What is the fundamental "thing" you do in a strategy game? In a first-person shooter, you click on heads.

What is the fundamental "thing" you do in a strategy game? In a first-person shooter, you click on heads. In a rhythm game, you press the buttons when you get told to. What's the strategy equivalent?

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  1. 1 year ago
    Anonymous

    In a strategy game you rubber stamp orders.
    Whether that be "Make 20 cars", "Move to this point", "Feed this cat" or "Kill this b***h"

  2. 1 year ago
    Anonymous

    plan

  3. 1 year ago
    Anonymous

    You assess the situation and do what you think is the optimal move at the moment. Repeat until you win (or lose).

  4. 1 year ago
    Anonymous

    Check the wiki

  5. 1 year ago
    Anonymous

    click the little guys

  6. 1 year ago
    Anonymous

    >Artillery battalion in front of an armored brigade.
    >Team Omega alone and unafraid with an airfield and powerplant in their AO
    Ya dun fricked it

  7. 1 year ago
    Anonymous

    Press buttons to tell others what to do.

  8. 1 year ago
    Anonymous

    Give orders

  9. 1 year ago
    Anonymous

    Click "End Turn".

    >b-b-but what about RTS?
    That's not strategy, that's a clicking speed competition.

    • 1 year ago
      Anonymous

      It's unfortunate that people feel that way, even the ones who try to get into competitive and believe copying some high level person's way of doing things has higher priority than learning how the game works.
      It's a clicking competition in the same way a marathon is a sprinting competition. There is an advantage in being able to do things faster but there are all these other more important things like understanding how many common situations usually play out. To enjoy the game casually you just play it and look up things if you want to try out something new.

    • 1 year ago
      Anonymous

      t. assblasted shitter who just lost his first pvp match

  10. 1 year ago
    Anonymous

    for RTS: you draw rectangles around your units and right click on ememy units.

  11. 1 year ago
    Anonymous

    some might say "map painting", but I think cost-benefit analysis is more accurate

    you have to try to calculate in your head whether to build a fort here or there or invest in a factory instead, which tech to research, whether to expand or "turtle" and where to expand or what to invest in, which military units have the most utility for your purposes and whether it is worth developing them in advance and so on and so forth

  12. 1 year ago
    Anonymous

    Headshot the motherfricker.

  13. 1 year ago
    Anonymous

    Control grouping units, I view like your talking about. Something so simple and important that isnt usually recommended by the game so some people dont do it, I dont know how rts is playable without control groups though

  14. 1 year ago
    Anonymous

    right click

  15. 1 year ago
    Anonymous

    Stat checking
    How much money you are making
    How many soldiers do you have
    Your monthly expenses

  16. 1 year ago
    Anonymous

    you push around counters.

  17. 1 year ago
    Anonymous

    In PDX games the core gameplay is waiting for mana tick up so you can press a button, which will generate more mana.
    So, PDX games are glorified cookie clickers

  18. 1 year ago
    Anonymous

    Paint the map.

  19. 1 year ago
    Anonymous

    Deepthroating wiener.

  20. 1 year ago
    Anonymous

    make number go up

  21. 1 year ago
    Anonymous

    GATHER RESOURCES

  22. 1 year ago
    Anonymous

    They are called 4X games for a reason:
    eXplore
    eXpand
    eXterminate
    EuthaniZe

  23. 12 months ago
    Anonymous

    Make decisions. Strategy at its core is deciding the best course of action.

    • 12 months ago
      Anonymous

      That's every game.

  24. 12 months ago
    Anonymous

    CTRL + number to assign group of units

  25. 12 months ago
    Anonymous

    Make doomstacks.

  26. 12 months ago
    Anonymous

    Dumb question. "Strategy game" is not an equivalent to "FPS". "FPS" is a more defined subgenre of a broader term of "Action games". And in many Action games you can't even aim for heads or use any ranged weapon like in FPS.

  27. 12 months ago
    Anonymous

    Research snowball.

  28. 12 months ago
    Anonymous

    1. assess which paths to your goals had been cut off
    2. devise a strat from what you have in your hands

  29. 12 months ago
    Anonymous

    Not all games have "things". Strategy games don't have one. That's why playing a bad strategy game is way more boring than playing a bad platformer or shooter. The inherent acts of jumping and shooting in those games are fun, even if the game isn't. Strategy games are only fun when the decision-making is fun. This is also why so few strategy games get made, it's hard.

  30. 12 months ago
    Anonymous

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  31. 12 months ago
    Anonymous

    Order units

  32. 12 months ago
    Anonymous

    >What's the strategy equivalent?
    Make scout-units

  33. 12 months ago
    Anonymous

    I watch numbers go up and fulfil my deep seated desire to not only find purpose and meaning for myself and my own life but to give it to others as well.

    • 12 months ago
      Anonymous

      I also live power fantasies.

  34. 12 months ago
    Anonymous

    >In a first-person shooter, you click on heads.
    In strat-edgy you click on bases.

  35. 12 months ago
    Anonymous

    What kind of game would you guys consider kenshi to be?

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