what makes the exploration in a game "good"?

what makes the exploration in a game "good"?

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  1. 7 months ago
    Anonymous

    Tomboys

    • 7 months ago
      Anonymous

      how?

      • 7 months ago
        Anonymous

        God, that's cute.

      • 7 months ago
        Anonymous

        what a cutie

      • 7 months ago
        Anonymous

        if she was a bit taller than me, it would be perfect

      • 7 months ago
        Anonymous
      • 7 months ago
        Anonymous

        >doesn't throw her off the dock
        Shit game.

        • 7 months ago
          Anonymous

          this but unironically

          • 7 months ago
            Anonymous

            RUDE!!!

          • 7 months ago
            Anonymous

            So long Gay Bowser

          • 7 months ago
            Anonymous

            >shoves her in the oven

        • 7 months ago
          Anonymous

          Rude!

      • 7 months ago
        Anonymous

        this but unironically

        where do I find these

        • 7 months ago
          Anonymous

          fire up skyrim and setscale .5 everything and nut for 12 years

      • 7 months ago
        Anonymous

        https://i.imgur.com/FgdcHfQ.gif

        what makes the exploration in a game "good"?

        >last update May 2022

        • 7 months ago
          Anonymous

          there was a time when videogames weren't expected to be updated endlessly

  2. 7 months ago
    Anonymous

    The reason the modern game industry is shit is because they have board meeting where they ask dumb question like "This 'exploration' thing, what is it good for? What makes for a 'good' exploration?" and they need to discuss it and play other games to figure it out and then they make a checklist of "things that make exploration good" and make sure to put each one in their game like a bunch of chores because "this is what gamers want!"
    Meanwhile in the 90s it was so blindingly obvious that they wouldn't even think of asking the question, they just inherently made the exploration good because they had a passionate will to explore, the same way you wouldn't need an explanation for "what is a food that taste good?" because you can just put it in your mouth and taste it.

  3. 7 months ago
    Anonymous

    Good combat
    The ability to find new characters and, and being able to rape them (or frick them with consent if you prefer) and take them back to your home to frick them some more.
    Having a home to go back to.
    Good loot.
    New factions to discover and develop ties to (not just killing them but befriending them and influencing them).
    There also needs to be good methods of transportation. I want a fast car, levitation, a GOOD jetpack (think of the dark trooper jetpack from Battlefront 2 2005), or something like teleportation.
    Fast travel is also nice (dont hit me with the "it's modern goyslop", Elder Scrolls ARENA had it and so did Daggerfall).

    • 7 months ago
      Anonymous

      I feel like open world games often suffer from mounts/vehicles or worse, fast travel, removing the challenge of traversal

      • 7 months ago
        Anonymous

        >the challenge of traversal
        It barely ever is, so the "journey" is largely irrelevant busywork, and points of interest are a stone's throw away from one another, with everything between those points being pointless.
        What people aren't ready to accept is that a good open world game has yet to be made. Every "open world" game is just a blank map, with points of interest spread evenly across its surface. At no point is the journey even remotely as important as the destination, where all the relevant stuff happens. At no point does the fact that the world is open play any part whatsoever in the moment to moment gameplay. It's all just bullshit, smoke and mirrors to make you believe the world is wide open and filled with stuff to explore, but it's really all just self-contained events and locations with vast emptiness and collectables in between. No game ever really makes use of its supposedly open nature, or uses its open map, or makes sure that the journey is as much of an adventure as the dungeon you're supposed to go to.

        • 7 months ago
          Anonymous

          >What people aren't ready to accept is that a good open world game has yet to be made.
          Mount and Blade.

          • 7 months ago
            Anonymous

            Not after their constant frick ups with Bannerlord, That game had positional and they still squandered it.

    • 7 months ago
      Anonymous

      I feel like open world games often suffer from mounts/vehicles or worse, fast travel, removing the challenge of traversal

      I think the issue is that games are made to involve lots of pointless legwork and take the journey too lightly. I find quests that involve traveling to a location, talking to an npc and coming back (repeat as neccessary) just as tedious in Stalker and in Skyrim and only the latter has fast travel.

      • 7 months ago
        Anonymous

        I liked how dragon's dogma made you actually prepare for long journeys somewhat in the form of lamp oil and consumables, even if it was a token effort once you got portcrystals down
        seems like the sequel is expanding that with camping and even darker and more dangerous nights

  4. 7 months ago
    Anonymous

    Finding meaningful stuff which can be a variety of different concepts

  5. 7 months ago
    Anonymous

    I'd say two things, a good reason to go exploring and freedom to really explore and not just follow an alternate path.

    You need a reason to go off the beaten path, could be a marker on the HUD like in Bethesda games, could be something in the environment. The player should be asking "what's over there?" and not "how the frick was I meant to figure this out without a walkthrough?".

    And the second part, if I'm interested in some piece of scenery, I want to be able to go there and check it out for myself, not bounce off an invisible wall because that particular bush wasn't meant to be explored.

    Bonus points for games where you get an invisible wall in 99% of cases and then fabulous treasure in the 1 case, where you're already bored of checking everything knowing it never leads anywhere.

  6. 7 months ago
    Anonymous

    Random sex encounters in caves or the woods

  7. 7 months ago
    Anonymous

    High risk, high reward. Lemme get some juicy early game loot if I play my cards right, frick my shit up if I mess up.

    • 7 months ago
      Anonymous

      unfortunately, most people are only into low risk high reward

  8. 7 months ago
    Anonymous

    Its not good. I have never liked that shit except maybe when I was a newbie playing WoW and naïve enough to think that maybe I would find something nobody else has ever found before.

  9. 7 months ago
    Anonymous

    Exploration fricking sucks for me because I am always memorizing where shit is as I explore. This was never a problem but then games get bigger and bigger it has started to becomes stressful and overwhelming.

  10. 7 months ago
    Anonymous

    Is that a le heckin tanned short hair TOMBOIIIIIIIIIII???????

    • 7 months ago
      Anonymous

      yes it is, shes very cute

    • 7 months ago
      Anonymous

      when did this even start?
      casca?

      • 7 months ago
        Anonymous
        • 7 months ago
          Anonymous

          huh

        • 7 months ago
          Anonymous

          Can somebody translate garderner for me?

          • 7 months ago
            Anonymous

            >I like brown women because they remind me of the baked beans that my grandmother used to cook for me back at the ranch

            • 7 months ago
              Anonymous

              Gracias.

    • 7 months ago
      Anonymous

      Yes. Deal with it homosexual

      I feel like open world games often suffer from mounts/vehicles or worse, fast travel, removing the challenge of traversal

      Morrowind had too much damn traveling. I always preferred Daggerfall's ability to fast travel anywhere.
      Even really really old games like Might and Magic had teleportation systems of some sort but they fricked you over since they were 1 way trips.

  11. 7 months ago
    Anonymous

    Immersion.

  12. 7 months ago
    Anonymous

    do you even have the social skills to keep a relationship with a tomboy going?

    • 7 months ago
      Anonymous

      you are asking this in this website?

      • 7 months ago
        Anonymous

        The plan is to just mindbreak her with headpats.

        so no plan after the nut assuming you got that far

        • 7 months ago
          Anonymous

          I'm simply too busy with the half japanese half british twintail tsundere and the emotionally dead kuudere I'm dating, because anime tropes exist in the real world

    • 7 months ago
      Anonymous

      The plan is to just mindbreak her with headpats.

    • 7 months ago
      Anonymous

      well it's much more complicated than just saying it, but I think I would be interesting and kind enough to keep a tomboy gf happy

  13. 7 months ago
    Anonymous

    Why you called brown girl tomboy?
    I don't get it.

    • 7 months ago
      Anonymous

      it's a japanese thing

  14. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      Uhh both please?

    • 7 months ago
      Anonymous

      what causes this?

      • 7 months ago
        Anonymous

        Autism farming (you)s, no different than the guy who says "if you like tomboys you are for all intents and purposes a homosexual" anytime there's a tomboy thread on Ganker.

  15. 7 months ago
    Anonymous

    Even trudging through Skyrim or Fo4 can be fun if you are running into interesting places to see and things to do. You shouldn't be swarmed by it, but if I never see a building or location that I want to go investigate, the game has failed to make exploration interesting.
    In that same idea, you should incentivize investigating places by making loot potentially good. Not necessarily some leveled weapon, or have something in EVERY location, but cool variants of stuff, or things like Fallouts bobbleheads and magazines are good reasons for players to go poking around in places.
    Put quests or side stories in out of the way places. They don't have to be particularly deep, but stringing a story into a location with random diaries and dialogue can make the world feel more interesting and alive.

    Basically take what Skyrim does, and don't do what Starfield did.

  16. 7 months ago
    Anonymous

    things to find and places to go

  17. 7 months ago
    Anonymous

    Not relying on Wikis to hold your hand like a toddler
    Refusing to watch How To videos on difficult parts
    Only listening to dubious whispers in the playground

  18. 7 months ago
    Anonymous

    >Create a world with rich lore and history
    >colorful visual and scenery for the player to see and relax
    >reveal bits of the world lore as the player explore around
    That’s pretty much my criteria for good exploration.
    I don’t really care for the Witcher 3 & Rockstar type of open world where you interact with interesting NPC or events that much, but I still like it enough to beat the game.
    I just want something like Outer Wilds, Elden Ring, and Bethesda games where you go around and learn about the world’s history through texts.

  19. 7 months ago
    Anonymous

    If I find a massive gem and a big ol' pile of treasure then I be happy.

  20. 7 months ago
    Anonymous

    if im going to play a run around and open chest simulator, then i want something APPEALING to look at, otherwise its as generic as the thousands of other "lol big sword kid/man found an item but then died to the boss guarding it" games. Its that simple.

    dont care how its achieved, through mods, gacha, etc. as long as its there and as long as dicky is also available. .

    • 7 months ago
      Anonymous

      I remember my honeymoon phase with Genshin Impact not for the characters, but because of how fun it was to explore the surprisingly beautiful world.

      • 7 months ago
        Anonymous

        I remember that too, till i had a power outage during the first crown event, missed the entire event, and then realized that if you frick off and dont log in every single day like a faithful dog then you are completely fricked.

      • 7 months ago
        Anonymous

        pre inazuma was kino

        https://www.youtube.com/results?search_query=genshin+liyue+music

    • 7 months ago
      Anonymous
  21. 7 months ago
    Anonymous

    wasn't a huge fan of it but the first breath of the wild's traversal was pretty fun, hardly used the horse. the island of you done fricked up was pretty cool too.

  22. 7 months ago
    Anonymous

    random encounters
    treasure
    optional BIS items
    environmental storytelling
    hidden farms/forests that you can steal (archeage)

  23. 7 months ago
    Anonymous

    Exploration in a game is only good when the area to explore is mystical. Even better when there's a story to be told via thr environment.

  24. 7 months ago
    Anonymous
  25. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      I don't have a golfing intense enough for this

      • 7 months ago
        Anonymous

        >golfing
        damn I'm more moronic than I thought

  26. 7 months ago
    Anonymous

    Rewards for your willingness to explore and a motive to explore. Also the landscape changing or towns developing from such.

  27. 7 months ago
    Anonymous

    Breath of the Wild did exploration right for me. It's not just a world worth exploring, but a world where the small details are paid attention to, and the gameplay/control is conducive to exploration. Skyrim nearly had a great overworld because it had lots to do, but traversing it is a slog. Nintendo decided not to do lots of tiny dungeons, and focus almost entirely on the overworld sans the puzzle dungeons. This meant all the focus of the design was put where it matters, because once you've seen one draugr infested one way tunnel that loops back to the entrance via a secret door, you've seen them all and it becomes a bore.

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