What would a modern Tenchu be like?
I would hate it if it had batman see through walls vision.
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What would a modern Tenchu be like?
I would hate it if it had batman see through walls vision.
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
>3rd person OTS
>parkour focus
>RPG mechanics, stat progression
>enemies have levels now, can't assassinate anyone higher level than you
>batman vision, or some kind of sonar detection
>base building
>crafting
>open world
>basically, just modern assassins creed
How has no indie rip off dev not copied tenchu? There are no tenchulikes out there at all...
Aragami is somewhere between Tenchu and Dishonored.
Base building in a ninja game actually sounds cool, combine it with Assassin's Creed brotherhood management and it could be fun
>Assassin's Creed brotherhood management
I loved assassins management. It felt great for some reason.
It's Sekiro, Anon
A modern day Tenchu is just Sekiro
No it isn't, from literally stated its so far away from tenchu thats why they renamed it to sekiro
>sengoku jidai
>you serve different lords that are in conflict against each other just like in Shinobido
>the player can modulate the experience from MGSV drops to European Extreme
>co-op with four players like in Tenchu Z
>level creator, you can even create your own feudal lords
>you can choice between a male shinobi or a kunoichi
I'm ambivalent between a custom character system like in Tenchu Z or having to choose between Rikimaru or Ayame, could it be a new story within the Tenchu universe or a reboot?
There could also be the classic option of serving only one Lord, like Princess Kiku
Open or linear world? The magic about the shinobi is that they were originally peasants who rebel against the feudal system and engaged in guerrilla tactics to defend their lands. That aspect has never really been explored in a game of the genre, the shinobi has always been approached as a mercenary or a public servant of the emperor or the shogun. There is a whole historical period that has never been explored.
Sekiro has Tenchu as a source of inspiration, in fact they recovered the same animation of characters dying from Tenchu 99 and put it in the game. It's another story, it has another objective, it's another genre. I love Sekiro but it's not a successor, it's like the bastard son and that's ok. When we talk about Tenchu we refer to a mechanic where the priority is to avoid combat when necessary like in Splinter Cell Chaos Theory.
Honestly stealth games with coop just don't work. It will always be one homosexual doing all the work or one person always getting spotted.
You are right, lol. Is fun because in paper sounds like so fricking fun to be able to play with another person in co-op working together, solving problems and hunting, but in the online world there is such chaos and a giant communication problem. I remember when I was playing Ghost Recon Wildlands in co-op there's always going to be someone who's never going to play stealth, always going to go in as a tank making noise facing the enemy.
Metal Gear Online recognized this situation and there were three distinct classes with only Infiltrator as the class where stealth, CQC and mobility were actually viable. When you invade FoB the situation was similar, if base was invaded you could summon a friend and the truth is that it was easier than playing co-op because you are actively hunting someone in an allied territory, there is no need to hide.
MGO2 is back up and running but you need a decent pc.
>MGO2
And how the stealth works in that game? Can you compare it to MGO3?
It's better than mgo3.
No its not. I swear the only people who say MGO2 is better than MGO3 are noobs who get owned on MGO3 because it actually requires skill and fast reflexes
Not enough reliance on rice balls 0/10
Shittier than the original like all the other Tenchu sequels.
I miss Tenchu series but it would be shite if made today
>I would hate it if it had batman see through walls vision.
That is what would most likely happen because that is what casualization looks like and what the mass gamers have come to expect out of a stealth game.
And if you don't add this components the game is not going to sell well. If you make the game difficult and force the player to learn to be patient, the game will not sell. If you make a good game it will probably be a cult game in the future but it will be a failure in the present.
>be guard of the daimyo
>patrolling for signs of assassins
>see rice ball in the dirt
>eat it
They must not have been paid well.
tenchu shadow assassins is a good game, fight me
rise of the ronin mechanics
>still has broken graphics on xenia canary after several years
Thanks for remind me that crashes in Xenia. How is it going to be so difficult to port it to PC for a Steam release? It's criminal.
It runs in Canary so long as things are set up right. Technically it plays fine, too. But the graphics are all kinds of fricked up.
Thanks, I hate it.
The CHAD Tatsumaru
The VIRGIN Rikimaru
EHOWAYAAAAAAAAAAAAAAAA
-Made by an American team, but they'd hire a single Japanese guy and use them for promotion to try and maintain credibility and trick people
-Story focus (but poorly written)
-Cutscenes interrupt you constantly
-Borderline automated gameplay