>Xenophobe
It's a counterproductive attitude.
The cautious approach is fine and is exactly how any first contact should be handled, but...
Purging make sense only if you literally can't reason with a given species and they are akin to xenomorphs, i.e. a form of life that simply is as is and can't even engage in any form of conversation.
Enslavement makes absolutely NO SENSE. No advanced civilization of type 2 or 3 of Kardashev scale needs or wants slavery. It's wasteful, inefficient, slow... >Fanatic Xenophobe
Same as Xenophobe, but even more irrational, unscientific, and downright paranoid.
A species can't stay "pure". The moment they venture to stars, groups living on different planets, systems etc. will still to diverge, both biologically and culturally.
A homogeneous species spanning systems or through a whole galaxy is nonsense.
>(Fanatic) Xenophile
Being a xenoboo and wanting to learn about alien cultures or being a space Rance and wanting to frick anything with a hole is whatever.
It's the opposite extreme but there's nothing inherently wrong with it.
>It's counterproductive
It's based. And look there, I gave the exact same justification for my viewpoint.
>Enslavement makes absolutely NO SENSE. No advanced civilization of type 2 or 3 of Kardashev scale needs or wants slavery. It's wasteful, inefficient, slow...
Oh yeah, free labour is wasteful.
>It's based.
Being paranoid and assuming that an alien can never be trusted, everyone is out to get you at all times is not based. >I gave the exact same justification for my viewpoint.
I provided actual reasoning unlike you. >Oh yeah, free labour is wasteful.
For Kardashev 2 or 3 civilization which can create replicators, complex AIs, nanobots, DNA editing etc.?
Just look at the current situation with our level of AI tech.
We might joke about it faults right now, such as non-perfected self-driving, or current LLMs, but these things already slightly threaten to disrupt the job market in a big way in the next few decades.
Yet you think that an advanced species spanning the whole galaxy needs or wants slavery. It's pointless and adds additional oversight, management and more for NO payoff. >Mutt detected.
Spoken like a moron who has no idea what happens when you separate one group into multiple groups and place them into different environments.
That doesn't even take into account the possible DNA modification separate group might perform onto themselves, further breaking apart the homogeneity.
I'm sorry to tell you, but you're a brainlet, anon.
>for NO payoff
What if their culture was always built on slavery? What if they get their kicks from seeing alien women in chains under the lash? It can be anything, and all those advanced nanobots and AI replicators are precisely the reason this type of civ can afford slavery.
>What if their culture was always built on slavery?
There's no need to create and maintain the whole infrastructure and logistics for the slavery system in your civilization if that's all slavery is to you.
Slavery never makes sense because it's wasteful as far as civilization building and scientific progress is concerned, but it makes even less sense if there's no actual need for their labour.
If it's only about the fulfillment of some fantasy of your people, you can achieve the same thing far more safely and with less work through (FD)VR, robotics, DNA/gene tailoring, or even just drugs (e.g. Chemical Bliss).
>There are motives
Of course there are, anon.
Natures and attitudes of individuals or groups is not always rational. Not long ago people were still calling for murder of all heretics on both sides, and some do to this day.
There will always be idiots until society matures and people get educated.
I was merely talking about the practicality of those stances.
And to be fair, Star Trek species are just humanity placeholders with a given trait turned up to eleven. Aliens would not behave that way.
Spiritualist, Authoritarian and Militarist. Psionic Sith/Jedi/Imperium with one goal - galactic domination. Also with Venerable trait so that the first leader is the one who will eventually turn into the Chosen One.
>RP
Fanatic authoritarianism + militarism/spiritualism >Wanna win against friends
Machines or clone homosexualry with spiritualism
Makes me want to play stellaris, anything good was added last year? Any good mods?
I fricking hate this game, everything about it is a boring slog, every run ends up being the same no matter what ethics you take and the midgame is just staring at the galaxy map and waiting for your science ships to find anomalies
I regret every cent I spent on the DLC and the 100 hours of my life I wasted on this boring piece of shit videogame
The expansion phase of the game where you are exploring unknown territories and solving anomalies and archeologies and meeting new aliens is fun, but by the mid-game where you’ve met all the other empires it gets a bit boring. Like all Pdox games it needs extensive modding to remain interesting. I would recommend all the following mods:
Planetary Diversity (all of them)
More Events Mod
Dynamic Political Events
UI Overhaul Dynamic
Expanded Events
Archeology Story Pack
Precursor Story Pack
Fanatic Spiritualist >We WILL build temples on every planet >We WILL sanctify worlds
Our construction of the Aetherophasic Engine is a purely spiritual and pacifistic matter. Do not let your materialistic prejudices blind you to the light of the Shroud
>Spiritualist. >Authoritarian. >Militarist. >(Shared Destiny)
Aliens will submit to humanity and learn their place in society, they will worship our Gods and become part of something greater because of it.
Always loved taking over alien nations, integrating them into my Empire. Then once I've relocated them all back to the planets in their capital sector (RP is that "you can visit different planets but not stay."). Hell I'd even gift them systems outside their sector if they were the only ones that would connect to it, obviously I would keep all the chokepoints and defensive systems. Hell I'd even terraform their planets for them before making them a vassal state. >thread makes me want to re-pirate the game but I'm on Linux now
L-linuxbros... Help.
Fanatic authoritarian + whatever you like, think about it logically if you do not manage your state well you will be infiltrated and manipolated by outside forces, if you don't control your citizens they will control you and you don't want the randos controlling your policies, not when there are fallen empires next to you with planet destroyers, not when some fricking gestald consciusness is ready to integrate you one by one, so you better take control and keep it.
Also you can enslave pops which is of great benefit to the economy.
This but justifiable because ----I---- am the authocrat. This is MY nation and they all do what ---I---- say. To avoid a dissonance between what should be happening in the game and how this works it only makes sense that it's an authoritarian state.
>start new game >spawn next to an assimilating machine race >instead of spending resources expanding my territory >just build ships >call them gaylords then declare war as is tradition with exterminator races >thankfully as I eat into their territory I take it automatically >take over their capital planet >immediately win war >click empire tab to see how the machine extermination is going >wad da fug id dis? >Humans, machines... Cyborg fox people? >turns out the exterminator machine races start with a population they eat over time >got 5 pops of cyborgs at the start of the game >spend the rest of the game RPing the cyborg fox people and humanity as a bros4lyf empire
War and Peace are states to be taken on necessity based on factors of economy and of external problems, so basing your society out of those is foolish.
Xeno relationships are to be taken on a case by case basis and being overly in one direction or another makes no real sense, there is benefit in trade relationships with some and there is benefit in the genocide of others.
In the end your only choices are on material vs spiritual and on authoritarian vs egalitarian.
Both are internal matters of the state and its people, for the first set both are "real" and factual as the Shroud exists while at the same time if you aren't a super psi-race you can convert into robots without losing too much if you like it. On the other end both egalitarian and authoritarian have their pros and downsides (see legend of the galactic heroes for the stellaris fun version of this).
>see legend of the galactic heroes for the stellaris fun version of this
A version of why authoritarian is "bad" happened to me when my emperor developed a negative trait, the response was simply "we will learn to live with this", which is basically what Yang Wen-li and various characters say, I mean if you play the special origin where your first leader is busted you see that yourself when the guy dies, you just get a normal leader that isn't as cool.
In vanilla it's Militarist, Xenophobe and Materialist
with Distinguished Admiralty and Relentless Industrialists using the extra civic slot for Technocracy later. Game plan is to go as wide as possible while building up a few core worlds for specialised production
Gigastructures, NSC2, ui overhaul dynamic.
As for non-mandatory mods i personally like: some of the kasako ui and performance mods, ethics and civics: bug branch, technology ascendant and planetary diversity. if you want your games to go off the rails try out ancient cache of technologies and if your tolerance for weebshit is high enough warship girls r. Lustful void might be what you are looking for
Xenophobe for fanatical purifier.
>growing up means getting thrown out of the house btw
Fanatic Materialist, Technocracy and Meritocracy
Yes I am going to turn my entire population into robots so I don’t have to bother with food.
>Xenophobe
It's a counterproductive attitude.
The cautious approach is fine and is exactly how any first contact should be handled, but...
Purging make sense only if you literally can't reason with a given species and they are akin to xenomorphs, i.e. a form of life that simply is as is and can't even engage in any form of conversation.
Enslavement makes absolutely NO SENSE. No advanced civilization of type 2 or 3 of Kardashev scale needs or wants slavery. It's wasteful, inefficient, slow...
>Fanatic Xenophobe
Same as Xenophobe, but even more irrational, unscientific, and downright paranoid.
A species can't stay "pure". The moment they venture to stars, groups living on different planets, systems etc. will still to diverge, both biologically and culturally.
A homogeneous species spanning systems or through a whole galaxy is nonsense.
>(Fanatic) Xenophile
Being a xenoboo and wanting to learn about alien cultures or being a space Rance and wanting to frick anything with a hole is whatever.
It's the opposite extreme but there's nothing inherently wrong with it.
>It's counterproductive
It's based. And look there, I gave the exact same justification for my viewpoint.
>Enslavement makes absolutely NO SENSE. No advanced civilization of type 2 or 3 of Kardashev scale needs or wants slavery. It's wasteful, inefficient, slow...
Oh yeah, free labour is wasteful.
>A species can't stay "pure"
Mutt detected.
>It's based.
Being paranoid and assuming that an alien can never be trusted, everyone is out to get you at all times is not based.
>I gave the exact same justification for my viewpoint.
I provided actual reasoning unlike you.
>Oh yeah, free labour is wasteful.
For Kardashev 2 or 3 civilization which can create replicators, complex AIs, nanobots, DNA editing etc.?
Just look at the current situation with our level of AI tech.
We might joke about it faults right now, such as non-perfected self-driving, or current LLMs, but these things already slightly threaten to disrupt the job market in a big way in the next few decades.
Yet you think that an advanced species spanning the whole galaxy needs or wants slavery. It's pointless and adds additional oversight, management and more for NO payoff.
>Mutt detected.
Spoken like a moron who has no idea what happens when you separate one group into multiple groups and place them into different environments.
That doesn't even take into account the possible DNA modification separate group might perform onto themselves, further breaking apart the homogeneity.
I'm sorry to tell you, but you're a brainlet, anon.
>Being paranoid and assuming that an alien can never be trusted, everyone is out to get you at all times is not based
Yes it is.
>I provided actual reasoning
That's the point, you didn't. You stated it was "counter productive".
It's based.
>You think they want slavery
May as well get something out of them as they're worked to death 🙂
>Spoken like a moron
Spoke like a seething mutt lol
You'll never be White 🙂
>:)
I accept your concession and rest my case.
Go back once the r*ddit protests ends.
>NOOOOOOOO NOT THE HECKIN SMILEY FACE
triggered 🙂
>for NO payoff
What if their culture was always built on slavery? What if they get their kicks from seeing alien women in chains under the lash? It can be anything, and all those advanced nanobots and AI replicators are precisely the reason this type of civ can afford slavery.
>What if their culture was always built on slavery?
There's no need to create and maintain the whole infrastructure and logistics for the slavery system in your civilization if that's all slavery is to you.
Slavery never makes sense because it's wasteful as far as civilization building and scientific progress is concerned, but it makes even less sense if there's no actual need for their labour.
If it's only about the fulfillment of some fantasy of your people, you can achieve the same thing far more safely and with less work through (FD)VR, robotics, DNA/gene tailoring, or even just drugs (e.g. Chemical Bliss).
>he never watched star trek
There are motives for all of these to make sense
>There are motives
Of course there are, anon.
Natures and attitudes of individuals or groups is not always rational. Not long ago people were still calling for murder of all heretics on both sides, and some do to this day.
There will always be idiots until society matures and people get educated.
I was merely talking about the practicality of those stances.
And to be fair, Star Trek species are just humanity placeholders with a given trait turned up to eleven. Aliens would not behave that way.
fanatic spiritualist/authoritarian
and fanatic xenophobe/pacifist
Fanatic Xenophile
I WILL frick all the aliens
I always go militarist and materialist
Spiritualist, Authoritarian and Militarist. Psionic Sith/Jedi/Imperium with one goal - galactic domination. Also with Venerable trait so that the first leader is the one who will eventually turn into the Chosen One.
>RP
Fanatic authoritarianism + militarism/spiritualism
>Wanna win against friends
Machines or clone homosexualry with spiritualism
Makes me want to play stellaris, anything good was added last year? Any good mods?
People who think that slavery is bad forget that we still employ slavery to this day
inb4: that Black agreed to mine minerals for 0.3$ per hour
Yeah but our slaves aren’t Nerve Stapled and get paid
Spiritualist Xenophobe.
I like the pop growth you get from xenophobia and I just like spiritualism. The shroud is also very aesthetically pleasing.
I fricking hate this game, everything about it is a boring slog, every run ends up being the same no matter what ethics you take and the midgame is just staring at the galaxy map and waiting for your science ships to find anomalies
I regret every cent I spent on the DLC and the 100 hours of my life I wasted on this boring piece of shit videogame
>he paid for a Paradox game
>Plays paradox games without cheevos
Why even live?
>cheevos
>unironically caring about achievements
The expansion phase of the game where you are exploring unknown territories and solving anomalies and archeologies and meeting new aliens is fun, but by the mid-game where you’ve met all the other empires it gets a bit boring. Like all Pdox games it needs extensive modding to remain interesting. I would recommend all the following mods:
Planetary Diversity (all of them)
More Events Mod
Dynamic Political Events
UI Overhaul Dynamic
Expanded Events
Archeology Story Pack
Precursor Story Pack
Plus all the official DLC obviously.
Gemerald
Spiritualist for psychic stuff
Xenophobe for space racism plus a few nice bonuses
Militarist for bulldozing my neighbor in the first 30 years
Fanatic Spiritualist is the most based ethos
I refuse to play anything else
Individualist
Get rekt Paradox
Megacorp is already in the game
Fanatic Spiritualist
>We WILL build temples on every planet
>We WILL sanctify worlds
Our construction of the Aetherophasic Engine is a purely spiritual and pacifistic matter. Do not let your materialistic prejudices blind you to the light of the Shroud
>Spiritualist.
>Authoritarian.
>Militarist.
>(Shared Destiny)
Aliens will submit to humanity and learn their place in society, they will worship our Gods and become part of something greater because of it.
Always loved taking over alien nations, integrating them into my Empire. Then once I've relocated them all back to the planets in their capital sector (RP is that "you can visit different planets but not stay."). Hell I'd even gift them systems outside their sector if they were the only ones that would connect to it, obviously I would keep all the chokepoints and defensive systems. Hell I'd even terraform their planets for them before making them a vassal state.
>thread makes me want to re-pirate the game but I'm on Linux now
L-linuxbros... Help.
Fanatic authoritarian + whatever you like, think about it logically if you do not manage your state well you will be infiltrated and manipolated by outside forces, if you don't control your citizens they will control you and you don't want the randos controlling your policies, not when there are fallen empires next to you with planet destroyers, not when some fricking gestald consciusness is ready to integrate you one by one, so you better take control and keep it.
Also you can enslave pops which is of great benefit to the economy.
This but justifiable because ----I---- am the authocrat. This is MY nation and they all do what ---I---- say. To avoid a dissonance between what should be happening in the game and how this works it only makes sense that it's an authoritarian state.
>start new game
>spawn next to an assimilating machine race
>instead of spending resources expanding my territory
>just build ships
>call them gaylords then declare war as is tradition with exterminator races
>thankfully as I eat into their territory I take it automatically
>take over their capital planet
>immediately win war
>click empire tab to see how the machine extermination is going
>wad da fug id dis?
>Humans, machines... Cyborg fox people?
>turns out the exterminator machine races start with a population they eat over time
>got 5 pops of cyborgs at the start of the game
>spend the rest of the game RPing the cyborg fox people and humanity as a bros4lyf empire
I hate this shit so much.
>Go Militaristic + Materialistic
>Powerful federation builders spawn all around me
>Go pacifist + xenophile
>Crusaders everywhere
War and Peace are states to be taken on necessity based on factors of economy and of external problems, so basing your society out of those is foolish.
Xeno relationships are to be taken on a case by case basis and being overly in one direction or another makes no real sense, there is benefit in trade relationships with some and there is benefit in the genocide of others.
In the end your only choices are on material vs spiritual and on authoritarian vs egalitarian.
Both are internal matters of the state and its people, for the first set both are "real" and factual as the Shroud exists while at the same time if you aren't a super psi-race you can convert into robots without losing too much if you like it. On the other end both egalitarian and authoritarian have their pros and downsides (see legend of the galactic heroes for the stellaris fun version of this).
>see legend of the galactic heroes for the stellaris fun version of this
A version of why authoritarian is "bad" happened to me when my emperor developed a negative trait, the response was simply "we will learn to live with this", which is basically what Yang Wen-li and various characters say, I mean if you play the special origin where your first leader is busted you see that yourself when the guy dies, you just get a normal leader that isn't as cool.
In vanilla it's Militarist, Xenophobe and Materialist
with Distinguished Admiralty and Relentless Industrialists using the extra civic slot for Technocracy later. Game plan is to go as wide as possible while building up a few core worlds for specialised production
What are the 'MUST HAVE' mods for Stellaris?
Any rape-slave mods?
Gigastructures, NSC2, ui overhaul dynamic.
As for non-mandatory mods i personally like: some of the kasako ui and performance mods, ethics and civics: bug branch, technology ascendant and planetary diversity.
if you want your games to go off the rails try out ancient cache of technologies and if your tolerance for weebshit is high enough warship girls r. Lustful void might be what you are looking for