After I spent about two weeks time over two months to set everything up manually. Pretty happy with the results now though. And it was kind of fun tinkering with it.
Good hardware being affordable would be a start. Valve's and HTC's are 1~1.2k $ it's way too much. Idk how good are the more affordable products but fair to assume high resolution is important when the screen it literally touching your retinas.
>full dive >need to walk on my own
Lame. If I wanted to have a walk, I would go outside. I don't even use gyro in games because I am too lazy for that.
I don't know, Musk is making some progress with Neuralink. Maybe we'll get it in few decades, I just hope I can be rich enough to afford a nurse and IV drips so I can finally frick off from this wretched earth.
"TECHNOLOGY" didn't help games from the early and mid-00s to sell more, and it doesn't move hardware units. You need something that is such a draw that someone would be willing to look at the price of buying a VR PC setup + Headset + Accessories + Software and still say "I'd pay twice that."
The only real things that motivate non-business customers to that degree are personal prestige for normies, escapism for losers/neets or sex for everyone. Historically, normies haven't been early adopters, so that leaves targeting the losers. Everyone and their dog is trying to find the secret combination for SFW VR games, but even Valve couldn't do it— so that leaves porn games and "experiences" as the only real avenue left. The allure of being able to indulge whatever depraved kink you have to the utmost extent with real tactile feedback would have people willingly paying tens of thousands.
That would be the case if we still had the clunky interfaces of the 90's, this time we have 2 6DOF controllers and headtracking that can be used to immerse the player even more. Everyone is more accepting of motion controls and giving one of your senses away. It's still in its infancy, the possibilities are way bigger than on normal games, devs still have to figure out how to use all of the new tools.
Opposite. We already had physics engines 10 years ago. But it's out of fashion now. Physical engines make people think about cheap mobile games and unity indies. Only few AAA series still use it.
VR is like any other console. If you want to convince people to buy it, you need good exclusives. The only game that makes people buy an vr is beat saber.
Physics engines are only a part of VR, interacting is what makes it stand apart, the extra input makes it feel more natural and immersive. AAA games are templates, of course they are not going to use anything that requires more than copy and pasting different assets.
>Physics engines are only a part of VR
No. The gimmick of VR is motion control plus 3D display. So basically wii+3ds. And majority of wii game had no physical engine. You can use motion control in various ways. Slashing monsters with sword or aiming with gun does not require physical engine. Popular "sword swinging games" like Skyrim , Assassin's Creed or Dark Souls don't rely on physical engine in their main gameplay mechanics. Neither do popular shooters.
Those games don't need it, that is why VR offers new kinds of videogames, or at least that's the intention, sadly the scene is plagued by template users as well, implementing the controls in a bad way, making it seem that most of the games are alike.
You cannot have a console that only have physic gimmicks genre. That will not sell due to limited market. The games I like the most are rpg and 2d platformers. I can buy any platform: PC, Playstation, Xbox, Switch or a tablet and I will find something to play. And there will be some exclusives of these genres on each platform too! But on VR, there is not a single game that appeals to me. If there was a good 2d platformer for VR or RPG that is real RPG and not shitty waggle gimmick with stats, I would buy it. But there is none. If you want mass appeal, you need to cover all genres. But there is none covered. Not even the most obvious ones are covered. Where the frick is annual FIFA and Fortnite on VR?
2 years ago
Anonymous
You are wrong anon, Quest 2 is selling a lot, 15 million last month, it stopped being niche a long time ago.
>If you want to convince people to buy it, you need good exclusives.
Nobody gives a shit about exclusives except people who are already gamers. Doing this does nothing except subdivide your market into people who already play video games. If you want VR to be huge, you have to sell experiences that are easily accessible AND have a social component. Wii sports went frickhuge and sold a gojillion consoles because it got rid of "gamer" controls and anyone could pick it up and get their wagglin gimmick on. Once people have the platform, THEN you have the chance to convert them onto other games.
That's why dumb shit like VRChat is such a gateway. It's not even a game, it's purely a social thing. People buy in, then once they have the hardware, some will convert to other games. This conversion rate is pretty abysmal, but as long as you have a big enough install base, you can get the numbers to be self-sustaining.
Decent VR headset that doesn't cost a kidney or selling your soul to zuckerisraelite + a couple of real game studios making something actually built for VR, rather than half-assing a VR mode into existing games.
More IPD range. Seriously, why can the Quest 2 only go up to 68mm? Mine is 77mm. I want to play a bunch of VR games but I feel like I'm forever barred from the VR dream
Affordable VR for the common man.
Also I dunno waifus a good long lasting immersive rpg built for vr that gets hype?
Good hardware being affordable would be a start. Valve's and HTC's are 1~1.2k $ it's way too much. Idk how good are the more affordable products but fair to assume high resolution is important when the screen it literally touching your retinas.
Decent VR headset that doesn't cost a kidney or selling your soul to zuckerisraelite + a couple of real game studios making something actually built for VR, rather than half-assing a VR mode into existing games.
make vr headsets not cost a small fortune
optimize vr games so you don't need a fricking 3090 to run games at a stable 60 fps
That's fair. There's a notable lack of easily affordable headsets that aren't owned by social media companies. Pico Neo 3 is from ByteDance, which isn't really any better.
At this point I'm just hoping that Oculess gets to the point you don't even need a first-time sign-in and gets around its current shortcomings
Index was sold out in my country in 5 minutes and hasn't restocked since last year, Valve don't ship here directly.
not possible for anything to "single handedly" make VR super popular.
things like cheap headsets and more killer apps would help, but they won't be enough to make VR mainstream.
Dumbass they're buying paid exclusivity and devs are targeting the dogshit processors of the quest 2. VR should demand a strong setup. Meta can kill vr
2 years ago
Anonymous
What do you want in a game that can't be played on a mobile device?
>Affordable VR headset that has nothing to do with some major social media company like facebook >More notable games like Boneworks, Alyx, Into the Radius VR, Demeo, Pistol Whip, Beat Saber, Project Wingman, etc.
Also, to add to this, no exclusivity deals. Notable games need to be accessible on every headset on the market, this is a rising tide lifts all sails moment, but if Meta keeps making shit exclusive to their headsets you only have like a part of the market playing a game, even if it's a significant part of the market. VR is not popular enough to be doing exclusivity bullshit and fragmenting things.
VR still feels like a giant tech demo. The only thing it's good for is porn. The most notable non-porn release I can think of is VR Chat. The platform really needs someone to make the equivalent of the first twin-stick shooter to set the foundation for genre defining VR games.
Beat Saber is pretty genre defining, It cannot work without VR. Where and how you hit the notes matters for scoring, so its more of an aiming game than a rhythm game.
Beat saber is another notable release, that's true, but I don't think that it's genre defining. The platform needs something so good that it spawns more copycats (that are successful) that further refine the formula, and all of them need to only work in VR.
I played the Demo of Ruinsmagus, it was surprisingly fun, the maps just looked samey and I'm waiting to see how many hours people clock in it before I determine if $40 is worth it, I at least definitely plan on picking it up on sale.
I was just thinking I wanted a game with some real meat to it like a JRPG in VR. On the other hand, the "25 quests" they advertise on the steam page does not sound like a lot, especially for a JRPG.
I fricking love VR, but it needs more high-budget games. Alyx was great and showed everyone just how fantastic and immersive VR could get when you have a frickton of talented artists, environment designers, and animators all working on making something as dense and detailed as could be. You can essentially turn the player into a scavenging animal who finds rifling through office cabinets fun. Cutscenes are fricking great because you both have something to do and you're looking at an alien in front of you movie as though it were real flesh and blood. The problem with most VR games right now is that they don't have the resources or talent to sink that much into making the game that "dense", so to speak, so you end up with games that are fun but don't really "tug you in" or hold interest beyond a really cool toy or arcadey experience.
Hell, there's not even that many good arcadey experiences beyond Beat Saber and H3 or something. The lack of good Rail Shooters in VR is a goddamn crime.
Problem is the AAA video game industry is EXTREMELY risk averse and will never dump money into VR games unless they have a stake in VR technology, like Valve.
The only ones I can see funneling money into high budget games right now are Gabe and Zuck, and Zuckerberg oddly seems a bit more stingy with his money than he should be if he wants VR to flourish.
Actually good, fully fleshed out games that take advantage of the medium and synergize with it well, several of them.
I have a vr headset but it just sits and collects dust rn, and the biggest thing people don't get into it over is the lack of games.
Controlling everything with your mind. No need to move your head around or press buttons on a controller, just because your mind wants to move or do an action it does. Even if that was an expensive price many many people would buy it.
Reverb G2 is 400 bucks right now on HP's website.
It has its issues, but the price is solid enough that I would consider putting up with it. At the very least visuals and audio are fantastic even if the controllers are substandard.
>troony portrait in one of the maps
yeah, i told the boys on my team to look for it, they were baffled. Played like 20 hours after that and dropped in favor of kf1. modding is just too good to pass up too
Rail shooters
Solves all problems with movement, can be easily scaled for less powerful hardware, easy to pick up and play, easy to understand the concept without having experienced it via something like TV ads, doesn't require a dedicated fricking room
Where's my Virtua Cop and Ghoul Panic VR?!
Wouldn't the real solution to locomotion be a contraption that actively pushes against your feet to simulate terrain and stuff?
Kind of like the wienerpit of a Jager in Pacif Rim, I guess.
Of course, something like that would be big, heavy, and expensive as hell.
Despite what musk's dick-riders may believe, we are still a long way from a full read-write capability with brain computer interfaces. We dont understand enough of the brain to be able to do complete rewiring, like downloading experiences directly unto a brain
However, we are close to a future where an interface like Musk's Neuralink can be used for the brain to give commands to a computer at the speed of thought. How complex the commands, are yet to be seen. But I think this is where the future of VR, and computing, will go, if the musk doesnt frick it up.
Its extremely doubtful musk's team can engineer the link so well that it will be able to force you to do something that complex and involved. At least in the near future. You'll need more than probes that induce electric fields for that. But other than that your fears are well founded.
Unfortunately, BCIs are likely to become the next revolution in computing, much like the smart phones. Imagine the advantage a BCI user will have over a non-augment. Companies will be stupid not to prioritize this new improved workforce. A truly worrying future, considering the bullshit companies and governments are now discovering in the field of controlling people.
I'm less interested in implants and more in surface BCI's.
With sensitive enough probes and some machine learning algorithms to calibrate the signals into commands, we could probably use it to play videogames.
We barely have the knowledge to know which part of the brain controls which part of the body. We dont even know how memories are stored, let alone how they are read. Reading specific memories is practically impossible with current or near future tech.
Neuralink will need to be reiterated several more times, with actual practical use-data, before it even becomes close to reading memories. Intentional signals maybe, but not memories. Maybe if General AIs are made, they can be used to develop BCIs at a rapid pace. Lots of maybes.
Fears of tech abuse are understandable, and correct, but mindlessly turning your back on potentially game-breaking advancement is stupid as well.
low entry cost (pc + headset)
actual GOOD games to play
wireless that isn't dogshit with 40ms input delay
(optional) wireless that can be played for >3 hours without plugging in a power bank and carrying it in a fanny pack on you while you play lol
I literally only care about VR for stuff like flight and racing games, things where you already have dedicated control peripherals and player movement is handled there making moving around a solved deal. Also means you don't have to worry about substandard waggle controllers in 27 different varieties.
AR needs a device to make it even work. I worked on some AR for a phone. Cool technology. You could do a lot with it. It's all advanced enough for all sorts of applications. Issue is, nobody will ever walk around looking through their phone held at arm's length.
Will be interesting what Apple will come out with eventually.
i was hoping it would be a fun VR game but it was kinda meh combat was very slow
i wish VR devs to just make a game that will want to make people stand up and get off their chairs most VR games are made in the mind set that everyone is a fricking paraplegic
A headset about as heavy as a pair of sunglasses. Will never happen in our lifetimes, VR is something for future gamers, we just get a cheap imitation.
>2222. >200 year anniversary of the great collapse >granpa anon memories dump.mdmp loads into long house computer >ask granpa about oil and cars and planes children >did you really burn all of the worlds oil in one century gramps? >is it true you had gigantic boats going around the world trough oceans carrying loads of plastics and dragon dildos?
>implying
First automobile and plane was in the 20th century even if they last into the 22nd or 23rd on the chronology of mankind they will still be seen as a fad.
We need an advanced AI who can adapt to the users tastes an be the heroine of a VR dating sim, millions of people would be begging to buy new maps to take their waifu on a date new clothes and gifts for her
Unfortunately gatebox went bankrupt so we have to start from zero again
1. Cheap hardware. $200 might be cheap enough already, but without any faceberg bullshit attached.
2. A good ratio of games you can actually play sitting instead of dancing around like an idiot. Most people play video games to relaz, not to have a workout after work. Also most people live in a pod, and having a dedicated room to VR so you don't kick your computer while prancing like a monkey is simply not an option for many.
3. No wires, good battery life.
Literally that is it.
Wired VR can never be fun. The cable ruins everything and people live in small rooms. wireless VR is the only option and not many people have the internet to make this work.
escapist games catered specifically to me where you could enter slice of life kino universes of all kinds of franchises and have fun with the AI characters and lose yourself to addiction and never return to the real world
Koikatsu 2
>tranime coal
a real VR game, like Alyx, but actually developed past the point of being a glorified tech demo
>but actually developed past the point of being a glorified tech demo
So... Half Life Alyx.
It's a few hours long. I've played actual demos with more content
It's at least ten hours long. Some demos being longer than that doesn't mean shit.
How the frick do you "ironically" make the hardware cheap?
Affordable VR for the common man.
Also I dunno waifus a good long lasting immersive rpg built for vr that gets hype?
Just spend a month modding SkyrimVR.
Ever heard of Wabbajack? The FUS mod pack on there gives you a solid set of QoL and other mods for Skyrim VR in less than an hour.
Yeah, I heard of it.
After I spent about two weeks time over two months to set everything up manually. Pretty happy with the results now though. And it was kind of fun tinkering with it.
Good hardware being affordable would be a start. Valve's and HTC's are 1~1.2k $ it's way too much. Idk how good are the more affordable products but fair to assume high resolution is important when the screen it literally touching your retinas.
Full dive tech.
The true answer
>full dive
>need to walk on my own
Lame. If I wanted to have a walk, I would go outside. I don't even use gyro in games because I am too lazy for that.
Of all the uses of full dive tech and the first thing you think is a fricking walk?
It will always be a gimmick
unless this
but it won't be possible
I don't know, Musk is making some progress with Neuralink. Maybe we'll get it in few decades, I just hope I can be rich enough to afford a nurse and IV drips so I can finally frick off from this wretched earth.
More stuff like this but actually impactful to the gameplay.
>More pointless tech demos
We clearly need more headsets.
"TECHNOLOGY" didn't help games from the early and mid-00s to sell more, and it doesn't move hardware units. You need something that is such a draw that someone would be willing to look at the price of buying a VR PC setup + Headset + Accessories + Software and still say "I'd pay twice that."
The only real things that motivate non-business customers to that degree are personal prestige for normies, escapism for losers/neets or sex for everyone. Historically, normies haven't been early adopters, so that leaves targeting the losers. Everyone and their dog is trying to find the secret combination for SFW VR games, but even Valve couldn't do it— so that leaves porn games and "experiences" as the only real avenue left. The allure of being able to indulge whatever depraved kink you have to the utmost extent with real tactile feedback would have people willingly paying tens of thousands.
That would be the case if we still had the clunky interfaces of the 90's, this time we have 2 6DOF controllers and headtracking that can be used to immerse the player even more. Everyone is more accepting of motion controls and giving one of your senses away. It's still in its infancy, the possibilities are way bigger than on normal games, devs still have to figure out how to use all of the new tools.
Unexpectedly Ryza.
... What game is this? How do I run this? How do I do this? I need Ryza towering over me.
Opposite. We already had physics engines 10 years ago. But it's out of fashion now. Physical engines make people think about cheap mobile games and unity indies. Only few AAA series still use it.
VR is like any other console. If you want to convince people to buy it, you need good exclusives. The only game that makes people buy an vr is beat saber.
>The only game that makes people buy an vr is beat saber.
VRChat is a major reason too, but it isn't a game.
VRChat does not require VR. So it doesn't count as VR exclusive.
It makes people buy headsets is what I meant.
Physics engines are only a part of VR, interacting is what makes it stand apart, the extra input makes it feel more natural and immersive. AAA games are templates, of course they are not going to use anything that requires more than copy and pasting different assets.
>Physics engines are only a part of VR
No. The gimmick of VR is motion control plus 3D display. So basically wii+3ds. And majority of wii game had no physical engine. You can use motion control in various ways. Slashing monsters with sword or aiming with gun does not require physical engine. Popular "sword swinging games" like Skyrim , Assassin's Creed or Dark Souls don't rely on physical engine in their main gameplay mechanics. Neither do popular shooters.
Those games don't need it, that is why VR offers new kinds of videogames, or at least that's the intention, sadly the scene is plagued by template users as well, implementing the controls in a bad way, making it seem that most of the games are alike.
You cannot have a console that only have physic gimmicks genre. That will not sell due to limited market. The games I like the most are rpg and 2d platformers. I can buy any platform: PC, Playstation, Xbox, Switch or a tablet and I will find something to play. And there will be some exclusives of these genres on each platform too! But on VR, there is not a single game that appeals to me. If there was a good 2d platformer for VR or RPG that is real RPG and not shitty waggle gimmick with stats, I would buy it. But there is none. If you want mass appeal, you need to cover all genres. But there is none covered. Not even the most obvious ones are covered. Where the frick is annual FIFA and Fortnite on VR?
You are wrong anon, Quest 2 is selling a lot, 15 million last month, it stopped being niche a long time ago.
>If you want to convince people to buy it, you need good exclusives.
Nobody gives a shit about exclusives except people who are already gamers. Doing this does nothing except subdivide your market into people who already play video games. If you want VR to be huge, you have to sell experiences that are easily accessible AND have a social component. Wii sports went frickhuge and sold a gojillion consoles because it got rid of "gamer" controls and anyone could pick it up and get their wagglin gimmick on. Once people have the platform, THEN you have the chance to convert them onto other games.
That's why dumb shit like VRChat is such a gateway. It's not even a game, it's purely a social thing. People buy in, then once they have the hardware, some will convert to other games. This conversion rate is pretty abysmal, but as long as you have a big enough install base, you can get the numbers to be self-sustaining.
If playing with VR would be better than without.
Decent VR headset that doesn't cost a kidney or selling your soul to zuckerisraelite + a couple of real game studios making something actually built for VR, rather than half-assing a VR mode into existing games.
make vr headsets not cost a small fortune
optimize vr games so you don't need a fricking 3090 to run games at a stable 60 fps
Immersive full-body tactile control and feedback.
aka: Porn games you can actually feel and control by touch.
If someone were to then figure out the latency problem and make some sort of MMO off that tech, then it'd make WoW look small by comparison.
More IPD range. Seriously, why can the Quest 2 only go up to 68mm?
Mine is 77mm. I want to play a bunch of VR games but I feel like I'm forever barred from the VR dream
>cost
Quest 2 isn't very expensive.
Frick facebook and zuck the cuck
I wouldn't use their shit fore free
That's fair. There's a notable lack of easily affordable headsets that aren't owned by social media companies. Pico Neo 3 is from ByteDance, which isn't really any better.
At this point I'm just hoping that Oculess gets to the point you don't even need a first-time sign-in and gets around its current shortcomings
Index was sold out in my country in 5 minutes and hasn't restocked since last year, Valve don't ship here directly.
Index never was available in my country and i still got one
ok
I wonder if Valve will ever drop Index to a reasonable price. They're no way worth 1k after 3 years.
>shit screen
Its better than the screen on Index.Quest has smaller FOV however.
Only on paper, which is precisely why they made it that way
not possible for anything to "single handedly" make VR super popular.
things like cheap headsets and more killer apps would help, but they won't be enough to make VR mainstream.
Killing every last weeaboo and questie as well as destroying Meta. Their walled garden shit will kill VR before it even gets off the ground.
>exposing a concept to more people will kill the concept
how
Walled gardening is bad for the consumer
OK, but I asked about the concept, how would propagating the idea hurt the concept?
It won't. My problem is with Meta's walled garden and data harvesting shit
Meta is not big enough to kill VR.
Dumbass they're buying paid exclusivity and devs are targeting the dogshit processors of the quest 2. VR should demand a strong setup. Meta can kill vr
What do you want in a game that can't be played on a mobile device?
Keep Facebook and its cheap hook headsets out of the VR space. VR sucks ass when everything looks like Roblox.
>Affordable VR headset that has nothing to do with some major social media company like facebook
>More notable games like Boneworks, Alyx, Into the Radius VR, Demeo, Pistol Whip, Beat Saber, Project Wingman, etc.
Also, to add to this, no exclusivity deals. Notable games need to be accessible on every headset on the market, this is a rising tide lifts all sails moment, but if Meta keeps making shit exclusive to their headsets you only have like a part of the market playing a game, even if it's a significant part of the market. VR is not popular enough to be doing exclusivity bullshit and fragmenting things.
Games
and not just any games but well optimized ones
a fantasy rpg thats atleast on the same level as daggerfall
daggerfall vr. not even joking.
VR still feels like a giant tech demo. The only thing it's good for is porn. The most notable non-porn release I can think of is VR Chat. The platform really needs someone to make the equivalent of the first twin-stick shooter to set the foundation for genre defining VR games.
Beat Saber is pretty genre defining, It cannot work without VR. Where and how you hit the notes matters for scoring, so its more of an aiming game than a rhythm game.
Beat saber is another notable release, that's true, but I don't think that it's genre defining. The platform needs something so good that it spawns more copycats (that are successful) that further refine the formula, and all of them need to only work in VR.
>its a tech demonstration i swear
and foldable phones are now a big thing in east asia point being
Anyone got this yet?
https://store.steampowered.com/app/1701560/RUINSMAGUS/
No, first I've heard of it, but it looks pretty nice. I might give it a go for sure.
I played the Demo of Ruinsmagus, it was surprisingly fun, the maps just looked samey and I'm waiting to see how many hours people clock in it before I determine if $40 is worth it, I at least definitely plan on picking it up on sale.
I was just thinking I wanted a game with some real meat to it like a JRPG in VR. On the other hand, the "25 quests" they advertise on the steam page does not sound like a lot, especially for a JRPG.
Just ordered a pulley system for my Reverb G2. Any bets on how quickly I'll kill my cable with it?
Combine Elon's implant with a vr headset
I fricking love VR, but it needs more high-budget games. Alyx was great and showed everyone just how fantastic and immersive VR could get when you have a frickton of talented artists, environment designers, and animators all working on making something as dense and detailed as could be. You can essentially turn the player into a scavenging animal who finds rifling through office cabinets fun. Cutscenes are fricking great because you both have something to do and you're looking at an alien in front of you movie as though it were real flesh and blood. The problem with most VR games right now is that they don't have the resources or talent to sink that much into making the game that "dense", so to speak, so you end up with games that are fun but don't really "tug you in" or hold interest beyond a really cool toy or arcadey experience.
Hell, there's not even that many good arcadey experiences beyond Beat Saber and H3 or something. The lack of good Rail Shooters in VR is a goddamn crime.
Problem is the AAA video game industry is EXTREMELY risk averse and will never dump money into VR games unless they have a stake in VR technology, like Valve.
The only ones I can see funneling money into high budget games right now are Gabe and Zuck, and Zuckerberg oddly seems a bit more stingy with his money than he should be if he wants VR to flourish.
Is there a rhythm gun game?
Pistol Whip.
VR armored core.
VR isn't being held back by bad games.
Its being held by back high price of hardware, and even more so, the insanely high price of actual living space to set up a VR area in your home.
Anybody played this : https://store.steampowered.com/app/1180650/Bakemono__Demon_Brigade_Tenmen_Unit_01/ ?
How is it? Worth a buy?
Why don't you just try the demo first?
Oh frick I didn't realize there was a demo there, hur.
That's what happens when you work and post on Ganker at the same time, I guess.
Thanks anon.
Looks honestly pretty cool, gonna give it a try too.
Actually good, fully fleshed out games that take advantage of the medium and synergize with it well, several of them.
I have a vr headset but it just sits and collects dust rn, and the biggest thing people don't get into it over is the lack of games.
Controlling everything with your mind. No need to move your head around or press buttons on a controller, just because your mind wants to move or do an action it does. Even if that was an expensive price many many people would buy it.
Reverb G2 is 400 bucks right now on HP's website.
It has its issues, but the price is solid enough that I would consider putting up with it. At the very least visuals and audio are fantastic even if the controllers are substandard.
compatibility with old ass games
personally, i would buy a vr headset in a heartbeat if it would support modded killing floor with custom guns
Based KF chad
Shame 2 was handled so poorly
>troony portrait in one of the maps
yeah, i told the boys on my team to look for it, they were baffled. Played like 20 hours after that and dropped in favor of kf1. modding is just too good to pass up too
Rail shooters
Solves all problems with movement, can be easily scaled for less powerful hardware, easy to pick up and play, easy to understand the concept without having experienced it via something like TV ads, doesn't require a dedicated fricking room
Where's my Virtua Cop and Ghoul Panic VR?!
https://store.steampowered.com/app/678520/GalGun_VR/
It's actually solid on-rail shooter.
it's a tech demo for galgun2.
I'm mad that the House of the dead remaster doesn't support vr
>Anime blob
Wouldn't the real solution to locomotion be a contraption that actively pushes against your feet to simulate terrain and stuff?
Kind of like the wienerpit of a Jager in Pacif Rim, I guess.
Of course, something like that would be big, heavy, and expensive as hell.
Despite what musk's dick-riders may believe, we are still a long way from a full read-write capability with brain computer interfaces. We dont understand enough of the brain to be able to do complete rewiring, like downloading experiences directly unto a brain
However, we are close to a future where an interface like Musk's Neuralink can be used for the brain to give commands to a computer at the speed of thought. How complex the commands, are yet to be seen. But I think this is where the future of VR, and computing, will go, if the musk doesnt frick it up.
>Just implant Musk's glowBlack person link directly into your brain so the government can use you as another mass shooting patsy
lol
Its extremely doubtful musk's team can engineer the link so well that it will be able to force you to do something that complex and involved. At least in the near future. You'll need more than probes that induce electric fields for that. But other than that your fears are well founded.
Unfortunately, BCIs are likely to become the next revolution in computing, much like the smart phones. Imagine the advantage a BCI user will have over a non-augment. Companies will be stupid not to prioritize this new improved workforce. A truly worrying future, considering the bullshit companies and governments are now discovering in the field of controlling people.
I'm less interested in implants and more in surface BCI's.
With sensitive enough probes and some machine learning algorithms to calibrate the signals into commands, we could probably use it to play videogames.
>put on neuralink headset
>use your childhood memories for ad profiling
Frick of. I rather play my old Atari
We barely have the knowledge to know which part of the brain controls which part of the body. We dont even know how memories are stored, let alone how they are read. Reading specific memories is practically impossible with current or near future tech.
Neuralink will need to be reiterated several more times, with actual practical use-data, before it even becomes close to reading memories. Intentional signals maybe, but not memories. Maybe if General AIs are made, they can be used to develop BCIs at a rapid pace. Lots of maybes.
Fears of tech abuse are understandable, and correct, but mindlessly turning your back on potentially game-breaking advancement is stupid as well.
>write capability
this is why no one wants neural yet you can't be trusted no one can.
low entry cost (pc + headset)
actual GOOD games to play
wireless that isn't dogshit with 40ms input delay
(optional) wireless that can be played for >3 hours without plugging in a power bank and carrying it in a fanny pack on you while you play lol
I literally only care about VR for stuff like flight and racing games, things where you already have dedicated control peripherals and player movement is handled there making moving around a solved deal. Also means you don't have to worry about substandard waggle controllers in 27 different varieties.
>tranime coal
I think AR has more of a future than VR ever will
AR needs a device to make it even work. I worked on some AR for a phone. Cool technology. You could do a lot with it. It's all advanced enough for all sorts of applications. Issue is, nobody will ever walk around looking through their phone held at arm's length.
Will be interesting what Apple will come out with eventually.
i was hoping it would be a fun VR game but it was kinda meh combat was very slow
i wish VR devs to just make a game that will want to make people stand up and get off their chairs most VR games are made in the mind set that everyone is a fricking paraplegic
Not everyone have enough space available.
A headset about as heavy as a pair of sunglasses. Will never happen in our lifetimes, VR is something for future gamers, we just get a cheap imitation.
>VR is something for future gamers
do you really NEED more
Armored core/mech warrior/wipeout but you are a pilot of it in VR and its an MMORPG.
chromehounds in VR with 128 vs 128 matches IMAGINE
I mean that would be make VR great again but it would make me image related.
Give me a full on hardcore Mech MMO that uses the glorious Steel Battalion controller and I will never unplug.
>Mechwarrior
https://store.steampowered.com/app/334540/Vox_Machinae/
https://www.nexusmods.com/mechwarrior5mercenaries/mods/531?tab=description
>Wipeout
https://store.steampowered.com/app/473770/BallisticNG/
unfortunately none of these are MMORPGs
"VR is a fad I swear''
Much like planes and cars
>2222.
>200 year anniversary of the great collapse
>granpa anon memories dump.mdmp loads into long house computer
>ask granpa about oil and cars and planes children
>did you really burn all of the worlds oil in one century gramps?
>is it true you had gigantic boats going around the world trough oceans carrying loads of plastics and dragon dildos?
>that never happen
>implying
First automobile and plane was in the 20th century even if they last into the 22nd or 23rd on the chronology of mankind they will still be seen as a fad.
>did you really burn all of the worlds oil in one century gramps?
Actual moron
dot hack but real
Skyrim.
It already did.
We need an advanced AI who can adapt to the users tastes an be the heroine of a VR dating sim, millions of people would be begging to buy new maps to take their waifu on a date new clothes and gifts for her
Unfortunately gatebox went bankrupt so we have to start from zero again
1. Cheap hardware. $200 might be cheap enough already, but without any faceberg bullshit attached.
2. A good ratio of games you can actually play sitting instead of dancing around like an idiot. Most people play video games to relaz, not to have a workout after work. Also most people live in a pod, and having a dedicated room to VR so you don't kick your computer while prancing like a monkey is simply not an option for many.
3. No wires, good battery life.
Literally that is it.
Wired VR can never be fun. The cable ruins everything and people live in small rooms. wireless VR is the only option and not many people have the internet to make this work.
>cheaper hardware
oculus is cheap at 299 is wireless and a capable entry level PCVR
honestly the only thing facebook needs is a better FOV for their headset thats it, with the way PCVR is set up you can already mix and match hardware
escapist games catered specifically to me where you could enter slice of life kino universes of all kinds of franchises and have fun with the AI characters and lose yourself to addiction and never return to the real world
Homemade vr porn. Basically we need 3d 180 cameras built into cell phones
Just build the functionality into headsets