What games feature actual realistically proportioned open worlds?
I'm tired of this design meme of trying to give the illusion of a grand world but everything has been shrunk down to work as a video game. Give me games set in a small town, a single large building etc as long as they are actually realistic in size.
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Gta5
>GTA
The later games are definitely more realistic in size than most, but they're still nowhere near the actual size of real NY or LA.
Kingdom Cum looks like its relatively close but someone that actually played it would have to tell…
What's unrealistic size wise about your pic related? As far as I'm aware it's just lower poly models outside of town. Hell you can jump out of the town while in it and the world outside is the same size.
...it's the size of a village.
The village is too small?
It's literally not a village in the game, it's referred to as a city along with places like Solitutde, which is the capital of Skyrim and has like 6 houses.
it's supposed to be a motherfricking metropolis and the trading center of all of skyrim
You clearly don't get to the cloud district very often.
Its supposed to be the capital yet its just a village with a fancy castle attached.
>Its supposed to be the capital
Wrong, Solitude is the capital, but Whiterun IS supposed to be the largest and wealthiest city
>Whiterun IS supposed to be the largest
I always thought Windhelm was but maybe that's just because it's so densely packed.
>I always thought Windhelm
Because its the first capital. Whiterun controls all trading routes
Wasn't Winterhold a capital too, before it fell into the ocean and whatnot?
Elite: Dangerous, unironically.
Disco Elysium
I remember the cope for this being "um they're metaphorical representations of the real city!"
The Elder Scrolls is the only series where I feel like the main games aren't actually 'true' canon.
That is because you are a heimskr.
Daggerfall is actually pretty good at this even though the vast majority of it is just soulless procgen.
I still remember walking down the gigantic plaza around Sentinel palace. Iconic moment.
Daggerfall, GTA and GTAish games, Dwarf Fortress, Fallout 4, amongst many others.
Just Cause 2 comes close.
It's so big that it becomes completely uninteresting to explore.
I don't play video games for realism.
Prey
Daggerfall does things proportionally. Turns out rendering provinces and its cities realistically is detrimental to the enjoyment factor of the game. Bethesda did the right choice by making its future cities smaller, filled with character and actually memorable.
It's supposed to be all of the USA.
It's not even close BUT it feels big
Witcher 3
Assassin's Creed Unity and Cyberpunk do a city the best.