Not him, I like the game but it's a bit too long for it's own good. Could cut out a couple of the later missions and it would really improve the pacing.
Nothing wrong with it I guess but he's probably just like me and is just a bit tired of people putting their opinions in a speech bubble next to a character and calling it comedy
Something about this style of image makes me irrationally angry whenever I see them.
2 years ago
Anonymous
They've got a very smarmy and smug tone to them, like it's some sort of big own.
2 years ago
Anonymous
This is essentially show people on reddit discuss everything. Like everything has some pretentious "i have the high ground, and you're just a piece of shit in every possible way" tone to it.
2 years ago
Anonymous
You see it a lot here on Ganker too. It's basically pseuds trying to act like their internet spat is a formal debate, where you can't give any sort of ground to the opposition whatsoever in order to "win." It's pretty moronic, since it's impossible to win an argument about vidya gayms anyway and it almost always leads to disingenuous lines of attack.
Still better than "I'M HORNY" or "y vidya bad :(" threads. At least autistically replying point by point to anon's contention that Bayonetta has a dick takes some effort.
This seems wrong to the point of moronation, it's just an "agree to disagree" cope. Didn't grow up with any console btw so I don't know which, but there likely is a best one in each generation when you discount games, and then a best one in each generation with games.
Don't even reply to me because I only went to Ganker by accident and I'm not staying.
A game can do some things right while overall not being very good and people can still like it. Or a game can be no good, but people have sentimental or nostalgic feelings towards it.
Pokemon XY. LOVED the online and the easiness of training IV and EV on pokemon as well as megas. Can't deny the lack of post-game beyond online and kanto larping.
monster hunter world/IB
little over 1000 hours and 100% completed everything there is to do other than layered armor sets. but i still think it marked the final nail in the coffin for monster hunter. it was already going down the wrong road with tri,4 and gen but there was at least hope they could return to form and salvage it. but with the massive success of world there was no way in hell they would ever make a MH game in the vein of gen 1 or 2
For me it's Outward. Probably the most fun I've ever had playing a co-op game with a friend but at the same time I don't necessarily think it's a good game. >combat and gameplay in general are janky as frick >have to learn to cheese enemies one by one or risk getting rekt by a few normal mobs >lots and lots and lots of walking, to the point that my friend and I simply decided to use console to teleport from town to town at the end to finish the main quest that forces you to wait and go between towns >main questline is really boring >pretty empty world >survival mechanics >limited carry weight >hope you have all the items you need in the field with you or you get fricked >can only learn limited amount of skills (game doesn't tell you this so hope you picked the ones you like from the start) >also skill trainers are scattered across the world and you won't even know which skill trees exist beforehand
But on the other hand >super fun with a friend >excellent music >gave me a true sense of adventure and wanderlust, partly aided by the music and having to be deliberate in item usage >fun and interesting situations like having to find a way to pay your denbts or lose your lodgings at the beginning of the game >challenges the player to make difficult choices about which items to carry >beautiful sights
too >god tier music >great community (used to be at least) >iconic artstyle >PQs were fun
But >shitty and shallow number based gameplay >so much grinding >game turned into a solo experience somewhere along the way
lmao this is so on the mark with my experience
I did take the time to install a fast travel mod and a respec mod once we found out about the skills thing. It was very cool to have to manage our inventory though and I will game the game a lot of credit for making even the most mundane items useful until the end (gaberry tartine is my fricking shit).
We resorted to leaving bags full of shit in town because of the storage limitations.
My buddy rolled 2h Axe warrior type and carried the cooking materials and I was a rune mage/shaman with the alchemy shit. Really great and unique experience for both of us.
Hah seems like we had pretty similar experiences. Both my friend and I went for a balanced quality type build with similar equipment, although I took care of most consumables while my friend did most of the heavy lifting for equipment that we would want to sell later on. I had some runic magic in the mix though, was pretty fun to figure out which combinations did what. Each backpack upgrade was a blessing and it was fun to have to make a fire and set up camp in the middle of a snowy wasteland, or having to store up potions, food and water before braving the desert. Truly a one of a kind experience this game was and I won't ever experience it again for the first time.
Journey, it's a literal walking simulator but it still managed to give me feels back then. The music was some of the best I've ever heard in a game and the visuals were gorgeous. Great experience, but as a game it's definitely boring.
The map, graphics, building, and multiplayer makes it really nice to just chill in your camp as other players stop by to buy things. On the other hand actually playing the combat and story content is a jank chore but can be fun sometimes but rarely.
everything about these games screams low effort, from the map design, to the spritework and animation being consistently reused from game to game, using the same half-assed fire emblem knockoff combat for 30 years with marginal upgrades, and every entry becoming increasingly easy to the point the most recent game is borderline braindead unless you play it on the difficulty they added with the expansion.
but its fine, its a fanservice crossover game for a genre of anime that is basically dead and only for old men
Over 2K hours between it, the special edition and VR, but: >Lack of enemy, dungeon and puzzle variety >The puzzles are for babies with special needs >Repetitious voice acting form npcs and enemies >The game is still jank as all frick because Bethesda >Cities are small towns and small towns are like 3 cut and paste cabins >Only 5 of the 9 holds are even treated like a unique instanced area >Melee is garbage >The dragon fights are more annoying than fun >Lack of branching quests where quests should be able to branch
The game can be flawed enough that you can considering it not good, but you still have fun with it anyway for what it is. It's not that hard of a concept of grasp.
Borderlands 3. I got it for free to do a co-op playthrough with a friend. I had fun with the shooting and trying out builds, but god was the story atrocious, whoever did the writing should be shot on sight. In the end, I had fun, but I wouldn't recommend that game to anyone, even if free.
absolute shit game but also entertaining if you're stuck in line for 10 minutes somewhere. I'd never defend it for being anything more than absolute shit though
Mega Man Battle Network 4. It's really close to being good but some shit enemy design and stretching a single game over three playthroughs (6 if you want to play both versions) is absolutely moronic when they easily could've fit it into two.
Why are people so coy about admitting things as being good?
If you like it you think it's good. Stop placing "good" on some ridiculous pedestal that's above regular good and plainly liking something. There is a spectrum to good but that doesn't mean the lower end of good isn't still good.
I like my car, but my car is not a "good" car by any objective measure. It's slow, old, loud, rattly, cheaply built, not especially reliable, bad on fuel, and unsafe. It's not good. But I still like it.
because good is an objective statement while like is a subjective statement. leave it to Ganker to not understand the difference between objective and subjective
Not him but even "good" can be subjective, and it some people might legitimately not find something good depending on their own tastes. That or due to whatever bullshit they have as a mentality for games.
Bravely Default 2 is the most recent example I can think of. It's a pretty terrible game and I don't even remember what the fricking plot was despite only playing it like a year ago. But the abilities are so exploitable and can interact in so many ridiculous ways that it was pretty fun to figure out utterly broken combos.
Me and my little brother played the shit out of this, and while it's a bad game it's such a fun couch co-op. The best was spamming emotes that force your partner to stand in place like a dumbass
Starbound, holy shit is it terrible but there's one thing it does best that no other game can, hoarding, the fact that you can basically collect every single thing you come across is astounding and usually by the time I get bored of it I have tons of chests dedicated to randomized weapons and tools that I never used but only collected because they looked cool
Quest 64 is inherently below average but I have still played it multiple times
Xenoblade 2
So many problems, still love the game
Sonic Adventure 2
final fantasy 4
But FF4 is great.
Alien Isolation is not good but I still like it.
Disagree, it's solid.
>He thinks a personal assessment of quality has to conform to norms and consensus.
lmao
Not him, I like the game but it's a bit too long for it's own good. Could cut out a couple of the later missions and it would really improve the pacing.
What's wrong with it?
what was the point of drawing something around that sentence?
what's the point of drawing anything around any sentence? should visual media just never have expanded beyond text-based forms?
>what's the point of drawing anything around any sentence
to add relevant non textual information
so people can't just doodle two blobby dudes on a couch because they feel like it? it's not artistic intent enough for you?
Nothing wrong with it I guess but he's probably just like me and is just a bit tired of people putting their opinions in a speech bubble next to a character and calling it comedy
Something about this style of image makes me irrationally angry whenever I see them.
They've got a very smarmy and smug tone to them, like it's some sort of big own.
This is essentially show people on reddit discuss everything. Like everything has some pretentious "i have the high ground, and you're just a piece of shit in every possible way" tone to it.
You see it a lot here on Ganker too. It's basically pseuds trying to act like their internet spat is a formal debate, where you can't give any sort of ground to the opposition whatsoever in order to "win." It's pretty moronic, since it's impossible to win an argument about vidya gayms anyway and it almost always leads to disingenuous lines of attack.
Still better than "I'M HORNY" or "y vidya bad :(" threads. At least autistically replying point by point to anon's contention that Bayonetta has a dick takes some effort.
This seems wrong to the point of moronation, it's just an "agree to disagree" cope. Didn't grow up with any console btw so I don't know which, but there likely is a best one in each generation when you discount games, and then a best one in each generation with games.
Don't even reply to me because I only went to Ganker by accident and I'm not staying.
I love you.
Bullshit, the Xbox 360 was better than the PS3. And I never had an Xbox, nor do I want one.
It gets morons like you (and me) to read it
dragon age 2
I can't imagine how much you need to be a slave to conformity to think like this.
What do you mean?
A game can do some things right while overall not being very good and people can still like it. Or a game can be no good, but people have sentimental or nostalgic feelings towards it.
>A game can do some things right while overall not being very good and people can still like it.
Not very good is still good, just barely.
A game can be overall shit with one good feature, that one good feature doesn't make the entire game good.
That statement is the opposite of conformity, as he's able to recognise that something isn't good unlike the masses.
The Nintendo DS is not the proper place to do fleet-on-fleet space battles. But the idea of Infinite Space was enough to carry it, for me.
Fallout 4
Eyyyyy I was gonna say this anon. Think it's the worst out of the last 4 Fallouts but it's still the one I play the most.
Any Nintendo game.
I can’t stop buying then as they look comfy, but fricking hell do most of them suck balls
The Pinball Arcade. It's not even particularly good at being a simulator, the physics are noticably simplified, it's just the next best thing to one.
Pokemon XY. LOVED the online and the easiness of training IV and EV on pokemon as well as megas. Can't deny the lack of post-game beyond online and kanto larping.
War Thunder
Drakengard
None, if I like it then it's good by definition
WET
monster hunter world/IB
little over 1000 hours and 100% completed everything there is to do other than layered armor sets. but i still think it marked the final nail in the coffin for monster hunter. it was already going down the wrong road with tri,4 and gen but there was at least hope they could return to form and salvage it. but with the massive success of world there was no way in hell they would ever make a MH game in the vein of gen 1 or 2
fable 2
Uncharted
Maplestory.
For me it's Outward. Probably the most fun I've ever had playing a co-op game with a friend but at the same time I don't necessarily think it's a good game.
>combat and gameplay in general are janky as frick
>have to learn to cheese enemies one by one or risk getting rekt by a few normal mobs
>lots and lots and lots of walking, to the point that my friend and I simply decided to use console to teleport from town to town at the end to finish the main quest that forces you to wait and go between towns
>main questline is really boring
>pretty empty world
>survival mechanics
>limited carry weight
>hope you have all the items you need in the field with you or you get fricked
>can only learn limited amount of skills (game doesn't tell you this so hope you picked the ones you like from the start)
>also skill trainers are scattered across the world and you won't even know which skill trees exist beforehand
But on the other hand
>super fun with a friend
>excellent music
>gave me a true sense of adventure and wanderlust, partly aided by the music and having to be deliberate in item usage
>fun and interesting situations like having to find a way to pay your denbts or lose your lodgings at the beginning of the game
>challenges the player to make difficult choices about which items to carry
>beautiful sights
Oh and this
too
>god tier music
>great community (used to be at least)
>iconic artstyle
>PQs were fun
But
>shitty and shallow number based gameplay
>so much grinding
>game turned into a solo experience somewhere along the way
lmao this is so on the mark with my experience
I did take the time to install a fast travel mod and a respec mod once we found out about the skills thing. It was very cool to have to manage our inventory though and I will game the game a lot of credit for making even the most mundane items useful until the end (gaberry tartine is my fricking shit).
We resorted to leaving bags full of shit in town because of the storage limitations.
My buddy rolled 2h Axe warrior type and carried the cooking materials and I was a rune mage/shaman with the alchemy shit. Really great and unique experience for both of us.
Hah seems like we had pretty similar experiences. Both my friend and I went for a balanced quality type build with similar equipment, although I took care of most consumables while my friend did most of the heavy lifting for equipment that we would want to sell later on. I had some runic magic in the mix though, was pretty fun to figure out which combinations did what. Each backpack upgrade was a blessing and it was fun to have to make a fire and set up camp in the middle of a snowy wasteland, or having to store up potions, food and water before braving the desert. Truly a one of a kind experience this game was and I won't ever experience it again for the first time.
this game got a lot of shit, but for me it was an extremely comfy rail shooter
i didn't mind the 10 second looping soundtrack because autism
Alpha Protocol. It's a mess, but I adore it. And the fact that we likely won't see anything like it ever again is disappointing.
Journey, it's a literal walking simulator but it still managed to give me feels back then. The music was some of the best I've ever heard in a game and the visuals were gorgeous. Great experience, but as a game it's definitely boring.
Persona 2
/v/
but also painkiller
Fallout 76
The map, graphics, building, and multiplayer makes it really nice to just chill in your camp as other players stop by to buy things. On the other hand actually playing the combat and story content is a jank chore but can be fun sometimes but rarely.
Early Access Open World Survival Crafting
any one
every one
i am a slave to unfounded optimism
super robot wars
everything about these games screams low effort, from the map design, to the spritework and animation being consistently reused from game to game, using the same half-assed fire emblem knockoff combat for 30 years with marginal upgrades, and every entry becoming increasingly easy to the point the most recent game is borderline braindead unless you play it on the difficulty they added with the expansion.
but its fine, its a fanservice crossover game for a genre of anime that is basically dead and only for old men
im happy with it just the way it is
Kenshi
Digimon World 2
Skyrim
Over 2K hours between it, the special edition and VR, but:
>Lack of enemy, dungeon and puzzle variety
>The puzzles are for babies with special needs
>Repetitious voice acting form npcs and enemies
>The game is still jank as all frick because Bethesda
>Cities are small towns and small towns are like 3 cut and paste cabins
>Only 5 of the 9 holds are even treated like a unique instanced area
>Melee is garbage
>The dragon fights are more annoying than fun
>Lack of branching quests where quests should be able to branch
I like it, but it is not a good game.
Sonic Adventure
Sonic R
South Park (1998, PC version) is good though and I am tired of pretending it's now just because you only played the N64 or god forbid the PSX version.
Odin sphere back on the PS2, before they remade the combat system. Combat is rather simplistic and repetitive in it, but the story gripped me enough
destiny 2
Digimon World 1
Elden Ring.
None because the sentiment makes no sense. If you don't think it's at least minimally good then you don't like it by definition.
It could be that you know the company can do much better than this, but it still has fun features so it's like "oh well"
The game can be flawed enough that you can considering it not good, but you still have fun with it anyway for what it is. It's not that hard of a concept of grasp.
Borderlands 3. I got it for free to do a co-op playthrough with a friend. I had fun with the shooting and trying out builds, but god was the story atrocious, whoever did the writing should be shot on sight. In the end, I had fun, but I wouldn't recommend that game to anyone, even if free.
Risk of Rain 2
Kingdom Hearts.
My Summer Car and Grand Theft Auto 5 (not GTA Online, I do not like GTA Online)
candy crush
absolute shit game but also entertaining if you're stuck in line for 10 minutes somewhere. I'd never defend it for being anything more than absolute shit though
Diablo Immortal is super confy, i never spended one dime in it
Mega Man Battle Network 4. It's really close to being good but some shit enemy design and stretching a single game over three playthroughs (6 if you want to play both versions) is absolutely moronic when they easily could've fit it into two.
Why are people so coy about admitting things as being good?
If you like it you think it's good. Stop placing "good" on some ridiculous pedestal that's above regular good and plainly liking something. There is a spectrum to good but that doesn't mean the lower end of good isn't still good.
I like my car, but my car is not a "good" car by any objective measure. It's slow, old, loud, rattly, cheaply built, not especially reliable, bad on fuel, and unsafe. It's not good. But I still like it.
because good is an objective statement while like is a subjective statement. leave it to Ganker to not understand the difference between objective and subjective
Not him but even "good" can be subjective, and it some people might legitimately not find something good depending on their own tastes. That or due to whatever bullshit they have as a mentality for games.
Bravely Default 2 is the most recent example I can think of. It's a pretty terrible game and I don't even remember what the fricking plot was despite only playing it like a year ago. But the abilities are so exploitable and can interact in so many ridiculous ways that it was pretty fun to figure out utterly broken combos.
dogshit game
Sonic Adventure
Sonic Adventure 2
Sonic Heroes
Sonic Unleashed
Sonic Advance 3
Sonic and the Black Knight
Sonic 4 Episode 2
Me and my little brother played the shit out of this, and while it's a bad game it's such a fun couch co-op. The best was spamming emotes that force your partner to stand in place like a dumbass
I just remember the game because of the masks. How many were there in the end?
Sonic Heroes
Paladins
Starbound, holy shit is it terrible but there's one thing it does best that no other game can, hoarding, the fact that you can basically collect every single thing you come across is astounding and usually by the time I get bored of it I have tons of chests dedicated to randomized weapons and tools that I never used but only collected because they looked cool
E.Y.E Divine Cybermancy
It's a badly translated mess of a game, but I still love it