What would single-handedly bring the age of VR?

What would single-handedly bring the age of VR?

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  1. 2 years ago
    Anonymous

    Koikatsu 2

  2. 2 years ago
    Anonymous

    >tranime coal

  3. 2 years ago
    Anonymous

    a real VR game, like Alyx, but actually developed past the point of being a glorified tech demo

    • 2 years ago
      Anonymous

      >but actually developed past the point of being a glorified tech demo
      So... Half Life Alyx.

      • 2 years ago
        Anonymous

        It's a few hours long. I've played actual demos with more content

        • 2 years ago
          Anonymous

          It's at least ten hours long. Some demos being longer than that doesn't mean shit.

  4. 2 years ago
    Anonymous

    [...]

    How the frick do you "ironically" make the hardware cheap?

  5. 2 years ago
    Anonymous

    Affordable VR for the common man.
    Also I dunno waifus a good long lasting immersive rpg built for vr that gets hype?

    • 2 years ago
      Anonymous

      Just spend a month modding SkyrimVR.

      • 2 years ago
        Anonymous

        Ever heard of Wabbajack? The FUS mod pack on there gives you a solid set of QoL and other mods for Skyrim VR in less than an hour.

        • 2 years ago
          Anonymous

          Yeah, I heard of it.

          After I spent about two weeks time over two months to set everything up manually. Pretty happy with the results now though. And it was kind of fun tinkering with it.

  6. 2 years ago
    Anonymous

    Good hardware being affordable would be a start. Valve's and HTC's are 1~1.2k $ it's way too much. Idk how good are the more affordable products but fair to assume high resolution is important when the screen it literally touching your retinas.

  7. 2 years ago
    Anonymous

    Full dive tech.

    • 2 years ago
      Anonymous

      The true answer

    • 2 years ago
      Anonymous

      >full dive
      >need to walk on my own
      Lame. If I wanted to have a walk, I would go outside. I don't even use gyro in games because I am too lazy for that.

      • 2 years ago
        Anonymous

        Of all the uses of full dive tech and the first thing you think is a fricking walk?

    • 2 years ago
      Anonymous

      It will always be a gimmick
      unless this
      but it won't be possible

      • 2 years ago
        Anonymous

        I don't know, Musk is making some progress with Neuralink. Maybe we'll get it in few decades, I just hope I can be rich enough to afford a nurse and IV drips so I can finally frick off from this wretched earth.

  8. 2 years ago
    Anonymous

    More stuff like this but actually impactful to the gameplay.

    • 2 years ago
      Anonymous

      >More pointless tech demos
      We clearly need more headsets.

    • 2 years ago
      Anonymous

      "TECHNOLOGY" didn't help games from the early and mid-00s to sell more, and it doesn't move hardware units. You need something that is such a draw that someone would be willing to look at the price of buying a VR PC setup + Headset + Accessories + Software and still say "I'd pay twice that."

      The only real things that motivate non-business customers to that degree are personal prestige for normies, escapism for losers/neets or sex for everyone. Historically, normies haven't been early adopters, so that leaves targeting the losers. Everyone and their dog is trying to find the secret combination for SFW VR games, but even Valve couldn't do it— so that leaves porn games and "experiences" as the only real avenue left. The allure of being able to indulge whatever depraved kink you have to the utmost extent with real tactile feedback would have people willingly paying tens of thousands.

      • 2 years ago
        Anonymous

        That would be the case if we still had the clunky interfaces of the 90's, this time we have 2 6DOF controllers and headtracking that can be used to immerse the player even more. Everyone is more accepting of motion controls and giving one of your senses away. It's still in its infancy, the possibilities are way bigger than on normal games, devs still have to figure out how to use all of the new tools.

      • 2 years ago
        Anonymous

        Unexpectedly Ryza.

        ... What game is this? How do I run this? How do I do this? I need Ryza towering over me.

    • 2 years ago
      Anonymous

      Opposite. We already had physics engines 10 years ago. But it's out of fashion now. Physical engines make people think about cheap mobile games and unity indies. Only few AAA series still use it.

      VR is like any other console. If you want to convince people to buy it, you need good exclusives. The only game that makes people buy an vr is beat saber.

      • 2 years ago
        Anonymous

        >The only game that makes people buy an vr is beat saber.
        VRChat is a major reason too, but it isn't a game.

        • 2 years ago
          Anonymous

          VRChat does not require VR. So it doesn't count as VR exclusive.

          • 2 years ago
            Anonymous

            It makes people buy headsets is what I meant.

      • 2 years ago
        Anonymous

        Physics engines are only a part of VR, interacting is what makes it stand apart, the extra input makes it feel more natural and immersive. AAA games are templates, of course they are not going to use anything that requires more than copy and pasting different assets.

        • 2 years ago
          Anonymous

          >Physics engines are only a part of VR
          No. The gimmick of VR is motion control plus 3D display. So basically wii+3ds. And majority of wii game had no physical engine. You can use motion control in various ways. Slashing monsters with sword or aiming with gun does not require physical engine. Popular "sword swinging games" like Skyrim , Assassin's Creed or Dark Souls don't rely on physical engine in their main gameplay mechanics. Neither do popular shooters.

          • 2 years ago
            Anonymous

            Those games don't need it, that is why VR offers new kinds of videogames, or at least that's the intention, sadly the scene is plagued by template users as well, implementing the controls in a bad way, making it seem that most of the games are alike.

            • 2 years ago
              Anonymous

              You cannot have a console that only have physic gimmicks genre. That will not sell due to limited market. The games I like the most are rpg and 2d platformers. I can buy any platform: PC, Playstation, Xbox, Switch or a tablet and I will find something to play. And there will be some exclusives of these genres on each platform too! But on VR, there is not a single game that appeals to me. If there was a good 2d platformer for VR or RPG that is real RPG and not shitty waggle gimmick with stats, I would buy it. But there is none. If you want mass appeal, you need to cover all genres. But there is none covered. Not even the most obvious ones are covered. Where the frick is annual FIFA and Fortnite on VR?

              • 2 years ago
                Anonymous

                You are wrong anon, Quest 2 is selling a lot, 15 million last month, it stopped being niche a long time ago.

      • 2 years ago
        Anonymous

        >If you want to convince people to buy it, you need good exclusives.

        Nobody gives a shit about exclusives except people who are already gamers. Doing this does nothing except subdivide your market into people who already play video games. If you want VR to be huge, you have to sell experiences that are easily accessible AND have a social component. Wii sports went frickhuge and sold a gojillion consoles because it got rid of "gamer" controls and anyone could pick it up and get their wagglin gimmick on. Once people have the platform, THEN you have the chance to convert them onto other games.

        That's why dumb shit like VRChat is such a gateway. It's not even a game, it's purely a social thing. People buy in, then once they have the hardware, some will convert to other games. This conversion rate is pretty abysmal, but as long as you have a big enough install base, you can get the numbers to be self-sustaining.

  9. 2 years ago
    Anonymous

    If playing with VR would be better than without.

  10. 2 years ago
    Anonymous

    Decent VR headset that doesn't cost a kidney or selling your soul to zuckerisraelite + a couple of real game studios making something actually built for VR, rather than half-assing a VR mode into existing games.

  11. 2 years ago
    Anonymous

    make vr headsets not cost a small fortune
    optimize vr games so you don't need a fricking 3090 to run games at a stable 60 fps

  12. 2 years ago
    Anonymous

    Immersive full-body tactile control and feedback.
    aka: Porn games you can actually feel and control by touch.

    If someone were to then figure out the latency problem and make some sort of MMO off that tech, then it'd make WoW look small by comparison.

  13. 2 years ago
    Anonymous

    More IPD range. Seriously, why can the Quest 2 only go up to 68mm?
    Mine is 77mm. I want to play a bunch of VR games but I feel like I'm forever barred from the VR dream

  14. 2 years ago
    Anonymous

    [...]

    Affordable VR for the common man.
    Also I dunno waifus a good long lasting immersive rpg built for vr that gets hype?

    Good hardware being affordable would be a start. Valve's and HTC's are 1~1.2k $ it's way too much. Idk how good are the more affordable products but fair to assume high resolution is important when the screen it literally touching your retinas.

    Decent VR headset that doesn't cost a kidney or selling your soul to zuckerisraelite + a couple of real game studios making something actually built for VR, rather than half-assing a VR mode into existing games.

    make vr headsets not cost a small fortune
    optimize vr games so you don't need a fricking 3090 to run games at a stable 60 fps

    >cost
    Quest 2 isn't very expensive.

    • 2 years ago
      Anonymous

      Frick facebook and zuck the cuck
      I wouldn't use their shit fore free

      • 2 years ago
        Anonymous

        That's fair. There's a notable lack of easily affordable headsets that aren't owned by social media companies. Pico Neo 3 is from ByteDance, which isn't really any better.

        • 2 years ago
          Anonymous

          At this point I'm just hoping that Oculess gets to the point you don't even need a first-time sign-in and gets around its current shortcomings
          Index was sold out in my country in 5 minutes and hasn't restocked since last year, Valve don't ship here directly.

          • 2 years ago
            Anonymous

            Index never was available in my country and i still got one

            • 2 years ago
              Anonymous

              ok

          • 2 years ago
            Anonymous

            I wonder if Valve will ever drop Index to a reasonable price. They're no way worth 1k after 3 years.

    • 2 years ago
      Anonymous

      >shit screen

      • 2 years ago
        Anonymous

        Its better than the screen on Index.Quest has smaller FOV however.

        • 2 years ago
          Anonymous

          Only on paper, which is precisely why they made it that way

  15. 2 years ago
    Anonymous

    not possible for anything to "single handedly" make VR super popular.
    things like cheap headsets and more killer apps would help, but they won't be enough to make VR mainstream.

  16. 2 years ago
    Anonymous

    Killing every last weeaboo and questie as well as destroying Meta. Their walled garden shit will kill VR before it even gets off the ground.

    • 2 years ago
      Anonymous

      >exposing a concept to more people will kill the concept
      how

      • 2 years ago
        Anonymous

        Walled gardening is bad for the consumer

        • 2 years ago
          Anonymous

          OK, but I asked about the concept, how would propagating the idea hurt the concept?

          • 2 years ago
            Anonymous

            It won't. My problem is with Meta's walled garden and data harvesting shit

            • 2 years ago
              Anonymous

              Meta is not big enough to kill VR.

              • 2 years ago
                Anonymous

                Dumbass they're buying paid exclusivity and devs are targeting the dogshit processors of the quest 2. VR should demand a strong setup. Meta can kill vr

              • 2 years ago
                Anonymous

                What do you want in a game that can't be played on a mobile device?

  17. 2 years ago
    Anonymous

    Keep Facebook and its cheap hook headsets out of the VR space. VR sucks ass when everything looks like Roblox.

  18. 2 years ago
    Anonymous

    >Affordable VR headset that has nothing to do with some major social media company like facebook
    >More notable games like Boneworks, Alyx, Into the Radius VR, Demeo, Pistol Whip, Beat Saber, Project Wingman, etc.

    • 2 years ago
      Anonymous

      Also, to add to this, no exclusivity deals. Notable games need to be accessible on every headset on the market, this is a rising tide lifts all sails moment, but if Meta keeps making shit exclusive to their headsets you only have like a part of the market playing a game, even if it's a significant part of the market. VR is not popular enough to be doing exclusivity bullshit and fragmenting things.

  19. 2 years ago
    Anonymous

    Games

    • 2 years ago
      Anonymous

      and not just any games but well optimized ones

  20. 2 years ago
    Anonymous

    a fantasy rpg thats atleast on the same level as daggerfall

  21. 2 years ago
    Anonymous

    daggerfall vr. not even joking.

  22. 2 years ago
    Anonymous

    VR still feels like a giant tech demo. The only thing it's good for is porn. The most notable non-porn release I can think of is VR Chat. The platform really needs someone to make the equivalent of the first twin-stick shooter to set the foundation for genre defining VR games.

    • 2 years ago
      Anonymous

      Beat Saber is pretty genre defining, It cannot work without VR. Where and how you hit the notes matters for scoring, so its more of an aiming game than a rhythm game.

      • 2 years ago
        Anonymous

        Beat saber is another notable release, that's true, but I don't think that it's genre defining. The platform needs something so good that it spawns more copycats (that are successful) that further refine the formula, and all of them need to only work in VR.

    • 2 years ago
      Anonymous

      >its a tech demonstration i swear
      and foldable phones are now a big thing in east asia point being

  23. 2 years ago
    Anonymous

    Anyone got this yet?
    https://store.steampowered.com/app/1701560/RUINSMAGUS/

    • 2 years ago
      Anonymous

      No, first I've heard of it, but it looks pretty nice. I might give it a go for sure.

    • 2 years ago
      Anonymous

      I played the Demo of Ruinsmagus, it was surprisingly fun, the maps just looked samey and I'm waiting to see how many hours people clock in it before I determine if $40 is worth it, I at least definitely plan on picking it up on sale.

    • 2 years ago
      Anonymous

      I was just thinking I wanted a game with some real meat to it like a JRPG in VR. On the other hand, the "25 quests" they advertise on the steam page does not sound like a lot, especially for a JRPG.

  24. 2 years ago
    Anonymous

    Just ordered a pulley system for my Reverb G2. Any bets on how quickly I'll kill my cable with it?

  25. 2 years ago
    Anonymous

    Combine Elon's implant with a vr headset

  26. 2 years ago
    Anonymous

    I fricking love VR, but it needs more high-budget games. Alyx was great and showed everyone just how fantastic and immersive VR could get when you have a frickton of talented artists, environment designers, and animators all working on making something as dense and detailed as could be. You can essentially turn the player into a scavenging animal who finds rifling through office cabinets fun. Cutscenes are fricking great because you both have something to do and you're looking at an alien in front of you movie as though it were real flesh and blood. The problem with most VR games right now is that they don't have the resources or talent to sink that much into making the game that "dense", so to speak, so you end up with games that are fun but don't really "tug you in" or hold interest beyond a really cool toy or arcadey experience.
    Hell, there's not even that many good arcadey experiences beyond Beat Saber and H3 or something. The lack of good Rail Shooters in VR is a goddamn crime.

    • 2 years ago
      Anonymous

      Problem is the AAA video game industry is EXTREMELY risk averse and will never dump money into VR games unless they have a stake in VR technology, like Valve.
      The only ones I can see funneling money into high budget games right now are Gabe and Zuck, and Zuckerberg oddly seems a bit more stingy with his money than he should be if he wants VR to flourish.

  27. 2 years ago
    Anonymous

    Is there a rhythm gun game?

    • 2 years ago
      Anonymous

      Pistol Whip.

  28. 2 years ago
    Anonymous

    VR armored core.

  29. 2 years ago
    Anonymous

    VR isn't being held back by bad games.

    Its being held by back high price of hardware, and even more so, the insanely high price of actual living space to set up a VR area in your home.

  30. 2 years ago
    Anonymous

    Anybody played this : https://store.steampowered.com/app/1180650/Bakemono__Demon_Brigade_Tenmen_Unit_01/ ?
    How is it? Worth a buy?

    • 2 years ago
      Anonymous

      Why don't you just try the demo first?

      • 2 years ago
        Anonymous

        Oh frick I didn't realize there was a demo there, hur.
        That's what happens when you work and post on Ganker at the same time, I guess.
        Thanks anon.

        • 2 years ago
          Anonymous

          Looks honestly pretty cool, gonna give it a try too.

  31. 2 years ago
    Anonymous

    Actually good, fully fleshed out games that take advantage of the medium and synergize with it well, several of them.
    I have a vr headset but it just sits and collects dust rn, and the biggest thing people don't get into it over is the lack of games.

  32. 2 years ago
    Anonymous

    Controlling everything with your mind. No need to move your head around or press buttons on a controller, just because your mind wants to move or do an action it does. Even if that was an expensive price many many people would buy it.

  33. 2 years ago
    Anonymous

    Reverb G2 is 400 bucks right now on HP's website.
    It has its issues, but the price is solid enough that I would consider putting up with it. At the very least visuals and audio are fantastic even if the controllers are substandard.

  34. 2 years ago
    Anonymous

    compatibility with old ass games
    personally, i would buy a vr headset in a heartbeat if it would support modded killing floor with custom guns

    • 2 years ago
      Anonymous

      Based KF chad
      Shame 2 was handled so poorly

      • 2 years ago
        Anonymous

        >troony portrait in one of the maps
        yeah, i told the boys on my team to look for it, they were baffled. Played like 20 hours after that and dropped in favor of kf1. modding is just too good to pass up too

  35. 2 years ago
    Anonymous

    Rail shooters
    Solves all problems with movement, can be easily scaled for less powerful hardware, easy to pick up and play, easy to understand the concept without having experienced it via something like TV ads, doesn't require a dedicated fricking room
    Where's my Virtua Cop and Ghoul Panic VR?!

    • 2 years ago
      Anonymous

      https://store.steampowered.com/app/678520/GalGun_VR/

      • 2 years ago
        Anonymous
        • 2 years ago
          Anonymous

          It's actually solid on-rail shooter.

          • 2 years ago
            Anonymous

            it's a tech demo for galgun2.

    • 2 years ago
      Anonymous

      I'm mad that the House of the dead remaster doesn't support vr

  36. 2 years ago
    Anonymous

    >Anime blob

  37. 2 years ago
    Anonymous

    Wouldn't the real solution to locomotion be a contraption that actively pushes against your feet to simulate terrain and stuff?
    Kind of like the wienerpit of a Jager in Pacif Rim, I guess.
    Of course, something like that would be big, heavy, and expensive as hell.

  38. 2 years ago
    Anonymous

    Despite what musk's dick-riders may believe, we are still a long way from a full read-write capability with brain computer interfaces. We dont understand enough of the brain to be able to do complete rewiring, like downloading experiences directly unto a brain
    However, we are close to a future where an interface like Musk's Neuralink can be used for the brain to give commands to a computer at the speed of thought. How complex the commands, are yet to be seen. But I think this is where the future of VR, and computing, will go, if the musk doesnt frick it up.

    • 2 years ago
      Anonymous

      >Just implant Musk's glowBlack person link directly into your brain so the government can use you as another mass shooting patsy
      lol

      • 2 years ago
        Anonymous

        Its extremely doubtful musk's team can engineer the link so well that it will be able to force you to do something that complex and involved. At least in the near future. You'll need more than probes that induce electric fields for that. But other than that your fears are well founded.
        Unfortunately, BCIs are likely to become the next revolution in computing, much like the smart phones. Imagine the advantage a BCI user will have over a non-augment. Companies will be stupid not to prioritize this new improved workforce. A truly worrying future, considering the bullshit companies and governments are now discovering in the field of controlling people.

    • 2 years ago
      Anonymous

      I'm less interested in implants and more in surface BCI's.
      With sensitive enough probes and some machine learning algorithms to calibrate the signals into commands, we could probably use it to play videogames.

    • 2 years ago
      Anonymous

      >put on neuralink headset
      >use your childhood memories for ad profiling
      Frick of. I rather play my old Atari

      • 2 years ago
        Anonymous

        We barely have the knowledge to know which part of the brain controls which part of the body. We dont even know how memories are stored, let alone how they are read. Reading specific memories is practically impossible with current or near future tech.
        Neuralink will need to be reiterated several more times, with actual practical use-data, before it even becomes close to reading memories. Intentional signals maybe, but not memories. Maybe if General AIs are made, they can be used to develop BCIs at a rapid pace. Lots of maybes.
        Fears of tech abuse are understandable, and correct, but mindlessly turning your back on potentially game-breaking advancement is stupid as well.

    • 2 years ago
      Anonymous

      >write capability
      this is why no one wants neural yet you can't be trusted no one can.

  39. 2 years ago
    Anonymous

    low entry cost (pc + headset)
    actual GOOD games to play
    wireless that isn't dogshit with 40ms input delay
    (optional) wireless that can be played for >3 hours without plugging in a power bank and carrying it in a fanny pack on you while you play lol

  40. 2 years ago
    Anonymous

    I literally only care about VR for stuff like flight and racing games, things where you already have dedicated control peripherals and player movement is handled there making moving around a solved deal. Also means you don't have to worry about substandard waggle controllers in 27 different varieties.

  41. 2 years ago
    Anonymous

    >tranime coal

  42. 2 years ago
    Anonymous

    I think AR has more of a future than VR ever will

    • 2 years ago
      Anonymous

      AR needs a device to make it even work. I worked on some AR for a phone. Cool technology. You could do a lot with it. It's all advanced enough for all sorts of applications. Issue is, nobody will ever walk around looking through their phone held at arm's length.
      Will be interesting what Apple will come out with eventually.

  43. 2 years ago
    Anonymous

    i was hoping it would be a fun VR game but it was kinda meh combat was very slow

    i wish VR devs to just make a game that will want to make people stand up and get off their chairs most VR games are made in the mind set that everyone is a fricking paraplegic

    • 2 years ago
      Anonymous

      Not everyone have enough space available.

  44. 2 years ago
    Anonymous

    A headset about as heavy as a pair of sunglasses. Will never happen in our lifetimes, VR is something for future gamers, we just get a cheap imitation.

    • 2 years ago
      Anonymous

      >VR is something for future gamers
      do you really NEED more

  45. 2 years ago
    Anonymous

    Armored core/mech warrior/wipeout but you are a pilot of it in VR and its an MMORPG.

    • 2 years ago
      Anonymous

      chromehounds in VR with 128 vs 128 matches IMAGINE

      • 2 years ago
        Anonymous

        I mean that would be make VR great again but it would make me image related.

    • 2 years ago
      Anonymous

      chromehounds in VR with 128 vs 128 matches IMAGINE

      I mean that would be make VR great again but it would make me image related.

      Give me a full on hardcore Mech MMO that uses the glorious Steel Battalion controller and I will never unplug.

    • 2 years ago
      Anonymous

      >Mechwarrior
      https://store.steampowered.com/app/334540/Vox_Machinae/
      https://www.nexusmods.com/mechwarrior5mercenaries/mods/531?tab=description
      >Wipeout
      https://store.steampowered.com/app/473770/BallisticNG/

      unfortunately none of these are MMORPGs

  46. 2 years ago
    Anonymous

    "VR is a fad I swear''
    Much like planes and cars

    • 2 years ago
      Anonymous

      >2222.
      >200 year anniversary of the great collapse
      >granpa anon memories dump.mdmp loads into long house computer
      >ask granpa about oil and cars and planes children
      >did you really burn all of the worlds oil in one century gramps?
      >is it true you had gigantic boats going around the world trough oceans carrying loads of plastics and dragon dildos?

      • 2 years ago
        Anonymous

        >that never happen

        • 2 years ago
          Anonymous

          >implying
          First automobile and plane was in the 20th century even if they last into the 22nd or 23rd on the chronology of mankind they will still be seen as a fad.

      • 2 years ago
        Anonymous

        >did you really burn all of the worlds oil in one century gramps?
        Actual moron

  47. 2 years ago
    Anonymous

    dot hack but real

  48. 2 years ago
    Anonymous

    Skyrim.
    It already did.

  49. 2 years ago
    Anonymous

    We need an advanced AI who can adapt to the users tastes an be the heroine of a VR dating sim, millions of people would be begging to buy new maps to take their waifu on a date new clothes and gifts for her

    Unfortunately gatebox went bankrupt so we have to start from zero again

  50. 2 years ago
    Anonymous

    1. Cheap hardware. $200 might be cheap enough already, but without any faceberg bullshit attached.
    2. A good ratio of games you can actually play sitting instead of dancing around like an idiot. Most people play video games to relaz, not to have a workout after work. Also most people live in a pod, and having a dedicated room to VR so you don't kick your computer while prancing like a monkey is simply not an option for many.
    3. No wires, good battery life.
    Literally that is it.

  51. 2 years ago
    Anonymous

    Wired VR can never be fun. The cable ruins everything and people live in small rooms. wireless VR is the only option and not many people have the internet to make this work.

  52. 2 years ago
    Anonymous

    >cheaper hardware
    oculus is cheap at 299 is wireless and a capable entry level PCVR

    honestly the only thing facebook needs is a better FOV for their headset thats it, with the way PCVR is set up you can already mix and match hardware

  53. 2 years ago
    Anonymous

    escapist games catered specifically to me where you could enter slice of life kino universes of all kinds of franchises and have fun with the AI characters and lose yourself to addiction and never return to the real world

  54. 2 years ago
    Anonymous

    Homemade vr porn. Basically we need 3d 180 cameras built into cell phones

    • 2 years ago
      Anonymous

      Just build the functionality into headsets

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