What's the appeal of MMOs?

What's the appeal of MMOs? Besides RuneScape I haven't played any of them to really understand their appeal.

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  1. 3 years ago
    Anonymous

    Steady stream of new content in a familiar environment for you to enjoy until you grow bored of it.

  2. 3 years ago
    Anonymous

    FFXIV doesn't offer anything different than a single player does for 99% of its content, so there's practically no appeal to it.

    • 3 years ago
      Anonymous

      Except it defeats all those single player games. boss fights, writing, music such a shame that games revolving around single player got outmatched in every metric by an mmo, sad.

      • 3 years ago
        Anonymous

        >Except it defeats all those single player games.
        they actually believe this too.

        • 3 years ago
          Anonymous

          Are single player ff gays still in denial that shadowbringers absolutely destroyed every ff title in the past decade kek

          • 3 years ago
            Anonymous

            I unironically liked ARR more than any of the other expansions. They all felt too padded out, getting all the aether currents was boring especially in SB, and a lot of the dungeons looked kind of bland. You can tell people b***hed about spending more than 5 minutes in a dungeon with how shallow they are in 5.0

            • 3 years ago
              Anonymous

              >I unironically liked ARR more than any of the other expansions.
              bruuuuuuuuuuuuuuuuuuuuuuuuuuuuuh you are the reason Ganker is shitty

              • 3 years ago
                Anonymous

                Just because ShB has an above average story doesn’t mean it’s free of all its shortcomings, like bozja

              • 3 years ago
                Anonymous

                I fricking hate contrarian gays, you all need to be jumped

              • 3 years ago
                Anonymous

                >doesn’t treat something like the second coming of Christ like everyone else
                >contrarian
                Ok buddy

              • 3 years ago
                Anonymous

                It's not about treating it like the second coming, it's about comprehending intelligent writing and pacing, and pacing is not something ARR did well, but something Shb absolutely nailed. Literally they had you getting wine during apocalyptic events in ARR, and much of it was lore building that didn't even pay off till the very end sequence. ARR literally had to be shrunken down because the pacing was so bad, and still is despite having some quest axed. In no way is ARR better than any of the xpacs, not even SB counting the post SB content.

              • 3 years ago
                Anonymous

                >they had you getting wine during apocalyptic events
                Beast tribes summoning their "god" isn't exactly apocalyptic.

              • 3 years ago
                Anonymous

                Still, the best and most epic part of ARR is literally side content that you can miss entirely, and that is coils and only coils, not it's main plot. It's main plot is just serviceable, the real drive of ARR was being a giant lore dump.

              • 3 years ago
                Anonymous

                It's too bad Square never separated Coils into regular/savage difficulty.
                So many people passed on Coils because of how hard it is, and now most people who remember it exists just unsync it and skip the fights entirely.

              • 3 years ago
                Anonymous

                >spend hour or two doing fetch quests at the beginning of every new zone/tribe in ShB
                >all they really do is show up all at the same time towards the end (except the numou) for a short battlefield cs against eulmore
                >beg them to let you fight their lightwarden spend entire time doing fetch quests for them to unlock the dungeon
                >eulmore is right on our tail!!! every time, “fight” ranjit; be winning but battle ends to save him for later in the plot
                >finally get to fight ranjit but for real this time, but with zero buildup and battle is over pretty quick, not much spectacle is made after he died
                >erdberts purpose is shown way too early, so every cutscene that is shown with the WoL having tuberculosis you just cringe because erdbert is moronic
                >spend forever in the earlier zones talking and doing stuff for the npc tribes, breeze through the tempest
                >confrontation of lord vauthry over in a couple of quests despite him being the largest antagonist behind emetselch
                >eulmoran citizen integration really just swept under the rug with a cutscene or two
                >don’t even have the balls to put grahatia in actual danger

              • 3 years ago
                Anonymous

                >pacing is not something ARR did well
                >but something Shb absolutely nailed
                >Shb absolutely nailed paced
                Imagine actually believing that, you absolute fricking cultist

              • 3 years ago
                Anonymous

                >muh trolley

              • 3 years ago
                Anonymous

                They really needed to cut about 10 hours and 20 quests out of ShB and it would have been a lot better. The story isn’t bad but it’s so slow you just lose interest

              • 3 years ago
                Anonymous

                >muh contrarianism
                have a nice day

            • 3 years ago
              Anonymous

              Looking back the only thing about ARR I'd put over the game as it is right now is it didn't have flying. When you open up the sky like that, you kill practically all chance of you running into another player unless you're both doing the exact same thing.

    • 3 years ago
      Anonymous

      >DPS poster
      ngmi
      As a based Chad tank I would insta queue dungeons between MSQ... until 10,000 runs through Sastash have me PTSD.

      • 3 years ago
        Anonymous

        >10,000 runs through Sastasha
        I did this shit for a relic step years ago and still I never want to set foot in there again

  3. 3 years ago
    Anonymous

    damn girl in white has some nice breasts

    • 3 years ago
      Anonymous

      That's a paddlin'

  4. 3 years ago
    Anonymous

    They're video games, and they're designed around experiencing everything with a community of like minded people, some of my fondest vidya memories have been with mmos, they are pure SOVL the peak of social gaming and 100% better than the majority of SP games

  5. 3 years ago
    Anonymous

    I'm into 14 for the story and music. The FF references are nice, too

  6. 3 years ago
    Anonymous

    >more thought out/longer lasting gear treadmill than typical rpg game
    >more areas and more focus on exploration than typical rpg
    >can socialize if you want to
    >availability of some things that aren’t typically in non-mmos like fishing, crafting, gardening, buying a house
    >more content for basically the same amount of money or less
    >class system usually better than typical non-mmo
    It’s basically better than AAA rpg garbage in every way

    • 3 years ago
      Anonymous

      This, this and this. Constantly updated story, mechanics, classes, gameplay and characters that continue to evolve and develop vs you waiting 3-5 years for a sequel to your single player game

  7. 3 years ago
    Anonymous

    you can get attention for how much you upgrade your character

  8. 3 years ago
    Anonymous

    I like FFXIV because most of the time it's a nice progression simulator to veg out in front of but every once in a while it surprises you with a really cool boss fight or dungeon

  9. 3 years ago
    Anonymous

    Test

  10. 3 years ago
    Anonymous

    Time sink with and it will become a social platform if the game has a non-existent endgame

  11. 3 years ago
    Anonymous

    Is the EU DDoS over? Can I play again?

  12. 3 years ago
    Anonymous

    Used to be the appeal was being able to actually play, chat, and adventure (grind) with hundreds/thousands of other people all in a 3d environment which was a big deal in the late 90's/00's. That was pretty much it. The magic of the internet is gone now and so too is the magic the genre once held, nothing left now but skinnerboxes except now instead of grinding levels/power you mostly grind for cosmetics and homosexual mounts and sometimes small, incremental power gains. I miss dark age of camelot

  13. 3 years ago
    Anonymous

    It's sad, that out of all the main AAA rpg titles i've played since 2010, NONE of them even had an opening that made me feel the same way those in an mmo did.

    Get it the frick together single player games

    • 3 years ago
      Anonymous

      can't lie, I still get a little misty-eyed when I hear Answers

  14. 3 years ago
    Anonymous

    For me, MMOs offer a "fantasy world simulation" that most single player RPGs don't offer. In an MMO, it feels more like you're living in a fantasy world. There are real people to talk to (single player AI hasn't gotten good enough yet). You get new content patches. There are more places to go to. It feels like a world.
    Open world games like Skyrim and RDR2 come close, but even those games eventually feel like "games" rather than a "world". Skyrim because the NPCs and AI in the game are stupid and keep saying the same thing to you over and over again. RDR2 because, at some point, you beat the game and there's nothing to do (and no, Red Dead Online doesn't scratch the itch because it feels empty as well).
    >TL;DR: I want to get isekai'd

    • 3 years ago
      Anonymous

      I think non-mmo get too caught up in trying to tell a half baked story with disposable characters so they get really lazy with everything else as they expect you to move on. Mmo know they need to add events, battles, and side quests to every zone so they are more incentivized to make each zone more appealing to spend extended periods of time in

  15. 3 years ago
    Anonymous

    I don't like games that end

  16. 3 years ago
    Anonymous

    FF11 was literal perfection when it came to the MMORPG genre.
    The genre died because it tried to copy-paste WoW instead of a good MMO.

    • 3 years ago
      Anonymous

      Naja and Prishe still better than any npc in xiv

    • 3 years ago
      Anonymous

      They did copy XI, and people hated it. The market is no longer there.
      Even XI itself is now largely a singleplayer game where the multiplayer aspect is relegated to the final 1% of the game where all you're doing is grinding.

      • 3 years ago
        Anonymous

        XIV originally copied XI and the game was a disaster that they had to remake in it's current form, sucks to suck XI.

        really wasn’t that close to xi at all. classes were moronicly homogonized where whm basically got half of blms spells, paladins had to use stamina on top of TP. There wasn’t even auto attack in the original game. XIV 1.0 flopped because it was literally unplayable between poor optimization, copy pasted maps, no auction house, tons of quests were bugged, you only had like 8 abilities. Took them literal months to get it to an even playable state, and by then most people had already given up

    • 3 years ago
      Anonymous

      XIV originally copied XI and the game was a disaster that they had to remake in it's current form, sucks to suck XI.

  17. 3 years ago
    Anonymous

    is that a man in a dress on the right

    • 3 years ago
      Anonymous

      Yes, and every female played I've ever met (and confirmed the gender of) in FFXIV has wanted to frick him. Urianger is a pussy magnet to girls who play FFXIV.

      • 3 years ago
        Anonymous

        Is being the warrior of light the ultimate cuckoldry?

        I cannot think or comprehend of anything more cucked than being the warrior of light. Honestly, think about it rationally. You are fending, saving, supporting and rebuilding a world for at least four expansions solely so it can go and get ravaged by another ascian. All the hard work you put into your beautiful little world - fighting the monsters in it, making the nations come together, bringing light to the injustices in its lands, fighting for it, sacrificing for it. All of it has one simple result: its lands are more enjoyable for the ascians that will eventually frick it up.

        Raised the perfect alliance? Great. Who benefits? If you're lucky, the random ascian who had nothing to do with all your efforts, who tears it all down. They get frick up all of those lands. They get the benefits of destroying the world’s safe and secure borders that came to be because you raised them.
        As a man who is a warrior of light, you are LITERALLY dedicating at least four expansions of your life simply to save a planet for some ascians to enjoy. It is the ULTIMATE AND FINAL cuck. Think about it logically.

    • 3 years ago
      Anonymous

      Tis no mere man, but a wise and powerful sorcerer.

  18. 3 years ago
    Anonymous

    Provides nice, easy and comfortable source of a sense of progression when the real world is shit, which is most of the time.

  19. 3 years ago
    Anonymous

    They are a genre of video games.

  20. 3 years ago
    Anonymous

    Used to be a nice way to enter and explore a comfortable world. Go on adventures. Meet people. Now? Now I'm not so sure.

    • 3 years ago
      Anonymous

      now you have to meet people by joining a guild's discord.

  21. 3 years ago
    Anonymous

    for me it’s just comfy to have an avatar and see other players, socialize and do fun stuff with them if I find cool people.

    most people in mmo are kinda sad people though and treat collecting items as an ego boost. they get off on thinking anybody cares that they collected X cosmetic item instead of just doing it because they like the way it looks or whatever.

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