As someone who supports the MiSTer, people like you who insist on it even after the OP said they wanted real hardware and then continue after they said no FPGA are the reason people think MiSTer fans are as annoying as those people who would tell everyone who had an NES or SNES Mini to get a Pi.
I don't remember ever experiencing any of that on my SGB, maybe I just didn't notice it.
In fact, I never noticed the speed thing and I still don't. Maybe if it was slower instead of a bit faster it would be noticeable.
My super game boy 2 has noisy ass audio. Like it's bad. Meanwhile the super game boy 1 is CRYSTAL CLEAR. And I can't fricking figure it out. Recapped it. Cleaned the shit out of the contacts. Now I'm considering needing up the grounding somehow because I'm fricking lost
It's an everdrive x7. If I put it in the super game boy 1, the sound is nice and clear. But if it goes into the super game boy 2, there's a faint annoying high pitched sound that you can hear. The caps are brand new. Might try reflowing all of the joints next. Don't really know what to do. Guess I could keep brushing the shit out of the pins too.
Well I've had time to check what's going on with my super game boy 2 now. It seems both sgb 1 and 2 are noisy. The difference is the super game boy 2 is a lot louder, probably because it has fresh caps. Going to open up the console and scrub the shit out of the connector. I already did that when I got it, but there's audio going through those pins so I might just need to really give it a long brushing
Pins are all clean. I think the super game boy is just inherently noisy? Might cut the traces that carry audio and drill audio output into the cart shell to bypass the snes. Game boy player just has clean sound out of the box
Pins are all clean. I think the super game boy is just inherently noisy? Might cut the traces that carry audio and drill audio output into the cart shell to bypass the snes. Game boy player just has clean sound out of the box
it's not your SNES is it? I just don't understand where the noise would be coming from, but I don't know anything about super gameboy. Supposedly they are basically just gameboys, maybe there is a power distribution chip that's on the fritz
5 months ago
Anonymous
Super Game Boys are basically Game Boys and handle most of the audio processing, so they're just inherently noisy. It's just like if you plug headphones into a GB and crank it up, you'll hear the CPU bus noise.
The wii port of mGBA does not properly scale GB and GBC like it should unless you manually change it every time and who wants to do that, plus you cannot have duplicate apps for mgba because it shares the same root mgba directory which is were config goes in, and some games don't run well like Shante, which is my go to go test, vba gx is old as hell but does all GB and GBC just fine, while horizontal scaling for unfiltered pixels with no shimmer is a bit wider then ordinary, is not too bad unless you care about SGB borders being cropped a bit, but you can manually resize and keep bilinear sharp to get the correct ratio (pic not related, it is without resizing), some gbc games dont play their voice samples but whatever, vbagx is fine for GB/GBC (even does most GBStudio trash games decently unless they are unoptimized), just never use it for GBA, even early stuff runs like crap even with frame skipping, mGBA is godlike on the other hand, even Kingdom Hearts Chain of Memories and the Boktai games run fantastic!
for certain games, the Super Gameboy is the better option overall. It wasn't used that much, but things like Pokémon Red and Blue actually bothered to color the battle screens and Donkey Kong made use of all the features to show off what it could do. Most of the emulators out there just grab the border data without actually running as a Super Gameboy so those details are missed.
Pretty much required reading on the features:
https://blog.loveconquersallgames.com/post/2350461718/frick-the-super-game-boy-introduction
Otherwise it just depends on your preference. GBA SP gets you a backlit screen, Regular GBA has a more comfortable form factor.
SNES + Super Gameboy
Pros: Cheaper. Simpler. Don't need to hack anything. Can use enhancements for games that had SGB support.
Cons: Limited to composite. Can't do GBA. Much older tech that might need repairs.
Gamecube + GBA Player
Pros: Can get up to component out, and HDMI with mods. Works with GBA games too. Homebrew software gives you more control and options.
Cons: More expensive to setup. GBA player itself is not that bad to find but it's software disk is, and expensive, but with hacks you can get player software that is far better than official. Needs hacks to launch said better player software. Cannot use SGB enhancements. GC controller is not as well suited for GB/GBA games.
Modded GBA for video out:
Pros: Just need the GBA itself. Multiple options from simple composite out up to HDMI. Most options let you switch between handheld and TV mode. Uses an original GBA for controls and layout. Easier to be compatible with accessories like the GB camera.
Cons: Requires the most extensive modification job. Some mods take a LOT of battery power. Consolizer route removes ability to play it portably. No SGB or other enhancements. Most mods are for the original GBA, a con if you prefer the SP or Micro.
I have been waiting for a good HDMI mod for the GBA. The only one last I checked sucks a laughably large amount of power and outputs poor video. There might be better ones by now. There was a new composite mod every day before.
Snes also has native rgb out so if you have a scaler it's actually pretty competitive with gameboy player homebrew, when you consider the extra features
For games with nice borders or color features: Super Game Boy with clock and link port mods or Super Game Boy 2. Ideally played on a CRT so you can optionally tweak your aspect ratio for proper square pixels.
For GBA games or if you want to avoid non-square pixels altogether: Game Boy Player + GBI + proper component/HDMI output + a good third-party controller.
I think the Super Gameboy 2 does make the amazing Donkey Kong game and Metroid 2 best. I primarily played GBA games through the Gameboy Player on Gamecube since I had quit videogames at that time, but it is a laggy experience compared to Swiss+Gameboy Interface. Normally I'd say however you can enjoy the game you want to, but the experience may be different, but find what works best for you at the time.
I distinctly remember being a kid and getting the Gameboy player for Christmas. I got the grey one, when my GameCube was platinum. Dad said the store only had grey. And when I started playing games on it, I thought it looked shitty and blurry on our crts. Overall was super disappointed with that gift. I seem to remember there being rumble in a couple of games. And I thought the GameCube controller was kind of weird for it. Now I love thd gameboy player with homebrew and I'm having lots of fun with the same one my dad bought me
MiSTer + CRT
no FPGA-clones or mockups
As someone who supports the MiSTer, people like you who insist on it even after the OP said they wanted real hardware and then continue after they said no FPGA are the reason people think MiSTer fans are as annoying as those people who would tell everyone who had an NES or SNES Mini to get a Pi.
MisterFPGA
Not a fan of the underscan on the gba screens for these games. Between these two options I'll go with super Gameboy
Original SGB. Extra clock speed is soul.
But frame skipping, screen tearing...
I don't remember ever experiencing any of that on my SGB, maybe I just didn't notice it.
In fact, I never noticed the speed thing and I still don't. Maybe if it was slower instead of a bit faster it would be noticeable.
Gameboy player + GBi
My super game boy 2 has noisy ass audio. Like it's bad. Meanwhile the super game boy 1 is CRYSTAL CLEAR. And I can't fricking figure it out. Recapped it. Cleaned the shit out of the contacts. Now I'm considering needing up the grounding somehow because I'm fricking lost
what are you running in it? Like, is it a flash cart or oem?
It's an everdrive x7. If I put it in the super game boy 1, the sound is nice and clear. But if it goes into the super game boy 2, there's a faint annoying high pitched sound that you can hear. The caps are brand new. Might try reflowing all of the joints next. Don't really know what to do. Guess I could keep brushing the shit out of the pins too.
what happens when you put a normal cart in it
I'll check later but I think it's the same. It's been a while since I messed with it
Well I've had time to check what's going on with my super game boy 2 now. It seems both sgb 1 and 2 are noisy. The difference is the super game boy 2 is a lot louder, probably because it has fresh caps. Going to open up the console and scrub the shit out of the connector. I already did that when I got it, but there's audio going through those pins so I might just need to really give it a long brushing
Pins are all clean. I think the super game boy is just inherently noisy? Might cut the traces that carry audio and drill audio output into the cart shell to bypass the snes. Game boy player just has clean sound out of the box
it's not your SNES is it? I just don't understand where the noise would be coming from, but I don't know anything about super gameboy. Supposedly they are basically just gameboys, maybe there is a power distribution chip that's on the fritz
Super Game Boys are basically Game Boys and handle most of the audio processing, so they're just inherently noisy. It's just like if you plug headphones into a GB and crank it up, you'll hear the CPU bus noise.
CRT + Wii + VbaGX (for GB/GBC) + mGBA (for GBA)
Why wouldn't you just use mGBA for GB and GBC as well
The wii port of mGBA does not properly scale GB and GBC like it should unless you manually change it every time and who wants to do that, plus you cannot have duplicate apps for mgba because it shares the same root mgba directory which is were config goes in, and some games don't run well like Shante, which is my go to go test, vba gx is old as hell but does all GB and GBC just fine, while horizontal scaling for unfiltered pixels with no shimmer is a bit wider then ordinary, is not too bad unless you care about SGB borders being cropped a bit, but you can manually resize and keep bilinear sharp to get the correct ratio (pic not related, it is without resizing), some gbc games dont play their voice samples but whatever, vbagx is fine for GB/GBC (even does most GBStudio trash games decently unless they are unoptimized), just never use it for GBA, even early stuff runs like crap even with frame skipping, mGBA is godlike on the other hand, even Kingdom Hearts Chain of Memories and the Boktai games run fantastic!
Thats autismo right there
Out of those two options: GBA
Actual best: Analogue Pocket
If you already have a SNES and/or like to collect GameBoy cartridges, this. If not, unironically the Wii and an emulator.
It really just depends how much money you have and if you want to play handheld or on a tv
for certain games, the Super Gameboy is the better option overall. It wasn't used that much, but things like Pokémon Red and Blue actually bothered to color the battle screens and Donkey Kong made use of all the features to show off what it could do. Most of the emulators out there just grab the border data without actually running as a Super Gameboy so those details are missed.
Pretty much required reading on the features:
https://blog.loveconquersallgames.com/post/2350461718/frick-the-super-game-boy-introduction
Otherwise it just depends on your preference. GBA SP gets you a backlit screen, Regular GBA has a more comfortable form factor.
I used the Super Game Boy core to play DK '94 on my Pocket and was pretty impressed with all of the SGB features.
Space Invaders basically has a SNES version of the game on the cart if you play it in a Super Gameboy.
Three options IMO:
SNES + Super Gameboy
Pros: Cheaper. Simpler. Don't need to hack anything. Can use enhancements for games that had SGB support.
Cons: Limited to composite. Can't do GBA. Much older tech that might need repairs.
Gamecube + GBA Player
Pros: Can get up to component out, and HDMI with mods. Works with GBA games too. Homebrew software gives you more control and options.
Cons: More expensive to setup. GBA player itself is not that bad to find but it's software disk is, and expensive, but with hacks you can get player software that is far better than official. Needs hacks to launch said better player software. Cannot use SGB enhancements. GC controller is not as well suited for GB/GBA games.
Modded GBA for video out:
Pros: Just need the GBA itself. Multiple options from simple composite out up to HDMI. Most options let you switch between handheld and TV mode. Uses an original GBA for controls and layout. Easier to be compatible with accessories like the GB camera.
Cons: Requires the most extensive modification job. Some mods take a LOT of battery power. Consolizer route removes ability to play it portably. No SGB or other enhancements. Most mods are for the original GBA, a con if you prefer the SP or Micro.
I have been waiting for a good HDMI mod for the GBA. The only one last I checked sucks a laughably large amount of power and outputs poor video. There might be better ones by now. There was a new composite mod every day before.
Snes also has native rgb out so if you have a scaler it's actually pretty competitive with gameboy player homebrew, when you consider the extra features
>Cons: Limited to composite
are you stupid? Snes has RGB by default and it works with everything including Super Gameboy
Bruh, just mod a Wii and do what this guy does
To be fair the thread is "the best" way to play gba, not the easiest cheapest or most convenient
Mister + TV
MisterFPGA
Gba consolizer kit
Retron Sq baby!
>Real hardware: Gamecube with GBI
>FPGA and clone hardware: Analogue Pocket
>Emulation: PC
I like the Game Boy Pocket best. GB games just feel wrong unless they're on a handheld.
Gamecube+Gameboy player.
Install picoboot and play GBA games using the gameboy interface on a CRT.
shit crisp as frick.
For games with nice borders or color features: Super Game Boy with clock and link port mods or Super Game Boy 2. Ideally played on a CRT so you can optionally tweak your aspect ratio for proper square pixels.
For GBA games or if you want to avoid non-square pixels altogether: Game Boy Player + GBI + proper component/HDMI output + a good third-party controller.
Trimui smart pro.
>people recommending the game boy player
Doesn't it only output interlaced?
No, it even has multiple resolution options
The native software for the Gameboy Player hardware sucks, the fan made software Gameboy Interface is great.
GBI can output 240p. It's a pain in the ass trying to set it up though.
Wii mods are much easier
Seems like a lot of trouble, and you would still miss special borders, special SFX and multiplayer options
Should be able to use the gameboy link cable through the Gameboy player. I know I've used it for the Gameboy printer on a couple games
game boy color games tho
That's the only real problem
I think the Super Gameboy 2 does make the amazing Donkey Kong game and Metroid 2 best. I primarily played GBA games through the Gameboy Player on Gamecube since I had quit videogames at that time, but it is a laggy experience compared to Swiss+Gameboy Interface. Normally I'd say however you can enjoy the game you want to, but the experience may be different, but find what works best for you at the time.
I distinctly remember being a kid and getting the Gameboy player for Christmas. I got the grey one, when my GameCube was platinum. Dad said the store only had grey. And when I started playing games on it, I thought it looked shitty and blurry on our crts. Overall was super disappointed with that gift. I seem to remember there being rumble in a couple of games. And I thought the GameCube controller was kind of weird for it. Now I love thd gameboy player with homebrew and I'm having lots of fun with the same one my dad bought me