>hey you spent ages getting OP? >we're taking it all away lmao frick you
unironically genius design, survival horror is cool too. I like how all the old fallout expacs give you a little something different.
I like to view it as a gauntlet, where yes they limit you hard as a challenge. Its great because if youre knowledgeable, you can trivialize it (like trading in loot to hologram vendors for weightless pre-war money that can be cashed in for thousands of sierra madre chips, or gambling in the casino to get up to 15k chips). And the rewards for running the gauntlet are super valuable >OP holorifle that can be upgraded making it OOP >37 super valuable gold bars if youre clever enough to take them with you >upgradable vending machine that can print supplies from the tens of thousands of chips you saved up during the dlc >a fricking B.A.R. that feels super satisfying using
>hey you spent ages getting OP? >we're taking it all away lmao frick you
lol its more like >hey you spent ages getting OP? >okay cool, here's an energy weapon that's full moron OP after 2 upgrades, there's enough ammo but not a whole lot, if you have energy perks and recycler then well you're just gonna steamroll this dlc so have fun >and here's some vending machines where you can make all the chems, stims, .308 rounds. and .357 ammo you could ever want >and here's a perk that automatically kills ghost people >and here's a perk that delays the speakers from blowing you up >that's a lot of gold huh? yes you can absolutely take it all without cheating or using body part as a suitcase exploit
its a good dlc but for as much as it "takes away" it gives you back 100 times over.
>its a good dlc but for as much as it "takes away" it gives you back 100 times over.
it rewards knowledge of the dlc, you arent just given those aformentioned perks. You can to earn them through dialogue that you can absolutely miss forever, and they require passing skill checks that you may or may not have. Its a dlc that starts out hard and gradually becomes easier and more rewarding every playthrough, its perfect game design imo
They wanted to ask the question of how much can a obsession consume a person and how greedy can they get
The answer to this was obsessed enough to kill a man, stuff his body full of 36 bars of gold, and carry him to the exit
How to make an interesting self contained DLC when people have every resource imaginable and you can't account for it
They succeeded
>hey you spent ages getting OP?
>we're taking it all away lmao frick you
unironically genius design, survival horror is cool too. I like how all the old fallout expacs give you a little something different.
I like to view it as a gauntlet, where yes they limit you hard as a challenge. Its great because if youre knowledgeable, you can trivialize it (like trading in loot to hologram vendors for weightless pre-war money that can be cashed in for thousands of sierra madre chips, or gambling in the casino to get up to 15k chips). And the rewards for running the gauntlet are super valuable
>OP holorifle that can be upgraded making it OOP
>37 super valuable gold bars if youre clever enough to take them with you
>upgradable vending machine that can print supplies from the tens of thousands of chips you saved up during the dlc
>a fricking B.A.R. that feels super satisfying using
>hey you spent ages getting OP?
>we're taking it all away lmao frick you
lol its more like
>hey you spent ages getting OP?
>okay cool, here's an energy weapon that's full moron OP after 2 upgrades, there's enough ammo but not a whole lot, if you have energy perks and recycler then well you're just gonna steamroll this dlc so have fun
>and here's some vending machines where you can make all the chems, stims, .308 rounds. and .357 ammo you could ever want
>and here's a perk that automatically kills ghost people
>and here's a perk that delays the speakers from blowing you up
>that's a lot of gold huh? yes you can absolutely take it all without cheating or using body part as a suitcase exploit
its a good dlc but for as much as it "takes away" it gives you back 100 times over.
>its a good dlc but for as much as it "takes away" it gives you back 100 times over.
it rewards knowledge of the dlc, you arent just given those aformentioned perks. You can to earn them through dialogue that you can absolutely miss forever, and they require passing skill checks that you may or may not have. Its a dlc that starts out hard and gradually becomes easier and more rewarding every playthrough, its perfect game design imo
How do you get the gold without a body or an exploit?
get blasted on drugs is one of the easiest
this dlc is meant to be played as soon as you walk out of doc Mitchell's office
gotta get them complimentary vouchers for unlimited caps
this DLC is ASSSSSSSS
>we're going to make some good DLC
and then they did
They wanted to ask the question of how much can a obsession consume a person and how greedy can they get
The answer to this was obsessed enough to kill a man, stuff his body full of 36 bars of gold, and carry him to the exit
> stuff his body full of 36 bars of gold, and carry him to the exit
not even necessary
you can just walk past elijah
Dead money
how do we make the best DLC?
just finished it again today and I finally tried making it out of the vault with all the gold and it actually was not that hard to do at all.
as soon as the quest finished I leveled up and got the perk for fast travel while overencumbered.
I got kind of pained that I could not return to check on christine
I remember when I first played it
I went from a god in the mojave to a near helpless b***h ass in the sierra madre
the atmosphere and ambience is unmatched by any other DLC
>people crying about the gas
its not that bad at all unless you are an autist that never uses quick save
>elijah has some bull shit that lets him remotely disable the force fields
I fricking hate playing Dead Money, but god damn if the setting and story aren't peak kino