What are some overcomplicated strategy games?

What are some overcomplicated strategy games?

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  1. 1 year ago
    Anonymous

    reminds me of fnal fatnasy 7... grind for progress, and many other jrpgs

    • 1 year ago
      Anonymous

      >final fantasy 7
      >grind
      What the frick?
      You only ever need to grind ONCE for the demon wall monster the whole game.

      • 1 year ago
        Anonymous

        >needing to grind for the demon wall

      • 1 year ago
        Anonymous

        to grind for the demon wall

    • 1 year ago
      Anonymous

      As who played the game as little as possible because it was so bad, I easily beat it with 0 grinding.

  2. 1 year ago
    Anonymous

    >tfw your queens and rooks could move 50+ spaces

    • 1 year ago
      Anonymous

      Ultimately pointless since they'd still need to get over pawns, you're gratuitously delaying things while the pieces approach unless both players somehow agree to just not use knights and pawns.
      Now if the starting positions were the usual in the middle of the board, with the extra space to the sides, it would allow for some interesting rook/bishop play.

      • 1 year ago
        Anonymous

        Unironically this.

        Chess would get so much more interesting if it wasn't for the autistic amount of space you have. Give the players a bit more freedom instead of limiting it to only being able to move forward and chess would be a bit more exciting.

        • 1 year ago
          Anonymous

          >Give the players a bit more freedom
          You have no fricking idea what you're talking about, do you.

          • 1 year ago
            Anonymous

            Game is completely solved, sorry human.

          • 1 year ago
            Anonymous

            I do, actually.

            When you discuss chess, you talk in terms of "Did the computer like it?", "Is this the most optimal strategy?", "Did I not leave any pieces unguarded while I did this move?"

            That's all language concerning what the 'right' thing to do is. I.e. more doing of 'the right thing' means better. Up until a certain point, you do everything you *can* do to do 'everything right' and then you win. The person who can do the most 'everything right', wins. So, chess is basically a solved game like

            Game is completely solved, sorry human.

            said, because there's an optimal path. We even measure how well a player plays based on what the machine says about it with the balance bar on the right.

            So yes, I do believe that opening the game up so that you can have wiggle room in how to defeat someone is the right thing to do.

  3. 1 year ago
    Anonymous

    aurora 4x

  4. 1 year ago
    Anonymous

    Civ6. It's just layers upon layers of mechanics that barely interact with each other, added for the sake of having more than the previous game.

    • 1 year ago
      Anonymous

      >we will never get a true CIV 5 sequel

      • 1 year ago
        Anonymous

        Its called Vox Populi

      • 1 year ago
        Anonymous

        You mean Civ4 sequel.
        >Civ4 mechanics with hexagons and good UI

        • 1 year ago
          Anonymous

          hexagons are the worst part of nu civilization

          • 1 year ago
            Anonymous

            >used by every single wargame worth a shit
            >waaaaaaaaaah they are bad

            Next you'll start praising 1UT

      • 1 year ago
        Anonymous

        Take the board game-pill

        • 1 year ago
          Anonymous

          nuBoard games have way too many components and rules. A lot of them would unironically be way more fun if they were video games.

          • 1 year ago
            Anonymous

            Only if the game’s setup is so long and shitty that it makes you hate the game
            >but muh rules
            Unless you’re playing some ultra-autistic hex and counter wargame no board game has difficult rules.

            • 1 year ago
              Anonymous

              Spirit Island is beyond awful because of rules bullshit my man.

              • 1 year ago
                Anonymous

                >Spirit Island
                >too many rules
                Sorry you’re a brainlet anon

              • 1 year ago
                Anonymous

                >he thinks spirit island is too complicated
                jesus fricking christ
                if anything, modern boardgames are a miracle of streamlining, even shit like twilight imperium which is known for being big and unwieldy is a smooth ride once you get past setting it up and don't get me started on actual modern games such as ark nova

  5. 1 year ago
    Anonymous

    This but all the pieces are in the middle, exact width apart as you'd see in a normal game, and pawns can only move backwards. They can move 5 spaces, jump over other pieces and getting to the end means a queen.

  6. 1 year ago
    Anonymous

    >the pawn can skip half of the board on its first turn

  7. 1 year ago
    Anonymous

    >Fire Emblem Genealogy of the Holy War.jpg

    • 1 year ago
      Anonymous

      I dungedddd

  8. 1 year ago
    Anonymous

    Dwarf Fortress?

    • 1 year ago
      Anonymous

      Dwarf Fortress actually needed to be way more complicated, its way to easy to set up a base and that's it, you don't need to interact with anything ever again.

  9. 1 year ago
    Anonymous

    >Tactics Ogre

  10. 1 year ago
    Anonymous

    Pawn to E299

  11. 1 year ago
    Anonymous

    You know, for all the the "le west game le casual" bullshit that moronic weebs spouts, all the most complex vidya are made by western devs.
    >Command Naval Air Operation
    >Aurora 4X
    >Shores of Hazeron
    >Rule the Waves series
    >All Spring Engine games
    >Wizards & Warlords
    >Dominion series
    >All John Tiller Software games
    >WITE series by Gary Grigsby
    And frickload more but that's at the top of my head. I also like to mention Erannorth Chronicles for being one of the most if not the most bullshitedly complex card game/RPG I've ever played.

    • 1 year ago
      Anonymous

      Everything you listed are PC games and Japan never had a PC gaming audience until very recently.
      The closest thing they have had to PC games for decades have been JRPGs, which are really just Wizardry and Ultima dumbed way the frick down as to be playable on a Famicom.

    • 1 year ago
      Anonymous

      I don't disagree but you listed pretty obscure games which represent less than 0.01% of Western game market. Most players never played them or even heard of them.

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