you sound like someone who almost never finishes games, says a lot about you on the other hand... maybe you should invest your time in a hobby you actually care about, because its obviously not vidya.
honest answer btw.
People want more, but to me Dead Space 3 was the perfect horror ending. Humanity is consumed and the moons move on. I just wanted to know if there were any necromorph transformations left after then moons like a star spanning supermind.
Honestly, I kinda like the fact humanity gets killed off. I mean, why would we win when others have tried before us? It's implied that sentient alien species have fought against the necromorphs and lost, how else would the Black Marker exist otherwise? It's just a gigantic Fermi Paradox and I fricking love it. Just wish Dead Space 3 was more faithful to the original gameplay. Storywise, it was the best.
Honestly, I kinda like the fact humanity gets killed off. I mean, why would we win when others have tried before us? It's implied that sentient alien species have fought against the necromorphs and lost, how else would the Black Marker exist otherwise? It's just a gigantic Fermi Paradox and I fricking love it. Just wish Dead Space 3 was more faithful to the original gameplay. Storywise, it was the best.
Yeah, it's pretty based honestly. It's like Alien 3 where boomers are still upset that Newt and Hicks died.
Both Aliens and DS universes are bleak as frick. Did you really expect things to end with them living happily ever after? I'm absolutely okay with it ending like that, only the execution sucked.
Also people forget that the Lunar colony literally had a necro outbreak at the very start of the game so that is gone and depending on the signal range or if another marker is on earth, the earth is fricked too before the moons were ever there.
>anon claims something is an ripoff >say why it's not a ripoff and more interesting >GROW UP IM A SHIT-EATING moron AND IM TELLING YOU TO GROW UP
have a nice day.
The shooting and dismemberment gameplay, the atmosphere, the sense of unpredictability and dread, the slow descent into madness and the convincing gory horror of the necromorphs.
It's game from a less jaded era and that simply can't be replayed, i feel sorry for anyone who dropped it halfway through, you cucked yourselves out of fully enjoying one of the top 10 horror games ever made
>It's game from a less jaded era
This really is true. At the time it was probably the scariest horror game ever made, but everyone is incredibly jaded now.
>unpredictability
of what? knowing every long-ish hallway you go into is going to be full of necros? >top 10
I will say top 10, but it definitely falls flat in areas
Everything really >unique and interesting aesthetic >very intriguing universe and setting with many tie-ins (comics, books, animated movies) >interesting story (unknown alien object that causes insanity, creates monsters and also is integrated into human religion) >sense of isolation >good creature designs >cool UI and overall attention to detail >a lot of gore and unique death animations >unique gameplay
Dead Space was really pushing the boundaries at the time, at least in terms of the gore. And there is a reason why "cut off the limbs" is such a meme - at the time it was an entirely new concept because people were used to zombies and headshots. So they had to put in tons of tips for the players to basically reeducate them.
But it did. Not only did it push the boundaries in terms of edgy gore (necro babies, dismemberment etc.) but I'm pretty sure it also was the first game to have proper zero-g physics and it also invented a unique objective tracker. And the immersive UI is something that was never done before too.
So you are just plain wrong.
It also had the health bar on the character model and the menu would be running in real time without pause. I think the later was done before in games (just very rare), but I think the health on the characters body was also new.
>Pushing the boundaries
No it didn't, it was milquetoast OTS action garbage that the survival """""horror""""" genre was saturated with
>O MUH FIXED CAMERAS
You know what's sad is I like classic RE and Silent Hill
But my god it's fans are obnoxious homosexual
Acting like you can't make a good horror game without bad a bad camera and bad controls
I found Dead Space to be more spooky then any of the old RE games and more fun too
>I found Dead Space to be more spooky then any of the old RE games and more fun too
Because it is.
RE has shitty controls, locks you into cutscenes until the monsters are in your face and doesnt allow you to move and shoot. Not only is that not fun it's also forced horror. And unfortunately even the RE story is a pile of garbage, even more so with the new games.
pretend all you want millenial, you still were born in the middle of it all happening so your opinion is like ours talking about ww2, just frick off and start acting your age.
It's incredible how games from this time period (2007~2012) hold so well graphically even today.
Games like Mass Effect, Dead Space, Crysis, Far Cry 2 all have peak visual clarity while being fairly "realistic".
Today's games that have realistic art style look like a mush or "bloated", although we have a few exceptions like Naughty Dog's newest titles, while realistic, look very clean.
Games nowadays have blurry as frick Temporal Antialising, aggresive resolution scaling, chromatic aberration, strong motion blur and depth of fields effects, sometimes all of these in as single game, we really need to go back.
If they toned down the shooting dudes stuff, and un-microtransactionsouttheass-ed 3, I’d actually say it was a good game.
They could have done a little more with the whole “player one is seeing shit player two can’t see” thing, and those bits stand out as fricking great, but other than that it’s aight.
Carver or whatever his name is turned out to be pretty cool, and co op with my mate was fun as frick.
Legitimately creepy game during a time when horror games were dead. Graphics, environmental, and sound design that still hold up to this day. Interesting lore and story that actually makes you give a shit about exploring and listening to audio logs/reading notes. Also fun too. EA didn't deserve them
>gore >cool and terrifying enemies >well placed jumpscares >good ambience and level design >focus on action and gameplay >surprisingly good plot >user interface integrated into the game's world
This is what I remember from Dead Space.
It really is the perfect horror UI. I would take something realistic like it over RE's more recent minimalist UI any day. There's such a shortage of diegetic UIs that I struggle to name any more I've seen. I remember getting a bit of a stiffy when I first saw the Wii U screen gimmick in that ZombiU game, but I never bought the console and heard the game itself was a bit shit. Anybody else remember that Alone in the Dark remake from 2008? It had a system where the character opens his jacket and you can see shit in his inventory. It sounds simple but it was a cute look and I always wondered why we never saw more of that sort of thing in games.
I remember it *almost* sold me on a Wii U because besides pic related it seemed about the best 'usage' of the screen's function imaginable, especially to the impressionable little zombie maniac I was ten years ago. Sadly I never got the console, and the appeal just isn't there for the Steam port that exists now. Is there any reason to get that or is it just made generic by the port?
The Wii U as a whole really does sound like a cool idea. I feel like the design of the thing is much more innovative than the Switch backtracking and just having the screen be plug-in and that's it.
We never see more of it because devs just see it as too much of a hassle. I can understand that, it's far easier to make safer decisions than trying to experiment. Some creative decisions might succeed like Dead Space's masterclass of its UI, but some others fail horribly. I need to try that ZombiU game, sadly I don't have a Wii U right now.
True. At the most I expected them to destroy their local markers and keep hiding from the actual source/threat that is the moons.
That could count as winning as well, but that'd be hard as shit.
Dead Space is absolute dogshit. With The Callisto Protocol grabbing a little bit of my interest, I decided to give Dead Space a shot, after hearing about it for all these years. What an absolute garbage game! Why?
1. floaty controls and camera, desperately wants to be as cinematic as possible, thinks having menus, items and maps being part of some in game hologram makes the game more immersive.... No, it doesn't, it just makes it awkward and cringe inducing. Why are you ashamed to be a game? You want to go for immersion and realism? Okay, then answer my next point:
2. Why is the AI so dumb and scripted? The very first enemy encounter, you are supposed to run away into an elevator, I did, then I look behind me and the enemy that was chasing me CLIMBS ON TOP OF THE ELEVATOR... while the DOOR IS STILL OPEN. I didn't close the DOOR YET, so why doesn't the enemy come and attack me? He can easily enter the elevator. What happened to IMMERSION? What happened to REALISM?
Then when I push the button and close the elevator, the enemy comes back and tries to force the door open, ends up getting chopped in half by the elevator doors when he fails to completely open them.... all of this is a scripted sequence. THIS ISN'T SCARY, THIS ISN'T IMMERSIVE, THIS IS JUST CRINGE INDUCING AND IMMERSION BREAKING.
Why are 99% of the western made games so fricking dumb, soulless and ashamed of being games? Why do they want to be movies so desperately?
I dropped Dead Space right there and then, what a dogshit game, anyone who shills this trash is dogshit taste in gaming. The Evil Within and Resident Evil games, with all their countless flaws, are 1000 times better Survival-Horror games than Dead Space.
Thank God I pirated Dead Space, imagine wasting money on this dogshit.
I will also pirate The Callisto Protocol.
>floaty controls
What the frick are you even saying here? How does a survival horror TPS feel "floaty?" The rest of this post seems just as fricking incomprehensible. >calls game shit >still going to pirate the spiritual successor
going to pirate the spiritual successor
Yeah, and? I am curious to see if it will be just as shit as Shit Speace of not. The second it bores me or shows objectively horrible design like Shit Space, I'll drop it. My time has value.
Forgot to mention this:
3. The "LOCATOR" function: press a button and a magical line appears on the ground literally telling you exactly where to go... is this game made for low IQ subhumans? Yes, yes it is.
LMFAO, FRICK DEAD SPACE, more like SHIT SPACE.
>my time has value
Apparently not, since you're here shitposting. Also,
DS1 and DS2 > RE4. Cope.
I respect RE4 for reinventing the survival horror genre and inspiring games like Dead Space, but to me, Dead Space perfected the formula RE4 created. It's just that kino.
2 years ago
Anonymous
>Dead Space perfected the formula RE4 created. It's just that kino.
MAGICAL WITHCER SENSE THAT TELLS YOU EXACLTY WHERE TO GO IN A SURVIVAL HORROR GAME!
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAH.
2 years ago
Anonymous
Dude your shitposting is out of control
Tone it down bro tone it down
Forgot to mention this:
3. The "LOCATOR" function: press a button and a magical line appears on the ground literally telling you exactly where to go... is this game made for low IQ subhumans? Yes, yes it is.
It was a suit implementation, the whole UI was built into your suit to avoid filling your screen with any bullshit. If you can't see that and see the objective line as anything but a cool innovation you're actually a braindead moron and should be shot to protect the human gene pool
>the whole UI was built into your suit to avoid filling your screen with any bullshit
moron. What UI? The Health Bar is on your spine. That is all you need. The rest of the things are the MENUS, which should just pop up like proper menus in a game, not some ingame wannabe immersive hologram that is difficulty to see at times. >If you can't see that and see the objective line as anything but a cool innovation
It isn't a cool innovation, it literally tells you where to go, it is braindead garbage for casual low IQ morons like you. Shit Space is a joke. >you're actually a braindead moron and should be shot to protect the human gene pool
Said the moron that is literally defending witcher sense in a so called "Survival-Horror" game, LMFAO.
[...] >my time has value
Apparently not, since you're here shitposting. Also,
DS1 and DS2 > RE4. Cope.
Shit Space is garbage, even the shittiest Resident Evil game is better than ShitSpace.
>Dead Space perfected the formula RE4 created. It's just that kino.
MAGICAL WITHCER SENSE THAT TELLS YOU EXACLTY WHERE TO GO IN A SURVIVAL HORROR GAME!
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAH.
I'm literally replaying re4 right now and the map you have constantly shows you where to go. What's the fricking difference between pulling out the map telling you where to go and using the line locator? The locator is better too, I press one button and it points where to go, in re4 I press triangle, the game stops, I pull up the map, leave the map, black screen again, okay now I can play. You're falseflagging really badly
OG RE4 having a dogshit feature doesn't excuse Shit Space for having dogshit features. What is your point? No game should ever have a map, first of all. Second of all, you keep talking about OG RE4 like it is the best RE game, what the frick are you smoking?
2 years ago
Anonymous
Why are you moronic
2 years ago
Anonymous
>no game should have a map
2 years ago
Anonymous
maps are anti-gamer, they ruin the whole point of the game, only low IQ subhumans like maps in games.
2 years ago
Anonymous
Almost every single game ever made that isn’t a linear first person scripted shooter has a map
If you hate 90% of vidya why are you on a vidya board?
2 years ago
Anonymous
I don't hate 90% of "vidya", I hate 95% of all "vidya" ever made, because they are bad and fundamentally violate the essence of being a video game. The fact that you even use "vidya" shows that you are insecure and desperately want to belong to some group of Gankerirgins.
>NOOOOO THIS ONE ENCOUNTER WHERE I DIDN'T EVEN HAVE A GUN MAKES THIS GAME SHIT
Autist.
Cope. It is not about having a gun or not, it is about the game and the developers obeying their own vision, which they set out. If the game wants to be as realistic and immersive as possible, then that enemy should have entered the elevator and killed me when I don't close the elevator door in time, but it doesn't do that. It is a scripted immersion breaking unrealistic sequence, it is a prime example of lack of talent, passion and skill, this is very common for western made games, all style, no substance.
That is the perfect way to sum up Shit Space: all style, no substance.
It had consistency but introduced novel things every now and again. Space walk sections. After every train ride there was a new theme for the area. Ocassional setpieces, but never outstayed their welcome. Event Horizon-esque puzzle room. Fast enemies that required your kinetic slow-down ability to take down efficiently (great concept), etc. etc. Controls were good. Sound was good. Visuals were above average.
tbh you being young.
The game has a lot of good concepts but it's clear from every part of it that it was made by absolute midwits. It's just a pastiche of better games and books.
2 and three are dogshit since they moved into a faster paced action game and action is the polar opposite of horror. they also played the brown girlfriend card which is just sad and pathetic. im glad she died
What are some of your favorite horror games, anons? Aside from Dead Space. I'm getting ready to replay Alien Isolation, this time on Nightmare. Talk about another game with incredible atmosphere, shit.
Alien Isolation and SOMA. Both great sci-fi horror games.
>Dead Space perfected the formula RE4 created. It's just that kino.
MAGICAL WITHCER SENSE THAT TELLS YOU EXACLTY WHERE TO GO IN A SURVIVAL HORROR GAME!
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAH.
>the whole UI was built into your suit to avoid filling your screen with any bullshit
moron. What UI? The Health Bar is on your spine. That is all you need. The rest of the things are the MENUS, which should just pop up like proper menus in a game, not some ingame wannabe immersive hologram that is difficulty to see at times. >If you can't see that and see the objective line as anything but a cool innovation
It isn't a cool innovation, it literally tells you where to go, it is braindead garbage for casual low IQ morons like you. Shit Space is a joke. >you're actually a braindead moron and should be shot to protect the human gene pool
Said the moron that is literally defending witcher sense in a so called "Survival-Horror" game, LMFAO.
[...]
Shit Space is garbage, even the shittiest Resident Evil game is better than ShitSpace.
>should pop up like proper menus
No it fricking shouldn't. It takes out the immersion when I want to heal myself and suddenly all I see is a huge ass item screen. Hate Dead Space all you want, the UI is godlike you fricking moronic shitposter. >witcher sense
You are literally moronic.
>No it fricking shouldn't. It takes out the immersion when I want to heal myself and suddenly all I see is a huge ass item screen.
Yes, it should. I cringed super hard at Shit Space trying to be immersive, while the enemies are super scripted and braindead, it had the total opposite effect, immersion breaking as frick. >Hate Dead Space all you want, the UI is godlike you fricking moronic shitposter.
The UI and MENUS are different things. It has a clean UI because it has no UI. The menus are a disaster, because they wanted to be a cringe realistic movie game instead of a proper game, yet the most important things, the enemies, are extremely unrealistic and immersion breaking, super scripted sequences, brain dead as frick.
Tell me why the first enemy encounter doesn't enter the elevator despite the elevator door being open? You homosexuals are cringe man, literal losers worshipping dogshit games, trying to champion them as some higher quality experience, while in reality it is just another soulless trash, all style over substance.
Been planning on replaying ZombiU again before the online servers go down
It’s a shame so few people played this masterpiece
Yes I know the steam version exists but that’s version is a huge downgrade sadly
I just remember: The Forest.
Play it dude, really fricking immersive and terrifying. If you don't like crafting and building you can do a nomad/hobo run were you only craft the two most basic shelters or a hermit run where you spend most of your time inside the caves.I could argue that this two methods are probably the best way to play The Forest.
AW is one of my favorite games ever, but I'm worried that they don't understand why the first one was a cult classic. And a lot of time has passed so I'm cautious.
Stop replying to RE4 gays, they are not arguing in good faith.
They will look at pic related and cum their pants while complaining that Dead Space isn't immersive and has no subtly.
Memorable? >Start game >Shit controls >Graffiti on the walls reading "shoot the limbs!" >*Gameplay fully stops* audio message starts playing: "shoot the limbs!" >Gameplay tip: shoot the limbs. >It's a "kill every single enemy in the room to move forward" game >Enemies every five steps, no pace or reason, as soon as you kill a bunch and move a bit, more come >Literal straight line until next objective
And you guys compared this shit to resident evil 4?
Why would I care about the other dumb shif you spew when you are wrong about the first thing you say
If you come on stage and shit on the floor I’m not waiting around to see you finish emptying your bowls
Why is it almost nobody copied Dead Spaces immersive UI?
Having all your inventory and health in immersive real time time gameplay was awesome and yet for some reason nobody really copied it and every game these days has ugly UI shot cluttering the screen
>Why is it almost nobody copied Dead Spaces immersive UI?
Because it isn't immersive, it is dogshit and immersion breaking. It pretends to be immersive, but ends up making me cringe. The only good thing is the healthbar being on your back/spine. Everything else should be a traditional menu you open up. >Having all your inventory and health in immersive real time time gameplay was awesome
No, it wasn't, it was cringe inducing.
>Why is it bad?
It is hard too see, from some angles information gets blocked. This direction tries to portray the game as some super realistic and immersive game, but then it all comes crashing down when you are confronted with the unrealistic and immersion breaking scripted behavior of the enemies.
Yes it is. I had scearios when my character was blocking the information from some angles in some positions. Shit Space is ashamed of being a game, it tries desperately to be some interactive movie.
2 years ago
Anonymous
Move the camera you fricking moron
2 years ago
Anonymous
Why should I? In proper games, when I open a menu, I get the information I wanted presented in a clear and practical manner, I don't need to move the camera at all.
You are desperately trying to defend something that is objective bad. Why are you like this? What went wrong in your life that you ended up like this? Why do worship an objectively bad game and try to promote it as some higher quality experience?
I know I have been a bit rude and combatitive in my discourse with you, but I genuinely feel bad for you man, if this was a real life conversation, I would hug you, you deserve to live a better life, it is going to be okay, just stop worshipping these garbage games, it is not worth it.
No. RE2 Remake has flaws, but it is 1000x better than RE4. RE4, RE5, RE6, RE7, RE8 are absolute dogshit and all their fans are moronic, but all those dogshit games are still better than Shit Space.
It is called having taste and standards and not being low IQ consoomer. Why would I waste my time and money on a garbage game? I'd rather replay an actual GOOD game.
2 years ago
Anonymous
You're wasting your time bring in a thread for dead space being the only guy who has a problem with it so why wouldn't you?
2 years ago
Anonymous
>You're wasting your time bring in a thread for dead space being the only guy who has a problem with it so why wouldn't you?
Not true, this anon also sees Shit Space for what it is:
Memorable? >Start game >Shit controls >Graffiti on the walls reading "shoot the limbs!" >*Gameplay fully stops* audio message starts playing: "shoot the limbs!" >Gameplay tip: shoot the limbs. >It's a "kill every single enemy in the room to move forward" game >Enemies every five steps, no pace or reason, as soon as you kill a bunch and move a bit, more come >Literal straight line until next objective
And you guys compared this shit to resident evil 4?
2 years ago
Anonymous
Okay, 2 out of 33 people unless he's samegayging
2 years ago
Anonymous
You're replying to yourself here just to prove a point. Holy shit.
[...]
Yeah, it's pretty based honestly. It's like Alien 3 where boomers are still upset that Newt and Hicks died.
Both Aliens and DS universes are bleak as frick. Did you really expect things to end with them living happily ever after? I'm absolutely okay with it ending like that, only the execution sucked.
Also people forget that the Lunar colony literally had a necro outbreak at the very start of the game so that is gone and depending on the signal range or if another marker is on earth, the earth is fricked too before the moons were ever there.
I'm fine with bleak endings as long as the threat was actually sensible enough to cause them, and the Necromorphs are probably the most threatening antagonists I know in horror media. I just cannot imagine humanity winning against that, except for a few small victories maybe. But we'll eventually lose the war.
2 years ago
Anonymous
True. At the most I expected them to destroy their local markers and keep hiding from the actual source/threat that is the moons.
2 years ago
Anonymous
You are desperate for validation on what you like huh?
Every post seems to scream >please ask me what my favourite games are! Please listen to me!
They just can't bother because it's either too hard to integrate into gameplay, or because if they try to, it looks like shit.
Why would I care about the other dumb shif you spew when you are wrong about the first thing you say
If you come on stage and shit on the floor I’m not waiting around to see you finish emptying your bowls
kek, this anon is absolutely fricking right
I don't hate 90% of "vidya", I hate 95% of all "vidya" ever made, because they are bad and fundamentally violate the essence of being a video game. The fact that you even use "vidya" shows that you are insecure and desperately want to belong to some group of Gankerirgins.
[...]
Cope. It is not about having a gun or not, it is about the game and the developers obeying their own vision, which they set out. If the game wants to be as realistic and immersive as possible, then that enemy should have entered the elevator and killed me when I don't close the elevator door in time, but it doesn't do that. It is a scripted immersion breaking unrealistic sequence, it is a prime example of lack of talent, passion and skill, this is very common for western made games, all style, no substance.
That is the perfect way to sum up Shit Space: all style, no substance.
All those words just to say the same thing as before.
>Why is it almost nobody copied Dead Spaces immersive UI?
Because it isn't immersive, it is dogshit and immersion breaking. It pretends to be immersive, but ends up making me cringe. The only good thing is the healthbar being on your back/spine. Everything else should be a traditional menu you open up. >Having all your inventory and health in immersive real time time gameplay was awesome
No, it wasn't, it was cringe inducing.
>pretends to be immersive
This literally makes no fricking sense. It's either immersive or not. >traditional menu
So you want it to be less immersive? Fricking moron.
The UI is immersive specifically because it is perfectly integrated in the sci-fi universe they built. They have in-universe explanations for why things are how they are.
You can't simply take it and paste it into another game because it will be obvious and most likely will not fit the theme of the game. Holo-UI and health bar on your back will not work in a modern day or historic setting, obviously. Maybe it could be reworked to fit in other games somehow, but I'm not a game designer.
>likes RE >says DS has shit floaty controls and is less immersive
I have never seen a shitposter as moronic as this. I'm going to stop replying to him.
I hope to god Callisto will be good
If looks good but I worry if the monsters and combat will hold up to dead space
I don’t care for the conman enemies just being zombie dudes and I hope the melee combat will feel good because I feel it’s sadly rare to see a more grounded melee combat system that feels good
This isn’t DMC of course but I want the combat to flow good and hits to hit hard like third person condemned styled combat
I hope to god Callisto will be good
If looks good but I worry if the monsters and combat will hold up to dead space
I don’t care for the conman enemies just being zombie dudes and I hope the melee combat will feel good because I feel it’s sadly rare to see a more grounded melee combat system that feels good
This isn’t DMC of course but I want the combat to flow good and hits to hit hard like third person condemned styled combat
Even if it has subpar melee combat, at least it still has a diverse amount of monsters and some good atmosphere, but I'm still hoping all of it's good.
I find it sad games these days are becoming less and less immersive
In Resident evil it used to be your target redical was the laser point on your gun
Now in modern RE games it’s just a lame ugly hi target box
I find it sad games these days are becoming less and less immersive
In Resident evil it used to be your target redical was the laser point on your gun
Now in modern RE games it’s just a lame ugly hi target box
I wonder why games that were once more immersive, are suddenly doing the fricking opposite with ugly crosshairs and such?
I fricking hate Kendra so much. Wish Hammond escaped with Isaac or at least survived as long as she did, just glad the Hivemind fricking squashed her like the wienerroach she was.
>a literal survival horror game >not a horror game
Unless you're specifically talking about Dead Space 3, I'm just going to assume you're just as moronic as some of the other shitposters in this thread.
It's literally not scary when you enter the fifteenth room, a violin starts screeching, and you can literally see all the vents where Necros will start coming out of once you cross a particular spot or press a particular button
[...]
It's more a suspense thriller than a horror. The fights get your heart rate going but it's not due to being scared
>It doesn't scare me specifically so it's not horror
The setting, enemies, story, music, art direction is all horror themed, don't fricking start with me. It isn't even subjective.
Dont bother. It's one of those homosexuals that have extremely specific and biased criteria for a game to be called horror. Otherwise everything is action to them.
I'm just gonna throw it out - I'm guessing he's a moron.
>ammo out of the ass >health out of the ass >credit out of the ass >save points out of the ass
Shit Space 1 is not a survival-horror game. It is an action-horror over the shoulders wannabe cinematic interactive movie shooter.
>a literal survival horror game >not a horror game
Unless you're specifically talking about Dead Space 3, I'm just going to assume you're just as moronic as some of the other shitposters in this thread.
It's more a suspense thriller than a horror. The fights get your heart rate going but it's not due to being scared
That's a very, very superficial look. I'm guessing you probably didn't play ths games, just watched a longplay or something. Play 1, wear headphones and lets see if your response is actually meaningful.
It's literally not scary when you enter the fifteenth room, a violin starts screeching, and you can literally see all the vents where Necros will start coming out of once you cross a particular spot or press a particular button
Same thing. Go play the games instead of pretending you did just to post obvious shitposts.
Dont bother. It's one of those homosexuals that have extremely specific and biased criteria for a game to be called horror. Otherwise everything is action to them.
I'm just gonna throw it out - I'm guessing he's a moron.
It's all this one guy, he cannot go ten minutes without thinking "Dead Space" and immediately seething.
>ammo out of the ass >health out of the ass >credit out of the ass >save points out of the ass
Shit Space 1 is not a survival-horror game. It is an action-horror over the shoulders wannabe cinematic interactive movie shooter.
I'm doing my first DS1 playthrough but I'm dropping it for a bit because the whole "unkillable enemy you need to kite" thing is frickin' boring.
I think the story is cool and the necromorph's design is godlike but I have to say, when was the last time you guys played DS1? People are arguing that the controls aren't near bumper-car tier floaty.
You can't reload without adsing which feels like an oversight, and while the in-game real-time menuing is novel and interesting, it's too slow, it feels like a chore to buy upgrades, to enter the menus, god forbid you close the menu and remember you need to do something else for the 7 hours it takes to open it. >6 necros 1 room >freeze 3, run back, kill. >freeze other 3 run back, kill.
Oh a dark hallway wonder what's gonna happen here, you've already shown me that every hallway is going to be an encounter with a necro or three.
I'm too assed to make a WebM, but my copy isn't fricked. 3 seconds is slow when it's a menu, after decades of instantaneous menus, those three seconds feel like a lifetime, opening a menu is a shift in control, if you want a hot-wheel menu then okay, that makes sense, but you as the player expect certain results from core gameplay features that are standard across the industry, and when you don't get them it makes whatever "still fast" time seem way slower.
I don't know what difficulty you're playing but I played on Impossible Mode and I only had to kite the Brutes, or the giant Necromorphs with stasis. Other than that, it was pretty straightforward. >Too slow
Literally never had that issue. I think your system might be damaged.
The hardest, idk if I remember choosing impossible but I definitely chose the highest unlocked tier. >system might be damaged
son how on earth would that make any sense whatsoever, yeah, theres system damage that only effects how slow and fast a menu opens in a decade old game without dropping frames.
That's the only conclusion I have, because my menus literally open instantly. It'd be weird if it only affected that part of the game, but unless you're lying, I just don't know how. Impossible is the hardest and is only unlocked after beating the game first, so maybe you did play it. Still, kiting isn't as much as a necessity as you think it is. Only for brutes maybe.
It still didn't feel that slow for me, but it must be a thing only some people might notice if they're sensitive to it. It's a survival horror game anyways, and there's a key dedicated to just healing alone so I don't think it's that huge of an issue.
Non-hivemind take: DS3 was a good game too.
It's a good game on its own but as a Dead Space game, eh. It beats out the other games storywise completely, it went full fricking Lovecraftian.
Just played through it for the first time last week after pirating it 14 years ago and never giving it much of a chance. Game really held up well. How good as 2 compared to the 1st? I've heard 3 is shit. I don't have the urge for more at the moment so I'll probably wait a bit before trying 2.
2 is a bit more actiony but still is considered a survival horror and just as atmospheric as the first one. 3rd is when it went full action horror, though it's not that bad of a game.
2 years ago
Anonymous
yeah it's real nitpick-y at that point, I do have a realistic gripe though which is how much you have to manipulate ground items if they're in close vicinity and you only want a certain one.
I don't know what difficulty you're playing but I played on Impossible Mode and I only had to kite the Brutes, or the giant Necromorphs with stasis. Other than that, it was pretty straightforward. >Too slow
Literally never had that issue. I think your system might be damaged.
This whole post reeks of adhd. >"unkillable enemy you need to kite" thing is frickin' boring.
Those sections literally take a few minutes. >People are arguing that the controls aren't near bumper-car tier floaty
Floaty? Not really, but DS1 controls are notoriously shit because the sensitivity of ADS vs not ADS is wildly different, even with the supposed PC fix. >You can't reload without adsing
That's not even true. >it's too slow
adhd
And the other stuff can be applied to literally any game. Oh I have to go to places and they have enemies I have to shoot, how boring and repetitive.
It was a new and interesting setting. Not another sequel that had us doing and fighting the same enemies that we had in previous iterations. Most memorable games from that era weren't sequels
Just played through it for the first time last week after pirating it 14 years ago and never giving it much of a chance. Game really held up well. How good as 2 compared to the 1st? I've heard 3 is shit. I don't have the urge for more at the moment so I'll probably wait a bit before trying 2.
Play Dead Space 2 bro it's a fricking masterpiece of a sequel
I would dare even say it does a few things better than the original both I'm a bit based since I consider both games to be the best of the best.
if you decide to play 3, watch out for the new saving system
they removed the save stations and replaced it with an autosave, but it's really garbage because you have no control over it
unless it says "Progress saving..." in the top right corner and you quit, it throws you back to the start of the level, or even the previous level the next time you load up the game
I just hope theres a full helmet option. I kind of understand why they added a visible face because it works to show even more horror like in that webm
But Deadspace worked in a way because Isaac becomes just as much of a monster in his struggles against the necromorphs.
It's probably a basic suit, and the upgrades will change the look of the armor as the game progresses like Dead Space 1.
yeah it's real nitpick-y at that point, I do have a realistic gripe though which is how much you have to manipulate ground items if they're in close vicinity and you only want a certain one.
That's definitely a genuine issue and it's annoying. I have to drop some items because I meant to pick up something else, and in a survival horror game you definitely want your inventory to be free of useless shit.
It literally isn't. Only similarity is the shooting controls. The enemies are actually scary, the story isn't stupid, there's no campy corny dialogue, etc.
If they toned down the shooting dudes stuff, and un-microtransactionsouttheass-ed 3, I’d actually say it was a good game.
They could have done a little more with the whole “player one is seeing shit player two can’t see” thing, and those bits stand out as fricking great, but other than that it’s aight.
Carver or whatever his name is turned out to be pretty cool, and co op with my mate was fun as frick.
I had no idea they were gonna include human vs human combat too, it should've always been about the necromorphs. Not a horrible game though, I've seen worse entries to a good franchise >RE6
It literally isn't. Only similarity is the shooting controls. The enemies are actually scary, the story isn't stupid, there's no campy corny dialogue, etc.
Why would you even say some shit like That? Dead Space is very obviously an RE4 clone. It's not a bad thing.
Dead Space is still better than RE4. RE4 created the formula, Dead Space perfected it. RE4 was a great game, but holy frick did it have some low lows. Dead Space never disappointed.
I'm playing through RE4 a second time right now on pro difficulty and it really puts into perspective how shitty the controls are in it. >Slow as frick turning >Aiming your gun can sometimes point you in the wrong direction of an enemy, getting you hit >Can't move while shooting >QuickTime event button popups during cutscenes >QuickTime event button popups for boss battles >Sometimes the buttons don't even work for the QuickTime events
I was fighting krauser yesterday and successfully pulled off the button press and Leon dodged but he still got hhurt >the shooting can suck sometimes such as yesterday when I was trying to headshot ganados on turrets but the hotboxes are so ass in that game that even though I was clearly shooting them in the head with the laser dot on their fricking head it didn't count and was reading it as me shooting the machine gun in front of them and not their head
RE4 is still a fun and enjoyable game but quite literally everything it does dead space does better
It literally isn't. Only similarity is the shooting controls. The enemies are actually scary, the story isn't stupid, there's no campy corny dialogue, etc.
Okay instead of using your fitting-in buzzwords explain how it's like resident evil outside of it's shooting controls and being able to buy and upgrade weapons.
>explain how it's like resident evil outside of it's shooting controls and being able to buy and upgrade weapons.
Third person camera almost the exact distance away, stop and shoot at zombies with limited ammo, pick up ammo, items and money from them after they die, you crush crates with your melee attack to get more ammo items, money,
You know what frick this
https://www.pcgamer.com/how-resident-evil-4-turned-system-shock-3-into-dead-space/
This is some old childhood trauma for you clearly so I feel good making fun of you for it
>"It's pretty obvious when you play Dead Space, to look at it and go, 'Yeah, it's almost like they decided to make Resident Evil 4 in space,' which is exactly what we were doing
Yes, but you can also appreciate one or the other. I appreciate Dead Space more, some appreciate RE4 more. It's just a matter of opinion and what you like. Futuristic sci-fi shit is generally just more appealing to me.
There was a lot of moments that instead of going for terrifying went for kind of weird and fricked up like the guy slamming his own head into a wall
That kind of shit is what I want to see in Callisto
it was fun and had cool stuff
It was neat but kind of repetitive, I didn't bother finishing it.
you sound like someone who almost never finishes games, says a lot about you on the other hand... maybe you should invest your time in a hobby you actually care about, because its obviously not vidya.
honest answer btw.
>anon says they didn't finish this one game
>"Clearly you never finish anything and you should abandon vidya altogether"
Bro
Nothing. It wasn't memorable.
Sound and art direction
Atmosphere. Best horror game ever made.
How come they completely butchered Nicole in 2 but made Ellie so fine
Nicole looks good, but Ellie is way more good-looking. She's a better character too, since at least she isn't trying to get you to have a nice day.
>butchered Nicole in 2
she literally has no character other than "i'm sorry. I love y- ACK"
Nah, the intro sequence in 2 has her a bunch. They changed her face and hair and turned her into a hag
surprisingly well done world building setting and lore.
Seriously, the Markers and Brethren Moons are the best concepts I've seen in horror media, not juat video games.
People want more, but to me Dead Space 3 was the perfect horror ending. Humanity is consumed and the moons move on. I just wanted to know if there were any necromorph transformations left after then moons like a star spanning supermind.
Honestly, I kinda like the fact humanity gets killed off. I mean, why would we win when others have tried before us? It's implied that sentient alien species have fought against the necromorphs and lost, how else would the Black Marker exist otherwise? It's just a gigantic Fermi Paradox and I fricking love it. Just wish Dead Space 3 was more faithful to the original gameplay. Storywise, it was the best.
i havent played the dlc, are we really dead?
Yeah, it's pretty based honestly. It's like Alien 3 where boomers are still upset that Newt and Hicks died.
Both Aliens and DS universes are bleak as frick. Did you really expect things to end with them living happily ever after? I'm absolutely okay with it ending like that, only the execution sucked.
Also people forget that the Lunar colony literally had a necro outbreak at the very start of the game so that is gone and depending on the signal range or if another marker is on earth, the earth is fricked too before the moons were ever there.
Agred
>ripoff of mass effect reapers
The Brethren Moons are way cooler then Reapers
The Brethren Moons actually won.
Organic alien zombies becoming literal organic celestial bodies is much more terrifying than robots.
>my made up thing is better than your made up thing
Grow up
>anon claims something is an ripoff
>say why it's not a ripoff and more interesting
>GROW UP IM A SHIT-EATING moron AND IM TELLING YOU TO GROW UP
have a nice day.
Literally everything is made up 🙂
The shooting and dismemberment gameplay, the atmosphere, the sense of unpredictability and dread, the slow descent into madness and the convincing gory horror of the necromorphs.
It's game from a less jaded era and that simply can't be replayed, i feel sorry for anyone who dropped it halfway through, you cucked yourselves out of fully enjoying one of the top 10 horror games ever made
>It's game from a less jaded era
This really is true. At the time it was probably the scariest horror game ever made, but everyone is incredibly jaded now.
>unpredictability
of what? knowing every long-ish hallway you go into is going to be full of necros?
>top 10
I will say top 10, but it definitely falls flat in areas
best enemies in gaming
Because the main character wasn't le quirky
Everything really
>unique and interesting aesthetic
>very intriguing universe and setting with many tie-ins (comics, books, animated movies)
>interesting story (unknown alien object that causes insanity, creates monsters and also is integrated into human religion)
>sense of isolation
>good creature designs
>cool UI and overall attention to detail
>a lot of gore and unique death animations
>unique gameplay
Dead Space was really pushing the boundaries at the time, at least in terms of the gore. And there is a reason why "cut off the limbs" is such a meme - at the time it was an entirely new concept because people were used to zombies and headshots. So they had to put in tons of tips for the players to basically reeducate them.
>Pushing the boundaries
No it didn't, it was milquetoast OTS action garbage that the survival """""horror""""" genre was saturated with
But it did. Not only did it push the boundaries in terms of edgy gore (necro babies, dismemberment etc.) but I'm pretty sure it also was the first game to have proper zero-g physics and it also invented a unique objective tracker. And the immersive UI is something that was never done before too.
So you are just plain wrong.
It also had the health bar on the character model and the menu would be running in real time without pause. I think the later was done before in games (just very rare), but I think the health on the characters body was also new.
Nothing, it was just marketed extremely heavily and casuals who don't get horror lost their shit over it.
>O MUH FIXED CAMERAS
You know what's sad is I like classic RE and Silent Hill
But my god it's fans are obnoxious homosexual
Acting like you can't make a good horror game without bad a bad camera and bad controls
I found Dead Space to be more spooky then any of the old RE games and more fun too
>I found Dead Space to be more spooky then any of the old RE games and more fun too
Because it is.
RE has shitty controls, locks you into cutscenes until the monsters are in your face and doesnt allow you to move and shoot. Not only is that not fun it's also forced horror. And unfortunately even the RE story is a pile of garbage, even more so with the new games.
pretend all you want millenial, you still were born in the middle of it all happening so your opinion is like ours talking about ww2, just frick off and start acting your age.
Physics.
K I N O
>There should be thousands people and no one picking up the phone?
It's incredible how games from this time period (2007~2012) hold so well graphically even today.
Games like Mass Effect, Dead Space, Crysis, Far Cry 2 all have peak visual clarity while being fairly "realistic".
Today's games that have realistic art style look like a mush or "bloated", although we have a few exceptions like Naughty Dog's newest titles, while realistic, look very clean.
Games nowadays have blurry as frick Temporal Antialising, aggresive resolution scaling, chromatic aberration, strong motion blur and depth of fields effects, sometimes all of these in as single game, we really need to go back.
Nothing, it's extremely average.
Low IQ brainlets detected.
the atmosphere and design, ishimura is so spooky my hair is standing up when I see it again in the second game
you played it before Smartphones were constantly distracting you from focusing on the game
>Smartphones were constantly distracting you from focusing on the game
Are you a woman?
2 was better
We can all at least agree that 1 and 2 >>>>>> 3
If they toned down the shooting dudes stuff, and un-microtransactionsouttheass-ed 3, I’d actually say it was a good game.
They could have done a little more with the whole “player one is seeing shit player two can’t see” thing, and those bits stand out as fricking great, but other than that it’s aight.
Carver or whatever his name is turned out to be pretty cool, and co op with my mate was fun as frick.
No
the police suit is sex
Legitimately creepy game during a time when horror games were dead. Graphics, environmental, and sound design that still hold up to this day. Interesting lore and story that actually makes you give a shit about exploring and listening to audio logs/reading notes. Also fun too. EA didn't deserve them
>tfw your post kills a thread once again
Never fails
Good frick I hope Callisto can capture that same magic.
>south korean influences
???
Schofield will be involved, so I'm optimistic. Dead Space remake though?
This is one of the few games I'm looking forward to. I really hope they don't frick it up.
>gore
>cool and terrifying enemies
>well placed jumpscares
>good ambience and level design
>focus on action and gameplay
>surprisingly good plot
>user interface integrated into the game's world
This is what I remember from Dead Space.
I can't believe no one has topped Dead Space's UI yet. It's too immersive.
It really is the perfect horror UI. I would take something realistic like it over RE's more recent minimalist UI any day. There's such a shortage of diegetic UIs that I struggle to name any more I've seen. I remember getting a bit of a stiffy when I first saw the Wii U screen gimmick in that ZombiU game, but I never bought the console and heard the game itself was a bit shit. Anybody else remember that Alone in the Dark remake from 2008? It had a system where the character opens his jacket and you can see shit in his inventory. It sounds simple but it was a cute look and I always wondered why we never saw more of that sort of thing in games.
ZombiU was fantastic man I highly recommend that game it’s better then most zombie games
I remember it *almost* sold me on a Wii U because besides pic related it seemed about the best 'usage' of the screen's function imaginable, especially to the impressionable little zombie maniac I was ten years ago. Sadly I never got the console, and the appeal just isn't there for the Steam port that exists now. Is there any reason to get that or is it just made generic by the port?
The Wii U as a whole really does sound like a cool idea. I feel like the design of the thing is much more innovative than the Switch backtracking and just having the screen be plug-in and that's it.
We never see more of it because devs just see it as too much of a hassle. I can understand that, it's far easier to make safer decisions than trying to experiment. Some creative decisions might succeed like Dead Space's masterclass of its UI, but some others fail horribly. I need to try that ZombiU game, sadly I don't have a Wii U right now.
That could count as winning as well, but that'd be hard as shit.
I didn't find it memorable, 4/5 game as opposed to 5/5 RE4.
Dead Space is absolute dogshit. With The Callisto Protocol grabbing a little bit of my interest, I decided to give Dead Space a shot, after hearing about it for all these years. What an absolute garbage game! Why?
1. floaty controls and camera, desperately wants to be as cinematic as possible, thinks having menus, items and maps being part of some in game hologram makes the game more immersive.... No, it doesn't, it just makes it awkward and cringe inducing. Why are you ashamed to be a game? You want to go for immersion and realism? Okay, then answer my next point:
2. Why is the AI so dumb and scripted? The very first enemy encounter, you are supposed to run away into an elevator, I did, then I look behind me and the enemy that was chasing me CLIMBS ON TOP OF THE ELEVATOR... while the DOOR IS STILL OPEN. I didn't close the DOOR YET, so why doesn't the enemy come and attack me? He can easily enter the elevator. What happened to IMMERSION? What happened to REALISM?
Then when I push the button and close the elevator, the enemy comes back and tries to force the door open, ends up getting chopped in half by the elevator doors when he fails to completely open them.... all of this is a scripted sequence. THIS ISN'T SCARY, THIS ISN'T IMMERSIVE, THIS IS JUST CRINGE INDUCING AND IMMERSION BREAKING.
Why are 99% of the western made games so fricking dumb, soulless and ashamed of being games? Why do they want to be movies so desperately?
I dropped Dead Space right there and then, what a dogshit game, anyone who shills this trash is dogshit taste in gaming. The Evil Within and Resident Evil games, with all their countless flaws, are 1000 times better Survival-Horror games than Dead Space.
Thank God I pirated Dead Space, imagine wasting money on this dogshit.
I will also pirate The Callisto Protocol.
>floaty controls
What the frick are you even saying here? How does a survival horror TPS feel "floaty?" The rest of this post seems just as fricking incomprehensible.
>calls game shit
>still going to pirate the spiritual successor
going to pirate the spiritual successor
Yeah, and? I am curious to see if it will be just as shit as Shit Speace of not. The second it bores me or shows objectively horrible design like Shit Space, I'll drop it. My time has value.
>my time has value
Apparently not, since you're here shitposting. Also,
DS1 and DS2 > RE4. Cope.
As someone who's replayed all three games more then once each, I agree, RE4 takes a backseat to dead space, easy
I respect RE4 for reinventing the survival horror genre and inspiring games like Dead Space, but to me, Dead Space perfected the formula RE4 created. It's just that kino.
>Dead Space perfected the formula RE4 created. It's just that kino.
MAGICAL WITHCER SENSE THAT TELLS YOU EXACLTY WHERE TO GO IN A SURVIVAL HORROR GAME!
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAH.
Dude your shitposting is out of control
Tone it down bro tone it down
Forgot to mention this:
3. The "LOCATOR" function: press a button and a magical line appears on the ground literally telling you exactly where to go... is this game made for low IQ subhumans? Yes, yes it is.
LMFAO, FRICK DEAD SPACE, more like SHIT SPACE.
It was a suit implementation, the whole UI was built into your suit to avoid filling your screen with any bullshit. If you can't see that and see the objective line as anything but a cool innovation you're actually a braindead moron and should be shot to protect the human gene pool
>the whole UI was built into your suit to avoid filling your screen with any bullshit
moron. What UI? The Health Bar is on your spine. That is all you need. The rest of the things are the MENUS, which should just pop up like proper menus in a game, not some ingame wannabe immersive hologram that is difficulty to see at times.
>If you can't see that and see the objective line as anything but a cool innovation
It isn't a cool innovation, it literally tells you where to go, it is braindead garbage for casual low IQ morons like you. Shit Space is a joke.
>you're actually a braindead moron and should be shot to protect the human gene pool
Said the moron that is literally defending witcher sense in a so called "Survival-Horror" game, LMFAO.
Shit Space is garbage, even the shittiest Resident Evil game is better than ShitSpace.
>which should just pop up like proper menus in a game, not some ingame wannabe immersive hologram that is difficulty to see at times.
lmao
I'm literally replaying re4 right now and the map you have constantly shows you where to go. What's the fricking difference between pulling out the map telling you where to go and using the line locator? The locator is better too, I press one button and it points where to go, in re4 I press triangle, the game stops, I pull up the map, leave the map, black screen again, okay now I can play. You're falseflagging really badly
OG RE4 having a dogshit feature doesn't excuse Shit Space for having dogshit features. What is your point? No game should ever have a map, first of all. Second of all, you keep talking about OG RE4 like it is the best RE game, what the frick are you smoking?
Why are you moronic
>no game should have a map
maps are anti-gamer, they ruin the whole point of the game, only low IQ subhumans like maps in games.
Almost every single game ever made that isn’t a linear first person scripted shooter has a map
If you hate 90% of vidya why are you on a vidya board?
I don't hate 90% of "vidya", I hate 95% of all "vidya" ever made, because they are bad and fundamentally violate the essence of being a video game. The fact that you even use "vidya" shows that you are insecure and desperately want to belong to some group of Gankerirgins.
Cope. It is not about having a gun or not, it is about the game and the developers obeying their own vision, which they set out. If the game wants to be as realistic and immersive as possible, then that enemy should have entered the elevator and killed me when I don't close the elevator door in time, but it doesn't do that. It is a scripted immersion breaking unrealistic sequence, it is a prime example of lack of talent, passion and skill, this is very common for western made games, all style, no substance.
That is the perfect way to sum up Shit Space: all style, no substance.
have a nice day.
Hold on is this the Elden Ring pasta? It looks just like it
>souls/jap shit pic
Yep, didn't read too.
It had consistency but introduced novel things every now and again. Space walk sections. After every train ride there was a new theme for the area. Ocassional setpieces, but never outstayed their welcome. Event Horizon-esque puzzle room. Fast enemies that required your kinetic slow-down ability to take down efficiently (great concept), etc. etc. Controls were good. Sound was good. Visuals were above average.
I still haven’t played the sequel because they told me it’s even more intense.
It’s that good.
tbh you being young.
The game has a lot of good concepts but it's clear from every part of it that it was made by absolute midwits. It's just a pastiche of better games and books.
the atmosphere, restricting control and movement
2 and three are dogshit since they moved into a faster paced action game and action is the polar opposite of horror. they also played the brown girlfriend card which is just sad and pathetic. im glad she died
Ellie doesnt die you moron.
What are some of your favorite horror games, anons? Aside from Dead Space. I'm getting ready to replay Alien Isolation, this time on Nightmare. Talk about another game with incredible atmosphere, shit.
Alien Isolation and SOMA. Both great sci-fi horror games.
>should pop up like proper menus
No it fricking shouldn't. It takes out the immersion when I want to heal myself and suddenly all I see is a huge ass item screen. Hate Dead Space all you want, the UI is godlike you fricking moronic shitposter.
>witcher sense
You are literally moronic.
Stop replying to him he’s a shitposter I recognise his shitposting from the Elden Ring threads
>No it fricking shouldn't. It takes out the immersion when I want to heal myself and suddenly all I see is a huge ass item screen.
Yes, it should. I cringed super hard at Shit Space trying to be immersive, while the enemies are super scripted and braindead, it had the total opposite effect, immersion breaking as frick.
>Hate Dead Space all you want, the UI is godlike you fricking moronic shitposter.
The UI and MENUS are different things. It has a clean UI because it has no UI. The menus are a disaster, because they wanted to be a cringe realistic movie game instead of a proper game, yet the most important things, the enemies, are extremely unrealistic and immersion breaking, super scripted sequences, brain dead as frick.
Tell me why the first enemy encounter doesn't enter the elevator despite the elevator door being open? You homosexuals are cringe man, literal losers worshipping dogshit games, trying to champion them as some higher quality experience, while in reality it is just another soulless trash, all style over substance.
>NOOOOO THIS ONE ENCOUNTER WHERE I DIDN'T EVEN HAVE A GUN MAKES THIS GAME SHIT
Autist.
Been planning on replaying ZombiU again before the online servers go down
It’s a shame so few people played this masterpiece
Yes I know the steam version exists but that’s version is a huge downgrade sadly
Sillent Hill 1 and 2
Amnesia: The Dark Descent
I just remember: The Forest.
Play it dude, really fricking immersive and terrifying. If you don't like crafting and building you can do a nomad/hobo run were you only craft the two most basic shelters or a hermit run where you spend most of your time inside the caves.I could argue that this two methods are probably the best way to play The Forest.
really like darkwood but i still havent finished it, 2spoopy4me
Anyone else excited for Alan Wake 2 or is it just me?
I really like the first game it wasn’t perfect but it was fun
AW is one of my favorite games ever, but I'm worried that they don't understand why the first one was a cult classic. And a lot of time has passed so I'm cautious.
Stop replying to RE4 gays, they are not arguing in good faith.
They will look at pic related and cum their pants while complaining that Dead Space isn't immersive and has no subtly.
Memorable?
>Start game
>Shit controls
>Graffiti on the walls reading "shoot the limbs!"
>*Gameplay fully stops* audio message starts playing: "shoot the limbs!"
>Gameplay tip: shoot the limbs.
>It's a "kill every single enemy in the room to move forward" game
>Enemies every five steps, no pace or reason, as soon as you kill a bunch and move a bit, more come
>Literal straight line until next objective
And you guys compared this shit to resident evil 4?
>shit controls
It really controls like crap, it's too floaty, try resident evil 5 and then this, you'll notice immediately
I've played Dead Space and RE5 and neither have what I would call shit controls. They feel perfectly fine.
RE5 controls worse than Dead Space is literally everyway
You can’t even move and shoot in that fricking game
You guys got nothing on the other points you latch on and defend the game controls, lmao
Why would I care about the other dumb shif you spew when you are wrong about the first thing you say
If you come on stage and shit on the floor I’m not waiting around to see you finish emptying your bowls
>shit controls
Another moron who has no fricking idea what he's talking about.
>shit controls
Stopped reading
It controls better than RE4 in basically every way
Thanks for the input, contrarian-kun. Next time just write "I am a homosexual" and we'll get the message.
twinkle twinkle little star
Why is it almost nobody copied Dead Spaces immersive UI?
Having all your inventory and health in immersive real time time gameplay was awesome and yet for some reason nobody really copied it and every game these days has ugly UI shot cluttering the screen
>Why is it almost nobody copied Dead Spaces immersive UI?
Because it isn't immersive, it is dogshit and immersion breaking. It pretends to be immersive, but ends up making me cringe. The only good thing is the healthbar being on your back/spine. Everything else should be a traditional menu you open up.
>Having all your inventory and health in immersive real time time gameplay was awesome
No, it wasn't, it was cringe inducing.
Why is it bad? Saying it’s “cringe” means nothing to me
>Why is it bad?
It is hard too see, from some angles information gets blocked. This direction tries to portray the game as some super realistic and immersive game, but then it all comes crashing down when you are confronted with the unrealistic and immersion breaking scripted behavior of the enemies.
>it’s hard to see
No it’s not
Yes it is. I had scearios when my character was blocking the information from some angles in some positions. Shit Space is ashamed of being a game, it tries desperately to be some interactive movie.
Move the camera you fricking moron
Why should I? In proper games, when I open a menu, I get the information I wanted presented in a clear and practical manner, I don't need to move the camera at all.
You are desperately trying to defend something that is objective bad. Why are you like this? What went wrong in your life that you ended up like this? Why do worship an objectively bad game and try to promote it as some higher quality experience?
I know I have been a bit rude and combatitive in my discourse with you, but I genuinely feel bad for you man, if this was a real life conversation, I would hug you, you deserve to live a better life, it is going to be okay, just stop worshipping these garbage games, it is not worth it.
Kys moron
trying too hard
Are you the guy who had daily meltdowns about remake2 when it was coming out
No. RE2 Remake has flaws, but it is 1000x better than RE4. RE4, RE5, RE6, RE7, RE8 are absolute dogshit and all their fans are moronic, but all those dogshit games are still better than Shit Space.
You sound extremely autistic to think like this
It is called having taste and standards and not being low IQ consoomer. Why would I waste my time and money on a garbage game? I'd rather replay an actual GOOD game.
You're wasting your time bring in a thread for dead space being the only guy who has a problem with it so why wouldn't you?
>You're wasting your time bring in a thread for dead space being the only guy who has a problem with it so why wouldn't you?
Not true, this anon also sees Shit Space for what it is:
Okay, 2 out of 33 people unless he's samegayging
You're replying to yourself here just to prove a point. Holy shit.
I'm fine with bleak endings as long as the threat was actually sensible enough to cause them, and the Necromorphs are probably the most threatening antagonists I know in horror media. I just cannot imagine humanity winning against that, except for a few small victories maybe. But we'll eventually lose the war.
True. At the most I expected them to destroy their local markers and keep hiding from the actual source/threat that is the moons.
You are desperate for validation on what you like huh?
Every post seems to scream
>please ask me what my favourite games are! Please listen to me!
Well sorry bro but nobody cares
Ghost of tsushima
Hmm never played that game might have to check that out if your right
They just can't bother because it's either too hard to integrate into gameplay, or because if they try to, it looks like shit.
kek, this anon is absolutely fricking right
All those words just to say the same thing as before.
>pretends to be immersive
This literally makes no fricking sense. It's either immersive or not.
>traditional menu
So you want it to be less immersive? Fricking moron.
The UI is immersive specifically because it is perfectly integrated in the sci-fi universe they built. They have in-universe explanations for why things are how they are.
You can't simply take it and paste it into another game because it will be obvious and most likely will not fit the theme of the game. Holo-UI and health bar on your back will not work in a modern day or historic setting, obviously. Maybe it could be reworked to fit in other games somehow, but I'm not a game designer.
No one in their right mind would dislike dead space unless they're a prude. They're bait posts, just ignore them.
They're one step away off declaring that Dead Space isn't even a game... lmao, fricking hell...
>likes RE
>says DS has shit floaty controls and is less immersive
I have never seen a shitposter as moronic as this. I'm going to stop replying to him.
I get the feeling the Dead Space remake will be alright
The dev team seems passionate I just hate EA
It seems like it might be good, but the fact EA is behind it makes me feel doubtful. Callisto Protocol seems like the safer buy because of Schofield.
I hope to god Callisto will be good
If looks good but I worry if the monsters and combat will hold up to dead space
I don’t care for the conman enemies just being zombie dudes and I hope the melee combat will feel good because I feel it’s sadly rare to see a more grounded melee combat system that feels good
This isn’t DMC of course but I want the combat to flow good and hits to hit hard like third person condemned styled combat
this. it's going to need somewhat decent melee combat or it will just feel like DS1 all over again
Even if it has subpar melee combat, at least it still has a diverse amount of monsters and some good atmosphere, but I'm still hoping all of it's good.
I couldn't be less excited for this... If I want to play DS1, I play DS1. Give me a proper sequel.
I'll not play this, but I hope it's good.
This still hasn't been topped. This game came out in 2008.
I find it sad games these days are becoming less and less immersive
In Resident evil it used to be your target redical was the laser point on your gun
Now in modern RE games it’s just a lame ugly hi target box
I wonder why games that were once more immersive, are suddenly doing the fricking opposite with ugly crosshairs and such?
Shit Space is not immersive.
Meds
I thought you left to go dilate
Why the frick are you still here?
Look at those breasts
I fricking hate Kendra so much. Wish Hammond escaped with Isaac or at least survived as long as she did, just glad the Hivemind fricking squashed her like the wienerroach she was.
Decent 3rd person action shooter with a mechanic that discouraged just popping head shots. Don't pretend it's a horror game though because it isn't
>a literal survival horror game
>not a horror game
Unless you're specifically talking about Dead Space 3, I'm just going to assume you're just as moronic as some of the other shitposters in this thread.
It's literally not scary when you enter the fifteenth room, a violin starts screeching, and you can literally see all the vents where Necros will start coming out of once you cross a particular spot or press a particular button
>It doesn't scare me specifically so it's not horror
The setting, enemies, story, music, art direction is all horror themed, don't fricking start with me. It isn't even subjective.
Dont bother. It's one of those homosexuals that have extremely specific and biased criteria for a game to be called horror. Otherwise everything is action to them.
I'm just gonna throw it out - I'm guessing he's a moron.
>ammo out of the ass
>health out of the ass
>credit out of the ass
>save points out of the ass
Shit Space 1 is not a survival-horror game. It is an action-horror over the shoulders wannabe cinematic interactive movie shooter.
>Don't say it's a horror game though because it isn't
Why are there so many pieces of shit in this thread
It's more a suspense thriller than a horror. The fights get your heart rate going but it's not due to being scared
That's a very, very superficial look. I'm guessing you probably didn't play ths games, just watched a longplay or something. Play 1, wear headphones and lets see if your response is actually meaningful.
Same thing. Go play the games instead of pretending you did just to post obvious shitposts.
Holy frick you were right.
>40 posters
>153 replies
Yeah I'll skip this schizo thread
It's all this one guy, he cannot go ten minutes without thinking "Dead Space" and immediately seething.
??? Actual discussion? On my board? How dare they
No HUD
I'm doing my first DS1 playthrough but I'm dropping it for a bit because the whole "unkillable enemy you need to kite" thing is frickin' boring.
I think the story is cool and the necromorph's design is godlike but I have to say, when was the last time you guys played DS1? People are arguing that the controls aren't near bumper-car tier floaty.
You can't reload without adsing which feels like an oversight, and while the in-game real-time menuing is novel and interesting, it's too slow, it feels like a chore to buy upgrades, to enter the menus, god forbid you close the menu and remember you need to do something else for the 7 hours it takes to open it.
>6 necros 1 room
>freeze 3, run back, kill.
>freeze other 3 run back, kill.
Oh a dark hallway wonder what's gonna happen here, you've already shown me that every hallway is going to be an encounter with a necro or three.
the menus shouldn't be that slow they take like 3 seconds to open
Your copy must be fricked because it was never slow.
I'm too assed to make a WebM, but my copy isn't fricked. 3 seconds is slow when it's a menu, after decades of instantaneous menus, those three seconds feel like a lifetime, opening a menu is a shift in control, if you want a hot-wheel menu then okay, that makes sense, but you as the player expect certain results from core gameplay features that are standard across the industry, and when you don't get them it makes whatever "still fast" time seem way slower.
The hardest, idk if I remember choosing impossible but I definitely chose the highest unlocked tier.
>system might be damaged
son how on earth would that make any sense whatsoever, yeah, theres system damage that only effects how slow and fast a menu opens in a decade old game without dropping frames.
That's the only conclusion I have, because my menus literally open instantly. It'd be weird if it only affected that part of the game, but unless you're lying, I just don't know how. Impossible is the hardest and is only unlocked after beating the game first, so maybe you did play it. Still, kiting isn't as much as a necessity as you think it is. Only for brutes maybe.
I'm not saying there is a delay in pressing the key and the menu opening, I'm saying the animation for opening the menu is long.
But it's really not long it takes less than 3 seconds to open. unless you think less than 3 seconds is long.
It still didn't feel that slow for me, but it must be a thing only some people might notice if they're sensitive to it. It's a survival horror game anyways, and there's a key dedicated to just healing alone so I don't think it's that huge of an issue.
It's a good game on its own but as a Dead Space game, eh. It beats out the other games storywise completely, it went full fricking Lovecraftian.
2 is a bit more actiony but still is considered a survival horror and just as atmospheric as the first one. 3rd is when it went full action horror, though it's not that bad of a game.
yeah it's real nitpick-y at that point, I do have a realistic gripe though which is how much you have to manipulate ground items if they're in close vicinity and you only want a certain one.
I don't know what difficulty you're playing but I played on Impossible Mode and I only had to kite the Brutes, or the giant Necromorphs with stasis. Other than that, it was pretty straightforward.
>Too slow
Literally never had that issue. I think your system might be damaged.
This whole post reeks of adhd.
>"unkillable enemy you need to kite" thing is frickin' boring.
Those sections literally take a few minutes.
>People are arguing that the controls aren't near bumper-car tier floaty
Floaty? Not really, but DS1 controls are notoriously shit because the sensitivity of ADS vs not ADS is wildly different, even with the supposed PC fix.
>You can't reload without adsing
That's not even true.
>it's too slow
adhd
And the other stuff can be applied to literally any game. Oh I have to go to places and they have enemies I have to shoot, how boring and repetitive.
It was a new and interesting setting. Not another sequel that had us doing and fighting the same enemies that we had in previous iterations. Most memorable games from that era weren't sequels
Non-hivemind take: DS3 was a good game too.
It was, just the weakest dead space game. Also the true ending was dlc, frick that
Just played through it for the first time last week after pirating it 14 years ago and never giving it much of a chance. Game really held up well. How good as 2 compared to the 1st? I've heard 3 is shit. I don't have the urge for more at the moment so I'll probably wait a bit before trying 2.
2 is better I'd argue
Play Dead Space 2 bro it's a fricking masterpiece of a sequel
I would dare even say it does a few things better than the original both I'm a bit based since I consider both games to be the best of the best.
Kobeni rape.
if you decide to play 3, watch out for the new saving system
they removed the save stations and replaced it with an autosave, but it's really garbage because you have no control over it
unless it says "Progress saving..." in the top right corner and you quit, it throws you back to the start of the level, or even the previous level the next time you load up the game
I doubt Callisto will truly live up to Dead Space but I hope it's good I'm craving more sc-fi horror
I just hope theres a full helmet option. I kind of understand why they added a visible face because it works to show even more horror like in that webm
But Deadspace worked in a way because Isaac becomes just as much of a monster in his struggles against the necromorphs.
It's probably a basic suit, and the upgrades will change the look of the armor as the game progresses like Dead Space 1.
That's definitely a genuine issue and it's annoying. I have to drop some items because I meant to pick up something else, and in a survival horror game you definitely want your inventory to be free of useless shit.
RE4 in space
It literally isn't. Only similarity is the shooting controls. The enemies are actually scary, the story isn't stupid, there's no campy corny dialogue, etc.
Fricking based.
Cringe and bluepilled.
I had no idea they were gonna include human vs human combat too, it should've always been about the necromorphs. Not a horrible game though, I've seen worse entries to a good franchise >RE6
Why would you even say some shit like That? Dead Space is very obviously an RE4 clone. It's not a bad thing.
Dead Space is still better than RE4. RE4 created the formula, Dead Space perfected it. RE4 was a great game, but holy frick did it have some low lows. Dead Space never disappointed.
I'm playing through RE4 a second time right now on pro difficulty and it really puts into perspective how shitty the controls are in it.
>Slow as frick turning
>Aiming your gun can sometimes point you in the wrong direction of an enemy, getting you hit
>Can't move while shooting
>QuickTime event button popups during cutscenes
>QuickTime event button popups for boss battles
>Sometimes the buttons don't even work for the QuickTime events
I was fighting krauser yesterday and successfully pulled off the button press and Leon dodged but he still got hhurt
>the shooting can suck sometimes such as yesterday when I was trying to headshot ganados on turrets but the hotboxes are so ass in that game that even though I was clearly shooting them in the head with the laser dot on their fricking head it didn't count and was reading it as me shooting the machine gun in front of them and not their head
RE4 is still a fun and enjoyable game but quite literally everything it does dead space does better
And that's a great thing
Embarrassing cope
Okay instead of using your fitting-in buzzwords explain how it's like resident evil outside of it's shooting controls and being able to buy and upgrade weapons.
>explain how it's like resident evil outside of it's shooting controls and being able to buy and upgrade weapons.
Third person camera almost the exact distance away, stop and shoot at zombies with limited ammo, pick up ammo, items and money from them after they die, you crush crates with your melee attack to get more ammo items, money,
You know what frick this
https://www.pcgamer.com/how-resident-evil-4-turned-system-shock-3-into-dead-space/
This is some old childhood trauma for you clearly so I feel good making fun of you for it
>"It's pretty obvious when you play Dead Space, to look at it and go, 'Yeah, it's almost like they decided to make Resident Evil 4 in space,' which is exactly what we were doing
Not really. Dead Space is actually good.
And that’s a good thing
You guys realize you can appreciate both RE4 and DS, right?
Yes, but you can also appreciate one or the other. I appreciate Dead Space more, some appreciate RE4 more. It's just a matter of opinion and what you like. Futuristic sci-fi shit is generally just more appealing to me.
Cool guns
The inventory projecting out of your suit
The passing and progression
Atmosphere
fricking banger
Everything.
There was a lot of moments that instead of going for terrifying went for kind of weird and fricked up like the guy slamming his own head into a wall
That kind of shit is what I want to see in Callisto
The forced mouse accelaration on PC.
t. that bullshit made me drop the game