What does heart breaker game system mean? I have heard some conflicting information.
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What does heart breaker game system mean? I have heard some conflicting information.
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Traditionally it means someone's attempt at "D&D but better!"
Since D&D is what everyone starts with, and they inevitably try to keep its chassis while rewriting rules around it to fit whatever they have in mind, because they haven't played enough other games to have a frame of reference to know there are other games and other ways to design games out there.
As a result their "heartbreaker" is typically D&D with all of the same D&D problems, but a slew of house rules on top that may or may not make things worse.
Oh, so it's the same as that thing where people go "I'll make warhammer, but good!" and then they make something that is still entirely warhammer derived but with some minor rules changes.
>and then they make something that is still entirely warhammer derived but with some minor rules changes.
Yes, absolutely. Think about what a Heartbreaker is; you fall in love with an idea, think about it all the time - hours and hours of imagination devoted to thinking about how "cool" the campaign is going to be... And then you run the campaign, and it's mediocre. It might not *really* be mediocre, but it's nothing like you wanted it to be, and your efforts to try and make it what you wanted it to be could hurt the campaign even more.
In other words, fantasy heartbreaker is when an Ideas Guy actually tries to put their Idea to paper.
I've heard it used in reference to fantasy wargaming too, probably smoother indie variations on the wsrhammer fantasy theme as well
>Dnd
This is correct
This anon has lost their composure. Oddly enough the word comes from the indie design space (something to call people who aspire to design new games , to flex your credentials as hot shit while subtly putting other's designs down as 'just the same old lame old dnd' It sort of has the same implications as asking
>Have you tried not playing dnd
here.
Yeah, what they said. Fantasy heartbreakers tend to be
>Babies first attempt at game design
Not to disparage first atttempts but it tends to be almost universally bad.
The worst heartbreakers actually come from some of the most experienced game designers.
>typically D&D with all of the same D&D problems
what are some of the problems?
I dunno.
Try playing it.
Then play other RPGs.
You'll end up finding that they all have limitations and issues at doing things outside of their niche.
That's a good suggestion and way of learning.
It's one of those hollow buzzwords handful of dedicated trolls try to push.
the word has been thrown around for like 20 years at least.
I like this definition from http://www.indie-rpgs.com/articles/9/
>This essay is about some 1990s games I'm calling "fantasy heartbreakers," which are truly impressive in terms of the drive, commitment, and personal joy that's evident in both their existence and in their details - yet they are also teeth-grindingly frustrating, in that, like their counterparts from the late 70s, they represent but a single creative step from their source: old-style D&D. And unlike those other games, as such, they were doomed from the start. This essay is basically in their favor, in a kind of grief-stricken way.
The internet has existed as a product for the average household since before 2004 anon. So yeah, I can see internet trolls existing for 20 years.
And what's your reason for thinking that this word, which is mainly used in a clearly non-trolling fashion across multiple sites and a significant amount of time, is pushed by a "handful of dedicated trolls"?
>which is mainly used in a clearly non-trolling fashion
Stopped reading there.
>And what's your reason for thinking that this word, which is mainly used in a clearly non-trolling fashion
No, it's used mainly to dismiss literally any normal RPG as being somehow redundant. The implied message is that you should not make normal RPGs, you should make bizarre Forge garbage instead. This was Ron's angle all along.
Troll does not mean "person who disagrees with me," Anon.
Commit Sudoku
What if a heartbreaker actually improves on D&D in multiple significant ways, without adding further problems? And it adds just enough creativity to make it feel fresh but still keep a consistent, fitting tone? Surely there have to be examples of this by now.
>What if a heartbreaker actually improves
Then it's not a heartbreaker, plain and simple.
The whole point of what defines heartbreaker is that it tries to be both better and often also "more serious" than the source material, but ending up genuinely worse. And it's not just DnD, for there are heartbreakers to any major and minor game that came out. The gist of it is always the same - "this game sucks, but has potential, let's fix it".
If it succeeds - great!
If it fails - you just made a heartbreaker.
Trying to "fix" DnD is like trying to fix a decapitation wound with duct tape. Yeah, maybe the corpse looks better afterwards, but it's still a fricking corpse.
The only worthwhile fix to DnD is to stop playing DnD.
I've seen people ramble on about what's wrong with each edition, or why they don't like the genre, but no one ever says what's quintessentially wrong with it. Why is it a corpse?
Is there anything convincing reason why it can't be fixed?
>asking a troll to lie and exaggerate to you
why
are you dumb
>Is there anything convincing reason why it can't be fixed?
WotC D&D is a mess of legacy mechanics, brand identity, and a thorough misunderstanding of roleplaying games perpetrated by brainless hipsters who have been imitating ignorant imitators for decades.
How do contrarians spew this level of bullshit and expect anyone to take them seriously?
How do you continue to do this to yourself and think you're convincing anyone you aren't severely mentally ill?
>Is there anything convincing reason why it can't be fixed?
D&D itself cannot be fixed because many of its flaws are sacred cows that you cannot touch or the audience gets mad. Absence of an agility stat is one of these. I hold it self-evident that D&D really needs to split dexterity into two stats, but if you do that, people get upset because you changed a scared cow.
Now, D&D _clones_ are free to alter any of these and that's what makes them potentially better. However, they are doomed to obscurity because you can't take over a market with a small, incremental improvement.
Ron Edwards isn't talking about this sort of thing though. To Ron Edwards, making an incremental improvement to D&D (or any pre-existing game) is something to sneer at, a "heartbreaker". He would prefer abandoning good design that makes sense and employing a bold, new, imaginative, story-first garbage design full of dissociated mechanics that makes immersion impossible and causes basic logic to no longer function. And that is why Ron Edwards never made a good game, he doesn't fricking get RPGs and accuses others of the same.
> I hold it self-evident that D&D really needs to split dexterity into two stats
That's not what self-evident means.
Are you fricking twelve. How the frick can you even say that with a straight face, you dork.
Also, your personal subjective preferences are not some objective truth. How the frick do you not understand this.
Are you actually a moron.
It is objective truth that dexterity should be split into two stats. I won't even bother explaining why because if you disagree, you are intellectually subnormal.
You're THIS level of simple-minded?
You've settled on a single idea, are literally demanding everyone treat it like an objective truth, and now want to pretend you can be taken seriously?
moron. Dexterity could be one, two, or split into three stats. It could be combined with strength or constitution or even int/cha/wis. There are so many different ways you can play around with stats, and you think you have any room to claim some sort of objective singular best way?
Frick off. Seriously. You played your hand, and you revealed you've got nothing. Nothing but an incredibly skewed, biased, and demented understanding of RPGs.
Dexterity, strength and constitution should be a single stat. This is objective truth from God (me).
I would rather combine DEX and WIS together, I think it makes sense for monks.
I'm not arguing for making a popular game, but a fixed one.
>split dexterity into two stats
It isn't great in practice.
You know there are games that have fewer stats than D&D and manage just fine, right? I don't think you NEED any number of stats, what you NEED is to make sure that no stat is a "god stat" that is inherently better than any other.
I'd actually argue that Constitution is closer to that than Dexterity. In 5e right now there are plenty of classes that don't need Dexterity:
- Cleric, Fighter, Paladin, and some Artificers can just wear armor and are makign melee or spell attacks with Strength;
- Druid can shapeshift to get the Dexterity of its choice and is making attacks with Wisdom otherwise;
- Most Artificers, Sorcerer, Warlock, and Wizard all have magical options for defense that obviate the need for Dexterity for AC and are making attacks with spellcasting stats.
The only class for which Dexterity is a major must-have stat are Barbarian, Bard, Monk, and Ranger, due to having limited armor options and/or relying primarily on Dexterity for attacks.
Of the three main saving throws in 5e (Dexterity, Constitution, Wisdom), as well, Dexterity saving throws tend to be the least "scary" to fail. Typically you just take some damage but that's it. Constitution and especially Wisdom, however, often remove you from the fight entirely or significantly impact your ability to fight.
Conversely, EVERY class benefits from a high Constitution. Some - Barbarian - more than others, but there is no class for which Constitution is a dump stat.
>You know there are games that have fewer stats than D&D and manage just fine, right?
I'm actively playing them.
>what you NEED is to make sure that no stat is a "god stat" that is inherently better than any other.
That's only one very narrow concern of design.
You're discounting the fact that Dex saves come up more often than Con saves. A shit load of spells are "dex save for half half damage."
True enough. But no point of damage matters except for the one that brings you to 0 hit points, and healing hit points is pretty easy. Dexterity Saves don't really have anything comparable to, say, failing a Suggestion to run away, or failing a Constitution saving throw and turning to stone or even just being Poisoned and thus actually, mechanically worse at combat even if your HP is only marginally affected.
I'm not saying Dexterity is bad by any means, I'm just saying that there are a fair number of classes that can afford to make it their dump stat, but there is no class that can really afford to make Constitution their dump stat. I don't think I've ever seen someone have a Constitution of lower than 12 if they could help it, unless they were making a meme character.
Y'know there was actually a funny thing to the save or suck dilemma. Since Dex could be easily "dumped" (Relatively speaking) even back then, there was one spell that kind of breaks the game because it just 3d6 Dex damage on a hit. Which will instantly defeat most big monsters and even many a PC.
>I hold it self-evident that D&D really needs to split dexterity into two stats
Idle question, would you have held this to be true in 1st or 2nd edition AD&D, where Dexterity was used for fewer attacks, and it was a lot harder to get an AC bonus out of it?
What do you envision the Agility stat doing that a Speed stat doesn't? I'm genuinely curious; it does feel like Dex is too broad, but I've never been satisfied with a way to divide it.
>but no one ever says what's quintessentially wrong with it.
d20+modifier is inherently a kind of shitty dice system. It's frustrating if you treat D&D like the skirmish game it was because it's inconsistent and often invalidates decision making. It's frustrating if you try to make it narrative because its uncontrollable and easily clashes with the story being told. And it's frustrating if you want to make it a simulator because it's simply not good at being mathematically representative of reality.
As a solution to the intrinsic issues, D&D and D&Derivatives often try to fix round pegs into square holes during the design phase, and end up with a ton of small but constant problems. It doesn't help that the designers have been unabashedly moronic since the AD&D era, if not since B/X.
The best "fix" for it has and always will be to just give the GM the expectation of total power and an expectation to modify the rules heavily on the fly, including outright ignoring core mechanics or results.
>Why is it a corpse?
Due to the former issue, there's so many problems that there's typically no point in trying to fix it. The best you can do is just take it as it is and roll with it. The quality/enjoyment of Games are 90% dependent on the GM's skills rather than their system anyways.
Then I'd still a heartbreaker. Because all that time and effort, that passion and dedication, is for nothing.
They're not heartbreaking because they're failures. They're heartbreaking because someone put all that love and attention into something that will never succeed.
Buzzwords don't have consistent definitions. They don't indicate anything except the "anti-that" sentiment of the speaker.
>What does heart breaker game system mean?
full brain damage
Ron Edwards is the most up-his-own-ass person on the internet, and I take great satisfaction from the fact that every game he designed is a total flop and forgotten.
>but I cannot articulate the way I have abandoned the player-character, yet preserved the moral responsibility of decision-making during play.
What does this even mean?
>What does heart breaker game system mean?
it's like this: you're makin' pasta, capisce? But you ain't followin' Nonna's recipe 'cause you got your own sauce, your own way. Except, here's the kicker, your sauce tastes like garbage, and nobody in their right mind would touch that crap. But hey, you're cookin' for yourself, so who gives a damn, right?
Now, so far, no problem. But then, imagine you start thinkin' everybody else is wrong, and you wanna shove your lousy sugo down their throats like some kinda jamook. That's when you step into real heartbreaker territory, my friend.
No no no no. That's just making a bad game. To be a Heartbreaker, the sauce has to be good; but doesn't go with a pasta. It could be the center piece of s great recipe that would make your nonna proud, that the familglia could look forward too; but you're using it for the wrong damn dish. Hence the heartbreak.
Real answer: it's derived from two essays Ron Edwards wrote in 2002.
http://www.indie-rpgs.com/articles/9/
http://www.indie-rpgs.com/articles/10/
Edwards describes the games discussed as heartbreaking because they're usually labours of love and typically have one or maybe two actually innovative ideas but are so trapped in the tractor beam of D&D that they inevitably fail both from a game design perspective and a market one.
>essays
Blog posts.
The issue is that while Edwards does describe them, and does call them heartbreaking, he doesn't make it particularly clear what the connection is between those two things. From what he writes I see three obvious possibilities:
>It's heartbreaking that people put in so much effort and still produce bad games
>It's heartbreaking that the good ideas these games have don't really shine because they're too bogged down in D&D's basic design
>It's heartbreaking that people have put in a lot of effort and included at least some good ideas but are doomed to be die forgotten in D&D's shadow
Or to be less generous to him, lines like
>not one of them demonstrates a shred of critical perspective regarding role-playing techniques
suggest what he actually means is, "None of them designed their games around my ego". Which of course he finds heartbreaking.
>The basic notion is that nearly all of the listed games have one great idea buried in them somewhere. It's perhaps the central point of this essay - that yes, these games are not "only" AD&D knockoffs and hodgepodges of house rules. They are indeed the products of actual play, love for the medium, and determined creativity. That's why they break my heart, because the nuggets are so buried and bemired within all the painful material I listed above.
>So economics is the second reason that these games break my heart: basically, they were and are doomed. The world of the 1990s was no longer a place in which a house-rules variant of D&D can take wings in the marketplace and fly. They're dead. The older ones' websites are fading or absent, and the books are in the half-off boxes. I very much fear that the more recent ones will go the same way.
It's not exactly buried.
Probably more conflicting information, but my understanding was always that a Heartbreaker was a typically D&D-inspired game, most often presented as some autist's "D&D, but better!!" project, that had some serious potential, like a few inspired subsystems or an intriguing take on a certain kind of mechanic or character class... but it fell short in many significant ways, or worse, that every good idea was outweighed by numerous bad ideas. Nugget of gold in a pile of shit.
It’s like Artificial Soul. They care about making something good, and you can clearly tell they’ve got heart in them, but what comes out just ain’t good. The common example is D&D revisions that borrow far too much from the broken system to make their own one, so while you can see the few nuggets of originality, it’s trapped in this cage of flawed and archaic design
>broken system
You are such a contrarian.
D&D works. Extraordinarily well. Which is why it's not only succesful, it's why so many designers end up conceding that D&D got so many things right.
The games that survive by being as far removed from D&D as they can get suffer for it. They carve out a niche for themselves, but end up using worse alternatives, laboriously reinventing the wheel, or just disguising their similarities under new names. While the details of the various editions of D&D vary, the core foundation is incredibly rock-solid. While there's room to improve on it, the amount of change required to make a system "not just another heartbreaker" invariably ends up introducing bad and even terrible ideas into the mix.
It's why the contrarians on this board can't say "[Other Game] is superior to D&D!", and instead can only say "D&D bad!!", because even other contrarians go "christ mate, keep it down, [other game] is kinda shite and the less people look into your claim, the better."
Take your meds, schizo.
>D&D works.
sure
>Extraordinarily well.
depends what you mean by "works."
>The games that survive by being as far removed from D&D as they can get suffer for it
Yea sure. Spiting something just to spite spite it is moronic.
>While the details of the various editions of D&D vary, the core foundation is incredibly rock-solid
The different editions are designed to do completely different things. What foundation are you talking about?
>It's why the contrarians on this board can't say "[Other Game] is superior to D&D!"
The Riddle of Steel is superior to D&D.
>and instead can only say "D&D bad!!"
DnD is okay overall. Pretty good with the older editions, meh with the later ones.
preach brother, I cannot imagine using a system other than the upcoming 5e revision. it just works, I can find groups, it's easy enough to tweak and homebrew. it doesn't do everything flawlessly, but it does quite a bit of things. it can be a sandbox, with gruelling encounters, it can be pure roleplay with nonchalant combat, it's possible to take out any spells you dont want casters to have with no problems, you can hand out magic items like candy or not, stores for magic items or not, it can go to high level play, or just occupy a sweet spot between 3-14, ect.
I've never seen a particularly good replacement recommendation. It's usually just someone obsessed with action economy of Pathfinder 2e, or grittier slaughter house play of OSR. meh
Is fantasy slop all you want to play?
>I've never seen a particularly good replacement recommendation
Warhammer Fantasy Roleplay 4th Edition. Better setting, better system, better time.
>DnD works. Extraordinarily well.
Anon, April Fools day was 2 months ago and even then this would have been an unfunny joke.
D&D is good, that's why people keep playing it, grow old and die mad.
Anon, you are either insane, or arguing in bad faith. For your sake i will imagine its the latter.
D&D does one thing good and one thing only:
heroic medieval (anachronistic actually) high-fantasy grid combat (some people dont like the way dnd does it but thats subjective).
If any of the things i mentioned above are missing or different in your game, you are gonna have a really bad time. Which is why other games are naturally better.
The reason why HYTNPDND is a common phrase (originally) because you keep running into people who try to use d&d for anything other than what i mentioned.
And even in the category dnd is focused at, there are competitors who are pretty good, which makes it non-sensical to call dnd the best game.
Of course I am talking about D&D as a whole here, across editions, if you mean dnd 5e specifically then have a nice day, the way the game interacts with 0 hp is enough to consider it a broken game.
Additionally, what the frick is the core foundation of D&D? d20s? The six attributes? the attribute/skill thing? Because nothing else is fricking foundational, and none of these are special or unique in any way.
>D&D does one thing good and one thing only:
Shut the frick up.
D&D is a TTRPG. You don't need any special coding language to make adjustments, and it's effortless to swap out flavor. Trying to corner it into a little niche of a single type of play is just a braindead and transparent attempt to carve out space for other games, because the unfortunate truth is that yes, TTRPGs are incredibly inherently flexible, as proven by the infinite proliferation we've seen, and no, there's really no strong reason why someone needs to switch to entire new system if they just want some changes or adjustments.
This isn't even D&D specific, you moron. Every TTRPG can be altered and adapted and even radically transformed by even novices, because the backbone of TTRPGs is incredibly simple compared to something like even the most basic video game RPGs, which people also adapt, alter, and add to in incredibly elaborate fashions.
For frick's sake, are you actually going to admit to being too fricking stupid to know how to adapt a paper and pen system? Go on. Try and keep arguing your laughably dump position, and you're only going to be admitting to being moronic..
>The reason why HYTNPDND
Trying to rationalize a spammed troll phrase? Frick off. It's spammed because it's annoying and condescending, not because anyone is going to mistake it for genuine advice.
Fricking moron.
Chesterton's Fence.
Oh ok you are just insane. Whats the point of comparing systems if we arent gonna compare mechanics or settings. Fricking moron.
And this lying frick acting like dnd can be used for anything that isnt medieval high fantasy and then thinking all games are pathfinder and dnd. Jesus christ.
Frick you disingenous and insane bastards. You made me type so much only for you to act moronic, i am actually seething.
>Whats the point of comparing systems if we arent gonna compare mechanics or settings.
Recognizing they're adaptable and flexible is how you avoid being like this moron.
Recognizing that adaptation takes work and that not all concepts are compatible with each other is how you avoid being a moron like you.
>Recognizing that adaptation takes work
No one argued otherwise.
But you're exaggerating the effort involved because you, you personally, are an idiot who struggles with incredibly simple math and no special language skills beyond basic literacy.
I'd hate to imagine what kind of meltdown you'd have if you ever looked into video games. You'd probably go into hysterics and claim it's all witchcraft.
moron.
>But you're exaggerating the effort involved
I'm really not.
Why are you talking to this insane bastard, he is saying dnd rules are not bad because you can change them and cant see how that makes it so dnd is just as shit or good as any other game.
>he is saying dnd rules are not bad because you can change them
Where. Where does anyone say that.
>And this lying frick acting like dnd can be used for anything that isnt medieval high fantasy
Anon the most fun series of campaigns I've ever played in was a SpyCraft one, which is the d20 System adapted to spy stuff like Mission: Impossible, James Bond, the Bourne series, Ronin, Hackers, Remington Steele, and in my particualr group's case, Get Smart. Races are replaced with Departments; Classes are based off of spy archetypes like "wheelman" and "faceman" and "soldier" and "hacker", etc.. Magic items are replaced with awesome spy gadgets like laser watches and remote-control cars and ridiculously good masks and so on.
It also did a really cool innovation where unlike most RPGs, the game is in fact Player VS. DM (or Controll, in this game), with the Control having his own set of rules for building a Mastermind and lieutenants and minions and so on, to let the Control build stuff like SPECTRE or Cobra Command or the KGB or whatever.
It ran fine. We played three campaigns across 17 levels in a campaign set across the 1980s. I still have my character sheet from it. And a lot of the really good moments
You lack imagination, and you lack the courage to acquire one.
SpyCraft isn't D&D but adapted. It's D&D with almost all of its guts ripped out and replaced with new content, which is as much work as making a new game.
I'd disagree on that given the amount of effort that would need to go into balancing a whole new game, coming up with a whole new resolution mechanic, etc. I just don't see it, or any d20 System game, as distinct enough from D&D 3.X to really count it as a whole new game. Not until you get to the incredibly drastic differences present in Star Wars Saga Edition, anyway.
But otherwise at the end of the day you've still got races, classes, skills points, feat progression, Fortitude/Reflex/Will saves, XP charts, etc., all of it advancing in the same way. You can literally take a SpyCraft 1.0 character or a Star Wars Revised Jedi Consular or a the like, and run them essentially mechanically unchanged through Red Hand of Doom, if you wanted. When you have that level of cross-compatibility it becomes difficult to really think of it as a different game.
A d20 system is not explicitly a D&D game. Spycraft and d20 modern make a point to differentiate themselves in a number of ways by not using the default brand identity sacred cows. You don't roll a wizard in spycraft, but say that your magic missile cantrip is a dart gun.
Yes, but Anon, the difference between the characters essentially boils down to terminology. I can take a otyugh from D&D 3.5 and run it essentially unchanged against a group consisting of a Wheelman from SpyCraft, a Strong Hero from d20 Modern, a Fringer from Star Wars, and a Scientist from FarScape.
You're right that I can't just say that magic missile is a dart gun. But I need to change absolutely nothing about the spell to figure out what happens if I aim it at Darth Vader or Scorpius or Blofeld.
>terminology
you may as well be arguing that every game is just D&D then because it's just "terminology" which is a profoundly stupid argument to make.
Anon, you are actually fricking moronic since I spelled out the difference between simply changing a name but otherwise being able to run a character as-is because the underlying mechanics are identical, verses trying to do something that a system just has no way of interpreting no matter how many times you change its name.
Like, legitimately, you cannot possibly walk and chew gum at the same time. If you looked up when it was raining, you'd start drowning. You couldn't pour water out of a boot if the instructions were on the heel. There is no possible way you're trusted with scissors. Who's using the family brain cell today, because it ain't you. The eyes are open, the fingers type, but Mr. Brain has long since departed. There's a whistling sound from your head during a cross-wind. Your mother is probably also your sister. Remember that big building they sent you to every day as a kid? Did you ever stop to wonder what the adult at the front of the room was up to?
A shared resolution mechanic does not mean the systems are identical, you dense homosexual. Resorting to flailing and slinging insults doesn't make your previous argument better just because you think rolling dice under similar circumstances makes games interchangeable.
>A shared resolution mechanic does not mean the systems are identical
But it's not just a shared resolution mechanic, is it? 5e D&D and Essence 20 have a shared resolution mechanic, but they are otherwise fundamentally different games in a huge number of ways. I can't take Optimus Prime and slap him down in front of a D&D group, because he has stats that don't exist in D&D and lacks stats that do exist in D&D, and they have no obvious way of translating to one another. Like sure, with a fair amount of effort I might be able to convert Prime to D&D - or, vice-versa, convert a D&D character to Essence 20 - but it would involve a lot of guesswork and flat-out making stuff up. The differences go beyond simply terminology and into the core mechanical way that the games are run.
Buuuut not with Star Wars d20 or SpyCraft d20 or FarScape d20 or the like. All of those involve creating characters that, aside from the specific terms used, are mechanically identical and compatible with one another. The dice aren't just being rolled under similar circumstances, they're being rolled in the same way, making the same calculations, to achieve the same end result.
This isn't me putting a Honda insignia on a Ferrari and calling them the same. This is you looking at a red car and blue car and calling them totally different because of the paint job despite the fact that under the paint, they're the same exact model of car.
There's no real refutation to this tbh. Differences in terminology is what almost everything boils down to when looking at RAW.
>this thread is basically over.
The thread would've been, but you became obsessed about a topic and so it changed.
>But it's not just a shared resolution mechanic, is it?
It pretty much is ngl. Even between editions of D&D it usually takes work to port things around, let alone with clones, even d20OGL clones. Different games, different rules.
>are mechanically identical and compatible with one another.
They aren't though. You cannot, infact, put the level 20 fighter from 3.X into d20 Cthulhu unchanged, in part because many of the rules used by the former don't exist or are different in the latter.
>You cannot, infact, put the level 20 fighter from 3.X into d20 Cthulhu unchanged, in part because many of the rules used by the former don't exist or are different in the latter.
I don't think that's true, I think you'd just have to calculate the fighter's sanity. You don't run into any problems until later, when the fighter says "can I take ranks in driving" and the investigators says "can I wear magic items", but if characters from both books showed up at the entrance to the same dungeon they'd play fine together.
>can I take ranks in driving
I mean even then that's not actually a problem. The answer is "it's not on your list of class skills so it's cross-class for you", the same as if the fighter asked if he could take Use Magic Device or Knowledge (arcana). Likewise there is no reason at all why an Investigator couldn't wear or use magic items as long as he otherwise met any prerequisites it had.
>I don't think that's true, I think you'd just have to calculate the fighter's sanity.
Then it's already true.
You will also be missing all of the fighter's feats, and unless all of his magic items also exist in spycraft's rulebooks then he'll have to ditch those too.
>You will also be missing all of the fighter's feats, and unless all of his magic items also exist in spycraft's rulebooks then he'll have to ditch those too.
What? Why? They're just a collection of stats. What about a +1 longsword do you think Cthulhu d20 isn't capable of handling? The entire fricking point I'm making is that the various d20 games are cross-compatible the point where you don't need to make any mechanical adjustments. Now you're just being asanine.
>What? Why?
They're not in the rulebook.
>They're just a collection of stats.
Okay? They're still not in the rulebook.
>What about a +1 longsword do you think Cthulhu d20 isn't capable of handling?
It's not in the rulebook, also what level 20 fighter has only a +1 longsword you dumb nogames?
>The entire fricking point I'm making is that the various d20 games are cross-compatible the point where you don't need to make any mechanical adjustments.
Adding new rules is mechanical adjustments, therefore you would be wrong.
>They're not in the rulebook.
They're not in the core rulebook, but neither is 99% of D&D 3.X's official content, so what difference does that make?
>Adding new rules
You're not adding new rules, you're adding new items or features.
>They're not in the core rulebook
They're not in ANY spycraft rulebooks, period.
>You're not adding new rules
Yes you are.
Don't forget: The fighter has no full attacks either, so anything touching upon those is totally out.
There are also no attacks of opportunity in Spycraft, so you can't do anything involving those.
Also the fighter's armor doesn't translate over since that uses a DR system instead.
I am gonna get an aneurysm because of you moron.
Me: dnd cant be used outside high fantasy
You: yes it can
Me: lies
You: yeah i ran a spycraft game.
Just call everything dnd why dont you? Where are the dungeons and dragons? Can i just call cyberpunk2020 dnd? After all it has classes (roles), attributes, and skills.
Lol i am getting too pissed am just gonna get off this board for a while and talk to real sane people
>Just call everything dnd why dont you?
Anon, let me ask a question.
If I ran a game of 3.5 D&D, and everyone used races not in the PHB, and classes not in the PHB, and feats not in PHB, and spells not in the PHB, but all of it still came from official WotC sources, is it still 3.5 D&D?
Okay now let's say I run 3.5 D&D but let one player use a custom race and class, say something back-ported from Pathfinder like the Magus. Is it still 3.5 D&D?
To cut to the chase here, I'm asking at what point do we decide that it's no longer D&D? Because to my way of thinking, if the only changes you need to make are terminology, but otherwise the rules all are fully capable of interacting with each other, then it's all the same fundamental system, just with a different coat of paint.
Yes, a Jedi Guardian is from Star Wars d20, not D&D. But to run a Jedi Guardian in 3.5 D&D, all I need to do is:
- Rename "Defense" to "Armor Class"
- Ignore Wound Points
- Rename "Vitality Points" to "Hit Points"
And that's it, I'm done, literally nothing else needs to change. And Hell technically I don't even need to ignore the Wound Points if I don't want to since the entire VP/WP system can be run as-is in standard D&D.
How can you possibly in good faith call that a different game?
The second you change an actual part of the system instead of just a character option
Example: you can play dnd3.5e with a complete custom roster of classes, spells, and equipment. However, the second you add VP/WP system its no longer 3.5e
Does this make sense? Genuinely i thought this was an agreed upon idea, sorry for earlier outburst.
What is "Unearthed Arcana" for $200 dollars.
>Does this make sense?
No. It doesn't. Because, within the system itself, it goes beyond just giving advice and rules on crafting your own material, but provides optional/variant rules to add or subtract huge parts of the game and otherwise make large changes to the system. in 3.5, there's even official variants for replacing the d20 with 3d6, wound systems, adding new ability scores, and many other drastic changes that challenge how to even define what a D&D game is, let alone what a 3.5 game is.
Within the system itself is the mechanisms to radically alter it from any concept of a "Default" way to play, and an expressed statement from the designers to never feel limited in how you choose to exercise your imagination. Just by using official options, you can end up with a game far different from the imaginary and ever-shifting "default" version that only seems to exist in internet arguments.
Even adhering as strictly to the rules as possible is a dramatic alteration of the game, with RAW ironically going against RAW. The rules as written empower the DM to change anything and everything and encourage them to use their best judgement. Treating the rules as immutable laws that have no possible exceptions is ironically going against the rules.
There is no true "Default" way to play, and seeking some sort of objective standard is ridiculous. In any discussion of RPGs, everyone must argue with full awareness of just how subjective the medium is, and anyone who attempts to establish rules of discussion that ignore or even denounce that fact is nothing more than someone arguing from a purely hypothetical position that can largely be ignored.
So GURPS is the best game, for having far more splatbooks to be tailored in far more detail?
>best game
Do you believe that? That's your opinion. And, most importantly, that's JUST your opinion.
Welcome to a subjective topic, one where even just who is running the game can have a dramatic impact on the end result to such a degree that the only "real" best game is whatever happens to be best for the GM/Group.
Maybe now you can stop hating and grow up a little.
Great, so people are free to share their negative opinions on D&D, and you're free to share your opinions on those opinions.
And you're right. GURPS is better than D&D (imo) for the reasons you stated.
>Great, so people are free to share their negative opinions on D&D
As long as they're not trolling.
But, when someone just arrives to shout "D&D IS SHIT KILL EVERYONE WHO PLAYS IT", it really doesn't matter if that's their honest opinion, it's nothing more than trolling. You can hate a game without obsessing about it to the point where you need to constantly complain about it on a board where it happens to be the most popular game.
And, above all else, there's really little value in listening to someone complain about a game they don't play. If you really hate a game, you should stick to discussing games you actually like, instead of demonstrating to everyone what happens when a person gets so fully fricked in the head that they become addicted to being a bitter c**t.
>And, above all else, there's really little value in listening to someone complain about a game they don't play
Given that OP is specifically asking about heartbreaker systems, which are games that are often bad and lack a dedicated playerbase, it sounds like you should take your own advice there.
People are allowed to discuss their opinions on game design.
>"D&D IS SHIT KILL EVERYONE WHO PLAYS IT"
Where are you reading anything close to that?
I think you need to calm down. It's not that serious.
>it sounds like you should take your own advice there.
I've played and play plenty of hearbreakers. What the frick are you trying to even say.
Better yet, just shut the frick up.
>Where are you reading anything close to that?
You want something close?
Sure, it's not "kill everyone who plays it", but it's "Playing D&D is like fricking a corpse stop playing it stop it stop it wah wah." I'd argue that's pretty close.
>I've played and play plenty of hearbreakers. What the frick are you trying to even say.
That people were making an effort to answer OP's question, and you jumped on them for saying something bad about D&D in the process.
That aside, if you really cared about the quality of this thread, then you could always use your extensive experience with heartbreaker systems to answer OP's question, rather than arguing about people's opinions on a system that isn't even mentioned in the OP.
>I'd argue that's pretty close.
Well, that's your opinion. And in my opinion, that's a pretty bad argument. Somebody using a gross analogy isn't the same as telling someone to kill themselves.
Child, stop trying to conflate things together.
It's one thing to answer OP's question.
Basically did that. Nothing really needs to be said aside from that post; this thread is basically over.
But, hark, an RPG thread? On /tg/? Surely another prime excuse to shitpost, right? It's almost like there's someone with a deep obsession that prohibits them from missing any opportunity to shitpost and spread as much biased misinformation as they can.
And, lo and behold, we have several who don't understand what a heartbreaker actually is, but are oddly electing to take the chance to complain about not just people playing D&D, but complaining about the manner in which RPGs are adaptable, because it means less of a reason for people to stop playing D&D.
It's not a normal insanity.
>this thread is basically over.
Then why don't you go post about games you like, rather than lingering in a thread about a topic you don't like?
I like heartbreakers though?
If anything,
helps illustrate why Edwards is kind of a frickhead, and
in general helps clear up the matter a bit and helps explain Heartbreakers from a slightly more neutral point of view.
The term has value, since it's good to help encourage beginning designers to explore well beyond the shadow of D&D. But, it's also too easy to go too far, and to fail to appreciate the mechanics of D&D that are excellent.
That's largely the singular message I want to spread. The D&Ds are not perfect, but they're also not terrible to the point where we have people wasting their lives discouraging everyone who's dumb enough to listen to them from playing it. While making yet another D&D clone/heartbreaker is not a great idea, it's also a bad idea to dismiss all of D&D's various mechanics and only learn the lessons of a bitter contrarian from the game.
Moderation. That's all.
I'm tired of this "You either play D&D or you don't" false dichotomy the trolls need to encourage in order to keep this fake conflict going. You can play D&D AND other games; you don't need to define yourself as a D&D player or hater.
See, that's a far more level-headed response. If you're worried about trolls tricking people, then you aren't avoiding that by wrestling in the mud with the troll, because that just makes you indistinguishable.
The more you do this, the more pathetic you become.
>Sure, it's not "kill everyone who plays it", but it's "Playing D&D is like fricking a corpse stop playing it stop it stop it wah wah." I'd argue that's pretty close.
You aren't arguing though? You're just saying you feel like it is.
But where's the allusion to violence? To necessary violence? Hell, your quote is even wrong. The post just describes the only "fix" for D&D, it's not even saying you should or must stop playing it altogether.
Essentially, you are a hysterical womyn.
>And you're right. GURPS is better than D&D (imo) for the reasons you stated.
Why do you try to put words in other people's mouths? Is this some sort of EPICXD form of trolling? It's pretty dumb.
>The second you change an actual part of the system
So the second any house ruling happens whatsoever? 3.5 didn't have any proper rules for the speed at which people fell; I remember house ruling it to 500 ft. on the first round and 1000 ft. on every round thereafter because that (very roughly) works out to terminal velocity on Earth. So now because of that one thing I'm no longer playing 3.5?
>Genuinely i thought this was an agreed upon idea
I dont know what to tell you, I've always understood people homebrew new mechanics all the time. It's what everyone does. Is no one playing D&D ?
Have you heard the term "Rules as Written" (RAW)
I think homebrewing in non-D&D systems is a lot less common, not because the systems are better (or worse), but because they just have less players and thus less people inclined to homebrew.
Yes your homebrew rules are not dnd, what kinda moronic question is this?
(me)
this is about discussing games not playing them, you cant call "homebrew dnd" just "dnd" and then claim dnd is great. How the frick am i supposed to discuss something that only appears on your table? its like me saying "drows live underground" and then you telling me "actually drow live in the flying city of calasta" no they dont, they live underground, we arent discussing your private table.
>drows live underground
That's not strictly true even in standard D&D. In the Forgotten Realms, at various points there were drow who worship Eilistraee and Vhaeraun who tend to live on the surface (in the latter case there's notably two branches of them living in Cormanthor forest, the Auzkovyn and House Jaelre), and the entire nation of Dambrath was humans ruled by drow and half-drow who lived on the surface (admittedly on behalf of Lolthites living beneath the surface). And then of course there's the Eberron setting, where drow live in the jungles of Xen'drick.
Perhaps D&D has always been far, far more than you gave it credit for.
They dont live in calasta, moron. I made it up.
I think the fundamental problem is that when I hear "D&D can't do X", it's usually said in such a way as to suggest what's intended is, "D&D is mechanically incapable of doing X, and it's a waste of time to even try and you're a bad person for trying". And if you're very lucky you might get "play Y instead".
Like, "D&D can't do sci-fi, play Traveller instead". I hear that, and meanwhile on my bookshelf are several Star Wars d20 books that use, at a mechanical level, the exact same system as D&D, to the point where I don't even need to modify stat blocks beyond changing some terms if I want to run them in a D&D game.
D&D absolutely CAN do sci-fi, at a base mechanical level. It did sci-fi (soft sci-fi granted, but sci-fi nonetheless) successfully for years and only stopped because WotC lost the license.
It's not that I don't want to learn Traveller because of D&D brainrot; I would, in fact, like to play Traveller at some point.
But I resent the implication - no, sorry, the outright declaration - that I NEED to use Traveller because D&D somehow can't handle sci-fi components being added onto it.
exactly! there's a really good Starwars 5e D&D system right now too.
In the same way you can play anything with FUDGE or FATE and just handwave your way through things, D&D can be used for all kinds of things, but it shouldn't, and an unwillingness to even look at other systems because you think it's better to just awkwardly hodgepodge together some houserules is not a benefit of D&D. All systems can do that. D&D is not uniquely equipped to be half-assedly hammered into holes it's not shaped to fit through.
What is notable, however, is that the things D&D does emphasize as it's strengths, combat and pretty much nothing else, is still inferior and something so intensely disliked by so many people that it has spawned countless people who will try and fail to fix it (heartbreakers), people who will harken back to older editions in an attempt to reverse course to the good ol' days (OSR), or try tacking on so many new shiny bells and whistles that the worst parts of the system are overwritten by enough new good to overlook the old bad (Pathfinder, Fantasycraft, etc).
And at the end of the day, I and many others don't want to be stuck with the class structure, bounded accuracy, and age old martial-caster divide that has plagued D&D quite badly for decades. I don't want to run some gonzo space adventure and get stuck dealing with the same old action economy problems because using the guidelines from 5e makes nothing but awful, boring, unfun battles that take too long.
At any rate, do whatever you fricking want and have fun doing it, but don't expect everyone else to give you a handjob because you decided to go about it in the dumbest way possible.
>but it shouldn't
Why? Because it has been, successfully, for decades.
>and an unwillingness to even look at other systems
No one here has expressed an unwillingness to look at other systems. Outside of d20 systems, I myself in this thread have stated that I've played the Cypher System, Tails of Equestria, and Vampire: the Masquerade. I'm making a Caitiff clanbook splat for V20 for Chrissake. I've also played Maximum Apocalypse and Star Trek Adventures, and next year once the current 5e campaign run by someone else wraps up and then I run an E20 Transformers game I'm gonna be playing Call of Cthulhu 7e. I also expressed an interest in Traveller in the very post you responded to.
(Benefit of playing with the same group of people for going on 20 years: you can anticipate campaigns years in advance).
So, please, for the love of God, get it through your meters-thick skull that just because someone plays D&D, and just because someone is capable of adapting D&D to genres that you can't conceive of it being used for, it doesn't mean that they play ONLY D&D. Because like half of your talking points are based on that, and it's not so much a straw man as a single stick that you've held up and is claiming is a straw man.
>No one here has expressed an unwillingness to look at other systems.
Yes they have.
>I myself in this thread have stated that I've played 6 non D20 systems
Over 20+ years? You're basically a D&Drone.
D&D is the most popular, I can upsell way way more players into a zombie apocalypse setting if I don't have to walk them through learning a new system. Admit It.
Only brainless homosexuals struggle to learn a new system. The only reason people stick with 5e is because they barely understand it and fear any other system would be too much for them to understand.
>Only brainless homosexuals struggle to learn a new system.
So you think most people are brainless homosexuals. I don't entirely disagree, but I think the distinction that you're talking about is less about brainless vs brainful and more about game-obsessed vs non-game-obsessed. Most people don't play a lot of games, learning a new game is work whereas playing a game that they already know is fun and relaxing, and they'll probably never get tired of the games that they already know.
>learning a new game is work whereas playing a game that they already know is fun and relaxing, and they'll probably never get tired of the games that they already know.
Learning a new system is surprisingly easy and always has been. 5e is just a lousy system that instills bad habits and misunderstandings about the nature of RPGs and leads people to assume that every single other system will require them to painstakingly struggle through total ignorance. 5e leads less experienced players to believe that a new system means once again undergoing months of handholding and mentally exhausting guidance from an entire room of more experienced players who will scoff and look down upon them for forgetting what dice to pick up. Or listening to hundreds of hours of podcasts to glean how things work.
As many have pointed out in this thread, D&D's core mechanics are so simple when you strip out every extraneous subsystem that it comes down to rolling a d20 and adding the relevant bonuses... and that goes for nearly every game and system. Maybe it's roll under instead, or maybe you add your stats together and roll that many dice. The problem is that 5e gives new players paranoia that they can pick the wrong options and be suboptimal, meaning they will be a bad party member, and be ineffective in combat, which is the only thing that matters in any RPG, after all, because it's the only thing that matters in 5e.
>Learning a new system is surprisingly easy and always has been.
But it is time consuming. It takes *time*, Anon, and not everyone has the spare time to learn an entirely new system, especially not on a regular basis.
>5e is just a lousy system
No, that's your mom. 5e is a perfectly fine system. It has bad parts, it has good parts, but no more nor less than any other system.
Also I think you might be moronic, because I have never met someone who needs months to learn 5e.
>The problem is that 5e gives new players paranoia that they can pick the wrong options and be suboptimal
That literally can't happen in 5e, but thanks for coming out and admitting you've never played it. In 5e it is all but mathematically impossible to build a suboptimal character. As long as you've got your best stat in your main attack stat, you're good to go. Even a core-only Beastmaster Ranger is mechanically capable of keeping up with the published monsters and the monster creation rules in the DMG, it's just boring to play.
>time consuming
For FATAL, maybe. For most other systems, absolutely not.
>5e is good actually!
That's why everyone spends so much time painstakingly ripping it to pieces and homebrewing entire mechanics that the game lacks, and why "just have your DM make something up" is the official ruling from WotC.
>I have never met someone who needs months to learn 5e.
I've known people who have played 5e for years and either can't make a character without D&D beyond, can't remember what they are supposed to roll when it's their turn to do the one thing their class does, or both.
>mathematically impossible to build a suboptimal character
Lol
lmao
That's cute. A whole decade of 5e minmaxing build autism, following in the long legacy of WotC D&D build autism argues otherwise, moron.
If it weren't popular, it would just be a bad system no one would talk about. The fact that it's popular and it causes these problems is a legitimate criticism, especially when it seems to lead to mono-system players who think it will take weeks to learn a system that can be taught in 15 minutes.
>If it weren't popular, it would just be a bad system no one would talk about.
It's good though. "It's popular" isn't a legitimate criticism and never will be. Monosystem players are normal, game nerds are the exception, that's hard to get used to because game nerds used to be the only people who played anything.
>that's why everyone spends so much time painstakingly ripping it to pieces
When did a handful of contrarian trolls become everyone?
Holy shit, you dumb frick. You literally just tried to project your miserable personal crusade on literally everyone.
I actually think you may be so fricking braindead you're not even actually aware that 5e is the most played and popular game, even as its popularity is the sole reason you have such a crippling obsession with shitposting about it. You are like a living absence of logic, more paradox than person.
You're losing the high ground here bub.
That's not how it works.
That's not how any of this works.
You can't just say something stupid, be objectively called out on how moronic you are, and then hope to save face with whatever nonsense your post was trying to be.
You're an idiot. There's no reason to mince words or try and sugarcoat it, you're literally about as stupid as a person can be and still somehow manage to get past the captcha.
>You can't just say something stupid, be objectively called out on how moronic you are, and then hope to save face with whatever nonsense your post was trying to be.
The irony.
Once again, not how it works.
You've realized there's no way to contradict what was said, so you're just resorting to "nuh uh"s at this point, and that's pretty sad.
You really, genuinely, are an idiot.
lol you are officially having a melty
I'm
, I was on your side until 5 minutes ago
Read the thread you've been painstakingly shitting your pants in for the past day, homosexual.
Your own words, returned to you.
Every single table I've played at has ripped apart and modified the game EXTENSIVELY. Go touch grass.
>That's why everyone spends so much time painstakingly ripping it to pieces and homebrewing entire mechanics that the game lacks
True and difficult to argue with. If 5e was high quality, it would not need extensive fixing and homebrewing from every GM, and there wouldn't be more tweets from Crawford about its rules than actual rules written for it.
>I'm not the one claiming there IS a cutoff
Every system is therefore GURPS. You are not playing 5e, you are playing a modified GURPS system. Also Red, Blue, and Yellow don't exist, they are just different shades of black.
Your logic here is fine and perfectly consistent, but also makes you easy to ignore for being ridiculous.
>It's good though.
Why?
>"It's popular" isn't a legitimate criticism and never will be.
Then neither is it a legitimate defense.
>Monosystem players are normal, game nerds are the exception
True. That's perfectly fine though, and imho monosystem normies should stick to whatever they find fun. I do believe anyone with an interest in systems should broaden their horizons as much as they can though, because tabletop system design is as wide as the ocean but as shallow as a kitty pool.
Delusional beliefs followed by rabid insults. Are you the same moron that made a 300 post thread arguing about "calling out da trollz!" a few days ago?
>Every system is therefore GURPS.
I mean if that's the claim you want to make. Go make a GURPS thread and see how far you get with that, though.
people homebrew new mechanics because they like the system and want a new mechanic in addition to the rest of the system
>because they like the system
Because the system is lacking, actually. The difference is subtle, but meaningful.
You're stupid, you're insipid, you're a sniveling little fricking coward that hides behind words because you can't stand in the light of truth. Go frick yourself and swallow a thousand needles and die, you piece of baby shit.
If this guy has an aneurism and dies I think the anti-D&D gay should get credit for the kill.
Frick you, you actual subhuman rat. I hope a cat rips your stupid little rat head off slowly and shits you out on my lawn so I can watch you get chopped up by a lawnmower and flung everywhere. It would be the least you deserve you thread ruining garbage "human" "being"
XD
I don't think it's reasonable to blame 5e for any of the things that you're blaming 5e for, most other TTRPGs are less elegant and less forgiving, you're just blaming 5e for being popular.
You can make a case for other TTRPGs that might do better with normies (if they had more publicity), and I'll often agree but I think it's debatable, publicity isn't the only reason why D&D is popular.
>most other TTRPGs are less elegant
What exactly is "less elegant"?
5e is pretty bloated for what it tries to do, and yet somehow also finds itself riddled with ambiguous wording and rulings. What is meant to be elegant about it, exactly?
>and less forgiving
What's forgiving about it? Having three death saves instead of instantly going down?
Is it because the game's monsters are (rather poorly) balanced around Champion fighters with no starting items?
I don't really get this at all since it's not like the game even has a metacurrency. In WFRP, you're guaranteed to survive a set number of deaths and you get a certain number of re-rolls a day, practically guaranteeing a reasonable level of competency. And you're *meant* to be playing low level b***hes in WFRP.
The main thing dundee has going for it is branding and out-market appeal mechanisms, like critical role and now balls hurt gay. Pathfinder's seen a pretty significant uptick for the same reasons.
>and yet somehow also finds itself riddled with ambiguous wording and rulings
Let me introduce you to a game called GURPS.
Yes, many RPGs that try to be comprehensive fall into that issue.
Though in 5e's case, it's somehow not comprehensive but intentionally designed for a narrow type of game, and yet is ambiguous to all hell.
> they'll probably never get tired of the games that they already know.
Didn't 5e lose 30% of its playerbase last year?
No.
now what could have happened last year that caused it.... I cannot remember..
>How the frick am i supposed to discuss something that only appears on your table?
you could ask about my groups games, that would be a way to start a discussion. yeah me and my group play and enjoy dnd, yeah it's homebrewed out, lots of older system content refurbished for 5e (Spelljammer), so baffling for us to play dnd all the time, and for you to have some meltdown about how it's not dnd, and you can't discuss it
Good for you, you are irrelevant when discussing systems, dont discuss them. I also play homebrew dnd, i just dont bring up my group's "5e" dnd when discussing dnd game design
Sure if i remove everything from dnd except its fundamental structure and add in some stuff it can work pretty ok for sci fi. This is irrelevant to discussing system design.
What both of you are saying is normal, DnD CAN be made to do whatever you want, it will take work and how well it can do it is completely dependant on the person developing the homebrew. Which is the main fricking problem. i dont know your homebrew, i cant judge how good it is. Therefor saying "dnd can do X as good as Y" when referring to homebrew IS MEANINGLESS because it is completely dependant on something that I DONT KNOW and CANT JUDGE.
How is this hard to understand? The only dnd i can judge is the one that is printed, and that is unfit for anything except heroic high fantasy.
Food Analogy: you told me you made a big mac, i told you big mac is disgusting, you told me your big mac is different and tastes better and demand i change my opinion. How the frick am i supposed to judge your big mac without tasting it? I am going to judge the big mac that mcdonalds made.
>Sure if i remove everything from dnd except its fundamental structure
Not hardly. Just glancing over the 3.5 PHB, the Barbarian, Fighter, and Rogue could be adapted practically without change to a sci-fi game, just a slight skill list change to accommodate any new skills like Computers or Science. Most skills don't need changes as presented, though, and a large number of feats can be adapted as-is.
>How is this hard to understand?
The part where you don't seem to get that homebrewing is so intuitive and easy in D&D that the idea that somehow it "doesn't count" as D&D if you homebrew it seems patently ridiculous? It's literally as nonsensical to me as saying that if I take a LEGO set and build something other than what's pictured in the instructions, it's not really LEGO anymore.
Or to use your food analogy, a Big Mac is a completed dish. What you're telling me is more akin to if you said that the ingredients to a Big Mac can only be used to make a Big Mac and that I'm a bad person for trying to make anything other than a Big Mac, even as I'm using lettuce, tomato, onions, and mushrooms to make a salad.
I literally homebrew a victorian game with demons using cyberpunk. I wouldnt dare call it cyberpunk, it doesnt even have cyber.
This is common.
The only people who do this shit where they make a completely different game and act like that is within the scope of the game are dnd players.
Using your Lego example, you get a car lego set, and make an airplane, then insist its a fricking car.
Using the same food analogy, you made a chicken sandwich and insist its a big mac because you used the bread.
AGAIN, THE PROBLEM ISNT YOUR HOMEBREW, ITS THE FACT YOU CALL IT DND AND TRY TO ACT LIKE NORMAL DND CAN DO WHAT YOUR HOMEBREW CAN
lemme try D&D IS RAN DIFFERENTLY FROM TABLE TO TABLE DIFFERENT PLAYERS AND DM STYLES YOU ARE IGNORANT how's that
No you homosexual, it isnt, if it is "ran differently" its not dnd, its a homebrew which again is not dnd, so it doesnt have any effect when discussing dnd.
>if it is "ran differently" its not dnd, its a homebrew
And again I ask, at what point does this start to kick in?
The very first campaign I ever ran was an Oriental Adventures campaign for 3.0. The Bard, Cleric, Druid, Paladin, Sorcerer, and Wizard classes were banned, as were all the standard races save Human. But the Nezumi, Hengeyokai, Spirit Folk, Korobokuru, and Vanara races were allowed, as were the Samurai, Sohei, Shugenja, and Wu Jen classes from Oriental Adventures and the Courtier and Inkyo from Rokugan d20. I also used the Honor and Taint score variants as outlined in Oriental Adventures, and of course allowed the Kiai skill. Most of the monsters I ran were from Oriental Adventures. And I allowed all sorts of spells from Oriental Adventures.
So is that "not D&D"? Six core classes and six core races eliminated, six new classes and five new races added, a new skill, new spells, new feats, two new ability scores...but all of it from official sources.
Is it D&D?
For the sake of discussing system strengths and weaknesses? Yes this would be hard to describe as "dnd 3.5e" you would have to clarify the changes (mainly honour and taint). It is obviously still dnd as it is part of the official dnd release (i assume). But describing it as just 3.5e would be dishonest.
Everything I mentioned is officially published. How is it even in question that it's D&D? Are you saying that if I allow Psionic classes it's not D&D? if I allow the Binder or Shadowcaster or Truenamer (for whatever reason) it's not D&D? If I allow feats from Complete Warrior or Complete Divine? What if I allow equipment from the Arms & Equipment Guide? What if I allow prestige classes from the Forgotten Realms Campaign Setting? What if I run monsters from Monster Manual II or III or IV or V?
>But describing it as just 3.5e would be dishonest.
No it fricking well would not be and I cannot even conceive of why you'd imply that.
for some reason that anon is so moronic he thinks RAW is the only D&D there is.....despite no table ever doing that I've ever seen.
At most I think that describing it as 3.5 would be unhelpful, because people do have a concept of 'default 3.5' and that comes with certain assumptions that might not apply to your game, but really I think the core point was that such variation is normal (I actually don't think it even counts as homebrewing).
>Is it D&D?
Yes, as far as the brand name is concerned.
>Is it 3.X D&D?
Yes, as far as being broadly contained within the rules of all 3.X systems are concerned.
>Is it 3.0 D&D?
No, it cuts out much of the rules and adds additional ones beyond what "3.0 D&D" is concerned with describing.
>Is it Oriental Adventures 3.0 D&D with variant rules and strict class and race limits?
Yes.
Every single game will have differences. Clarifying differences when relevant is important if something is going to be used as an example or as evidence.
"You can Homebrew" does not suffice as a defense for rules being broken however, nor is it relevant to the discussion of whether rules are bad, good, broken, or whatever else.
Discussion over.
>"You can Homebrew" does not suffice as a defense for rules being broken however
I don't think that was the original claim. The original claim, or at least the part where I entered, was that D&D can only be used for one thing, heroic anachro-Medieval fantasy and that you're a terrible person for trying to adapt it to anything else.
This. How are overlapping definitions and narrowing categories so hard for spergs to understand?
Okay, but you see how if someone said
>Wizards, Clerics, and Druids in 3.5 D&D are overpowered
And you told that person that they weren't a problem in your campaign, you wouldn't actually be helping the discussion, because you disallowed those classes as an option?
Suggesting that somebody ban those classes would be the next logical piece of advice, but that's simply an agreement that there is a problem that the DM has to fix by curating the game more heavily.
>And you told that person that they weren't a problem in your campaign, you wouldn't actually be helping the discussion, because you disallowed those classes as an option?
Yes you would. You would be showing them how to fix the problem? Like, I get you trolls don't play games, but you can just fix the system if something isn't working because you have a skill issue.
Anon the official rules tell you to homebrew. And they don't present homebrewing as an alternative to playing D&D, they flat out tell you that homebrewing is a normal part of the game. It's worded differently in every edition but it's always there.
Yes feel free to homebrew dnd. DO NOT come here and act like dnd doesnt have problems because you homebrewed them. For the sake of discussing game design and systems homebrew is irrelevant.
Also i homebrew out the rules that tell me to homebrew. Hows that for a paradox. 😛
>DO NOT come here and act like dnd doesnt have problems because you homebrewed them.
That's fair, I know that happens sometimes.
In turn, if you talk about a problem and someone responds with a solution, I would ask you not to act like they're denying the problem.
>No you homosexual, it isnt, if it is "ran differently" its not dnd,
Here's something you may not understand.
No GM runs any system identically with another GM. Each will be forced to make decisions that alter the experience, and many will interpret the rules in unorthodox ways or even simply make mistakes or omissions.
Even two GMs, doing their best to play in an identical fashion will end up running the games in vastly different manners unless they laboriously work together to outline everything they plan to do, identify every possible player decision and agree to follow strict and extensive guidelines that anticipate every possible contingency. And, even then, one GM may still end up paying less attention to how long certain actions take or the duration of certain equipment, one GM may be interpreting a rule differently than the other, and so on.
None of this has anything to do with discussing systems.
Ad hominem fallacy.
Red cars suck and painting them blue makes them blue, not red.
>But it is time consuming. It takes *time*, Anon
About the same time that making a character for most systems will. It's not an appreciative quality of time difference, but a matter of the comfort of familiarity.
But as we know, familiarity means little.
>5e is a perfectly fine system.
The system where See Invisibility does not negate Invisibility's benefits is a bad system.
>That literally can't happen in 5e
Yes it can. It's very easy to make an underpowered character: Simply choose a pure martial.
>The system where See Invisibility does not negate Invisibility's benefits is a bad system.
Anon, that's from a podcast, not an official rules errata.
>Simply choose a pure martial.
A pure martial using the Default Array will have, by level, assuming their best score is in their primary attack stat:
1st level: +5 to attack
4th: +6
5th: +7
8th: +8
9th: +9
13th: +10
17th: +11
This progression is exactly what is needed to keep up with the AC bonus such that they will always have a 60-70% chance to hit their target, which is exactly what the system expects them to have and where monsters of that CR will be. They will also consistently have the damage output to meaningfully deal damage to a targeted creature due to class and subclass features.
Spellcasters will be able to do more. But a party consisting of a berserker barbarian, champion fighter, open hand monk, and thief rogue will be able to deal with any appropriate-CR monster they come across assuming that the DM has been making the expected number of rolls on the magic item tables.
He's just trying to port over the 3.0 "caster/martial" complaint to 5e. Trolls don't care how out of date their criticisms are, they only care about volume, not accuracy.
>Anon, that's from a podcast, not an official rules errata.
No actually, that's RAW in core. The lead developer then clarified that it's also RAI.
>Describes bare minimum to win 50% of fights
That's suboptimal, therefore you were wrong.
It's the claim you wanted to make. Prove it wrong or don't, I'll accept your concession eitherway.
Boneless wings motherfricker
>t's literally as nonsensical to me as saying that if I take a LEGO set and build something other than what's pictured in the instructions, it's not really LEGO anymore.
bingo, you nailed it
You can say the same things with Rogue Trader as you did with dnd.
I don't understand what you're trying to say here - that Rogue Trader could be used for stuff other than 40K? Because I'm not going to disagree with that.
>you could ask about my groups games
The problem is I don't care. I might care in a setting more amenable to honest discussion, but the only way to have any here is to stick to objectively stated facts and ignore belligerent morons with emotional obsessions.
Hell, there are people here who will make up entire campaigns just to complain about them or praise them.
>What is notable, however, is that the things D&D does emphasize as it's strengths, combat and pretty much nothing else, is still inferior and something so intensely disliked by so many people that it has spawned countless people who will try and fail to fix it (heartbreakers)
This is the real meat of this discussion.
Heartbreakers exist because the original game has some deep flaws, and they're heartbreakers because they (Almost always) fail and fizzle into obscurity.
It seems to me that the obvious "solution" to this is to never expect too much and instead aim for more concrete goals, while lifting all restrictions that get in the way of that. When I've designed games this has been the hardest lesson to learn, since it usually means creating alot more work and totally uprooting older work to create something new.
It's worth noting that pretty much all of those systems were flops, incase anyone thinks success or popularity is a measuring stick.
>Heartbreakers exist because the original game has some deep flaws
That's pure nonsense. Heartbreakers exist not because of "deep flaws," but because people have differences in opinion, different ideas, and naturally want to experiment and modify things.
What the frick is wrong with you.
you're moronic, every tabletop game has at least two critical flaws if not more.
...
Your personal definition of "critical flaw" is worthless.
If people can play and enjoy games with not just one critical flaw, but at minimum two, then those flaws are not just far from critical, they're essentially non-issues.
>if it's playable with extensive houseruling, it's not critically flawed!
Shit, you're double moronic.
AD&D and later editions are all playable without extensive houserules.
>That's pure nonsense. Heartbreakers exist not because of "deep flaws," but because people have differences in opinion, different ideas, and naturally want to experiment and modify things.
No, because that would just be a matter of homebrew. Heartbreakers are indicative of more serious problems.
>I don't understand what you're trying to say here
Lrn2read
>The original claim, or at least the part where I entered, was that D&D can only be used for one thing, heroic anachro-Medieval fantasy and that you're a terrible person for trying to adapt it to anything else.
I don't see this precise claim anywhere.
What I do see is someone claiming it is the one thing D&D does good (I would dispute that, but that post also covers that)
This is then followed by copes that you can (poorly) homebrew the system into doing other things, as a defense the fact that it cannot normally do or handle these other things.
And this is not a defense of the fact that the system is actually not good at, for, or capable of those other things.
Industry reports say it did. Argue with them, not with me.
>Industry reports say it did.
You're talking about D&D Beyond subscriptions, they didn't stop playing 5e.
No, I'm talking about industry reports. Again, argue with them, not with me.
>You're aware that almost all "heartbreakers" are essentially "D&D but with homebrew"
They're their own games, so no.
>With that being their essential defining quality
According to what or whom? You're a known liar and shitposter so I'm not going to take your definition twisting at face value.
Hey.
Hey.
You're done.
Finished.
Seethe and cry until you die.
>No, because that would just be a matter of homebrew.
You're aware that almost all "heartbreakers" are essentially "D&D but with homebrew", right? Where the designer thought they were making huge sweeping changes, but didn't actually move the needle all that much? With that being their essential defining quality, right?
Right?
Please, for frick's sake, don't argue on this like you've been trying to argue on every other point, you moron. I'm telling you, right now, flat out, that if you even attempt one word in the contrary, your game will be revealed where all you are is a troll desperate to fight about every little thing.
Balls in your court, let's see what you do.
Heartbreakers exist because someone wants to "fix" something, so by definition it has some flaw, perceived or otherwise.
Change something. not necessarily "fix".
No, it's for fixing it.
No.
Yes.
Agreed. It's a sign that something feels both worth keeping (Which can be true, can just be nostalgia too) and something feels like it needs to be fixed.
Imitation is necessarily flattery. Deviation is necessarily criticism. They're both true. Just saying.
>Deviation is necessarily criticism.
Not so.
If you choose chocolate, and I choose vanilla, I am not criticizing your choice. I fully respect your choice and even applaud it, but I personally, at the moment, am leaning more towards vanilla.
If you make a system, and you have only dogs as playable characters, I am not criticizing your design by adapting it for a game that includes playable cats. I recognize why your game is dog-focused and love it for what it is and will play it a hundred times in the future exactly as it is, but I see the potential for cats within the system and am curious about what such a change would do to the system.
Please. Enough with these false dichotomies. I'm really getting tired of this "IF YOU DON'T SOLELY PLAY THIS GAME AND ONLY IN THE WAY THE RULES ARE WRITTEN, THAT MEANS YOU ACTUALLY HATE AND OPPOSE THIS GAME" nonsense.
>Not so.
Why?
>If you choose chocolate, and I choose vanilla
That's not deviation. If you give me chocolate and I sprinkle vanilla on it, that is innately a criticism because I am deviating from your design.
>I fully respect your choice and even applaud it, but I personally, at the moment, am leaning more towards vanilla.
Couching criticism in obsequious language makes it sting less, not become less of a criticism.
>If you make a system, and you have only dogs as playable characters, I am not criticizing your design by adapting it for a game that includes playable cats.
Yes, you are. You're saying it should include playable cats. That might just be your opinion, but that's what all criticism is anyways.
>Please. Enough with these false dichotomies.
You don't understand what a dichotomy is, or what words mean. You're just a dumbass.
>You're saying it should include playable cats.
No, it shouldn't, because in its original form its very important that it only include dogs. When I'm in the mood to play original Dogs&Dogpounds, I appreciate it for what it is.
But, I was inspired to make Cradle of Cats because I really liked D&D and saw that it could be potentially adapted to also include Cats, though it would need quite a few changes. CoC is its own thing, and D&D is its own thing, and I can enjoy both and respect both without feeling the need to criticize D&D for its lack of cats, and I can play both without needing to feed into any sort of tribalism mentality that demands I can only like a single game.
>No, it shouldn't
Yet you made a system with playable cats? Couching your language in it being personalized in some way is still irrelevant. Even if only you think it should also have playable cats, it necessarily remains a critique, a flaw, something you implemented a change or fix towards.
>Yet you made a system with playable cats?
Yes?
So?
Wait.
Are you such a fricking moron that you can't comprehend that a person can play more than one game? That there doesn't need to be a single, perfect system that includes every possible desire while eliminating any possible conflict?
Frick.
You're actually moronic.
>Yes?
I accept your concession.
>So?
You necessarily criticized the game.
>Are you such a [blah blah blah]
Strawman fallacy. Learn what criticism means, child.
>No, it shouldn't, because in its original form its very important that it only include dogs.
You aren't modifying its original form and can't do so anyways. You can only create something new and use critique to create something new/different.
So yes, this is necessarily criticism. You're probably just a moron who conflates "hurts mah feefees" with "criticism".
>Yes?
That's necessarily a criticism. End of discussion.
>That's necessarily a criticism
No it's not. You can like more than one thing, and recognize the best circumstances for them, all without criticizing either.
D&D is dogs only and is set up so that is ideal.
CoC includes cats, and is set up so that is ideal.
CoC is not a criticism of D&D, because CoC has no place to criticize D&D because it does not have the same strengths that it has. While CoC has cats, D&D has focused dog gameplay.
How is this even an argument. Are you really the most petulent, petty little shit? Where any difference in opinion must be a criticism?
>No it's not.
Yes, it is.
>You can like more than one thing
Nobody has said otherwise.
>and recognize the best circumstances
>best circumstances
Best inherently implies superiority.
>D&D is dogs only and is set up so that is ideal.
>CoC includes cats, and is set up so that is ideal.
Ideal by what measure? Your personal preference, again, does not negate criticism, which is subjective in the first place.
>CoC is not a criticism of D&D
It necessarily is since it says "D&D can't do this the way I want it to, I will therefore change it!"
If there was no perceived fault in D&D, then this should not be necessary.
>Best inherently implies superiority.
Circumstantial superiority is not absolute superiority.
>It necessarily is since it says "D&D can't do this the way I want it to, I will therefore change it!"
That's on the level of saying "Chocolate does not taste like vanilla, so chocolate is flawed."
>Circumstantial superiority is
Still superiority.
>That's on the level of saying "Chocolate does not taste like vanilla, so chocolate is flawed."
While I believe that you are stupid enough to say this, no. It's saying
>I dislike chocolate and would prefer vanilla
Which is, again, still a criticism.
>I dislike chocolate and would prefer vanilla
But that's not what's being said.
I like both chocolate and vanilla, and depending on my mood will choose either and will be happy with either.
Similarly, I like both D&D and CoC, and will play both depending on my mood and circumstances.
You're hoping to demand a dichotomy. You're also failing to appreciate that circumstantial superiority is not absolute superiority and somehow thinking that strengthens your position rather than weakening it.
>But that's not what's being said.
Explain why you wanted vanilla?
>I like both chocolate and vanilla
Yet you clearly wanted vanilla more? Clearly one like is superior to the other. The timeline of this preference is irrelevant, one was clearly superior to the other, and a critique was a necessary part of it.
>a dichotomy
There's a word you still don't understand. You really ARE a highschool dropout, huh?
No, sorry that's moronic, but that's because it's a spectrum not a binary. At what point X becomes Y is unclear.
Yet you can still clearly differentiate between red and blue or puke green and turquoise, so colors, obviously, exist.
Honestly, I'd personally rate GURPS as similar to D&D (Inherently flawed for the concept it tries to execute) in quality. 3d6 can do simulation-esque games better, though, so it's got a slight edge.
>It kind of goes beyond "slapping a sticker" on when you can run a character essentially unchanged except for some terminology.
Why? You're giving comparative examples but nothing concretely stating what the cut off is. Is Monopoly with a dice popper just Trouble? Why or Why not?
>You're giving comparative examples but nothing concretely stating what the cut off is
I'm not the one claiming there IS a cutoff, Anon, you are. Try not to fall behind your on your own claims; we all know you're moronic, and you know you're moronic, but there's no reason to flaunt that fact.
I'm only pointing off that if there IS a cutoff, it seems absurd to place it where the only difference is one of simply terminology. At that point you might as well say that the phoenix isn't really D&D because it's in the Monster Manual II.
>the rules all are fully capable of interacting with each other
With this definition in mind, broadly everything d20 adjacent is D&D. That's pretty insanely generous but still leaves lots of room for non D&D games to exist. For example, Shadowrun, most of WoD, GURPS, and various narrative systems. All of those examples have reasons to be different to D&D and to exist. People can mount spirited defences of them.
D&D may be more popular than them, but not for reasons of quality. Instead sunk cost, newbies seeking groups naively, marketing budgets and fantasy brain rot keep D&D on top.
It's exactly like McDonald's. They aren't the best burgers ever but they sure are easy to find.
>but still leaves lots of room for non D&D games to exist.
I mean I don't personally deny that at all. I've played non-d20 systems like Vampire: the Masquerade, Cypher System, Tails of Equestria, and others, and had fun with them.
I'm not saying that other games shouldn't exist. I'm saying that the idea that D&D can strictly, only be used for heroic anachro-Medieval fantasy adventures is patently false because the fundamental rules can be and have been adapted into a lot of other genres. And those games ran perfectly fine. Call of Cthulhu 7e is a perfectly fine game, but so is Call of Cthulhu d20. I'm sure a lot of people have fun with Legend of the 5 Rings' own system, but you can have plenty of legitimate fun with Oriental Adventures and Rokugan 3e as well.
>It's exactly like McDonald's
The common comparison is McDonald's, it's more like Applebees or TGI Fridays or Uno's or IHOP. It's not just accessible, it's *actually good*. Now YOU, personally, might not like it, but dimes to dollars it's not due to a bad system, just a bad experience. The single worst breakfast I have ever had was at Denny's. That doesn't mean that Dennys is bad at breakfast.
>D&D can strictly, only be used for heroic anachro-Medieval fantasy adventures is patently false
You can use a system for anything. Nobody denies that.
But D&D is objectively not meant or equipped to do other things, which is why the system is called "Spycraft". And no, you can't actually just shove any given D&D monster into it and have it work.
>But you CAN have fun
You can have fun rolling a dog turd back and forth. Is playing D&D equivalent to rolling a dog turd back and forth?
>which is why the system is called "Spycraft"
The *game* is called SpyCraft. The *system* is called the d20 System, and it's the fundamental mechanical basis for D&D, Star Wars, SpyCraft, d20 Modern, and a bunch of other games. Each is basically an expansion to the base d20 game.
>And no, you can't actually just shove any given D&D monster into it and have it work
You know what, I'm willing to take that challenge. Do you want to roll up a SpyCraft 1.0 character and I'll run a D&D monster against it, or vice versa?
>For most other systems
Even just a few hours can be more than some players can actually spare, Anon, when they have other stuff they need to do like work, family, etc.
>That's why everyone
Who's "everyone"?
>I've known people who have played 5e for years and either can't make a character without D&D beyond
And absolutely no one like that exists for World of Darkness? Call of Cthulhu? Legend of the 5 Rings? Pendragon? Shadowrun? It is *soley* D&D that has players that lack system mastery?
>A whole decade of 5e minmaxing build autism
Do you...
...do you not even comprehend that you don't need to min-max a character to play the game?
Do you not even comprehend that just because people DO try and build optimal characters, it doesn't mean that you NEED to?
>The *game* is called SpyCraft. The *system*
Same thing.
>And it's the fundamental mechanical basis for D&D
No it isn't? It's only used for 3.Xe as far as D&D is concerned.
>Each is basically an expansion to the base d20 game.
No they aren't, they're using some basic math and rules from the SRD, stripping whatever doesn't work and modifying things around, until a skeleton of varying proportions remains, and something new can be formed on its bones.
Sometimes the result is okay, sometimes it's terrible and makes 3.5e look like a well balanced and well-made experience. It varies, but they are not just 3.5e and they are not D&D.
>and I'll run a D&D monster against it, or vice versa?
Sure, I'll run the D&D monster.
Okay, gimme a second. Remember, in case you've misunderstood, that we are not trying to demonstrate that a SpyCraft character is necessarily capable of keeping pace with a D&D monster. We're simply trying to demonstrate that it's a trivially easy matter - simply swapping around some terms - to have a SpyCraft character fight a D&D monster and vice-versa.
Though that being said if you're following D&D rules then a Challenging encounter for a single character of level X is X-4. I plan on making a 7th level character so that means a CR 3 creature.
Specifically I'm putting together a D-4 Soldier character using the Default Array, max VP at 1st level, and average (6.5) VP 2nd level and each level thereafter.
>we are not trying to demonstrate that a SpyCraft character is necessarily capable of keeping pace with a D&D monster.
>Though that being said if you're following D&D rules then a Challenging encounter for a single character of level X is X-4. I plan on making a 7th level character so that means a CR 3 creature
Nah, I get to choose the creature. I will be going with the Aspect of Bahamut btw.
>we are not trying to demonstrate that a SpyCraft character is necessarily capable of keeping pace with a D&D monster.
If they can't or the monster can't then it won't exactly be interchangeable?
There might be limited interchangeability for certain examples, but I'd also bet you that I can take any simple D&D monster and plop it into my custom dicepool system and make it work just fine with "trivial" effort.
>If they can't or the monster can't then it won't exactly be interchangeable?
I mean keep in mind that there are core 3.5 D&D classes that can't keep up with normal monster progression.
No there aren't? Have you never played 3.5e?
Yes there are.
NTA but
>Even just a few hours can be more than some players can actually spare, Anon
There's not anybody in serious quantity who engages in tabletop games and yet also has only a handful of hours to spare on a weekly basis.
>And absolutely no one like that exists for World of Darkness? Call of Cthulhu? Legend of the 5 Rings? Pendragon? Shadowrun?
Don't think D&D beyond is needed or even helpful for making a character in any of those, so no.
>you don't need to min-max a character to play the game
You said you can't make a suboptimal character, not sub-playable.
>The horsefricker is bad at logic and likes D&D
Who could've guessed?
>broadly everything d20 adjacent is D&D
that's kind of what I meant when I said game consoles are Nintendos, NTA btw
Slapping a D&D sticker on any RPG rulebook and calling it your D&D homebrew doesn't turn D&D into a good game any more than writing Honda on a Ferrari makes Honda a luxury car brand
It kind of goes beyond "slapping a sticker" on when you can run a character essentially unchanged except for some terminology.
If I sit down at a game of Monopoly, roll my dice, and then say "I think it was the Thimble at Oriental Avenue with the Revolver", the game's mechanics have absolutely no idea what the frick I'm talking about and have no way of even beginning to figure it out because there is no way to convert Clue to Monopoly without entirely rewriting major mechanical components of the game.
If I sat down at a Vampire: the Masquerade table with a Rogue and said "okay I make an attack with my shortbow, I rolled a 17, do I hit? Also I was in stealth so I get Sneak Attack, right?" There is no possible way to translate that into Vampire because even though Vampire does have shortbows and attack rolls and sneak attacks, all of them are calculated in a fundamentally different way from in D&D. My Rogue character would have to be ground-up rebuilt in every single aspect.
But if I sit down at a 3.5 table with a Jedi Knight character and was facing against an Otyugh, I can absolutely say,
>"I spend 6 HP and gain a Dark Side point to use Force Lightning. I rolled a 17. The Otyugh needs to make a DC 20 Reflex save or take 3d8 energy damage, half on a success."
And the DM responds with,
>"The Otyugh rolled a 12, so it takes full damage. Remind me what Dark Side points do?"
And I respond with
>"If they're equal to 1/2 my Wisdom, rounded down, then I get a +2 bonus to Dark Side skill checks but a -4 with Light Side skill checks. Also at that point every time I gain one I need to make a Wisdom check with a DC of 10 + my Dark Side points. If I fail or if my Dark Side Points equal my Wisdom score, the bonus and penalty becomes +4 and -8 respectively. There's also a bunch of other stuff like losing points from physical scores as I gain levels."
And the DM understands everything I'm talking about because of the total rules compatibility.
So which is it? Does slapping a ferrari sticker make a honda a ferrari or not?
>there's really no strong reason why someone needs to switch to entire new system if they just want some changes or adjustments.
>“If I wanted to play a game like this, I might as well play D&D”.
I think the mystery is solved. This is the heartbreak mentioned in the OP
You would be less angry if you had tried not playing D&D.
>D&D is a TTRPG. You don't need any special coding language to make adjustments
Oberoni fallacy.
>This isn't even D&D specific, you moron. Every TTRPG can be altered and adapted and even radically transformed by even novices
Same thing.
>It's spammed because it's annoying and condescending, not because anyone is going to mistake it for genuine advice.
It is effective at being all three.
>That's odd, because I've played D&D for 24 years now and have run games that weren't heroic, weren't Medieval/anachronistic, weren't high-fantasy
Anecdotes are not evidence, especially on a website where the users are known to lie.
>Anecdotes are not evidence
Well you're not accepting anecdotes and you're not accepting officially published variants and splats published for them, so what the Hell will you accept?
I genuinely think that poster may actually be moronic.
Pepperoni fallacy, Stop Playing D&D Trollspam, and even "It's not possible for you to have had fun with the game I've wasted my life hating so you must be lying."
He might be the dumbest frick alive.
Pretty sure he's also just brought up the "d20 is inherently bad because it doesn't make a bell curve" meme of the mathematically illiterate.
That's just a matter of taste.
He also just went for the "D&D may have been grown out of war games and is a new evolutionary branch, but I'm still going to pretend it's just a war game for some reason, using the same kind of logic that sees that early planes were built out of bicycle parts so a plane can't fly because a bicycle can't."
It's like a greatest hits collection of the dumbest things a contrarian troll can say.
>Well you're not accepting anecdotes
Every DnD game I've played has been garbage. Every GURPS game I've played has been amazing.
DnD is therefore objectively bad and GURPS is objectively amazing.
>you're not accepting officially published variants and splats published for them
lrn2read.
This is actually the dumbest post ever made.
Gather round. Everyone, gather round, and witness this fricking moron. Look at his logic.
At the moment where he may be forced to accept that someone's subjective opinion may be entirely valid, his tiny, walnut-sized brain that can't comprehend something as basic as "subjectivity" demands that everyone treat his personal, clearly biased and entirely subjective opinions as objective for some reason.
This is the troll brain at work. The troll logic that attempts to create meaningless conflict. He sees a possible resolution, to accept that the game is not objectively bad and that people will have varying opinions on it, but his troll brain that demands conflict deliberately rejects that idea because it would mean an end to his trolling. Accepting that the game is not objectively bad would force him to also accept that he's been waging a private crusade over nothing but a weak and biased subjective personal opinion.
I would pity him, I can't though. He derailed my earnest thread in a vain attempt at arguing nothingness.
>grrrr... how dare he use my logic against me... grrrrrr
Seethe and die mad samegay.
Incredibly obvious samegayging wew. Could you imagine being such a mental wimp that you need to pretend to have someone on your side on Ganker, of all places?
Your pepperoni fallacy isn't a real thing. It's just the butthurt cry of a loser who doesn't understand how either RPGs work or even how discussions actually work. When someone nitpicks an issue, and you dismiss it as a non-issue that can be either easily adjusted or ignored, only the most pathetic person would attempt to coin a fallacy that demands that the non-issue be treated as a critical problem.
>"What do you think about that car?"
>"The default color is red, and red is known to attract more cops, so I think it is a shit car."
>"That's not only not a real issue, that's not even really a default color. You can get it in any color you want, and even paint it yourself if it's that big a deal."
>"HOW DARE YOU CONTRADICT THE FERRARI FALLACY?!?!
It's an informal fallacy due to the inherent contradiction of going
>Red cars? Red cars are good, there's no problem because you can just paint it green.
(If there's no problem, there'd be no proposed solution.)
But, red cars ARE good. If they are attracting police attention, that's not really a significant issue unless you're constantly speeding or smuggling drugs. More importantly, you'll be also getting more attention from women (the only reason to get a ferrari, though you're going to be getting way way way more attention from middle-aged men), as well as going faster. But, if you really just don't like the color, you can always change it, because it ultimately is a matter of preference, because every color has its benefits alongside its drawbacks.
The pepperoni fallacy fails because it doesn't understand something as simple as "Choices are not black and white" or "How easy something is to change matters," alongside a million other considerations. It really is nothing more than the most petty way to try and demand someone to treat a nitpick as some grand flaw that renders the game unplayable. It attempts to pretend non-issues are far more important than they are, relying solely on the fact that, by purely on a matter of a technicality, a non-issue is still technically an issue. An ignorable/easy-adjusted/not-even-really-a-problem-but-ultimately-a-matter-of-taste/etc. issue, but an issue nonetheless.
It's juvenile shit wrapped in a package that attempts to present itself as far more than it is, and anyone hoping to use the pepperoni fallacy in an argument is really just committing the Salami Fallacy, a totally real fallacy that says "If you need to invent bullshit to try and make people take you seriously, they're still not going to take you seriously unless they're as moronic as you are."
>But, red cars ARE good. There is no problem, you just need [Solution for problem that allegedly doesn't exist].
Inherently contradictory.
I thought I explained things clearly, but you seem a bit extra thick.
We're not even really talking about a "problem." We're talking about a matter of preference, a subjective quality where every individual must personally weigh their own values and decide what attributes they personally prefer.
I repeat. Most RPG design choices are not black and white, where one decision is clearly right, and the other is objectively wrong. Most design choices come with benefits and drawbacks, and where the benefits outweigh the drawbacks and vice-versa differs from system to system, group to group, person to person.
Red cars? There is no "problem". There is no "perfect" color, and the benefits of red either equal or exceed its drawbacks, at least according to the subjective circumstances of the people who choose and enjoy that color.
At the point where you need to insist that the nitpick of "cops stop more red ferrarris than all other colors combined" be taken seriously because it is technically a drawback (a drawback that ignores that there's more red ferraris than all other colors combined in general, just to help highlight how much of a nitpick we're talking about), is the point where we're deep in the weeds and someone is desperate, DESPERATE to have their criticisms taken seriously.
And, it's no wonder pepperoni got mad that people just took all his little complaints and nitpicks and said "Look, you tool, if you don't like it so much, just change it, it's a fricking RPG, even a child can adjust those to their personal tastes." He must have heard that over and over again, because only the most petty and pathetic person who devoted their life to nitpicking would try and construct a fallacy that demanded that nitpicks and non-issues need to be treated like serious complaints.
>I thought I explained things clearly
Repeating yourself doesn't make you more clear, it just makes you juvenile and low IQ.
>We're not even really talking about a "problem."
Yes we are. Red cars have a problem. You claim they don't because there exists a solution for a non-existent problem, but for a problem to be solved it must be extant, therefore it has a problem.
So what you stated was inherently contradictory. That's what a logical fallacy is, kiddo.
Allow me to remedy the statement then.
It is not a "significant" problem. Any drawbacks it has are outweighed by its benefits, it is easily remedied or even outright ignored, and the supposed problem may simply be a statistical correlation without any real causation.
At the point where you still feel the need to go "ah ha, but the problem EXISTS" is around the same level of desperation/raw stupidity that can only be found in scenes like this.
?si=E3OZXkvn4vekQ6Tt
>Allow me to remedy the statement then.
I accept your concession, but all you did was repeat yourself and think that changed anything. Sorry anon, but painting the red car green, still does not mean red cars are good, let alone flawless.
>the supposed problem may simply be a statistical correlation without any real causation.
So in other words, "There is no problem because you can solve the problem".
You really suck at logic, and at arguing.
That's not what any of that means.
>the supposed problem may simply be a statistical correlation without any real causation.
In the case of "police stop more red ferarris than any other color", it may actually be not because they are attracted to the color or more enticed to stop ferarris of that color, but simply a matter that the vast majority of ferarris happen to be red, and thus will result in more red ferarris being pulled over even if its in the same proportions as all the other colors. There can even be other factors, such as people who choose red being more inclined to speed, rather than police specifically targeting red cars or red cars being more likely to draw their attention.
It's not a "there is no problem because you can solve the problem", it's simply "there is possibly no real problem."
It's kind of like trying to say "you shouldn't eat red meat because it has a lot of iron, and that will make you more likely to be struck by lightning." Regardless of whether this is true or not or even if the logic is sound, it's laughable to call that a problem of any significance even if we could all agree that the problem technically "exists."
>That's not what any of that means.
Yes it is, you're claiming the problem does not exist. And your given evidence is not to show this but to claim a solution demonstrates that it doesn't exist.
Which is obviously contradictory. Did you drop out of highschool, anon?
I'm claiming the problem is insignificant.
Do you avoid any iron in your diet out of fear that it will make you more likely to be struck by lightning?
>I'm claiming the problem is insignificant.
Again, inherently contradictory.
Not at all. A problem can exist but be so irrelevant that no one even thinks about it, let alone allow it to impact their decisions.
Do you avoid any iron in your diet out of fear that it will make you more likely to be struck by lightning?
I'm demonstrating that the existence of a problem can mean nothing if the problem is insignificant.
Do you avoid any iron in your diet out of fear that it will make you more likely to be struck by lightning?
Irrelevant problems do not brick games.
>Not at all.
Yes at all.
>A problem can exist but be so irrelevant that no one even thinks about it
Then this doesn't apply to this conversation at all, obviously.
>Do you avoid any iron in your diet out of fear
False equivalency.
Again, you're inherently contradictory.
>I'm demonstrating that the existence of a problem can mean nothing
So as said, qualitatively this is no different from claiming it does not exist, which we've already demonstrated is false and does nothing to negate critique.
>Repeating yourself
Non-sequitur and false equivalency.
>I'm claiming the problem is insignificant.
Qualitatively no different from claiming it does not exist. You must implement a solution for it, therefore it exists.
>Do you avoid any iron in your diet out of fear that it will make you more likely to be struck by lightning?
Non-sequitur and false equivalency.
>It's kind of like trying to say "you shouldn't eat red meat because it has a lot of iron, and that will make you more likely to be struck by lightning."
It's really not at all since that's a proposed solution. And also just not true.
>And also just not true.
Iron is a conductive element, and a higher proportion of iron in your body will make you more conductive. The more conductive something is, the more likely they are to be struck by lightning.
That's kindergarten levels of science, doesn't work that way.
Non-argument, I accept your concession.
It actually works very much that way. It's a simplified version, but having proportionally more iron in your body will increase your conductivity. It's significantly outweighed by much more important considerations, such as how hydrated you are and how much calcium/sodium/potassium you have, but iron will affect how conductive you are, and this will affect how likely you are to be struck by lightning.
>and this will affect how likely you are to be struck by lightning.
Rather infinitesimally, however. If the "problems" of D&D affect it in roughly the same way that having a high iron blood content increases your chances of being struck by lightning, then they certainly aren't problems worth taking into consideration.
>Rather infinitesimally, however.
But, we're still talking about a problem that "exists."
At the point where you are able to say "That is a small problem of little concern" is the point where I can go "Yes, problems like those exist, so is there really a point in demanding respect for a problem solely because of its mere existence?"
That's all the pepperoni fallacy provides. It demands that a problem, not matter how infinitesimally small it may be, be recognized as existing. And, that's all it can do.
It's a tool for nitpickers hoping to disguise their arguments; to turn molehills into mountains. That's why it needs a gay name and formal language and people desperately clinging to it, because it's just smoke and mirrors hoping to put undue importance on problems for merely existing, even if those problems are minor or easily adjusted.
See samegayanon, the problem with your logic is that you believe any problem with a solution is insignificant and might as well not exist.
This is obviously moronic given the volume of complaints of the problem, especially when you were trying to defend 3.5, the edition where D&D lost most of its popularity and almost got actually usurped by a heartfixer.
While what you claim is obviously disingenuous, you happen to have done it in such a foolish way that it's easy to see for what it is: An attempt to pretend that problems don't exist at all and can thus be ignored and all criticisms negated.
Kind of like how you seriously thought you could dump any D&D monster into Spycraft and have it work.
Rule of the internet: If anybody insists repeatedly that they are having fun or something is hilarious, they are frothing with rage.
>the problem with your logic is that you believe any problem with a solution is insignificant and might as well not exist.
Nope.
Only that some problems have easy solutions.
Ta dah. Funny how you need to work with absolutes and that just ends up biting you in the ass.
>especially when you were trying to defend 3.5, the edition where D&D lost most of its popularity and almost got actually usurped by a heartfixer.
wut
>Nope.
Yep.
>Only that some problems have easy solutions.
Different from what you've been arguing, and quite frankly there's no reason to engage you on this because that's a nebulous definition at best, and you don't seem like the type of person who has genuine arguments or discussion. At least not on an anonymous imageboard.
>wut
No games?
He's almost right. 3.5 was the edition that came closest to killing D&D on its own merits, rather than business frickery like with AD&D. It was one failed pitch for 4E away from getting D&D put away for decades.
>He's almost right. 3.5 was the edition that came closest to killing D&D on its own merits
He's not even close, nor are you. 3rd edition was incredibly popular and sold incredibly well, to the tune of dominating the RPG market so thoroughly that even competing games made "d20 compatible" versions just to try and jump on that money train. It singlehandedly revived the failing RPG market, expanded it to levels never before seen, and was a success by every possible metric: Book sales, game numbers, convention stats, population growth, market share, even critical awards.
4e was the edition where after the botched Essentials release there was a few months where Pathfinder temporarily outsold it, but even 4e sold well and had a large population of players up until 5e's release.
Wrong. Late 3E sales cratered to the point where WotC couldn't hold up its own team, which is exactly what it was expected to do when divorced from MtG money because of a change in how it was handled internally. We got 4E because it was a pitch that could have brought in the money Hasbro was expecting. The alternative was nothing.
>Wrong. Late 3E sales cratered
After nearly a decade, and only after a serious decline in quality in the releases. Man, some of the later 3.5 books were such fricking trash... but I'm digressing.
Do you know how long it takes for most games to end up with "cratered" sales? Less than a year. Hell, most games see the majority of their sales in their first month.
And, beyond sales, 3.5 still dominated the RPG population.
All of this is completely irrelevant to the part where 3.5 was one pitch for an entirely different game away from killing D&D right then and there.
You keep saying that, and it doesn't actually mean anything. ESL?
It's meaningful if you aren't dumb. No.
No, I did try to figure out what you were trying to say, and it's still just gibberish.
I don't think you even understand how Hasbro values D&D. They have never really cared about book sales, because they make most of their money off the game via merchandise and licensing. The only reason they keep releasing editions is because of the prestige the game has as "Whatever slogan they slapped right onto the cover of 5e".
You don't understand. Wizards of the Coast was not given credit for video game revenue from licensing. Hasbro is. How Hasbro valued D&D(in 2006) and how Hasbro treated WotC(in 2006) are not the same. As D&D was an under-$100m property, it was told to fend for itself. It couldn't.
>You don't understand.
You're right. Your logic doesn't make any sense to me.
>Wizards of the Coast was not given credit for video game revenue from licensing.
Companies understand that certain departments may operate in the red but still provide value to the company. That's extremely basic. If one department is not doing well in direct sales but is instrumental in helping another achieve high sales, that's recognized, and it's basically impossible to separate merchandise from the game that's propping it up.
This 4e Ultimatum business is all news to me, especially because the idea of WotC possibly just abandoning D&D because of low book sales is a ridiculous idea considering how relatively small that department is and how many other departments it serves as the linchpin for.
>You're right. Your logic doesn't make any sense to me.
It's not logic you find issues with, but basic facts.
>Companies understand that certain departments may operate in the red but still provide value to the company.
D&D is not a department.
>D&D is not a department.
Whatever subdivision you want to call it then.
Please get a job someday, anon.
>especially because the idea of WotC possibly just abandoning D&D because of low book sales is a ridiculous idea
It's not ridiculous when you understand how Hasbro operates. Here, D&D is no longer a core brand. It doesn't get funded from the outside, it has to sink or swim on its own merits and fund itself... except the money for licensed merchandise and properties don't go towards counting for this, and instead go into Hasbro's pocket. D&D, at the time this happened, could not sustain its operating costs.
The entire D&D team was in jeopardy because 3.5 couldn't cut it and the D&D team responded with what they thought could take D&D up to the point where it would satisfy the execs - a subscription service and a game built around synergy with it. That's how we got 4E and DDI.
This isn't controversial, it's not new knowledge, it's all publically acknowledged by insiders and a former WotC CEO.
Yeah, sure, like I'm gonna believe some random guy online about all of this. If it's as "publically knowledged" as you want to claim, why don't you post up with some receipts? I know you're full of it already but go on, amuse me.
Glad you asked.
Glad I asked for what? Receipts? Because you still haven't posted any.
Who exactly do you think that is?
A guy who got laid off in 2002 rambling about a whole lot of nothing-that-agrees-with-you.
Might want to get your eyes checked and read again.
Nothing changed. Maybe you should get yours checked, or maybe act like an adult instead of trying to source troll me?
Sure looks like he wrote a lot of words stating most of what I did to me. Unless you want to deny that he laid out the core and non-core strategy, that D&D was put under the latter, that he said 2006 D&D couldn't support the staff and overhead it needed to, and that 4E + DDI were pitched in response to this?
Yep, okay, fine anon, okay, I deny he laid out any of that nonsense you posted.
Now?
What?
Gonna post some actual receipts?
I already did. It's literally not my problem that you're sticking your fingers in your ears.
Oh did you? Did you weely? Let's check what you said real quick since I think you're full of shit.
>it's all publically acknowledged by insiders and a former WotC CEO.
The former "CEO" was fired in 2002, before any of this happened, and it's just him. No "insiders". I bet you saved this in a thread three years ago and thought it was just a silver bullet to win any argument, didn't you?
What is networking and maintaining existing business contacts and knowledge for 400, Alex?
>Somewhere around 2005ish, Hasbro made an internal decision to divide its businesses into two categories. Core brands, which had more than $50 million in annual sales, and had a growth path towards $100 million annual sales, and Non-Core brands, which didn't.
Strike 1
>Magic has no problem hitting the "Core" brand bar, but D&D does. It's really a $25-30 million business, especially since Wizards isn't given credit for the licensing revenue of the D&D computer games.
Strike 2
>There's no way that the D&D business circa 2006 could have supported the kind of staff and overhead that it was used to. Best case would have been a very small staff dedicated to just managing the brand and maybe handling some freelance pool doing minimal adventure content. So this was an existential issue (like "do we exist or not") for the part of Wizards that was connected to D&D. That's something between 50 and 75 people.
Strike 3
>Sometime around 2006, the D&D team made a big presentation to the Hasbro senior management on how they could take D&D up to the $50 million level and potentially keep growing it. The core of that plan was a synergistic relationship between the tabletop game and what came to be known as DDI.
And 4 just for good measure.
Yawn, didn't read, no insider verification. I'm going to just go to bed if you have nothing worth saying.
It's still largely hypothetical to a certain degree.
Even
only says "It would have been very easy for Goldner et al to tell Wizards 'you're done with D&D', ec.", which is fairly ambiguous and closer to hearsay than actual reporting. Ultimately, it's extremely unlikely they would have just shelved it for a decade when the brand name itself was still making plenty of money.
What likely could have happened is that 4e would have came out in a different form, and they just wouldn't have wasted so much money on its promotion. Man, did they burn through a ton of money advertising 4e, and all of it pretty much worthless because D&D has always relied more on word-of-mouth advertising all the way back to its earliest days.
I actually remember all the convention promotional material for 4e, and that was an extreme waste of hundreds of thousands of dollars. If WotC had been smart, they would have recognized that they didn't really need to try and make D&D a $100 million franchise with an near-unlimited operating budget. They could have just rode the brand name with mild success, up and down on the waves of the market,
No insider no ready, me go sleepy
>when the brand name itself was still making plenty of money.
For Hasbro. Hasbro and WotC are separate entities. Guess what happens when that money doesn't flow back down to WotC and you try to pitch senior management on something without the expectation of big payoffs when their business model is to tell you to frick off and pay for it yourself if there are no big payoffs involved?
You manage expectations and output? Try to capitalize on book quality rather than relying on brand name, and otherwise run a successful business?
4e in the form it ended up being was a big swing. A stupidly big gamble, that in hindsight was a gross miscalculation. RPGs have never been that big of a business, even at the best of times and in regards to the biggest games, and 4e was not going to be what they hoped it would. I can't even really blame them for taking such a big gamble, because I likely would have done the same, especially if it mean losing headcount otherwise.
But, 3.5 was still dominating the market, even if it was in decline. They were in a fantastic position, with a strong brand name, a huge population of fans, and a solid legacy to build from. They really didn't need to go for broke like they did, and 5e's business model of a skeleton crew that publishes next to nothing has ultimately proven to be the only sustainable model in Hasbro's "every brand for itself" system.
No, that's what an independent company does. Under those restrictions, your team gets fired en masse and at best you have a skeleton crew managing a dead game. What's a great position for D&D in a vacuum isn't a great position for D&D as a brand managed by Wizards of the Coast with restrictions placed upon them by Hasbro, and at the end of the day, it was 3.X that had a real chance of killing the game for good.
Wouldn't 4e also qualify for having had a chance at killing D&D? Given its failings, I'm actually rather shocked it didn't, in light of all of this
Does anyone know why they DID bother with 5e instead of shelving it?
Because D&D is valued for its merchandise and liscensing and it's silly to think they'd let those fields lay fallow?
Doesn't really make sense with what Dancy said.
I don't think what Dancy said makes all that much sense either, particularly the note about Wizards not getting any credit for its video game liscenses. Even if it's not included in the books, no one running a business would fail to recognize a tabletop game being at least partly responsible for the success of any video games that uses an adaptation of its system and even bares its name.
>I don't think what Dancy said makes all that much sense either
Oh no, you misunderstood me. I mean what you say made no real sense, and I'm not interested in taking your word over a former CEO's.
No, I understood you fine, I'm just doubting Dancey's claims because he was fired way back in 2002 and is telling a story that doesn't make a whole lot of sense. Even if parts of it are true, there's also parts that don't make a lick of sense.
>No, I understood you fine
No you didn't? You said 'either' as if you were agreeing with me, but you're the one who doesn't really make any sense or have any sources backing your conjecture.
As in you are doubting me, and I am also doubting, but in my case I'm doubting Dancey, a guy who was pretty far removed from a fly-on-the-wall during any of this. We're not talking about an insider, we're talking about someone fired half a decade before any of this happened.
And also someone with a personal vested interest in knowing what goes on with D&D, who knew people inside WotC and Hasbro after he was gone, and who predicted almost to the letter what happened with 5E so he made either a very lucky guess or knew what the frick he was talking about.
Seems like a lot of reasons to not take him entirely on his word and be careful about where the truth might end. It's a lot easier to sell lies if you sprinkle it with truths, and even someone trying their best to tell the truth may still just be presenting half a story and inventing the rest. Kinda like how you're trying to take what Dancey said and spin it into "3.5 nearly killed D&D."
While it is prudent to approach any statement with a critical mindset, it is equally important to recognize credible sources and the context of their expertise. Ryan Dancey, as a former executive at Wizards of the Coast, possesses insider knowledge and firsthand experience with the financial and strategic decisions impacting D&D. His insights are based on his professional involvement and not mere speculation or half-truths.
The claim that interspersing truths with lies makes misinformation more convincing is valid in general, but it does not automatically apply to every scenario or individual. Dancey's statements about the state of D&D during the 3.5 era should be evaluated based on the evidence and context he provides. Historical records, sales figures, and other executives' testimonies can corroborate his accounts, lending credibility to his narrative.
Accusations of presenting half-truths and inventing stories require substantial evidence to be credible. In the case of Dancey's commentary on the D&D 3.5 era, his remarks can be cross-verified with documented industry trends, financial reports, and the broader context of the tabletop RPG market during that time. The introduction of the OGL and the subsequent development of the d20 System were strategic decisions that had significant impacts, which can be analyzed through multiple sources.
(Cont'd)
(Cont'd)
The assertion that "3.5 nearly killed D&D" is a strong statement, but it can be backed by specific points that Dancey and others present have raised:
1. The release of numerous supplements and splatbooks during the 3.5 era led to market saturation. This made it difficult for both new and existing players to keep up with the vast array of content, potentially alienating the customer base.
2. The rise of competing RPG systems and the division within the D&D community itself may have contributed to a perceived decline. Players and Dungeon Masters were often split between editions and alternative systems, weakening the cohesive player base D&D needed.
3. Reports and analyses from that period indicate financial challenges faced by Wizards of the Coast, which were partly attributed to the costs associated with producing and supporting the 3.5 line.
4. The decision to move to 4th Edition was partly driven by the need to address the issues that arose during the 3.5 era. This strategic shift indicates that there were significant concerns about the sustainability and future of the game under the 3.5 framework.
In summary, while skepticism is healthy, dismissing Dancey's statements without considering the full context and corroborating evidence undermines a balanced understanding of the situation. The claim that "3.5 nearly killed D&D" is not an unfounded exaggeration but rather a reflection of documented challenges and strategic decisions made during that time.
>The claim that "3.5 nearly killed D&D" is not an unfounded exaggeration but rather a reflection of documented challenges and strategic decisions made during that time.
No, it's a very stupid statement, even if we treat Dancey's claims as facts.
Hasbro nearly shelved D&D. That's a world away from 3.5 almost killed it. It's Hasbro's tentpole strategy and not anything relevant to the particular edition, because 3.5 sold incredibly well for an RPG.
It's like a farmer deciding to shoot a horse if it can't run a mile in under a minute, despite the record being two. You don't blame the horse for only managing to run it in a minute and a half, you blame the farmer for not understanding horses.
>As in you are doubting me, and I am also doubting
That makes no sense in English. Are you ESL?
>but in my case I'm doubting Dancey, a guy who was pretty far removed from a fly-on-the-wall during any of this.
You're more of one so this doesn't support your argument whatsoever.
Dancey would still have contacts and obvious industry know-how, and demonstrates much of that in the thread. He has also never been disputed by anyone else with more or equivalent status.
Because you're not seeing it through the right lens. It wasn't Wizards -> license -> third party company -> game, it was Wizards -> license -> Atari -> license -> third party company -> game, and with a toy company with a history of shitfricking moronic decisions related to video games sitting at the top.
I understand that, but that's not even the most complicate diagram and we're not just talking money, but multimedia brand recognition.
Because 4E could maintain itself, it just failed to meet unreasonable targets, and it was likely Essentials was prep for 5E anyway because of who was in charge of it and his dislike of the game.
>Under those restrictions, your team gets fired en masse and at best you have a skeleton crew managing a dead game.
No, you have a "skeleton" crew (or, more accurately, simply an appropriate sized group for managing an RPG rather than the mass of people they thought could build D&D into a $100 brand) managing a game that has always been a community-oriented affair that's basically impossible to kill. The worst thing WotC could do is allow a competitor to replace D&D by carrying on its legacy without its brand name, something Pathfinder came quite close to doing.
3.5 was far, far from killing D&D, to the point it's own heartbreaker was almost succesful enough to threaten 4e.
>almost
Not even close.
Wasn't pathfinder over D&D's sales for like 3 years straight?
No. At the literal best possible interpretation, and taking surveys without hard data at their word, Pathfinder outsold D&D in a very specific kind of market, brick and mortar game stores, after WotC shot the game in the foot with Essentials while WotC was not printing any books actively.
The industry reports say it did.
The only thing I've ever seen contradicting the claim were a few WotC employees who would've never had access to sales records in the first place, though.
Industry reports which cover... brick and mortar gaming stores.
And more, but that's pretty representative of overall market interests.
It's not, though. It doesn't say shit about Amazon, retailers that carry RPG books, direct PDF sales, bookstore sales. And even in 2011 that was where most of the sales were happening. Then you have D&D Insider.
Amazon actually did list Pathfinder higher up on best sellers than any D&D stuff.
>retailers that carry RPG books, direct PDF sales, bookstore sales
Paizo likely had an advantage in pdf sales tbh, so it would only skew the results of industry reports further towards DnD instead of away from it.
Amazon's bestsellers are dominated by recent sales.
>And even in 2011 that was where most of the sales were happening.
Two of the four are going to be more favorable to PF than retail. For the others: Proof they were in favor of DnD?
No, only PDF sales would be, and that would be because Wizards did something moronic and killed their PDF sales because they were angry at literally Touhougay.
>No, only PDF sales would be
No, Amazon and PDF sales were directly in favor of Paizo. The former is a given fact by the best seller results over its period of popularity, and the latter is moronicly obvious.
>Wizards did something moronic and killed their PDF sales because they were angry at literally Touhougay
Elaborate.
Touhougay was uploading his PDFs here in the open.
Alright.
Wait, is that it?
Yes. You expect companies new to the whole digital thing in 2009 to react reasonably and not like the RIAA. They killed their PDF sales because they were pissed over it.
Oh. You think actual WotC employees even knew Ganker existed let alone cared about what went on here. Got it.
It was literally in the fricking news.
Uhuh.
Google it. Go ahead. 4E pirates sued.
Oh, my bad, D&D 4E pirates sued. That way you don't get a wall of unrelated articles.
Uhuh.
The funny thing is that you think I'm making shit up and this didn't happen. You can hit up the archives too and verify it.
"Da 4chin pirate touhou was in da newz!!!"
"Why don't you believe me..."
Not my problem you're a lazy fricker doing it wrong. It's still there on RPG.net to this day.
Uhuh.
Maybe if you weren't incompetent at using search engines you'd figure it out. I tracked it down first try then found the source article on archive.org, why can't you?
>WHY WONT YOU MAKE MY ARGUMENT FOR ME!!!!
Why don't you post this article where the ebil hacker Ganker and his prophet, Touhougay, are sued for spreading the ever-hallowed copyrighted pdfs on Ganker.
Because doxxing is a bannable offense?
Posting news articles is doxing now. Uhuh.
It is when it has a poster's name in it, dumbass.
Anon, pretty much every news article has someone's name in it somewhere. You know we have a literal board where people post news articles constantly?
The truth is the article you want to pretend exists, doesn't say what you're desperately wishing it did.
Actually it says exactly what I'm telling you it does but you're too incompetent to find it. Article is still on CBS, by the way.
No it doesn't. You can't post it because you're embarrassed and know that you're wrong.
>No article
>random namegay hearsay over years
>In the fricking news
You ARE an ESL lmao
>He predicted everything with 5e, had contacts inside WotC, and showed no signs of deception?
>Well that's why you shouldn't trust him!
>He predicted everything with 5e,
But he didn't. Hell, he probably didn't even predict getting fired.
>and showed no signs of deception?
Saying things that don't really make sense is enough reason to doubt him as being 100% correct. We're not even talking about strictly deliberate deception, but someone trying to piece together incomplete information and not being able to show any real proof, all while demonstrating he's more than willing to make conjectures.
I'm not calling him a liar so much as I'm questioning how reliable he really is as a source, especially with no evidence and a fair number of leaps in logic.
>But he didn't.
Proof?
>Hell, he probably didn't even predict getting fired.
Proof?
>Saying things that don't really make sense
Everything he said made perfect sense. You should stop coping.
>Everything he said made perfect sense.
An enormous amount didn't, including the oversimplification of Hasbro's structure and the obvious guesswork he's performing.
>An enormous amount didn't
Did to me.
>including the oversimplification of Hasbro's structure
Give me objective evidence demonstrating that this makes no sense.
It's not an oversimplification when you see the same pattern playing out over and over with them.
Touhougay getting busted for posting pdfs here? No, that never happened.
There WAS an instance back in 2009 where WotC sued like ten people for posting pdfs, on scribd. None of them were touhougay, but people joked that one of them was, even though he denied it.
Which of course made it even funnier to say it was him.
>including the oversimplification of Hasbro's structure and the obvious guesswork he's performing.
What he described is how pretty much every brand-focused corporation works. You've chosen to demonstrate your own ignorance rather than Dancey's.
>None of them were touhougay, but people joked that one of them was
Nope. One of them legitimately was him.
I'm not joking or meming around or fricking with you in any way. He really was one of the defendants sued by WotC. He posted threads about it here when it happened.
Uhuh.
Sorry newfren, but you have no idea of what you're talking about.
I was literally there when it happened.
Look man, I'm sure you believe what you've heard but don't tell me an obvious lie. There's nobody older than 14 who thinks posting articles here is the same as doxing.
If it was a public figure or someone unrelated, yes, it wouldn't be doxxing. But it's not. It's someone who still posts here anonymously.
Again, that's simply not how it works. You might believe it does, but nobody who has been here before 2021 would seriously think that way.
>Doesn't realize that Dancey isn't a public figure (being a current CEO doesn't count, let alone former)
Topkek newbie
No, you weren't, and I know you weren't because the entire thing you claim happened, didn't. You can just look back at the archive and see how like most rumors, it's riddled with inconsistencies and made up bullshit ranging from "moot himself got contacted" to "they couldn't even prosecute" and "it was because he posted on Ganker!"
The actual lawsuit was over scribd and as far as anyone knows, unrelated to here.
You can also see a 10 year gap between today and the last post on the subject because it was obvious bullshit that only a few morons repeated as time went on and it became less funny. Congrats on keeping up an old tradition, moron.
I was.
>The actual lawsuit was over scribd
Sure. Guess who was uploading his .pdfs to scribd and then posting the link to them here every time there was a new 4E book or article? /tg/ only got pdf posting years after that.
>I was.
No, you weren't.
>Sure.
Nah, too late to change your story now after you got caught lying newbie. Now you will provide proof or shut up.
Literally just look at his posts on ENworld, dumbass.
Still waiting on proof.
Go right ahead and find it. I told you exactly what to do and where to do it. Not like Touhougay's account isn't public knowledge.
No, you provide it or you concede.
I'll do neither. Stop being a lazy frick.
Your consent is not needed for your concession. Your inability to post any supporting evidence is all that's needed.
Truth is he probably couldn't find anything better than
and is just hoping you'll frick off.
It's not an inability, it's a refusal to spoonfeed you the post I am looking at literally right this second when I gave you everything you needed to verify. You've gotta grow up and stop being afraid of being wrong at some point, anon.
>It's not an inability
Proof?
What more do you want me to do, give you the thread it's in? I'm telling you full stop that by his own admission he was one of the defendants.
>What more do you want me to do, give you the thread it's in?
Sure, post it, and whatever excerpt is meant to prove your statement.
(There isn't any, which is why you keep pretending you can't/don't want to lmao)
Posted the thread already.
>Defendant X here. [irrelevant rest of post]
No you didn't.
Pretty sure I did. Even told you which site it's on. Up to you to do something with it.
>Pretty sure I did
Oh? Do show me which post you linked it on then... Oh, you can't? Oh, what a shame, I guess you didn't then.
Here you go
Oh, no link? Lying again? Tsk tsk, you've lost this argument like what, 5 or 6 times?
>Defendant X here.
Notice how nobody quoted or acknowledged him because it was fake lol
Touhougay is way, way, way too autistic to lie.
'Cept he's not, if anything he was just good at deluding himself with his own lies. He regularly used to lie when he'd spam threads here with his obnoxious, moronic buttholery.
You can be a moronic and obnoxious butthole without lying. You’re living proof after all.
That was my first post in the thread but ok, be angry I suppose.
Make no mistake I think 2hu is a massive shitter That Guy and objectively one of the worst and most fricked up people to have ever posted on /tg/, even if I find his actual posting on /tg/ fine. But everything I said happened actually happened. WotC couldn't successfully sue him because of his age and where he lived so they settled for permabanning his Wizards forum account and, if I remember right, banning him from ever buying a Wizards product again which was fricking hilarious. It's pretty funny to see newbies cry about it and claim I'm making shit up because they weren't there.
Dude, nobody cares.
>Guy literally begs you to prove him wrong
>"YoU'rE aFrAiD oF bEiNg WrOnG gRoW uP!!1!"
Projection?
>Calling others ESL when you fail a basic reading comprehension check
Your writing style is too repetitive and your ability to think too limited. Dropout?
>I don't think you even understand how Hasbro values D&D. They have never really cared about book sales
Confirmed no idea of what you're talking about. D&D, especially pre-4th, LIVED and died off retail sales. Retaining popularity so new releases would continue to sell well was paramount.
Stout reasoning. D&D is great at introducing people and getting them into the swing, but it has big issues with retaining people.
3.X style D&D simply had massive issues with getting new people into it at all though. The burdensome nature of it makes it almost better as a crunchier alternative to 5e, though it's missing a ton of 5e's qualities too. I guess that's why it's mostly dead nowadays in favor of pathfinder.
I dunno about that, Pathfinder had totally overshadowed D&D altogether where I lived. It was probably more popular overall in the 2010-2011 period tbh.
There wasn't a decline in book quality. The worst crap in 3.5 was almost universally 2003-2004 content or 3.0 holdovers that were even worse. What you're seeing is that 3.5's business model wasn't sustainable and that the game fricking blew at converting enough new players into repeat players while problems ran off medium-term players. Pathfinder ran into the same problem.
The early books of 3rd edition are excellent, and it wasn't long before the designers really hit their stride. The first three years saw some amazing releases, and it went downhill after that.
>There wasn't a decline in book quality.
2003-2004 was three years after the game came out, and while there were some stinkers during that period, including the worst book of all time (Book of Exalted Deeds). the books continued to decline. It's actually almost painful to compare the Book of Vile Darkness against the Fiendish Codex books, and Elder Evils was such a massive disappointment particularly because there were such high hopes for it.
The BoED is fine, you're a homosexual.
>2003-2004 was three years after the game came out
Three years is now more than a decade.
>The early books of 3rd edition are excellent
Absolutely not. Psionics Handbook was one of the earliest books printed for 3.0 and it's the worst book ever made for either edition. Monster Manual II is a MM filled with a failure to understand monster design and math so badly that half of the book is TPK bait and the other half is incapable of challenging halfway intelligent commoners. The class focused splats were okay, I guess. Later, you see trash like Savage Species, BoVD, and BoED.
>Psionics Handbook was one of the earliest books printed for 3.0 and it's the worst book ever made for either edition.
It wasn't good, but it was deeply experimental and I want to give it some credit for that. Kind of like how I want to give some credit to the Book of Weaboo Fighting Magic for taking risks even though i've never liked it.
>Monster Manual II
You should complain about earlier designers, because it's their stuff that they tried to translate into 3rd edition. As wonky as the book was, the original monsters were even wonkier and were from editions that had nothing near the level of structure that 3rd edition have, and from what they were working with it's amazing the book doesn't just implode on itself.
You can translate monsters without making them mathematically fricked up. In fact that's literally their job.
It's not easy when the original monsters were mathematically fricked up and came from systems that were even more mathematically fricked up.
Yes, they could have done a much better job, and no, most of the old monsters weren't even that great, but they were doing something a lot more difficult than just creating monsters from scratch;they were trying to be faithful to the original creatures, in no small part because many of these monsters had roles in old adventures that might likewise be updated and released and needed to remain relatively intact.
MM1 is many leagues better than MM2, but MM2 does have a lot going for it that makes it interesting beyond its surface value as a new collection of monsters. It's a weird piece of D&D history, and it's kind of a shame that neither 4e nor 5e made anywhere near the same kind of efforts to keep the lesser-known undercurrents of the game continuing to flow. 4e basically cut them off entirely, while 5e only seems to care about the most popular aspects of D&D's past, with far less attention paid to the weird, half-forgotten stuff that feels as rough and experimental as it was.
You can be faithful to a monster without keeping half of the book statistically closer to CR+2 above what you list them as, ensuring TPKs if you follow the game's own advice. That is actual shit design.
You can see this drop off in popularity reflected on Google Trends, funny enough. There's a steep decline in the 3.5e era which dwindled further in 4e and didn't climb back until 5th edition's era.
>By whom?
You, moron.
>I did, here
Nah, read your post a bit more for the phrase "Oberoni Fallacy", dipshit. You're more obvious than you think you are.
Again go argue with the industry report, not me.
You ever feel bad for him?
>Because situations where it's necessary are very rare.
Why does this make it fine, however?
>I don't actually know of any major tabletop RPG with a core rulebook that outlines fall speed; do you?
Yes.
Do you mean at their respective peaks? Because if so D&D had a pretty sharp fall from its peak by the time Pathfinder was a thing.
>You ever feel bad for him?
Yeah, kinda, but then he'll react to the most mild replies with 3 paragraphs of seething insults and it reminds me just how self-inflicted this all is. He doesn't owe WotC anything and he has no duty to /tg/ in the first place. Not to mention that being a colossal homosexualy sperg who derails threads is rule breaking behavior in the first place, even if he's doing in for the greater good of protecting /tg/ from having bad threads where people argue with him for days.
We're about of a mind there then.
I think he'd be more tolerable if the arguments he made were novel, but it's literally just him repeating himself over and over again before falling to childish insults when that invariably fails.
It's like a talking doll where to pull the string, you just have to say "DnD is bad."
At their peaks. But even Pathfinder at its peak couldn't hold up 3.5's weight like it was expected to.
> You, moron.
Yes, but in what way? How have you reached the conclusion that a large vocabulary or tendency to be long winded with denote a low intelligence? You need to explain your reasoning and back it up.
> You're more obvious than you think you are.
Hmm. You know, your obsession with - oh, by the way, yes, I’m now being as long winded as possible on purpose, to mock you - but anyway, your obsession with preciseness and inability to understand casual speech might seriously be an indicator of autism. You should get that checked out.
> Again go argue with the industry report, not me.
I’m not arguing here. I’m asking you, down 30% from what? One million players? Ten million players? Four hundred eighty seven billion players? Percentages aren’t useful without context. You could, at the least, provide a link to the industry report you’re claiming spells doom for a 50 year old brand that has literally never been outsold in the English-language market save perhaps one quarter of 2013 where it was outsold by a virtual clone of its own previous edition.
> Why does this make it fine, however?
Because the problem had been fixed. That doesn’t mean the problem didn’t exist, it just meant that its former existence was no longer relevant for games I was actually playing.
>Yes.
…and would you like to share any with the class? Hang on, before going on, let me draw attention to the fact that in that post I specified “major” tabletop RPG and also specified its “core rulebook”. Let’s define “major” as “has had at least 5 physically published splat books for a single edition”.
At your leisure, then.
>Yes, but in what way? How have you reached the conclusion
It is a scientific fact, not something merely "reached".
>Hmm. You know, your obsession with
You're the one who is obsessed.
>I’m not arguing here.
Okay, go look at the Industry Report then.
>Because the problem had been fixed.
Incorrect, as,
>You may not use the solution in any part of your answer.
Applies.
You lacked the intelligence to answer even a basic question.
>…and would you like to share any with the class?
GURPS.
You kind of suck at talking btw, you should try saying more with fewer words.
>Funny how you need to work with absolutes and that just ends up biting you in the ass.
Only a Sith deals in absolutes. Anon is revealing himself to be the bad guy.
You know what? I want you to keep believing this going forward and to bring this up in future dumbass arguments you get into just to make yourself seem like more of an argument. So yeah, sure, why not. I was phoneposting. From a Nokia why not. I will concede that specific point. You win on that specific point. Please, keep using that logic in the future, O Master Debator you.
>3.5 was the edition that came closest to killing D&D on its own merits
I'm reasonably certain that 3.5 was wildly successful. In fact it had a solid enough fanbase that a minor retooling of it was capable of becoming Pathfinder and being D&D's main rival, at least in the English-language market, from 2007 to I think this day.
What reality do you live in?
>Replying to yourself again
>"I-I actually want you to believe this, I'm not mad, go ahead KEEP saying it I don't even care!"
PHONEPOSTER GOT CAUGHT HAHAHAHAHAHAHAHAHAHA
HE'S STILL REPLYING TO HIMSELF TOO BECAUSE NOBODY AGREES WITH HIM
See but it's also a rule of the internet that if someone keeps insisting that someone else is mad, it's because he himself is furious.
So where does that leave us, then?
>You mean old troll complaints that have no real weight behind them?
Well, yes, but at least they're more substantive than "D&D has problems and therefore no one should play it". It actually goes into specifics.
>See but it's also a rule of the internet that if someone keeps insisting that someone else is mad, it's because he himself is furious.
But that's what you've done? Short term memory loss, anon?
Also why do you keep replying to yourself?
No, it's a tool to tell people to frick off when they're trying to discuss a game.
That's what the Salami fallacy does.
It tells homosexuals hoping to use the pepperoni fallacy to give undue weight to their nitpicks that no one gives a frick and that their criticisms are either ignorable/easily remedied/not even problems to begin with.
When people want to actually discuss games, they don't want to have to deal with trolls exaggerating every little thing into being some catastrophic fault, especially when most of their complaints are just matters of personal preference. If someone needs to demand that something be taken seriously, that already puts them in a pretty dubious position.
>Salami fallacy, pepperoni fallacy
Y'know what's really funny is you can actually track this autist and his exact style of posting all the way back to 2018. He has seriously been malding about DnD for a full 6+ years.
Oh wow, he's even samegayging in the March thread. Over two years and the sperg still has the same tactics.
>Check the 2018 thread next
>He's ALSO SAMEgayGING THERE
6 Years of the same stuff day in day out. Some people are just too moronic to learn huh...
Exactly 8 years as of today, actually.
It's July in the image, not June, so almost. Just one month until the spergiversary.
>Infinitesimally
>Pepperoni fallacy
Obvious samegay is obvious, try using new words next time newbie
>"it has problems, therefore no one should play it".
Nobody said this and you already admitted it earlier when you were sperging out at me. D&D does suck, btw, and is down by 30%.
You know, if you were the typing style guru you think you were, you would have noticed that of the people disagreeing with you, one consistently calls it the Pepperoni fallacy while the other has consistently called it the Oberoni fallacy.
...No? Nobody before now has said "Oberoni Fallacy" for the last two hours. Are you braindead or illiterate?
>and is down by 30%.
Down 30% from what, Anon? And how does its new total stack up against its competitors?
'Little complaints and nitpicks' don't crash games. 3.X's issues did, do, and will continue to do that.
>The pepperoni fallacy fails because it doesn't understand something as simple as "Choices are not black and white" or "How easy something is to change matters,"
The Oberoni Fallacy is, like most fallacies, a logical fallacy. What's failed here is your own logic. Neither of those considerations matter one bit, because the fallacious approach you've gone with is claiming that a problem does not exist because it can be solved.
But, a problem to be solved, it must exist. Therefore, a problem still exist.
What's truly juvenile is your language and way of arguing.
You are hoping that the mere existence of something that can be construed as a problem somehow means that the supposed "problem" is meaningful.
The pepperoni fallacy is incredibly weak, because, at best, all it can do is say "The problem exists." That's nothing, especially when it's supposed to be a direct response to "It's not a significant problem since you can easily change it if you have an issue with it." Hell, it's countered by the exact thing it was hoping to counter.
It is only possibly useful in an argument against someone hoping to claim a system is unpologetically perfect and flawless, and is utterly worthless in any other argument. The mere accepted existence of a flaw doesn't really mean anything except that what we're talking about isn't flawless, a forgone conclusion in any serious discussion.
>You are hoping that the mere existence of something that can be construed as a problem somehow means that the supposed "problem" is meaningful.
Irrelevant. The problem exists, claiming there is a solution does not negate its existence and does not negate critiques of the problem.
You tried to claim the problem did not exist, contradicting yourself. You likely did this because you're moronic and can't imagine how real games play.
>Irrelevant.
Hardly.
When determining whether a nitpick is a nitpick, it's not question of whether the problem exists, it's a question of how important the problem is. And, if a problem can be easily remedied or even outright ignored with little or no consequence, then it's hardly a problem.
>Hardly.
Very.
The attempts to minimize the problem fall into the exact same fallacy. A solution existing does not negate the problem nor criticisms based upon the problem. You have no actual refutation for this.
> A solution existing does not negate the problem
...That's exactly what a solution does.
Only after the solution is implemented.
No, it doesn't. If your tires pop, does the future solution of you being able to buy new tires mean your current ones are no longer popped? Or are you such a stupid Black person that you can't imagine time in anything but 15 second fragments?
If I replace the tires it means I'm able to drive my car, which is the only thing that actually matters vis-a-vis owning a car.
>If I replace the tires
What do you mean?
The tires were never popped in the first place because you could have just changed them. At least that's the moronic logic you used.
My ability to drive my car now, with its new tires, means that the fact that the tires were popped in the past does not matter. The previously popped tires have no impact on my current driving of the car.
>My ability to drive my car now, with its new tires
What new tires? The car was always fine, there was no problem, because you could have changed out the tires? There was never any problem at all.
If that's how you're choosing to interpret it, fine. Either way I'm driving the car and getting where I need to go, which is the only reason the car exists at all.
There's no choosing here, you're the one who has the insane logic of the past not existing and the future negating the present.
Can't hear you. Driving my car, having fun.
No, you're here, getting angry because you don't have fun unless everyone agrees you are.
Why would I need other people to agree that I'm having fun, when I'm having fun?
Except you aren't, you're posting here angrily insisting you're having fun.
You probably hope you're doing some kind of ebin troll in doing so, instead of just showing everyone who looks in here a sad, sad little man having a mental breakdown over the criticism of tabletop games.
>you're posting here angrily insisting you're having fun
I'm not angry. Not the least of which because it amuses me that
thinks I was phoneposting, and also highlighted three replies that weren't even mine. The angry gesticulation is hilarious.
>over the criticism of tabletop games.
I have barely seen any criticism of D&D in this thread beyond "it has problems", which is too vague to be a useful criticism. Upthread we almost got started on serious criticisms with 5e when someone brought up martial-verses-casters and the d20 being "too swingy", but before any actual discussion could start y'all just started shit-slinging.
>I'm not angry.
Yes you are, as demonstrated by your longwinded copepost and need to samegay.
>Yes you are
I'm longwinded anyway. I'm a verbose bastard by nature, the fact that I'm making longwinded posts proves nothing. I make longwinded posts when I'm happy, too.
>and need to samegay
I don't think it counts as "samegayging" when you delete your own post in order to post a virtually identical but grammatically corrected one, and immediately own up to being the person who posted both posts.
Maybe you should lurk more to pick up the lingo of the board. The lexicon, the jive, what the French call...I don't know what.
>I'm longwinded anyway
No, you get overly verbose when you're angry, and you samegay and reply to your own posts when you feel angry *and* cornered.
>I'm longwinded anyway. I'm a verbose bastard by nature
Unnecessary verbosity is associated with impaired intelligence.
>Only that some problems have easy solutions.
"Make sweeping changes to the basic eco and progression of the game. Overhaul character creation entirely. Adopt a completely new dice system and fix the mathematics for every stat and statblock. Basically scrap everything beyond core because it's not gonna work."
"See? It's PERFECT and always was!"
He was doing it earlier and it was amusing then, too. He really has no fricking clue how easy it is to spot, 'specially when the dumb Black person has 'tism and uses the same phrases over and over and over again.
It's a bit muddled on how it happened. People blame 4e for it but 3.5e was falling off in popularity for years leading up to 4e. We might even see a small repeat with 6e or whatever the frick crawford is preparing to slop out.
Whatever the case, any company with a 5.5e of their own to drop afterwards is gonna have a good time.
>Unnecessary verbosity is associated with impaired intelligence.
By whom?
I did, here:
. That was about half an hour ago, not two hours.
Are YOU braindead or illiterate, Anon?
And yet, like I pointed out, 3.5 remained popular enough that it was able to serve as the basis for D&D's main rival from 2007 thru to today. Pathfinder heavily marketed itself as the successor to 3.5; pic related was a launch poster, for example.
Clearly, people still wanted to play 3.5, they just weren't interested in the late-edition books that WotC was putting out.
Pathfinder at its peak had maybe an eighth of the base 3.5 did.
You're probably right, Anon, but that was still enough to make it D&D's main competitor. It's a major enough RPG that it's easy to find in ordinary Barnes & Nobles and other major bookstores (not hobby stores catering specifically to nerds) to this day. And that popularity for Pathfinder was built on its association with 3.5.
>serious criticisms
You mean old troll complaints that have no real weight behind them?
They're just masquerading as serious criticisms. Falling for that rhetoric is a bad joke.
Hell, the d20 being "too swing" is one of the best examples of people failing an understanding of basic algebra and the basic nature of equations. The target number in a binary pass/fail system is considerably more important than what dice are being used. The "d20 is too swingy" argument largely comes from people who want to argue about some inherent superiority of 3d6, without really appreciating that the full equation needs to be examined, and what "swingy" actually refers to.
"Swingy" is less about consistent values and more about consistent results. In a binary pass/fail system, rolling a 1 or a 10 when the DC is 11 doesn't matter, you fail either way.
Take an average DC of 11. Both 1d20 and 3d6 will fail roughly half the time. However, if you have the DC dropped for the 1d20 game to 9, that makes the 1d20 provide considerably more consistent successes than the 3d6. The d20, thanks to the lowered DC, now has more consistent successes, ie consistent results, than the 3d6.
3d6 does have an inherent curve and produces a more consistent set of values. But, this ends up just being one part of the equation, and the system surrounding the dice is far more important than the actual dice themselves.
>I was not phoneposting!!!!
That's why all the ones I tagged have the same typing patterns and I got only one reply to my post, eh?
You can always spot a true phonegay by how they're slow to respond to call outs. Real anons that are actively posting just reply to an incorrect call out immediately one after the other.
>Obvious phonegay getting mad
Why is it ONLY D&D trolls who engage in this behavior? Does anybody on this board actually even play the game?
Already been refuted.
Not at all. In fact, the attempted refutation is refuted by that exact post.
Give it a second read.
>Not at all.
Yes it was.
Nope.
Also, grow up.
>Nope.
Yep.
It doesn't. The solution's existence is if anything a confirmation that a problem exists.
You also missed the latter half.
>nor criticisms based upon the problem
No matter how you fix your own red car troubles, the fact is red cars still have problems.
>the fact is red cars still have problems.
The question is how important are those problems, not whether they exist.
You've been denying they exist, which is what the fallacy addresses.
>You've been denying they exist
yall two gonna frick and get it over with? exchange numbers already.
Can you shut the frick up and have a nice day already? The next time you post one of these stupid troll threads I'll burn it down too.
>You have no actual refutation for this.
no way to refute a solved problem? you need to touch grass, go outside, stop typing paragraphs of drivel. you've been here for hours doing this. you need a life
>no way to refute
A logical fallacy. Your own logic is quite self defeating and it's been obvious throughout this thread, which is why you've exclusively been the subject of one-sided mockery.
Your logic vis-a-vis D&D seems to be "it has problems, therefore no one should play it".
But GURPS has problems, Call of Cthulhu has problems, Vampire has problems, literally every single RPG has problems. By your logic, no one should be playing any tabletop RPG. How much sense does that make? And why are you even on /tg/? I mean I guess there's more to /tg/ than tabletop RPGs, but every card game, board game, wargame, etc., also has problems, so presumably the same logic that's applied to RPGs should be applied to them, too.
>Your logic vis-a-vis D&D seems to be "it has problems, therefore no one should play it".
Can you quote the post where I said this?
>But GURPS has problems, Call of Cthulhu has problems, Vampire has problems, literally every single RPG has problems.
Correct.
>By your logic, no one should be playing any tabletop RPG
You won't be able to fulfill the formermost request since it's a strawman argument, so this is already refuted, as is your entitled manbaby rant that followed.
Not definitively, this is an Anonymous board. I have no idea which posts are yours beyond this one that I'm replying to. But SOMEONE brought up Oberoni, and when I followed the reply chain it seemed to lead back to either you, or another Anon who's argument you proceeded to pick up.
>as is your entitled manbaby rant
Idle curiosity, which manbaby rant was that? I want to know if you're one of those people who thinks that everyone who disagrees with you is the same person.
>Not definitively, this is an Anonymous board. I have no idea which posts are yours beyond this one that I'm replying to. But SOMEONE brought up Oberoni
Okay, so you can't point any place where I said what you think I said. Your arguments have been refuted.
>Idle curiosity, which manbaby rant was that?
Yours? Maybe learn to read, it would probably help you actually play games.
>Yours?
Yes, but, which one specifically were you referring to?
>No, you get overly verbose when you're angry
Also when sad, happy, depressed, excited, hungry...I am verbose by nature, like I said.
>Yes, but,
Learn to read?
>Blah blah blah
Nah, I think it's clear you're just very upset since you needed to samegay.
>But, red cars ARE good. If they are attracting police attention, that's not really a significant issue
Oberoni Fallacy'd again. The issue does not exist because you can fix it! Practically all problems to exist, ever, don't exist according to this blithering moron's logic.
>you are gonna have a really bad time
That's odd, because I've played D&D for 24 years now and have run games that weren't heroic, weren't Medieval/anachronistic, weren't high-fantasy, and I've had tons of fun with them and so have my players.
I think you're full of it, Anon. I think you're speaking from personal experience that came down to either playing under a bad DM or being a bad DM yourself.
>what the frick is the core foundation of D&D?
As of 2000?
>Roll a d20, add modifiers, higher is better.
As of 2014 we have the added clarification of:
>Your modifiers are your Proficiency Bonus (if proficient) + relevant Ability Score modifier + any additional enhancements from other sources
Stepping back from that a moment the core foundation of D&D across its fifty-year lifespan can probably be more accurately described as,
"Players choose from among a number of classes, each organizing various abilities and features meant to represent archetypes. Players often have choices to customize the class in some way outside of the typical class, such as by choosing a race or subclass. Player characters start out fairly weak but as play goes on they gain levels to advance their chosen class, gaining newer, more powerful abilities in line with the archetype. Whether a player character succeeds or fails on any given task is determined by dice rolls, with modifiers meant to reflect a combination of skill and natural talent at that task."
If that sounds generic, it's because it is, because D&D is the yardstick against which all other RPGs are measured and compared to, consciously or otherwise. You're complaining about D&D not being "special" or "unique" is exactly like if you were holding a yardstick and were complaining that it just had the same old boring inches and feet on it instead of something exciting like thous or cubits.
Taking you at your word, there are many valid design choices (like using a different core resolution mechanic, or doing away with class based characters) that would constitute a new game and not an adaptation of D&D. If you say that these too would be D&D then there is no difference between D&D and RPGs and the conversation becomes absurd.
>and the conversation becomes absurd.
No, it just moves into a place where you recognize you don't have anywhere to stand.
You need to demand a certain purity in regards to adherence to the rules; otherwise, anyone can just say "if you don't like a particular rule, change it."
You're pretending you want to uphold some level of discourse, all while pushing it away from discussing how people actually play TTRPGs and instead demanding we accept your hypothetical circumstances with little to no connection with reality.
If you actually think D&D is synonymous with all RPGs you are legit insane.
Why are you trying to exclude D&D from RPGs.
D&D is not all RPGs, but it certainly is an RPG, you frickwit.
NTA but there's truth to it. When I say D&D people know it's TTRPGs, just like how some people's folks call game consoles Nintendos.
Lol frick off moronic shill Black person
It appears I set off the Hasbronie shill. Feels good
Because a ton of anons in here are defining them by the fact that they're bad game systems, I'd just like to throw in that the reason the term is "heartbreaker" specifically is because the developer(s) of these games have their "hearts broken" when the game that they have invested all their effort into is skipped over and forgotten by the masses.
this feels like the most accurate take. a creator things certain things are important in a game system, so they make them, and then the sales underperform.
That's not the case at all. The actual essays from where the term came from are posted above: they're not long.
It was coined by a guy named Ron Edwards about 22 years ago. I’ve never read the article that it originated from, but the Alexandrian’s definition of it stuck with me from Alexandrian’s review of playtesting 4th Edition back in 2008.
https://thealexandrian.net/wordpress/2008/roleplaying-games/playtesting-4th-edition
>Back in 2002, Ron Edwards coined the term “fantasy heartbreaker”. He used it to refer to all of those games which are the result of their creators believing that they’ve taken the mousetrap (i.e. D&D) and made it a little bit better. In some cases they may be right and in some cases they may be wrong but, as Edwards pointed out, they were all doomed to failure. Why? Well, here Edwards goes off into an ideological rant that I think rather misses the point. But, in my opinion, the primary reason can be boiled down to this:
>If I wanted to be play a game like this, I might as well be playing D&D.
>There are many reasons for that sentiment to hold true, but I think there are two major ones:
>(1) It’s much easier to find a group playing D&D than it is to find a group playing any other RPG.
>(2) Most roleplaying gamers are already familiar with D&D — they’ve already learned the game.
>So why would you go to the effort of learning a new game and then convincing other people to learn a new game in order to achieve an experience that you can already largely accomplish with a game you know and for which it’s easy to find experienced players?
“If I wanted to play a game like this, I might as well play D&D”.
I have an autistic question. What would you say is, "The D&D Experience"?
it's kind of a long winded answer, could say a lot about it. I think it's the simple nature of having a group of friends get together, varied player characters, looting dungeons, slaying monsters, leveling up. the DM gets really into playing their part, and it elevates the experience of systematic pretend.
That's what I would say, too. But I do wonder if we compare the editions of D&D, and we also compare it to the Conan 2d20 system or even Barbarians of Lemuria. Would you call Conan 2d20 or Barbarians of Lemuria a "Fantasy Heartbreaker" despite how the two are similar, or do they offer fundamentally different experiences?
Same as its always meant.
moronic. Games that are X but fixed/more casual take over their markets all the time.
Only ever if they're of the same brand name.
In Vidya maybe, but not in TTRPG, TCG or even board games.
Its if you write a fantasy game that has percentile die combat and a focus on tactics because then ur just a d&d clone and a waste of time
No you just cant seem to understand that homebrewing is not unique to dmd you fricking moron. EVERY GAME IS HOMEBREWABLE. dnd is not uniquely good at being homebrewed, its relatively ok at being homebrewed. Many other games do better. Some games are fricking generic (ala FATE, BRP, GURPS).
UNIRONICALLY HYTNPDND
If we compare games by homebrew we are jerking off at each other.
>you just cant seem to understand that homebrewing is not unique to dmd
wow that's crazy, so you acknowledge every system has people homebrewing, yet earlier you insist if you homebrew "dmd" then it's no longer dmd. crazy, wow, insanity, boss rush mode, soulslike.
Are you moronic?
Homebrew systems are not the same as the systems they were made out of.
You homebrew cyberpunk, you cant act like thats cyberpunk.
You homebrew dnd, you cant like thats dnd.
Because they are not. What you are telling me that if play cyberpunk and call it homebrew dnd then its dnd. I can then praise dnds hit location system?
no but you are
Gary Gygax Rolled a Nat 20 deception check on us all, picrel.
/thread TPK
as a person who has only ever played DnD what are some other systems I should try?
What kinda game you are looking for?
idk just curious to see what other systems have to offer, i've never had significant problems with DnD but from the average /tg/ post it seems a lot of people do so I was just wondering what other systems do better, they could be sci-fi or less combat focused or anything else
For near future/dystopian i love cyberpunk, both cyberpunk2020 and cyberpunkRED, both are really good. CP2020 is crunchier and more autismo.
Call of Cthulhu is my favourite game of all time, nothing beats it for mysteries / investigation.
Warhammer Fantasy Roleplay (WFRP 4E), is pretty nice for some lethal goofy games. Where a person rolls one character per game.
These are some of my liked games.
If you wanna play heroic fantasy i honestly. Recommend sticking with dnd, there are better games out there, but its not that big a difference. Otherwise you may want to try out pathfinder and 13th age (similar to dnd), runequest, or riddle of steel.
Among generic systems i prefer BRP.
Also dont worry about people on /tg/, as long as you are having fun, then its good.
thx I'll check these out
What edition of Call of C'thulhu would you recommend?
7th, others would say its too streamlined, but honestly i think its pretty good.
Thanks! I do know the Pushing your Roll mechanic, but as for running investigation and mysteries, my library is lacking such resources.
idiot you homebrewed
Edited some typos.
>The Guy, 7th-level soldier: SZ M; v/wp 65/14; Init +10 (+6 class, +4 Dex); Spd 30 ft.; Def 19 (+3 class, +4 Dex, +1 liner, +1 armor use); Atk .380 ACP +11 (1d8+2), Suitcase 9x19 +9 (1d10); Face 1 square; Reach 1 square; SA None; SQ DR 3/-; SV Fort +7, Ref +8, Will +3; Str 10, Dex 18, Con 14, Int 10, Wis 13, Cha 8
>Skills: Tumble +14, Hide +11, Move Silently +9, Spot +13
>Feats: Armor Proficiency (light, medium, heavy), Bullseye, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Weapon Group Proficiency (hurled, melee, handgun, rifle, tactical)
>Gear: .380 ACP, ammunition (MB, x50), liquid skin patch
>Gadgets: Agency Briefcase (standard, submachine gun), standard liner
I don't see how I can possibly run that against this.
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
Actually, you can't even do that much. Owlbears have advantage, which doesn't exist in Spycraft. You would have to modify the mechanics.
Passive Perception and the Perception skill too.
How's this meant to be playable against the Aspect of Bahamut, again?
There is no V/WP, no liner, no armor use, DR doesn't work that way, you don't get any Fort, Ref, nor Will saves, and you don't get those skills, feats, nor gear, nor gadgets.
Have you ever even played 5e? Do you even know its rules?
I love that in order to even pretend you had a point out had to be the most disingenuous frick in the history of /tg/, which is a major accomplishment given that virtualoptim used to be a thing.
You forgot not to doublepost, samegay.
In fact I did exactly that. I deleted the original post and then posted the edited, corrected version of it that didn't have an accidentally redundant bit of text. Not my fault Ganker doesn't have a proper edit post feature.
>He's too much of a sperg to read his own posts
>He gets embarrassed by his own displays of stupidity
You're moronic lmaooooooo
Anyways you killed your thread, so total HYTNPD victory.
Kind of ironic given you're the only one who has been consistently disingenuous.
>means that the fact that the tires were popped in the past does not matter.
So yes, you ARE the type of moronic Black that can't conceive of time in anything but 15 second increments.
>No refutation made to this
Topkek
>A child would have known from the context of the surrounding conversation that it was meant to be a D&D monster.
The Aspect of Bahamut is a D&D monster nogaems. You could've just admitted you had no idea what you were talking about and that it only works under uber-specific circumstances where you have to make mechanical modifications anyways.
Steak's got fluid in it so it would offset the minimal iron intake.
>The Aspect of Bahamut is a D&D monster nogaems
You know what, you got me there. I meant to type "3.X" monster" in that post. Mea culpa.
>can't conceive of time in anything but 15 second increments
I can conceive of it fine, I just don't get why you're obsessively insisting that it matters to the point that I shouldn't be driving when the problem has been fixed and the car runs fine now.
Or to apply it to D&D, when I first ran 3.5 it didn't have official rules for how fast a character falls, so I came up with a quick house rule to fix it. I am not saying that the lack of fall speed rules wasn't a problem, I'm asking why that problem MATTERS now that there is a solution that fixes said problem.
>You know what, you got me there.
I know I did moron, I don't need your admittance to win an argument.
>I can conceive of it fine
Prove it.
>I am not saying that the lack of fall speed rules wasn't a problem, I'm asking why that problem MATTERS
Explain why you believe it was fine for the game to have been printed without any rules on falling speed. You may not use the solution in any part of your answer.
Yeah that's true, but we're talking about when you eat the steak.
Unstopping autism for 6 years straight. Only here folks, we've got the best speds and spergs on the site. Only /tg/ can breed such dogged, moronic, immune to all sense aspies.
>Unstopping autism for 6 years straight
He'll slow down and take a week off here and there, but eventually he gets bored and when there's not an argument about 5e to be had, he'll start one himself and then pretend to be nobly protecting /tg/ from trolls and liars while cultivating a thread of a dozen or so anons arguing with him while he pretends to courageously do battle with all replies as if they were just one guy that he unerringly hunts down with flawless accuracy every time. The man is undeniably schizophrenic.
>Explain why you believe it was fine for the game to have been printed without any rules on falling speed
Because situations where it's necessary are very rare. Between 2005 and 2015 the house rule I made probably came up two or three times, max. It's uncommon enough that I don't actually know of any major tabletop RPG with a core rulebook that outlines fall speed; do you?
You pee/sweat (or in your case, drool/cry) out any fluid you get from the steak. Iron lingers though.
No, you're fighting the Aspect of Bahamut. Did you not read?
>Pretend
There was no pretending. You had to literally lie and strawman after telling me to choose whatever D&D creature I wanted and told me it would take no mechanical changes.
And even with your own example, you STILL lost.
>You had to literally lie and strawman after telling me to choose whatever D&D creature I wanted
A child would have known from the context of the surrounding conversation that it was meant to be a D&D monster. Note that I'm not accusing you of not having the reasoning of a child, because you knew full well what would have actually been needed.
You're not clever, you're a disingenuous frick.
You could have just said from the start that you don't know how to run a 3rd edition monster, I wouldn't have blamed you or anything. There's nothing wrong with not having played 3e, or any RPG for that matter.
All this thread has convinced me of is that at least one of its participants is a buttmad mod or janny, because holy shit.
I know the most buttmad guy isn't a mod or janny though, because he's been tossing around accusations of samegay to at least three different people at this point.
Oh, sweet! A skub thread.