What made Demons Souls unique in 2009?

What made Demons Souls unique in 2009?

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  1. 7 months ago
    Anonymous

    the fact that it was unique, idiot?

  2. 7 months ago
    Anonymous

    it was the first game on the nogamestation3

  3. 7 months ago
    Anonymous

    nobody had made a game called demons souls before. ever.

  4. 7 months ago
    Anonymous

    it was so unique because you rolled around and then pressed R1 and rolled around some more and then rolled and rolled and rolled and rolled and rolled and

    • 7 months ago
      Anonymous

      have a pity (You) broke ass lil homie

  5. 7 months ago
    Anonymous

    Because everything that followed it was shit.

  6. 7 months ago
    Anonymous

    Slow action game (as opposed to Musou).

  7. 7 months ago
    Anonymous

    If it was so good why is there no demon souls 2?

    • 7 months ago
      Anonymous

      >If it was so good why is there no demon souls 2?

      Dark Souls 3 was the final polishing of the formula Demon's Souls started.

      >All locations feel necessary, feasible and have a reason to exist. Boletaria and Lothric feel like actual kingdoms, instead of a bunch of locations mashed together with nonsensical geography
      >Firelink Shrine is The Nexus. A hub system like Demon’s Souls. Fire Keeper (火防女) is literally the Maiden in black "黒衣の火防女", with 火防女 being the same word used for firekeepers in Dark Souls
      >Exact same sound for picking up items
      >Lothric Castle (DaS3) == Boletaria Castle (DeS). You start the game here, and the climax of the game is here (twin princes/false king allant), complete with red-eye knights. complete with dragons hanging around
      >The path to the Twin Princes is Boletaria's 1-1; path to the Phalanx. Red eye knights and blue eyes. Allant had two dragons, two dragons block the path in the dragon barracks.
      >Anri and the related quest is based heavily of Ostrava of Boletaria
      >Irithyll is Cainhurst Castle. Irithyll Dungeon is extremely reminiscent of Tower of Latria Prison of Hope
      >The three main lords of cinder from the opening cinematic (Aldrich, The Abyss Watchers, and Yhorm) kind of mirror Phalanx, Penetrator, and Tower Knight. After them you have the princes, mirroring the (false) king
      >Auto-revival (embering) after a boss (or helping as a phantom)
      >upgrade gems that work like Demon's Souls upgrade paths
      >Faith giving hp regen with blessed for instance. Blessed weapons regen, there's a regen ring, Adjuticator shield/Ancient Dragon Greatshield has a regen effect, and you have a regen miracle
      >End game is huge castle with many bosses as you climb to the top to fight the twin princes/king allant
      >Halflight, Spear of the Church is Old Monk

      DeS, DaS1, BB and Sekiro were original.

      Dark Souls 2 = King's Field 5

      Dark Souls 3 = DeS-2

      Elden Ring = basically DS2-2

      • 7 months ago
        Anonymous

        >All locations feel necessary, feasible and have a reason to exist. Boletaria and Lothric feel like actual kingdoms, instead of a bunch of locations mashed together with nonsensical geography
        Does Farron Keep really feel like a sensible and reasonable location to you?

      • 7 months ago
        Anonymous

        Nice, a new schizo pasta dropped.

  8. 7 months ago
    Anonymous

    >What made Demons Souls unique in 2009?

    It was mostly the era it was released in, it was basically the peak of western movie game worship. Games like Devil May Cry and Ninja Gaiden where considered dated and passe while Uncharted 2 was the next step in video game evolution, it was an "interactive movie" but lots of people viewed that as a great thing.

    Demon's Souls came along and was just very old fashioned in its game design approach, while also having some innovative ideas of its own like the messaging and invasion system. Basically it was the right game at the right time.

    • 7 months ago
      Anonymous

      Yea it's gotta be something along these lines. Evolving from super simple king's field combat to demon's souls, on the first shot they really nailed the sweet spot of difficulty and the feeling of controlling/playing. The spot that gives you a big challenge but doesn't feel like bullshit and is really satisfying to overcome. Just tweaking and balancing numbers under the hood. Damage, range, speed, hit/hurtboxes, etc for both player and enemy

  9. 7 months ago
    Anonymous

    >From a marketing perspective, Demon’s Souls is a project that should have never been initiated. But I have a feeling now that if you’re solid in your ideas, design and process... you can succeed. I hope that Demon’s Souls has become evidence that an original title, one with a very different approach to the norm, can receive recognition and success. I want to believe this game

    >For game director Hidetaka Miyazaki, the interest was shared. “I’d worked exclusively on Armored Core titles in my role at FROM Software”, he explains. “But I’d always wanted to make a dark fantasy game that drew on the Fighting Fantasy series of books. The Demon’s Souls project was that opening that I’d always been waiting for”. But while Demon’s Souls is heavily influenced by fantasy clichés, in play it appears

    >Miyazaki: When designing the bosses, I made sure that they would be varied and exciting. I prepared different gameplay and strategies for each one so that players didn’t get tired of the same fight every time. We wanted to surprise players and encourage them to figure out different tactics, to think on their feet.

    >Miyazaki-san explained that such an approach to level design has always been his preference, and he prefers players to “climb” into areas and experience a form of verticality when moving from area to area. And, the lack of loading screens certainly helps by keeping the player immersed.

    >Miyazaki: I’m just an employee of the development company, so I can’t directly answer whether there’ll be a sequel to Demon’s Souls. With that said, my personal opinion is that we learned a lot during the development of Demon’s Souls, and there were a lot of things that we couldn’t do this first time, so I’d welcome the chance to create an even better game in the same style if the opportunity arises.

    Based Miyazaki

  10. 7 months ago
    Anonymous

    It was an entirely new and innovative game with a very fun and unique multiplayer element that let players sink countless hours into the game, it had a classic design philosophy no hand holding and a "You died, tough shit. now go back to the start" in an era of extremely casual movie games. It was a solid game that built its reputation entirely out of merit.

    • 7 months ago
      Anonymous

      >extremely casual movie games
      Try iframing through this one.

      • 7 months ago
        Anonymous

        the only cod mission worth trying that in was the timed plane mission in cod4

        i think i still did beat w@w on the hardest though (didnt you have to do that to unlock zombies?)

  11. 7 months ago
    Anonymous

    SOVL like the title suggests

  12. 7 months ago
    Anonymous

    Other than being the first revolutionary Souls game? Are you moronic?

  13. 7 months ago
    Anonymous

    It was an actual video game in an era that was increasingly focused on cinematic bullshit. We can thank From for somewhat course correcting the entire gaming industry.

  14. 7 months ago
    Anonymous

    What other game in 2009 just let you jump into someone else's game and help them beat bosses. Or be a dick and invade and kill other players.

    • 7 months ago
      Anonymous

      there's still very few games that let you do that, and when they do it's usually a worse experience than what from is capable of making

      • 7 months ago
        Anonymous

        That's what I'm saying and I feel like alot of Ganker forgets about the multiplayer aspect.

  15. 7 months ago
    Anonymous

    the Maiden in Sex

  16. 7 months ago
    Anonymous

    Basically was a total freak accident. The game was in such trouble that after handing it off to Miyazaki nobody actually seemed to be looking at what he was doing after he hijacked it to make it into what it was.

    • 7 months ago
      Anonymous

      Fake news. The mismanaged project was a scifi game that had nothing to do with the fantasy RPG that became DeS.

    • 7 months ago
      Anonymous

      Fake news. The mismanaged project was a scifi game that had nothing to do with the fantasy RPG that became DeS.

      QRD on DeS development?

  17. 7 months ago
    Anonymous

    Most action games revolved around fast paced action and making he protagonist feel like a Badass.
    Demons S was the first game in a long time to take the Survival horror formula of making you feel insignificant but making it take place in a fantasy setting whit RPG mechanics and slow and deliberate combat.

    • 7 months ago
      Anonymous

      The creator of the game was trying to make an action game version of his RPG tabletop sessions apparently.
      Long time ago before it got taken over about Rainbow people who are obsessed whit sex. DND was about exploring dark and evil places and fighting unknown horrors that got more twisted the deeper you go.

  18. 7 months ago
    Anonymous

    it's still unique in 2023

  19. 7 months ago
    Anonymous

    Unlike every other game that was releasing at the time, the 7th gen bloom actually made it look good

    • 7 months ago
      Anonymous

      Frick no. The first thing I did after emulating the game was installing the bloom removal mod.

  20. 7 months ago
    Anonymous

    No game had a zone like valley of defilement.

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