What's more important to you when it comes to Zelda games?

What's more important to you when it comes to Zelda games?

Total freedom and emergent gameplay with a map that promotes wanderlust, or, well crafted dungeons with intricate puzzles, combat, mini bosses, special items, and a plentiful amount of them?

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  1. 3 months ago
    Anonymous

    I don't have to answer that

  2. 3 months ago
    Anonymous

    WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT

    WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT

    WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT

    • 3 months ago
      Anonymous

      zelda and pepe are both heckin green boys

    • 3 months ago
      Anonymous

      Not a reddit frog. Pepe is board culture, tourist

    • 3 months ago
      Anonymous

      Ocarina of Time literally has reddit frogs in the game

    • 3 months ago
      Anonymous

      >well crafted dungeons with intricate puzzles, combat, mini bosses, special items, and a plentiful amount of them?
      This one

      If you don't like frogs, you don't belong on Ganker

      • 3 months ago
        Anonymous

        Would you still accept someone posting ragefaces? Ragefaces are old Ganker memes.

        Times change.

        • 3 months ago
          Anonymous

          >Would you still accept someone posting ragefaces?
          yes

  3. 3 months ago
    Anonymous

    Latter. I want good atmospheric temples again.

  4. 3 months ago
    Anonymous

    The latter should.he the focus, but the former is important as well. I don't agree with total freedom, as the overworld should incorporate puzzles itself, and be gated by simply what items you currently have. Otherwise you should be allowed to explore to your heart's content beside what you lack the ability to traverse.

    Otherwise everything you said about the dungeons is key - but TRUE Zelda can do both.

    Yet again - LOZ, LTTP and LA show how to do it correctly. It's still so strange that this short circuits the brains of 3D Zelda's designers.

    This idea that moving from WW/TP's total linearity means going to no structure/complete freedom was always moronic to me. There is absolutely a happen middle ground but Aonuma is too stupid to manifest that

  5. 3 months ago
    Anonymous

    Linkle

  6. 3 months ago
    Anonymous

    having special items and compact, crafted levels also promotes wanderlust because you see areas in the overworld that you can't access yet, and want to see what's over there

  7. 3 months ago
    Anonymous

    As sacrilegious as it sounds, if you cut out the overworld and just had a Megaman style level select for dungeons I would be happy. To me dungeons make Zelda, the overworld has increasingly become boring to me. And if I could just choose which dungeon to do in my own order like earlier Zelda then I wouldn't miss running across the overworld over and over at all.

  8. 3 months ago
    Anonymous

    I can't believe people like wind waker, it's got shit dungeons AND shit overworld.

  9. 3 months ago
    Anonymous

    Would it be wrong to say both? Zelda 1 had a good mix where you were often wandering around the overworld trying to find the dungeons and lots of items to find that'd help you on your journey. That's what I want out of a Zelda game. That magic moment where I'm like, "Hey maybe this item will work here"

  10. 3 months ago
    Anonymous

    Dungeons that are thematically strong.

  11. 3 months ago
    Anonymous

    CUTE GIRLS

  12. 3 months ago
    Anonymous

    Why do we keep pretending those are mutually exclusive? Ninentndo isn't an indie company and Zelda isn't an indie franchise. Demand more you useless consoomer wienerroach.

  13. 3 months ago
    Anonymous

    Ocarina of Time and Majora's Mask are my favourite Zelda games by a huge margin. So you figure out what I like based on that.

  14. 3 months ago
    Anonymous

    Why can't you have both like the old days?

    • 3 months ago
      Anonymous

      Because Nintendo got worse and worse at the old days.

  15. 3 months ago
    Anonymous

    The latter is more important. Total freedom is just a guise for sloppy management that can't create good flow, there should be a degree of gating that can't just be "I haven't passed X storybeat to get to town Y", but that's about it.
    We've pretty much reached the point where we've graduated from 6th gen controls due to the refinement of gyro aim, it would be interesting to see what a 7th gen Zelda game looks like that sticks with the Zelda formula and actually trusts the player to comprehend a 3D space.

  16. 3 months ago
    Anonymous

    The latter.
    structure and progression > empty world littered with copy pasted content

  17. 3 months ago
    Anonymous

    Koizumi

  18. 3 months ago
    Anonymous

    What I've always enjoyed the most is exploration. That was true even in the old games like OoT and MM. Discovering things organically by exploring the world and interacting with characters is very fun and while it was to a lesser degree back then it was still there. There were tons of extra hearts you could collect by exploring around in OoT and MM even added all the masks you could get.

  19. 3 months ago
    Anonymous

    loose outfits for link that girls can cosplay easily

  20. 3 months ago
    Anonymous

    In-context, each game's world generally isn't some wild frontier, it's explored and settled. The dungeons should always be the priority. You're not on an 'adventure', you're on a quest to save the world.

  21. 3 months ago
    Anonymous

    A balance between everything

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