literally replaying MoTB right now. legends, TB, and legends 2 are all kino of the highest order. their only fault is that controllers at the time sucked.
I can only play so many "kill this robot and then use his powers to advance through the next stage and kill the next robot, repeat" games before it becomes boring
Mega Man is also a run n' gun platformer series whose approach is dictated by its bosses and the abilities gotten from them and you can clear them in an hour or two, not fricking long-term RPG games. Very infamously you don't copy anything in the RPG games for this franchise
The entire battle chip system was based on the copy ability, BN4-6 have you copying boss Navis, and all three Star Force gimmicks are based on Mega Man copying something.
>People play them because they're hard not because they're good games.
Anon please, don't larp as if you played them, they are above average dificulty AT BEST
God I had forgotten about this fricking bullshit, I couldn't believe the moronation of NEEDING to use the fricking crash bomb, so if you had no ammo you had to reset the stage
LMFAO
It took that long for it to reach those numbers that it probably didn't tickle Capcom's greed. Like even with 11 being a low to mid budget game, Capcom probably still wanted it go above and beyond even though it filled the need and niche for Mega Man fans that it should've made its money back. Problem with Mega Man is that it doesn't pull in the normalgay crowd compared to Resident Evil and Street Fighter.
I'm gonna call BS on that one. Sonic can't fricking die as long as he can grab 1 ring. There are some stages that go heavy on pitfalls though. And Mario has some tough parts, but his boss battles are a joke. Having to have a shoot out with a robot master has always been tougher than hopping on something's head 3 times.
>There are some stages that go heavy on pitfalls though.
and thats where most of the deaths come from, sonic 1 is way harder than even somthing like megaman and bass imo
You are delusional. King Castle bosses are stupidly hard. Sonic 1 is tough, but you can get through it with some platformer competency. You really have to get your hits in during King's boss fights or you are just going to get chipped until you fricking die. There are even PITFALLS during the whole second boss fight. That game has no E-tanks, either.
ive beat megaman and bass twice, I cannot beat sonic 1 simple as. sonic is the harder series
3 months ago
Anonymous
You're a savant.
3 months ago
Anonymous
I've beaten Sonic 1 at least twice. I've only beaten MM&B once, and it had to be with Megaman because his support tools are better. Megaman is the harder series.
All of the Sonic games are harder than every megaman game prior to X6. Mario 2 US is way harder than any NES megaman. You get so many options to skip difficult areas/bosses in megaman. You can just use rush jet to skip all of the difficult platforming areas and the bosses all die in a few hits to the weapon they're weak to.
>All of the Sonic games are harder than every megaman game prior to X6.
Aside from some occasional dickass enemy placement and a couple annoying boss gimmicks like having to reverse gravity with the little spike wheelie things in Death Egg... no. Sonic games are not hard, not until you start caring about full emerald clears.
Mario 2 US, at its hardest is just landing on eggs mid-flight to throw them back at Birdo. Oh and sometimes it mixes in fireballs. Phanto sikes some people out though. Every other boss is a breeze, throwing bombs at the rat or veggies into Wart's mouth. A breeze.
If you're the kind of person who googles every boss weakness, yes, you're going to have an easy time, but frick that kind of person. They don't count. They undercut their own experience. At least people who try powers on bosses earned that knowledge.
The whole "Japan has harder games" thing was all a giant misunderstanding (from both sides) for years anyway, and one that was even pushed by Nintendo (see: The Lost Levels, etc). It is completely wrong, though. Localization and regional changes made different games harder on both sides. For every game that was made easier for the NA audience, there are ones that were made much harder due to rental culture.
It wasn't until nearly the PS2 / Gamecube era that any of this was properly looked into or really widely understood.
Megaman stages are 5 minutes long and if you lose to a boss, you pick another one until you find the one that is weak to the weapon(s) you have. The only difficult megaman boss is the first one. These are baby games. I was shit at games as a kid and megaman games were one of the few I could manage to beat. I couldn't beat Mario 2 until later in life and I've still never beaten any of the Sonic games.
3 months ago
Anonymous
Cool anecdotes, but I beat Mario 2 AND every mainline Genesis Sonic. My experience trumps yours.
3 months ago
Anonymous
What makes those games difficult is the jank. Megaman games are responsive, have short stages, and "cheat code" weapons that delete bosses that possess a weakness to it. You even got a password to continue unlike the Sonic and Mario games from back in the day.
3 months ago
Anonymous
Every NES Mario had warps, and a lot of Sonic levels have faster, less hazardous paths within levels.
Mega Man games have far jankier level objects on the whole.
3 months ago
Anonymous
Sonic games feel like shit to me. It wants to make you think you're supposed to go fast but if you do that, you'll get fricked by spikes, a pit, or enemies. They're crappy platformers and I hate how unresponsive Sonic is when you (inevitably) have to take it slow. Megaman games give you rush to skip all the "jank" platform sections that you find hard.
3 months ago
Anonymous
>"Game bad because I'm stupid."
This is like saying Mega Man forces you to take hits to progress.
3 months ago
Anonymous
Sonic games are shit compared to Mario and Megaman. I get that was all you Genesisgays had but you have rose tinted glasses.
3 months ago
Anonymous
I didn't play a 2D Sonic until 2012, but ok man. The refusal to actually engage in a discussion really sells me on your point.
Where did the Mega Man = hard bullshit spawn from? Even the NES games were more forgiving than most other platformers on the system. They booted you right to the start screen on Game Over while even MM1 let you start from the same stage you died in. Also a lot of games had 1-2 hit kills while Mega Man had an entire lifebar before he died.
Megaman were definitely some of the more completable games on NES. So few devs back then understood "plausible challenge." Or didn't care. I'm sure rental culture didn't help.
It's partially the legacy of adding an easy mode to Mega Man 2, and like I said before, most of the people actually playing video games were worse at them. In any case, the games certainly aren't easy by even the standards of the later 90s and 2000s let alone today. And that doesn't even explain it fully, as it doesn't account for the game having that reputation outside of the US, which it verifiably does. My best guess is that the fact that "They had to add an easy mode to Rockman 2" was a fact that percolated back to Japan, and most of the kids who heard that just assumed they were just that good at games that they never had too much trouble, but it's not like there weren't also people having a lot of trouble with the game, as the concept stuck with at least one person for about 20 years before they wrote a novelty song about it.
I'm not saying it's not silly, just that you're overestimating the average level of skill the average player had in 1988, which was, even in Japan, remarkably low. It's a relatively recent phenomenon that the skill level has trended upward.
The whole "Japan has harder games" thing was all a giant misunderstanding (from both sides) for years anyway, and one that was even pushed by Nintendo (see: The Lost Levels, etc). It is completely wrong, though. Localization and regional changes made different games harder on both sides. For every game that was made easier for the NA audience, there are ones that were made much harder due to rental culture.
It wasn't until nearly the PS2 / Gamecube era that any of this was properly looked into or really widely understood.
I remember I went to my friends house and he couldn't beat Megaman. The games aren't hard. I remember a few of the Sigma fights were challenging for a bit though. I can't remember which Megaman X it was in though.
capcom's greed, capcom's milking while simultaneously not giving a shit about quality, and capcom's inability to make games without immediately thinking about profit margin(see item 1)
>80 billion RE titles >RE continues to get more games >6 gorillion SF titles >SF continues to get more games >30 bingtillion MH titles >MH continues to get more games >20 poopoollion MM titles >"okay but do we really need more though?"
>the chance of getting a good game
At best you'll get more of the same, like 11. It's enough. I'd rather the devs get to make new things they actually like instead of chasing the shadows of past glory. The developers matter more than the cereal box mascot.
this is a weird argument when MM11's director left capcom because he wasn't allowed to make more mega man after being sent to the street fighter 6 mines
3 months ago
Anonymous
No, I'll give you that. I know some devs DO want to make more of a given franchise. My point is more that I don't think more of the same is in anyone's best interest at this point. If they want to use Mega Man for some new idea, sure, go for it. I just don't think turning it back into the same kind of content factory Capcom's other core franchises are is a good idea.
Black person i don't give a damn about what you think is enough or you self-inserting as a capcom dev, i want more mega man
3 months ago
Anonymous
You have 17 Classic Mega Man games, how many do you fricking need?
3 months ago
Anonymous
i didn't say anything about classic, i'd rather we get x9, zx3, legends 3 or starforce 4 first
3 months ago
Anonymous
>ZX3
I'd rather not suffer another bad game.
3 months ago
Anonymous
I want a new series, post legends timeline wise
3 months ago
Anonymous
ZX3 and Legends 3 I understand since they ended on cliffhangers, but what could an X9 possible bring to the table? The only thing I can think of is killing off Axl due to his Lumine infection, but the Elf Wars probably took care of that anyway.
3 months ago
Anonymous
>X9
The complete remake/reboot of X is something more realistic at this point.
3 months ago
Anonymous
True. X8 was released 2 decades ago after all.
3 months ago
Anonymous
>The complete remake/reboot of X is something more realistic at this point. >people have actually forgotten Maverick Hunter X
the ABSOLUTE FRICKING STATE of this godforsaken franchise holy shit
3 months ago
Anonymous
I think anon meant a good remake.
3 months ago
Anonymous
>good remake
there's no such thing. Also lol remaking/rebooting the same franchise from the same game a second time
3 months ago
Anonymous
>no such thing
Odin Sphere Leifthrasir.
Muramasa Rebirth.
3 months ago
Anonymous
I wouldn't be surprised from Capcom. They're probably going to redo Resident Evil AGAIN in their new engine.
3 months ago
Anonymous
MHX was good.
3 months ago
Anonymous
Maverick Hunter X was good in all respects, with the sole failing of being on the PSP.
3 months ago
Anonymous
Control is slightly worse than on SNES and the 3D looks a bit ass. It's a good game because it's still X1, but it isn't a superior version.
3 months ago
Anonymous
I got us a much needed hard mode (X was too easy), and it's extras were fresh air to the game. Not him but I would recommend MHX over X to anybody but a grafixgay
3 months ago
Anonymous
>Yes it plays a bit worse and looks worse, but you can play as Vile! And boost damage values!
Nah.
3 months ago
Anonymous
I disagree it plays worse, and the hard mode did more than change the damage values, and the rest of the changes are enjoyable, and OG x was too easy, so adding challenge was really necessary.
You are free to you opinion, but it is just that
3 months ago
Anonymous
>Your opinion is your opinion.
No shit.
Which is worse X6 or X7?
X7, this isn't even a question if you've played both.
3 months ago
Anonymous
>No shit.
What a fricking rebuttal.
3 months ago
Anonymous
>"Yes, I agree, you're stating the obvious." >Uhuh, WOW, some rebuttal!
Are you moronic or something?
3 months ago
Anonymous
>not understanding something as simple as telling someone to differentiate a fact from their opinion
Are you?
3 months ago
Anonymous
"Anon didn't say IMO, so they don't know their opinion is an opinion!"
Please get back to class, Jimmy.
3 months ago
Anonymous
only good things maverick hunter did was make chill penguin and storm eagle less of a joke
3 months ago
Anonymous
>i want more mega man
This is why shit fails. Don't ever listen to shit like this.
>Is there literally anything left to try with the series,
is there anything left to try with SF, they made over 30 games already
is there anything left to try with resident evil, there's like 20 games
Too many lower quality entries that are too similar released too quickly
Too many series branches, no cohesive brand identity
Typically difficult so casuals get filtered
Nothing. Capcom's top branch is not interested in producing any small games, mega man included. Last one was GnG and it came out 3 years ago. They'd rather create AAA GAAS megahits such as Exoprimal.
Why do vidya franchises have to go on and on and on and on and on and on and on forever and ever until the end of time. You look at any other medium, and people get worn out with constant sequels released in a short period of time, and they actively want the property to stay on the shelf and not be touched with any new sequels or reboots or anything for a few decades, or even never be revisited at all.
Meanwhile, Mega Man gets 12 major releases in 10 years, Mega Man X continues into the mid-2000s, Mega Man 9 and 10 satiate the late 2000s, and then they bring him back again for the late 2010s with 11. Not only has Mega Man continued but it was only 6 years since the last one. That release pace would make anyone who's a fan of a book or a movie or what have you actively demand for them to fricking stop, but instead it's treated like a drought.
And it's not like they just want more Mega Man. If they just wanted more Mega Man, they'd play romhacks. They just want constant new Mega Man as well. It's maddening.
There's a pretty big difference between narrative driven mediums and gameplay driven mediums. You think there are people out there who think "MTG is great, but they should shelve it for a decade or two"?
>You think there are people out there who think "MTG is great, but they should shelve it for a decade or two"?
Yes. Unironically. MTG has enough cards that half of the new releases are the same spells and creatures with a different illustration, yet never pauses to actually *balance* them.
If the franchise doesn't sell at least 5 million copies Crapcom isn't interested in making games in that franchise. They're the most prolifically boring Japanese developers.
>strike gold with an idea >proceed to milk it religiously with a "new" one yearly until everyone is sick of it instead of observing new ways to carefully reinvent it >each subseries ends up with a bloated 5-10 redundant installments, detracting interested newcomers >so fatigued that it dies for decades
This has been the Mega Man cycle ever since the beginning. You can thank Capcom.
Mega Man X. That was THE franchise. The new reboot for the new era and the first game with perfect. Then the quickly instantly dipped and kept plummeting and instead of stopping and rebooting again they bured themselves with 6 of the worst action platformers of all time.
It was so bad that they had to deboot the series and just go back to MM2 (which was a terrible idea) and they haven't decided what to do with him since.
>Strike gold >Milk it for all it's worth until people are sick of it >"Reboot" it with a new sub-series >Strike gold again >Milk it for all it's worth until people are sick of it >"Reboot" it with a new sub-series
etc etc
it had nothing left to give
you really don't need 40 identical platformers with bosses that are all slightly worse because they hoovered up all the good ideas early on
Objective fact is, the only thing Megaman fans deserve is Legends 3 or X9 (but they would have to really nail it)
Outside of those 2, what else can capcom do with the series outside of starting a new subseries?
>Objective fact is, the only thing Megaman fans deserve is Legends 3 or X9 (but they would have to really nail it)
Legends and X are not the only series that ended on a cliffhanger if that's your criteria for a new game. ZX3 should be a thing as well from that point of view.
They could remake mega man x4 since it's considered one of the best if not the best x game. Along with it also having a good framework of a story/plot. They could also have Gate's creations getting put down being one of the motivators for Repliforce not being comfortable with disarming.
>Along with it also having a good framework of a story/plot. They could also have Gate's creations getting put down being one of the motivators for Repliforce not being comfortable with disarming.
I really wish the Maverick Hunter reboot had taken off and allowed for more cohesive and coherent worldbuilding for the first few X games. Introduce characters/sub-bosses earlier, have wider context for certain events etc. Just make the world feel more alive and flowing rather than episodic.
Blame Capcom. They were the ones who chose to release it in on the PSP. And made X the main character of Marvel vs Capcom Ultimate. And made X the face of some greedy gacha shit.
Maybe Capcom just wants Mega Man X gone?
>Maybe Capcom just wants Mega Man X gone?
There's a running joke amongst fans that Capcom fricking hates X, epitomised in the original plan for the Zero games being "X becomes a fascist dictator who upholds the word of law above all else and then gets killed by Zero".
>original plan for the Zero games being "X becomes a fascist dictator who upholds the word of law above all else and then gets killed by Zero".
That was just Inafune wanking off his OC do not steal.
3 months ago
Anonymous
Half the fricking MMX games are already about Zero anyway, and the half that aren't make sure to emphasise how much cooler he is than X.
3 months ago
Anonymous
that tracks
X2 >hooray Zero's back
X3 >Zero destroyed the virus and is super cool
X4 >Zero gets the girls >X5
Zero is too noble for this sinful earth >Zero series
Zero, Zero, ZERO
3 months ago
Anonymous
>Zero series >Zero, Zero, ZERO
YEAH I LOVE ZERO HE'S THE COOLEST
3 months ago
Anonymous
X6 also has him cause the end of the world because he's so cool and unique, then nobly agree to put himself in a pod for a century.
Hard agree. MHX was probably the only chance MMX had at getting some decent writing for a series that actually wants you to take its plots seriously.
And I'm gonna say it: MMZ getting the luxury of having more decompressed storytelling was absolutely wasted on it. Zero's storyline was a fricking convoluted mess. Having some of the tightest gameplay in the series was really all it needed, and the story should've taken a backseat. MMX is actually the series that would've greatly benefited from more cutscenes and giving the player a moment to slow down and explore the world a bit before retiring more Mavericks in some form or fashion.
30XX is fantastic, by the way. I know people will hate on it just for the roguelite elements but it is the closest we are going to get to a mainline MM game at this point.
3 months ago
Anonymous
I tried 20XX and got put off by the controls. Is there a massive step up in 30XX?
3 months ago
Anonymous
Control setup is identical, so if that was your issue then 30XX isn't going to be any better. I will say that the actual feel of movement / character responsiveness is much better, though. Very similar to the MMZ games.
3 months ago
Anonymous
>. I will say that the actual feel of movement / character responsiveness is much better, though.
That's what I was referring to yeah. I might pirate it to try it out.
>>Zero's storyline was a fricking convoluted mess.
The revelation that Zero's mind got moved into a new body at some point was a weird wrinkle, but it did grant us a cool boss confrontation in the form of Omega. One of the weirder missteps comes from the devs thinking they only had three games, then suddenly getting a fourth that feels oddly tacked on. The Guardians all dying off-screen was a massive wtf.
With how well SMM has done they really need to bring back the MM Universe concept. Also a Metroid Prime style first person interpretation of Mega Man could be great but probably not the Maverick Hunter version.
>Corrupted
2125 release you guys, it's gonna be so sick
How fricking long has that guy been pissing around? Didn't he have zero fully playable in fricking 2008?
I already accepted that it's in never ever land years ago
Perfectionist autism, patreon scam, instant heart failure, it does come out but sucks, fricking whatever
Some kind of moronic shit is gonna happen guaranteed
I played the newest version of Shattered Diamond the other day. Pretty fun. Love me a Zero expy in a Classic game, it's stupid.
You get anything special for beating the butthole on the other side of the boss gate in the Intro Stage? You only get one shot before it gets closed off.
Who give a shit? It had 11 mainline titles and who knows how many spinoffs. There is no need to be obnoxious corporate cancer and milk a franchise to death.
I'd be fine with no more Legends (okay, not really, but I'd be somewhat accepting of it) if Legends 2 didn't end with Mega Man stuck on the fricking moon.
I like modern Inti, at least if you consider GV3 modern Inti. I like them enough that I still have faith in their ability to make good games even if I don't find what they've been doing between GV3 and now interesting.
Oversaturation and lack of long-term planning and coordination.
Did you know the teams at Capcom and Inti Creates didn't even know what each other was doing, which was how the DS ended up with TWO sentai-esque Megaman series at once?
They really should have leaned into Megaman Legends more than they did
They should also bring Breath of Fire back. Even as a gacha game. I think the world would be more receptive to that now (though I would prefer a real game)
>the plugged getting pulled on MML3 is what nuked my interest in the Megaman games.
same here, megaman legends is the only worthwhile megaman after you've played it once lmao
Inafune was the only one who actually gave a shit about the series.
People can rightfully shit on him but its clear he was the sole administrative force actually carrying Mega Man titles to fruition.
don't listen to these Black folk, mm1 is better than 2 in every way, booby trap boss alone ruins mm2 and it only has one boss theme, lol what a joke
only trannies and Black folk like mm2
Frick yes it is. The boss rush in 1 is really cruel and Yellow Devil is harder than any boss in 2 at all (if you pause glitch, you didn't beat it). Not to mention lots of just really BS segments like the flipping platforms in Guts Man that go on forever, and the massive gap in Ice Man's stage. I do think Heat Man's platforms go on way too long too, but at least you probably got Item 2 to help with it.
3 months ago
Anonymous
dragon is harder than yellow delvil
3 months ago
Anonymous
>dragon is harder than yellow delvil
3 months ago
Anonymous
yes
3 months ago
Anonymous
Well, yellow devil works off of a set pattern, so once you know and have it memorized, you can just routinely execute it. Meanwhile while you can spam the dragon (presumably the MM2 one) to death, basically any mistake can kill you instantly.
So, one is a battle of attrition and memorization, and the other is a matter of not fricking up. Could see arguments both ways which one is harder. Real answer is Nightmare Mother.
MM1 is rough. The rest of the NES classic games are good, so are 9-11.
MMX1 is a contender for best in the franchise, but the series goes downhill from there, if you have X LC1 I'd say play them all. X LC2 are playable at best.
Zero/ZX collection doesn't have a single bad game, but they're also probably the hardest games in the series, so if you're not into hard platformers I'd skip.
MMBN LC, the first game again is a rough start, 2,3 and 6 are fantastic. 4 is noticibly rushed and 5 has a gimmick you'll either love or hate.
All the classic games are good, barring Megaman 1 which isn't bad but it's aged the most poorly.
X1 through X4, X8 and Command Mission are all good. I do not recommend X5 or X7, X6 is an acquired taste like a rushed Zelda 2.
Zero, you can skip 1. 2 is pretty good, 3 is a step back into a boss rush slog, and 4 is great.
ZX is a really primitive Metroidvania with a Megaman coat of paint, I don't remember much about ZXA
Haven't tried Legends or BN.
X peaks at 4, you could probably play only 4 and be done with it. Regular megaman, i like 8 but everyone hates that, the series way too try hard tho, itd annoying.
The real answer? Gaming Magazines of the early 2000s. It might sound strange to some of the younger posters here, but they used to rip apart any Megaman game that was either 2d or paid homage to the 2d era, because pixelshit was considered old fashioned for the emergent 3d era.
Capcom scrambled to try to please an audience that could not be pleased instead of just sticking to what they knew.
The people writing for magazines in the 90's and 00's were absolutely Gen X. Millennials were still kids for most of that. I know we like to get that M-word slur in, but this is legitimately more on Gen X.
Capcom's boomer CEO's&board members who hate money, logic and reality. Because capcom is a horrible ran company once again by mentally moronic boomers who still think its the 80's in Japan.
>Mega Manchildren still think their "support" is worth anything
LMAO. You're more useless than the libtards whom Hollywood keeps trying to appease with crap like House of Magical Black folks.
My first exposure was MM2, and it was a very impactful memory, up there with Contra and Double Dragon. Nothing really ever lives up to those kinds of experiences. 8 was the first time since that a MM game impressed me, but even then I could tell something was lost in the upgrade.
Frick off, old games are good, including X8. Dont let the monkey paw curl by wishing for a new game. you know already just how shit crapcum is thesedays
>Oversaturation of games >Multiple sub-series that compete with each other, ultimately killing potential profits >Crunch time and low budgets
But the worst offender is that most Megaman games don't do anything to really set themselves apart from each other. Combat/movement options and new robot master weapons are the main things that differentiate the games. The fact it took about 20 years to beat MM2 in terms of sales is more depressing that exciting
unfortunately normies are still filtered by 2d kinos on a grand scale
sure indies are thriving these days but probably not with numbers that would satisfy a big company with insane expectations like capcom
I think they could do a lot to revitalize the IP by taking the story and dynamics between the characters that used to just be for flavor, and treating it seriously while acknowledging that you can't take all the sillier elements out without fundamentally starting over. Make it a third person shooter with relatively large, but separated open stages with a series of sub-objectives you need to complete before you fight the Robot Master, where they're designed to all be possible to accomplish in any order, but they're easiest with another Robot Master's weapon, and the weapons which are good for some tasks in the level aren't always the boss's weakness. Essentially an expansion on the bombable walls that some stages in the core series had. That's the high level version, contingent on nothing else falling into place. Really, what I'd like to see is The Protomen's setting and music adapted into a real Mega Man game. I think that has the potential to have the same kind of effect as Metal Gear Rising: Revengeance.
People used to be worse at games in general. It's the same reason snipers in first person shooters are a controversy now.
clearly you got shit taste to think this way, you probably think mm8 is one of the worst in the series
3 months ago
Anonymous
not him but to be a bit objective one of those wonderswan or dos games is probably the worst
3 months ago
Anonymous
No, without being hyperbole it's X7. I'm not counting the wonderswan or dos games because nobody counts the CDI games when they talk about Zelda. I'll even go out on a limb here and say that I think X5 is worse than X6.
3 months ago
Anonymous
>n a limb here and say that I think X5 is worse than X6.
ok now you're just insane
3 months ago
Anonymous
You're insane if you genuinely get enjoyment from X5 of any kind.
3 months ago
Anonymous
You're fooling no one and that includes your gender identity.
3 months ago
Anonymous
literally the only issue with x5 is iris talking to you which you can just mash trough
3 months ago
Anonymous
Iris isn't even in X5.
3 months ago
Anonymous
Alia* you know what i meant
3 months ago
Anonymous
Do I? Do you for that matter? I question your mental health if you're defending X5 and just equate everything wrong with it with "Iris" talking.
3 months ago
Anonymous
If you played the game you should yeah but im guessing some youtuber told you x5 was the worst or something
3 months ago
Anonymous
Not that anon, but I played MMX5 on launch when I was in middle school. I avoid eceleb homosexualry like the plague. I've been playing MM/X games since I was a kindergarten student. I consider MMX5 one of the worst in the series and below MMX6.
3 months ago
Anonymous
No, unlike you I've actually slogged through the shit paced level design and rng bullshit fairly recently. X5 is genuinely fricking garbage and I'll never understand how you can put it above X6 and claim you're in your right mind.
you people are insane
3 months ago
Anonymous
It's got so many bad design ideas. The whole having to waste time just to fight bosses at the proper level to get upgrades. The gaia armor is just so garbage. The levels are super boring. Zero's access to upgrades is unbalanced as shit. Not to mention the RNG ending. It was such a massive downgrade from X4. At least MMX6 had some kino bosses and difficulty and good music. X5 had none of that.
3 months ago
Anonymous
YWNBAW
3 months ago
Anonymous
3 months ago
Anonymous
Their not insane X5 only gets worse since theirs not much you can do with how linear it is. X6 has lots of ways to tackle the game. You can do the stages normally or do the alternate stages. You have the chip system which lets you modify x or zero in fun ways. X5 has the system but unless your looking at a guide you won't know what your gonna get. In x6 all the special have purpose and some are better in certain situations than others. Almost all of the special weapons suck in x5 and are only used to kill the stun lock the boss.
3 months ago
Anonymous
>X6 has lots of ways to tackle the game.
that means playing x6. im tired of pretending linearity is a bad thing
3 months ago
Anonymous
You're a fricking moron who equates everything to extremes and literal senses I can't imagine slogging through Duff's stage and saying frick yeah give me more of that
3 months ago
Anonymous
nta but I'd play Duff McWhalen's stage 10x over before wanting to replay trash like Blaze Heatnix or any stage with the fricking darkness nightmare effect again
3 months ago
Anonymous
X5, X6, and X7 are what killed the MMX series.
3 months ago
Anonymous
Strange that X8 even happened, then.
3 months ago
Anonymous
Capcom did give the series plenty of chances.
1. X8 IS a step up from X6 or X7 but the bad word of mouth from those 2 games probably killed its sales. It's radical change in artstyle also killed interest from a lot of those who soldiered through those 2 games.
2. Command Mission came out the same year as Battle Network 5 so Capcom knew that 'Mega Man + RPG = Profit'. But, the game was a middling PS2 JRPG.
3. Maverick Hunter X was released on the PSP, 'nuff said. X Legacy Collection 3 fricking WHEN Capcom!?
3 months ago
Anonymous
X8 also released during a time when no one was playing 2D platformers on a home console. It was never gonna sell well
3 months ago
Anonymous
There were (as many or) more bad Mega Man X games than good ones. And the OG and Battle Network Legacy Collections didn't sell that well. Of course they're not going to release a collection of X games.
3 months ago
Anonymous
Are you trolling? At least with the physical copies, Capcom was smart enough to bundle the crap games with the good ones.
3 months ago
Anonymous
*Another collection of X games. Exclusively consisting of the lowest selling games in the subseries. Is that better?
3 months ago
Anonymous
X8's problem is the shitty gimmicky level design instead of the good old speedy action philosophy of the older games. The return to 2D was fine and the engine is great but it feels restricted because of the shitty level design. 2 (T W O) fricking vehicle levels, COME ON
3 months ago
Anonymous
X6 is easily the best PS1 X game.
That doesn't mean X6 is a good game.
3 months ago
Anonymous
No, unlike you I've actually slogged through the shit paced level design and rng bullshit fairly recently. X5 is genuinely fricking garbage and I'll never understand how you can put it above X6 and claim you're in your right mind.
Believe it or not, I got 70 hours clocked into Zero/ZX Collection, I recently picked it up earlier this year and I’m on the last game ZX Advent, I kinda like the cheesy voice acting and I would steal Ashe’s Booty lol
It really is amazing in retrospect that there's no bad Mega Man series. There's bad games for sure, but every series has more bad than good except maybe Starforce.
Frick no. Have you seen their recent games? They're all hideous and all of the characters are facescanned abominations that look like garbage. There are no Japanese employees left at Capcom.
Can't we just have a Classic Mega Man action adventure game in 3D? None of these other universes, just Rock in his own Mario 64 or Sonic Adventure style
He's just a pervert that likes to go into detail about his perverted fantasies about the characters to people that don't really want to hear it. You know, like Ganker.
Butthurt over Inafune leaving. With how well 11 and BN collection did, I don't get why they haven't attempted to make another game. I imagine we're just going to get Star Force collection and that'll be the last megaman game at this rate. Otherwise just make BN7 a launch title for Switch 2 or whatever.
It couldn't solve the 3D problem. Same with Castlevania. Certain level designs and enemy arrangements that work great in 2D can be so easily trivialized in 3D, and character movements that once made sense can seem confusing, slow, or unsatisfying in a 3D space. I know people will say Mega Man did a lot to expand what it could do as a series, but the different incarnations are cosmetic at most. Mega Man X was Mega Man with a dash and wall jump. Mega Man Zero had a few extra weapon types. Mega Man ZX... I don't even know what that was. And then Mega Man Battle Network as a series quickly lost its novelty because there's so much filler and fluff between the actual gameplay.
Mega Man never evolved beyond the "twelve levels" model, either, so it was hard to think of how to expand the game to fit modern expectations without it feeling too bloated with bullshit. Mega Man Legends was on the right track, but way too slow for my liking.
What was it supposed to be? An RPG or an action game? It doesn't have enough depth for an RPG and it's too slow for an action game. A lot of it was tedium with puzzles. Those tense boss battles weren't enough to carry the entire game, especially when very little changed in six titles.
>What was it supposed to be?
a fun unique game, there isnt much like battle network, yeah there tends to be a lot of fluff in between the good stuff but thats somthing to improve for a sequel so acting like there's nothing to improve upon is moronic.
Mega man X had things to collect like armor and upgrades. It hit its' peak idea wise with x6 which felt like they were playing around with metrodivania elements with chip system and all the alternate pathways but than x7 happened and they scrapped all the interesting bits by x8.
MMBN just suffered from being stuffed on the smallest gba cart capcom could use. Which lead to content being cut from MMBN 6. So the devs really couldn't really flesh out their game too much since they had a strict limit.
Just make a Megaman Maker like Mario maker >"but that exists on the PC"
yea but it's not officially Capcom's product nor are they affiliated with it >"ok but still it exists"
PC tards you aren't the center of the universe plus Capcom might be able to create a better product. Megaman was always a console game. Do this, make some streamer bait insane levels and maybe just maybe you can make him relevant again.
heads at capcom seeing "ooo we put big money into big franchises and they gave us bigger money, that's all we'll do from now on" and every smaller budget title got collectively forgotten out of existence unless it's to sell a collection game (to fund more big games of course)
>blowing big money on big franchises? that's safe, always pays off, make it a GaaS for even more money >spending a bit of money on smaller games? nah man that's too risky
I hate modern vidya development so fricking much
heads at capcom seeing "ooo we put big money into big franchises and they gave us bigger money, that's all we'll do from now on" and every smaller budget title got collectively forgotten out of existence unless it's to sell a collection game (to fund more big games of course)
Capcom not giving a flying frick about any franchise not name Resident Evil, Street Fighter, or Monster Hunter
You morons really like to forget this exists, huh? This is how Inafune brainwashed you morons.
That was developed in response to 2D platformers having a short resurgence in popularity, It didn't do as well as they expected, and it's probably not going to happen again, especially not for Mega Man, because Inafune is even more so persona non grata than he was before.
Even then resurrection was created on a shoestring budget and bluntly lacks polish and necessary playtasting. MM11 was also rushed and unfinished, that's why the castle portion is so short, and devs weren't allowed to work on the game more despite wanting it.
>Have a million fricking games with different series that do different things >WAAAAAAAAH I WANT MORE WHY DID THEY KILL MY FRANCHISE?
Mega Man homosexuals are the most spoiled fanbase in video games.
The original games are built trial and error and memorization.
Legends only worked at the time cause we didn't have access to a lot of anime and it was one of the few pieces of media where the protagonist wanted to frick his sister.
If Legends was an anime, it would hold up pretty well, IMO. Yes, it does things other shows did, like Yatterman and so forth, but it's the fun parts of those.
I like how opinion flipped on it into becoming overrated because Mexicans discovered it
People used to hate it and Zero's new design then there was the cope that it was just an art style change and now people unironically like it better
The distinct art style shift for the Zero series was really hard to overcome twenty years ago. Once everyone got their heads around it I think the series approach to gameplay (combined with an overall darker tone) really caught on.
Same thing happened to Ubi and Rayman. They don't want to make moderately profitable mascot platformers to their respectably sized audience... no no. Can't do that.
>The only thing I can see making Capcom treat Mega Man like a big series is if they do a reboot that's like, I dunno, a 3D open-world take on Classic.
They would never gamble that much money on Megaman, unless they were getting desperate. As long as Street Fighter, MonHun, and Resident Evil keep turning a profit, they won't touch the rest of their catalogue. Well, aside from the rare Devil May Cry, perhaps.
Yeah, but like, that felt like the only way they would treat Mega Man as more than just 'okay it's been like 15 years since the last classic game we can make a new one now'.
A lot can happen in 4 years. Especially in the early 3D Days. Tech fricking exploded back then. And most of us didn't really notice as much because we were still young, and every year felt like a lifetime. These days I feel like I can blink and miss half a decade.
I don't understand why Capcom gives zero shits about this character when people are more than willing to chuck their damn money at them. like Mega Man 11 was the highest selling Classic game and while compared to Mario and Sonic it's not impressive but it still shows people still wanted more from this series.
Decrepit Japanese businessmen fricking suck, and every Jap game corp is full to the brim with them in executive positions. They don't care if their franchises languish.
the simpler answer is Capcom is more willing to fully fund their AAA games than take risks on smaller titles right now. Look at how full to the gills Street Fighter 6 is, they did everything from poaching Platinum staff to social gaming stuff, and the end result is a pretty good game whose credits take an hour to roll.
It was never good in the first place. Most people never finished a single game. The only semi fun one was that gba card battle one and that had like 6 games which is enough for a lifetime.
People that like X6 are the type of mouth breathers that have tricked themselves into thinking that difficult games are automatically good, even when the difficulty comes from bad design
Good music can't carry an entire game
No, really. Back before it was in full development, capcom canned like, 8 games including darkstalkers 4, 4 megaman titles and even clipped MvC3's dev time in half in order to get SFxT made and internally chalked it up to meeting fiscal deadlines while bullshutting fans publicly.
A lot of company repa bailed and were under NDA to not spill the beans on it even though they blatantly attempted to recoup costs by injecting gems dlc and paywalling off 12 characters who were already on the disc.
Worse still, the cg animations and promo video's are all done in the same exact artstyle as the infamous "darkstalkers are not dead" trailer, because they moved those exact resources from THE CANCELED DARKSTALKERS GAME to SFx.
All of your megaman shit is dead because SFxT consumed it's existence.
Good luck believing anything else, because you are wrong.
Megaman suffered from game dev becoming too expensive. You can't make what's practically a ROMhack that lasts a few hours and re-sell it at full price anyone and there's no budget to make them and sell them cheap because they need a decent budget of people who know what they're doing and making sure it runs properly on Nintendo, Sony, Xbox and PC.
>any aaa will ever make short indie/aa game again
homie, SegaSammy recently announced a bunch of millennial pandering AA revivals. Crapcom would be able to do that to, if they only wanted.
Low sales
t. Megaman is my favorite vidya franchise of all time and I bought a total of 0 (zero) games
Actually, scratch that, I forgot that I bought that abysmal nokia phone megaman 1 port
2D platformers are a solved medium, there's not really much interesting you can do with the genre that hasn't been done before, so there's little reason for a new Mega Man platformer to exist.
>2D platformers are a solved medium
Even if it were true, it isn't because most platformers just copy the well known templates and mix them, it didn't stop games like pizza tower or celeste from becoming popular.
>2D platformers are a solved medium, there's not really much interesting you can do with the genre
Every time someone says this about a genre - or even just a game mechanic - there's always something new that comes along and proves the notion wrong. Platformers just got too numerous during their heydey and too complacent with certain conventions.
That's not true. As long as there's an audience then there's a reason for a new platformer to exist.
Say what you will about the Gunvolt games but they solved the problem of Mega Man games being too short by adding a reason to replay levels.
Too many games with too little changes + got spooked with the 3D games not being instant hits so they downsized the series to more handhelds. Same fate suffered by the like of Castlevania or Bomberman.
Also it seems Inafune was the one guy at Capcom with any seniority to champion the franchise. The other big wigs who might have enough notoriety to do what they want don't seem to care about the series.
This. After the first 2 games, you have literally played every Bomberman game in existence. They tried him out in 3d adventures and other things that some people have liked.
When Capcom can print money by rereleasing Street Fighter every year, why would they make a new game in the majority of their IPs? They don't even have any programmers at this point, they just have one guy who can draw new Street Fighter logos and knows how to copy-paste game files.
>When Capcom can print money by rereleasing Street Fighter every year
SF6 was last year.
SF5 was 2016.
SFxTekken was 2012 and SF4 2010.
Capcom did SF every year in the 90s. They haven't done so since.
Releasing Megaman every year however would be easy in comparison. If they released one Megaman game every year between SF5 and SF6, and each of those games sold >=1M units. That'd be 10 million sales and with relatively high profit margins.
>capcom cedes to square enix and gives up on breath of fire >square enix stops doing high budget turnbased rpgs right afterwards anyway >capcom now ceded the genre for nothing >refuses to go back
They didn't give up because of competition, but because the execs decided it wasn't worthwhile anymore. Capcom's stupid like this, which is how they nearly lost the #1 fighting game seat.
X6 > X4 and I'm tired of pretending otherwise. X4 is a terrible game. Controls are ass, levels are ass, bosses are ass, powers are ass. It just barely passes "ok" as Zero and is a slog as X. No replay value. Just a fricking waste of time.
I've rarely played MMX4 as X. I've played it dozens of times as Zero. He's just much more fun to play as, especially once you get good at wall-dash jumping.
Do people really spam dash instead of dash jumping everywhere?
Being contrarian can go a long way. How long before X7 is actually a very good game all along?
It won't, i gained a soft spot for it but the game is only at its best on a completed save file and knowing that volt tornado and Axl's bazooka deal insane amounts of damage to every enemy in the game.
3 months ago
Anonymous
Dash jumping sucks in 4. I think the ZX games have the best version.
3 months ago
Anonymous
How does it suck in X4? You can just hold down the dash button and all your jumps become dash jumps. I don't remember if Megaman Zero/ZX reverted back to X1-X3 dashing where you have to press it every time you want to jump dash.
X6gays really are something else. By every metric X6 qualifies as a lazy soulless cashgrab assetflip and yet these morons will still defend it to the death
>Because it turned out the complete opposite
luhmao. You cant rewrite history or reality. you're free to like it, but that wont change what it is. Understand?
>lazy, soulless
It's one of the only X games to actually try to tell a story. I wouldn't call it either of these things. They clearly tried.
>cashgrab assetflip
Absolutely, which is why it's poorly balanced and buggy. That doesn't change that X4 has shit level design, shit bosses, and is terrible to play as X. It's easy and very pretty, which is good enough for most people, but it's not engaging or fun to replay at all.
>X6gay!!!
X6 isn't very good at all. It's just better than X4 and X5, which are really fricking bad. If I want a good 2D Playstation game by Capcom, I play Strider 2.
>All those animation frames. >He moves even less distance horizontally than the first three sprites cover.
JUST
>People complaining about X4: actually provide arguments for it's problems backed up with evidence.
X6gays really are something else. By every metric X6 qualifies as a lazy soulless cashgrab assetflip and yet these morons will still defend it to the death
Being contrarian can go a long way. How long before X7 is actually a very good game all along?
>Because it turned out the complete opposite
luhmao. You cant rewrite history or reality. you're free to like it, but that wont change what it is. Understand?
>People complaining about X6: namecalling with no substance.
>namecalling with no substance. >he doesnt know
I...I dont believe it. Im actually old enough to give a history lesson to moronic zoomers about the buggy anniversary cashgrab that was rushed out in 6 months by reusing X4 assets. Fricking wow.
>Just regurgitates buzzwords.
It really isn't that hard to make an argument. You could even go with easy stuff like pointing out how the nightmare effects suck, or talk about what you think elevates X4. But instead you're not even trying to talk about either game.
>regurgitates buzzwords
It's genuinely sad how zoomers actively refuse to learn their history.
Everything I said is factual. Look it up if you dont believe me.
3 months ago
Anonymous
No, stupid. I'm saying you're not actually talking about the game. You're slinging out adjectives while relying on consensus instead of forming an argument. Yeah, it has bugs. Yes, it was rushed. Yes, it reuses assets (most MM games do). These descriptors don't inherently make it a worse game.
You're so stuck on opinions from 20 years ago and eceleb talking points that you're not actually talking about X4 or X6. You're just broadly describing X6.
3 months ago
Anonymous
>Yes, it was rushed. Yes, it reuses assets (most MM games do).
So you agree: by every metric X6 qualifies as a lazy soulless cashgrab assetflip >These descriptors don't inherently make it a worse game. >that denial
Ahahahaha
You're free to prove that with an example, but we both know you cant.
3 months ago
Anonymous
>So you agree
Not really, and I already explained why. It's as much of a lazy, soulless game as Mega Man 4 or Battle Network 3. It's less polished than most MM games and has some bugs because its dev period was ridiculously short. MM3 is also buggy and has fricked balance for similar reasons, but that doesn't make it a bad game.
The qualities of games is more nuanced than labels. It's down to how things play out, why, and what the end user experience is like. If you don't want to actually talk about what you think X4 has going for it or what holds X6 back beyond throwing out a couple adjectives then I may as well try convincing a wall.
3 months ago
Anonymous
>Mega Man 4 or Battle Network 3. It's less polished than most MM games and has some bugs because its dev period was ridiculously short.
Lmao.
3 months ago
Anonymous
>It's less polished than most MM games and has some bugs because its dev period was ridiculously short
And the fact that they rushed it out the door to cash in on anniversary hype, you left that part out >It's down to how things play out, why, and what the end user experience is like
Some things linked to bad user experiences like poorly designed levels, buggy ass gameplay, cheaping out by reusing assets, rushed development, and more. I for one have never seen nyone describe a soulless cashgrab as "fun". And neither have you, which is why you're in such a hurry to disregard those terms as mere "labels"
3 months ago
Anonymous
>Calling a Mega Man game bad for reusing assets.
Can you at least try? Like a little bit?
The vast majority of games in the franchise liberally reuse assets. Nobody who's being real has ever used that as one of their main points of criticism of a MM title. If you're just gonna talk shit, piss off.
3 months ago
Anonymous
a Mega Man game bad for reusing assets. >Can you at least try? Like a little bit?
My thoughts exactly. If you want to run because you cant refute me or provide examples to support your point, just concede and leave. This selective reading shit is just pathetic
For the third time, I called X6 bad for being a lazy soulless cashgrab assetflip. Being an assetflip is only a part of it.
I hate how both Zero and ZX have like no weight behind their attacks or dashes it's like hitting people with a noodle compared to X's chunky hit sounds
A combination of Capcom greed and Inafune moronation.
what happens when you make any character besides megaman the star like zero and whoever the b***h was supposed to be in legends 3
WINNA
literally murdered by crapcom because it didn't sell 100 gorillion more than SF
all the 3d games suck nuts
literally replaying MoTB right now. legends, TB, and legends 2 are all kino of the highest order. their only fault is that controllers at the time sucked.
they're just not good tbqh
dark souls wouldn't have stolen the gameplay nearly 1:1 if they weren't good.
Dark souls gameplay is lifted almost entirely from tenchu and KF, but nice try kek
I can only play so many "kill this robot and then use his powers to advance through the next stage and kill the next robot, repeat" games before it becomes boring
pokemon and CoD get shit for rehashing but megaman games are by far the worst offenders, they just aren't relevant enough for people to really care
Mega Man is also a run n' gun platformer series whose approach is dictated by its bosses and the abilities gotten from them and you can clear them in an hour or two, not fricking long-term RPG games. Very infamously you don't copy anything in the RPG games for this franchise
The entire battle chip system was based on the copy ability, BN4-6 have you copying boss Navis, and all three Star Force gimmicks are based on Mega Man copying something.
Too many fricking games in the 2000s
It was bound to burn out
MegaMan is mediocre.
People play them because they're hard not because they're good games.
So people that don't want hard games then don't buy them.
>People play them because they're hard not because they're good games.
Anon please, don't larp as if you played them, they are above average dificulty AT BEST
Trying too hard.
Only Megaman 1-3 were hard though.
I'd further argue only 3. 1's bosses were a joke besides the devil and 2 is pretty smooth sailing outside of Quick Man's stage.
>2 is pretty smooth sailing outside of Quick Man's stage.
Hahaha no frick this horribly designed shit
That's not genuine hard though. It's certainly the most moronic boss in video game history but the easiest if you know what to do
God I had forgotten about this fricking bullshit, I couldn't believe the moronation of NEEDING to use the fricking crash bomb, so if you had no ammo you had to reset the stage
LMFAO
It's literally just shoot in a straight line and jump while avoiding a small projectile or two. It's not fricking hard
It took that long for it to reach those numbers that it probably didn't tickle Capcom's greed. Like even with 11 being a low to mid budget game, Capcom probably still wanted it go above and beyond even though it filled the need and niche for Mega Man fans that it should've made its money back. Problem with Mega Man is that it doesn't pull in the normalgay crowd compared to Resident Evil and Street Fighter.
Its mediocre, but it's fun, so frick you
>1.6M
>Best Selling Game in the Franchise
That's just fricking sad. Mega Man really got wiped out with influx of gamers in the 2000's
is literally the only megaman game you can purchase. Nobody wants to buy a collection of 20 games.
megaman isnt any harder than mario or sonic
I'm gonna call BS on that one. Sonic can't fricking die as long as he can grab 1 ring. There are some stages that go heavy on pitfalls though. And Mario has some tough parts, but his boss battles are a joke. Having to have a shoot out with a robot master has always been tougher than hopping on something's head 3 times.
>There are some stages that go heavy on pitfalls though.
and thats where most of the deaths come from, sonic 1 is way harder than even somthing like megaman and bass imo
You are delusional. King Castle bosses are stupidly hard. Sonic 1 is tough, but you can get through it with some platformer competency. You really have to get your hits in during King's boss fights or you are just going to get chipped until you fricking die. There are even PITFALLS during the whole second boss fight. That game has no E-tanks, either.
ive beat megaman and bass twice, I cannot beat sonic 1 simple as. sonic is the harder series
You're a savant.
I've beaten Sonic 1 at least twice. I've only beaten MM&B once, and it had to be with Megaman because his support tools are better. Megaman is the harder series.
All of the Sonic games are harder than every megaman game prior to X6. Mario 2 US is way harder than any NES megaman. You get so many options to skip difficult areas/bosses in megaman. You can just use rush jet to skip all of the difficult platforming areas and the bosses all die in a few hits to the weapon they're weak to.
>All of the Sonic games are harder than every megaman game prior to X6.
Aside from some occasional dickass enemy placement and a couple annoying boss gimmicks like having to reverse gravity with the little spike wheelie things in Death Egg... no. Sonic games are not hard, not until you start caring about full emerald clears.
Mario 2 US, at its hardest is just landing on eggs mid-flight to throw them back at Birdo. Oh and sometimes it mixes in fireballs. Phanto sikes some people out though. Every other boss is a breeze, throwing bombs at the rat or veggies into Wart's mouth. A breeze.
If you're the kind of person who googles every boss weakness, yes, you're going to have an easy time, but frick that kind of person. They don't count. They undercut their own experience. At least people who try powers on bosses earned that knowledge.
the left can't meme
Same gay, just let the thread die.
It wasn't, but I don't know why it needs to die.
Megaman stages are 5 minutes long and if you lose to a boss, you pick another one until you find the one that is weak to the weapon(s) you have. The only difficult megaman boss is the first one. These are baby games. I was shit at games as a kid and megaman games were one of the few I could manage to beat. I couldn't beat Mario 2 until later in life and I've still never beaten any of the Sonic games.
Cool anecdotes, but I beat Mario 2 AND every mainline Genesis Sonic. My experience trumps yours.
What makes those games difficult is the jank. Megaman games are responsive, have short stages, and "cheat code" weapons that delete bosses that possess a weakness to it. You even got a password to continue unlike the Sonic and Mario games from back in the day.
Every NES Mario had warps, and a lot of Sonic levels have faster, less hazardous paths within levels.
Mega Man games have far jankier level objects on the whole.
Sonic games feel like shit to me. It wants to make you think you're supposed to go fast but if you do that, you'll get fricked by spikes, a pit, or enemies. They're crappy platformers and I hate how unresponsive Sonic is when you (inevitably) have to take it slow. Megaman games give you rush to skip all the "jank" platform sections that you find hard.
>"Game bad because I'm stupid."
This is like saying Mega Man forces you to take hits to progress.
Sonic games are shit compared to Mario and Megaman. I get that was all you Genesisgays had but you have rose tinted glasses.
I didn't play a 2D Sonic until 2012, but ok man. The refusal to actually engage in a discussion really sells me on your point.
This isn't your blog.
How ADHD are you?
Shitty bait aside, They're above average difficulty at best with few exceptions like Mega Man & Bass and Mega Man X6.
Nobody plays them because they're hard. They're not even hard. You might be moronic.
Where did the Mega Man = hard bullshit spawn from? Even the NES games were more forgiving than most other platformers on the system. They booted you right to the start screen on Game Over while even MM1 let you start from the same stage you died in. Also a lot of games had 1-2 hit kills while Mega Man had an entire lifebar before he died.
Megaman were definitely some of the more completable games on NES. So few devs back then understood "plausible challenge." Or didn't care. I'm sure rental culture didn't help.
It's partially the legacy of adding an easy mode to Mega Man 2, and like I said before, most of the people actually playing video games were worse at them. In any case, the games certainly aren't easy by even the standards of the later 90s and 2000s let alone today. And that doesn't even explain it fully, as it doesn't account for the game having that reputation outside of the US, which it verifiably does. My best guess is that the fact that "They had to add an easy mode to Rockman 2" was a fact that percolated back to Japan, and most of the kids who heard that just assumed they were just that good at games that they never had too much trouble, but it's not like there weren't also people having a lot of trouble with the game, as the concept stuck with at least one person for about 20 years before they wrote a novelty song about it.
That makes it seem even sillier because you just have to play Difficult Mode once to see that it's barely that much harder at all.
I'm not saying it's not silly, just that you're overestimating the average level of skill the average player had in 1988, which was, even in Japan, remarkably low. It's a relatively recent phenomenon that the skill level has trended upward.
The whole "Japan has harder games" thing was all a giant misunderstanding (from both sides) for years anyway, and one that was even pushed by Nintendo (see: The Lost Levels, etc). It is completely wrong, though. Localization and regional changes made different games harder on both sides. For every game that was made easier for the NA audience, there are ones that were made much harder due to rental culture.
It wasn't until nearly the PS2 / Gamecube era that any of this was properly looked into or really widely understood.
Megaman games are no harder than Mario. You get a full lifebar, a bunch of etanks, all of the bosses are critically weak to a specific weapon, etc.
I remember I went to my friends house and he couldn't beat Megaman. The games aren't hard. I remember a few of the Sigma fights were challenging for a bit though. I can't remember which Megaman X it was in though.
fan disinterest
maybe we'd have MML3 if you'd all shown more support
capcom's greed, capcom's milking while simultaneously not giving a shit about quality, and capcom's inability to make games without immediately thinking about profit margin(see item 1)
Do we really need more Mega Man games? There's like 50 of them.
This is why. We have 500 megaman games.
Not every game needs to be megaman, it's ok for games to be entirely different.
>80 billion RE titles
>RE continues to get more games
>6 gorillion SF titles
>SF continues to get more games
>30 bingtillion MH titles
>MH continues to get more games
>20 poopoollion MM titles
>"okay but do we really need more though?"
>Other franchises became shallow husks, why can't Mega Man?!
I'm glad it's dead.
yeah, instead of having the chance of getting a good game, mega man's corpse prostituted out for shallow collabs, that's so much better
>the chance of getting a good game
At best you'll get more of the same, like 11. It's enough. I'd rather the devs get to make new things they actually like instead of chasing the shadows of past glory. The developers matter more than the cereal box mascot.
this is a weird argument when MM11's director left capcom because he wasn't allowed to make more mega man after being sent to the street fighter 6 mines
No, I'll give you that. I know some devs DO want to make more of a given franchise. My point is more that I don't think more of the same is in anyone's best interest at this point. If they want to use Mega Man for some new idea, sure, go for it. I just don't think turning it back into the same kind of content factory Capcom's other core franchises are is a good idea.
Black person i don't give a damn about what you think is enough or you self-inserting as a capcom dev, i want more mega man
You have 17 Classic Mega Man games, how many do you fricking need?
i didn't say anything about classic, i'd rather we get x9, zx3, legends 3 or starforce 4 first
>ZX3
I'd rather not suffer another bad game.
I want a new series, post legends timeline wise
ZX3 and Legends 3 I understand since they ended on cliffhangers, but what could an X9 possible bring to the table? The only thing I can think of is killing off Axl due to his Lumine infection, but the Elf Wars probably took care of that anyway.
>X9
The complete remake/reboot of X is something more realistic at this point.
True. X8 was released 2 decades ago after all.
>The complete remake/reboot of X is something more realistic at this point.
>people have actually forgotten Maverick Hunter X
the ABSOLUTE FRICKING STATE of this godforsaken franchise holy shit
I think anon meant a good remake.
>good remake
there's no such thing. Also lol remaking/rebooting the same franchise from the same game a second time
>no such thing
Odin Sphere Leifthrasir.
Muramasa Rebirth.
I wouldn't be surprised from Capcom. They're probably going to redo Resident Evil AGAIN in their new engine.
MHX was good.
Maverick Hunter X was good in all respects, with the sole failing of being on the PSP.
Control is slightly worse than on SNES and the 3D looks a bit ass. It's a good game because it's still X1, but it isn't a superior version.
I got us a much needed hard mode (X was too easy), and it's extras were fresh air to the game. Not him but I would recommend MHX over X to anybody but a grafixgay
>Yes it plays a bit worse and looks worse, but you can play as Vile! And boost damage values!
Nah.
I disagree it plays worse, and the hard mode did more than change the damage values, and the rest of the changes are enjoyable, and OG x was too easy, so adding challenge was really necessary.
You are free to you opinion, but it is just that
>Your opinion is your opinion.
No shit.
X7, this isn't even a question if you've played both.
>No shit.
What a fricking rebuttal.
>"Yes, I agree, you're stating the obvious."
>Uhuh, WOW, some rebuttal!
Are you moronic or something?
>not understanding something as simple as telling someone to differentiate a fact from their opinion
Are you?
"Anon didn't say IMO, so they don't know their opinion is an opinion!"
Please get back to class, Jimmy.
only good things maverick hunter did was make chill penguin and storm eagle less of a joke
>i want more mega man
This is why shit fails. Don't ever listen to shit like this.
Not enough bought Megaman 11
Not enough bought Star Force
Not enough bought the various Megaman collections
how are you supposed to innovate the franchise without it playing like a franchise capcom already owns?
Capcom just hates his ass but will try to find any way to milk him
I highly doubt they hate Mega Man, they just don't care about him.
I'll never understand why game companies kill their world building and visual consistency with these trashy crossovers.
Shut up you fricking geek
Wasn't 11 the best selling one? What has the team been up to?
what team?
dissected by Capcom to shift staff over to Street Fighter 6 during its production
Its producer was sent to the SF6 gulags and left the company recently.
Is there literally anything left to try with the series, they made like 50 games already
>Is there literally anything left to try with the series,
is there anything left to try with SF, they made over 30 games already
is there anything left to try with resident evil, there's like 20 games
Jump the shark by properly connecting ZX to Legends or Classic to X or X to Zero. Once you do that there's nothing left to do.
FPS and Over the Shoulder.
Too many lower quality entries that are too similar released too quickly
Too many series branches, no cohesive brand identity
Typically difficult so casuals get filtered
Nothing. Capcom's top branch is not interested in producing any small games, mega man included. Last one was GnG and it came out 3 years ago. They'd rather create AAA GAAS megahits such as Exoprimal.
Helldivers 2 is Exoprimal with less features and easier. Of course they're going to try GAAS, but they need to dumb it down more for slop enjoyers.
Helldivers 2 doesn't force you to replay the tutorial missions because you can't opt out of matchmaking with new players
Smash Trash not doing shit
Street Fighter
Why do vidya franchises have to go on and on and on and on and on and on and on forever and ever until the end of time. You look at any other medium, and people get worn out with constant sequels released in a short period of time, and they actively want the property to stay on the shelf and not be touched with any new sequels or reboots or anything for a few decades, or even never be revisited at all.
Meanwhile, Mega Man gets 12 major releases in 10 years, Mega Man X continues into the mid-2000s, Mega Man 9 and 10 satiate the late 2000s, and then they bring him back again for the late 2010s with 11. Not only has Mega Man continued but it was only 6 years since the last one. That release pace would make anyone who's a fan of a book or a movie or what have you actively demand for them to fricking stop, but instead it's treated like a drought.
And it's not like they just want more Mega Man. If they just wanted more Mega Man, they'd play romhacks. They just want constant new Mega Man as well. It's maddening.
Only classic and X get rom hacks. I want more card rpgs. RPGs not Rougeshite. There's only the 2hu one and it isn't finished yet.
There's a pretty big difference between narrative driven mediums and gameplay driven mediums. You think there are people out there who think "MTG is great, but they should shelve it for a decade or two"?
>You think there are people out there who think "MTG is great, but they should shelve it for a decade or two"?
Yes. Unironically. MTG has enough cards that half of the new releases are the same spells and creatures with a different illustration, yet never pauses to actually *balance* them.
It doesn't sell 5 million copies.
If the franchise doesn't sell at least 5 million copies Crapcom isn't interested in making games in that franchise. They're the most prolifically boring Japanese developers.
>strike gold with an idea
>proceed to milk it religiously with a "new" one yearly until everyone is sick of it instead of observing new ways to carefully reinvent it
>each subseries ends up with a bloated 5-10 redundant installments, detracting interested newcomers
>so fatigued that it dies for decades
This has been the Mega Man cycle ever since the beginning. You can thank Capcom.
Hi Dangle.
Am I supposed to ask if that's some e-celeb homosexual or a bogeyman like "eric"?
Mega Man X. That was THE franchise. The new reboot for the new era and the first game with perfect. Then the quickly instantly dipped and kept plummeting and instead of stopping and rebooting again they bured themselves with 6 of the worst action platformers of all time.
It was so bad that they had to deboot the series and just go back to MM2 (which was a terrible idea) and they haven't decided what to do with him since.
In English, doc
>Strike gold
>Milk it for all it's worth until people are sick of it
>"Reboot" it with a new sub-series
>Strike gold again
>Milk it for all it's worth until people are sick of it
>"Reboot" it with a new sub-series
etc etc
it had nothing left to give
you really don't need 40 identical platformers with bosses that are all slightly worse because they hoovered up all the good ideas early on
The fanbase.
>bought the games
>bought the collections 3 times
>latest release sold the best in the franchise
fricking casual fans
>t. MML3 Twitter intern
Objective fact is, the only thing Megaman fans deserve is Legends 3 or X9 (but they would have to really nail it)
Outside of those 2, what else can capcom do with the series outside of starting a new subseries?
make a reboot like they did with bionic commando
>Objective fact is, the only thing Megaman fans deserve is Legends 3 or X9 (but they would have to really nail it)
Legends and X are not the only series that ended on a cliffhanger if that's your criteria for a new game. ZX3 should be a thing as well from that point of view.
I didn't include ZX3 because Inti seems to be happy doing their own thing.
Inti is not happy doing their own thing. They desperately want to develop more Megaman but thankfully Capcom is staying far away from that trainwreck.
They could remake mega man x4 since it's considered one of the best if not the best x game. Along with it also having a good framework of a story/plot. They could also have Gate's creations getting put down being one of the motivators for Repliforce not being comfortable with disarming.
>Along with it also having a good framework of a story/plot. They could also have Gate's creations getting put down being one of the motivators for Repliforce not being comfortable with disarming.
I really wish the Maverick Hunter reboot had taken off and allowed for more cohesive and coherent worldbuilding for the first few X games. Introduce characters/sub-bosses earlier, have wider context for certain events etc. Just make the world feel more alive and flowing rather than episodic.
Blame Capcom. They were the ones who chose to release it in on the PSP. And made X the main character of Marvel vs Capcom Ultimate. And made X the face of some greedy gacha shit.
Maybe Capcom just wants Mega Man X gone?
>Maybe Capcom just wants Mega Man X gone?
There's a running joke amongst fans that Capcom fricking hates X, epitomised in the original plan for the Zero games being "X becomes a fascist dictator who upholds the word of law above all else and then gets killed by Zero".
>original plan for the Zero games being "X becomes a fascist dictator who upholds the word of law above all else and then gets killed by Zero".
That was just Inafune wanking off his OC do not steal.
Half the fricking MMX games are already about Zero anyway, and the half that aren't make sure to emphasise how much cooler he is than X.
that tracks
X2
>hooray Zero's back
X3
>Zero destroyed the virus and is super cool
X4
>Zero gets the girls
>X5
Zero is too noble for this sinful earth
>Zero series
Zero, Zero, ZERO
>Zero series
>Zero, Zero, ZERO
YEAH I LOVE ZERO HE'S THE COOLEST
X6 also has him cause the end of the world because he's so cool and unique, then nobly agree to put himself in a pod for a century.
X7 also tells X to frick off.
Hard agree. MHX was probably the only chance MMX had at getting some decent writing for a series that actually wants you to take its plots seriously.
And I'm gonna say it: MMZ getting the luxury of having more decompressed storytelling was absolutely wasted on it. Zero's storyline was a fricking convoluted mess. Having some of the tightest gameplay in the series was really all it needed, and the story should've taken a backseat. MMX is actually the series that would've greatly benefited from more cutscenes and giving the player a moment to slow down and explore the world a bit before retiring more Mavericks in some form or fashion.
Go write your own fanfic or game already instead of being a passive consumer. Mega Man clones don't seem to do too bad.
30XX is fantastic, by the way. I know people will hate on it just for the roguelite elements but it is the closest we are going to get to a mainline MM game at this point.
I tried 20XX and got put off by the controls. Is there a massive step up in 30XX?
Control setup is identical, so if that was your issue then 30XX isn't going to be any better. I will say that the actual feel of movement / character responsiveness is much better, though. Very similar to the MMZ games.
>. I will say that the actual feel of movement / character responsiveness is much better, though.
That's what I was referring to yeah. I might pirate it to try it out.
>>Zero's storyline was a fricking convoluted mess.
The revelation that Zero's mind got moved into a new body at some point was a weird wrinkle, but it did grant us a cool boss confrontation in the form of Omega. One of the weirder missteps comes from the devs thinking they only had three games, then suddenly getting a fourth that feels oddly tacked on. The Guardians all dying off-screen was a massive wtf.
With how well SMM has done they really need to bring back the MM Universe concept. Also a Metroid Prime style first person interpretation of Mega Man could be great but probably not the Maverick Hunter version.
Capcom
Sequel Wars Episode Blues when?
Shattered Diamond full version when?
Corrupted when?
>Corrupted
2125 release you guys, it's gonna be so sick
How fricking long has that guy been pissing around? Didn't he have zero fully playable in fricking 2008?
Does anyone know if he's vaxxed? If so, you may as well accept it's not coming out.
He is Brazilian so he has a high chance of being an unvaxxed Chad.
There may still be hope
What is it with Brazilians and megaman interest when they live in shitholes that car batteries get used for walling?
Mega Man X and the PS1 games were widely available through piracy in the 90's and early 2000"s
I already accepted that it's in never ever land years ago
Perfectionist autism, patreon scam, instant heart failure, it does come out but sucks, fricking whatever
Some kind of moronic shit is gonna happen guaranteed
I played the newest version of Shattered Diamond the other day. Pretty fun. Love me a Zero expy in a Classic game, it's stupid.
You get anything special for beating the butthole on the other side of the boss gate in the Intro Stage? You only get one shot before it gets closed off.
Who give a shit? It had 11 mainline titles and who knows how many spinoffs. There is no need to be obnoxious corporate cancer and milk a franchise to death.
unlike Street fighter, Monster hunter, and Resident evil, those are fun
fine*
>BUTWHATABOUT
Wake me when either of those franchises die and get people begging and crying for daddy corpo to shovel out more sequels.
Legends has aged better than Ocarina of Time.
they both have frustrating cameras, but i'd play mml any day over butthole ocarina
I'd be fine with no more Legends (okay, not really, but I'd be somewhat accepting of it) if Legends 2 didn't end with Mega Man stuck on the fricking moon.
Guys, I figured out how to save the franchise.
In the past I would've asked for ZX3, but modern Inti is fricking cringe.
What happened to Taisen, bros?
>modern Inti is fricking cringe.
Always was. With nobody to rein them in they go full otaku every time.
It's more like they go full moron rather than full otaku whenever there isn't any tard wrangler to keep them on a leash.
That goes for all creatives.
I like modern Inti, at least if you consider GV3 modern Inti. I like them enough that I still have faith in their ability to make good games even if I don't find what they've been doing between GV3 and now interesting.
Taisen got pushed to 2025
I demand to know where there is any official source on this "taisen" shit. Don't you dare get me hanging on for vaporware.
I refuse to tell you.
All I will say is it’s mobile
Well, that's certainly the other way to make me stop caring.
I meant as in portable AKA Switch
Time, man.
Oversaturation and lack of long-term planning and coordination.
Did you know the teams at Capcom and Inti Creates didn't even know what each other was doing, which was how the DS ended up with TWO sentai-esque Megaman series at once?
They really should have leaned into Megaman Legends more than they did
They should also bring Breath of Fire back. Even as a gacha game. I think the world would be more receptive to that now (though I would prefer a real game)
Pretty based taste. Capcom was so good at making games that looked like anime back in the day.
For me, the plugged getting pulled on MML3 is what nuked my interest in the Megaman games.
>the plugged getting pulled on MML3 is what nuked my interest in the Megaman games.
same here, megaman legends is the only worthwhile megaman after you've played it once lmao
It feels like there aren't any 3D adventure games like this anymore. Even Nintendo dropped out of the running when Zelda became an open world.
PLEASE just make more Legends or 3D Zelda-likes.
There's still dark souls
series became more and more anime instead of western
Releasing 4000 of them with no differences except swapping the sprites.
The exact same way konami killed castlevania. Refusing to move forward. Failure of imagination. Going too far down the anime path. etc
not enough games
Inafune was the only one who actually gave a shit about the series.
People can rightfully shit on him but its clear he was the sole administrative force actually carrying Mega Man titles to fruition.
Which ones were good?
I got the collection on Steam but I was busy at the time and only tried the original and it wasn't good.
every classic entry I'd consider at least decent, you'll probably like 2 and onward more
Should I git gud at original and beat all of them before I go to 2?
1 is skippable, if you play the later games and love them you can probably come back to 1, but the boss AI is terrible.
alright thanks Ganker
don't listen to these Black folk, mm1 is better than 2 in every way, booby trap boss alone ruins mm2 and it only has one boss theme, lol what a joke
only trannies and Black folk like mm2
Just start at 2 and work your way through
If you want to start at an easy game play 9
it might be better if you worked backwards with the easy modes on 11 and 10
Megaman 2 is where people learn to git gud. People who start with 1 will probably get filtered.
megaman 1 isnt much harder than 2
Frick yes it is. The boss rush in 1 is really cruel and Yellow Devil is harder than any boss in 2 at all (if you pause glitch, you didn't beat it). Not to mention lots of just really BS segments like the flipping platforms in Guts Man that go on forever, and the massive gap in Ice Man's stage. I do think Heat Man's platforms go on way too long too, but at least you probably got Item 2 to help with it.
dragon is harder than yellow delvil
>dragon is harder than yellow delvil
yes
Well, yellow devil works off of a set pattern, so once you know and have it memorized, you can just routinely execute it. Meanwhile while you can spam the dragon (presumably the MM2 one) to death, basically any mistake can kill you instantly.
So, one is a battle of attrition and memorization, and the other is a matter of not fricking up. Could see arguments both ways which one is harder.
Real answer is Nightmare Mother.
It is, 2 is much more merciful.
>learn to git gud
you dont need to when Metal Blade plays the game for you
Metal Blade is a crutch for sure. But you don't have to use it. Enough people cut their teeth on MM2 to keep playing the series though.
MM1 is rough. The rest of the NES classic games are good, so are 9-11.
MMX1 is a contender for best in the franchise, but the series goes downhill from there, if you have X LC1 I'd say play them all. X LC2 are playable at best.
Zero/ZX collection doesn't have a single bad game, but they're also probably the hardest games in the series, so if you're not into hard platformers I'd skip.
MMBN LC, the first game again is a rough start, 2,3 and 6 are fantastic. 4 is noticibly rushed and 5 has a gimmick you'll either love or hate.
All the classic games are good, barring Megaman 1 which isn't bad but it's aged the most poorly.
X1 through X4, X8 and Command Mission are all good. I do not recommend X5 or X7, X6 is an acquired taste like a rushed Zelda 2.
Zero, you can skip 1. 2 is pretty good, 3 is a step back into a boss rush slog, and 4 is great.
ZX is a really primitive Metroidvania with a Megaman coat of paint, I don't remember much about ZXA
Haven't tried Legends or BN.
X peaks at 4, you could probably play only 4 and be done with it. Regular megaman, i like 8 but everyone hates that, the series way too try hard tho, itd annoying.
Classic series- pretty much all of them are good classic platformers
X - 1-4, 5(if you can handle intrusive dialogue) and 8
Zero- 2-4
Zx and Zx advent (hot take advent is one of the best megaman games)
Legends 1 and 2 to be completely honest the are really clunky by todays standards but they are so soulful you have to give them a try
battlenetwork - 2,3,5 and 6
Starforce - 3 I like the story in one but you would probably be fine just playing 3 the best one
The real answer? Gaming Magazines of the early 2000s. It might sound strange to some of the younger posters here, but they used to rip apart any Megaman game that was either 2d or paid homage to the 2d era, because pixelshit was considered old fashioned for the emergent 3d era.
Capcom scrambled to try to please an audience that could not be pleased instead of just sticking to what they knew.
So Gen-Xers killed MegaMan?
More like Millenials but yes.
The people writing for magazines in the 90's and 00's were absolutely Gen X. Millennials were still kids for most of that. I know we like to get that M-word slur in, but this is legitimately more on Gen X.
Never made a proper jump to 3D. Same thing happened to Bubsy (Bubsy 3D doesnt count)
>Bubsy 3D doesnt count
Does that mean Bubsy 3D was a proper jum to 3D?
No, which is why it doesnt count
>What exactly killed the Mega Man franchise?
being able to charge the megabuster for free
Capcom's boomer CEO's&board members who hate money, logic and reality. Because capcom is a horrible ran company once again by mentally moronic boomers who still think its the 80's in Japan.
Failure to make a good 3D megaman
And no Legends isn’t really a good megaman game
It’s a good game, it’s just not really a good megaman game
Capcom.
It died of old age. Let it rest.
Maybe it'll get ressurected again though.
What's he saying here?
>Look at all those heads!
>uwa~
Just confused noises I guess.
>18 years since Order of Ecclesia
>10 years since Lords of Shadow 2
I feel your pain bluebomberbros...
>>18 years since Order of Ecclesia
Jesus fricking lord
>Mega Manchildren still think their "support" is worth anything
LMAO. You're more useless than the libtards whom Hollywood keeps trying to appease with crap like House of Magical Black folks.
greed
>playing videogames, is for manchildren, UnLIkE Us
This posts represent all that is wrong with this board
My first exposure was MM2, and it was a very impactful memory, up there with Contra and Double Dragon. Nothing really ever lives up to those kinds of experiences. 8 was the first time since that a MM game impressed me, but even then I could tell something was lost in the upgrade.
MegaMan 8, X6, and X7 one after the other mainly. Maverick Hunter X and Powered Up releasing on the worst possible console did not help
All the games are the same shit and every time Capcom tried doing something new fans couldn't stop crying about it.
>DURRRRRRR THERE ARE ALREADY 1000000 MEGA MAN GAMES WE DON'T NEED MORE
Yes we do. Mega Man shits all over your favorite video game series.
Frick off, old games are good, including X8. Dont let the monkey paw curl by wishing for a new game. you know already just how shit crapcum is thesedays
plus the chicks were hot in x8
star force 3 deserved to succeed
A lot of things, actually
>Oversaturation of games
>Multiple sub-series that compete with each other, ultimately killing potential profits
>Crunch time and low budgets
But the worst offender is that most Megaman games don't do anything to really set themselves apart from each other. Combat/movement options and new robot master weapons are the main things that differentiate the games. The fact it took about 20 years to beat MM2 in terms of sales is more depressing that exciting
cant shoot up
Forte can shoot upwards
>Onimusha, Lost Planet, and Dino Crisis fans watching as Megaman gays beg for yet another game in a 50+ entry franchise
, Lost Planet, and Dino Crisis fans
where
unfortunately normies are still filtered by 2d kinos on a grand scale
sure indies are thriving these days but probably not with numbers that would satisfy a big company with insane expectations like capcom
Megaman was a boring, easy platformer from day one.
Mario has always been funner and harder.
mario is not harder than mega man
I would say it is, I dont know why megaman got the moniker of being a super hard game
I think they could do a lot to revitalize the IP by taking the story and dynamics between the characters that used to just be for flavor, and treating it seriously while acknowledging that you can't take all the sillier elements out without fundamentally starting over. Make it a third person shooter with relatively large, but separated open stages with a series of sub-objectives you need to complete before you fight the Robot Master, where they're designed to all be possible to accomplish in any order, but they're easiest with another Robot Master's weapon, and the weapons which are good for some tasks in the level aren't always the boss's weakness. Essentially an expansion on the bombable walls that some stages in the core series had.
That's the high level version, contingent on nothing else falling into place. Really, what I'd like to see is The Protomen's setting and music adapted into a real Mega Man game. I think that has the potential to have the same kind of effect as Metal Gear Rising: Revengeance.
People used to be worse at games in general. It's the same reason snipers in first person shooters are a controversy now.
megaman & bass will tear your butthole apart and X6 not far behind, except X6 is also the worst game in entire franchise
it is not worse than X7 buddy, sorry
i forgot about x7 for a moment, still, x6 sucks massive schlong
X6 isn't anywhere close to the worst game in the entire franchise, let alone the X series.
clearly you got shit taste to think this way, you probably think mm8 is one of the worst in the series
not him but to be a bit objective one of those wonderswan or dos games is probably the worst
No, without being hyperbole it's X7. I'm not counting the wonderswan or dos games because nobody counts the CDI games when they talk about Zelda. I'll even go out on a limb here and say that I think X5 is worse than X6.
>n a limb here and say that I think X5 is worse than X6.
ok now you're just insane
You're insane if you genuinely get enjoyment from X5 of any kind.
You're fooling no one and that includes your gender identity.
literally the only issue with x5 is iris talking to you which you can just mash trough
Iris isn't even in X5.
Alia* you know what i meant
Do I? Do you for that matter? I question your mental health if you're defending X5 and just equate everything wrong with it with "Iris" talking.
If you played the game you should yeah but im guessing some youtuber told you x5 was the worst or something
Not that anon, but I played MMX5 on launch when I was in middle school. I avoid eceleb homosexualry like the plague. I've been playing MM/X games since I was a kindergarten student. I consider MMX5 one of the worst in the series and below MMX6.
you people are insane
It's got so many bad design ideas. The whole having to waste time just to fight bosses at the proper level to get upgrades. The gaia armor is just so garbage. The levels are super boring. Zero's access to upgrades is unbalanced as shit. Not to mention the RNG ending. It was such a massive downgrade from X4. At least MMX6 had some kino bosses and difficulty and good music. X5 had none of that.
YWNBAW
Their not insane X5 only gets worse since theirs not much you can do with how linear it is. X6 has lots of ways to tackle the game. You can do the stages normally or do the alternate stages. You have the chip system which lets you modify x or zero in fun ways. X5 has the system but unless your looking at a guide you won't know what your gonna get. In x6 all the special have purpose and some are better in certain situations than others. Almost all of the special weapons suck in x5 and are only used to kill the stun lock the boss.
>X6 has lots of ways to tackle the game.
that means playing x6. im tired of pretending linearity is a bad thing
You're a fricking moron who equates everything to extremes and literal senses I can't imagine slogging through Duff's stage and saying frick yeah give me more of that
nta but I'd play Duff McWhalen's stage 10x over before wanting to replay trash like Blaze Heatnix or any stage with the fricking darkness nightmare effect again
X5, X6, and X7 are what killed the MMX series.
Strange that X8 even happened, then.
Capcom did give the series plenty of chances.
1. X8 IS a step up from X6 or X7 but the bad word of mouth from those 2 games probably killed its sales. It's radical change in artstyle also killed interest from a lot of those who soldiered through those 2 games.
2. Command Mission came out the same year as Battle Network 5 so Capcom knew that 'Mega Man + RPG = Profit'. But, the game was a middling PS2 JRPG.
3. Maverick Hunter X was released on the PSP, 'nuff said.
X Legacy Collection 3 fricking WHEN Capcom!?
X8 also released during a time when no one was playing 2D platformers on a home console. It was never gonna sell well
There were (as many or) more bad Mega Man X games than good ones. And the OG and Battle Network Legacy Collections didn't sell that well. Of course they're not going to release a collection of X games.
Are you trolling? At least with the physical copies, Capcom was smart enough to bundle the crap games with the good ones.
*Another collection of X games. Exclusively consisting of the lowest selling games in the subseries. Is that better?
X8's problem is the shitty gimmicky level design instead of the good old speedy action philosophy of the older games. The return to 2D was fine and the engine is great but it feels restricted because of the shitty level design. 2 (T W O) fricking vehicle levels, COME ON
X6 is easily the best PS1 X game.
That doesn't mean X6 is a good game.
No, unlike you I've actually slogged through the shit paced level design and rng bullshit fairly recently. X5 is genuinely fricking garbage and I'll never understand how you can put it above X6 and claim you're in your right mind.
what if sonic helped out and had a crossover series with megaman
Weaker gamers became the norm
battlenetwork 4 and x 7 came out in the same year just be happy we got games after that
Believe it or not, I got 70 hours clocked into Zero/ZX Collection, I recently picked it up earlier this year and I’m on the last game ZX Advent, I kinda like the cheesy voice acting and I would steal Ashe’s Booty lol
I still need to go back and play that, but I've been sucked in to trying to 100% the MMBN Legacy collection.
I'm having fun with Command Mission, I just wish it was more than just hallways & The deployment minigame is just mmo busywork.
I want another Command Mission sort of game. It made the X era feel far more alive.
Command Mission is neat, but I'd need them to take it more seriously as an RPG. CM is too short and the character arcs are microscopic.
CM feels rushed & kinda budget title in places.
Fricking love Nana & Cinnamon though.
How many good games do you need, exactly?
we must reboot the franchise with a new heroine
Getting around all of the Megaman Subseries really makes me appreciate this art more
Its really impressive with so many sub series each series still had fantastic art and designs
It really is amazing in retrospect that there's no bad Mega Man series. There's bad games for sure, but every series has more bad than good except maybe Starforce.
I WANT A NEW MEGAMAN SUBSERIES
I am a bit curious if modern Capcom can make an endearing new set of characters. I'd buy in on that.
Frick no. Have you seen their recent games? They're all hideous and all of the characters are facescanned abominations that look like garbage. There are no Japanese employees left at Capcom.
the gacha characters should tell you enough.
XDive was made by some Taiwanese division. I don't think they'd be in charge of a new Megaman branch.
the dead gacha. next question
Mega man too hard
They ran out of ideas with ZX
Over-saturation (8 fricking games in 9 years, 6 of which played almost exactly the same)
Brand dilution with countless spinoffs
Can't we just have a Classic Mega Man action adventure game in 3D? None of these other universes, just Rock in his own Mario 64 or Sonic Adventure style
how would you make that work even mario 64 isnt just mario in 3d
Not enough sexy robot boobas
That’s why we have AI
To produce trash tier pseudo-art?
Capcom's moronic sales expectations.
they've made the same game. 11 times. don't you think it's enough?
>legends 3
that was conmanfune's fault
low IQ post
I sure look forward to fighting legendary robot masters such as... toilet man and sponge man
>sponge man
don't play megaman x2
LOOK UP IN THE SKY ITS A BIRD ITS A PLANE
ITS AIR MAN b***h AND I'M BRINGING THE PAIN
GOT A FAN INSTALLED IN MY GRILL NO LIE
GONNA BLOW YOUR ASS STRAIGHT OFF THE MAP GOODBYE
All I want is a legends collection with legends 1 2 and tron bon.
That's cool and all, but Act 3 when?
doctah wahwee
We may be able to wocate him from the wadar woom. We must stop him immediately, w-megaman.
i know you homosexuals love to gossip like women, so what's the rundown on what happened to reploid revo?
he's just kind of a shitty person
Are you really that surprised after that whole ass video where he was having a melty at Capcom for not developing more Mega Man games?
Betty from next door told me Reploid Revo groomed autistic children on Discord
small wiener energy
He's just a pervert that likes to go into detail about his perverted fantasies about the characters to people that don't really want to hear it. You know, like Ganker.
Butthurt over Inafune leaving. With how well 11 and BN collection did, I don't get why they haven't attempted to make another game. I imagine we're just going to get Star Force collection and that'll be the last megaman game at this rate. Otherwise just make BN7 a launch title for Switch 2 or whatever.
I dont trust modern capcom to make a new megaman game
It couldn't solve the 3D problem. Same with Castlevania. Certain level designs and enemy arrangements that work great in 2D can be so easily trivialized in 3D, and character movements that once made sense can seem confusing, slow, or unsatisfying in a 3D space. I know people will say Mega Man did a lot to expand what it could do as a series, but the different incarnations are cosmetic at most. Mega Man X was Mega Man with a dash and wall jump. Mega Man Zero had a few extra weapon types. Mega Man ZX... I don't even know what that was. And then Mega Man Battle Network as a series quickly lost its novelty because there's so much filler and fluff between the actual gameplay.
Mega Man never evolved beyond the "twelve levels" model, either, so it was hard to think of how to expand the game to fit modern expectations without it feeling too bloated with bullshit. Mega Man Legends was on the right track, but way too slow for my liking.
>Mega Man Battle Network as a series quickly lost its novelty
no it didnt
>And then Mega Man Battle Network as a series quickly lost its novelty
it spawned six sequels, a spinoff of its own, and generations of port begging
>a spinoff of its own,
multiple spin offs
What was it supposed to be? An RPG or an action game? It doesn't have enough depth for an RPG and it's too slow for an action game. A lot of it was tedium with puzzles. Those tense boss battles weren't enough to carry the entire game, especially when very little changed in six titles.
>What was it supposed to be?
a fun unique game, there isnt much like battle network, yeah there tends to be a lot of fluff in between the good stuff but thats somthing to improve for a sequel so acting like there's nothing to improve upon is moronic.
I don't understand where these retcon historians keep coming from that type like they're saying something knowledgeable but it's entirely bullshit
Mega man X had things to collect like armor and upgrades. It hit its' peak idea wise with x6 which felt like they were playing around with metrodivania elements with chip system and all the alternate pathways but than x7 happened and they scrapped all the interesting bits by x8.
MMBN just suffered from being stuffed on the smallest gba cart capcom could use. Which lead to content being cut from MMBN 6. So the devs really couldn't really flesh out their game too much since they had a strict limit.
Capcom not giving a flying frick about any franchise not name Resident Evil, Street Fighter, or Monster Hunter
But all of their recent games in those series have been low effort garbage cash grabs. Maybe Megaman is getting off lucky.
Just make a Megaman Maker like Mario maker
>"but that exists on the PC"
yea but it's not officially Capcom's product nor are they affiliated with it
>"ok but still it exists"
PC tards you aren't the center of the universe plus Capcom might be able to create a better product. Megaman was always a console game. Do this, make some streamer bait insane levels and maybe just maybe you can make him relevant again.
>Capcom might be able to create a better product
>Just make a Megaman Maker like Mario maker
Powered Up already existed
...on the PSP. So, it might as well have not existed at all.
>Megaman Maker like Mario maker
That's what Mega Man Universe was going to be.
heads at capcom seeing "ooo we put big money into big franchises and they gave us bigger money, that's all we'll do from now on" and every smaller budget title got collectively forgotten out of existence unless it's to sell a collection game (to fund more big games of course)
>blowing big money on big franchises? that's safe, always pays off, make it a GaaS for even more money
>spending a bit of money on smaller games? nah man that's too risky
I hate modern vidya development so fricking much
You morons really like to forget this exists, huh? This is how Inafune brainwashed you morons.
That was developed in response to 2D platformers having a short resurgence in popularity, It didn't do as well as they expected, and it's probably not going to happen again, especially not for Mega Man, because Inafune is even more so persona non grata than he was before.
Even then resurrection was created on a shoestring budget and bluntly lacks polish and necessary playtasting. MM11 was also rushed and unfinished, that's why the castle portion is so short, and devs weren't allowed to work on the game more despite wanting it.
No way are MEGA MAN fans complaining about a lack of games. They pumped out like 10 a year.
not my fault you missed the mega train
Well holy goddamn
I wouldnt mind a mature take on megaman where he swear all the time, and there's blood everywhere.
The later X and Zero games had blood and light swearing
>Don't worry guys, I'll save the Mega Man series!
Shovel knight proves megaman doesnt need to do much to the formula to be popular
>Have a million fricking games with different series that do different things
>WAAAAAAAAH I WANT MORE WHY DID THEY KILL MY FRANCHISE?
Mega Man homosexuals are the most spoiled fanbase in video games.
The original games are built trial and error and memorization.
Legends only worked at the time cause we didn't have access to a lot of anime and it was one of the few pieces of media where the protagonist wanted to frick his sister.
If Legends was an anime, it would hold up pretty well, IMO. Yes, it does things other shows did, like Yatterman and so forth, but it's the fun parts of those.
They should make a Megaman Metal Gear Rising.
They should make a megaman kid icarus uprising
adventure time art style is hideius
gonna get dat levi
Go be brown somewhere else, we're discussing actual Megaman.
2 pictures of a girl and you're already throwing a tantrum. Is this a reverse psychology request for more?
They should make a Mega Man
1. Capcom is ultra greedy and Mega Man doesn't sell as well as Resident Evil or Street Fighter.
2. Mega Man games are hard and nobody has the patience to git gud anymore.
How to fix MegaMan.
Halo mega blocks cancelled project should be the frame of reference. Over the shoulder and chunky.
Enemies should break apart into large pieces and are built in a layered way to make it look cool as they lose piece after piece.
More like Megagay, am I right, ladies?
x
4>1>8=5>3=2>6>7
its that simple
Terrible opinion from somebody that's played X4 and nothing else.
Wrong.
4>2>1=8>3>6>5>7
Mega Man Zero is overrated as frick there I said it
I like how opinion flipped on it into becoming overrated because Mexicans discovered it
People used to hate it and Zero's new design then there was the cope that it was just an art style change and now people unironically like it better
I'm not just referring to the designs (which are for gay pedophiles only), the level design, music, and ranking system are all sub-par too
>Mexicans
QRD?
Beaners like to self insert as le corny shonen swordsman
The distinct art style shift for the Zero series was really hard to overcome twenty years ago. Once everyone got their heads around it I think the series approach to gameplay (combined with an overall darker tone) really caught on.
The series approach to the X gameplay is horrendous like I want to be punished for exploring the level and using upgrades
Capcom chasing AAA dragon meant Mega Man and other lower budget series got left behind.
The only thing I can see making Capcom treat Mega Man like a big series is if they do a reboot that's like, I dunno, a 3D open-world take on Classic.
Same thing happened to Ubi and Rayman. They don't want to make moderately profitable mascot platformers to their respectably sized audience... no no. Can't do that.
>The only thing I can see making Capcom treat Mega Man like a big series is if they do a reboot that's like, I dunno, a 3D open-world take on Classic.
They would never gamble that much money on Megaman, unless they were getting desperate. As long as Street Fighter, MonHun, and Resident Evil keep turning a profit, they won't touch the rest of their catalogue. Well, aside from the rare Devil May Cry, perhaps.
Yeah, but like, that felt like the only way they would treat Mega Man as more than just 'okay it's been like 15 years since the last classic game we can make a new one now'.
Only 4 years between MML2 and X8 is blowing my mind, they feel like they belong in different eras of my life
A lot can happen in 4 years. Especially in the early 3D Days. Tech fricking exploded back then. And most of us didn't really notice as much because we were still young, and every year felt like a lifetime. These days I feel like I can blink and miss half a decade.
>different eras of my life
i mean it kind of is, thats a highschool career right there
I don't understand why Capcom gives zero shits about this character when people are more than willing to chuck their damn money at them. like Mega Man 11 was the highest selling Classic game and while compared to Mario and Sonic it's not impressive but it still shows people still wanted more from this series.
Decrepit Japanese businessmen fricking suck, and every Jap game corp is full to the brim with them in executive positions. They don't care if their franchises languish.
the simpler answer is Capcom is more willing to fully fund their AAA games than take risks on smaller titles right now. Look at how full to the gills Street Fighter 6 is, they did everything from poaching Platinum staff to social gaming stuff, and the end result is a pretty good game whose credits take an hour to roll.
It was never good in the first place. Most people never finished a single game. The only semi fun one was that gba card battle one and that had like 6 games which is enough for a lifetime.
People that like X6 are the type of mouth breathers that have tricked themselves into thinking that difficult games are automatically good, even when the difficulty comes from bad design
Good music can't carry an entire game
HEY MEGA MAN
YOU'RE A LITTLE LOW ON AIR
And you're full of shit!
The bad voice acting in X4 only makes the game more charming and fun
Zero's voice actor from X8/Command Mission did a redub of THE Iris scene ant it sounds good. It's your call if it's better than the original.
Street Fighter X Tekken
No, really. Back before it was in full development, capcom canned like, 8 games including darkstalkers 4, 4 megaman titles and even clipped MvC3's dev time in half in order to get SFxT made and internally chalked it up to meeting fiscal deadlines while bullshutting fans publicly.
A lot of company repa bailed and were under NDA to not spill the beans on it even though they blatantly attempted to recoup costs by injecting gems dlc and paywalling off 12 characters who were already on the disc.
Worse still, the cg animations and promo video's are all done in the same exact artstyle as the infamous "darkstalkers are not dead" trailer, because they moved those exact resources from THE CANCELED DARKSTALKERS GAME to SFx.
All of your megaman shit is dead because SFxT consumed it's existence.
Good luck believing anything else, because you are wrong.
Megaman suffered from game dev becoming too expensive. You can't make what's practically a ROMhack that lasts a few hours and re-sell it at full price anyone and there's no budget to make them and sell them cheap because they need a decent budget of people who know what they're doing and making sure it runs properly on Nintendo, Sony, Xbox and PC.
Resident goober killed it and the trend of only making ultra realistic shit by aaa
Aaa industry killed
There's no way any aaa will ever make short indie/aa game again and even if they do moron audience will not buy it
>any aaa will ever make short indie/aa game again
homie, SegaSammy recently announced a bunch of millennial pandering AA revivals. Crapcom would be able to do that to, if they only wanted.
Low sales
t. Megaman is my favorite vidya franchise of all time and I bought a total of 0 (zero) games
Actually, scratch that, I forgot that I bought that abysmal nokia phone megaman 1 port
it just doesn't sell as much as resident evil or monster hunter, that's what killed it
Considering the literal troony infestation at crapcom, I'd say megaman is at least safe from them
2D platformers are a solved medium, there's not really much interesting you can do with the genre that hasn't been done before, so there's little reason for a new Mega Man platformer to exist.
>2D platformers are a solved medium
Even if it were true, it isn't because most platformers just copy the well known templates and mix them, it didn't stop games like pizza tower or celeste from becoming popular.
Doesn’t have to be a platformer. Battle Network and Star Force show it worked in other genres.
>2D platformers are a solved medium, there's not really much interesting you can do with the genre
Every time someone says this about a genre - or even just a game mechanic - there's always something new that comes along and proves the notion wrong. Platformers just got too numerous during their heydey and too complacent with certain conventions.
That's not true. As long as there's an audience then there's a reason for a new platformer to exist.
Say what you will about the Gunvolt games but they solved the problem of Mega Man games being too short by adding a reason to replay levels.
look at that silly lil goober robot boy, massively outdated franchise and turns out nostagia boomers aren't enough to sustain making new games
Platformers fell out of vogue and Capcom has arbitrary metrics for success.
Too many games with too little changes + got spooked with the 3D games not being instant hits so they downsized the series to more handhelds. Same fate suffered by the like of Castlevania or Bomberman.
Also it seems Inafune was the one guy at Capcom with any seniority to champion the franchise. The other big wigs who might have enough notoriety to do what they want don't seem to care about the series.
Bomberman died because Al-Qaeda and other suicide bombers became popular.
They didn't stop making Bomberman games, it's just that no one was buying what often seemed like the exact same game they had already done before.
This. After the first 2 games, you have literally played every Bomberman game in existence. They tried him out in 3d adventures and other things that some people have liked.
What the frick is wrong with Mega Man fans? You have had literally dozens of games and you STILL b***h that it isn't enough.
Why do you spam the same message over and over again?
Where's the Elf Wars Revengence/Vanquish game, hmm?
Capcom killed it end of story
why do you gays keep buying Capcom shit?
IS GRAVITY CIRCUIT REALLY THAT GOOD?
It's a good Mega Man. Not a good clone or tribute, it's good by Mega Man standards.
Plot's shit, but what else is new?
It's a fun beat-em-up version of the idea, but you don't directly copy powers, so it's shit.
>MMZ bad
Frick you.
MMZ is bad
that's why you get ex skills in 2-4
Yes MMZ is fricking bad get over it Juan
t. Asshurt the baby game called me a shitter.
Capcom and their refusal to release anything not named Monster Hunter, Street Fighter or Resident Evil.
When Capcom can print money by rereleasing Street Fighter every year, why would they make a new game in the majority of their IPs? They don't even have any programmers at this point, they just have one guy who can draw new Street Fighter logos and knows how to copy-paste game files.
>When Capcom can print money by rereleasing Street Fighter every year
SF6 was last year.
SF5 was 2016.
SFxTekken was 2012 and SF4 2010.
Capcom did SF every year in the 90s. They haven't done so since.
Releasing Megaman every year however would be easy in comparison. If they released one Megaman game every year between SF5 and SF6, and each of those games sold >=1M units. That'd be 10 million sales and with relatively high profit margins.
>capcom cedes to square enix and gives up on breath of fire
>square enix stops doing high budget turnbased rpgs right afterwards anyway
>capcom now ceded the genre for nothing
>refuses to go back
monster hunter stories is my only hope
They didn't give up because of competition, but because the execs decided it wasn't worthwhile anymore. Capcom's stupid like this, which is how they nearly lost the #1 fighting game seat.
Crapcom
Which is worse X6 or X7?
X7 easily
X6 > X4 and I'm tired of pretending otherwise. X4 is a terrible game. Controls are ass, levels are ass, bosses are ass, powers are ass. It just barely passes "ok" as Zero and is a slog as X. No replay value. Just a fricking waste of time.
I've rarely played MMX4 as X. I've played it dozens of times as Zero. He's just much more fun to play as, especially once you get good at wall-dash jumping.
X's dash in 4 is so fricking ass, god.
>All those animation frames.
>He moves even less distance horizontally than the first three sprites cover.
JUST
The jump to the PS1 was a mistake
Do people really spam dash instead of dash jumping everywhere?
It won't, i gained a soft spot for it but the game is only at its best on a completed save file and knowing that volt tornado and Axl's bazooka deal insane amounts of damage to every enemy in the game.
Dash jumping sucks in 4. I think the ZX games have the best version.
How does it suck in X4? You can just hold down the dash button and all your jumps become dash jumps. I don't remember if Megaman Zero/ZX reverted back to X1-X3 dashing where you have to press it every time you want to jump dash.
Yeah, ZX was chaining again.
X6gays really are something else. By every metric X6 qualifies as a lazy soulless cashgrab assetflip and yet these morons will still defend it to the death
Because it turned out the complete opposite and it burns your ass that people can enjoy it despite you getting filtered by it
>Because it turned out the complete opposite
luhmao. You cant rewrite history or reality. you're free to like it, but that wont change what it is. Understand?
Maybe you should take your own advice if you're going to fellatio MMZ
>Zero bad
I'd make fun of you, but frick it, go ahead.
Why?
Being contrarian can go a long way. How long before X7 is actually a very good game all along?
When it gets demaked like X8
>lazy, soulless
It's one of the only X games to actually try to tell a story. I wouldn't call it either of these things. They clearly tried.
>cashgrab assetflip
Absolutely, which is why it's poorly balanced and buggy. That doesn't change that X4 has shit level design, shit bosses, and is terrible to play as X. It's easy and very pretty, which is good enough for most people, but it's not engaging or fun to replay at all.
>X6gay!!!
X6 isn't very good at all. It's just better than X4 and X5, which are really fricking bad. If I want a good 2D Playstation game by Capcom, I play Strider 2.
>People complaining about X4: actually provide arguments for it's problems backed up with evidence.
>People complaining about X6: namecalling with no substance.
Really makes you think...
>namecalling with no substance.
>he doesnt know
I...I dont believe it. Im actually old enough to give a history lesson to moronic zoomers about the buggy anniversary cashgrab that was rushed out in 6 months by reusing X4 assets. Fricking wow.
>Just regurgitates buzzwords.
It really isn't that hard to make an argument. You could even go with easy stuff like pointing out how the nightmare effects suck, or talk about what you think elevates X4. But instead you're not even trying to talk about either game.
>regurgitates buzzwords
It's genuinely sad how zoomers actively refuse to learn their history.
Everything I said is factual. Look it up if you dont believe me.
No, stupid. I'm saying you're not actually talking about the game. You're slinging out adjectives while relying on consensus instead of forming an argument. Yeah, it has bugs. Yes, it was rushed. Yes, it reuses assets (most MM games do). These descriptors don't inherently make it a worse game.
You're so stuck on opinions from 20 years ago and eceleb talking points that you're not actually talking about X4 or X6. You're just broadly describing X6.
>Yes, it was rushed. Yes, it reuses assets (most MM games do).
So you agree: by every metric X6 qualifies as a lazy soulless cashgrab assetflip
>These descriptors don't inherently make it a worse game.
>that denial
Ahahahaha
You're free to prove that with an example, but we both know you cant.
>So you agree
Not really, and I already explained why. It's as much of a lazy, soulless game as Mega Man 4 or Battle Network 3. It's less polished than most MM games and has some bugs because its dev period was ridiculously short. MM3 is also buggy and has fricked balance for similar reasons, but that doesn't make it a bad game.
The qualities of games is more nuanced than labels. It's down to how things play out, why, and what the end user experience is like. If you don't want to actually talk about what you think X4 has going for it or what holds X6 back beyond throwing out a couple adjectives then I may as well try convincing a wall.
>Mega Man 4 or Battle Network 3. It's less polished than most MM games and has some bugs because its dev period was ridiculously short.
Lmao.
>It's less polished than most MM games and has some bugs because its dev period was ridiculously short
And the fact that they rushed it out the door to cash in on anniversary hype, you left that part out
>It's down to how things play out, why, and what the end user experience is like
Some things linked to bad user experiences like poorly designed levels, buggy ass gameplay, cheaping out by reusing assets, rushed development, and more. I for one have never seen nyone describe a soulless cashgrab as "fun". And neither have you, which is why you're in such a hurry to disregard those terms as mere "labels"
>Calling a Mega Man game bad for reusing assets.
Can you at least try? Like a little bit?
The vast majority of games in the franchise liberally reuse assets. Nobody who's being real has ever used that as one of their main points of criticism of a MM title. If you're just gonna talk shit, piss off.
a Mega Man game bad for reusing assets.
>Can you at least try? Like a little bit?
My thoughts exactly. If you want to run because you cant refute me or provide examples to support your point, just concede and leave. This selective reading shit is just pathetic
For the third time, I called X6 bad for being a lazy soulless cashgrab assetflip. Being an assetflip is only a part of it.
X6 has my favorite aesthetic but the level designer was on meth
Reminder that the official social media recently lost its checkmark and capcom logo
https://x.com/samathain31st/status/1770166233368772958?s=46
Favorite Classic game?
I like 5 a lot. It just has good stages and bosses. 2 and 9 are also great.
repostin
MM3, but 10 might be overtaking it soon
Is there any hope for a new starforce?
Sorry anon, it's not happening. Not even a collection, most likely.
A collection would be worse than fan mods.
I hate how both Zero and ZX have like no weight behind their attacks or dashes it's like hitting people with a noodle compared to X's chunky hit sounds
We had it so good back then
>We had it so good
>posts X7 and Zero
nice bait
How is that bait?
this thread needs more splash woman
Frick off fatgay