What the frick was his problem, unironically.

What the frick was his problem, unironically.

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  1. 2 years ago
    Anonymous

    >homosexual demons

  2. 2 years ago
    Anonymous

    A great performance and character design wasted in a dogshit "game"

    • 2 years ago
      Anonymous

      Cope redditard, Death Stranding was unfiltered kino like all kojimbo games.

    • 2 years ago
      Anonymous

      Filtered

    • 2 years ago
      Anonymous

      Not gonna lie, I was hyped as shit for this game, since the beginning. Then it came out and it pretty much is walking delivery simulator. I liked a lot of the concepts they thought up, but the game felt very empty overall. Even after practically building everything up.
      Hopefully they can do better next time, the story was what I expected from a Kojima game and was at least different from many other things.

      • 2 years ago
        Anonymous

        Not to mention, on PS4, I'm like 95% sure structures don't actually show up exactly where they are placed. It's like even the primary mechanic of connection is fake, in a way.

        • 2 years ago
          Anonymous

          Why would you even think that? Many structures like ziplines are dependent on precise placement.

          • 2 years ago
            Anonymous

            Because me and my friend have zips and bridges in our own world with different names on, as if the placement is predetermined by the game pulls a name from a hat to put on it.

            • 2 years ago
              Anonymous

              If multiple people have placed a structure in almost the same place the game just chooses one of them to import to your game so they don't overlap.

              • 2 years ago
                Anonymous

                No, we will se bridges or zips in PRECISELY the same place with a different name on it.

              • 2 years ago
                Anonymous

                There are optimal locations to put structures so many people will have placed them in each of them.
                Faking it would require even more work than doing it legitimately. It's easy to check whether it's real with strand contracts anyway.

              • 2 years ago
                Anonymous

                Holy shit. Let's say there's a zip beside a rock and one by a tree and the games placing the zip between them then choosing a name? That's some gymnast shit mate. We'll see a zip in the middle of nowhere, in the same place, with a different name on. If anything it would be easy to just have a predetermined location while you're designing the map?

                Does somebody not just have a friend added on the DC who can confirm if a structure's where their friend put it? I assume they've improved this function since PS4 but I've messaged people on PS4 and they've said that isn't where they put a ladder or structure whatever.

              • 2 years ago
                Anonymous

                >Does somebody not just have a friend
                this is Ganker, we don't have friends here.

              • 2 years ago
                Anonymous

                >If anything it would be easy to just have a predetermined location while you're designing the map?
                Someone would have to place all structures at every possible location and orientation over the entire map. That's an insane amount of work to do for no reason since just having the actual locations shared between games would be far less time consuming.
                I've watched a friend stream the game and then used the structures I saw them build in my own game. It doesn't import everything from your friends though and whether a specific thing will show up seems to be random.

              • 2 years ago
                Anonymous

                Yea are you on the directors cut tho?

    • 2 years ago
      Anonymous

      american moment

      • 2 years ago
        Anonymous

        I love DS but this comment was moronic. Yanks still play shit like Euro/America truck sim. It's just that some American teens are very vocal when they mutt out (after they see a youtuber tell them DS is bad)

  3. 2 years ago
    Anonymous

    do you guys this him and his team took turns raping fragile before sending her out in the rain naked?

    • 2 years ago
      Anonymous

      think*

    • 2 years ago
      Anonymous

      it was basically this video but in the timefall instead of snow

  4. 2 years ago
    Anonymous

    autism unironically

  5. 2 years ago
    Anonymous

    i haven't played this game, what did he do?

    • 2 years ago
      Anonymous

      Ordered pizzas.

      • 2 years ago
        Anonymous

        I'm never been so mad in a video game before

    • 2 years ago
      Anonymous

      ruined roasties
      grabbed asses
      stole girls
      sent nukes via mail

      • 2 years ago
        Anonymous

        >sent nukes via mail

        >mfw completely ignore "go talk to fragile" requirement
        >go straight to lake knot on my trusty comfy bike
        >suddenly EKUSUPUROUSHON
        I'm not very smart

  6. 2 years ago
    Anonymous

    His plotline was awful but I digged him as a character, I wish they did more with the Egyptian themeing. Also liked the first part of his on-foot boss fight where you're tossing boxes at him

  7. 2 years ago
    Anonymous

    Higgs pretty much confirms that Baker could have played Ocelot as the wacky woohoo cowboy he previously was, but Kojimbo just wanted a more boring version of him.

    • 2 years ago
      Anonymous

      >but Kojimbo just wanted a more boring version of him
      His habit of getting great voice talent and just not fricking using it is extremely vexing. Does he put them on some fricking whackadoodle contract that strictly requires them to phone it in for 95% of the game and actually act for just a few minutes so he can save money? I'm glad that Baker was able to somehow slip the leash in this one, at least.

  8. 2 years ago
    Anonymous

    The slight chance that Kojima decides to actually add gameplay to Death Stranding 2 might just make it the GOTD.

    • 2 years ago
      Anonymous

      If anything, there was TOO MUCH gameplay in DS.

      • 2 years ago
        Anonymous

        how fricking casual has Ganker gotten that someone would ever say something like this

        • 2 years ago
          Anonymous

          Most of the time nothing happens. There are amazing parts where you're just walking and low roar is playing and there are genuinely great moments like when you have to sneak in that old stadium and then escape but those moments are too few and far in between. Literally 60% of the "gameplay" could be cut and the game would be a 10/10 but Kojima keeping you hostage and making you bored out of your mind makes it a 7/10

  9. 2 years ago
    Anonymous

    >VIDEO GAMES ARE TOO STAGNANT. SONY 3RD PERSON UNCHARTED WANNABES, GATCHASHIT, BING BING WAHOO AND FOTM SHOOTERS
    >based kojumbo releases a game about traversal load bearing with some self reflection kino with the music and cutscenes
    >NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO WHERE THE BING BING WAHOOOO

    • 2 years ago
      Anonymous

      Building the highway through the whole wild word has been one of the most compelling things I’ve ever done in a virtual world for the effort it took. I’m never seen that being discussed enough.

      • 2 years ago
        Anonymous

        My man

        • 2 years ago
          Anonymous

          damn the director's edition adds more highways to build? prolly should play it again

          • 2 years ago
            Anonymous

            Yeah, there's a road straight to mountain knot now

      • 2 years ago
        Anonymous

        It's a great objective that directly rewards said effort the more you play the game. I don't get the people that don't like it, it's like they forget the "trail" part in trailblazing.

      • 2 years ago
        Anonymous

        >completed a few stretches of highway
        >didn't play for a couple of days
        >log in
        >likes roll in
        And then I finally realised what Kojima meant by calling it a "strand" game.

      • 2 years ago
        Anonymous

        Because nobody played past the first region.

      • 2 years ago
        Anonymous

        True but adulthood is getting good with trucks and realising how inefficient of a route the roads are.

        • 2 years ago
          Anonymous

          Only in the mountains, really. Earlier ones are pretty straightforward.

          • 2 years ago
            Anonymous

            There's a way quicker route from distro south of lake knot to south know than what the roads take you but requires finesse.

      • 2 years ago
        Anonymous

        >completed a few stretches of highway
        >didn't play for a couple of days
        >log in
        >likes roll in
        And then I finally realised what Kojima meant by calling it a "strand" game.

        >playing ds 1
        >build ziplines all over the mountains
        >can zipline anywhere through with ease
        >0 likes on any zipline
        >find a lone zipline in the middle of nowhere in mountains, no other ziplines around
        >1000's of likes
        frick most people online.

        • 2 years ago
          Anonymous

          Shit just randomly appears for other players, you were just really unlucky and probably your ziplines appeared in the worlds of those people who don't use them. I'd perfectly planned the zipline net from Mountain Knot all the way to every single prepper on the mountain and barely had any likes on them, and then I just placed a zipline in a not very convenient place near Elder's mountain because there was already another player's zipline near him, and I got gorillion likes from it.

      • 2 years ago
        Anonymous

        >mfw I demolish some loser's safe room because it's in the path of a road
        Can't stand in the way of progress.

        • 2 years ago
          Anonymous

          1. It notifies players if they are building on a roads path.
          2. Deleting structures only removes them in your world.

  10. 2 years ago
    Anonymous

    he's basically a muslim, but instead of believing in allah, he believs in some prophecy of inevitable destruction of life and wants to make it come as fast as possible

    • 2 years ago
      Anonymous

      On paper, that seems like it would have been interesting, but it totally wasn't, it was super boring and one dimensional.

  11. 2 years ago
    Anonymous

    Mommy issues, unrionically.

  12. 2 years ago
    Anonymous

    The worst thing about DS is chiral netword limit
    I JUST WANT TO BUILD ZIPLINES EVERYWHERE REEEEEEEEEEEEEE

  13. 2 years ago
    Anonymous

    Higgs looks like he was made to make the story look more mysterious and like it had more to it in trailers. The Higgs' boson thing is a bad joke, and his character overall feels like concept art without any real legwork done to legitimise the aesthetic. To me, bros, to me.

  14. 2 years ago
    Anonymous

    Higgs was just a gamer.

  15. 2 years ago
    Anonymous

    And actually the road from lake knot to distro south of there is inefficient as frick too...

  16. 2 years ago
    Anonymous

    I just made it to chapter 10. The random boxing mini-game thing was odd.

    • 2 years ago
      Anonymous

      It's basically the same thing Kojimbo did at the end of MGS 4.

    • 2 years ago
      Anonymous

      It's a reference to the ending of MGS4

  17. 2 years ago
    Anonymous

    ramirez didn't defend burger town

  18. 2 years ago
    Anonymous

    One of the gayest villains ever.

  19. 2 years ago
    Anonymous

    Incel with a chip on his shoulder.

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