What is the most ambitious mod to strategy game ever created?
ps. pic unrelated, i never played that mod but thought it looked cool
What is the most ambitious mod to strategy game ever created?
ps. pic unrelated, i never played that mod but thought it looked cool
all those wc3 custom maps that transformed the game into master of orion or sid meiers pirates and shit like that
azeroth wars anyone?
I played it about 9 years ago, no idea if it has been updated much since then.
it has much more bloat now
>9 years
The biggest change is that circa winter 15/16, they figured out how to decrease RAM requirements of the mod itself, so it runs now more smoothly. But the real solution would be some x64 patching or workaround, and unfortunately in that field, Civ4 is uncooperative, while Firaxis is deliberately NOT helping modders, knowing they would suffer genuine outflow of Civ 5 and 6 playerbase if Civ 4 could make use of more than 4 GB RAM
Can you go to other planets yet?
yes, the ai can't though
Only on preset maps
Worldgen doesn't include space
>knowing they would suffer genuine outflow of Civ 5 and 6 playerbase if Civ 4 could make use of more than 4 GB RAM
I love civ 4, but you're delusional. there is no conspiracy, they just don't care.
Nta, but there was a genuine conspiracy 2010-12. Civ 4 was actively ignored for releasing the 64bit patch by Firaxis, because it was still doing pretty well in playerbase and especially modding, with just as genuine threat to Civ 5 playerbase
THEN it reached the point where Civ 5 was one of the biggest things ever on Steam, so the policy switched to just cold indifference.
But pretty much every single former Firaxis employee from that period will tell you the same thing: they had to kill Civ 4's popularity, and the fact that game works like ass when overloaded and can't use 64bit architecture was a great way to do so.
That Civ4Col mod, Religions & Revolutions or whatever it is now called. It turns the half-baked game that Civ4Col was into a really fricking weird Civ 4.5, while still being a Col in its core
>Shadow Empire: Zoo Tycoon DLC is an immersive and rather complex turn based strategy mini game added to the original we all know and love.
>Taking 4X elements, procedural generation of xenosaurs, cultural-themed restaurants, and BLENDING them together.
>Double-click on your city's zoo asset to enter a turn-based, zoo tycoon minigame so complex, some say it has more depth and action than the original game.
>Your task will be to survive and rebuild your city's xenosaur zoo.
>Take turns as you watch the guests of your zoo advance THREE, sometimes even FOUR hexes through the immersive, hypercomplex grid of your zoo.
>Try to keep your guests entertained within their sight radius of THREE hexes, or they may revolt, or worse yet, ask for a REFUND.
>Recruit zookeepers, and appoint them to clean the dung of individual cages within your zoo. But watch them carefully, as unsatisfied zookeepers could leave their designated walking areas, rebel, or worst of all, refuse to clean up the dung, leaving your guests disgusted and unhappy.
>Collect and sell exotic xenosaur dung as compost that will boost the farming output of the empire beyond your zoo.
>COPE with full trash bins, vandalized benches, and even CLOGGED toilets deep within the compounds of your zoo's bathrooms.
>Puke on the walkways is taken seriously in Shadow Empire: Zoo Tycoon DLC. Witness a realistic guest happiness system that actively tracks the thoughts of your guests based on the logistics and hotdogs available to them.
>In Shadow Empire: Zoo Tycoon DLC, ignoring your guest's happiness ratings ALWAYS has consequences. Lack of food will lead to hunger, starvation, and in the end, will kill your xenosaurs and eventually guests.
>This is one of the most ambitious DLC's ever designed, immersing you in a HARD and challenging fight for the happiness of your zoo's xenosaurs, guests, and by extension, the populace of your ENTIRE EMPIRE BEYOND.
Did you have a stroke?
unironically the pony mod for HOI4
>What is the most ambitious mod to strategy game ever created?
Ambitious =/= Bloated
>133 missions
>12 subfactions
>all finished
This is unironically it.
and its all shit too.
so it doesn't matter
rise of mankind a new dawn is better for civ 4. the most polished civ experience to date.
I've tried to get into rise of mankind but for some reason it always spawns games where forests cover 90% of the fricking map so I can't improve any tiles
>but for some reason it always spawns games where forests cover 90% of the fricking map
chopbros... we won
Paradox for RA3. It tried to add a metric frickton of new races (some better written and more interesting than others) and minor factions, and add a lot of new units for the existing units.
Unfortunately, it was all style and no substance. The mod team found out that they couldn't even add new music to the soundtrack.
Yet, here we are all these years later, some Ukrainian dude in a shed in a middle of a war zone was able to port Generals Zero Hour to Red Alert 3. And even before that, ching chongs made Eastern Loong, and now Corona, both mods are love letters to CCP that add overpowered Chinese faction, but still, they were able to add new factions with new music and other shit.
Maybe Paradox was just a shitty mod with greatly exaggerated features and artificially inflated popularity, made by a bunch of moronic grifters? Well, at least Paradox served its inevitable purpose of becoming a free real estate and asset farm for other mods whose creators were more than happy to shill yet another vanity project and then rip it apart when it inevitably died.
fall from heaven 2 is a pretty damn good mod
Mental Omega for sure, but Dawn of the Tiberium Age is also up there.
Any good civ5 fantasy mods? The one on steam is kinda trashy
bump
bump
That’s actually a pretty horrible mod to play despite its ambitiousness, every game with it takes fricking forever while it does very little to alleviate the fact that 4x games typically hit the ”the game is decided, now we’re just going through the motions”phase far too early.