What makes Source games/maps so creepy?

What makes Source games/maps so creepy?

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  1. 2 years ago
    Anonymous

    Being a zoomer

    • 2 years ago
      Anonymous

      zoomers grew up with source engine games though
      right?

      • 2 years ago
        Anonymous

        Zoomers can't handle anything being still. An empty room is the scariest shit ever to them.

        • 2 years ago
          Anonymous

          Unless it's one of those zoomers with sensory processing disorder or some shit, in which they will find simple interiors to be the most relaxing thing in the world and will stare at it for hours on end.

        • 2 years ago
          Anonymous

          I think you're talking out of your ass, yeah

  2. 2 years ago
    Anonymous

    How's that creepy?

    • 2 years ago
      Anonymous

      Bro... Its an empty hallway!

      • 2 years ago
        Anonymous

        OH MY GOD! CALL Black personMAN NOW

        • 2 years ago
          Anonymous

          HE'S ALREADY CALLING US

    • 2 years ago
      Anonymous

      There's so little going on in these empty, simple, motionless environments that a zoomer's overstimulated brain will create its own stimuli in the form of LE SHADOW MAN or some other bullshit.

      zoomers grew up with source engine games though
      right?

      Half-Life 2 didn't bother me because it's a story driven game with things going on in it but gm_construct's dark room fricked with my head. Same with Minecraft when le spoopy ambience played and my render distance was close to 0 so it was full of fog.

      • 2 years ago
        Anonymous

        >There's so little going on in these empty, simple, motionless environments that a zoomer's overstimulated brain will create its own stimuli in the form of LE SHADOW MAN or some other bullshit.
        So basically schizophrenia?

        • 2 years ago
          Anonymous

          Everyone's brain is capable of getting a little bit too creative with itself. Sensory deprivation tanks are a thing. It's just that the threshold for sensory deprivation for zoomers is much lower than a normal person's. It's not literal hallucinations, just imaginations going wild in weird directions. It probably didn't help that I was also on deliriant allergy meds.

          • 2 years ago
            Anonymous

            >threshold for sensory deprivation for zoomers is much lower
            >just imaginations going wild in weird directions
            Ah yes, I am quite familiar with this. But surely most other zoomers would be capable of compensating by just spacing out and thinking about something else instead, like scheming for example?

            • 2 years ago
              Anonymous

              >surely most other zoomers would be capable of compensating by just spacing out and thinking about something else instead
              I think that was the case for the majority. That or they were raised without over-stimulating their brains. I don't remember many kids being into creepypastas and stuff like that.

  3. 2 years ago
    Anonymous

    Most source games are creepy

  4. 2 years ago
    Anonymous

    Things that are older than you can scare you because they’re familiar yet different.

  5. 2 years ago
    Anonymous

    oh my god...
    is that... an empty room?

  6. 2 years ago
    Anonymous

    i just get a sense of melancholy from them when i see them empty. i'm used to them being full of kleiners micspamming or terrorists in parkas bhopping and shooting barrels into doorways to hold off zombies micspamming. just seeing those source hallways and brutalist architecture makes me miss what we had

  7. 2 years ago
    Anonymous

    they aren't

  8. 2 years ago
    Anonymous

    *comfy
    It's textures and lighting.
    Not too bright like fricking UE.

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