The original idea was to depict Dante through three stages throughout the game; child > late teen/early adult > middle age.
Eventually though for multiple reasons they decided to do away with that idea and just stick to early adult.
At the time of the reveal and OP's pic they hadn't actually finalised the story, let alone gameplay, and were still roughly going with the idea of presenting Dante through the different stages of his life, which you can see in the trailer with the schizo flashbacks.
An ex-NT employee laid a lot of the details of DmC's development out on
[...]
back in 2016 and was quite candid with it all, including how he thought NT went the complete wrong way with handling fans' criticisms after the reveal and how too many cooks were trying to pull development in too many directions.
You can still see the age progression idea when looking through DmC's artbook. It's why some design concepts are some middle aged bum and some are young edgy punk teen.
They probably scrapped the concept because implementing dmc gameplay on that would have been shit. Either you have to create 3 complete sets of animations with all attacks/weapons for all three stages, or they'd have different sets all together which would be idiotic.
>I personally spent about 6 months work on the ability to throw cars with Demon pull, but it just didn't work. It was hard to target anything and the physics involved caused all kinds of hell for the enemy path finding. So it was scrapped.
Dang, that's too bad
Thank you. Also fricking moronic PC never got DE and TribladeX didn't say anything on the original's concept story premise but I guess he wouldn't know anyway. >I'm really surprised that a PC version never got released (in fact I always presumed it had already happened and I was only corrected when reading this thread). >When I got moved from DE in October '14 the question was absolutely 'HOW were we/Capcom going to release a PC version' (i.e. would it be a free upgrade, a paid DLC, or a completely new SKU with a discount). So it seems they decided it wasn't worth the effort, or something. Which is a little weird as I'm (99%) sure that the build we were working from was QLOC's DmC PC release AND QLOC were the ones handling porting the game to XB1/PS4. >Maybe there was some big technical challenge to be solved that came up in those last four months that I never heard about. Who knows.
It's because at the time, and partly still to this day, he was one of the highest quality nude male models out there and it was a full package straight from the game so all an aspiring SFM porn maker had to do was slap a wiener model on there and bam, done.
They *acted* like they doubled down but I think behind the scenes there was probably a major attempt at a course-correction and the final game ended up resembling the rest of the series a lot more than they originally intended. Which I think was kind of to its detriment, because it ended up just being an uglier, worse version of DMC3 with unlikeable characters instead of its own thing.
Donte has a very subdued personality but he has one.
I'm just glad the smoking didn't make the final cut.
Vergil is the one that suffers the most from character assassination
Ganker will never, ever not seethe about this game. 9 years later and it still going. 40 years from now there will still be daily threads. Tameem broke this place lmao
Maybe they wanted to get rid of "muh anime" aesthetic on that time, and maybe that's why DMC5 the characters look like a bunch of 90's hooligans years after.
>blind fanboys liked the homosexual of nero so they should like this too
This game was embarrassingly bad, even worse than the other dmc entries.
still way better than DmC2
"how do we attract the female audience?"
At least they made him 6'
Same thing the people behind the New Saints Row, Fortnite, etc were thinking.
he kinda looks like dmc2 dante here
Ngl. He's pretty and I would suck his wiener.
They made him hot.
The original idea was to depict Dante through three stages throughout the game; child > late teen/early adult > middle age.
Eventually though for multiple reasons they decided to do away with that idea and just stick to early adult.
At the time of the reveal and OP's pic they hadn't actually finalised the story, let alone gameplay, and were still roughly going with the idea of presenting Dante through the different stages of his life, which you can see in the trailer with the schizo flashbacks.
An ex-NT employee laid a lot of the details of DmC's development out on
back in 2016 and was quite candid with it all, including how he thought NT went the complete wrong way with handling fans' criticisms after the reveal and how too many cooks were trying to pull development in too many directions.
People tend to forget this detail.
Tameem Antoniades (game director) pictured next to the Donte redesign.
Sounds believable.
You can still see the age progression idea when looking through DmC's artbook. It's why some design concepts are some middle aged bum and some are young edgy punk teen.
They probably scrapped the concept because implementing dmc gameplay on that would have been shit. Either you have to create 3 complete sets of animations with all attacks/weapons for all three stages, or they'd have different sets all together which would be idiotic.
Can you post the neogaf thread please?
"TribladeX" is the guy
https://www.neogaf.com/threads/lttp-dmc.1172250/page-3
>I personally spent about 6 months work on the ability to throw cars with Demon pull, but it just didn't work. It was hard to target anything and the physics involved caused all kinds of hell for the enemy path finding. So it was scrapped.
Dang, that's too bad
Thank you. Also fricking moronic PC never got DE and TribladeX didn't say anything on the original's concept story premise but I guess he wouldn't know anyway.
>I'm really surprised that a PC version never got released (in fact I always presumed it had already happened and I was only corrected when reading this thread).
>When I got moved from DE in October '14 the question was absolutely 'HOW were we/Capcom going to release a PC version' (i.e. would it be a free upgrade, a paid DLC, or a completely new SKU with a discount). So it seems they decided it wasn't worth the effort, or something. Which is a little weird as I'm (99%) sure that the build we were working from was QLOC's DmC PC release AND QLOC were the ones handling porting the game to XB1/PS4.
>Maybe there was some big technical challenge to be solved that came up in those last four months that I never heard about. Who knows.
Anon's Post: Definitive Edition
They were thinking BIGGER DICK.
FRICK YOU
Seeing him in random sfm porn is really weird
It's because at the time, and partly still to this day, he was one of the highest quality nude male models out there and it was a full package straight from the game so all an aspiring SFM porn maker had to do was slap a wiener model on there and bam, done.
Their reaction to the fan backlash was one of the more childish things a game company ever did. They basically doubled down out of spite.
They *acted* like they doubled down but I think behind the scenes there was probably a major attempt at a course-correction and the final game ended up resembling the rest of the series a lot more than they originally intended. Which I think was kind of to its detriment, because it ended up just being an uglier, worse version of DMC3 with unlikeable characters instead of its own thing.
The fan backlash itself was childish
Not in a million years.
They were thinking https://www.youtube.com/watch?v=fVeI5xcnsd8
Definitive edition redeems it
The CoD decade ruined a ton of series
Donte has a very subdued personality but he has one.
I'm just glad the smoking didn't make the final cut.
Vergil is the one that suffers the most from character assassination
what kind of place is umbo city
god it still looks so good, I can only dream what it would have been like if they kept the emo tone.
They weren't.
manlets seething
It was kino. Ganker was just too underage to appreciate it.
Ganker will never, ever not seethe about this game. 9 years later and it still going. 40 years from now there will still be daily threads. Tameem broke this place lmao
They rebooted a thing that didn't need reboot.
Maybe they wanted to get rid of "muh anime" aesthetic on that time, and maybe that's why DMC5 the characters look like a bunch of 90's hooligans years after.
>NOOOOO SMOKING AND SWEARING IN MY DMC GAME NOOOOOOOOOOOO
>dmc v has smoking and swearing
>HAHAHA THIS IS SO BASED
Even the ugly b***h from DmC that jerks off squirrels was better than Nico