I mean I thought the music was weaker than the original, but I loved the game beyond that. The only thing that went wrong is that it's made by DICE under EA's umbrella which means we'll never see it again.
It's one of the fundamental laws of the universe.
Every video game series that lasts long enough will eventually transform into open world Ubishit game clone.
Open world, focus on combat, pointless skill tree, essential moves from the first game locked, story. Music was alright and visuals were on point technically and artistically. Movement also flowed better. A level-based game with those improvements but wider levels with more possible routes would've been better. Some of the story missions are half decent.
excess for the sake of excess. The original had 0 fat on it with every design decision paralleling the information age dystopia story they wanted to tell. Catalyst is more concerned with falling into every open world pit trap it can while giving itself a pat on the back for having a female protagonist.
Being open world, no street levels, pseudo-rpg skill system in a parkour game (????), "combat" was a joke, redesigning faith, not getting Rhianna Pratchett back, being a soft reboot and probably some other things I'm forgetting.
No one cared about the plot, skill trees or even Faith. People just wanted comfy parkour in a nice looking world. Catalyst wasn't bad when you were actually playing the levels but the rest of the game was boring.
The path you need to take to win challenges is never the path that feels good, it's always the out of the way shortcut you wouldn't know was there unless you already knew it was the best way. Usually it didn't matter as you could force it with skill and end up with less than a second, but completinists had to hunt for paths, not flow.
Enemies with guns in the previous game added tension to runs between cover, and made you strategically think about if your current path was safe enough while also still being fast. People pretend like picking up any of the guns rooted you to where you stood, but those people are just shitters. Running your route while letting loose a stream of bullets in bullet time with the MP7 felt great.
Everything.
First post is best post AGAIN?! Bros, how does he keep doing it. Based firstposter. Frick EA.
I mean I thought the music was weaker than the original, but I loved the game beyond that. The only thing that went wrong is that it's made by DICE under EA's umbrella which means we'll never see it again.
All the things
It's one of the fundamental laws of the universe.
Every video game series that lasts long enough will eventually transform into open world Ubishit game clone.
Open world, focus on combat, pointless skill tree, essential moves from the first game locked, story. Music was alright and visuals were on point technically and artistically. Movement also flowed better. A level-based game with those improvements but wider levels with more possible routes would've been better. Some of the story missions are half decent.
EA
>reboot a series after one game
Whose idea was this
excess for the sake of excess. The original had 0 fat on it with every design decision paralleling the information age dystopia story they wanted to tell. Catalyst is more concerned with falling into every open world pit trap it can while giving itself a pat on the back for having a female protagonist.
I never played it because the girl on the cover looked like a troony.
That's it.
faith was ugly
Not much. It's pretty much ME but watered down. It's more that nothing much went right either.
Being open world, no street levels, pseudo-rpg skill system in a parkour game (????), "combat" was a joke, redesigning faith, not getting Rhianna Pratchett back, being a soft reboot and probably some other things I'm forgetting.
Oh wait the most important thing, the visual design of the city and the use (or lack thereof) of color.
No one cared about the plot, skill trees or even Faith. People just wanted comfy parkour in a nice looking world. Catalyst wasn't bad when you were actually playing the levels but the rest of the game was boring.
The path you need to take to win challenges is never the path that feels good, it's always the out of the way shortcut you wouldn't know was there unless you already knew it was the best way. Usually it didn't matter as you could force it with skill and end up with less than a second, but completinists had to hunt for paths, not flow.
Ironically, the exclusion of firearms.
Enemies with guns in the previous game added tension to runs between cover, and made you strategically think about if your current path was safe enough while also still being fast. People pretend like picking up any of the guns rooted you to where you stood, but those people are just shitters. Running your route while letting loose a stream of bullets in bullet time with the MP7 felt great.