This is a very good game and I know it has some subtly technically impressive graphics but Super Star is this insane overstuffed toybox of a game and this is just...a pretty good Kirby game. To a kid who only had a SNES in 1997, I would take anything Nintendo gave me at that point though.
After how snappy and responsive Super Star was, DL3 was like being stuck in mud constantly. The forced collectathon to beat the game only made it more of a slog since a single frick-up usually meant redoing the whole level.
>Adventure also came out on a dead console
The Famicom was still alive and kicking in Japan in '93. Same with the Super Famicom in '97.
Consoles in general have a longer shelf life on those islands.
>Adventure also came out on a dead console
The Famicom was still alive and kicking in Japan in '93. Same with the Super Famicom in '97.
Consoles in general have a longer shelf life on those islands.
absolutely nothing, why? there are two kinds of mainline kirby games, im gonna call the traditional kirby games "copy hat" games and kdl2, kdl3, and k64 "dreamland"games. superstar set the standard introduced in adventure in stone, defining how future kirby title of its caliber would be structured. you know what to expect from copy hat games, your usual kirby gameplay with a wide variety of abilities-- and thematically appropriate hats. dl2 3 and 64 are the only outliers here because they have a fundamentally different structure of gameplay. where in copy hat games a puzzle can be solved with multiple abilities, (say, rock, hammer, or hell, even metal) puzzles in dreamland games traditionally have singular solutions to puzzles, solution that are often handed to you in the levels these puzzles exist in. in copy hat games, this would be tedious-- imagine only one of like, 28 abilities helping you progress. good thing dreamland titles have like 8. the most complicated they ever got was in 64. again, dreamland games and copy hat games are structured fundamentally differently, one style is the standard still used today, the other was a product of its time, which evolved alongside the trilogy it was confined to. i dont think its fair to call it inferior to something it wasnt even attempting to outshine or replace. anyway i like ribbon kirby 64 heehee
Using the same brand name for two different types of games. Kirby 2, 3 and 64 are basically different beasts to Adventure, Superstar and everything that came after.
They’re more solemn, atmopsheric experiences compared to the hectic, fast paced energy the Adventure type games bring. Return to Dreamland onwards have tried to combine the attitudes, adding puzzles and lore, but they always lean on some gimmick like tilt controls or 4 player or being the first 3D game, and I doubt we’ll ever get a slower, more thoughtful Kirby game ever again. Canvas Curse rides the line very closely though.
Shame, but it really makes 3 and 64 more special.
Allies which make the game less fun
Shitty power ups
Dumb minigame collectathon
Released way too late
Easily the worst mainline kirby game
Overshadowed by Super Star. Also too late as mentioned above.
Super star is just too good so this one fell like a step back on everything but graphics. Best kirby soundtrack ever made in my opinion tho
This is a very good game and I know it has some subtly technically impressive graphics but Super Star is this insane overstuffed toybox of a game and this is just...a pretty good Kirby game. To a kid who only had a SNES in 1997, I would take anything Nintendo gave me at that point though.
>what went wrong?
You didn't wrote "I don't care about Kirby's Dream Land 3". That's the new trend here, you hillbilly.
>You didn't wrote "I don't care about Kirby's Dream Land 3"
With a picture of Peter Griffin?
After how snappy and responsive Super Star was, DL3 was like being stuck in mud constantly. The forced collectathon to beat the game only made it more of a slog since a single frick-up usually meant redoing the whole level.
Is it fun to play in co-op?
Moving around in this game felt awkward. DL3 was definitely carried by the visuals, music, and the final boss.
Adventure also came out on a dead console
Why did Adventure succeed where KDL3 failed?
Because a much better game in the same series had come out a year before.
Adventure defined the franchise until this day by introducing powers
DL3 had, ????
>Adventure also came out on a dead console
The Famicom was still alive and kicking in Japan in '93. Same with the Super Famicom in '97.
Consoles in general have a longer shelf life on those islands.
97? Super Famicom lasted all the way to 2000, with most of its releases being digital downloads on reusable carts.
I know. I put '97 because that was when Kirby's Dreamland 3 came out.
I don't like kriby because the game feels too zoomed in.
Nothing, it's fun as every other Kirby game that's not a total gimmick
>what went wrong?
The Dark Matter Trilogy isn't very good (Dreamland 2, 3 and Kirby 64)
CHORE GAME
Dead console.
See
.
absolutely nothing, why? there are two kinds of mainline kirby games, im gonna call the traditional kirby games "copy hat" games and kdl2, kdl3, and k64 "dreamland"games. superstar set the standard introduced in adventure in stone, defining how future kirby title of its caliber would be structured. you know what to expect from copy hat games, your usual kirby gameplay with a wide variety of abilities-- and thematically appropriate hats. dl2 3 and 64 are the only outliers here because they have a fundamentally different structure of gameplay. where in copy hat games a puzzle can be solved with multiple abilities, (say, rock, hammer, or hell, even metal) puzzles in dreamland games traditionally have singular solutions to puzzles, solution that are often handed to you in the levels these puzzles exist in. in copy hat games, this would be tedious-- imagine only one of like, 28 abilities helping you progress. good thing dreamland titles have like 8. the most complicated they ever got was in 64. again, dreamland games and copy hat games are structured fundamentally differently, one style is the standard still used today, the other was a product of its time, which evolved alongside the trilogy it was confined to. i dont think its fair to call it inferior to something it wasnt even attempting to outshine or replace. anyway i like ribbon kirby 64 heehee
Using the same brand name for two different types of games. Kirby 2, 3 and 64 are basically different beasts to Adventure, Superstar and everything that came after.
They’re more solemn, atmopsheric experiences compared to the hectic, fast paced energy the Adventure type games bring. Return to Dreamland onwards have tried to combine the attitudes, adding puzzles and lore, but they always lean on some gimmick like tilt controls or 4 player or being the first 3D game, and I doubt we’ll ever get a slower, more thoughtful Kirby game ever again. Canvas Curse rides the line very closely though.
Shame, but it really makes 3 and 64 more special.
ss ultra onwards
the lore i mean
My 5yr old prefers Dreamland 3 over Super Star
The game itself is fine for what it is but released too late I guess.
Not an issue for new players in 2023
Sakurai had little to no involvement. The games he directed stick out as the best ones.