No, play AoE 3, that one is good, currently discounted and severely underlooked at.
Not that anon, but I tried a bit of AoE3 when it came out on Game Pass but I got turned off pretty quickly by all the virtue signalling that was shoehorned into the release, and assumed that it was a broken product that shat over the original campaign balance like the AoE1 "Definitive" Edition. Is it actually worth playing just for single-player? I've already got better RTS games to play online.
I really want to get into AoE2 but every match gives me muscle pian in my right shoulder, how the frick do you use the mouse without getting shoulder problems?
I 100% had your exact problem, but then I bought one of those butt mouspads (but it's just a bunch of cute bunnies), and after using it I lost all arm pain. Those things are great. I 100% suggest buying one.
I 100% had your exact problem, but then I bought one of those butt mouspads (but it's just a bunch of cute bunnies), and after using it I lost all arm pain. Those things are great. I 100% suggest buying one.
Don't become overly reliant on items that directly tackle things like that. It's like wearing a knee brace or a back brace for extended periods of time it just weakens those areas. Best advice is to keep pushing in small increments and/or improve your posture by either sitting posture or the way you aim, figuring out good posture/mouse grip/movement is deciphering between a "good" pain and a bad pain. It's essentially just training your muscles. t. homosexual osu! player
270s for a Feudal TC compared to the usual time of 150s for CA TCs. At least, the cheaper ranges/stables make it a little easier to facilitate if you're expecting to be in Feudal for a bit.
In no particular order:
Supreme Commander
Total Annihilation
Sins of a Solar Empire
Homeworld
Dawn of War
Starcraft
Dune
Command & Conquer Tiberian games
Ashes of the Singularity
Planetary Annihilation
Grey Goo
And there's definitely many more that I'm just not remembering right now.
why do RTS always cater towards muh history or muh milsim homosexuals, where's the sci-fi chads
>Ashes of the Singularity
I'm just gonna say that Ashes of the Singularity is what would happen if someone wished to a Genie "I want the genericest SciFi RTS ever".
This isn't an attack and isn't necessarily a bad thing. Sometimes you want generic SciFi. I'm just putting it out there.
It's like somebody thought 'Hey, Supreme Commander is really nice but I think it should have less personality'. SupCom is already generic and bland scifi, ashes has negative personality if such a thing is possible.
At times it feels more like an attempt to sell some fluid dynamics simulation algorithm as a game than anything else.
In no particular order:
Supreme Commander
Total Annihilation
Sins of a Solar Empire
Homeworld
Dawn of War
Starcraft
Dune
Command & Conquer Tiberian games
Ashes of the Singularity
Planetary Annihilation
Grey Goo
And there's definitely many more that I'm just not remembering right now.
dune spice wars the on that came out just recently
funny enough, the pc is a bigger market than consoles right now, however mobile is well over 50% of the entire gaming market revenue wise.
as for rts... the genre died out because you play an rts well, its just not fun at all, single player the only way the computer has one over on humans is cheating, or an insane amount of micro management, which is not fun do deal with, and because multiplayer for an rts can go on for well over an hour with a winner known very early on but the ability to drag it out its tedious even when you are good.
I love rts games, they were very fun to play as a kid, but once korea showed the world how they were supposed to be played, it sucked all the fun out of playing them.
and the fact that the same things they do in starcraft also apply to westwood games, or really any other rts game where you build a base and spawn as many units and there are resource for it says what?
either the genre died because its bad, or it died because optimal play in these games sucks.
The game is a mix of RTT and RTS with a slant towards RTS.
There are 2 types of missions, a linear kind that feels a bit like a dungeon crawling, reminds me of Myth 2, and more open strategy missions with a focus on taking control points and building up your army.
>no resource economy
It's CoH lmao but with hordes. There's little RTS about it.
Command & Conquer, StarCraft, and Supreme Commander are RTS. Starship troopers is not.
>muh CoH is not RTS
RTS is where map control grants resources and income, there is production and research
RTT is where map control grants either just pop cap or victory condition, there is no production (call in units come near instantly) or research
How do people never get this straight?
Is this THAT hard?
What the frick is a "massive military"?
How the frick does it make it closer to Myst or Ground Control?
Is Ultimate General Gettysburg a RTS because there are blob fights?
Is Pandemic Inc a RTS because you have a massive force?
Where in hell did you find that definition?
2 years ago
Anonymous
Let's make this easy
Hearts of Iron -> Grand Strategy
Command & Conquer -> Real Time Strategy
Company of Heroes -> Real Time Tactics
Figure out yourself why CoH isn't RTS
Here's a major hint >No base building
2 years ago
Anonymous
You literally build buildings in the base tho this definition is stupid anyway
2 years ago
Anonymous
>play against turtling brit >they're playing an rts >i'm stuck in rtt
Not him, but if you remove "massive" from your sentence that pretty much describes how CoH is played. It's on a smaller scale but you're still splitting units, attacking & securing resources, and doing light base building. Not sure why scale would really factor into whether something is an rts or not.
It's an RTS for sure, but I used to think it fricking sucked because of all the micromanagement and jumping from point to point instead of resource farming. Then I tried mods and it's the funnest shit homie, especially with a disabled population cap and high resources
Ah gotcha, which means warcraft 3 is not an RTS since it has no massive military. I understand now anon, you are just moronic.
2 years ago
Anonymous
Blizzshit is the absolute bare minimum of RTS.
It's essentially MOBA with base building, dumbass
Age of Empires and Rise of Nations are good examples of RTS. Why not reference with those?
2 years ago
Anonymous
I have the distinct feeling that you use term RTT as "RTS I dislike"
2 years ago
Anonymous
RTT is smaller scale and gameplay mechanics catered to micro management than macro.
Why can't you just understand this?
2 years ago
Anonymous
You just didn't play enough RTT games to think this is remotely true.
Blitzkrieg and Ultimate general as reference for starters.
Not every RTS is AoE or SupCom.
2 years ago
Anonymous
>Tactical Simulators are RTS now
Next you're going to tell me that the Total War games are RTS now, right? moron.
2 years ago
Anonymous
nice reading comprehension, gay
2 years ago
Anonymous
I glossed over your post. I can differentiate between RTT and RTS very well.
Company of Heroes is RTT and Warcraft is RTS
2 years ago
Anonymous
>I can differentiate between RTT and RTS very well. >Company of Heroes is RTT
2 years ago
Anonymous
Yes it is
2 years ago
Anonymous
2 years ago
Anonymous
I'm embarrassed for you
2 years ago
Anonymous
It's remarkable you're even still alive.
2 years ago
Anonymous
Piss off Black person. I've already had this discussion with Relic fans years ago when it was released. When CoH and DoW2 came out, it was vastly more tactical oriented than the traditional RTS, which is why its consensus back then was RTT as it should be now.
So if you took Warcraft 3 and changed absolutely nothing about it but you couldn't build new town halls, it'd be RTT? Where are you getting this definition from?
If the game mechanics were not centered around resource gatherers and base building like all other RTS, then yes.
[...]
[...]
CoH is an RTS. World in Conflict is an RTT.
CoH and World in Conflict are RTT
2 years ago
Anonymous
>Piss off Black person. I've already had this discussion with Relic fans years ago when it was released
Did they also spitroast you like a fricking twinktard prancing la la homoqueen you are or is this your first time?
2 years ago
Anonymous
No, they were very civil and we thought RTS was going to have another renaissance after the StarCraft 2 beta
2 years ago
Anonymous
>I've already had this discussion with Relic fans years ago when it was released. When CoH and DoW2 came out, it was vastly more tactical oriented than the traditional RTS, which is why its consensus back then was RTT as it should be now
That just tells me that you're as intelligent as the average lelic fan. >CoH and World in Conflict are RTT
CoH is more similar to WC3 than it is to WoC. You would know this if you could play CoH at any level beyond normal compstomp.
2 years ago
Anonymous
Ah so you are just butthurt and anything i don't like is not an RTS. Hell what about sc2? Also not an rts because most armies were 70~ units large? Its ok to be wrong anon, but when you are as wrong as you right now, people will call you moronic.
2 years ago
Anonymous
>RTT and RTS with a slant towards RTS.
[...] >muh CoH is not RTS
RTS is where map control grants resources and income, there is production and research
RTT is where map control grants either just pop cap or victory condition, there is no production (call in units come near instantly) or research
How do people never get this straight?
Is this THAT hard?
RTT is smaller scale and gameplay mechanics catered to micro management than macro.
Why can't you just understand this?
CoH is an RTS. World in Conflict is an RTT.
2 years ago
Anonymous
I had some moron before tell me the multiplayer of warcraft is an rpg more than an rts or someshit because your hero can level.
2 years ago
Anonymous
It doesn't make it not an rts, it just makes it bad.
2 years ago
Anonymous
Oh shit it all makes sense. You level up your hero, and then you gear him out. Its clearly not an RTS it was an RPG all along. I swear some people feel the need to tack on the absolutely perfect label on everything, so they can judge others for how shit their taste is. Same shit as autists on Ganker
>Company of Heroes is definitely not an RTS. >have to employ strategies in real time in order to win
you are blatantly moronic
2 years ago
Anonymous
>tactics are strategy now
ok
2 years ago
Anonymous
as i said, you are blatantly moronic
2 years ago
Anonymous
>"You see, this ad hominem will surely convince the lurkers!"
At least you're making me seem like the rational person ITT.
2 years ago
Anonymous
nah it's pretty obvious that your criteria for what constitutes and rts are completely nonsensical and idiosyncratic and that you're autistic enough to never give up on that
2 years ago
Anonymous
Age of Empires, Dune, and Starcraft defined RTS. >You make base >you gather resources >you make units >make units attack enemy guy or defend >make bigger base or more bases (major criteria here) >make bigger units >attack guy but with more dudes and bigger dudes >win or lose game
It's really simple
2 years ago
Anonymous
>You make base
You do this in CoH >you gather resources
You do this in CoH >you make units
You do this in CoH >make units attack enemy guy or defend
You do this in CoH >make bigger base or more bases (major criteria here)
You do this in CoH >make bigger units
You do this in CoH >attack guy but with more dudes and bigger dudes
You do this in CoH >win or lose game
You do this in CoH
2 years ago
Anonymous
>make a base
I've never played coh but don't you not build anything?
2 years ago
Anonymous
you build
2 years ago
Anonymous
Base building is heavily streamlined in CoH but it's 100% present.
2 years ago
Anonymous
>You can make a couple production buildings >you collect resource points on the map >You can train a few squads
Sounds like RTT to me. It's weird how you're not distinguishing actual RTS from this.
Can you make multiple command centers like and actual RTS game can?
2 years ago
Anonymous
Woah, look at those goalposts go
2 years ago
Anonymous
What other RTTs allow me to: >make production buildings >collect resources >train new units
Because Blitzkrieg doesn't. Neither does MoW. Or Wargame. Or Steel Division. Or World in Conflict. And yet I can do all of those things in CoH.
Now tell me, which genre does CoH have more in common with based on your own parameters for an RTS?
2 years ago
Anonymous
>NOOOO I need to see the 3rd world slaves collecting rubber for my armored car! >I NEED to recruit israelite/polish slaves and send them to coal mines or synthetic oil factories >OTHERWISE ITS NOT RTS!!!
2 years ago
Anonymous
>>I NEED to recruit israelite/polish slaves and send them to coal mines or synthetic oil factories
Unironically but irl
2 years ago
Anonymous
>I NEED to recruit the laziest slaves possible
That's why you lost the war, Hans.
2 years ago
Anonymous
And yet those games had missions where you don't build bases.
Curious!
2 years ago
Anonymous
>Yakuza has racing missions, but it's not a racing game!
Wow, if only I can think!
2 years ago
Anonymous
I don't play weebshit, think of something better, maybe actually RTS related 🙂
2 years ago
Anonymous
>major criteria here
For confirmed morons that is
Anyway, just look what happens in CoH >You make barracks >you gather resources >you make units >make units attack enemy guy or defend >make bigger base (tank depo) (things only weenies care about) >make bigger units (tanks) >attack guy but with more dudes and bigger dudes >win or lose game
Woweee, sadly the RTS Council (based in moronville) announced its not RTS
2 years ago
Anonymous
You only have one HQ and tied specifically to it.
RTT
What other RTTs allow me to: >make production buildings >collect resources >train new units
Because Blitzkrieg doesn't. Neither does MoW. Or Wargame. Or Steel Division. Or World in Conflict. And yet I can do all of those things in CoH.
Now tell me, which genre does CoH have more in common with based on your own parameters for an RTS?
>RTT has strict parameters
You can call in new units in RTT like World in Conflict.
I don't play weebshit, think of something better, maybe actually RTS related 🙂
If only you knew what RTS really meant!
2 years ago
Anonymous
So if you took Warcraft 3 and changed absolutely nothing about it but you couldn't build new town halls, it'd be RTT? Where are you getting this definition from?
2 years ago
Anonymous
>You only have one HQ and tied specifically to it.
What other RTTs have a base at all? >You can call in new units in RTT like World in Conflict.
And? You can call in units in AoE3 too dumbfrick. >If only you knew what RTS really meant!
You clearly don't.
2 years ago
Anonymous
Arent they just synonyms of each other?
RTT doesnt sound like a useful definition
2 years ago
Anonymous
Its an interesting discussion since you can argue that they require different skills.
For example, for you to be good at AoE you need to develop skills at micromanagement of units, macro control of build orders and macro control of the economy. Then you have games like the CnC series that only require macro control of units and some micro, while there is no skill requirement in the economy part.
Then there are games that completely drop the base building and economic aspect and focus only on the combat, for example World in Conflict. It's an interesting debate if all those games should be grouped together because their gameplays can be very different once you get used to them; its not like with FPS where your skills from CS can easily be used in COD. A Starcraft pro will be garbage at Supreme Commander, so can they be considered the same genere?
2 years ago
Anonymous
Yes I'd agree that they do need different skills, but the same could be said about other genres. Like vermintide is a FPS but requires a complete different mindset to play compared to battlefield
I'm pretty sure RTS is just there to differentiate from Turn based games and the base building aspect is a different tag to be added if appropriate
2 years ago
Anonymous
My hot take is that (if we really want to play the game of which RTS games are "real" RTS games) Rise of Nations is the only meaningfully "Strategic" RTS games since the conflict is truly strategic-level command where you control an entire country.
The vast majority of Real Time Strategy games are really only Real Time Operational where You command a scope larger than Tactical level but still smaller than Strategic level.
It's a fricking hero mission. Are you fricking 12? what were you doing in the 90s/early 2000s? certainly not playing fricking RTS games I can tell you that much.
The later missions start to feel pretty grindy, and that was on normal. Can't imagine how tedious the game must get on higher difficulty once 5+ star nests start popping up.
well yeah it did get pretty brutal on 4 star for me but i did enjoy that, the one thing that bothered me about the game is the line of sight system and how it combined with the spacing of the maps / elevation levels present
there were some areas that really just didn't give you a proper avenue for pushing beyond timing things correctly with enemy spawn waves and use of active abilities
The game is a mix of RTT and RTS with a slant towards RTS.
There are 2 types of missions, a linear kind that feels a bit like a dungeon crawling, reminds me of Myth 2, and more open strategy missions with a focus on taking control points and building up your army.
This game was insultingly bad, I regret even pirating it.
Cool and all but Spellforce 3 also utterly butchers the lore while also setting the games in era where they can't even use any of the cool lore they came up with
Like seriously, you have like six giant multi-faction wars in the lore including one that literally shatters the world and then you set the game BEFORE any of them happen?
>AoE
I have little experience with this one, far as I can tell it's largely the same as AoE2 just in the classical era >AoE3
they went frickin wild with faction differences here, though the balance is distinctly wack aside from France being a top meta pick
I would recommend pirating the original version + expansion to play campaign and get the feel of it.
Then if you want extra scenarios, nations, revolts and better MP, get DE + Italy.
That's because the game engine itself has input lag, as if you were playing online all the time except worse, blame Relic for it, it has pissed several pros before.
>AoE
Not good, only worth it for the nostalgia factor, AoE2 is an upgrade in every way >AoE2
If you don't enjoy AoE2's formula, nothing will change that >AoM
Very outdated since it never got a DE to fix it, China expansion was so bad it killed the game
Very fun otherwise, albeit occasionally janky >AoE3
May be worth checking out, it's not well liked due to how it changes from the AoE2 formula, but that's probably what you are looking for >AoE4
Don't bother, to no one's surprise, it's Relic shovelware and is going the way of Dawn of War 3
i don't understand why devs just play through the top five best rts's and just make one exactly like those. how come no devs know how to make a fricking actual good rts now?? i see they keep trying but then they inevitably frick it up, somehow. they keep adding one or two things that ruins everything, why do they do that shit????
It has the best controls in the genre and the fact that copying that particular aspect of the game isn't mandatory for every new RTS is so weird. Just to be clear I'm not talking about pathfinding, that gets clunky, but the tools that the game gives you for controlling your shit is beyond anything that I have ever seen anywhere else.
Here's some examples of magic:
While controlling a group of units you can queue up different targets to attack, and naturally they'll attack those in order but on top of that you can hit the hotkey for "split fire" and the game will split the targets between the units in the group. So like, queue up three targets for your group, hit split fire, one third of the group fires on target 1, another third fires on target 2, and the last third fires on target 3.
Another example, if I have built a bunch of new factories and I want them to copy the build queue on a pre-existing factory, all I have to do is rally those factories to that factory and they'll automatically copy everything that one factory does.
It's fricking magic.
Aside from that, it's a pretty fun game in general if you're into what it's doing. It's very macro-oriented, you expand quickly and spam ridiculous numbers of units so you can control more resources than your enemy, then use those extra resources to outgrow and outtech him. You can make very very big robots, and the standard game mode is assassination where your goal is destroy the enemy command unit and keep your own alive, but you don't just hide the command unit away because they're also super units and a player putting the command unit to work fighting will always beat the army of a player who isn't doing that.
>homm5 >RTS
Was 4th the dark elves one? I remember it pushing my shit on hard in 3rd mission I think so I had to reroll it until I got expert summoning and phoenix spell in first mission. And from what I remember in 2nd mission you must go fast and take some enemy cities as quickly as possible to not get overwhelmed.
As someone who unironically really enjoyed the orks in this game it wasnt in a good state. Single player campaign was pretty shite. Balance revolved too much around unit blobs with a couple of skills that just destroyed large blobs. They didn't nail the aesthetic for space marines, more realistic proportions but way too clean.
There were some nifty unit skills and leader type builds in there. But it wasn't worthwhile putting effort into them because the balance wasn't great. Shame what happened to the series. Fantastic trailer, though.
I want for a return to more comfy RTS'. Aoe2 is great but it requires a bit of sweatyness goin on. Majesty the kingdom sim meets Stronghold. Need me a game like that.
I'm still amazed that Majesty never took off. That game is comfy and unique, and I feel like it could easily work in the Current Year. It could even work on mobile
Yeah I never really liked Majesty 2. There's another Majesty-inspired game that came out recently-ish called Driftlands, which came close to scratching the same itch, and has some more interesting resource management than Majesty but it's reallllly slow.
RTS is dead because for nearly a decade at this point devs have decided to focus their efforts on the worst shit that only appeals to a small fraction of the community rather than actually put effort into the numerous ways you used to be able to enjoy an RTS in your own personal fashion.
Creeper World 3. Never knew about this series before but I like it a lot, might check out some of the others after I finish 3. Reached Farbor which is filtering me, big sudden difficulty spike
Sadly, RTS is dead asf. I blame Dawn of War 3/Warcraft 3 Reforged. Just hope we get another Dawn of War/C&C at some time. Maybe another Rise of Nations/Legends.
You need an inn and a marketplace and a level 2 palace for elves to join. Since you absolutely want all of those things anyway (palace upgrades make your marketplace more efficient) I don't know why you can't get elves, they're not restricted in that mission. You can also just go hard on the gambling hall and win in like 5 seconds if you restart enough, but you shouldn't have any issue if you just get 2 marketplaces, a ton of inns and trading posts, and a fairgrounds.
Company of heroes 2 is the most fun I've had with an rts in a while, probably since Sc2. Mostly because I can play with less skilled friends and not lose my mind, until we got good enough and had to play vs expert ai to be challenged. Playing sc or aoe with friends who don't have a background playing rts is even worse though.
Finished the USA campaign last week, rather nice but not as strong as the Golden Era RTS.
They recently even added Dark crusade style campaign to extend the replayability in SP.
Polish garbage CoH clone with terrible unit designs and no depth. It's a shitty attempt by some Polack to turn his gimmicky digital art into a game, but that's where it looks like the planning ended.
Last months are a torrent of ruskie bots.
So they whine about everything Poland related 24h/7.
2 years ago
Anonymous
Everyone hates p*land, not just russians
2 years ago
Anonymous
Ok Ivan
Or Hans
2 years ago
Anonymous
Nigel*
2 years ago
Anonymous
We do not count English hate.
They live under cruel oppression, that punishes them for speaking about rape gangs and beheaders.
Its natural they lash out on nearest unprotected class.
>be gay that traces realism art and then adds robots to it >make shitty board game from this >then make shitty RTS from it
Seriously, its COH but with all quality beaten out of it. Heavy weapons are slow as frick because they dont unpack, units feels like garbage and the faction design is whack.
Once I discovered attack move I used it almost exclusively everywhere. I just liked the idea of giving an order and then watching the fight unfold without interference. Microing always felt cheap, doubly so in a fantasy/medieval settings.
I'm not sure if it qualifies as an RTS but why did the They are Billions devs have to frick up this hard? They saw amazing success on their low budget title but suddenly dropped all support.
What the frick do you mean with dropping support? The game is finished. It is 100% feature ocmplete. You have a massive campaign and good random generated maps as well. On top of that its so piss easy to make maps that you have a bunch of community made challange maps. The frick does your zoomer ass want. Fricking monthly updates till the end of time that inevitably ruin the game? Get that shit out of my vidya.
I don't have high hopes for that thing at all, from day one, before they had even concept art to show, their entire marketing thing was "we're ex blizzard rts devs!", then when they actually did start showing stuff, it all just looks like a cheap chinese knockoff mishmash of blizzard ips, even the art style is derivative
that new rts The Valiant looks cool, it's by THQ nordic and what they've shown makes it look like it's just an extremely high quality medieval total conversion mod for CoH, but to me that's a good thing
I watched the dev interview... ehhh. Sounds like they're trying to do everything? Like remove dark Templar because it feels like shit to lose because your one detector got killed, make less moments early game where you just instantly lose because you fricked up a wall, that type of shit. But also want to make it very competitive? Easy for new players to pick up, but also have a high skill ceiling. If they pull it off it'll be incredible but it seems like it's just gonna be low budget trash
They at least seem to understand the importance of the casual appeal so if nothing else I hope it has a good campaign and co-op mode. But I agree it's much to early to get hyped based only on their massive promises
I'm not super enthusiastic about the co-op campaign because it's a huge time investment to coordinate with another player, but they also want to have a mode like the SC2 co-op one which I am interested in
Yikes. I can see a lot of other shit working. But removing stuff like templar and early all ins? Yea nah. Having risky units that can either pay off huge or just cost you too many resources because you got scouted and get instantly countered is what gives players a reason to scout and keep a tab on the enemy. If all units are just wet noodles people will just focus on producing the bigger mass of them.
Same with early all ins. If it gets increadibly hard to kill off someone early, why would you fear anything in the early game and not go for a macro game every single time?
I think they meant more the checkmate mindset of oh I don't have detection, gg. Seemed like they'd keep invisible units, but they break invisibility to attack? But yeah, the early game is so much more hectic, I don't know why you'd try to force the game to be at least 10 minutes? Zvz gets my dick hard because of how easy it is to loseavvgs
I mean the check mate mindset is kind of important tho isn't it? More like a unit having an insane upside, but also a glaring flaw. Like how invis units usually are glass canons and invisibility is the only thing keeping them alive. The slow start shit just reminds me of the 15 min no rush lobbies in old rts games. A neccesity in some cases (balance might have been ass in some of them), but also just a show of how bad we were back then.
Right? Seems like your game would be either very watered down or very bland if you bake in the BGH nr 15 mindset so newbs don't get rekt and ragequit
2 years ago
Anonymous
Yea, I'm still looking forward to some actual gameplay from them, since even if the whole mp ends up being shit, I hope they learned the lessons from SC 2 and just give us some really fun campaigns with OP as frick units mixed in.
2 years ago
Anonymous
As long as the custom map editor is good the game can survive. Blizzard restricted it so much in sc2 because they didn't want another dota/lol situation
2 years ago
Anonymous
They might have restricted it a lot, but goddamn the tools are still top notch and they ship it with so many extra models.
2 years ago
Anonymous
They backpedaled a lot. It was terrible on launch, but the editor is actually very solid now.
Yikes. I can see a lot of other shit working. But removing stuff like templar and early all ins? Yea nah. Having risky units that can either pay off huge or just cost you too many resources because you got scouted and get instantly countered is what gives players a reason to scout and keep a tab on the enemy. If all units are just wet noodles people will just focus on producing the bigger mass of them.
Same with early all ins. If it gets increadibly hard to kill off someone early, why would you fear anything in the early game and not go for a macro game every single time?
I watched the dev interview... ehhh. Sounds like they're trying to do everything? Like remove dark Templar because it feels like shit to lose because your one detector got killed, make less moments early game where you just instantly lose because you fricked up a wall, that type of shit. But also want to make it very competitive? Easy for new players to pick up, but also have a high skill ceiling. If they pull it off it'll be incredible but it seems like it's just gonna be low budget trash
COH1 and 2 do not allow you to kill your opponent at the start since you have infantry and the base starts with machine gun encampments. Still you get value out of winning early since you can then get more resources.
They're right that early all ins are garbage that scare noobs away. an 8racks just built near your ramp that you barely missed while scouting meaning an instalose is boring. a human towerrushing you is annoying, a 4 pool is annoying too. Sure, you can counter them and win, but I had the most fun with SC1 and WC3 playing a normal match, not countering someone cheesing. When COH1 came out I dropped WC like a sack of shit because finally I could play the game without having to worry about cheesy shit.
I guess I respect blizzard for not destroying a strategy that wasnt intended, but god it can make the game horrible to play.
Also DTs their problem is their damage. Ghosts barely do damage and you get them late, wraiths barely do damage and you get them late, arbiters do not cloak themselves, lurkers need to unburrow to move, other zerg cannot do shit while burrowed. Meanwhile DTs are permanently cloaked and deal 40 damage. Not only does that mean they can easily nuke your eco, but they also do not trigger the under attack warning. And its not just noobs that get raped by them, ive seen plenty of pro games where someone misses their worker line disappearing and then quitting the game when they realize their eco is gone
Wierd, the most memorable matches i had was when i held an all in. Could it be that different people have different preferences?
Wraits are late? Isnt it a basic unit in SC1, and a proper SC 2 comparison would be Bansee, which when it was used it was used almost exclusively as an early game harass unit? And ghost is the absolute kino lategame unit since not only is it ranged, it has snipe and emp and can drop nukes. So yea, thank god its late game compare to DTs who can... oh yea they hit thing hard in melee.
Also roaches and infestors can move while burrowed.
Also other invis units that can instantly nuke your eco would be spider mines. And guess what they have a simmilar counter to DTS. Building a detection unit/building in your mineral line. Considering you mention that even in Pro games, DTs get wins. Was there any unit that did not manage to surprise the enemy and get a win in pro games? Im pretty sure i have seen literally everything, including overlords winning the game by clutch puking or overlord dropping.
2 years ago
Anonymous
Im talking about SC1 ghosts and zerg. Wraiths are midgame units, since you need both a rax and factory to build a starport. And the starport needs the command tower to unlock the cloak ability. And then wraiths deal 8 damage per shot. Unlike the banshee which they gave more damage.
Spider mines dont nuke eco because blizzard was smart enough to make all harvester units hover and thus not trigger spidermines.
2 years ago
Anonymous
Ah gotcha, were arguing different games. Yea no idea about SC 1 meta and how it is now but iirc saying that wraith is a midgame unit since you need rax and factory for starports feels a little unfair since it should be the same gas investment for both. I remember templar archives being mad expensive.
2 years ago
Anonymous
I wouldnt call DTs early game either since you need gate, cybernetics core, citadel and then templar archives.
The problem with DTs in SC1 is that they dont trip the "youre under attack" sound because they oneshot probes and drones. The only way you can catch them is looking at the minimap and seeing your drones disappear
2 years ago
Anonymous
To be fair, this seems more like a bug than a unit specific ability. But i could see that be a huge issue, especially if you train yourself to recognize and react to that very specific que, and suddenly its not there.
2 years ago
Anonymous
It probably is a bug, but it's Starcraft 1, it doesn't matter, nothing's gonna change. A lot of SC1's balance is based around engine quirks and limitations.
>Easy for new players to pick up, but also have a high skill ceiling
this is literally impossible to do, on a fundamental core game theory level
it's been tried many times in the past and always fails horribly
yes but sc2 doesn't have a high skill ceiling as far as rts is concerned, the keyword being the "s"
it's autistic korean apm whoring and a few rock paper scissors matchups, if you had some of the best sc2 players in the world try to play something like CoH or AoE2 they would look like room temperature iq window lickers
>it's autistic korean apm whoring and a few rock paper scissors matchups, if you had some of the best sc2 players in the world try to play something like CoH or AoE2 they would look like room temperature iq window lickers
You got this backwards. Players who couldn't even qualify for SC2 tournaments became top players in the world when they switched to AoE4. No "pro" AoE player has ever performed well in StarCraft.
2 years ago
Anonymous
whoa, you mean that the basic skills of RTS transfer from one game in the genre to another? do you also mean that people are on roughly equal footing since this is a new game with different timings/units/buildings/interactions/etc and the 'meta' wasnt figured out or practiced beforehand?
i never wouldve guessed, anon.
if stormgate is just a bad copy of Starcraft 2 then why bother. Supreme Commander also holds the technology trophy for RTS and it's from 2006. We've yet to see anything top it in terms of scale.
They're trying to make it distinct from sc2? Diminishing return economy, make air units way less strong overall, guy said sentry was a bad unit because it encourages deathballing.
Multiplayer balance patches also affect campaign units, for example the mammoth is not longer an absolute rape beast but is instead just good.
I didn't find it that bad but it's not the intended campaign experience if that sort of thing really bothers you,
Actually just played them recently on steam. Didn't use a patch. There were some missions a bit rough around the edges but it still played fine. Still like RA2 and generals better, but it was probably the last good one honestly.
How did serral get to be twice as good as anyone besides maru? He can at least take games off serral but holy God he dumpsters everyone else in a way that makes it almost boring to watch
As a bw vet I just kinda assumed sc2 was also cornered by Koreans, didn't even realize 2 was popular in Europe, or that the players were any good. Kinda fun to catch up on a whole continent
>has the strongest units in the game >bro we need more buffs
You're just bad at the game. Cope.
2 years ago
Anonymous
youre confusing terran and zerg again, pal. have you heard of the queen/viper/zergling/baneling/etc? i guess having creep that doesnt spread for you doesnt make zerg OP enough. seethe.
2 years ago
Anonymous
All countered by the same unit. lol lmao >baneling >OP
If you're losing to the baneling it's because you're massively behind already you dumb shit.
2 years ago
Anonymous
nice try, zergBlack person. zerg always gets ahead due to how OP queens are, and then can freely spam any of the other OP units they want due to getting ahead. sadly, zerg still loses sometimes since they dont have enough OP units and zerg players are pretty dumb :(.
Any chance of Homeworld 3 being good? Deserts of Kharak managed to get the atmosphere right but aside from that it was pretty dull. It wasn't quite as bad as HW2, though.
Any chance of these devs actually learning from their past mistakes for once?
If Blackbirds last two games are anything to go by it'll be good at best, meh at worst and will lack that extra layer of "the stuff" to be really considered great.
The spent more time on developing their own DRM than on the actual game. At least that's what it felt like.
They've written themselves into a corner since 2.
Gameplay might still be good.
They could do another spinoff like Cataclysm? Maybe about an isolated fleet of Turanic raiders or an Imperial exploration mission before the fall of the empire?
There was an RTS with terraforming and you would build pillars that connect to your HQ (a pyramid) and they would turn the ground silvery around them. that was pretty cool
That's why I loved Starcraft custom maps back when it first came out. I'm dog shit at playing it competitively but all the stupid maps were insanely fun
Theres a fan project remaking it in Unreal. its a shame EA dropped support for it so early, it still had a decent sized player base when they shut the servers down.
rts requires too much clicking. makes my fingers sore.
btw if you got sore fingers, abstain for fat for a week. you fingers will heal and feel a lot better. dietary fat causes inflammation.
I can't beat human opponents in Brood War, even the liars who title their games '1v1 BGH NOOBS ONLY!' and then pull out some second-timed crafted rush on me, so I've been trying to 1v2 and now 1v3 CPUs lately, it's fun
been playing some jank-ass F2P one on steam called war selection. made by euro devs, all the text was written by ESLs and nobody online speaks english. it's basically everything everyone who's a scrub loves about RTS, 20 minutes of building up and macro-ing, rushing is hard, every match is a gigantic team game so nobody cares if you're in the corner doing nothing, maps are insanely huge and virtually every round takes 1 hour minimum. etc. it's a fun distraction at 0$
I think what makes RTS such a scary genre for newcomers is that you definitely can't learn how to play the game at the multiplayer level just by playing the single game campaign. While some of you learned the hard way at lan's parties and old multiplayer until you learned the basic skills very few are willing to get wrecked for 100 hours just so they can learn how to defend against basic cheese or having to watch read external content just so they can have a chance of winning.
>I think what makes RTS such a scary genre for newcomers is that you definitely can't learn how to play the game at the multiplayer level just by playing the single game campaign.
I don't see why people get so hung up on that. I've played thousands of hours of RTS and maybe like 20 of those have been competitive multiplayer.
The amount of players that are still willing to learn if they got the chance I believe are still the same, it's just that the amount of people who play games nowadays are larger and companies want the entire net rather than the niche.
You're right, Starcraft 2 still pulls daily numbers that many games can only dream of. But it's not insanely popular like League of Legends or Fortnite, so big publishers aren't interested.
BW is rampant with hackers and is nearly dead outside of asiaticland, SC2 is all but shelved, and AoE2 will forever be plateaued.
Those games have been on life support for a while.
>plateaued
oh no, how horrid, you only have 14k players available to play with. Well at least CSGO is still alive with its 850k players, but as soon as it drop to 849K players its dead too, because only a million concurrent players and rising means a game isnt dead
That's just it. Most people don't play RTS games for their multiplayer. The multiplayer scene gets a lot of eyes but its the minority of players.
Most people just want a fun, high quality single player like any other game and then maybe the ability to dick around with their friends. Chasing esports was one of the biggest reasons RTS died.
Why. you can be plenty competitive in RA3. Eco is a little bit too simple, but that means more time to micro the unique units. Only issue is that All*es have cryocancer
It was my understanding that the nofunallowed.jpg tryhards didn't like the fact that it had too many amphibious units or that too many of the units transformed.
Which is strange, because naval units are rather rarely used.
From what i see the battles are manly between USA Cryocopters+bombers and Jap Tengus.
Until soviet player arrives and metagays don't know what to do.
Lorewise there's only so many times you can reset the timeline before things stop making sense. And gameplaywise the transforming units was fun but ultimately you just couldn't get the xbox hueg armies of RA2.
RA2 also felt disconnected from RA1. RA3 was pretty much first draft and they decided that with their limited time they couldnt think about it too much
Not him, but I always found the flanderization argument for RA3 not being a "real" RA game disingenuous because the flanderization gap from RA1 to RA2 was way bigger than from RA2 to RA3.
2 years ago
Anonymous
Not possible
Never happened
Don't mention it, or face $50 fine for wrongthink
>>RA2 felt disconnected from RA3
Thats an absolutely valid point. The only thing i can argue about it is that i loved RA2 so much that i wanted more of it, i had Generals and Tiberium if i wanted something different. But im aware its 100% subjective, i just feel like RA2 was the perfect amount of cheese and created a wacky world filled with awesome characters that its a shame it was never explored again.
2 years ago
Anonymous
How do you feel like if there is a succesor to the RA seriesbut it also features sci-fi Nazis invading from an alternate timeline?
2 years ago
Anonymous
Neat, they can hire Udo Kier as the villain again.
2 years ago
Anonymous
>Udo Kier >still alive
Wow
2 years ago
Anonymous
He isn't even 80, he has just always looked old.
2 years ago
Anonymous
NTA but Nice
Sadly not possible in current climate
We will have to wait like 10 years after Petroleum Wars
2 years ago
Anonymous
I can't wait any longer.
2 years ago
Anonymous
This is exactly the kind of cheese i was expecting from RA3, maybe Yuri getting in touch with the secret moon nazis or something like that.
2 years ago
Anonymous
If RA4 was released today, it would HAVE to merge universes. I want the psychic japanese schoolgirls to interact with Yuri, Tim Curry to share screen with Ray Wise. Just go full multiverse cheesiness and somehow add nazis in the mix.
2 years ago
Anonymous
>Tim Curry
Anon, I...
2 years ago
Anonymous
wha..what happened to him? You made me google him and he is still alive
2 years ago
Anonymous
Stroke
2 years ago
Anonymous
He is even better for the role now, just put him on a soviet uniform and roll the camera.
2 years ago
Anonymous
He's been deteriorating real bad this last year.
Not sure he's long for this world.
2 years ago
Anonymous
Damn..
2 years ago
Anonymous
>still alive
Barely, anon.
2 years ago
Anonymous
I want my cheese kino back. Nu-Wolfenstein did it fricking wrong. I WANT MY NAZI BABES BACK
2 years ago
Anonymous
>you frick some polish broad instead of turning a nazi girl good with your big BJ dick
2 years ago
Anonymous
considering that BJ is a israelite that's hardly likely.
2 years ago
Anonymous
yes, and? I mean BJ wiener as it big israelite wiener. Ideal to mindbreak nazi chicks with
2 years ago
Anonymous
But they never did that. Which characters from RA1 reappear in RA2? Einstein, and uhh, tanya? Is it even the same tanya?
Or compare tiberium dawn to tiberian sun to tiberium wars, all of them are almost completely different in tone, style and characters. Only kane is constant, and even he seems to change his mind every game. In TD he wants to rule the world, using tiberium as a way to gain wealth and power. In TS he wants to infect the world with tiberium, in TW he wants to lure in the scrin.
And in some ways RA2 is more wacky than RA3. >giant metal balls that are electrified that somehow generate energy >mindcontrolled squids >mind control yuri division >cloning vats >flying saucers >pretty much all of yuri's arsenal
I remember at the time being against RA3s tone, but in hindsight I think it was the right call. They didnt have a lot of time and they did have a lot of budget for the FMV scenes. So playing to the strengths of tim curry and co was better than trying to make it fit with RA2.
Also, the different eco was a hack move, but it did resolve a lot of issues they had with TW. >building a bunch of harvesters and refineries to clear out a field is seconds, leaving to a glut of income and then destitution. Now the income flow is limited and you cant build extra harvesters to mine it out faster >the node system means that more income requires you to spread out
2 years ago
Anonymous
>>But they never did that
I know, thats why i said the other post made a valid point. I guess most people didnt want a RA game, we wanted a RA2 sequel, which is different.
In retrospective RA3 wasn't as bad as i thought initially, Tim Curry was awesome and the soundtrack was great. Its just a shame it was a RA2 sequel.
2 years ago
Anonymous
With (almost?) every unit having some special ability you need to micro manage, it didn't really feel like a command and conquer game to me any more. I could be wrong, haven't touched that game in a decade or so.
2 years ago
Anonymous
plenty of special abilities were just stuff like ejecting passengers or something. I liked it since it allows you to win fights by playing smart, not by moving in with a bigger army. It also compensated for the smaller armies and reduced macro potential. Also I like RA3 for having a navy, that stuff is almost entirely removed from RTS. WC3 dropped it, tib wars dropped it. In RA3 they had both navy and actual reasons to fight on the water
2 years ago
Anonymous
Didn't all Tiberium series games skip the navy?
> I liked it since it allows you to win fights by playing smart, not by moving in with a bigger army.
Fair enough, I just prefer the TA solution where slow turrets and different projectile types can also decide a battle. Not that C&C really every had those either.
2 years ago
Anonymous
>Fair enough, I just prefer the TA solution where slow turrets and different projectile types can also decide a battle. Not that C&C really every had those either.
Mate, the sound of a tesla coil charging still triggers me to this day.
2 years ago
Anonymous
>In retrospective RA3 wasn't as bad as i thought initially
I remember coming to Ganker after the game released and I finished first campaign and was impressed.
it was a torrent of hate and non-arguments like: >cartoony >micro intensive
It took years to finally have proper discussion over this game.
2 years ago
Anonymous
Well i still find the arguments against it are sound, but mainly as a RA game. As a game in itself its pretty fun. But it just does not feel like a RA game.
2 years ago
Anonymous
>>it was a torrent of hate and non-arguments like:
I think thats somehow valid, RA1 and RA2 were pure cheese, but the artstyle was serious. Part of the charm was that contrast between the absurdity of the units and story, and how serious it took itself. RA3 dropped that.
2 years ago
Anonymous
This argument was borderline acceptable for base RA2, but after Yuri's Revenge you can't really say with a straight face that it took itself seriously.
Bros...I grew out of RTS games.
Very sad anon.
2 years ago
Anonymous
>>Yuri's Revenge you can't really say with a straight face that it took itself seriously.
It took itself seriously the same way Dr Strangelove did, of course everyone involved knew it was silly, but the acting was straight and the art style was also "realistic". Its a comedy acting like its not a comedy and that was the core of its charm.
2 years ago
Anonymous
Was that before or after >dinosaurs >Hollywood actors joining battle >Hulk mutants >superweapons hidden in Moai statues?
2 years ago
Anonymous
Don't forget the giant ants.
2 years ago
Anonymous
before superweapons hidden in moai statues but after hulk mutants
2 years ago
Anonymous
Also: >Turning the Eiffel Tower into a giant Tesla Coil. >Flying Saucers on the Moon.
2 years ago
Anonymous
Its all that shit, plus the dolphins that hunt giant squid, the dogs that are bullet resistant, the time travel to save a general that was killed by a fully dressed suicide bomber that somehow infiltrated the pentagon.
The fact that they did all that shit with a straight face was he main charm of the series. It was the Leslie Nielsen of RTSs
2 years ago
Anonymous
Right.
But what me and the other anons are saying is that did RA3 really have less of a "straight face" than the previous two games. Or are you just imagining things?
RA2 had dialogue like "I don't give a wooden nickel about your legacy", "what the Sam Hill is going on here!", and who could forget "Is it done Yuri?" "No Comrade General, it has only begun".
2 years ago
Anonymous
Those are all good lines. In a semi-related note, what do you think of this scene in a film?
2 years ago
Anonymous
Dangerous amount of pure, unrestrained, kino
2 years ago
Anonymous
My thoughts exactly.
2 years ago
Anonymous
>did RA3 really have less of a "straight face" than the previous two games.
In my opinion, yes. RA2 = reality infused with wacky bullshit, RA3 = wacky bullshit infused with reality. Its just a small shift in tone but it changes the whole feel.
I think the unit design is also a reason for it. Yes the units in RA2 are not realistic but the core design of them is. In RA3 all units look like plastic toys.
2 years ago
Anonymous
>But what me and the other anons are saying is that did RA3 really have less of a "straight face" than the previous two games. Or are you just imagining things?
I haven't played RA3 since its release, maybe you are right anon and i'm just projecting something that ain't there.
2 years ago
Anonymous
>and I finished first campaign and was impressed.
I replayed the campaign recently and I was not impressed at all with the campaign. Feels very rushed and unfinished. >empire is revealed halfway the soviet and allies campaign >beat them in like 2 missions >go back to beating up the allies/soviets
Also there are barely any missions
The big rts games (starcraft and aoe) have matchmaking systems, so there's no need to spend 100 hours. You just need to play a few placement matches and you'll soon be facing off against opponents of your level.
>Total Annihilation is super fun to watch, there's tons of animations that make the units feel alive despite being little more than generic scifi robots >Watching your defenses come alive or units in combat is super fun with all these little details and munitions physics >Every 'remake' does away with the animations and focuses on multiplayer balance.
I guess I liked something about that game not many people care about but it's always disappointing to try a new TA clone that ends up trying to be something else.
>played the shit out of it as a kid >came out on steam, got it after a few patches and roped the lads into a game >they all thought it was meh and didn't want to play again
It was fun but thats about it. The mechanics in it were pretty original iirc where you could put units on horses. But meh. I prefered battle for middle earth.
It's been a while since I last tried SupCom, want to give it another chance. Is the campaign content actually worthwhile or should I just go into skirmishes?
Into turn based?
This is the normal thing after turning 50.
Many such cases.
>>it was a torrent of hate and non-arguments like:
I think thats somehow valid, RA1 and RA2 were pure cheese, but the artstyle was serious. Part of the charm was that contrast between the absurdity of the units and story, and how serious it took itself. RA3 dropped that.
I think most people conditioned themselves into thinking that RA1-2 looked serious due to low-resolution, distant sprites leaving a lot for the imagination.
Kind of, I switched to stuff that I can play at my own pace like Anno or Total War besides the usual TBS stuff like Battletech.
I guess there is also RTT stealth like Shadow Tactics.
Did they finally add projectile physics to HW1 again?
>Fair enough, I just prefer the TA solution where slow turrets and different projectile types can also decide a battle. Not that C&C really every had those either.
Mate, the sound of a tesla coil charging still triggers me to this day.
For me it's the obelisk's charging sound and the double boom of allied cruiser guns.
RTSbros, with RA1 remaster being a success, what is stopping EA from greenlighting more CnC remasters? Is there any news about a RA2 or even a Generals remaster?
If I remember correctly, EA simply threw away the code for a lot of Westwood projects after their takeover. The earlier stuff survived because people simply took it home when Westwood was still an independent studio but later and larger projects like Blade Runner or the voxel C&Cs are currently pretty much lost and trying to recover the code from the finished games seems like an expensive EA isn't willing to spring for.
No idea what's the problem with Generals. Might simply be too controversial for the current correctness department at EA.
>>If I remember correctly, EA simply threw away the code for a lot of Westwood projects after their takeover.
Nah, i saw a documentary about the remaster, the RA1 code and original videos were all found in a storage room, by an intern, of what used to be Westwood. Companies don't throw out shit like that.
RTSbros, with RA1 remaster being a success, what is stopping EA from greenlighting more CnC remasters? Is there any news about a RA2 or even a Generals remaster?
- Dawn of War: Dark Crusade is 10/10 but AI on insane is not the best.
- Dawn of War 3 is tough. Super fun to import some of the maps from Dawn of War from Steam Workshop.
- Company of Heroes 2 is pretty good and the AI is hard.
- They are Billions is good, but the gameplay is super repetitive.
- Command and Conquer 3: Tiberium Wars + the Kane's Wrath DLC is 10/10. Super hard AI!
- Age of Empires 3: Definitive Edition is fun for a bit, but the AI cheats in an unfair way.
- Creeper World 4 is fun and unique, but I found it to get stale pretty quick.
- Homeworld Remastered has an amazing campaign, but skirmish sucks.
- Northgard is fun, but a little repetitive.
Heard great things about Age of Darkness: Final Stand and Starship Troopers: Terran Command but haven't played them.
Forgot to mention, Halo Wars 1 is pretty fun as someone who likes Halo, but it kind of sucks having 2 races with minor changes. Similar story with Halo Wars 2, so it gets stale super quick. Halo Wars 1's campaign is pretty good though.
>Creeper World 4
I love it and 3. But the issue is the start of a map is very exiting and then there is a point when it stabilizes and the rest of the map becomes a slow grind.
I've been playing a lot of Kane's Wrath lately. It's fun and I'm always surprised how good the AI is at clawing it's way back from a seemingly inevitable defeat. The only faction that can frick me up at this point is Traveller-somethingsomething as the Scrin are annoying anyway and air focused Scrin are even more annoying.
If I knew they were coming it'd be fine, but I like to pick random and fight against random so sometimes they surprise me with a bunch of air units
PS: Was there ever a defense or tower defense mod? The base building in C&C 3 is oddly charming
>Why does CoH2 look worse than CoH1?
It doesn’t when you start playing it. >Is it worth playing?
Only if you like multiplayer, which is a million times better than CoH1’s.
Though the Ardennes Assault campaign was decent
I know. CoH1’s balance was immaculate.
And then they added Bongs and I Can’t Believe it’s Not SS and completely fricked it.
CoH2 has 5 factions and the balance is actually decent. Add that + Truesight + QoL and in current year it’s the best multiplayer RTS imo
I get the feeling they only tested bongs and PE against eachother. US cant do anything but get an M8 against PE and wehrmacht is bestserved putting an MG42 on the bong party van and then use flamers
slightly. i got the game for free and bought the US faction only. i used some free credits to buy the commanders that seemed fun, and the ones im missing dont appeal to me.
Fair enough. In that case I’d say 2. CoH1 US are just too vanilla for my liking, whereas 2’s really leans into being a high powered infantry + capable combined arms vehicles faction.
That being said, they are easily the most micro intensive faction in the game. So many of their units have active abilities and that can make them pretty tough to play, though if you’re just compstomping you should be alright.
The frick is up with Spellforce 3? There are like 3 standalone versions on steam. Which one has the most content and what sort of braindead Black persondev does this?
I tried it and hated that I couldn't build any other units to help fight/defend. Only gay turrets.
Hell I would've even taken robots that had to stay on the power grid or deactivate, either over time or immediately. Static defense just doesn't do it for me.
I kind of moved onto RTT like the Total War series, Men of War 2, Wargame Red Dragon, Steel Division 2 and Warno.
I admit, there's little to no comfy PvE base building in these games.
But I do play modded C&C Generals and Tiberian Sun from time to time.
OK. Help me out Ganker, for the love of me can't remember the name of game - you start the first level as earth military fighting invading evil aliens, and get totally destroyed, then the good aliens arrive and save your ass and you play as them, the second campaign you play the bad invader aliens, and the last campaign you take control of some precursor egyptian motherfrickers with light/dark powers. What was it?
Thought of this game and its successor Gates of Hell? There's nothing more satisfying than doing a manual aim with your well-placed AT gun against an opponent's expensive tank.
Playing through the campaign on vanilla starcraft, almost to the end of the zerg campaign
I only like base-building multiplayer RTS games and they're all dead.
Is Age of Empires IV good?
ehhhhhhhhhhhhhhhhhhhhhh
No
No, play AoE 3, that one is good, currently discounted and severely underlooked at.
aoe3 is still getting add ons and updates. I bought the updated version and some dlc but haven't tried it yet. looks fun.
Not that anon, but I tried a bit of AoE3 when it came out on Game Pass but I got turned off pretty quickly by all the virtue signalling that was shoehorned into the release, and assumed that it was a broken product that shat over the original campaign balance like the AoE1 "Definitive" Edition. Is it actually worth playing just for single-player? I've already got better RTS games to play online.
all pros who were shilling it are now back to playing aoe2 so go figure
More like Real Time Suck amirite?
Waiting to see if stormgate is gonna suck or not. Playing sc2 in the mean time
>stormgate
will probably be a troony game anyways, hoping for the best though.
The same thing we do every night Pinky
I really want to get into AoE2 but every match gives me muscle pian in my right shoulder, how the frick do you use the mouse without getting shoulder problems?
I 100% had your exact problem, but then I bought one of those butt mouspads (but it's just a bunch of cute bunnies), and after using it I lost all arm pain. Those things are great. I 100% suggest buying one.
Don't become overly reliant on items that directly tackle things like that. It's like wearing a knee brace or a back brace for extended periods of time it just weakens those areas. Best advice is to keep pushing in small increments and/or improve your posture by either sitting posture or the way you aim, figuring out good posture/mouse grip/movement is deciphering between a "good" pain and a bad pain. It's essentially just training your muscles.
t. homosexual osu! player
based
isnt the feudal TC pretty shit since it builds more slowly?
270s for a Feudal TC compared to the usual time of 150s for CA TCs. At least, the cheaper ranges/stables make it a little easier to facilitate if you're expecting to be in Feudal for a bit.
What's the bottom middle one?
Looks like M.A.X., but slightly different.
Dune 2
why do RTS always cater towards muh history or muh milsim homosexuals, where's the sci-fi chads
starcraft?
i already play starcraft
8-bit invaders?
In no particular order:
Supreme Commander
Total Annihilation
Sins of a Solar Empire
Homeworld
Dawn of War
Starcraft
Dune
Command & Conquer Tiberian games
Ashes of the Singularity
Planetary Annihilation
Grey Goo
And there's definitely many more that I'm just not remembering right now.
You forgot earth 2150. I loved how you could make your own units in that one.
>Ashes of the Singularity
I'm just gonna say that Ashes of the Singularity is what would happen if someone wished to a Genie "I want the genericest SciFi RTS ever".
This isn't an attack and isn't necessarily a bad thing. Sometimes you want generic SciFi. I'm just putting it out there.
It's like somebody thought 'Hey, Supreme Commander is really nice but I think it should have less personality'. SupCom is already generic and bland scifi, ashes has negative personality if such a thing is possible.
At times it feels more like an attempt to sell some fluid dynamics simulation algorithm as a game than anything else.
I agree with everything you wrote. I kinda felt this way but wasn't able to find the right words. Thanks Anon.
dune spice wars the on that came out just recently
it sucks fricking ass, everything about it fricking sucks. it's fricking mobile piece of shit fricking junk!
The console market is way more profitable and RTS can't be played there with full confort
funny enough, the pc is a bigger market than consoles right now, however mobile is well over 50% of the entire gaming market revenue wise.
as for rts... the genre died out because you play an rts well, its just not fun at all, single player the only way the computer has one over on humans is cheating, or an insane amount of micro management, which is not fun do deal with, and because multiplayer for an rts can go on for well over an hour with a winner known very early on but the ability to drag it out its tedious even when you are good.
I love rts games, they were very fun to play as a kid, but once korea showed the world how they were supposed to be played, it sucked all the fun out of playing them.
SCRUB QUOTES
>korea showed the world
asiaticclickers are not rts
oh boy here we fricking go again
so tell me how starcraft is not an rts?
Starcraft is Blizzshit running yet another genre into the ground.
and the fact that the same things they do in starcraft also apply to westwood games, or really any other rts game where you build a base and spawn as many units and there are resource for it says what?
either the genre died because its bad, or it died because optimal play in these games sucks.
PC games are a bigger market than all console game sales combined though. Have been for like, 15 years or something.
Mythical Warriors: Battle for Eastland
https://www.myabandonware.com/game/mythical-warriors-battle-for-eastland-hxi
scorcery?
that's great tripgay but I never asked you
Is the Settlers any good?
2-4 are ludo. You should also try Cultures if you want more in depth villager mechanics.
Killing the bugs!
>all those corridors
This doesn't look like an RTS.
>he never played a hero mission in any older RTS
The game is a mix of RTT and RTS with a slant towards RTS.
There are 2 types of missions, a linear kind that feels a bit like a dungeon crawling, reminds me of Myth 2, and more open strategy missions with a focus on taking control points and building up your army.
Myth is my fave series.
But its not rts.
I know.
What did you think of 3?
I only played 2, I like it a lot, I think it's one of the most well designed games ever made.
Legend. Thats what you are anon.
>no resource economy
It's CoH lmao but with hordes. There's little RTS about it.
Command & Conquer, StarCraft, and Supreme Commander are RTS. Starship troopers is not.
use vp9 bruv
>RTT and RTS with a slant towards RTS.
>muh CoH is not RTS
RTS is where map control grants resources and income, there is production and research
RTT is where map control grants either just pop cap or victory condition, there is no production (call in units come near instantly) or research
How do people never get this straight?
Is this THAT hard?
Company of Heroes is definitely not an RTS.
If you can't field a massive military for multiple engagements to meet a goal, then it's not strategy.
What the frick is a "massive military"?
How the frick does it make it closer to Myst or Ground Control?
Is Ultimate General Gettysburg a RTS because there are blob fights?
Is Pandemic Inc a RTS because you have a massive force?
Where in hell did you find that definition?
Let's make this easy
Hearts of Iron -> Grand Strategy
Command & Conquer -> Real Time Strategy
Company of Heroes -> Real Time Tactics
Figure out yourself why CoH isn't RTS
Here's a major hint
>No base building
You literally build buildings in the base tho
this definition is stupid anyway
>play against turtling brit
>they're playing an rts
>i'm stuck in rtt
Not him, but if you remove "massive" from your sentence that pretty much describes how CoH is played. It's on a smaller scale but you're still splitting units, attacking & securing resources, and doing light base building. Not sure why scale would really factor into whether something is an rts or not.
It's an RTS for sure, but I used to think it fricking sucked because of all the micromanagement and jumping from point to point instead of resource farming. Then I tried mods and it's the funnest shit homie, especially with a disabled population cap and high resources
Ah gotcha, which means warcraft 3 is not an RTS since it has no massive military. I understand now anon, you are just moronic.
Blizzshit is the absolute bare minimum of RTS.
It's essentially MOBA with base building, dumbass
Age of Empires and Rise of Nations are good examples of RTS. Why not reference with those?
I have the distinct feeling that you use term RTT as "RTS I dislike"
RTT is smaller scale and gameplay mechanics catered to micro management than macro.
Why can't you just understand this?
You just didn't play enough RTT games to think this is remotely true.
Blitzkrieg and Ultimate general as reference for starters.
Not every RTS is AoE or SupCom.
>Tactical Simulators are RTS now
Next you're going to tell me that the Total War games are RTS now, right? moron.
nice reading comprehension, gay
I glossed over your post. I can differentiate between RTT and RTS very well.
Company of Heroes is RTT and Warcraft is RTS
>I can differentiate between RTT and RTS very well.
>Company of Heroes is RTT
Yes it is
I'm embarrassed for you
It's remarkable you're even still alive.
Piss off Black person. I've already had this discussion with Relic fans years ago when it was released. When CoH and DoW2 came out, it was vastly more tactical oriented than the traditional RTS, which is why its consensus back then was RTT as it should be now.
If the game mechanics were not centered around resource gatherers and base building like all other RTS, then yes.
CoH and World in Conflict are RTT
>Piss off Black person. I've already had this discussion with Relic fans years ago when it was released
Did they also spitroast you like a fricking twinktard prancing la la homoqueen you are or is this your first time?
No, they were very civil and we thought RTS was going to have another renaissance after the StarCraft 2 beta
>I've already had this discussion with Relic fans years ago when it was released. When CoH and DoW2 came out, it was vastly more tactical oriented than the traditional RTS, which is why its consensus back then was RTT as it should be now
That just tells me that you're as intelligent as the average lelic fan.
>CoH and World in Conflict are RTT
CoH is more similar to WC3 than it is to WoC. You would know this if you could play CoH at any level beyond normal compstomp.
Ah so you are just butthurt and anything i don't like is not an RTS. Hell what about sc2? Also not an rts because most armies were 70~ units large? Its ok to be wrong anon, but when you are as wrong as you right now, people will call you moronic.
CoH is an RTS. World in Conflict is an RTT.
I had some moron before tell me the multiplayer of warcraft is an rpg more than an rts or someshit because your hero can level.
It doesn't make it not an rts, it just makes it bad.
Oh shit it all makes sense. You level up your hero, and then you gear him out. Its clearly not an RTS it was an RPG all along. I swear some people feel the need to tack on the absolutely perfect label on everything, so they can judge others for how shit their taste is. Same shit as autists on Ganker
>Company of Heroes is definitely not an RTS.
>have to employ strategies in real time in order to win
you are blatantly moronic
>tactics are strategy now
ok
as i said, you are blatantly moronic
>"You see, this ad hominem will surely convince the lurkers!"
At least you're making me seem like the rational person ITT.
nah it's pretty obvious that your criteria for what constitutes and rts are completely nonsensical and idiosyncratic and that you're autistic enough to never give up on that
Age of Empires, Dune, and Starcraft defined RTS.
>You make base
>you gather resources
>you make units
>make units attack enemy guy or defend
>make bigger base or more bases (major criteria here)
>make bigger units
>attack guy but with more dudes and bigger dudes
>win or lose game
It's really simple
>You make base
You do this in CoH
>you gather resources
You do this in CoH
>you make units
You do this in CoH
>make units attack enemy guy or defend
You do this in CoH
>make bigger base or more bases (major criteria here)
You do this in CoH
>make bigger units
You do this in CoH
>attack guy but with more dudes and bigger dudes
You do this in CoH
>win or lose game
You do this in CoH
>make a base
I've never played coh but don't you not build anything?
you build
Base building is heavily streamlined in CoH but it's 100% present.
>You can make a couple production buildings
>you collect resource points on the map
>You can train a few squads
Sounds like RTT to me. It's weird how you're not distinguishing actual RTS from this.
Can you make multiple command centers like and actual RTS game can?
Woah, look at those goalposts go
What other RTTs allow me to:
>make production buildings
>collect resources
>train new units
Because Blitzkrieg doesn't. Neither does MoW. Or Wargame. Or Steel Division. Or World in Conflict. And yet I can do all of those things in CoH.
Now tell me, which genre does CoH have more in common with based on your own parameters for an RTS?
>NOOOO I need to see the 3rd world slaves collecting rubber for my armored car!
>I NEED to recruit israelite/polish slaves and send them to coal mines or synthetic oil factories
>OTHERWISE ITS NOT RTS!!!
>>I NEED to recruit israelite/polish slaves and send them to coal mines or synthetic oil factories
Unironically but irl
>I NEED to recruit the laziest slaves possible
That's why you lost the war, Hans.
And yet those games had missions where you don't build bases.
Curious!
>Yakuza has racing missions, but it's not a racing game!
Wow, if only I can think!
I don't play weebshit, think of something better, maybe actually RTS related 🙂
>major criteria here
For confirmed morons that is
Anyway, just look what happens in CoH
>You make barracks
>you gather resources
>you make units
>make units attack enemy guy or defend
>make bigger base (tank depo) (things only weenies care about)
>make bigger units (tanks)
>attack guy but with more dudes and bigger dudes
>win or lose game
Woweee, sadly the RTS Council (based in moronville) announced its not RTS
You only have one HQ and tied specifically to it.
RTT
>RTT has strict parameters
You can call in new units in RTT like World in Conflict.
If only you knew what RTS really meant!
So if you took Warcraft 3 and changed absolutely nothing about it but you couldn't build new town halls, it'd be RTT? Where are you getting this definition from?
>You only have one HQ and tied specifically to it.
What other RTTs have a base at all?
>You can call in new units in RTT like World in Conflict.
And? You can call in units in AoE3 too dumbfrick.
>If only you knew what RTS really meant!
You clearly don't.
Arent they just synonyms of each other?
RTT doesnt sound like a useful definition
Its an interesting discussion since you can argue that they require different skills.
For example, for you to be good at AoE you need to develop skills at micromanagement of units, macro control of build orders and macro control of the economy. Then you have games like the CnC series that only require macro control of units and some micro, while there is no skill requirement in the economy part.
Then there are games that completely drop the base building and economic aspect and focus only on the combat, for example World in Conflict. It's an interesting debate if all those games should be grouped together because their gameplays can be very different once you get used to them; its not like with FPS where your skills from CS can easily be used in COD. A Starcraft pro will be garbage at Supreme Commander, so can they be considered the same genere?
Yes I'd agree that they do need different skills, but the same could be said about other genres. Like vermintide is a FPS but requires a complete different mindset to play compared to battlefield
I'm pretty sure RTS is just there to differentiate from Turn based games and the base building aspect is a different tag to be added if appropriate
My hot take is that (if we really want to play the game of which RTS games are "real" RTS games) Rise of Nations is the only meaningfully "Strategic" RTS games since the conflict is truly strategic-level command where you control an entire country.
The vast majority of Real Time Strategy games are really only Real Time Operational where You command a scope larger than Tactical level but still smaller than Strategic level.
https://en.wikipedia.org/wiki/Operational_level_of_war
Yes even Supreme Commander where you're fighting over one planet is Operational level seeing as you're fighting for an intersolar empire.
Yes in reality its about the scope but in games its called rts because you control not just the troops but also the resources and means of production.
>If you can't field a massive military for multiple engagements to meet a goal, then it's not strategy.
Trust me, you can blob in CoH
It's a fricking hero mission. Are you fricking 12? what were you doing in the 90s/early 2000s? certainly not playing fricking RTS games I can tell you that much.
>muh non-linear gameplay!
I bet you never played Dawn of War 2 either.
this is really fun, enjoyed it a lot
The later missions start to feel pretty grindy, and that was on normal. Can't imagine how tedious the game must get on higher difficulty once 5+ star nests start popping up.
well yeah it did get pretty brutal on 4 star for me but i did enjoy that, the one thing that bothered me about the game is the line of sight system and how it combined with the spacing of the maps / elevation levels present
there were some areas that really just didn't give you a proper avenue for pushing beyond timing things correctly with enemy spawn waves and use of active abilities
This game was insultingly bad, I regret even pirating it.
the scorpion bugs completely ruin the game
>heroes
>rts
lmao no
>he just dismissed total annihilation, supreme commander and all of their derivatives
good thread, they haven't arrived, yet
Where is the 1970s era in that picture?
Is there a game like empire earth were you start off at the stone age and can upgrade to the future age?
It's really hard to get empire earth running on W11
>W11
Rise of Nations.
Rise of Nations.
It's like Warcraft + Warlords Battlecry but dumbed down. I just want to slog through the campaign but hitting the wall at Mulandir
Spellforce 3 is awesome. The seamless shift from Bauldur's Gate like RPG to Warcraft III style RTS is amazing.
what one do i get
get reforced first, then Soul Harvest & Fallen God if you like it.
Man watching RTS is just so pleasing.
No other genre comes even close to being as watchable as a good RTS.
>Spellforce 3
no soulfull cover art though
Cool and all but Spellforce 3 also utterly butchers the lore while also setting the games in era where they can't even use any of the cool lore they came up with
Like seriously, you have like six giant multi-faction wars in the lore including one that literally shatters the world and then you set the game BEFORE any of them happen?
What you still played the same 6 factions even in 3?
give me the final redpill on the aoes
because AoE 2 feels boring and the factions are barely different, but IV runs like shit and just feels off.
>AoE
I have little experience with this one, far as I can tell it's largely the same as AoE2 just in the classical era
>AoE3
they went frickin wild with faction differences here, though the balance is distinctly wack aside from France being a top meta pick
play AoE 3
is balanced and each civ has its own gimmicks that make them unique
Do I need the DLC?
try the base game and if you like it get the DLC, it adds some of new civs and maps
Can confirm
Playing MP now, it's fun
I would recommend pirating the original version + expansion to play campaign and get the feel of it.
Then if you want extra scenarios, nations, revolts and better MP, get DE + Italy.
> IV runs like shit and just feels off.
That's because the game engine itself has input lag, as if you were playing online all the time except worse, blame Relic for it, it has pissed several pros before.
https://clips.twitch.tv/SpoopyAbstrusePterodactylEleGiggle-bmVsa0yWhHcWka1s
>AoE
Not good, only worth it for the nostalgia factor, AoE2 is an upgrade in every way
>AoE2
If you don't enjoy AoE2's formula, nothing will change that
>AoM
Very outdated since it never got a DE to fix it, China expansion was so bad it killed the game
Very fun otherwise, albeit occasionally janky
>AoE3
May be worth checking out, it's not well liked due to how it changes from the AoE2 formula, but that's probably what you are looking for
>AoE4
Don't bother, to no one's surprise, it's Relic shovelware and is going the way of Dawn of War 3
>AoE4
Its actually in a pretty good state in its newest beta version. The sad thing is that this should have been the release version.
Did they add any new stuff?
i don't understand why devs just play through the top five best rts's and just make one exactly like those. how come no devs know how to make a fricking actual good rts now?? i see they keep trying but then they inevitably frick it up, somehow. they keep adding one or two things that ruins everything, why do they do that shit????
it's just hubris, dude. Don't think about it.
Because whenever they try to branch out the game flops. Sacrifice, imposible creatures, brutal legend, battlerealms, etc.
The issue is that if they copy traditional rts it also flops, killing any new studio along the way. Its a lose-lose situation
I am waiting for my GBA mod kit so I can upgrade mine and play Mech Platoon.
This game is so good.
Blackpill me on Gates of Hell, Ganker. Is it as good as the other Men of War games?
Is SupCom really that good? It seems like the people praising it are morons that can't into action gaming
play planetary annihiliation and see for yourself
It has the best controls in the genre and the fact that copying that particular aspect of the game isn't mandatory for every new RTS is so weird. Just to be clear I'm not talking about pathfinding, that gets clunky, but the tools that the game gives you for controlling your shit is beyond anything that I have ever seen anywhere else.
Here's some examples of magic:
While controlling a group of units you can queue up different targets to attack, and naturally they'll attack those in order but on top of that you can hit the hotkey for "split fire" and the game will split the targets between the units in the group. So like, queue up three targets for your group, hit split fire, one third of the group fires on target 1, another third fires on target 2, and the last third fires on target 3.
Another example, if I have built a bunch of new factories and I want them to copy the build queue on a pre-existing factory, all I have to do is rally those factories to that factory and they'll automatically copy everything that one factory does.
It's fricking magic.
Aside from that, it's a pretty fun game in general if you're into what it's doing. It's very macro-oriented, you expand quickly and spam ridiculous numbers of units so you can control more resources than your enemy, then use those extra resources to outgrow and outtech him. You can make very very big robots, and the standard game mode is assassination where your goal is destroy the enemy command unit and keep your own alive, but you don't just hide the command unit away because they're also super units and a player putting the command unit to work fighting will always beat the army of a player who isn't doing that.
I like it a lot, but it is a specific niche
Reminder that Warzone 2100 still exists as a free game.
Playing Stronghold and getting my ass beat in 11 mission on hard.
>homm5
bros, the 4th campaign... its filtering me...
>homm5
>RTS
Was 4th the dark elves one? I remember it pushing my shit on hard in 3rd mission I think so I had to reroll it until I got expert summoning and phoenix spell in first mission. And from what I remember in 2nd mission you must go fast and take some enemy cities as quickly as possible to not get overwhelmed.
Dawn of War III
the game is criminally underrated
my rts buddy says its shit
Wannabe moba trash and a stain on a great series.
As someone who unironically really enjoyed the orks in this game it wasnt in a good state. Single player campaign was pretty shite. Balance revolved too much around unit blobs with a couple of skills that just destroyed large blobs. They didn't nail the aesthetic for space marines, more realistic proportions but way too clean.
There were some nifty unit skills and leader type builds in there. But it wasn't worthwhile putting effort into them because the balance wasn't great. Shame what happened to the series. Fantastic trailer, though.
I want for a return to more comfy RTS'. Aoe2 is great but it requires a bit of sweatyness goin on. Majesty the kingdom sim meets Stronghold. Need me a game like that.
I'm still amazed that Majesty never took off. That game is comfy and unique, and I feel like it could easily work in the Current Year. It could even work on mobile
The closest modern game to majesty i believe is dwarf fort or rimworld. Which is a shame because its a cool simple formula.
They really fricked up majesty 2 imo. waaaay slower thanks to no gnomey boys and the first game did just about everything better.
Yeah I never really liked Majesty 2. There's another Majesty-inspired game that came out recently-ish called Driftlands, which came close to scratching the same itch, and has some more interesting resource management than Majesty but it's reallllly slow.
Any 'RTS' that doesn't have resource management is trash
give us the recommended RTS chart
original war
WELP THREADS OVER GG LADS
Did the wc3 remaster ever get fixed? I never played the original much and been meaning to.
Not really. They made some numbers changes to the campaign recently, but they still didn't even deliver half the shit they promised.
wc3 remaster needs another remaster. in a new engine. with raytracing.
RTS is dead because for nearly a decade at this point devs have decided to focus their efforts on the worst shit that only appeals to a small fraction of the community rather than actually put effort into the numerous ways you used to be able to enjoy an RTS in your own personal fashion.
finished starship troopers terran command, pretty neat game.
watched the first movie again too.
gonna try they are billions, although one cheeky zombie can ruin your day
the scrubs and shitposters have arrived
we didn't even last 100 posts
Creeper World 3. Never knew about this series before but I like it a lot, might check out some of the others after I finish 3. Reached Farbor which is filtering me, big sudden difficulty spike
Songs of Styx
and
Songs of Conquest
Sadly, RTS is dead asf. I blame Dawn of War 3/Warcraft 3 Reforged. Just hope we get another Dawn of War/C&C at some time. Maybe another Rise of Nations/Legends.
>Just hope we get another Dawn of War/C&C at some time. Maybe another Rise of Nations/Legends.
Very based
one of the 300 worthless C&C clones
Speaking of Majesty how do I do that mission where the devil wants 100k? Those homosexual elves never want to join me in that mission
You need an inn and a marketplace and a level 2 palace for elves to join. Since you absolutely want all of those things anyway (palace upgrades make your marketplace more efficient) I don't know why you can't get elves, they're not restricted in that mission. You can also just go hard on the gambling hall and win in like 5 seconds if you restart enough, but you shouldn't have any issue if you just get 2 marketplaces, a ton of inns and trading posts, and a fairgrounds.
Posting the quintessential boomercore RTS game. That shit was fire back in the good old days.
You write like a zoomer, shut the frick up.
I'm seeing this game in RTS threads frequently. I'm that close to downloading and playing this comfy game again.
Company of heroes 2 is the most fun I've had with an rts in a while, probably since Sc2. Mostly because I can play with less skilled friends and not lose my mind, until we got good enough and had to play vs expert ai to be challenged. Playing sc or aoe with friends who don't have a background playing rts is even worse though.
why, just a late night round of land air sea warfare
Name one recent RTS with a fun campaign, skirmish and base building.
Multiplayer trannies need not apply.
go back
Bfme
So what is the Gankererdict?
Finished the USA campaign last week, rather nice but not as strong as the Golden Era RTS.
They recently even added Dark crusade style campaign to extend the replayability in SP.
It's shit cooked up by hacks. No scale. No optemization. No technology. Unity Engine.
Polish garbage CoH clone with terrible unit designs and no depth. It's a shitty attempt by some Polack to turn his gimmicky digital art into a game, but that's where it looks like the planning ended.
Lots of tribalism and tears to unpack from this post.
Polack spotted
You're too desperate, makes you look like a guy with an agenda, seething
Last months are a torrent of ruskie bots.
So they whine about everything Poland related 24h/7.
Everyone hates p*land, not just russians
Ok Ivan
Or Hans
Nigel*
We do not count English hate.
They live under cruel oppression, that punishes them for speaking about rape gangs and beheaders.
Its natural they lash out on nearest unprotected class.
The fricking game isnt even polish
I know
Yet we have similar derails even on /vst/
you start as a strong woman who needs no man and also crap cover system
>be gay that traces realism art and then adds robots to it
>make shitty board game from this
>then make shitty RTS from it
Seriously, its COH but with all quality beaten out of it. Heavy weapons are slow as frick because they dont unpack, units feels like garbage and the faction design is whack.
Once I discovered attack move I used it almost exclusively everywhere. I just liked the idea of giving an order and then watching the fight unfold without interference. Microing always felt cheap, doubly so in a fantasy/medieval settings.
>mechanics are cheap
lol u said myst instead of myth
Years going by don't make it easy
some people recently began to speedrun Dark Reign and they've been posting their times
anon what the frick are you talking about
www.darkreignws.com
what do you mean by speedrun
I guess i prefer to actually play my games instead of glitch to the end
no glitching just attempting to finish the game as fast as possible
Age of Darkness Final stand.
Pretty fun.
Hope they make melee units better and more of a focus to help separate it from TAB
I'm not sure if it qualifies as an RTS but why did the They are Billions devs have to frick up this hard? They saw amazing success on their low budget title but suddenly dropped all support.
qrd
What the frick do you mean with dropping support? The game is finished. It is 100% feature ocmplete. You have a massive campaign and good random generated maps as well. On top of that its so piss easy to make maps that you have a bunch of community made challange maps. The frick does your zoomer ass want. Fricking monthly updates till the end of time that inevitably ruin the game? Get that shit out of my vidya.
>dropped all support.
The game is complete
>The game is complete
This is apparently a foreign concept to homosexuals now.
Ganker will never admit it but starcraft 1&2 are the best RTS games ever made. I hope stormgate has similar mechanics
if it was slower, then yes it would be.
im keeping my eye on that ex blizzard studio. i dont have high hopes but maybe they will make something okay
Yea that is Stormgate
I don't have high hopes for that thing at all, from day one, before they had even concept art to show, their entire marketing thing was "we're ex blizzard rts devs!", then when they actually did start showing stuff, it all just looks like a cheap chinese knockoff mishmash of blizzard ips, even the art style is derivative
that new rts The Valiant looks cool, it's by THQ nordic and what they've shown makes it look like it's just an extremely high quality medieval total conversion mod for CoH, but to me that's a good thing
Speedy gameplay is a part of the appeal.
I watched the dev interview... ehhh. Sounds like they're trying to do everything? Like remove dark Templar because it feels like shit to lose because your one detector got killed, make less moments early game where you just instantly lose because you fricked up a wall, that type of shit. But also want to make it very competitive? Easy for new players to pick up, but also have a high skill ceiling. If they pull it off it'll be incredible but it seems like it's just gonna be low budget trash
They at least seem to understand the importance of the casual appeal so if nothing else I hope it has a good campaign and co-op mode. But I agree it's much to early to get hyped based only on their massive promises
It will apparently have a coop campaign. Hopefully it doesn't suck but we'll see
I'm not super enthusiastic about the co-op campaign because it's a huge time investment to coordinate with another player, but they also want to have a mode like the SC2 co-op one which I am interested in
Yikes. I can see a lot of other shit working. But removing stuff like templar and early all ins? Yea nah. Having risky units that can either pay off huge or just cost you too many resources because you got scouted and get instantly countered is what gives players a reason to scout and keep a tab on the enemy. If all units are just wet noodles people will just focus on producing the bigger mass of them.
Same with early all ins. If it gets increadibly hard to kill off someone early, why would you fear anything in the early game and not go for a macro game every single time?
I think they meant more the checkmate mindset of oh I don't have detection, gg. Seemed like they'd keep invisible units, but they break invisibility to attack? But yeah, the early game is so much more hectic, I don't know why you'd try to force the game to be at least 10 minutes? Zvz gets my dick hard because of how easy it is to loseavvgs
I mean the check mate mindset is kind of important tho isn't it? More like a unit having an insane upside, but also a glaring flaw. Like how invis units usually are glass canons and invisibility is the only thing keeping them alive. The slow start shit just reminds me of the 15 min no rush lobbies in old rts games. A neccesity in some cases (balance might have been ass in some of them), but also just a show of how bad we were back then.
Right? Seems like your game would be either very watered down or very bland if you bake in the BGH nr 15 mindset so newbs don't get rekt and ragequit
Yea, I'm still looking forward to some actual gameplay from them, since even if the whole mp ends up being shit, I hope they learned the lessons from SC 2 and just give us some really fun campaigns with OP as frick units mixed in.
As long as the custom map editor is good the game can survive. Blizzard restricted it so much in sc2 because they didn't want another dota/lol situation
They might have restricted it a lot, but goddamn the tools are still top notch and they ship it with so many extra models.
They backpedaled a lot. It was terrible on launch, but the editor is actually very solid now.
COH1 and 2 do not allow you to kill your opponent at the start since you have infantry and the base starts with machine gun encampments. Still you get value out of winning early since you can then get more resources.
They're right that early all ins are garbage that scare noobs away. an 8racks just built near your ramp that you barely missed while scouting meaning an instalose is boring. a human towerrushing you is annoying, a 4 pool is annoying too. Sure, you can counter them and win, but I had the most fun with SC1 and WC3 playing a normal match, not countering someone cheesing. When COH1 came out I dropped WC like a sack of shit because finally I could play the game without having to worry about cheesy shit.
I guess I respect blizzard for not destroying a strategy that wasnt intended, but god it can make the game horrible to play.
Also DTs their problem is their damage. Ghosts barely do damage and you get them late, wraiths barely do damage and you get them late, arbiters do not cloak themselves, lurkers need to unburrow to move, other zerg cannot do shit while burrowed. Meanwhile DTs are permanently cloaked and deal 40 damage. Not only does that mean they can easily nuke your eco, but they also do not trigger the under attack warning. And its not just noobs that get raped by them, ive seen plenty of pro games where someone misses their worker line disappearing and then quitting the game when they realize their eco is gone
Wierd, the most memorable matches i had was when i held an all in. Could it be that different people have different preferences?
Wraits are late? Isnt it a basic unit in SC1, and a proper SC 2 comparison would be Bansee, which when it was used it was used almost exclusively as an early game harass unit? And ghost is the absolute kino lategame unit since not only is it ranged, it has snipe and emp and can drop nukes. So yea, thank god its late game compare to DTs who can... oh yea they hit thing hard in melee.
Also roaches and infestors can move while burrowed.
Also other invis units that can instantly nuke your eco would be spider mines. And guess what they have a simmilar counter to DTS. Building a detection unit/building in your mineral line. Considering you mention that even in Pro games, DTs get wins. Was there any unit that did not manage to surprise the enemy and get a win in pro games? Im pretty sure i have seen literally everything, including overlords winning the game by clutch puking or overlord dropping.
Im talking about SC1 ghosts and zerg. Wraiths are midgame units, since you need both a rax and factory to build a starport. And the starport needs the command tower to unlock the cloak ability. And then wraiths deal 8 damage per shot. Unlike the banshee which they gave more damage.
Spider mines dont nuke eco because blizzard was smart enough to make all harvester units hover and thus not trigger spidermines.
Ah gotcha, were arguing different games. Yea no idea about SC 1 meta and how it is now but iirc saying that wraith is a midgame unit since you need rax and factory for starports feels a little unfair since it should be the same gas investment for both. I remember templar archives being mad expensive.
I wouldnt call DTs early game either since you need gate, cybernetics core, citadel and then templar archives.
The problem with DTs in SC1 is that they dont trip the "youre under attack" sound because they oneshot probes and drones. The only way you can catch them is looking at the minimap and seeing your drones disappear
To be fair, this seems more like a bug than a unit specific ability. But i could see that be a huge issue, especially if you train yourself to recognize and react to that very specific que, and suddenly its not there.
It probably is a bug, but it's Starcraft 1, it doesn't matter, nothing's gonna change. A lot of SC1's balance is based around engine quirks and limitations.
>Easy for new players to pick up, but also have a high skill ceiling
this is literally impossible to do, on a fundamental core game theory level
it's been tried many times in the past and always fails horribly
I disagree, sc2 is easy to get into but without playing 10 hours a day you'll never git gud
yes but sc2 doesn't have a high skill ceiling as far as rts is concerned, the keyword being the "s"
it's autistic korean apm whoring and a few rock paper scissors matchups, if you had some of the best sc2 players in the world try to play something like CoH or AoE2 they would look like room temperature iq window lickers
Nice headcanon
Meanwhile in reality, theviper, aoe2 GOAT was only mid-masters when he was playing sc2
>it's autistic korean apm whoring and a few rock paper scissors matchups, if you had some of the best sc2 players in the world try to play something like CoH or AoE2 they would look like room temperature iq window lickers
You got this backwards. Players who couldn't even qualify for SC2 tournaments became top players in the world when they switched to AoE4. No "pro" AoE player has ever performed well in StarCraft.
whoa, you mean that the basic skills of RTS transfer from one game in the genre to another? do you also mean that people are on roughly equal footing since this is a new game with different timings/units/buildings/interactions/etc and the 'meta' wasnt figured out or practiced beforehand?
i never wouldve guessed, anon.
if stormgate is just a bad copy of Starcraft 2 then why bother. Supreme Commander also holds the technology trophy for RTS and it's from 2006. We've yet to see anything top it in terms of scale.
They're trying to make it distinct from sc2? Diminishing return economy, make air units way less strong overall, guy said sentry was a bad unit because it encourages deathballing.
Everyone wants stormgate to be good which is why it's going to be shit
*observes you*
>9 RTS games in the 80s
starcraft didn't come out until 1998 how can there be RTS games in the 90s lol
he cappin and sus i saw him vent
New dune game sucks, they should have just remade the classic game with modern graphics. It worked for brood war
What CnCs do I play ?
Red Alert 2.
>nitpick reasons to never like a RTS besides the one they played when they were kids
>wtf why is the genre dead ow!?
RTS games are so different mechanically that it's completely reasonable for someone to like a certain game but not others in the genre.
Watching AI matches in Cold Itzler
https://pricklypeargames.itch.io/cold-itzler
highly underrated Demoday game.
im still fricking playing starcraft 1 because the art, cutscenes, music, voice acting, sound effects, and story are so fine.
whats a good rts to play if i have never played one before
Starcraft 2
AoE 2
Warcraft 3
All easy to get into with great campaigns and active multiplayer when you're ready
age of mythology
dawn of war 1
please respond
I haven't tried it myself but I would use something like this: https://www.moddb.com/mods/cnc-3-original-campaign-balance-patch
Multiplayer balance patches also affect campaign units, for example the mammoth is not longer an absolute rape beast but is instead just good.
I didn't find it that bad but it's not the intended campaign experience if that sort of thing really bothers you,
i heard that the eco was changed (slowed down) so you barely have any resources when they expect you to have plenty
Actually just played them recently on steam. Didn't use a patch. There were some missions a bit rough around the edges but it still played fine. Still like RA2 and generals better, but it was probably the last good one honestly.
Lately I've been playing brood war and Dune 2000. I'm kinda just waiting for the stormgate beta at this point.
How did serral get to be twice as good as anyone besides maru? He can at least take games off serral but holy God he dumpsters everyone else in a way that makes it almost boring to watch
Finnish autism
Rogue is better than anyone else though
As a bw vet I just kinda assumed sc2 was also cornered by Koreans, didn't even realize 2 was popular in Europe, or that the players were any good. Kinda fun to catch up on a whole continent
he picked zerg, and then it got patched to be even more OP.
>besides maru
>hurr I maek tank and sit in base ez
Tired of watching that garbage race win by simply doing nothing.
i think you confused zerg and terran, friend.
No I didn't terranbab. Cope.
terran is the most difficult race. zerg is the 2nd easiest race, and protoss is barely easier. seethe.
>has the strongest units in the game
>bro we need more buffs
You're just bad at the game. Cope.
youre confusing terran and zerg again, pal. have you heard of the queen/viper/zergling/baneling/etc? i guess having creep that doesnt spread for you doesnt make zerg OP enough. seethe.
All countered by the same unit. lol lmao
>baneling
>OP
If you're losing to the baneling it's because you're massively behind already you dumb shit.
nice try, zergBlack person. zerg always gets ahead due to how OP queens are, and then can freely spam any of the other OP units they want due to getting ahead. sadly, zerg still loses sometimes since they dont have enough OP units and zerg players are pretty dumb :(.
>queens
time to post this
should i watch lost?
no
cute
Any chance of Homeworld 3 being good? Deserts of Kharak managed to get the atmosphere right but aside from that it was pretty dull. It wasn't quite as bad as HW2, though.
Any chance of these devs actually learning from their past mistakes for once?
They've written themselves into a corner since 2.
Gameplay might still be good.
If Blackbirds last two games are anything to go by it'll be good at best, meh at worst and will lack that extra layer of "the stuff" to be really considered great.
>It wasn't quite as bad as HW2
??? homeworld 2 is a better game than desert of khar'ack
>earth 2150 was absolute kino, definitely top 5 rts of all time
>sequel was dogshit abomination
How
many such cases!
Lightning in a bottle
The spent more time on developing their own DRM than on the actual game. At least that's what it felt like.
They could do another spinoff like Cataclysm? Maybe about an isolated fleet of Turanic raiders or an Imperial exploration mission before the fall of the empire?
Is this image supposed to display the amount of RTS games released in a span of years?
I only play Broodwar. I love the genre, but can't seem to find interest beyond that.
Has there been any news on a C&C2/Red Alert 2 Remaster yet?
No, I tried to find something a month ago and there hasn't been any word. Or at least nothing I could find.
Stormgate is starcraft 3 in all but name
Surprised more RTS games didn't steal the Zerg/Undead thing of teraforming the map to claim it as their land.
>autistic kid me would just spend hours covering the map in blight and cutting down trees
>found a lot of secrets but wasn't actually looking for them
There was an RTS with terraforming and you would build pillars that connect to your HQ (a pyramid) and they would turn the ground silvery around them. that was pretty cool
Perimeter
Anyone who tries to say that CoH is all tactics and no strategy is clearly a mental invalid who sucks at the game lmaoooooooooooo
I dunno about RTT or RTS but CoH is easily one of the worst racing games I've ever played,.
Yeah nothing like Warcraft 3 racing.
https://store.steampowered.com/app/1761210/The_Touhou_Empires/
Keen as mustard
why do japs call everything that's not a jarpig a "simulation"?
CoH 3 soon, hopefully.
>Dunc comes out
>Oh boy this would be the perfect chance to remaster Dune 2000
>We get dunc spice wars instead
>mogs all other rts soundtracks
I love to watch people playing old RTS games but I'm terrible on them.
This is me in general. As much as I love videogames. I suck at them.
That's why I loved Starcraft custom maps back when it first came out. I'm dog shit at playing it competitively but all the stupid maps were insanely fun
What we play every night Pinky, Dawn of War.
>wc3 reforged is still in a much worse state than the original was 2.5 years ago
We are stating the obvious now?
How many of you played this game? Did you like it? I loved it and it's a shame I can't get it to work anymore.
There was a new version made by fans to make it work on new PCs plus working MP.
Sadly i have little time to learn re-learn it for MP.
I liked how in the original cities had these building slots and in 2 they had this weird ring system. it was pretty fun though.
Theres a fan project remaking it in Unreal. its a shame EA dropped support for it so early, it still had a decent sized player base when they shut the servers down.
Zero K seems pretty fun and is free, utterly anti-turtling in any way tho
Zero K is the kind of game where turtling has a win condition, which is pretty rare for RTS, just because superweapons are so powerful
rts requires too much clicking. makes my fingers sore.
btw if you got sore fingers, abstain for fat for a week. you fingers will heal and feel a lot better. dietary fat causes inflammation.
We're going home.
>Karganeth
If that thing can't sole mid sized armies I'll be really disappointed.
If you micro it well enough it can, especially since it's the T3 (last tier) unit that can go on All-Terrain.
I can't beat human opponents in Brood War, even the liars who title their games '1v1 BGH NOOBS ONLY!' and then pull out some second-timed crafted rush on me, so I've been trying to 1v2 and now 1v3 CPUs lately, it's fun
Getting into MP BroodWar now as a noob sounds like a nightmare.
I can't even imagine why someone would want to.
been playing some jank-ass F2P one on steam called war selection. made by euro devs, all the text was written by ESLs and nobody online speaks english. it's basically everything everyone who's a scrub loves about RTS, 20 minutes of building up and macro-ing, rushing is hard, every match is a gigantic team game so nobody cares if you're in the corner doing nothing, maps are insanely huge and virtually every round takes 1 hour minimum. etc. it's a fun distraction at 0$
I think what makes RTS such a scary genre for newcomers is that you definitely can't learn how to play the game at the multiplayer level just by playing the single game campaign. While some of you learned the hard way at lan's parties and old multiplayer until you learned the basic skills very few are willing to get wrecked for 100 hours just so they can learn how to defend against basic cheese or having to watch read external content just so they can have a chance of winning.
>I think what makes RTS such a scary genre for newcomers is that you definitely can't learn how to play the game at the multiplayer level just by playing the single game campaign.
I don't see why people get so hung up on that. I've played thousands of hours of RTS and maybe like 20 of those have been competitive multiplayer.
The amount of players that are still willing to learn if they got the chance I believe are still the same, it's just that the amount of people who play games nowadays are larger and companies want the entire net rather than the niche.
You're right, Starcraft 2 still pulls daily numbers that many games can only dream of. But it's not insanely popular like League of Legends or Fortnite, so big publishers aren't interested.
SC2 and AoE2 both have huge communities. BW is still huge in Korea and even WC3 is still alive after Blizzard tried to kill it. RTS is fine
BW is rampant with hackers and is nearly dead outside of asiaticland, SC2 is all but shelved, and AoE2 will forever be plateaued.
Those games have been on life support for a while.
>plateaued
oh no, how horrid, you only have 14k players available to play with. Well at least CSGO is still alive with its 850k players, but as soon as it drop to 849K players its dead too, because only a million concurrent players and rising means a game isnt dead
That's just it. Most people don't play RTS games for their multiplayer. The multiplayer scene gets a lot of eyes but its the minority of players.
Most people just want a fun, high quality single player like any other game and then maybe the ability to dick around with their friends. Chasing esports was one of the biggest reasons RTS died.
I maintain that Red Alert 3 was fun but the game design choices made it absolutely useless for anything competitive.
>game design choices made it absolutely useless for anything competitive.
good
Why. you can be plenty competitive in RA3. Eco is a little bit too simple, but that means more time to micro the unique units. Only issue is that All*es have cryocancer
It was my understanding that the nofunallowed.jpg tryhards didn't like the fact that it had too many amphibious units or that too many of the units transformed.
Which is strange, because naval units are rather rarely used.
From what i see the battles are manly between USA Cryocopters+bombers and Jap Tengus.
Until soviet player arrives and metagays don't know what to do.
I wanted to like RA3, but it completely ignored RA2 and didn't even feel like a sequel to Yuri Revenge so it was impossible to love.
I get what you mean.
Lorewise there's only so many times you can reset the timeline before things stop making sense. And gameplaywise the transforming units was fun but ultimately you just couldn't get the xbox hueg armies of RA2.
RA2 also felt disconnected from RA1. RA3 was pretty much first draft and they decided that with their limited time they couldnt think about it too much
Not him, but I always found the flanderization argument for RA3 not being a "real" RA game disingenuous because the flanderization gap from RA1 to RA2 was way bigger than from RA2 to RA3.
Not possible
Never happened
Don't mention it, or face $50 fine for wrongthink
>>RA2 felt disconnected from RA3
Thats an absolutely valid point. The only thing i can argue about it is that i loved RA2 so much that i wanted more of it, i had Generals and Tiberium if i wanted something different. But im aware its 100% subjective, i just feel like RA2 was the perfect amount of cheese and created a wacky world filled with awesome characters that its a shame it was never explored again.
How do you feel like if there is a succesor to the RA seriesbut it also features sci-fi Nazis invading from an alternate timeline?
Neat, they can hire Udo Kier as the villain again.
>Udo Kier
>still alive
Wow
He isn't even 80, he has just always looked old.
NTA but Nice
Sadly not possible in current climate
We will have to wait like 10 years after Petroleum Wars
I can't wait any longer.
This is exactly the kind of cheese i was expecting from RA3, maybe Yuri getting in touch with the secret moon nazis or something like that.
If RA4 was released today, it would HAVE to merge universes. I want the psychic japanese schoolgirls to interact with Yuri, Tim Curry to share screen with Ray Wise. Just go full multiverse cheesiness and somehow add nazis in the mix.
>Tim Curry
Anon, I...
wha..what happened to him? You made me google him and he is still alive
Stroke
He is even better for the role now, just put him on a soviet uniform and roll the camera.
He's been deteriorating real bad this last year.
Not sure he's long for this world.
Damn..
>still alive
Barely, anon.
I want my cheese kino back. Nu-Wolfenstein did it fricking wrong. I WANT MY NAZI BABES BACK
>you frick some polish broad instead of turning a nazi girl good with your big BJ dick
considering that BJ is a israelite that's hardly likely.
yes, and? I mean BJ wiener as it big israelite wiener. Ideal to mindbreak nazi chicks with
But they never did that. Which characters from RA1 reappear in RA2? Einstein, and uhh, tanya? Is it even the same tanya?
Or compare tiberium dawn to tiberian sun to tiberium wars, all of them are almost completely different in tone, style and characters. Only kane is constant, and even he seems to change his mind every game. In TD he wants to rule the world, using tiberium as a way to gain wealth and power. In TS he wants to infect the world with tiberium, in TW he wants to lure in the scrin.
And in some ways RA2 is more wacky than RA3.
>giant metal balls that are electrified that somehow generate energy
>mindcontrolled squids
>mind control yuri division
>cloning vats
>flying saucers
>pretty much all of yuri's arsenal
I remember at the time being against RA3s tone, but in hindsight I think it was the right call. They didnt have a lot of time and they did have a lot of budget for the FMV scenes. So playing to the strengths of tim curry and co was better than trying to make it fit with RA2.
Also, the different eco was a hack move, but it did resolve a lot of issues they had with TW.
>building a bunch of harvesters and refineries to clear out a field is seconds, leaving to a glut of income and then destitution. Now the income flow is limited and you cant build extra harvesters to mine it out faster
>the node system means that more income requires you to spread out
>>But they never did that
I know, thats why i said the other post made a valid point. I guess most people didnt want a RA game, we wanted a RA2 sequel, which is different.
In retrospective RA3 wasn't as bad as i thought initially, Tim Curry was awesome and the soundtrack was great. Its just a shame it was a RA2 sequel.
With (almost?) every unit having some special ability you need to micro manage, it didn't really feel like a command and conquer game to me any more. I could be wrong, haven't touched that game in a decade or so.
plenty of special abilities were just stuff like ejecting passengers or something. I liked it since it allows you to win fights by playing smart, not by moving in with a bigger army. It also compensated for the smaller armies and reduced macro potential. Also I like RA3 for having a navy, that stuff is almost entirely removed from RTS. WC3 dropped it, tib wars dropped it. In RA3 they had both navy and actual reasons to fight on the water
Didn't all Tiberium series games skip the navy?
> I liked it since it allows you to win fights by playing smart, not by moving in with a bigger army.
Fair enough, I just prefer the TA solution where slow turrets and different projectile types can also decide a battle. Not that C&C really every had those either.
>Fair enough, I just prefer the TA solution where slow turrets and different projectile types can also decide a battle. Not that C&C really every had those either.
Mate, the sound of a tesla coil charging still triggers me to this day.
>In retrospective RA3 wasn't as bad as i thought initially
I remember coming to Ganker after the game released and I finished first campaign and was impressed.
it was a torrent of hate and non-arguments like:
>cartoony
>micro intensive
It took years to finally have proper discussion over this game.
Well i still find the arguments against it are sound, but mainly as a RA game. As a game in itself its pretty fun. But it just does not feel like a RA game.
>>it was a torrent of hate and non-arguments like:
I think thats somehow valid, RA1 and RA2 were pure cheese, but the artstyle was serious. Part of the charm was that contrast between the absurdity of the units and story, and how serious it took itself. RA3 dropped that.
This argument was borderline acceptable for base RA2, but after Yuri's Revenge you can't really say with a straight face that it took itself seriously.
Very sad anon.
>>Yuri's Revenge you can't really say with a straight face that it took itself seriously.
It took itself seriously the same way Dr Strangelove did, of course everyone involved knew it was silly, but the acting was straight and the art style was also "realistic". Its a comedy acting like its not a comedy and that was the core of its charm.
Was that before or after
>dinosaurs
>Hollywood actors joining battle
>Hulk mutants
>superweapons hidden in Moai statues?
Don't forget the giant ants.
before superweapons hidden in moai statues but after hulk mutants
Also:
>Turning the Eiffel Tower into a giant Tesla Coil.
>Flying Saucers on the Moon.
Its all that shit, plus the dolphins that hunt giant squid, the dogs that are bullet resistant, the time travel to save a general that was killed by a fully dressed suicide bomber that somehow infiltrated the pentagon.
The fact that they did all that shit with a straight face was he main charm of the series. It was the Leslie Nielsen of RTSs
Right.
But what me and the other anons are saying is that did RA3 really have less of a "straight face" than the previous two games. Or are you just imagining things?
RA2 had dialogue like "I don't give a wooden nickel about your legacy", "what the Sam Hill is going on here!", and who could forget "Is it done Yuri?" "No Comrade General, it has only begun".
Those are all good lines. In a semi-related note, what do you think of this scene in a film?
Dangerous amount of pure, unrestrained, kino
My thoughts exactly.
>did RA3 really have less of a "straight face" than the previous two games.
In my opinion, yes. RA2 = reality infused with wacky bullshit, RA3 = wacky bullshit infused with reality. Its just a small shift in tone but it changes the whole feel.
I think the unit design is also a reason for it. Yes the units in RA2 are not realistic but the core design of them is. In RA3 all units look like plastic toys.
>But what me and the other anons are saying is that did RA3 really have less of a "straight face" than the previous two games. Or are you just imagining things?
I haven't played RA3 since its release, maybe you are right anon and i'm just projecting something that ain't there.
>and I finished first campaign and was impressed.
I replayed the campaign recently and I was not impressed at all with the campaign. Feels very rushed and unfinished.
>empire is revealed halfway the soviet and allies campaign
>beat them in like 2 missions
>go back to beating up the allies/soviets
Also there are barely any missions
The big rts games (starcraft and aoe) have matchmaking systems, so there's no need to spend 100 hours. You just need to play a few placement matches and you'll soon be facing off against opponents of your level.
>Total Annihilation is super fun to watch, there's tons of animations that make the units feel alive despite being little more than generic scifi robots
>Watching your defenses come alive or units in combat is super fun with all these little details and munitions physics
>Every 'remake' does away with the animations and focuses on multiplayer balance.
I guess I liked something about that game not many people care about but it's always disappointing to try a new TA clone that ends up trying to be something else.
I just love watching peevees run blindly into fights firing everywhere, zigzaggin between metal husks and narrowly avoiding getting shelled to hell
I always spammed peevees as a kid because I loved how they looked
Have you tried BAR?
Saw it earlier in the thread, downloading right now.
Replaying Ground Control, severely underappreciated early 00s RTS. Also, what game is top left and on the top right?
>top left
Dawn of War 3
>top right
One of the Men of War titles. No idea which one, they're all pretty much the same game with a different coat of paint.
Thank you anon
'ate starcrap
luv me command & conquer
simple as
How do I git gud at micro and AoE2?
unironically the best rts ever made besides aoe2
>played the shit out of it as a kid
>came out on steam, got it after a few patches and roped the lads into a game
>they all thought it was meh and didn't want to play again
It was fun but thats about it. The mechanics in it were pretty original iirc where you could put units on horses. But meh. I prefered battle for middle earth.
I really hope the Frost Giant rts is good. I never gave a shit about actual rts games but starcraft and warcraft were fricking ace.
We all hope so anon, have you signed up for the beta?
I'd love a Final Fantasy RTS.
If only Japan wasn't so console-pilled. There's a lot of cool potential RTS settings. Three Hopes just made me want a Fódlan RTS
It's been a while since I last tried SupCom, want to give it another chance. Is the campaign content actually worthwhile or should I just go into skirmishes?
SC2 is still the only recent rts that lets you just jump into a quick 10-15 minute skirmish. What the frick happened.
Kenshi
Bros...I grew out of RTS games.
Into turn based?
This is the normal thing after turning 50.
Many such cases.
I think most people conditioned themselves into thinking that RA1-2 looked serious due to low-resolution, distant sprites leaving a lot for the imagination.
Kind of, I switched to stuff that I can play at my own pace like Anno or Total War besides the usual TBS stuff like Battletech.
I guess there is also RTT stealth like Shadow Tactics.
Homeworld Remastered. Finally sat down and got to it and it's as good as I remember the originals being.
Did they finally add projectile physics to HW1 again?
For me it's the obelisk's charging sound and the double boom of allied cruiser guns.
If I remember correctly, EA simply threw away the code for a lot of Westwood projects after their takeover. The earlier stuff survived because people simply took it home when Westwood was still an independent studio but later and larger projects like Blade Runner or the voxel C&Cs are currently pretty much lost and trying to recover the code from the finished games seems like an expensive EA isn't willing to spring for.
No idea what's the problem with Generals. Might simply be too controversial for the current correctness department at EA.
>>If I remember correctly, EA simply threw away the code for a lot of Westwood projects after their takeover.
Nah, i saw a documentary about the remaster, the RA1 code and original videos were all found in a storage room, by an intern, of what used to be Westwood. Companies don't throw out shit like that.
RTSbros, with RA1 remaster being a success, what is stopping EA from greenlighting more CnC remasters? Is there any news about a RA2 or even a Generals remaster?
I don't really care since I pirated all the C&C games I used to play (though I still physically posses the RA2 discs).
I still occasionally play them from time to time. But I'm not heavily invested in them enough to want a remake.
nice blog
>there are people in this thread that can't beat zerg
>best terran in the world is having a hard time against one of the worst 'pro' zergs.
truly a balanced game.
Zerg players are just better, in both games, the zerg race attracts intellectual handsome people. Go shave your mullet
have you tried playing a better rts
yeah. i play dawn of war 1, company of heroes, steel division, and army men RTS to name a few.
Skirmish only bros, I got you:
- Dawn of War: Dark Crusade is 10/10 but AI on insane is not the best.
- Dawn of War 3 is tough. Super fun to import some of the maps from Dawn of War from Steam Workshop.
- Company of Heroes 2 is pretty good and the AI is hard.
- They are Billions is good, but the gameplay is super repetitive.
- Command and Conquer 3: Tiberium Wars + the Kane's Wrath DLC is 10/10. Super hard AI!
- Age of Empires 3: Definitive Edition is fun for a bit, but the AI cheats in an unfair way.
- Creeper World 4 is fun and unique, but I found it to get stale pretty quick.
- Homeworld Remastered has an amazing campaign, but skirmish sucks.
- Northgard is fun, but a little repetitive.
Heard great things about Age of Darkness: Final Stand and Starship Troopers: Terran Command but haven't played them.
AoE2:DE, the AI is great
>Northgard
Frick I meant to buy it on the sales but I forgot reeeeeeee
You are doing Gods work anon, skirmish bros don't get enough love.
Forgot to mention, Halo Wars 1 is pretty fun as someone who likes Halo, but it kind of sucks having 2 races with minor changes. Similar story with Halo Wars 2, so it gets stale super quick. Halo Wars 1's campaign is pretty good though.
>Halo Wars 1
I have no idea why they thought "we tech up faster than you" was balanced
Starship Troopers doesn't have skirmish or multiplayer. At least at the moment, no idea if they'll do an expansion or DLC if it sells well enough.
Ahh that's a shame. Seems like it would be a fun with skirmish
It plays very differently from a lot of modern RTS attempts in a good way, so I'd still give it a chance if you have the money.
>Creeper World 4
I love it and 3. But the issue is the start of a map is very exiting and then there is a point when it stabilizes and the rest of the map becomes a slow grind.
What are some good custom campaigns/RPG maps for Warcraft 3
I've been playing a lot of Kane's Wrath lately. It's fun and I'm always surprised how good the AI is at clawing it's way back from a seemingly inevitable defeat. The only faction that can frick me up at this point is Traveller-somethingsomething as the Scrin are annoying anyway and air focused Scrin are even more annoying.
If I knew they were coming it'd be fine, but I like to pick random and fight against random so sometimes they surprise me with a bunch of air units
PS: Was there ever a defense or tower defense mod? The base building in C&C 3 is oddly charming
Why does CoH2 look worse than CoH1? Is it worth playing? Why do all units have the obnoxious team coloring on them, looks fricking moronic.
While CoH 1 looked more gritty, the dialogue in CoH 2 isn't as jovial.
>Why does CoH2 look worse than CoH1?
It doesn’t when you start playing it.
>Is it worth playing?
Only if you like multiplayer, which is a million times better than CoH1’s.
Though the Ardennes Assault campaign was decent
Not that anon but Wehrmacht vs U.S. is the most balanced factions I have ever seen implemented in an RTS game.
I know. CoH1’s balance was immaculate.
And then they added Bongs and I Can’t Believe it’s Not SS and completely fricked it.
CoH2 has 5 factions and the balance is actually decent. Add that + Truesight + QoL and in current year it’s the best multiplayer RTS imo
I still miss the tree instead of commanders.
I get the feeling they only tested bongs and PE against eachother. US cant do anything but get an M8 against PE and wehrmacht is bestserved putting an MG42 on the bong party van and then use flamers
Dawn of War is cool as frick and I'm enjoying the Tau even if I suck.
I love the skirmish maps, they have so much soul
how does coh1 US compare to coh2 US? which one is more fun to compstomp in?
Depends, did you shill out for all the CoH2 commanders like a good goy like me
slightly. i got the game for free and bought the US faction only. i used some free credits to buy the commanders that seemed fun, and the ones im missing dont appeal to me.
Fair enough. In that case I’d say 2. CoH1 US are just too vanilla for my liking, whereas 2’s really leans into being a high powered infantry + capable combined arms vehicles faction.
That being said, they are easily the most micro intensive faction in the game. So many of their units have active abilities and that can make them pretty tough to play, though if you’re just compstomping you should be alright.
thanks. sounds like coh2 is for me then since i love having strong infantry.
Not that anon but at least try the first one to get a comparison and experience the absolute fricking bonkers Brits and Panzer Elite
i only like to play as Americans whenever i can, so i probably wont.
maybe after i play/beat the other RTS games i pirated, i'll try it out.
I can promise you now that you'll have a more pleasant time playing Americans in CoH 1 than in 2.
why?
They made America more micro intensive and is not the faction to use if you're new to the game, let alone CoH.
The frick is up with Spellforce 3? There are like 3 standalone versions on steam. Which one has the most content and what sort of braindead Black persondev does this?
dorf RTS looks interesting, although its still years out
What game is this?
an indie RTS, I believe the focus is more on CnC fun than Starcraft balance autism
That looks pretty cool. Would play if it ever gets finished.
Age of Empires 2 DE
Fun to play and to watch
Is nobody going to mention Riftbreaker?
>base building, researching, tower defense, Mech,3D person hero game
No, why would they
because is an RTS.
>hero
gay.
>t. villain
I tried it and hated that I couldn't build any other units to help fight/defend. Only gay turrets.
Hell I would've even taken robots that had to stay on the power grid or deactivate, either over time or immediately. Static defense just doesn't do it for me.
>Static defense just doesn't do it for me.
Well you can fight it on your own, I like to be the able to kill them on my own like I am the champ.
It is a minimum IQ take on Factoria but pretty much worse in every way except graphics.
Not even going to dignify that with an answer.
I kind of moved onto RTT like the Total War series, Men of War 2, Wargame Red Dragon, Steel Division 2 and Warno.
I admit, there's little to no comfy PvE base building in these games.
But I do play modded C&C Generals and Tiberian Sun from time to time.
I won't let the only interesting thread on Ganker die.
Bump
OK. Help me out Ganker, for the love of me can't remember the name of game - you start the first level as earth military fighting invading evil aliens, and get totally destroyed, then the good aliens arrive and save your ass and you play as them, the second campaign you play the bad invader aliens, and the last campaign you take control of some precursor egyptian motherfrickers with light/dark powers. What was it?
Universe at war
The not-martian walkers werse super cool
Thanks! This is it.
Universe at War: Earth Assault
Who here has played Zero-K and ruined friendships over it?
what game top middle?
Looks like Age of Empires 1.
thats why i didnt recognize it, its a aoe1 remaster..
Thought of this game and its successor Gates of Hell? There's nothing more satisfying than doing a manual aim with your well-placed AT gun against an opponent's expensive tank.
before the thread archives
whats a good mod for DOW?
should i try unification, ua, or titanium wars