what is pokemon's worst dungeon?

what is pokemon's worst dungeon?

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  1. 9 months ago
    Anonymous

    That's pretty bad, but I'd argue SwSh's equivalent is an even worse offender, being a short hallway to the Chairman Rose bossroom, then stairs to the roof.

  2. 9 months ago
    Anonymous

    Mt Coronet

    serves zero purpose except to pad out the game with garbage

  3. 9 months ago
    Anonymous

    Probably not the worst, but I fricking hate Magma Hideout. Wild encounters, more garbage grunts which the game didn't need, and an excessive amount of alternative paths

  4. 9 months ago
    Anonymous
  5. 9 months ago
    Anonymous

    >pic related
    I wouldn't consider that a dungeon. It's more of a story related zone like N's Castle. For the worst dungeon, I wouldn't consider things like the Ravaged Path or the Wellspring Cave to be the worst, because while uninteresting and low quality, they're still early in the game, so the exploration/reward ratio is better balanced. I think the worst dungeon would be Turnback Cave, as its reward is the third member of a legendary trio. There's no skill in navigating any of it, you're just meant to go into doors randomly until you encounter Giratina. The gimmick of a different item depending on how quickly you get lucky is a boring grind. A huge step down from the earlier Sky Pillar

    • 9 months ago
      Anonymous

      [...]
      [...]
      A plot mandatory hallway to reach a cutscene or a 1 room cave that holds a single boss is not a dungeon by any stretch of the word.

      [...]
      [...]
      Actual bad dungeons

      t. filtered nip children

      • 9 months ago
        Anonymous

        masuda said the kids that were filtered by caves in gens 1-4 were all amerisharts

  6. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      https://i.imgur.com/yyGAOw4.png

      what is pokemon's worst dungeon?

      A plot mandatory hallway to reach a cutscene or a 1 room cave that holds a single boss is not a dungeon by any stretch of the word.

      >pic related
      I wouldn't consider that a dungeon. It's more of a story related zone like N's Castle. For the worst dungeon, I wouldn't consider things like the Ravaged Path or the Wellspring Cave to be the worst, because while uninteresting and low quality, they're still early in the game, so the exploration/reward ratio is better balanced. I think the worst dungeon would be Turnback Cave, as its reward is the third member of a legendary trio. There's no skill in navigating any of it, you're just meant to go into doors randomly until you encounter Giratina. The gimmick of a different item depending on how quickly you get lucky is a boring grind. A huge step down from the earlier Sky Pillar

      Actual bad dungeons

      • 9 months ago
        Anonymous

        >not a dungeon by any stretch of the word.
        It's literally called the "Unknown Dungeon"
        I know it's not in the spirit of what OP's asking, but giving that label to a fricking hallway cave is insulting enough in itself.

        • 9 months ago
          Anonymous

          >Its called "dungeon" in english so its a dungeon
          Ignoring the fact that its called a cave in every other language but german, you should know a dungeon isn't a one (1) room area. There are no wild encounters in this cave, no items, nothing other than your objective.

          It is not a dungeon by any stretch of the word.
          Not even by a linguistic technicality.

      • 9 months ago
        Anonymous

        Besides, the team flare base is right after lysandre labs which is an actual dungeon. I don’t think they needed to make 2 team flare base dungeons

  7. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      Gen II's Victory Road or half of the other Kanto dungeons that were gimped to hell and back. For the older gens at least. Doesn't come close to SM's Victory Road being a long corridor with occasional branches for a single item.

      This one is at least meant to be confusing and difficult to navigate. You get a partner for it so it's, at worst, tedious.

      Mt Coronet

      serves zero purpose except to pad out the game with garbage

      t. filtered Japanese kid

      • 9 months ago
        Anonymous

        this one is fine in context, you can only see a few tiles away from your character and need to memorize the rock patterns to not get lost

        [...]
        [...]
        t. filtered nip children

        >people think wayward cave is in any way difficult to navigate
        there's literally never more than one split, any path you take is either an immediate dead end you just turn back from or the correct path - it's nothing more than tedious time wasting bullshit like the entirety of Sinnoh
        you would have to actually be braindead to get lost in this shitty ass ""dungeon""

    • 9 months ago
      Anonymous

      this one is fine in context, you can only see a few tiles away from your character and need to memorize the rock patterns to not get lost

    • 9 months ago
      Anonymous

      This is literally "just make it longer, cause it's better"

      KEK gen 1 to 4 had problems with filling routes for no reason to make you walk through corridors with nothing interesting

    • 9 months ago
      Anonymous

      >those bottom two rooms
      I'm pretty sure the room with an item is Gible's room right? What was with Sinnoh having you walk back and forth in claustrophobic rooms for a singular encounter?
      It was mainly an issue with the Unknown but still.

      • 9 months ago
        Anonymous

        No, old Pokemon games could only distinguish wild pools by Floor so Gible was the floor below. Which, to be fair, is actually one of the best implementations of a dungeon in a Pokemon game - a hidden area that's hinted at by npcs to get a rare Pokemon. It's strange that this one cave is both one of the worst and the best depending on which entrance you go through.

  8. 9 months ago
    Anonymous

    Any dungeon that waits until the third or fourth floor to surprise you with an HM rock

  9. 9 months ago
    Anonymous

    Using any dungeon from SM/USUM should suffice.

    • 9 months ago
      Anonymous

      original Mt. Lanakila is the worst then

    • 9 months ago
      Anonymous

      I like those. How are those dungeons worse than Galar mines?? Or Paldea's ""dungeons""

  10. 9 months ago
    Anonymous

    The worst one, by far, is the volcano in Alola. They wanted a battle at the top of a volcano, went "frick it, too hard to make a dungeon" and just teleported you to the top.

    • 9 months ago
      Anonymous

      I’ll take teleporting to the top over walking through corridors full of nothing like zubat and geodude like Mt. Coronet. At least GF was honest about not knowing how to make dungeons instead of wasting the player’s time like gen 4.

      • 9 months ago
        Anonymous

        discord post

        • 9 months ago
          Anonymous

          >walking and using repels is fun gameplay trust me bro

          btw gen 3 also has a volcano area that teleports you to the top but conveniently no one complains about it

          • 9 months ago
            Anonymous

            The Fiery Path, Jagged Pass, and Magma Hideout all exist, dipshit.

            • 9 months ago
              Anonymous

              >b-but there are maps outside of it
              You mean like Alola?

              • 9 months ago
                Anonymous

                The Fiery Path and Magma Hideout both have you travel THROUGH Mt. Chimney, the Jagged Pass has you CLIMB it, and the area itself has you battle Maxie at its very peak. What else did you want them to do with this area, moron? They literally exhausted all the possibilities.

              • 9 months ago
                Anonymous

                > What else did you want them to do
                Have a dungeon that leads up to the peak instead of lazily skipping it with a gondola then making me buy $30 rehash just to get a shitty evil team hideout

              • 9 months ago
                Anonymous

                >shitty evil team hideout
                this but with real emphasis on "shitty"

              • 9 months ago
                Anonymous

                You have to go down the mountain, would it really add that much to have a nearly identical path upward?

  11. 9 months ago
    Anonymous

    Galar Mines
    SM Victory Road/Mt Lanikila. Good music though.

  12. 9 months ago
    Anonymous

    They massacred my boy

  13. 9 months ago
    Anonymous

    Area Zero

  14. 9 months ago
    Anonymous

    The peak of Mt. Pyre is so atmospheric, and the music bangs, but it serves as a shitty dungeon. It's literally a straight path with like 3 grunts to battle. What a waste of an awesome area. Btw, this totally should've been the place where you encounter Absol, it works on so many levels.

    • 9 months ago
      Anonymous

      Sorry.
      Chimecho it is.

  15. 9 months ago
    Anonymous

    AIIIIIIIIIIIIIEEEEEE

    • 9 months ago
      Anonymous

      What's so bad about Stark Mountain? I think it's a fantastic dungeon. I get that it's annoying how you can't use Rock Climb and explore it to its fullest unless you return later, but it has everything you'd want in a good cave area.

      • 9 months ago
        Anonymous

        extremely ugly, especially in DP (this is the Platinum map), annoying to traverse, big for no reason, loads of empty space, houses a shit legendary

    • 9 months ago
      Anonymous

      OOOOOOOOOOO I LOVE WALKING IN STRAIGHT LINES

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