What is the fundamental "thing" you do in a strategy game? In a first-person shooter, you click on heads. In a rhythm game, you press the buttons when you get told to. What's the strategy equivalent?
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In a strategy game you rubber stamp orders.
Whether that be "Make 20 cars", "Move to this point", "Feed this cat" or "Kill this b***h"
plan
You assess the situation and do what you think is the optimal move at the moment. Repeat until you win (or lose).
Check the wiki
click the little guys
>Artillery battalion in front of an armored brigade.
>Team Omega alone and unafraid with an airfield and powerplant in their AO
Ya dun fricked it
Press buttons to tell others what to do.
Give orders
Click "End Turn".
>b-b-but what about RTS?
That's not strategy, that's a clicking speed competition.
It's unfortunate that people feel that way, even the ones who try to get into competitive and believe copying some high level person's way of doing things has higher priority than learning how the game works.
It's a clicking competition in the same way a marathon is a sprinting competition. There is an advantage in being able to do things faster but there are all these other more important things like understanding how many common situations usually play out. To enjoy the game casually you just play it and look up things if you want to try out something new.
t. assblasted shitter who just lost his first pvp match
for RTS: you draw rectangles around your units and right click on ememy units.
some might say "map painting", but I think cost-benefit analysis is more accurate
you have to try to calculate in your head whether to build a fort here or there or invest in a factory instead, which tech to research, whether to expand or "turtle" and where to expand or what to invest in, which military units have the most utility for your purposes and whether it is worth developing them in advance and so on and so forth
Headshot the motherfricker.
Control grouping units, I view like your talking about. Something so simple and important that isnt usually recommended by the game so some people dont do it, I dont know how rts is playable without control groups though
right click
Stat checking
How much money you are making
How many soldiers do you have
Your monthly expenses
you push around counters.
In PDX games the core gameplay is waiting for mana tick up so you can press a button, which will generate more mana.
So, PDX games are glorified cookie clickers
Paint the map.
Deepthroating wiener.
make number go up
GATHER RESOURCES
They are called 4X games for a reason:
eXplore
eXpand
eXterminate
EuthaniZe
Make decisions. Strategy at its core is deciding the best course of action.
That's every game.
CTRL + number to assign group of units
Make doomstacks.
Dumb question. "Strategy game" is not an equivalent to "FPS". "FPS" is a more defined subgenre of a broader term of "Action games". And in many Action games you can't even aim for heads or use any ranged weapon like in FPS.
Research snowball.
1. assess which paths to your goals had been cut off
2. devise a strat from what you have in your hands
Not all games have "things". Strategy games don't have one. That's why playing a bad strategy game is way more boring than playing a bad platformer or shooter. The inherent acts of jumping and shooting in those games are fun, even if the game isn't. Strategy games are only fun when the decision-making is fun. This is also why so few strategy games get made, it's hard.
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Order units
>What's the strategy equivalent?
Make scout-units
I watch numbers go up and fulfil my deep seated desire to not only find purpose and meaning for myself and my own life but to give it to others as well.
I also live power fantasies.
>In a first-person shooter, you click on heads.
In strat-edgy you click on bases.
What kind of game would you guys consider kenshi to be?