What went wrong? What went right?
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What went wrong? What went right?
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That dumb Black person sending me on radiant quests. It actually seems like a game coded by an AI
>can't nuke the prydwyn/minutemen
>fun wandering post nuke boston
>can't nuke the prydwyn
touche
I meant with a fatman/nukanade and just walking up to it.
I liked the art style, I think the game still looks really good
It has a nice balance of drab and vivid colors
games before had been super drab
games after are all super saccharine and the colors are all extreme and gay
the feel of the game is really nice
pretty much everything else sucks shit
>What went wrong?
The gunplay
>What went right?
Pretending any other fallout game has better gunplay
lol yeah
I should be able to kill every npc in the entire game if i want to. Unless it's going to get me stuck behind a locked door, or some obstacle.
>Unless it's going to get me stuck behind a locked door
If only there were 2 skills in the game for getting past doors, or some sort of item that could be used to unlock them, maybe even the character who could unlock that door could be holding on to it, hmmmm
you know there are plenty of unpickable doors and impassible object in these games.. baited
>need a key to open this
>barred from the other side
yes and its fricking stupid, if a character is essential just because they need to open a door at some point, that door could just have a skill requirement or key to also unlock it, not that there should be any essential characters anyway.
I also want to see explosives being a way to open doors at some point
that would be awesome
>INT+PER/Explosive skill
that door could just have a skill requirement or key to also unlock it
agreed, fricking stupid for sure
>no person or place should be off limits in these games
It's part of what makes the game the most fun
>part setting
>part destory/pillage/rape/kill everything on sight if i want to
Let gamers game the game, it's why we play.
I still can’t believe they got rid of weapons being holstered on the character model. Now they appear from thin air. Wtf were they thinking
I'm sure there's a mod for this
there is but it sucks, it's like a modular backpack that has different weapon models attached to it, so it's not the actual weapon.
The show made me want to try it, is the RPG aspect of it as bad as everyone says? Are there mods that fix it?
the mods are the only thing that (mostly) fix it
have fun spending about 100+ hrs modding it before even getting to play the game tho..
>What went right?
The game was actually fun to play
>What went wrong?
Pretty much everything else
Everyone says they like the power armor system in 4 but that's one of my least favorite parts about it. I like just putting the suit on and getting to run around, I don't like having a constant timer.
oh no
>post apocalyptic world feels like it has limited resources
zoomers for chrissakes
t. failed modder
Power armour is the one thing Fallout 4 did the best out of any Fallout game. They made it actually feel like a tank you wear. I've always hated how power armour has effectively been nothing more than just the strongest armour set in the game.
It's the only Bethesda game I've played that couldn't even be saved by mods.
>What went wrong?
Story and writing was shit
Design decisions like a voiced protag, the dialog system requiring 4 choices at all times, and trash factions utterly fricked the feel of the world
Not having item degradation
Settlements are procgen timesink and make the world feel empty
Bethesda's art direction for Fallout is believable if the bombs dropped 5-30 years before the game, not 200+
>What went right?
Gunplay was a good step up from Fallout 3
Power armor was a good idea and feels neat, but it's just poorly implemented in vanilla's world
Probably the best companion system Bethesda has made
All the deathclaw porn
>Power armor was a good idea and feels neat, but it's just poorly implemented in vanilla's world
The power armor is even better in Fallout 76 with all the perk cards that are PA centered
wrong:
the main quest, settlements, the Nuka-Cola expansion, the monenitization of mods
right:
Far Harbor, the world content, side quests, modding weapons and armor
What went wrong? Simple. They shouldn't have made it a Fallout game. If they hadn't revealed their own incompetence and lack of understanding by constantly trying to ape and tie-in to something they clearly didn't understand or care about, they could have made a fine stand-alone game.
interesting take
what would the game have been called/based upon in your opinion?
>What went wrong?
The RPG side of things
>What went right?
The FPS side of things