The one you posted. Even though Most Wanted is the one everyone's nostalgic for, it's actually a bit of a drag on replays. I had a fun time with Carbon just last year.
Carbon was the first irredeemable shit. Underground 1 and 2 were a hit for a good reason, Most Wanted was still good and iconic with the M3 GTR and Razor, there is literally nothing going for Carbon.
How do you mean? Haven't played mw2005 since I already played most of the other blackbox games. I agree with you about UG and UG2. As cool as UG is, you've done everything in the game twice by the time you're halfway through the campaign. If anything the driving gets worse because normal grip steering feels good, but once you start having to brake and slide the controls become quite bad. UG2 pads it further with driving between races.
MW is over 20 hours long
I guess he means MW has more variety or depth or something, so it doesn't get old?
>decides to play UG2 >having a blast, pure nostalgia >gets halfway in >URL races >circuits with half a dozen laps >the same events over and over again
It's really not that great after the open world novelty wears off, UG1 was much better in retrospect. MW somehow still holds up as well.
3 had the best tracks. I see tracks from it ported to to other racing games to this day. I have to say as someone who grew up with these games and had a lot of fun with them, their strength was always in their art and music design. Underground looks amazing to this day. The actual driving was never good compared to other arcade racers and the AI has always been horrible too, either blatantly cheating going 3x faster than you to catch up or completely ineffectual.
The most fun I had with these games were always multiplayer. That was the best way to enjoy cops vs. racers as well as the normal game modes.
3. Best tracks for sure, and it was still the time when NFS had an actual driving model. 3 was probably the peak of original philosophy NFS, though I'd hear arguments for PU being more sim focused. Underground, while good, was a major turning point for the series moving away from having fun and interesting track design and instead going open world. By the time Most Wanted came out, the game was totally unrecognizable. Driving model was snap drift with no semblance of realism, there were no more tracks outside of random segments of the open world and drags, color theory was completely rid of with the introduction of Brown.
I think Underground would be twice as good if it just had more tracks. Wouldn't have gotten old if there was a new one every so often. I know it was a failed attempt at an open world game, but since it did have discrete tracks, I wish they had taken advantage and made more unique ones.
this homie gets it. i dont know what happened to actual track design. everything these days is just segments of the open world that some dev is brave enough to call a "track" or a real world racing circuit. fun, visually interesting track design is a dead art.
yeah man, i am really not feeling these highway courses in hot pursuit 2010. idk if i want to spent 15 hours on this .
I've played and beaten carbon like 3 times in my life and I cannot remember a single track from the OST. I might be over exaggerating, but I swear that carbon has the most forgettable soundtrack out of the entire series.
Either that or I have picrel
>I cannot remember a single track from the OST
That's because you only heard them during free roam and because of fast travel there really was no point to cruise in the city.
Unlike MW carbon had most of it's soundtrack written for it, not licensed, so instead of conventional JAMS that hit hard and try to get you banging your head to the rythm it got conventional vidya soundtrack that matches mood of the moment it plays at well and doesn't distract player too much. It's expected to be more forgettable.
BlackBox was getting gaped hard then they were working on 4 projects at same time lmao this killed the studio. EA especially that israelite Ricitello need to burn in hell.
I genuinely loved NFSC more than MW. I just wish it wasn't so goddamn short.
Maybe it's the music, but every race felt like my life was on the line. Also canyons were fun
tried playing a few nu need for speed games and something feels off. maybe it is just nostalgia but i feel like the sensation of speed used to be better.
If you liked Carbon you should definitely try the PSP spin off, it has a unique story and isn't as short
Though there are no canyons and the city map is just mirrored Rockport
If you mean the Supra from the main version no, you play as a completely different character
The only real connection to other games is that there is an Eastsiders crew
Also speaking of spin offs, anyone played this? It was not terrible but the handling felt weird and the game gets extremely repetitive with just 10 tracks and during every cup you play the exact same events.
The cops and car damage were also pointless and annoying.
3 had the best tracks. I see tracks from it ported to to other racing games to this day. I have to say as someone who grew up with these games and had a lot of fun with them, their strength was always in their art and music design. Underground looks amazing to this day. The actual driving was never good compared to other arcade racers and the AI has always been horrible too, either blatantly cheating going 3x faster than you to catch up or completely ineffectual.
The most fun I had with these games were always multiplayer. That was the best way to enjoy cops vs. racers as well as the normal game modes.
based. 3,4,5 were the peak of classic NFS beautiful worlds. I just started playing Hot Pursuit 2010 because of this thread reminding me I have it and never played it. That game actually doesn't look as good as the early 2000s games and the tracks so far are not interesting at all.
I don't know about that. I love burnout and burnout 2. maybe the newer ones like paradise are more similar to hp2010. I didn't enjoy paradise that much either due to all the highway racing and boring driving between races.
The classic need for speed games are ultimate chill out games if you want them to be. Just doing laps through beautifully styled tracks in cars that belong on a bedroom poster is very relaxing for me and I love it.
this homie gets it. i dont know what happened to actual track design. everything these days is just segments of the open world that some dev is brave enough to call a "track" or a real world racing circuit. fun, visually interesting track design is a dead art.
I'll tell you anons when I get an OLED screen (I want one of those 32" 4k OLED monitors due out next year) the first games I play on it will be essentially a world tour of need for speed 1- porsche. Just do a few laps of the best tracks in each game.
this homie gets it. i dont know what happened to actual track design. everything these days is just segments of the open world that some dev is brave enough to call a "track" or a real world racing circuit. fun, visually interesting track design is a dead art.
The people on this board who have such a hateboner for Carbon clearly has never played the damn game. I swear they always copy the popular Ganker opinion
I've never played Carbon but I have played Most Wanted (2005) and Heat and since it released between these two games, both not very good, I can assume it's also not very good. I'm gonna guess it's a game about racing over segments of a samey open world, grinding for car customization and upgrades, hard-snap drift and turning mechanics, and some sort of boost meter?
NEED FOR SNEED
The one you posted. Even though Most Wanted is the one everyone's nostalgic for, it's actually a bit of a drag on replays. I had a fun time with Carbon just last year.
Carbon was the first irredeemable shit. Underground 1 and 2 were a hit for a good reason, Most Wanted was still good and iconic with the M3 GTR and Razor, there is literally nothing going for Carbon.
The boss battles are what's going for it. Otherwise it's hit or miss. Like it's best to pick the worst teammate and ignore their ability
After playing through UG1, UG2 and MW back to back I gotta say MW is the only that does not overstay its welcome. UG2 especially drags the frick on.
MW is over 20 hours long
How do you mean? Haven't played mw2005 since I already played most of the other blackbox games. I agree with you about UG and UG2. As cool as UG is, you've done everything in the game twice by the time you're halfway through the campaign. If anything the driving gets worse because normal grip steering feels good, but once you start having to brake and slide the controls become quite bad. UG2 pads it further with driving between races.
I guess he means MW has more variety or depth or something, so it doesn't get old?
I think its the supercars coming in in the last third of the game that gives it just enough extra life to not make it stale.
>decides to play UG2
>having a blast, pure nostalgia
>gets halfway in
>URL races
>circuits with half a dozen laps
>the same events over and over again
It's really not that great after the open world novelty wears off, UG1 was much better in retrospect. MW somehow still holds up as well.
Who thought having the big events in a street racing game be boring circuit races should be castrated tbh
the endless url races make ug2 a total slog because at some point in the game you are just doing those 6 lap circuits and pretty much nothing else
3.
3. Best tracks for sure, and it was still the time when NFS had an actual driving model. 3 was probably the peak of original philosophy NFS, though I'd hear arguments for PU being more sim focused. Underground, while good, was a major turning point for the series moving away from having fun and interesting track design and instead going open world. By the time Most Wanted came out, the game was totally unrecognizable. Driving model was snap drift with no semblance of realism, there were no more tracks outside of random segments of the open world and drags, color theory was completely rid of with the introduction of Brown.
I think Underground would be twice as good if it just had more tracks. Wouldn't have gotten old if there was a new one every so often. I know it was a failed attempt at an open world game, but since it did have discrete tracks, I wish they had taken advantage and made more unique ones.
yeah man, i am really not feeling these highway courses in hot pursuit 2010. idk if i want to spent 15 hours on this .
Not carbon that's for sure
we should have some sort of filter to prevent tasteless morons like this from posting their objectively bad opinions.
I've played and beaten carbon like 3 times in my life and I cannot remember a single track from the OST. I might be over exaggerating, but I swear that carbon has the most forgettable soundtrack out of the entire series.
Either that or I have picrel
>lewd body
oh no
>I cannot remember a single track from the OST
That's because you only heard them during free roam and because of fast travel there really was no point to cruise in the city.
I ackshually used free roam to travel between race events / gang retakes because I wanted to be more immersed. Still nothing.
I downloaded a mod that plays songs during races and cop chases. Gotta say the soundtrack is solid.
They also play in checkpoint races
Also by default you only hear one genre of music depending on which class you choose
It's widely considered the best modern NFS after the Black Box era
the only music people hears is the racing OST, there's absolutely no reason for going into open road unless you want some achievements
best song in the game
Unlike MW carbon had most of it's soundtrack written for it, not licensed, so instead of conventional JAMS that hit hard and try to get you banging your head to the rythm it got conventional vidya soundtrack that matches mood of the moment it plays at well and doesn't distract player too much. It's expected to be more forgettable.
The main menu theme is a banger
?si=glKtS6QBeQ8QFrql
I have an intense desire to listen to that in a pitch black room while out of my mind.
MW > UG1 > UG2
IV
hp 2010
hot pursuit 2
III. Next question.
Most wanted black edition
don't forget to type burger king on the title screen
Sounds like it should be on that sony patent where shouting mcdonalds at the screen would get past the ads.
>if you can lift it, you can eat it
I WILL lift a 2005 Ford GT!
Other nfs games have irl ads as well in their game.
ANON DID I EVER TELL YOU I FUKKEN LOVE BURGERS
The hidden burger king event is kino
underground
I didn’t play underground 2 but my brother loved it
or (for me nostalgically) this
best multiplayer
MW 2012 was a great game but everyone was begging for another underground game
I thought I was the only one who liked this game. It's pretty good but literally nobody talks about it ever.
it lacks personality
The lack of any event customization kills the replay value for me. Criterion just had these weird brain farts that held back many of their games
This one actually
MY MAAAN RYAN COOPER
For me, it's NFSU1.
Vanilla is shit as it has a 1 second delay while handling. But with mods (TankUnslapper and SharpDriving) it's kino.
I've heard of tankunslapper but never sharp driving, seems a bit redundant?
Sharp driving did the trick for me.
kino connoissuer i salute you
b***h get your FRICKING HEELS off my car
>F1 vs goat
why do you like beating up old grandpas?
Nate thought he was a hero but I made him plain zero.
I was mad we lost street racing until I played it, the game had a lot of style.
If only undercover didn't exist prostreet would be less broken.
BlackBox was getting gaped hard then they were working on 4 projects at same time lmao this killed the studio. EA especially that israelite Ricitello need to burn in hell.
I genuinely loved NFSC more than MW. I just wish it wasn't so goddamn short.
Maybe it's the music, but every race felt like my life was on the line. Also canyons were fun
It's short but I replayed it more than any other game
tried playing a few nu need for speed games and something feels off. maybe it is just nostalgia but i feel like the sensation of speed used to be better.
The handling sucks, black box got it right
i even tried playing shift and the handling is awful.
the one you posted
carbon
whats the WORST nfs? pro street
the best one is the one you played as a kid
I liked 2 and HP2 as a kid but after replaying the they don't really hold up
If you liked Carbon you should definitely try the PSP spin off, it has a unique story and isn't as short
Though there are no canyons and the city map is just mirrored Rockport
Also don't bother with the other PSP titles, they are mediocre
Though Underground Rivals was impressive for a launch title
underground rivals felt revolutionary to a 12 year old that played the shit out of underground on their gamecube
ah yes, the game where you play as a amnesiatic murderer that gets the pussy
Story wise, does the protag's Supra ever show up besides in the flashback?
If you mean the Supra from the main version no, you play as a completely different character
The only real connection to other games is that there is an Eastsiders crew
>race across the country kino
>fun intermission segments
>great stages
The last BlackBox one, which unironically makes it the last kino one.
Also speaking of spin offs, anyone played this? It was not terrible but the handling felt weird and the game gets extremely repetitive with just 10 tracks and during every cup you play the exact same events.
The cops and car damage were also pointless and annoying.
it was a game made for kids.
it could have been great but they decided to make a game with as little effort as possible.
NFS games on Wii were lazy ports or cashgrabs, especially the shitty version of Hot Pursuit or The Run which was just ported from 3DS
3 had the best tracks. I see tracks from it ported to to other racing games to this day. I have to say as someone who grew up with these games and had a lot of fun with them, their strength was always in their art and music design. Underground looks amazing to this day. The actual driving was never good compared to other arcade racers and the AI has always been horrible too, either blatantly cheating going 3x faster than you to catch up or completely ineffectual.
The most fun I had with these games were always multiplayer. That was the best way to enjoy cops vs. racers as well as the normal game modes.
Best? Idk, but it sure is my most played NFS
The original.
They should've kept the x man for later releases.
Pity that actor died young.
https://www.imdb.com/name/nm0047857/
Porsche Unleashed (PC). Underrated af
Comfiest racing game ever made.
Plays great with Force Feedback too. This game and Star Wars Racer never gets uninstalled.
based. 3,4,5 were the peak of classic NFS beautiful worlds. I just started playing Hot Pursuit 2010 because of this thread reminding me I have it and never played it. That game actually doesn't look as good as the early 2000s games and the tracks so far are not interesting at all.
2010 is just a more srs bsns burnout.
I don't know about that. I love burnout and burnout 2. maybe the newer ones like paradise are more similar to hp2010. I didn't enjoy paradise that much either due to all the highway racing and boring driving between races.
4 and underground
The Run
I loved Nikki so much bros
Most Wanted, hands down. The it comes U1/U2, HP2, Porsche, High Stakes, HP1 and so on.
Not Carbon, that's for sure. It's just gimped NFSMW with this awful crew system.
>moronic zoomers sucking off Need For Burnout games
lmao
>putting HP1 and 2 above Carbon
zoomers are irredeemable
HP was great, MW was boring
frfr no cap
The classic need for speed games are ultimate chill out games if you want them to be. Just doing laps through beautifully styled tracks in cars that belong on a bedroom poster is very relaxing for me and I love it.
Agreed. If you want to chill, play old NFS. If you want action, play PS2 ones. If you hate yourself, play anything else.
I'll tell you anons when I get an OLED screen (I want one of those 32" 4k OLED monitors due out next year) the first games I play on it will be essentially a world tour of need for speed 1- porsche. Just do a few laps of the best tracks in each game.
this homie gets it. i dont know what happened to actual track design. everything these days is just segments of the open world that some dev is brave enough to call a "track" or a real world racing circuit. fun, visually interesting track design is a dead art.
Carbon unironically
The people on this board who have such a hateboner for Carbon clearly has never played the damn game. I swear they always copy the popular Ganker opinion
Boss races in a canyon were surely a big filter in that game
I've never played Carbon but I have played Most Wanted (2005) and Heat and since it released between these two games, both not very good, I can assume it's also not very good. I'm gonna guess it's a game about racing over segments of a samey open world, grinding for car customization and upgrades, hard-snap drift and turning mechanics, and some sort of boost meter?
The game has the most fun drift events in the series even though they are very easy
Most Wanted 2005 is the defacto, self-evident King.
Nothing is without flaws, but it does the most the best.
Of course it's not flawless, otherwise you'd be able to play carrer with the Camaro SS.
MONEY HOES