Why are you a moron with zero reading comprehension? I said there should be 2 factions like in the original coh, I said nothing about what ww2 was actually like. >inb4 I was only pretending to be moronic
>Wargame
Usually played zoomed out with colored rectangles to represent units >Warcraft 3/SC2.
Literally uses bright team colors to tell which team is which, is even more blatant about it than any CoH game
>Usually played zoomed out with colored rectangles to represent units
Yet still, they manage to have far more varied unit models without reducing their units into C&C Generals tier graphics. >Literally uses bright team colors to tell which team is which, is even more blatant about it than any CoH game
And they still have four factions that don't share units.
I noticed that you had no rebuttal for MOW/CtA.
>men of war >wargame >asiaticclick
pathetic
What is pathetic is your inability to argue your opinion.
>And they still have four factions that don't share units.
Not sure what your point is here, if any thing it makes my point stronger
Even with varied factions they still use very visible team colors. Some buildings line Warcraft 3 like the human barracks have their entire roof marked for team colors, heroes literally glow their color and grunt units have it everywhere on them, it's not subtle at all. >MOW/CtA.
Never played them so couldn't say, I don't even know what CtA is.
My point is that how many factions you have don't matter for team color placement or lack there off.
All of WC3/SC2's units have far more destinctive silluetes than anything from COH3. They still have bright unit colors for added readability for chaotic battles with loads of effects.
Wargame has more units and factions than COH3 in every single way, and is supposed to be "realistic". It still looks the way it looks.
MOW/CtA don't have team colours (except for vanilla CtA's personal emblems, but those are optional, and kind of hard to see at a glance unless you are looking at the vehicles sideways), have realistic skins, and has 4-5 factions depending on the game, and let you fight each other as the same side.
The number of factions isn't the reason for why COH3 looks like it does.
Men of War factions are barely distinguishable from each other and Wargame factions would be the same way if Red Dragon wasn't loaded with prototype meme units.
Warcraft 3 and StarCraft are closer to CoH but they're fantasy/sci-fi games and obviously aren't using a real-world setting, thus they are able to be more diverse in what each faction can do.
graphics are definitely meh, but im more concerned about balance/tech tree. a lot of shit just got carried over from COH2.
>COH2 UKF= COH3 UKF >COH2 OKW = COH3 OKW >USF (at least has option for T2 weapon teams) but still has to rely on rifles at some point
i'm not gonna pay fricking 60 burger tickets for meh graphics and COH2.5.
>COH2 UKF= COH3 UKF >COH2 OKW = COH3 OKW >USF (at least has option for T2 weapon teams) but still has to rely on rifles at some point
How could you be this wrong about the tech?
>Men of War factions are barely distinguishable from each other and
Absolute Rubbish, you have at best barely touched a MOW game. >Wargame factions would be the same way if Red Dragon wasn't loaded with prototype meme units.
The difference in logistics usage that having an M48 and an Centurion makes, alone disproves this. >Warcraft 3 and StarCraft are closer to CoH but they're fantasy/sci-fi games and obviously aren't using a real-world setting, thus they are able to be more diverse in what each faction can do.
What does that have to do with how COH3 looks, and its general state?
>What is pathetic is your inability to argue your opinion.
I'm not arguing with a MoW/Eugen moron, enjoy your mongoloid compstomp
>Implying that I like Eugene's post Act of War games. >Implying that a COHcold is better than a MOWsterrace member.
Shiggydiggy
Well for starters the Japanese don't have any tanks worth shit until the Chi-nu, and the fun meme-stuff like Banzai charges are limited by a limited resource in the games that have them.
The Soviet infantery usually have moletovs which are both good agains infantery, all vehicles, buildings and cover, and PPSHs are extremely good for direct control with early infantery. T34s, BT5/7s, IS#, and sometimes the KV2 are all good for their tiers.
Most of their armour don't have heavy machineguns like the Americans do, but they still have some.
The Americans' basic infantery have semi-automatic rifles instead of bolt action rifles, so they usually have a faster rate of fire compared to the rest. But their mg dudes are equiped with BARs, which makes them worse than the Germans/Soviets who have have bigger magazines, and thus are better at surpressing or killing whole squads in the blink of an eye. All of their sherman variants are good, as is their tank destroyers, their half tracks, their heavy tanks, and their infantery is superb beyond the MG teams and Conscripts. M2s and quad M2s are both anti-infantery and anti-light tank weapons, and they are available really early.
German elites has access to FG42/Stg44s in adition to their MG42s and G4# semi-auto rifles, and are some of the best elite choices. They lack any kind of HMG, so while the American tanks can shred fast and lightly armoured vehicles with their .50s, the Germans have to rely on at-teams or bring autocannons to protect the heavy tanks, who sometimes can't turn their turrets/whole tanks fast enough to get a hit in on the nippy bastard with a canon that can destroy their engine armour.
Their armour is competitive from start to end of the round, and depending on who you ask, is overpowered at the late game.
Britain is a less shit Japan until you get to the Churchill/Firefly/Centurion or the elite infantery.
>Much of the mine clearing that was critical to the Commonwealth victory still had to be carried out by hand. One unexpected effect was that the noise, dust and terrifying appearance of an approaching flail tank caused several Axis infantry units to surrender without resistance.
Where are the mine flails and why is there absolutly zero vehicle crush?
The tank in the top of your op is a an US captured Tiger so why wouldn't it have a bunch of paint on it?
In any case the bottom must be from a mod or cutscene the game always looked like when actually played
Nah, the bottom is from CoH1, I can tell from trees and grass alone.
The result at top is what you get when you want to both have skins and readability from top view.
In order to have exchangeable skins and colored emblems (depending on users settings), the texture detail will be sanded off.
Is that a captured Panther or is that one of the meme ones they tried to pretend was an M10?
I don't understand why the team colors are necessary, is MP not faction locked?
>I don't understand why the team colors are necessary, is MP not faction locked?
It is faction locked but team colors have been a thing forever. Don't ask me why.
>zero vehicle crush
The frick? Slamming a mine flail tank into a dense infantry formation resulted in enough gibs to make a gore horror movie blush. You mean that's gone now?
The flail was only deployed after the Normandy landings. It doesn’t fit with the early-mid war thing CoH3 is doing.
>Engineers using hand tools were supplemented by Scorpion tanks equipped with rotating flails to explode anti-tank mines.
they existed just not on shermans at the time
vehicles cannot crush infantry in CoH3
[...] >Engineers using hand tools were supplemented by Scorpion tanks equipped with rotating flails to explode anti-tank mines.
they existed just not on shermans at the time
Do they at least fire machineguns at enemy troops, or did we regressed back to C&C?
>Do they at least fire machineguns at enemy troops
to explain to someone that has never played CoH, the machine guns on tanks are mostly just for show
the hull and coaxial machine guns have a max range of 25 meters and at that range their chance to hit is a default 1/20 with a fire rate of 5 rounds a second and dealing 3 damage per hit, also with cooldown and reload times
most infantry units have about 60 health so in order for them to kill a single infantryman it would take 400 shots or 75 seconds with each at 160shots/minute
you could get closer to improve their accuracy but many infantry units have snares that will prevent your vehicle from escaping anti-tank units
if infantry enters light cover, such as a bush, it will take twice as long to kill and if they enter heavy cover, such as sandbags, they will take four times as long to kill
there are many vehicles that allow for a turret mounted machine gun that possesses much better stats (4 times as accurate, 3 times the fire rate, 35 meter max range) and can actually can be counted on to finish off units weakened by the main gun but these often come at a cost and depending on the situations those resources could be better used elsewhere
1 year ago
Anonymous
This post is going to cause the MoWgays to go into a fit.
1 year ago
Anonymous
Why would it?
MOWsterrace don't play coh for anything resembeling realism, if they even play the games at all.
Armatards don't get mad that Cod don't let you change firemode on your M4/M16. The only ones that get mad are actual manchildren, legit autists that don't function without a guardian present, and 12 year olds that want to seem smart and mature.
1 year ago
Anonymous
>Armatards don't get mad that Cod don't let you change firemode on your M4/M16. The only ones that get mad are actual manchildren, legit autists that don't function without a guardian present, and 12 year olds that want to seem smart and mature.
Are you sure about that?
1 year ago
Anonymous
Yes, people who play Arma; who also play COD play them for different reasons. You are more likely to find fuming Arena-shooter boomers assblasted about CS1.6 and COD, than Armatards that complain about COD yet don't fall into the three groups I mentioned.
I play MOW/CtA and RA, I don't get mad that there are no machine guns on tanks in RA, or that rifle infantery can destroy tanks with their assault rifles. Nor do I get mad that AOE's resource system isn't the same as Stronghold.
1 year ago
Anonymous
but it's an intra-series complaint
idc that i personally dislike c&c they can do what they like but i liked coh and they've mutated as they've evolved
in a silly just less interesting way faction homogeneity sucks
1 year ago
Anonymous
>the hull and coaxial machine guns have a max range of 25 meters
Understandable, coax guns are pretty damn strong irl so balance has to be considered >chance to hit is a default 1/20
Do they have blind men manning the guns? >fire rate of 5 rounds a second >5 rounds per second >Coaxial machine gun >5 rounds per second >194X
What. Didn't the mg42 fire at like 25rps? In 42?? >3 damage per hit
You're trolling.
1 year ago
Anonymous
If tanks had full power machine guns that can suppress infantry they’d be broken as frick.
1 year ago
Anonymous
Isn't that the fricking point of mounting multiple guns to the tank? Why not just, remove them entirely if you're looking for balance? Or alternatively, make the tanks vastly more expensive in order to offset their inherent insane tactical value? >haha ww2 coloured game must have tank spam
I forgot that modern ww2 games are government mandated shitheaps, my bad.
1 year ago
Anonymous
>Why not just, remove them entirely if you're looking for balance?
Because it looks cool when they fire and it does provide a small amount of persistent damage infantry in between shots from the main gun. >Or alternatively, make the tanks vastly more expensive in order to offset their inherent insane tactical value?
Because that would through the resource economy into chaos. Either tanks would be so expensive that they really wouldn’t ever be worth their cost (and thus never be built), or you’d be overflowing with resources that you could use to make tons of infantry (thus ruining any decision making on what to build) only to then transition into vehicles so powerful they basically invalidate the rest of your units. What you’re suggesting would require the game to be completely reworked around realism, which isn’t CoH’s aim and never has been. >haha ww2 coloured game must have tank spam >he thinks tank spam in CoH is a thing. >I forgot that modern ww2 games are government mandated shitheaps, my bad.
There has always been more unrealistic WW2 games than realistic ones anon.
1 year ago
Anonymous
a ww2 tank mg does have the genuine downside of the operator having absolutely dreadful vision, unless the commander unbuttons and uses the top mg - in which case he's liable to get shot instead
but then, none of this is represented in a sensible manner in coh
1 year ago
Anonymous
Like CoH 2 OKW's King Tiger, such bullshit.
1 year ago
Anonymous
Don't let the graphics fool you, modern CoH has more in common with Starcraft than any actual WW2 authenticity.
1 year ago
Anonymous
>modern CoH
That would imply that CoH has ever been authentic or realistic.
1 year ago
Anonymous
Because CoH and Starcraft realize they are a game.
If you are clueless, Men of War is for you
Rememberer to shitpost in their forums whenever thier devs realize that multiplayer is unplayable with the autism and borrow ideas from CoH, since CoH is a properly thought out game
1 year ago
Anonymous
>Because CoH and Starcraft realize they are a game. >CoH >Game
No, only Dune 2 is a game, the rest are simulator attempts.
1 year ago
Anonymous
the infantry portable MG42 does 7 damage, with 45 meter range and 16 rounds per second
it is the same weapon but they are treated completely different for the sake of gameplay balance
1 year ago
Anonymous
relic managed to look at the simulation vs abstraction dilemma and say "hey let's go with the worst of both worldds"
Sadly the Scorpions would be only a British vehicle, also the upgraded Matilda wouldn't be able to shoot directly to it's right because the engine of the flail blocks it.
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They also worship the Blair witch. Jim
Jones, Charles Manson, and
Brenda Spencer are all worshiped as heroes.
They say Jim Jones did revolutionary suicide. They say Charles Manson started the revolution against Israel by attacking “Hollywood” like any real American should. They say Brenda Spencer started the revolution against fake-schools that were created to ruin the American consciousness/soul.
It’s said all of Brenda Spencers explanation wasn’t released to the public. Making the whole event suspicious.
It’s said that all true Dixie reject “the king of Israel
Dixie say that when the doors of infinite heavens close, infinite better heavens doors open. That our true lovers love us for exactly who we are.
To be rejected by one, is to achieve an even greater acceptance from someone else.
You need team colors because not everyone is /k/ or Ganker enough to memorize which equipment is American and which are German.
I wish it were otherwise, but just remember when you make a game you're always designing it to be played by total morons because that's the majority of the population.
Isn’t there also the issue of captured equipment etc. which would actually be pretty hard to figure out without team colors? I mean, team colors would be dumb if the game tried to aim for realism at any degree, but it clearly is more about being a competitive RTS, so glance value is important there.
>so why wouldn't it have a bunch of paint on it?
Because we know what captured tanks looked like
Painting a giant star, and/or draping a flag on the back of the tank would be realistic and more than good enough.
If they had made the star on the OP picture be team coloured then it would have been ok, better than the system they have now, with blue and yellow markings on the same captured tank.
Does it belong to the blue or the yellow player?
Sure you might say blue due to the band on the gun, and the circle around it, but why add the yellow markings that could fool you in the heat of the moment?
but you'd learn from the game that's like saying you'd never learn faction differences in aoe2 but people do and on just an aesthetic leave it's quick
respect players at least a little
You need team colors because not everyone is /k/ or Ganker enough to memorize which equipment is American and which are German.
I wish it were otherwise, but just remember when you make a game you're always designing it to be played by total morons because that's the majority of the population.
Isn’t there also the issue of captured equipment etc. which would actually be pretty hard to figure out without team colors? I mean, team colors would be dumb if the game tried to aim for realism at any degree, but it clearly is more about being a competitive RTS, so glance value is important there.
You're forgetting about team games. You can have more than one player playing the same faction on a given team.
This actually looks good tho?
The still images don't really show of the new damage model which was the main focus.
The clean "fresh out off factory" look combined with with terrible light mapping resulted in everything looking like from plastic, which what was everyone complained about. The tanks weren't even as bad as the AA Halftruck that looked like a toy.
The devs post beta demo even admitted that they fricked up and they will change that.
I played Blitzkrieg 1 and 2 and the in-game encyclopaedia of materiel made me interested in the industrial side of WW2.
My current hobby is learning about the intricacies of armour penetration.
Voice lines are poorly acted and unmemorable
Music is very dull and off theme. COH2 has themes for every faction which was dynamic in battles when combat started etc.
Weapons sound really unimpactful. I got confused why a squad was suppressed because I couldn't hear the HMG that was shooting at them
well let them shoot their shot but yeah after call to arms and all that bullshit since i have no confidence either but i do want to be optimistic and the pre release is at least aesthetically better than that is
>but i do want to be optimistic
I feel for you >the pre release is at least aesthetically better than that is
I don't find graphics that important for an RTS game. The main issue with CoH3's look was readability first and foremost and recent footage suggests that they fixed that issue. Beyond that I really don't care how it looks when zoomed in because I'm never going to be playing it like that to begin with.
>I don't find graphics that important for an RTS game.
no me neither i play old ones all the time but that's not the point: the publishers pour most of their money into graphics and stuff because of marketing and what is marketable
so if that's bad then it's a red flag for other areas - they correlate
>no me neither i play old ones all the time but that's not the point: the publishers pour most of their money into graphics and stuff because of marketing and what is marketable
I actually think Relic has been trying to *avoid* doing that if AoE4 and CoH3 are anything to go by. CoH3 if nothing else is launching with a lot of content included, so I can see graphics being something they decided to cut corners on.
AoE4 meanwhile came out blatantly unfinished (I have my own theories as to why) but the general simplicity of its visuals has meant that updates have come out at a pretty consistent pace.
1 year ago
Anonymous
maybe that's kinda fair aoe4 did look like a mobile game but is there particularly much more content? i suppose coh1 only had the two factions but like you yourself said >AoE4 meanwhile came out blatantly unfinished
and let's not forget the embarrassment of dow3
1 year ago
Anonymous
>maybe that's kinda fair aoe4 did look like a mobile game but is there particularly much more content? >and let's not forget the embarrassment of dow3
I think thats why AoE4 is the way that it is. This is pure speculation on my part but the AoE4 we got feels like it was only in development for a couple of years at most. After the DoW3 debacle there was a mass restructuring in Relic.
I think that the Relic that made DoW3 had a different vision for what AoE4 was going to be, and after they got replaced a lot of AoE4 got scrapped. I think the simplistic graphics were to help with this turnaround, as its benefited the game over the last year + of development.
1 year ago
Anonymous
>AoE4 we got feels like it was only in development for a couple of years at most.
I can almost guarantee this is the case, no investor-backed project post 2012 will remain in development until it's "done", they all HAVE TO come out as soon as they have basic functionalities and features working. The market has adjusted to post-launch content updates because zoomers have no standards and prostitute themselves out at every step
This just means that blobbing will go unpunished even more so than before, you're a fricking idiot that doesn't even try to think of what a change like that could mean for the game.
Truth be told, the game ran great with the latest tech test they did, it is more demanding than CoH 2, but the performance remains smooth and steady unlike CoH2, which progressively runs worse the longer the match goes, unfortunately, CoH 3 looks like shit, so it's not all ideal...
>identifies a Tiger as a King Tiger >doesn’t realize that you can repair wrecks to capture vehicles >has the audacity to say that he’s the only one who isn’t moronic
This just means that blobbing will go unpunished even more so than before, you're a fricking idiot that doesn't even try to think of what a change like that could mean for the game.
If you were dumb enough to dive your tanks into infantry blobs they’d get snared and killed in seconds. Blobs have always been countered by machine guns and anti-infantry vehicles like flaktracks or the M8 Scott.
>machine guns
It depends, two LMG obers can frontally decrew your .50 cal, maxim or vickers HMG, even if your mg starts shooting at max range, it happens almost everytime. >flaktracks or the M8 Scott.
Scotts, yes, AA HF tracks would need to get close enough that it runs in danger of getting 2 shot by their raketen blob and their panther.
This mostly applies to CoH2, of course, I'm not sure how things will work on 3, but the truth is that removing crush is very bad, because it can be a very effective way to quickly get rid or at least bully blobs, and sometimes these blobs don't have access to snares, also, this means that AT infantry just become a lot more of a threat, it used to be that you could try and run over AT infantry, now you're can only rely on your own forces' damage instead of the threat of crushing them.
You can thank the console port.
Consoles have gimped processors and limited memory that has to be shared between GPU and CPU.
Bet you if it weren't for the console port, we'd be seeing a shitload of new features and game mechanics and the campaign AI wouldn't be gimped.
First they ruined FPSs, now they're going to frick up RTSs.
Get ready for decades of "frick all" in terms of new and interesting game mechanics for the genre.
>Bet you if it weren't for the console port, we'd be seeing a shitload of new features and game mechanics and the campaign AI wouldn't be gimped.
lol no you wouldn't, Relic AI has been shit forever and no one wants a CoH that tries to reinvent the wheel >First they ruined FPSs, now they're going to frick up RTSs.
No one likes arena shooters, get over it
>Campaign universally agreed to be terrible >Also revealed to be completely unmoddable >Also AI is complete dogshit >Also you STILL can't change models because frick you lol
Why even bother with a Campaign if you're gonna phone it in that hard? If you really just wanted the MP paypigs then why bother with a SP at all?
>shitty game
All you manage to scrape out is some minor nitpicks
We are back to CoH2 and RA3 on launch situation where you want to hate the game, but can't find anything major
multiple factions. Should've just been usa vs germany like in the original pre-expansion coh.
>WW2 was just US vs Germany
Why are zoomers like this?
Why are you a moron with zero reading comprehension? I said there should be 2 factions like in the original coh, I said nothing about what ww2 was actually like.
>inb4 I was only pretending to be moronic
he's just an obsessed moron
I, for once, want the Zulus vs Kiwis
since when multiple factions are the reason behind weird art design?
>multiple faction
>Meanwhile at CtA/Men of War, Wargame, and Warcraft 3/SC2.
It is 100% incompetence, lazyness, or a concious choice of art "style".
>Wargame
Usually played zoomed out with colored rectangles to represent units
>Warcraft 3/SC2.
Literally uses bright team colors to tell which team is which, is even more blatant about it than any CoH game
>Usually played zoomed out with colored rectangles to represent units
Yet still, they manage to have far more varied unit models without reducing their units into C&C Generals tier graphics.
>Literally uses bright team colors to tell which team is which, is even more blatant about it than any CoH game
And they still have four factions that don't share units.
I noticed that you had no rebuttal for MOW/CtA.
What is pathetic is your inability to argue your opinion.
>And they still have four factions that don't share units.
Not sure what your point is here, if any thing it makes my point stronger
Even with varied factions they still use very visible team colors. Some buildings line Warcraft 3 like the human barracks have their entire roof marked for team colors, heroes literally glow their color and grunt units have it everywhere on them, it's not subtle at all.
>MOW/CtA.
Never played them so couldn't say, I don't even know what CtA is.
Call to Arms I guess
It's a fine game, the closest we may get from combining Blitzkrieg, Company of Heroes and Men of War
My point is that how many factions you have don't matter for team color placement or lack there off.
All of WC3/SC2's units have far more destinctive silluetes than anything from COH3. They still have bright unit colors for added readability for chaotic battles with loads of effects.
Wargame has more units and factions than COH3 in every single way, and is supposed to be "realistic". It still looks the way it looks.
MOW/CtA don't have team colours (except for vanilla CtA's personal emblems, but those are optional, and kind of hard to see at a glance unless you are looking at the vehicles sideways), have realistic skins, and has 4-5 factions depending on the game, and let you fight each other as the same side.
The number of factions isn't the reason for why COH3 looks like it does.
>What is pathetic is your inability to argue your opinion.
I'm not arguing with a MoW/Eugen moron, enjoy your mongoloid compstomp
>men of war
>wargame
>asiaticclick
pathetic
Men of War factions are barely distinguishable from each other and Wargame factions would be the same way if Red Dragon wasn't loaded with prototype meme units.
Warcraft 3 and StarCraft are closer to CoH but they're fantasy/sci-fi games and obviously aren't using a real-world setting, thus they are able to be more diverse in what each faction can do.
>COH2 UKF= COH3 UKF
>COH2 OKW = COH3 OKW
>USF (at least has option for T2 weapon teams) but still has to rely on rifles at some point
How could you be this wrong about the tech?
>Men of War factions are barely distinguishable from each other and
Absolute Rubbish, you have at best barely touched a MOW game.
>Wargame factions would be the same way if Red Dragon wasn't loaded with prototype meme units.
The difference in logistics usage that having an M48 and an Centurion makes, alone disproves this.
>Warcraft 3 and StarCraft are closer to CoH but they're fantasy/sci-fi games and obviously aren't using a real-world setting, thus they are able to be more diverse in what each faction can do.
What does that have to do with how COH3 looks, and its general state?
>Implying that I like Eugene's post Act of War games.
>Implying that a COHcold is better than a MOWsterrace member.
Shiggydiggy
>mowgay thinks his opinion on faction design matters
lol enjoy your compstomp
Thnx, hope you enjoy yours 🙂
i kinda like the DAK
well im not him but what are the differences between the MoW factions
Well for starters the Japanese don't have any tanks worth shit until the Chi-nu, and the fun meme-stuff like Banzai charges are limited by a limited resource in the games that have them.
The Soviet infantery usually have moletovs which are both good agains infantery, all vehicles, buildings and cover, and PPSHs are extremely good for direct control with early infantery. T34s, BT5/7s, IS#, and sometimes the KV2 are all good for their tiers.
Most of their armour don't have heavy machineguns like the Americans do, but they still have some.
The Americans' basic infantery have semi-automatic rifles instead of bolt action rifles, so they usually have a faster rate of fire compared to the rest. But their mg dudes are equiped with BARs, which makes them worse than the Germans/Soviets who have have bigger magazines, and thus are better at surpressing or killing whole squads in the blink of an eye. All of their sherman variants are good, as is their tank destroyers, their half tracks, their heavy tanks, and their infantery is superb beyond the MG teams and Conscripts. M2s and quad M2s are both anti-infantery and anti-light tank weapons, and they are available really early.
German elites has access to FG42/Stg44s in adition to their MG42s and G4# semi-auto rifles, and are some of the best elite choices. They lack any kind of HMG, so while the American tanks can shred fast and lightly armoured vehicles with their .50s, the Germans have to rely on at-teams or bring autocannons to protect the heavy tanks, who sometimes can't turn their turrets/whole tanks fast enough to get a hit in on the nippy bastard with a canon that can destroy their engine armour.
Their armour is competitive from start to end of the round, and depending on who you ask, is overpowered at the late game.
Britain is a less shit Japan until you get to the Churchill/Firefly/Centurion or the elite infantery.
>Much of the mine clearing that was critical to the Commonwealth victory still had to be carried out by hand. One unexpected effect was that the noise, dust and terrifying appearance of an approaching flail tank caused several Axis infantry units to surrender without resistance.
Where are the mine flails and why is there absolutly zero vehicle crush?
The tank in the top of your op is a an US captured Tiger so why wouldn't it have a bunch of paint on it?
In any case the bottom must be from a mod or cutscene the game always looked like when actually played
I think the bottom one is from men of war
Nah, the bottom is from CoH1, I can tell from trees and grass alone.
The result at top is what you get when you want to both have skins and readability from top view.
In order to have exchangeable skins and colored emblems (depending on users settings), the texture detail will be sanded off.
>so why wouldn't it have a bunch of paint on it?
Because we know what captured tanks looked like
Is that a captured Panther or is that one of the meme ones they tried to pretend was an M10?
>I don't understand why the team colors are necessary, is MP not faction locked?
It is faction locked but team colors have been a thing forever. Don't ask me why.
>Is that a captured Panther or is that one of the meme ones they tried to pretend was an M10?
There's another British one and there were tons more captured equipment on the Eastern front.
>zero vehicle crush
The frick? Slamming a mine flail tank into a dense infantry formation resulted in enough gibs to make a gore horror movie blush. You mean that's gone now?
vehicles cannot crush infantry in CoH3
>Engineers using hand tools were supplemented by Scorpion tanks equipped with rotating flails to explode anti-tank mines.
they existed just not on shermans at the time
>vehicles cannot crush infantry in CoH3
soulless
Do they at least fire machineguns at enemy troops, or did we regressed back to C&C?
>Do they at least fire machineguns at enemy troops
to explain to someone that has never played CoH, the machine guns on tanks are mostly just for show
the hull and coaxial machine guns have a max range of 25 meters and at that range their chance to hit is a default 1/20 with a fire rate of 5 rounds a second and dealing 3 damage per hit, also with cooldown and reload times
most infantry units have about 60 health so in order for them to kill a single infantryman it would take 400 shots or 75 seconds with each at 160shots/minute
you could get closer to improve their accuracy but many infantry units have snares that will prevent your vehicle from escaping anti-tank units
if infantry enters light cover, such as a bush, it will take twice as long to kill and if they enter heavy cover, such as sandbags, they will take four times as long to kill
there are many vehicles that allow for a turret mounted machine gun that possesses much better stats (4 times as accurate, 3 times the fire rate, 35 meter max range) and can actually can be counted on to finish off units weakened by the main gun but these often come at a cost and depending on the situations those resources could be better used elsewhere
This post is going to cause the MoWgays to go into a fit.
Why would it?
MOWsterrace don't play coh for anything resembeling realism, if they even play the games at all.
Armatards don't get mad that Cod don't let you change firemode on your M4/M16. The only ones that get mad are actual manchildren, legit autists that don't function without a guardian present, and 12 year olds that want to seem smart and mature.
>Armatards don't get mad that Cod don't let you change firemode on your M4/M16. The only ones that get mad are actual manchildren, legit autists that don't function without a guardian present, and 12 year olds that want to seem smart and mature.
Are you sure about that?
Yes, people who play Arma; who also play COD play them for different reasons. You are more likely to find fuming Arena-shooter boomers assblasted about CS1.6 and COD, than Armatards that complain about COD yet don't fall into the three groups I mentioned.
I play MOW/CtA and RA, I don't get mad that there are no machine guns on tanks in RA, or that rifle infantery can destroy tanks with their assault rifles. Nor do I get mad that AOE's resource system isn't the same as Stronghold.
but it's an intra-series complaint
idc that i personally dislike c&c they can do what they like but i liked coh and they've mutated as they've evolved
in a silly just less interesting way faction homogeneity sucks
>the hull and coaxial machine guns have a max range of 25 meters
Understandable, coax guns are pretty damn strong irl so balance has to be considered
>chance to hit is a default 1/20
Do they have blind men manning the guns?
>fire rate of 5 rounds a second
>5 rounds per second
>Coaxial machine gun
>5 rounds per second
>194X
What. Didn't the mg42 fire at like 25rps? In 42??
>3 damage per hit
You're trolling.
If tanks had full power machine guns that can suppress infantry they’d be broken as frick.
Isn't that the fricking point of mounting multiple guns to the tank? Why not just, remove them entirely if you're looking for balance? Or alternatively, make the tanks vastly more expensive in order to offset their inherent insane tactical value?
>haha ww2 coloured game must have tank spam
I forgot that modern ww2 games are government mandated shitheaps, my bad.
>Why not just, remove them entirely if you're looking for balance?
Because it looks cool when they fire and it does provide a small amount of persistent damage infantry in between shots from the main gun.
>Or alternatively, make the tanks vastly more expensive in order to offset their inherent insane tactical value?
Because that would through the resource economy into chaos. Either tanks would be so expensive that they really wouldn’t ever be worth their cost (and thus never be built), or you’d be overflowing with resources that you could use to make tons of infantry (thus ruining any decision making on what to build) only to then transition into vehicles so powerful they basically invalidate the rest of your units. What you’re suggesting would require the game to be completely reworked around realism, which isn’t CoH’s aim and never has been.
>haha ww2 coloured game must have tank spam
>he thinks tank spam in CoH is a thing.
>I forgot that modern ww2 games are government mandated shitheaps, my bad.
There has always been more unrealistic WW2 games than realistic ones anon.
a ww2 tank mg does have the genuine downside of the operator having absolutely dreadful vision, unless the commander unbuttons and uses the top mg - in which case he's liable to get shot instead
but then, none of this is represented in a sensible manner in coh
Like CoH 2 OKW's King Tiger, such bullshit.
Don't let the graphics fool you, modern CoH has more in common with Starcraft than any actual WW2 authenticity.
>modern CoH
That would imply that CoH has ever been authentic or realistic.
Because CoH and Starcraft realize they are a game.
If you are clueless, Men of War is for you
Rememberer to shitpost in their forums whenever thier devs realize that multiplayer is unplayable with the autism and borrow ideas from CoH, since CoH is a properly thought out game
>Because CoH and Starcraft realize they are a game.
>CoH
>Game
No, only Dune 2 is a game, the rest are simulator attempts.
the infantry portable MG42 does 7 damage, with 45 meter range and 16 rounds per second
it is the same weapon but they are treated completely different for the sake of gameplay balance
relic managed to look at the simulation vs abstraction dilemma and say "hey let's go with the worst of both worldds"
Sadly the Scorpions would be only a British vehicle, also the upgraded Matilda wouldn't be able to shoot directly to it's right because the engine of the flail blocks it.
And the Grant Scorpion removes the 75mm gun from the hull.
what mod is this?
>vehicles cannot crush infantry in CoH3
Fricking nuRelic I tell you
running over infantry has been a shit mechanic in every single game it has ever been implemented in.
The flail was only deployed after the Normandy landings. It doesn’t fit with the early-mid war thing CoH3 is doing.
It's RED vs BLU now?
For me, it’s the placeholder-tier UI.
>MUH GRAPHIX!~?!
Are you at least aware you're on board dedicated to playing Excel sheets?
Even excel sheets look better than that.
Guess I'm getting MS Office, huh.
You didn't put your grasses on.
>2006
All this arguing over something the OP made up
10/10 bait honestly but wasted on such a slow board
graphics are definitely meh, but im more concerned about balance/tech tree. a lot of shit just got carried over from COH2.
>COH2 UKF= COH3 UKF
>COH2 OKW = COH3 OKW
>USF (at least has option for T2 weapon teams) but still has to rely on rifles at some point
i'm not gonna pay fricking 60 burger tickets for meh graphics and COH2.5.
qrd on Haiti vs Dominican Republic?
>qrd on Haiti vs Dominican Republic?
no i meant more like why is the land on one side barren-- oooh
>Let's ignore the concept of sharecropping
>Lets ignore that the dust bowl was a thing
>Sharecropping
I meant crop rotation
Sharecropping is fricked
Crop rotation*
They had to cut them to make charcoal for sale to pay the eternal frenchman
They say that in Dixie land, they worship the tomboy Dixie Satan, the Dixie devil is Dixie girls. All one consciousness/soul is the Dixie girls.
They also worship the Blair witch. Jim
Jones, Charles Manson, and
Brenda Spencer are all worshiped as heroes.
They say Jim Jones did revolutionary suicide. They say Charles Manson started the revolution against Israel by attacking “Hollywood” like any real American should. They say Brenda Spencer started the revolution against fake-schools that were created to ruin the American consciousness/soul.
It’s said all of Brenda Spencers explanation wasn’t released to the public. Making the whole event suspicious.
It’s said that all true Dixie reject “the king of Israel
Dixie say that when the doors of infinite heavens close, infinite better heavens doors open. That our true lovers love us for exactly who we are.
To be rejected by one, is to achieve an even greater acceptance from someone else.
True lovers love their lovers “badness”.
It isnt out yet, moron.
This is their "improvements"
I don't understand why the team colors are necessary, is MP not faction locked?
You need team colors because not everyone is /k/ or Ganker enough to memorize which equipment is American and which are German.
I wish it were otherwise, but just remember when you make a game you're always designing it to be played by total morons because that's the majority of the population.
We're not talking about the Ukraine war here, factions in WW2 and their equipment was all very distinctive in appearance.
Isn’t there also the issue of captured equipment etc. which would actually be pretty hard to figure out without team colors? I mean, team colors would be dumb if the game tried to aim for realism at any degree, but it clearly is more about being a competitive RTS, so glance value is important there.
See
Painting a giant star, and/or draping a flag on the back of the tank would be realistic and more than good enough.
If they had made the star on the OP picture be team coloured then it would have been ok, better than the system they have now, with blue and yellow markings on the same captured tank.
Does it belong to the blue or the yellow player?
Sure you might say blue due to the band on the gun, and the circle around it, but why add the yellow markings that could fool you in the heat of the moment?
but you'd learn from the game that's like saying you'd never learn faction differences in aoe2 but people do and on just an aesthetic leave it's quick
respect players at least a little
Idiocy shouldn't be rewarded, usually a big white star or big iron cross is enough to distinguish both armies.
You're forgetting about team games. You can have more than one player playing the same faction on a given team.
That was what I asked, I couldn't remember if this was possible in coh or not.
This actually looks good tho?
The still images don't really show of the new damage model which was the main focus.
The clean "fresh out off factory" look combined with with terrible light mapping resulted in everything looking like from plastic, which what was everyone complained about. The tanks weren't even as bad as the AA Halftruck that looked like a toy.
The devs post beta demo even admitted that they fricked up and they will change that.
>This actually looks good tho?
Maybe if it was 2007
apparently the multiplayer test was bugged with textures and was an old build. We'll see it how looks on launch..
I played Blitzkrieg 1 and 2 and the in-game encyclopaedia of materiel made me interested in the industrial side of WW2.
My current hobby is learning about the intricacies of armour penetration.
ALL of the audio is completely shit
Voice lines are poorly acted and unmemorable
Music is very dull and off theme. COH2 has themes for every faction which was dynamic in battles when combat started etc.
Weapons sound really unimpactful. I got confused why a squad was suppressed because I couldn't hear the HMG that was shooting at them
this is so scandalous honestly relic fell off hard i mean it's shameful
even 1c shows them up here
>even 1c shows them up here
And yet I feel pretty confident in saying that MoW2 is going to be a piece of shit even more than CoH3.
well let them shoot their shot but yeah after call to arms and all that bullshit since i have no confidence either but i do want to be optimistic and the pre release is at least aesthetically better than that is
>but i do want to be optimistic
I feel for you
>the pre release is at least aesthetically better than that is
I don't find graphics that important for an RTS game. The main issue with CoH3's look was readability first and foremost and recent footage suggests that they fixed that issue. Beyond that I really don't care how it looks when zoomed in because I'm never going to be playing it like that to begin with.
>I don't find graphics that important for an RTS game.
no me neither i play old ones all the time but that's not the point: the publishers pour most of their money into graphics and stuff because of marketing and what is marketable
so if that's bad then it's a red flag for other areas - they correlate
>no me neither i play old ones all the time but that's not the point: the publishers pour most of their money into graphics and stuff because of marketing and what is marketable
I actually think Relic has been trying to *avoid* doing that if AoE4 and CoH3 are anything to go by. CoH3 if nothing else is launching with a lot of content included, so I can see graphics being something they decided to cut corners on.
AoE4 meanwhile came out blatantly unfinished (I have my own theories as to why) but the general simplicity of its visuals has meant that updates have come out at a pretty consistent pace.
maybe that's kinda fair aoe4 did look like a mobile game but is there particularly much more content? i suppose coh1 only had the two factions but like you yourself said
>AoE4 meanwhile came out blatantly unfinished
and let's not forget the embarrassment of dow3
>maybe that's kinda fair aoe4 did look like a mobile game but is there particularly much more content?
>and let's not forget the embarrassment of dow3
I think thats why AoE4 is the way that it is. This is pure speculation on my part but the AoE4 we got feels like it was only in development for a couple of years at most. After the DoW3 debacle there was a mass restructuring in Relic.
I think that the Relic that made DoW3 had a different vision for what AoE4 was going to be, and after they got replaced a lot of AoE4 got scrapped. I think the simplistic graphics were to help with this turnaround, as its benefited the game over the last year + of development.
>AoE4 we got feels like it was only in development for a couple of years at most.
I can almost guarantee this is the case, no investor-backed project post 2012 will remain in development until it's "done", they all HAVE TO come out as soon as they have basic functionalities and features working. The market has adjusted to post-launch content updates because zoomers have no standards and prostitute themselves out at every step
Not buying it. Frick all you goyslop slurping morons ITT. (You) will all suck 6 million circumcised dicks. Reparations for Israel.
keep me posted
Vehicles crushing infantry is lame anyway
This just means that blobbing will go unpunished even more so than before, you're a fricking idiot that doesn't even try to think of what a change like that could mean for the game.
>Vehicles crushing infantry is lame anyway
seething blobber
It was badass in dune 2000. Ywnbaw
>even IGN only gave it a 6
didn't even realize it releases tomorrow tbh
Oh shit me neither lol.
Gonna pirate it until mod support is added.
>Its just CoH1 again but with a shittier campaign
Singleplayer RTS bros...we lost
The game isn't even fricking out yet
All I want is a fun varied campaign where I can make a comfy base and watch my little mens fight each other and level up.
NEIN! You vill click fast vith ze others und YOU VILL LIKE IT
>Shoving Denuvo into an RTS game of all things
>Into an RTS game that's already a performance hog and bloated to shit
Why do they do this?
Because they know that SP babbies will just pirate it.
The legit customers either play MP or add it to their backlog.
>MPBlack folk are also massive pay piggies
It all makes sense now...
Always have been
K
Remind me why devs should listen to you again?
Sega
Truth be told, the game ran great with the latest tech test they did, it is more demanding than CoH 2, but the performance remains smooth and steady unlike CoH2, which progressively runs worse the longer the match goes, unfortunately, CoH 3 looks like shit, so it's not all ideal...
>Tiger II
>U.S.A.
Am I the only one who isn't a blind moron?
Yes I see that the top image lacks shadow
>identifies a Tiger as a King Tiger
>doesn’t realize that you can repair wrecks to capture vehicles
>has the audacity to say that he’s the only one who isn’t moronic
If you were dumb enough to dive your tanks into infantry blobs they’d get snared and killed in seconds. Blobs have always been countered by machine guns and anti-infantry vehicles like flaktracks or the M8 Scott.
>machine guns
It depends, two LMG obers can frontally decrew your .50 cal, maxim or vickers HMG, even if your mg starts shooting at max range, it happens almost everytime.
>flaktracks or the M8 Scott.
Scotts, yes, AA HF tracks would need to get close enough that it runs in danger of getting 2 shot by their raketen blob and their panther.
This mostly applies to CoH2, of course, I'm not sure how things will work on 3, but the truth is that removing crush is very bad, because it can be a very effective way to quickly get rid or at least bully blobs, and sometimes these blobs don't have access to snares, also, this means that AT infantry just become a lot more of a threat, it used to be that you could try and run over AT infantry, now you're can only rely on your own forces' damage instead of the threat of crushing them.
Obviously leaving a lone machine gun to fend for itself is a bad idea. AT itself has also been nerfed in 3 due to snares being much weaker.
>he thinks that I played any other CoH after the 1st one
the gfx still suck tho
Nothing, upper pic is old
>Le TORtanic
Kys
>good guys campaign is about a israeli family
Yeah I will pass on this one
>didn't even spring for an advertisement banner on steam
big oof
Modern game devs should be sent to prison. All they care about is scoring points on Twitter.
You can thank the console port.
Consoles have gimped processors and limited memory that has to be shared between GPU and CPU.
Bet you if it weren't for the console port, we'd be seeing a shitload of new features and game mechanics and the campaign AI wouldn't be gimped.
First they ruined FPSs, now they're going to frick up RTSs.
Get ready for decades of "frick all" in terms of new and interesting game mechanics for the genre.
>Bet you if it weren't for the console port, we'd be seeing a shitload of new features and game mechanics and the campaign AI wouldn't be gimped.
lol no you wouldn't, Relic AI has been shit forever and no one wants a CoH that tries to reinvent the wheel
>First they ruined FPSs, now they're going to frick up RTSs.
No one likes arena shooters, get over it
>First they ruined FPSs, now they're going to frick up RTSs.
>(s)he doesn't remember
Is there anything Consoletards won't ruin?
>Campaign universally agreed to be terrible
>Also revealed to be completely unmoddable
>Also AI is complete dogshit
>Also you STILL can't change models because frick you lol
Why even bother with a Campaign if you're gonna phone it in that hard? If you really just wanted the MP paypigs then why bother with a SP at all?
Sorry, tortanic disinfo posters. None of your bullshit can stop me. You should go back to rotting in some ukranian field.
>Own the heckin CHUDS by buying a shitty game
lol
lmao
>shitty game
All you manage to scrape out is some minor nitpicks
We are back to CoH2 and RA3 on launch situation where you want to hate the game, but can't find anything major
No Italy faction.
This but unironicly - if the DLC gives us Imperial Japan then shits fricked