x6 isnt hard
people will b***h about missing the saveable reploids but aside from that nothing in the game is excruciatingly difficult
This was always the comfy X game I'd play on a moody rainy day to chill
On Extreme it does get kinda nasty but the checkpoints alleviate that
X6 Tweaks actually turns that shit off for some reason so its actually harder than the original kek
On Extreme (and honestly even on Normal) it feels like one of those modern rage platformer games. Tough as nails level design and enemy placement that's compensated by an incredibly generous continue system. It's why I think it's funny that its defenders act like disliking it is a mark of being a casual like or
Nothing, just another case of the player being bad at video games, I recommend getting good.
It has some fun moments but yeah, it's pretty flawed. I very rarely see anyone uncritically defend it, they always say stuff like "bro its real good if you start with Zero" or "bro if you just use a save with all the reploids saved".
It's not as fun when all reploids are saved, I find it way more interesting when just playing the game normally. I do see your point, though, but that's probably why I like it.
The reploid complaint is over-exaggerated, like yea it's dumb but most of their power ups are kinda junk anyway. The most critical parts, Jumper and Hyper Dash, can't be lost. So all you're really hurting for is the extra health.
I've played both Vanilla X6 and X6 Tweaks. The latter has reploids respawn, at the expense of removing the continue system and frankly I'd rather take Vanilla X6's brand of nonsense. The main gameplay improvement of Tweaks is letting you use armor upgrades as you get them which makes X way more fun to play.
>The main gameplay improvement of Tweaks is letting you use armor upgrades as you get them which makes X way more fun to play.
Also making the air-dash standard for all forms of X, enabling Ultimate armors in-game without any need for the code, and fixing that infamous button input for Zero's diving slash that originally only got you killed when on ropes.
That too. Honestly I think I'm just a tad salty because I played Extreme on X6 Tweaks right off the bat and got caught off guard by them removing continues, though that's on me for not reading the readme thoroughly kek
Maybe I'll give it another go on Normal some day
2 years ago
Anonymous
If you want to get the most out of Tweaks, you have to use the editor to make the patch yourself. The pre-made patches are a bit iffy with their decisions.
2 years ago
Anonymous
That's fair, I do agree that Tweaks outright removing the continue system goes overboard, but it does have some fun things like the armor upgrade change you've mentioned and some bosses being a bit harder.
Yeah I should've just made the patch myself, but eh, I'm kinda lazy. Tweak the continues back in and you definitely have the definitive X6 experience imo When will some madlad try to fix X7/X8
That's fair, I do agree that Tweaks outright removing the continue system goes overboard, but it does have some fun things like the armor upgrade change you've mentioned and some bosses being a bit harder.
this, with a little more polish it would be the best PSX X game, and I love X4. as it stands it's still better than X5 even with the jank translation and odd stage design
>What went wrong?
People started hating on it because some speedrunner gay b***hed about how it wasn't designed around his dumb no armor/upgrades/boss weapons run.
The only real bad parts of the game are the tedium of the donuts and one specific spot in the Gate 2 stage.
X needing either Jumper + Ice Wall or the Shadow Armor is genuinely dumb though
They likely did it because if you know what you're doing you can unlock the fortress stages ASAP and I'm not sure why they made the game that way. These games are short enough as it is, who the hell picks up X6 and is like "I'm just gonna play like 20% of the game"? Besides speedrunners, anyway.
I like it for replay value in X5. Sometimes you just don't feel like doing a certain stage. X6 not so much since you jump in and out of stages much more.
Barely anything, some situations where you have to die as X and exit the stage if you don't know what to do are annoying and the localization is infamous for how poorly done it is, but it's a fun game.
They added it for people who replay the game a lot and want something different, and yeah, speedrunners.
the level design is trash >heatnix donuts >shield sheldon's level is like a minute long >gate stage 3 is almost impossible with shadow or unarmored x, and you don't return to the stage after beating stage 2 so you waste a shitton of time if you get stuck >metal shark prayer's stage takes forever and wastes its ride armor gimmick >Infinity mijinion's stage is a straight fricking line >ground scaravich's stage is randomized so getting the upgrades can waste a lot of time
anything I missed?
Level design in later X games is pretty bad. Honestly, only the first X game even has serious platforming levels like Storm Eagle. And even X1 has boring levels.
Capcom's directive of shitting out as many Mega Man games as possible caught up to them. Most are mediocre, X6 is not even that bad but on the worst side of mediocre. Only Mega Man X 1 was really polished, imagine if every game in the series had been developed with the same care.
inafune said x series was getting boring, asked x5 to be a finale, x5 was already getting boring and made collectables that were as fun to find as nsmbs star coins, x6 is made on much less time with more emphasis on collectables that are now able to get sick and die in front of you requiring you to not just re try the stage but reset the game, platforming choices asking you to sometimes put on another suit by just not allowing you to proceed
didn’t the original director of the x series say he wanted it to end with x2 or x3? I remember reading that somewhere. some of the games after 3 were good, I didnt like 6 though personally
It even existing in the first place.
Nothing. The game just tests your balls as any Megaman game should. Only redditors cry about this game.
The difficulty isn't really a problem once you get Zero
x6 isnt hard
people will b***h about missing the saveable reploids but aside from that nothing in the game is excruciatingly difficult
This was always the comfy X game I'd play on a moody rainy day to chill
On Extreme it does get kinda nasty but the checkpoints alleviate that
X6 Tweaks actually turns that shit off for some reason so its actually harder than the original kek
That's what people get for playing mods.
Oh, you can turn it back on, I just thought it was a bizarre choice on the devs part.
On Extreme (and honestly even on Normal) it feels like one of those modern rage platformer games. Tough as nails level design and enemy placement that's compensated by an incredibly generous continue system. It's why I think it's funny that its defenders act like disliking it is a mark of being a casual like or
It has some fun moments but yeah, it's pretty flawed. I very rarely see anyone uncritically defend it, they always say stuff like "bro its real good if you start with Zero" or "bro if you just use a save with all the reploids saved".
It's not as fun when all reploids are saved, I find it way more interesting when just playing the game normally. I do see your point, though, but that's probably why I like it.
The reploid complaint is over-exaggerated, like yea it's dumb but most of their power ups are kinda junk anyway. The most critical parts, Jumper and Hyper Dash, can't be lost. So all you're really hurting for is the extra health.
I've played both Vanilla X6 and X6 Tweaks. The latter has reploids respawn, at the expense of removing the continue system and frankly I'd rather take Vanilla X6's brand of nonsense. The main gameplay improvement of Tweaks is letting you use armor upgrades as you get them which makes X way more fun to play.
>The main gameplay improvement of Tweaks is letting you use armor upgrades as you get them which makes X way more fun to play.
Also making the air-dash standard for all forms of X, enabling Ultimate armors in-game without any need for the code, and fixing that infamous button input for Zero's diving slash that originally only got you killed when on ropes.
That too. Honestly I think I'm just a tad salty because I played Extreme on X6 Tweaks right off the bat and got caught off guard by them removing continues, though that's on me for not reading the readme thoroughly kek
Maybe I'll give it another go on Normal some day
If you want to get the most out of Tweaks, you have to use the editor to make the patch yourself. The pre-made patches are a bit iffy with their decisions.
Yeah I should've just made the patch myself, but eh, I'm kinda lazy. Tweak the continues back in and you definitely have the definitive X6 experience imo
When will some madlad try to fix X7/X8
That's fair, I do agree that Tweaks outright removing the continue system goes overboard, but it does have some fun things like the armor upgrade change you've mentioned and some bosses being a bit harder.
Ridiculously tight development made them cut corners in gameplay and story. It needed several more months.
this, with a little more polish it would be the best PSX X game, and I love X4. as it stands it's still better than X5 even with the jank translation and odd stage design
>What went wrong?
People started hating on it because some speedrunner gay b***hed about how it wasn't designed around his dumb no armor/upgrades/boss weapons run.
The only real bad parts of the game are the tedium of the donuts and one specific spot in the Gate 2 stage.
X needing either Jumper + Ice Wall or the Shadow Armor is genuinely dumb though
They likely did it because if you know what you're doing you can unlock the fortress stages ASAP and I'm not sure why they made the game that way. These games are short enough as it is, who the hell picks up X6 and is like "I'm just gonna play like 20% of the game"? Besides speedrunners, anyway.
I like it for replay value in X5. Sometimes you just don't feel like doing a certain stage. X6 not so much since you jump in and out of stages much more.
Barely anything, some situations where you have to die as X and exit the stage if you don't know what to do are annoying and the localization is infamous for how poorly done it is, but it's a fun game.
They added it for people who replay the game a lot and want something different, and yeah, speedrunners.
the level design is trash
>heatnix donuts
>shield sheldon's level is like a minute long
>gate stage 3 is almost impossible with shadow or unarmored x, and you don't return to the stage after beating stage 2 so you waste a shitton of time if you get stuck
>metal shark prayer's stage takes forever and wastes its ride armor gimmick
>Infinity mijinion's stage is a straight fricking line
>ground scaravich's stage is randomized so getting the upgrades can waste a lot of time
anything I missed?
Level design in later X games is pretty bad. Honestly, only the first X game even has serious platforming levels like Storm Eagle. And even X1 has boring levels.
Capcom's directive of shitting out as many Mega Man games as possible caught up to them. Most are mediocre, X6 is not even that bad but on the worst side of mediocre. Only Mega Man X 1 was really polished, imagine if every game in the series had been developed with the same care.
>Only Mega Man X 1 was really polished
???
X2, X4, X8?
Value Wave becoming the devs for the X series from X5 onwards, and the scenario writer for X4 becoming the actual director for X5 up to X7.
inafune said x series was getting boring, asked x5 to be a finale, x5 was already getting boring and made collectables that were as fun to find as nsmbs star coins, x6 is made on much less time with more emphasis on collectables that are now able to get sick and die in front of you requiring you to not just re try the stage but reset the game, platforming choices asking you to sometimes put on another suit by just not allowing you to proceed
didn’t the original director of the x series say he wanted it to end with x2 or x3? I remember reading that somewhere. some of the games after 3 were good, I didnt like 6 though personally
Nothing, just another case of the player being bad at video games, I recommend getting good.
Aside from the obvious, unlocking Alia's backstory with Gate is stupidly long to get and isn't viewable once the bosses are defeated.
>What went right?
FTFY
This rushed piece of shit managed to be a better game overall than X5.
Honestly this, because the main issue X5 has is that it's boring and that's genuinely worse than being infurating.
Improved upon the disaster of X5, so not too much.