It ought not to be possible in well-played perfect information game, but turns out humans don't play the game like engines and can blunder because the opponent creates an unconventional pattern that they are not in habit of looking for. This isn't a case of one player making bad move (it's probably the strongest move by objective standards) but think of something like Vladimir Kramnik overlooking mate-in-one (https://en.wikipedia.org/wiki/Blunder_(chess)#Deep_Fritz_vs._Vladimir_Kramnik). And of course, overwhelmingly inferior players can beat their superiors by essentially rolling dice in their head and accidentally making a set of really good moves even if there's no world in which they'd make these winning moves consistently.
Of course, this sort of thing is far far far less common in Chess than it's in StarCraft.
league of legends, unironically. just like in chess, you have to make good strategic (macro) decisions and be able to back them up with good tactics (micro). otherwise even if you have a good strategy, someone can just out-micro you and win anyway. it's actually the top tier strategic vidya out there and Ganker will never admit it.
in LoL you have to consider: >wavepushing >minion damage (yes top tier players analyze whether you should take a fight based on if there's 3 or 4 ranged minions) >fog of war (ganks) >rotations >splitpushing >teamfight comp >individual outplay capability
inb4 some mad dota gays reply. enjoy playing league in the mud with your turn rate and cc duration, you fat fricks
ASSgays are pretty much strategically equivalent to Dune2likes in most aspects. Draft is a direct strategic analogue to build order, the similarity of item/research timings are self-explanatory, the impact of map control is basically the same in both games, etc. If you really go into details then you can well argue that something like building placement is a strategic decision and that's not wrong (you have considerations like drop-safety vs worker travel time, which is exactly the kind of long-term high-level considerations strategy is about), but even if the importance of these add up, it pales in comparison to big picture decisions, and ASSgays have same kind of considerations too even if they're not as directly analogous as timings.
Where you might find a difference is the impact of strategy, and there I guess you could make an argument in favor of ASSgays. After all, at least in Dota (I don't know about League), you see strategic novelties (like new drafts) pretty much every game. In StarCraft a large fraction of the games goes according to the plot, although games that do enter unfamiliar territory can be very exciting. So in that sense it would be fair to call ASSgays "more strategic" (which isn't any kind of value judgement, it's just a description of level where relevant decisions are made, just like Chess is mostly tactical and exclusively tactical at low levels of play).
One final point would be the argument that you can't coordinate a strategy with your shit teammates because it's a 5vs5 game and that's true, but then, novice players in StarCraft can't make correct reads or correct countermoves based on those reads, and as a consequence they don't really make any novel strategic decisions at all either, so isn't it basically the same thing (strategy only emerges at high levels of play, which in ASSgays happens to require an organized team)?
Brood war 1v1
No, in chess bad players can't beat you for doing some moronic shit you should never do
There are tens of thousands of implementations
It ought not to be possible in well-played perfect information game, but turns out humans don't play the game like engines and can blunder because the opponent creates an unconventional pattern that they are not in habit of looking for. This isn't a case of one player making bad move (it's probably the strongest move by objective standards) but think of something like Vladimir Kramnik overlooking mate-in-one (https://en.wikipedia.org/wiki/Blunder_(chess)#Deep_Fritz_vs._Vladimir_Kramnik). And of course, overwhelmingly inferior players can beat their superiors by essentially rolling dice in their head and accidentally making a set of really good moves even if there's no world in which they'd make these winning moves consistently.
Of course, this sort of thing is far far far less common in Chess than it's in StarCraft.
hearthstone
Leela Zero mirror match
league of legends, unironically. just like in chess, you have to make good strategic (macro) decisions and be able to back them up with good tactics (micro). otherwise even if you have a good strategy, someone can just out-micro you and win anyway. it's actually the top tier strategic vidya out there and Ganker will never admit it.
in LoL you have to consider:
>wavepushing
>minion damage (yes top tier players analyze whether you should take a fight based on if there's 3 or 4 ranged minions)
>fog of war (ganks)
>rotations
>splitpushing
>teamfight comp
>individual outplay capability
inb4 some mad dota gays reply. enjoy playing league in the mud with your turn rate and cc duration, you fat fricks
Don't forget the rtsgays that will say league doesn't have micro because you don't have to build a house every 5 seconds
>team game
Too much crap that's out of your control. 1v1 mirror matches maybe.
>yes top tier players analyze whether you should take a fight based on if there's 3 or 4 ranged minions
I thought everyone did this
ASSgays are pretty much strategically equivalent to Dune2likes in most aspects. Draft is a direct strategic analogue to build order, the similarity of item/research timings are self-explanatory, the impact of map control is basically the same in both games, etc. If you really go into details then you can well argue that something like building placement is a strategic decision and that's not wrong (you have considerations like drop-safety vs worker travel time, which is exactly the kind of long-term high-level considerations strategy is about), but even if the importance of these add up, it pales in comparison to big picture decisions, and ASSgays have same kind of considerations too even if they're not as directly analogous as timings.
Where you might find a difference is the impact of strategy, and there I guess you could make an argument in favor of ASSgays. After all, at least in Dota (I don't know about League), you see strategic novelties (like new drafts) pretty much every game. In StarCraft a large fraction of the games goes according to the plot, although games that do enter unfamiliar territory can be very exciting. So in that sense it would be fair to call ASSgays "more strategic" (which isn't any kind of value judgement, it's just a description of level where relevant decisions are made, just like Chess is mostly tactical and exclusively tactical at low levels of play).
One final point would be the argument that you can't coordinate a strategy with your shit teammates because it's a 5vs5 game and that's true, but then, novice players in StarCraft can't make correct reads or correct countermoves based on those reads, and as a consequence they don't really make any novel strategic decisions at all either, so isn't it basically the same thing (strategy only emerges at high levels of play, which in ASSgays happens to require an organized team)?
kek
you can learn lol by trial and error
chess doesn't work like that
unironically Fifa 22
Csgo
Mirrors' edge.
It's about black people (ie the government) fighting against cutie asian girls (white).
Mario vs Luigi
To find out go to
https://quanticfoundry.com/
Especially the following
Archive.is/XbwcS
the gay's enemies should be the white pieces though
https://lichess.org