>Turd Birthday has a shot of the MCs pits 10 years before pits were in. >Not automatically make it based even without any gameplay involved
3rd Birthday was a good game that had nothing to do with Parasite Eve and also no story because you skipped the cutscenes like a sane man.
The gameplay was ridiculously hard, sometimes this-seems-broken hard, but it was good
>sense of dread >replied with 'tank controls'
Maybe tank contols were common because they worked well. Not some revisionist history of "tank controls made it scarier, what genius game devs!"
Maybe you should just learn how to move better, shitters
>"tank controls made it scarier, what genius game devs!"
I swear there's something about the Silent Hill team saying exactly what the first post said, but that may have just been an urban legend.
Worse graphics mean that horror designs are broader ideas with details that get filled with your unconscious imagination.
Your own psyche will always be able to scare you better than anything else.
The fricking first level of parasite eve 2 had me in fricking fear when I was a kid. I ran out of the room when that b***h in the cafeteria fell over. That entire first level was a whole lot of NOPE as a kid. I remember playing it a friends house at night and playing that first level. Just frick no. Something about those old PS1 games just were extra freaky
I'd say another contributing factor is the pre-rendered backgrounds.
There's something really hard to explain about the feeling of moving in 3 dimensions over a 2 dimensional photo of a 3 dimensional space.
Feels like somethings jumping out of a painting at you.
I even get the same feeling playing some of the levels in FF7 and 8, which are obviously not horror games
Oh yeah, I had to hype myself up on the way to school in order to will myself to play it when I got home. Once I got Pyrokinesis and other magical shit I got a little braver but still, the mutants spooked me out. It didn't help when you get near the end of the game and they have those camels with the fricking human faces- but when you finally enter the Neo Ark or whatever and learn that the Big Bad Company or whatever was actually trying to SELL the parasite to people who WANTED to be mutated. It was doubly fricked up that there's these fetus type monster called sucklers and were for "People who would enjoy 'always being in their mothers arms, always being loved', as described by the company.
Fun fact, humans and other mammals get subconscious fear and paranoia responses upon their bodies feeling soundwaves within a certain range below the hearable spectrum, which is the same pitch large dinosaurs like T Rex would have vocalised
Fun fact, humans and other mammals get subconscious fear and paranoia responses upon their bodies feeling soundwaves within a certain range below the hearable spectrum, which is the same pitch large dinosaurs like T Rex would have vocalised
Actually an interesting point, do we find round, alert front-facing eyes staring at us inherently creepy or threatening because of instincts telling us to flee from a predator?
I think there's more to it, a monkey (maybe fruit eater, no sharp teeth etc) staring at you wouldn't seem too scary
I feel like with
Whatever this phenomenon is.
besides the obviously scary wide open eyes there's also the huge jaw and especially the slouched pose maybe indicating curiosity (for a tasty snack, (You))
that t rex looks scared as frick. He doesn't want this smoke.
like he's practically starving to death, but at the same time he knows I'd slap his shit if he tried to come over here.
So the result is he's sitting there intensely debating the risk vs reward of trying me.
Parasite Eve aren't fun to play because they give you no breathing room. Just when you think the main character can chill a bit some fricking fire shooting giant crashes into your balcony
tank controls.
If something is running straight at you, you have about 1 second to decide if you wanna start shooting or spend the 3 seconds it takes to turn around
The gameplay and atmosphere too.... it felt more surreal
parasite eve?
The bad one, yeah
The only thing bad about it was the story.
I mean, gameplay wise the bosses were huge bullet sponges unless you actually knew what necrosis did.
Let's not talk about The 3rd Birthday
>Turd Birthday has a shot of the MCs pits 10 years before pits were in.
>Not automatically make it based even without any gameplay involved
3rd Birthday was a good game that had nothing to do with Parasite Eve and also no story because you skipped the cutscenes like a sane man.
The gameplay was ridiculously hard, sometimes this-seems-broken hard, but it was good
all of them are good
but that pic is from 2, not Tabata's 3rd Birthday
>turn into monster
>clothes just magically disappear
>gets bigger breasts and thicker thighs
damn I would frick that horrific neo-mitochondrial organism.
those guys and the golems were the only cool designs in that game, everything else was goofy as frick looking
I always thought Golem No 9 was raping that parasite b***h in the sealed motel room.
?t=258
>LE Tank controlerinos made it HECKIN scarier
Ah yes croc, megaman legends, and bubsy 3D.
All horror classics
that's not what he said moron
>sense of dread
>replied with 'tank controls'
Maybe tank contols were common because they worked well. Not some revisionist history of "tank controls made it scarier, what genius game devs!"
Maybe you should just learn how to move better, shitters
>"tank controls made it scarier, what genius game devs!"
I swear there's something about the Silent Hill team saying exactly what the first post said, but that may have just been an urban legend.
>bubsy 3D
Horror is a word that some would use to describe it, yes.
Low poly + warping textures/vertices triggered uncanny valley and gave a surreal vibe.
Even games like Medal of Honor have this eerie dreamlike quality to them because of this
This. PS1-era graphics are like a fricking fever dream.
hearing mom get hit by dad upstairs
The fact that you played them when you were 10 years old or younger most likely.
Ugly is scary. Less detail makes your mind fill in the gaps.
>Ugly is scary.
ps1 jank +crt tvs gave it its own vibe
I fricking hate how israelitetubers and Zoomer spergs are completely shitting all over the PS1's legacy
>spoooooooky
Shut the frick up pussy
Worse graphics mean that horror designs are broader ideas with details that get filled with your unconscious imagination.
Your own psyche will always be able to scare you better than anything else.
you were 10 years old
The fricking first level of parasite eve 2 had me in fricking fear when I was a kid. I ran out of the room when that b***h in the cafeteria fell over. That entire first level was a whole lot of NOPE as a kid. I remember playing it a friends house at night and playing that first level. Just frick no. Something about those old PS1 games just were extra freaky
I'd say another contributing factor is the pre-rendered backgrounds.
There's something really hard to explain about the feeling of moving in 3 dimensions over a 2 dimensional photo of a 3 dimensional space.
Feels like somethings jumping out of a painting at you.
I even get the same feeling playing some of the levels in FF7 and 8, which are obviously not horror games
Oh yeah, I had to hype myself up on the way to school in order to will myself to play it when I got home. Once I got Pyrokinesis and other magical shit I got a little braver but still, the mutants spooked me out. It didn't help when you get near the end of the game and they have those camels with the fricking human faces- but when you finally enter the Neo Ark or whatever and learn that the Big Bad Company or whatever was actually trying to SELL the parasite to people who WANTED to be mutated. It was doubly fricked up that there's these fetus type monster called sucklers and were for "People who would enjoy 'always being in their mothers arms, always being loved', as described by the company.
for me atleast, shitty headphones with distorted audio
parasite eve thread?
You were literally 5 years old. Reminder that boomers literally pissed and shitted themselves because of a walking piano in a Mario game.
Whatever this phenomenon is.
Fun fact, humans and other mammals get subconscious fear and paranoia responses upon their bodies feeling soundwaves within a certain range below the hearable spectrum, which is the same pitch large dinosaurs like T Rex would have vocalised
https://www.theguardian.com/science/2003/oct/16/science.farout
or you know, tigers and lions
That isn’t fun at all.
Actually an interesting point, do we find round, alert front-facing eyes staring at us inherently creepy or threatening because of instincts telling us to flee from a predator?
I think there's more to it, a monkey (maybe fruit eater, no sharp teeth etc) staring at you wouldn't seem too scary
I feel like with
besides the obviously scary wide open eyes there's also the huge jaw and especially the slouched pose maybe indicating curiosity (for a tasty snack, (You))
what can you guys tell me about the MITOCHONDRIA?
that t rex looks scared as frick. He doesn't want this smoke.
like he's practically starving to death, but at the same time he knows I'd slap his shit if he tried to come over here.
So the result is he's sitting there intensely debating the risk vs reward of trying me.
Why did Square cut all the gooey mitochondria slime girl sex from the story?
God who did the monster designs for this game? And what have they done since?
I like how these guys are actually cops and dogs sort of clumsily merged together. I always thought they were just werewolves.
people be all like "haha I wanna frick a monster" but then when you show them this they get real silent baka
Parasite Eve aren't fun to play because they give you no breathing room. Just when you think the main character can chill a bit some fricking fire shooting giant crashes into your balcony
>"Hey second mission is on plain daylight im sure its gonna be way less scary"
>"surely they will tone down the intensity for a while"
as if having a woman's screams on the background for the most narrow part of the game wasnt intense enough
recs?
Why don't they remake PE?
emulation best way to play originals?