what went wrong?

what went wrong?

Tip Your Landlord Shirt $21.68

Black Rifle Cuck Company, Conservative Humor Shirt $21.68

Tip Your Landlord Shirt $21.68

  1. 6 months ago
    Anonymous

    Allies which make the game less fun
    Shitty power ups
    Dumb minigame collectathon
    Released way too late
    Easily the worst mainline kirby game

  2. 6 months ago
    Anonymous

    Overshadowed by Super Star. Also too late as mentioned above.

  3. 6 months ago
    Anonymous

    Super star is just too good so this one fell like a step back on everything but graphics. Best kirby soundtrack ever made in my opinion tho

  4. 6 months ago
    Anonymous

    This is a very good game and I know it has some subtly technically impressive graphics but Super Star is this insane overstuffed toybox of a game and this is just...a pretty good Kirby game. To a kid who only had a SNES in 1997, I would take anything Nintendo gave me at that point though.

  5. 6 months ago
    Anonymous

    >what went wrong?
    You didn't wrote "I don't care about Kirby's Dream Land 3". That's the new trend here, you hillbilly.

    • 6 months ago
      Anonymous

      >You didn't wrote "I don't care about Kirby's Dream Land 3"
      With a picture of Peter Griffin?

  6. 6 months ago
    Anonymous

    After how snappy and responsive Super Star was, DL3 was like being stuck in mud constantly. The forced collectathon to beat the game only made it more of a slog since a single frick-up usually meant redoing the whole level.

  7. 6 months ago
    Anonymous

    Is it fun to play in co-op?

  8. 6 months ago
    Anonymous

    Moving around in this game felt awkward. DL3 was definitely carried by the visuals, music, and the final boss.

  9. 6 months ago
    Anonymous

    Adventure also came out on a dead console

    • 6 months ago
      Anonymous

      Why did Adventure succeed where KDL3 failed?

      • 6 months ago
        Anonymous

        Because a much better game in the same series had come out a year before.

      • 6 months ago
        Anonymous

        Adventure defined the franchise until this day by introducing powers

        DL3 had, ????

    • 6 months ago
      Anonymous

      >Adventure also came out on a dead console
      The Famicom was still alive and kicking in Japan in '93. Same with the Super Famicom in '97.
      Consoles in general have a longer shelf life on those islands.

      • 6 months ago
        Anonymous

        97? Super Famicom lasted all the way to 2000, with most of its releases being digital downloads on reusable carts.

        • 6 months ago
          Anonymous

          I know. I put '97 because that was when Kirby's Dreamland 3 came out.

  10. 6 months ago
    Anonymous

    I don't like kriby because the game feels too zoomed in.

  11. 6 months ago
    Anonymous

    Nothing, it's fun as every other Kirby game that's not a total gimmick

  12. 6 months ago
    Anonymous

    >what went wrong?
    The Dark Matter Trilogy isn't very good (Dreamland 2, 3 and Kirby 64)

  13. 6 months ago
    Anonymous

    CHORE GAME

  14. 6 months ago
    Anonymous

    Dead console.

    • 6 months ago
      Anonymous

      See

      >Adventure also came out on a dead console
      The Famicom was still alive and kicking in Japan in '93. Same with the Super Famicom in '97.
      Consoles in general have a longer shelf life on those islands.

      .

  15. 6 months ago
    Anonymous

    absolutely nothing, why? there are two kinds of mainline kirby games, im gonna call the traditional kirby games "copy hat" games and kdl2, kdl3, and k64 "dreamland"games. superstar set the standard introduced in adventure in stone, defining how future kirby title of its caliber would be structured. you know what to expect from copy hat games, your usual kirby gameplay with a wide variety of abilities-- and thematically appropriate hats. dl2 3 and 64 are the only outliers here because they have a fundamentally different structure of gameplay. where in copy hat games a puzzle can be solved with multiple abilities, (say, rock, hammer, or hell, even metal) puzzles in dreamland games traditionally have singular solutions to puzzles, solution that are often handed to you in the levels these puzzles exist in. in copy hat games, this would be tedious-- imagine only one of like, 28 abilities helping you progress. good thing dreamland titles have like 8. the most complicated they ever got was in 64. again, dreamland games and copy hat games are structured fundamentally differently, one style is the standard still used today, the other was a product of its time, which evolved alongside the trilogy it was confined to. i dont think its fair to call it inferior to something it wasnt even attempting to outshine or replace. anyway i like ribbon kirby 64 heehee

  16. 6 months ago
    Anonymous

    Using the same brand name for two different types of games. Kirby 2, 3 and 64 are basically different beasts to Adventure, Superstar and everything that came after.
    They’re more solemn, atmopsheric experiences compared to the hectic, fast paced energy the Adventure type games bring. Return to Dreamland onwards have tried to combine the attitudes, adding puzzles and lore, but they always lean on some gimmick like tilt controls or 4 player or being the first 3D game, and I doubt we’ll ever get a slower, more thoughtful Kirby game ever again. Canvas Curse rides the line very closely though.
    Shame, but it really makes 3 and 64 more special.

    • 6 months ago
      Anonymous

      ss ultra onwards

      • 6 months ago
        Anonymous

        the lore i mean

  17. 6 months ago
    Anonymous

    My 5yr old prefers Dreamland 3 over Super Star

    The game itself is fine for what it is but released too late I guess.
    Not an issue for new players in 2023

  18. 6 months ago
    Anonymous

    Sakurai had little to no involvement. The games he directed stick out as the best ones.

Your email address will not be published. Required fields are marked *