Crazy how similar the situation is to crusader kings. Ck2 and warband looked ugly af but where so memorable. The sequels could've been so much better if they just worked on what they already had instead of releasing empty garbage for new clients.
>Ck2 and warband looked ugly af but where so memorable
because people generally started the series with these titles, CK2 is also a shallow game which is boring after you've seen all the events after a game or two
dude with fire and sword objectively sucks
yet i still play it from time to time
why am i like this?
1 year ago
Anonymous
cool setting, cool clothes, firearms
I use cstadi mod even if he is homosexual
I wish somebody would port it to warband or make warband 300 years later with nords as swedes etc
1 year ago
Anonymous
guns always look weird and buggy in warband
in fire and sword they felt really impactful i loved them
1 year ago
Anonymous
1 year ago
Anonymous
kek
yeah that reminds me
the story quests in fire and sword were the buggiest nightmare ive ever dealt with
1 year ago
Anonymous
Nta, but I loved the tutorial to those >Save now and see how the actions plays out, if the bug triggers, reload and try again, until it works >Save now and hold your fingers. If the bug triggers, you have to restart the campaign
Best part? It's 2023, WF&S is a stand-alone game on GOG for at least 8 years...
... and they didn't even bother to TRY to unfrick those, despite it being just a handful of basic script errors for event flags
1 year ago
Anonymous
I'm playing through the Cossack storyline now and even without the bugs the overall design is... questionable. >the first thing you do is talk to a few people >the second? support a claimant >so grind renown to 200 on just quests and bandits, without tournaments or joining a faction >started the rebellion? go take a city for the claimant to chill in. Lose it and the entire storyline fails >now go take Kyiv. If you don't do it by the time your rebellion succeeds, the storyline softlocks >have to beat 200+ armies with 50 hussars on multiple occasions >at the end, you have to beat specific factions. Yours might randomly peace out anyway
The Polish one wasn't nearly as much of a pain, holy crap.
also >if you have too many troop types in party, some may disappear when hiring a companion
1 year ago
Anonymous
>The Polish one wasn't nearly as much of a pain, holy crap
Except The Deluge is literally five times more bugged than the Black Mace questline.
1 year ago
Anonymous
It doesn't.
It's bugged as hell, to be fair, but everything else is fine. It's jacked with style too.
Eastern Europe really fits Warband's feeling of an open, beautiful land full of opportunity.
>Does the OG from 15 years ago have somehow more content than the sequel?
What do you think, you dumb Black person?
Warband is literally unplayable without modding the shit out of it. If you even think about the "true Warband feeling", you are either going to play the asiatic mod or at the very fricking least WF&S
>Is Warband worth it after the fiasco that is 2?
that depend
thing is warband have tons of mods that turks cant break
also if you want close vanilla diplomacy mod is the option
sigh >Dickplomacy with adult content off - its best vanilla like version >The Last Days of the Third Age for Lotr >Brytenwalda for Britain barbarians >viking conquest for vikings >gekokujo for samurai and ninjas >prophecy of pendor or perisino or a world of fire and ice for fantasy >457 ad for fall of rome >1257 for medieval
>dickplomacy with adult content off
so just diplomacy?
1 year ago
Anonymous
but with custom troop tree, polygamy, wife companions and ability to turn your wives into vassals, plus some
1 year ago
Anonymous
why does this mod make all the female npcs look like cheap Russian prostitutes
1 year ago
Anonymous
I mean it's a bit better than the cheap russian potatoes they were before. I haven't seen any good looking faces in any mod, so I would guess that it can't be done.
1 year ago
Anonymous
there is few options to choose, you can play with native faces too, tho you need to drop files manually
I think it remains pretty gay but I dunno, I haven't messed much with mods tbh. Just some of the standard ones. That games main problem to me is it just lacks either a good balance or a good amount of stuff to actually do in the sandbox. I know some people love it, but basically every phase of the game still feels like a slog to me. The start of the game is basically grind out tournaments, do boring fetch quests and such for local notables and harass looters until you level up some skills and get enough money to buy a workshop. After you buy a workshop that is hopefully profitable, continue grinding and grow/upgrade your units enough to start doing some mercenary work for a kingdom in their war. This might actually be the most fun part of the game, because the feedback loop is quicker here. You either pick off some little lords and sell their shit to get buckets of cash, which helps you buy more workshops and caravans quicker, or you join your kingdom in some bigger battles and get to ride around and feel like you're in a big early medieval battle. But once you're rolling in cash and loaded up on workshops and such you can go ahead and become a vassal, and now is the influence slog to get yourself a fief.
I mean really, the battles are great as always but this game just feels like it is way more hollow than a sandbox like CK3, and many people already think CK3 is hollow. You effectively grind the same activities for hours and there is barely any flavor to them. The AI regularly fricks up in even recognizing when two people are married, you'll go to talk to your wife or something and she'll act like you're just some random lord that walked into the castle. It just feels so hollow.
>I thought it would be THE game and it's barely passable.
Mount&Blade is on the top of my list of games I wish some other developer would make a competitive product for. Taleworlds has gold and they squander it, they rival Gamefreak in incompetence with what should be an easy formula to improve on.
yeah, maybe. or maybe there's the fact that the game has seen very few improvements since it entered early access and in fact has regressed in some ways such as being unable to assign specific troop types to formations, or the fact that almost no numbers displayed in the game are accurate to what they are behind the scenes
Your experience is going to heavily depend on where and if you were part of the early access.
If not, it's a solid game.
If so, then depends on how deep you've started, and how often you were checking major updates.
In other words - it depends, but rule of the thumb is the only people b***hing are those who tried pre-1.4 beta, never checked anything after it and still live in the info bubble of 2 yo info, bringing up shit that has been solved many patches ago.
Said all that:
The game seriously needs some polish over what it is now (which is provided, thank fricking God), along with mods. The "full" release of the game at least provided a stable basis for modders, rather than "everything goes to shit, because new patch dropped".
If you are completely fresh to it, the game will seen as particularly functional early access.. which is what it actually is. The whole "full" release thing was just a gimmick to sell the game on consoles and basically get another bloodbag of money to sustain the company, because "real" EA money run out due to Turkish inflation.
its funny, back in warband days people really really hated feasts
they were charming when you were new but you quickly realized they suck and you just used them as a way to make money from a tourney
they fricking sucked, especially during war
id be in favor of them being added back in if a faction is at peace
And I honestly couldn't care less about them being in or not. They were always a complete non-feature.
However, people b***hing and moaning about lack of feast nicely tie with
Your experience is going to heavily depend on where and if you were part of the early access.
If not, it's a solid game.
If so, then depends on how deep you've started, and how often you were checking major updates.
In other words - it depends, but rule of the thumb is the only people b***hing are those who tried pre-1.4 beta, never checked anything after it and still live in the info bubble of 2 yo info, bringing up shit that has been solved many patches ago.
Said all that:
The game seriously needs some polish over what it is now (which is provided, thank fricking God), along with mods. The "full" release of the game at least provided a stable basis for modders, rather than "everything goes to shit, because new patch dropped".
If you are completely fresh to it, the game will seen as particularly functional early access.. which is what it actually is. The whole "full" release thing was just a gimmick to sell the game on consoles and basically get another bloodbag of money to sustain the company, because "real" EA money run out due to Turkish inflation.
tl;dr it's playable, but that's it
pointing out how there are people completely out of the loop and barking at all the wrong trees.
I mean frick, why would I want to get feasts, when the game has genuine issue with certain units being borked and the Turks still trying to figure out how to make throwing weapons viable for AI, struggling with that since May this year?
And I honestly couldn't care less about them being in or not. They were always a complete non-feature.
However, people b***hing and moaning about lack of feast nicely tie with [...] pointing out how there are people completely out of the loop and barking at all the wrong trees.
I mean frick, why would I want to get feasts, when the game has genuine issue with certain units being borked and the Turks still trying to figure out how to make throwing weapons viable for AI, struggling with that since May this year?
People who complain about lack of feasts, but completely ignore lack of patrol troops are the worst. You just know you are dealing with some larper or other shithead.
>and you just used them as a way to make money from a tourney >they fricking sucked, especially during war
I can tell you have less than 20 hours in warband lol.
Feats were great, you had many lords in one location so it was easy to talk to them to ask for support for a fief or to become Marshall or convince them to put one of your family members as Marshall to increase your overall influence in the faction should you decide to become the ruler yourself. You could also plan sieges from a feast, talk to a few lords and suggest that they go take a nearby castle that’s under defended and follow them there. Or ask lords that are supportive of you to follow you and go do it yourself.
i dont know what's worse, the fact that i wasted more time on warband than probably anyone else on this board or the fact that some moron wasted trips to try and say i never played the game
2 years ago
Anonymous
You apparently haven’t payed much warband lol you’re ignorant of it’s mechanics XD
Feasts were lackluster if all you can say about it is that it brought lords together. Politics should mainly be a menu, not something I have to lug my feet around in a 3D environment for. There's plenty of better ways to do what feasts did. It doesn't really deserve time and attention.
>the only people b***hing are those who tried pre-1.4 beta, never checked anything after it and still live in the info bubble of 2 yo info
Someone elaborate this. I've played on and off during EA and progress was painfully slow. Most patch notes were just "fixed rare bug XY". I somewhat followed the new patch notes and nothing seems to have changed since then, the latest relevant entry that I can find is something about adding banners two patches ago. What has actually changed compared to 2 years ago?
>he "full" release of the game at least provided a stable basis for modders, rather than "everything goes to shit, because new patch dropped".
rumao if only
they dropped a minor patch a few days which changed a bunch of internal shit with 0 documentation and broke pretty much every mod
Battle Brothers fills the "travel around the world, kill stuff and build a medieval warband" niche... however the combat is radically different, being turnbased. And it also lacks the lategame army simultator so if its "similar" depends on what you want to get out of a mount and blade-like
Battle Brothers is as similar to M&B games as Sim City is similar to Settlers, you fricking moron.
But hey, you frogpost, so expecting IQ above 85 is clearly asking too much
It had a rough start but has more than enough content to justify a purchase as of late. Even back in the early days the combat alone was worth playing for. I kind of wish there were unique companions but other than that the game is a blast to play and doesn't feel lacking for features. Commanding units in battle feels much better than it did in Warband and the battles themselves can be incredibly kino. They also did away with the grimy aesthetic and the kitschy, over-the-top voice acting that Warband had which is somewhat regrettable but not the end of the world. IMO you can ignore all the detractors that shout doom and gloom about this game compared to its predecessor. They're both fantastic and Warband was never that deep to begin with. Most of the shit people feel nostalgic for comes from playing 100s of hours of mods with tons of added features, something which is guaranteed to come to Bannerlord over the coming years.
I'd argue about "away with the grimy aesthetics", but I just don't dig the whole "fall of not!Rome" aesthetics they are going for, and having 90% of all armies being just tier 1 recruits (which are peasants armed with farming tools and most basic weapons), who are completely interchangeable.
Other than that, spot on. I just wish the previous system of grouping units (so you could control exactly the troops in each formation, rather than hoping for the best when using filters) and the combat would be absolutely great.
There is a solid chance for WF&S 2.0 by 2024 and that alone is worth it all.
Personally I like the aesthetic of Bannerlord since your rarely see late Roman style represented in games. The factions are a whole wide mix of cultures and time periods which is kind of whacky but it all works together. I did forget about the grouping thing which was always a pet peeve of mine. Being able to assign custom unit groups in the party screen seems like a no-brain UI choice imo. Wish they'd fix it.
The shitty voice acting is back with last two patches. Combined with horrible mouth flaps.
Shame. Game was genuinely better "mute".
[...]
Firearm mod is great even as of now
It worked in Warband because the lines were paired with the ugly as sin faces and it ended up being kind of funny and endearing. I could take or leave Bannerlord's VA.
My gripe with Bannerlord aesthetics is two-fold:
1) It's "muh realistic low fantasy" taken to the fricking logical extreme (I would genuinely respect the game more if it was just 3rd Century Crisis, with real-world map)
2) Aesthetically, it means everything is the same shade of bland and uninspired, short for high-tier Aserai stuff... yet siphoning manpower and workhours like crazy, just so we can have Generic Long-Sleeved Gambeson #51
The shitty voice acting is back with last two patches. Combined with horrible mouth flaps.
Shame. Game was genuinely better "mute".
I'd argue about "away with the grimy aesthetics", but I just don't dig the whole "fall of not!Rome" aesthetics they are going for, and having 90% of all armies being just tier 1 recruits (which are peasants armed with farming tools and most basic weapons), who are completely interchangeable.
Other than that, spot on. I just wish the previous system of grouping units (so you could control exactly the troops in each formation, rather than hoping for the best when using filters) and the combat would be absolutely great.
There is a solid chance for WF&S 2.0 by 2024 and that alone is worth it all.
>It's almost as if that doesn't matter for the gameplay in the slightest
Multiple factions being identical due to the entire setting being ~7th century Europe? That doesn't affect gameplay?
Name 2 identical factions, without mentioning the three sided civil war in the empire (since that's just one faction in civil war).
Prove that your familiarity with the game extends beyond the fact you know about it existing.
>Name 2 identical factions, without mentioning the three sided civil war in the empire (since that's just one faction in civil war). >Name 2 identical factions >Without mentioning the 3 identical factions
Anon, there are eight factions in this game, and three of them are identical. Frick off.
>GAME BAD BECAUSE CIVIL WAR ONGOING AND THE CIVIL WAR GUYS AREN'T WIDELY DIFFERENT
Wanna know how I can tell you're moronic?
2 years ago
Anonymous
>Game has 8 factions >Makes 3 of them the same fricking faction >Justifies this by setting the game in the most boring period of human history.
2 years ago
Anonymous
The gall on these people indeed, thinking late Roman anything and roving barbarian tribes are cool. How mother fricking could they.
2 years ago
Anonymous
Yeah, how indeed. I want my Oriental Alt-Hist "Divided China" Bannerlord game.
2 years ago
Anonymous
>Game has 8 factions >Makes 3 of them the same fricking faction
So that leaves us with 6 unique factions
Works for me, how many would you want anyway?
2 years ago
Anonymous
>Warband has 6 factions >Bitches and moans when Bannerlord also has 6
Let me guess - you never played either of those games
2 years ago
Anonymous
I only play the Suvarna mod. Baseline Warband wasn't all that good, and I was hoping for better from a sequel.
2 years ago
Anonymous
>I played modded Warband >Why baseline of a game that was a monumental clusterfrick to make at all doesn't have all the mod's features?
2 years ago
Anonymous
>Suvarana's only feature is "more factions than Warband"
Frick off.
1 year ago
Anonymous
>moron is genuinely moronic
2 years ago
Anonymous
How about this radical idea.
Because 3 factions are just 1 faction with a different coat of paint...add in 2 more other factions. Then you can have 2 extra factions and choose your favorite color.
Or even how about this...make the factions different. Maybe one faction holds territory with better archers, maybe one faction holds territory with better infantry, maybe one faction holds territory with better cavalry, maybe one faction is richer and employs more elite troops with low army sizes, maybe one faction has most of the farmland and employs more militia in great numbers. Anything to make them more than >do you want the red one or the purple one hehe
2 years ago
Anonymous
Ask me how I know you never played this game for longer than single afternoon
2 years ago
Anonymous
You know the factions in warband were from a civil war and they’re radically different right? Lol moron
Stop excusing the laziest copy paste filler of history. What happened was the devs realized the map was far too big, so they took one faction and multiplied it by three to fill in the space rather than do any real work making something unique.
2 years ago
Anonymous
>Schizo goes full schizo to hate game he didn't even play
Christmas must be great when your entire company are voices in your head
2 years ago
Anonymous
Mad because you’re ignorant to the lore of caldera. Cool lol. Maybe if you okayed warband for a few more hours you’d understand. Hint:don’t skip through companion dialogue, they’ll teach you what you are ignorant to about the world and factions.
powerful
>I never suggested to my father or brothers in law to help me take settlements to strengthen our clan and make it easier to become ruler of a faction
Bro if you didn’t play more than 20 hours of warband just say that XD
2 years ago
Anonymous
>okayed
Played*
Sorry my I phone 14 worth more than your pc autocorrected that
2 years ago
Anonymous
>I phone autocorrect=typing incorrectly
Apply for government disability, because you’re legally retarted my Black
>phoneposter trying to shame anyone
Zoomer be gone
2 years ago
Anonymous
>okayed
Played*
Sorry my I phone 14 worth more than your pc autocorrected that
>U mad! >While being so angry he can't even type correctly
It's always nice to see morons shooting their own goals.
2 years ago
Anonymous
>I phone autocorrect=typing incorrectly
Apply for government disability, because you’re legally retarted my Black
2 years ago
Anonymous
>admitting to using iphone >calling anyone legally moronic
>Game has 8 factions >Makes 3 of them the same fricking faction >Justifies this by setting the game in the most boring period of human history.
>Game has 6 factions >One of them is in civil war >moron has a sperg-out, because he can't count to fricking 6
2 years ago
Anonymous
>moron doesn't understand how factions work in a map campaign >Thinks one boring "Super-faction" hogging much of the map is acceptable or ideal
Warband really was better.
2 years ago
Anonymous
Considering that Empire regularly cease to exist in offhand games and whenever player isn't defending it, I fail to see how it's a "super-faction". It's literally decaying corps to rob, which is the whole fricking point of the game.
You played it, right? You aren't just jerking off to shit existing only in your head... right?
2 years ago
Anonymous
>Considering that Empire regularly cease to exist in offhand games and whenever player isn't defending it, I fail to see how it's a "super-faction".
Anon, consider the possible meanings of "Super-faction", and ask yourself which one makes sense before answering. They teach these skills in elementary school.
1 year ago
Anonymous
anon. >8 "factions" in the game >3 of which are the same as the other (units and culture), and differentiated only by the fact that they are in a civil war.
the best part is that one of my mods, "Diplomacy" iirc, led to two of the empire factions becoming allies ffs.
"Realistic Battle" Mod makes cavalry beyond busted. even with fricking pikemen the cavalry just stomp them (or, to be precise: repeatedly charge into them) because of the broken armour stats on the bloody horses. unless they fixed that shit??
also, I stopped playing until they slow down on the patches because the mod's couldnt keep up. for people complaining of it being 'hollow', thats why you get mods. anyway, "BannerKings" is a CK3 style mod for economic aspect, or some shit like that. again, I dunno if it's caught up to date yet because patchity patch-patch.
1 year ago
Anonymous
they stopped patching
1 year ago
Anonymous
>I stopped playing over a year ago
Thanks for sharing. No idea what it has to do with the ongoing discussion, but you do you, I guess?
1 year ago
Anonymous
you fricking whut? you've literally put words in my mouth.
I said: "I stopped playing until they slow down on the patches" and then proceeded to question why people don't play pc vidya without mods, as this game needs them: mods.
1 year ago
Anonymous
>I said: "I stopped playing until they slow down on the patches"
And that happened a year ago.
Which means you are completely out of your depth when it comes to discussing this game, because while patches slowed down, they massively changed in content size, including overhauls.
Thus: go frick yourself, you fricking child
1 year ago
Anonymous
youre a fricking moron. plain and simple.
the last patch that required me to update my mods was october 3months ago. the "official release" patch...
then another mini patch popped up a week or so later.
if you had half a braincell you'd understand the whole emphasis on my post was on the use of fricking mods for this game. are you stupid or just ESL? at least the latter can be forgiven.
If you want to "paragraph" your posts, maybe first learn how to actually use paragraphs.
it's entirely subjective though. what I determine is a new subject or warrants a separation from the previous sentence might, to some, be considered still part of the prior statement and not necessary.
but to save future hassle im just avoiding the usage entirely.
frick reddit.
1 year ago
Anonymous
>moron goes full moron, more news at 11
1 year ago
Anonymous
i accept your concession dipshit.
1 year ago
Anonymous
Wait a sec... you don't play the game because you have to update the mods from time to time? That's what you said?
Also, you said you stopped playing over a year ago but that you also updated your mods 3 months ago because they released a patch.
Something is very homosexual about you
1 year ago
Anonymous
i never said i stopped playing over a year ago. that dumbass said i stopped playing a year ago; the dumbass is putting words in my mouth.
i said ive stopped playing until they slow down on patching because the mods (i had installed) couldn't keep up.
why are we still dwelling on my play time? it's completely irrelevant. the emphasis was on the mods.
1 year ago
Anonymous
"super" doesn't mean overpowered in this context you dumbfrick
1 year ago
Anonymous
Rhodoks and Swadians were in a civil war in Warband
1 year ago
Anonymous
but they were specifically different with the units, yes? rhod had savage crossbows and swads had filthy cavalry. compare this to the same units in the 3 "faction" civil war. unless i've overlooked something.
i'm guessing that's where the **gripe** is coming from, (not "grip" you grammar spastics)
1 year ago
Anonymous
but they were specifically different with the units, yes? rhod had savage crossbows and swads had filthy cavalry. compare this to the same units in the 3 "faction" civil war. unless i've overlooked something.
i'm guessing that's where the **gripe** is coming from, (not "grip" you grammar spastics)
rhodoks and swadia are not in civil war currently
rhodoks rebelled and declared independence from swadia a long time ago, so long ago in fact they've elected multiple kings
the 3 empire factions are more a recent thing in bannerlord
1 year ago
Anonymous
I genuinely dont give a frick about the fairy-tale storyline, I'm not that autistic. but thank you for clarity anon.
I'm just saying that, surely, the issue is coming down to BannerLord having 8 factions to choose from but 3 of which are the same.
1 year ago
Anonymous
i mean hey
rome total war had 4 roman factions and that was a masterpiece
1 year ago
Anonymous
completely different game though right? but i get your point.
i don't mind BannerLord; i just need the mods to work and to at some point buy a functioning graphics card so i can handle more than 200 units on the goddamned battlefield. they're essentially just skirmishes at this point.
i don't see why people would play the base game of anything that's on PC; unless youre an achievement prostitute. but i think some modders unlock achievements for the mods anyway?
1 year ago
Anonymous
yeah there isn't much to do but wait for mods
i mean im enjoying vanilla, but i also enjoyed vanilla warband
i understand that most people don't play those games without mods, they've toned down on the patching now so we will be getting more mods >unless youre an achievement prostitute. but i think some modders unlock achievements for the mods anyway?
yes
1 year ago
Anonymous
>NOOOOOO THE DEVS HAD TO BE LAZY AND UNCREATIVE BECAUSE….THEY JUST HAD TO!!!
There’s three empire factions taking up different parts of the map. They could have themed one after the western Roman Empire, one after Roman Britain, and one after the Eastern Roman Empire. Not three identical but separate geographic regions having the absolute identical culture troop trees and architecture.
Instead we just get copy pasted filler because they realized the map was too big during development and used the lowest effort solution to fill it.
1 year ago
Anonymous
We get it. You only know the game through memes and trivia.
Anon, it's not that expensive. You can play it and not out yourself as a moron.
1 year ago
Anonymous
it's not one faction in a civil war. That would mean there's civil war mechanics in the game and the eternal turk can't do something interesting like that. Mechanically it's 3 factions that share a name, culture and unit rosters.
god I fricking love the world schizo. I know I act like I hate schizos, but I secretly just want to get fricked by a schizo because I'm obsessed with schizos.
it's funny to me how this game being made by turks completely mind broke people
i even saw someone (falsely claim) that the turks stole the code from a white dev
>the turks stole the code from a white dev
probably stole it from the greeks.
That would be believable given Turks are white.
>"turks are white" >calling central asian Turkik migrants into formerly Greco-Roman controlled land "white"
fricking moron alert guys. watch yourselves!
NTA but turks aren't white
calling them central asian in anything but language is stupid though
turkish as a whole is a meme ethnicity ranging from the decendants of actually white people who existed within the ottoman empire's borders to darker than arabs
there is no such thing as white as that is an outdated concept
we use haplogroups now
whiter than you ahmad
1 year ago
Anonymous
haplogroup autism is fricking moronic
1 year ago
Anonymous
its the scientific way to do it as race is just made up shit people made a while ago to feel a sense of belonging
turns out we are more divided than we think
1 year ago
Anonymous
haplogroup shit genuinely doesn't matter
dudes really going back to "they neighbor us therefore they're subhuman" while they're figuratively being buried in subsaharan africans
1 year ago
Anonymous
>race is just made up shit
says who?
wait wait wait. let me fricking guess: Franz Boas???
yes?
1 year ago
Anonymous
science
1 year ago
Anonymous
>cites THE SCIENCE after pushing haploautism to D&C europeans
Frick off and die you goddamn traitor. I wish you a very nice shallow grave.
1 year ago
Anonymous
>haplogroups are not real because they prove me wrong
not an argument, haplogroups can be tested for and proven meanwhile your made up race shit is not real
1 year ago
Anonymous
>haplogroups
Literally Japanese blood type bullshit, only squared
but we call indo-euro's "white" don't we? we associate "white" with the europeans. when some leftist turncoat says "fricking whitey took their lands" people don't fricking think "oh yeah curse those bloody Turkish people from the Steppe!". Even though the Turks had the longest Caliphate--muslim empire--in history.
last I checked people don't associate "white" with those from central asia; the turkic nomads or whatever the frick we wonna call em. unless that's the new fad everyone is doing.
It's not Warband.
I have 3000 hours in Warband.
I played Bannerlord on release.
Is full release a lot better than some of the post release versions? I think I stopped around 1.3 or 1.4.
Comparing the current build with anything prior to 1.6.x beta is just comparing two different games mechanically. They reworked how both melee and especially ranged combat works around that patch, plus fixed plethora of bugs from 1.7.x onward (pretty much all changes from that patch till "full" release were aiming to clean up the game for release).
So I'd say there is genuine improvement between those, but that doesn't make the "full" release actual full. Still worth playing, if you pirate the game, just not worth buying yet, due to being a game that should spend about 6-8 more months in beta to iron out all the kinks, rather than using new group of people as paying beta testers.
Comparing the current build with anything prior to 1.6.x beta is just comparing two different games mechanically. They reworked how both melee and especially ranged combat works around that patch, plus fixed plethora of bugs from 1.7.x onward (pretty much all changes from that patch till "full" release were aiming to clean up the game for release).
So I'd say there is genuine improvement between those, but that doesn't make the "full" release actual full. Still worth playing, if you pirate the game, just not worth buying yet, due to being a game that should spend about 6-8 more months in beta to iron out all the kinks, rather than using new group of people as paying beta testers.
And to list things that will be different from 1.4: >Armour actually works nowdays, rather than being waste of money; heavy armoured troops are very survivable >Ranged combat takes skill into account, rather than being just purely player skill; crossbows and throwing weapons were greatly expanded and ironed out >Siege AI finally works since the final 1.7.x build, so no more bullshit situations; and it was already improved by 1.5.2 >Perks were fully implemented and made workable. While it doesn't sound like much, they were useless in pre-1.4.0 >They've finally added proper ragdolling, so you can dismount riders, properly put pike walls to stop cavalry, trott over troops with just sheer force of impact, knocking people down with various weapons etc. >They've implemented proper gear modifers and looting algorith, so you finally start get high quality shit, along with things with positive modifiers to them >Rebalances all over the board, so Khuzait no longer just roll over everyone else (without nerfing them, just making others less shit)
Everyone wanted a better warband, moron devs wanted to try something new and it’s soulless trash.
Was anyone complaining about swadia rhodocks vegirs nords khegerts sarranids? Frick no. They all were incredibly unique and provided a massively different play style whoever you went with. None of the Bannerlord factions know what they want to be, not to mention the copy paste empire that they used as filler once they realized the map was too big.
>but Muh civil war
Warband factions also came from a civil war, they are massively different and unique because there was actually effort put into development.
>Warband factions were all were incredibly unique
They, barring Rhodocks, were as generic as low fantasy settings get. >and provided a massively different play style whoever you went with.
About as different as the factions do in Bannerlord. The devs just had the intelligence not to restrict entire unit types from whole factions for no reason. Bannerlord factions still specialize in their own little niches >None of the Bannerlord factions know what they want to be
This is pure cope. Fighting the Sturgians, Khuzaits, and Battanians is completely different and requires different approaches. >not to mention the copy paste empire that they used as filler once they realized the map was too big.
Picking at straws here, as if the Imperial civil war wasn't a deliberate design choice. >Warband factions also came from a civil war
They literally didn't. The Warband factions are the kingdoms that succeeded the empire and picked at its bones to get their current lands. This is explained in the scant lore you're given from companion convos.
factions were all were incredibly unique >They, barring Rhodocks, were as generic as low fantasy settings get
False, they were literally all unique with no shared units.
> The devs just had the intelligence not to restrict entire unit types from whole factions for no reason. Bannerlord factions still specialize in their own little niches
Restricting unit types is what made khegirt horse archers, Veiger marksmen, swadian knights, malmukes, sharpshooters, and housecarls unique and fun to use. Try again Turk. Not every faction is supposed to have heavy cav except for 2.
>not to mention the copy paste empire that they used as filler once they realized the map was too big.
Picking at straws here, as if the Imperial civil war wasn't a deliberate design choice.
Okay…. But rhodocks and swadians are literally in a “DIRECT CIVIL WAR”!!!112 yet they have unique faction trees, culture, architecture and play styles. Stop excusing the laziest filler design choice of video game history
>Warband factions also came from a civil war
They literally didn't. The Warband factions are the kingdoms that succeeded the empire
Re read what you wrote and try to pretend you aren’t reading a 10th grade moron essay.
Fricking idiot lol
Another roach toasted. Send in your cousins to reply turk. Your game is shit and soulless
not him but before i reply to that reddit spaced wall of text i want to ask
have you ever beat the game playing a faction that has no cavalry like nords?
1 year ago
Anonymous
Yeah it’s actually the easiest to win the game using the nord troop tree because you are unstoppable in sieges with so many units that use close range axes. Cav are useless in sieges when they start dismounted.
Question before you get your Reddit gold, how many hours do you have in warband and have you ever played late game? Lmfao kys
1 year ago
Anonymous
i have been playing warband since the original release, back then when the game would have sentences that end with "not yet implemented" lol
I have thousands of hours in the game and i conquered the map multiples times and encountered all the weird bugs that causes >saying reddit when you use reddit spacing
cringe
1 year ago
Anonymous
Way to ignore getting btfo on your premise of “you ever tried to beat the game as le nords!!?2111?”
After getting exposed for never trying because they’re the easiest faction to conquer the entire map with when they have so many powerful close quarters units and are the best in sieges with such good shields and high attack short range weapons.
Try again and try playing the game kid
Another Turk bites the dust
1 year ago
Anonymous
this has to be a child
1. i mentioned nords cuz they fricking suck, siege battles are like 20% of battles and nords lose in most battles
2.i was gonna tell you how miserable it is to have no cavalry in mount and blade and thank god they fixed that in bannerlord
3.you are still reddit spacing
4. turks made the original game as well (even the one before warband)
1 year ago
Anonymous
>siege battles are like 20% of battles
Also 100% of the important battles that decide a factions overall strength
Try playing the game.
> 2.i was gonna tell you how miserable it is to have no cavalry in mount and blade and thank god they fixed that in bannerlord
Swadian knights get shredded by a high tier nord army
Try playing the game
> 3.you are still reddit spacing
Has nothing to do with you being ignorant to the mechanics of the game and how it’s played
Try playing the game
> 4. turks made the original game as well (even the one before warband)
Find one sentence where I said otherwise
Try playing the game
1 year ago
Anonymous
>Also 100% of the important battles that decide a factions overall strength
lmao ah yes i fight the entire enemy's army inside the castle walls
surely that works >Swadian knights get shredded by a high tier nord army
HAHAHAHAHAHAHA >try playing the game
dude i am telling you ive been playing since 2009 with the original mount and blade, probably before you could legally consent even >Find one sentence where I said otherwise
then why do you keep using turk as a buzzword?
1 year ago
Anonymous
Okay, I accept your concession and respect you for admitting you are wrong on all accounts and haven’t played the game enough to understand
1 year ago
Anonymous
>t.
1 year ago
Anonymous
Ok glad you accept your loss, it was honestly cringe seeing you go on and on about something you don’t have any knowledge in
1 year ago
Anonymous
what a cope you worthless zoomer
ive been playing the game since before you knew what a pc is
1 year ago
Anonymous
Ez win. Keep seething sweaty and try playing the game while your at it you’ll look less dumb next time
1 year ago
Anonymous
you sound like an angry toddler that found a keyboard
1 year ago
Anonymous
if it walks like a duck and quacks like a duck most people are going to assume it's a duck, right?
sure, it is important to use paragraphing but that literal post is certified reddit spacing shit. it's fricking beyond moronic, you didn't need that many paragraphs. You're showing your age, kid.
also back to this >False, they were literally all unique with no shared units.
lmao, vaegir and swadian knights were so fricking similar, and mamluks were just knights with blunt weapons
vaegir and serranid marksmen were both similar differing slightly in accuracy and speed >Restricting unit types is what made khegirt horse archers, Veiger marksmen, swadian knights, malmukes, sharpshooters, and housecarls unique and fun to use.
the only unit here you mentioned that added any uniqueness is the huscarl, the rest are as generic as it gets and horse archers did jackshit in warband aside from be annoying and failed misreably in sieges >But rhodocks and swadians are literally in a “DIRECT CIVIL WAR”!!!112
my knowledge of lore might be dated but wasn't that rhodok swadian civil war like really really fricking old? and it was in reference to english scottish civil war which were both different cultures
I’m so glad I ignored /vst/ and bought it. This shit is like crack, I cannot sit down in front of my desktop because it always ends with me playing at least six hours of Bannerlord. I never played EA, or Warband, and I can definitely say I would enjoy the game more if the role play was more fleshed out. But nonetheless the game allows me to fill in the gaps and create my own story in my head. I don’t know how anyone hates this game, the combat is so fun and I can’t imagine ever getting tired of it.
The battles are fun but the whole issue is that you end up wanting the gaps to be filled in so badly. The stuff on the campaign map is just so thin, and it doesn't seem like it would take much to flesh it out.
Enjoyment of this game is opposite to how much time you wasted playing Warband. The more the less you will like it.
Sure its look better and some things are straight upgrade but some are side grade at best and often they are missing or are downgraded. I don't like plenty of things and I have zero hopes that they will be fixed by turks(heh) or by modders as they are either game design or game mechanics and simply are to complicated to change.
The real equation goes like this:
The more moronic you were to play vanilla Warband and got invested in its shitty mechanics and lore, the worse Bannerlord will be.
The more mods you've played, the less fricks you give, so in the end you just wait for new batch of mods, killing time playing vanilla
The combat command controls are shit and will cause you to accidentally hit the sleep button at least once per play session
The combat itself is OK but not much better than Warband. Basically the only improvement is that enemies don't all just swarm and facehug you
The changes to how leveling work are unnecessary are make the game grindier than Warband
It's OK but a massive disappointment
Many computers have one of the Fn keys turn your computer to sleep when you hit it
On mine it's F1
Sometimes combat controls require you to hit F1 and sometimes they don't
End result: I turn my computer to sleep at least once per gaming session
>Sometimes combat controls require you to hit F1 and sometimes they don't
Oh wait I fricked that up
Sometimes you have to hit Fn to pull up the combat controls and othertimes you don't. In warband this wasn't a problem since you could just set the Fn Lock to be whichever one just used the Fn keys, but with Bannerlord sometimes you need to hit Fn to pull up the commands and sometimes you don't. It's stupid
Quit being a smartass
What am I gonna do, buy a desktop just to get around a stupid design decision in one game? Taleworlds are morons and a lot of stuff in this game is designed in a similarly brainless way
>Plays on a laptop >Complains about the game being shit
How about not using an office tool for playing games, you dumb moron?
1 year ago
Anonymous
The game runs fine you moron
I'm not complaining about lag
1 year ago
Anonymous
>The company should change perfectly fine and functiona key binds that have been with the series for past 15 years, because my laptop can't handle the key combinations due to having a simplified laptop keyboard
It's like you are a special kind of moron
I tried it when it first came out and it was broken and barely functional. I tried it recently after it was finally supposedly in a playable state, and it feels like a less feature-rich Warband, with really off-putting character models. Why they decided to give every character a manic stare I have no idea.
Did they improve the performance at all? I have a pretty crap computer and when I played on (early) release day it ran like ass. Don't really want to download 60gb to find out nothing changed tbh
Bannerlord is a decent game by itself if you don't treat it as a sequel to Warband. Alot of the immersion is missing but the core gameplay is still there, just more gamfied like for example, renown being turned into clan levels and such. I personally enjoy the battles and sieges, they are way better than Warband. Everyone wanted all the mods features from Warband added to Bannerlord, which is simply impossible mechanically, it was bound to get som haters in that regard.
IMO if they had Warband campaign mechanics and Bannerlord combat it would be close all I wanted, mods could take it the rest of the way just like mods made Warband worth playing. The Bannerlord campaign mechanics aren't all bad, but they're undeniably less meaningful and more soulless than Warband. The combat is objectively superior but without meaningful context it's like you're just playing a thousand pointless battles.
I hope over time mods can add most of the missing/downgraded features over time (some are already available as mods in some way, but certainly not all), because as a framework for mods I strongly believe Bannerlord has greater potential than Warband had. But relying on mods to fix your game is always risky.
also ive no clue what this soul is you are talking about
i played warband on release cuz i liked the original mount and blade
i dont see this whole "SOUL IS MISSING" thing
What I find really disappointing is the game's timescale is so slow that you will probably never engage with the new dynasty features of Bannerlord. Like you grow old and can have your kids inherit your shit but most players will never see it because the timescale is so slow that it would take 200 hours of gameplay on a single character. There are multiple videos on youtube with half a million views of Bannerlord characters dying of old age.
This isn't just a roleplay problem. If you're playing one character for so long they will inevitably get insanely overpowered. Having your stats occasionally reset by dying and having to play as your children keeps the save interesting long term. In Crusader Kings it's almost impossible to max out all 3 lifestyle perk trees in a single life. And when you die you can reroll as different builds on your kids.
There are two mods that fix this, Timelord and Pacemaker. I use Timelord but I don't think it makes a difference as they pretty much do the same thing. It makes a season last however many days you want instead of the vanilla 30. By default it's set to 7. I've been playing for about 10 hours and my character has aged 5 years in that time.
In my opinion this should be vanilla. For me the dynasty feature was one of the biggest draws for Bannerlord but it might as well not exist the way it's implemented in vanilla.
CK3 lifestyles are passive incrementation, bannerlord skills and levels are excessively grindy.
Also in CK you inherit a domain you can build up, but in M&B there's a lot of bounded ranges and drifts preventing you from really building up something worth passing on.
Similarly, passing on your inventory in mount and blade isn't nearly as gameplay impactful as the artifacts you pass on in CK.
Also, the faster characters die, the less time players have to build memorable stories with NPC actions.
Yes time is an issue in the game and what you say makes sense but I think that flow of time would be too quick for me personally. However with the rate of rise and fall of kingdoms and clans it makes sense with the game in its current form. However, I think that with how devastating wars are they should be more decisive and less regular. I think really the game could take a lot of pointers from CK2 and other Paradox games here to make war and peace more interesting as the game would have to have more linear elements to give the sandbox some structure. So casus belli mechanics make sense for the factions and give overarching long -term goals. It doesnt make sense that there is still the Northern Empire when it has abosrbed 95% of all of the Imperial cities in the game, it should just be the Reuinified empire. Likewise other factions should have goals to take and hold certain cities. Other anons have suggest good peace mechanics such as better fief management, a more thoughtout economic system, better quest lines and play styles other than War lord. War is the bread and butter of this game but after a while it does feel like battle simulator with some added steps because the RPG elements of the game are quite shallow.
IMO if they had Warband campaign mechanics and Bannerlord combat it would be close all I wanted, mods could take it the rest of the way just like mods made Warband worth playing. The Bannerlord campaign mechanics aren't all bad, but they're undeniably less meaningful and more soulless than Warband. The combat is objectively superior but without meaningful context it's like you're just playing a thousand pointless battles.
I hope over time mods can add most of the missing/downgraded features over time (some are already available as mods in some way, but certainly not all), because as a framework for mods I strongly believe Bannerlord has greater potential than Warband had. But relying on mods to fix your game is always risky.
didnt they release some multiplayer campaign update? imo it's pretty good with mods.
the devs should add some extra stuff like brothels and world map small events and make the npcs look cooler
I was a mercenary for the Western Empire. After getting some things going I married Ira (Southern Empire) and was not allowed to put her in my party. It was only after I became a Southern Empire vassal that I was allowed to call her in.
my cpu is fairly old and i've only got 8 gigs of ram. this never used to be a big problem for me but in the last 3-4 years it seems pc games are so ridiculously unoptimised 8 gigs of ram just doesnt cut it anymore. i'll give it another go and see how it runs when i get the chance
nice battles, a couple of mods like diplomacy and being able to play as a companion after your main was downed in battle are essential.
now is a good time for a fist playthrough as you are bound to discover new and have tons of fun, but overall, sadly, game lacks global map content so there's not much room for variety and roleplay. You start, you join tournaments to buy workshop, you become a merc to buy caravan, you become vassal to get a fief so you can afford a decent sized party.. and then just countless sieges for tens of hours. that's the gameplay loop.
so imo the game limits itself to 2-3 playtroughs tops.
but anyone who says its shit probably plays since the release, has 10000 hours doing same stuff and should touch grass
>You start, you join tournaments to buy workshop, you become a merc to buy caravan, you become vassal to get a fief so you can afford a decent sized party.. and then just countless sieges for tens of hours. that's the gameplay loop.
that's literally warband
>that's literally warband
This. It reminds me of CK2 where morons delude themselves into believing that flaws in the new game's loop aren't just as bad as the one prior
people always like to gaslight when a new game releases to pretend that the original was that much better
i used to have this shit mentality, thank god i grew out of it
>homosexuals online always like to gaslight when a new game releases to pretend that the original was that much better
here, ftfy
Go touch some grass now
Pretty sure there's a mod for that. Dunno if it's still being updated or under Steam: >DismembermentPlus
https://www.nexusmods.com/mountandblade2bannerlord/mods/2190
Pretty sure there's a mod for that. Dunno if it's still being updated or under Steam: >DismembermentPlus
https://www.nexusmods.com/mountandblade2bannerlord/mods/2190
I don't know if DismembermentPlus allows you to cut through enemies. It's just the dismembering feature, but not allowing one swing to hit multiple hitboxes.
You will want either Xorberax's Legacy or Kaoses' Tweaks for Cutting through enemies.
[...]
I don't know if DismembermentPlus allows you to cut through enemies. It's just the dismembering feature, but not allowing one swing to hit multiple hitboxes.
You will want either Xorberax's Legacy or Kaoses' Tweaks for Cutting through enemies.
They do that since they've overhauled how knockdown and knocking out of saddle works. Still, since it's based on total damage dealt, you are unlikely to ever get the right range, damage and speed to hit more than 3 guys at once, and only if you do that from horseback.
Don't get me wrong - 2H swords are fricking great. But are also the least useful 2H weapon.
I will forever hate reddit for ruining what was once known as "paragraphing". And obviously you read enough of it to assume it was from pol though didn't you? You're the dipshit who spouts "science" and then has virtually no fricking clue what he's talking about. Maybe we should get back to the topic at hand.
So anyway, BannerLord. some love it, some hate it. As always, wait for the mods to improve it.
>haplogroups are not real because they prove me wrong
[...]
not an argument, haplogroups can be tested for and proven meanwhile your made up race shit is not real
also i dont do haplogroup autism, im saying that the concept of race is outdated and scientists use haplogroups to sort humans as the whole "7 races" shit is made up nonsense
It's not made up you frick I just stated earlier that Franz Boas was a lying self serving academic with questionable practices and deliberately silenced critique of his work.
Race is not an ethnic group most nation have a lot of different ethnic groups. I guess it depends on your defition of race but there is no genetic white race
I hate the Haplotrads just as much as you but archaeologists ('Ur- und Frühgeschichte' no idea what the anglo term is) and linguistis use the data a lot and without it we'd be nowhere near as far in many, many fields. A proper understand of genetics might also contribute to reduced racism and stuff like that
Pretty fun, as long as you play in the sandbox mode, rather than the "campaign". The main difference is in your starting location (you always start in your culture in sandbox) and that you have far better customization option during char-gen. And you want to have that customization due to how schizoid the skill and level progression is, while you can still do things that you do in the campaign mode.
I kinda wish the old system of managing land was kept around (so you can grant/get villages, rather than towns and castles only), but I get why they swapped it to the new system. Not agreeing with the decision, but at least I understand it.
Better clan management, ability to hold villages, rather than towns/castles, better income model (essentially everyone is broke 99% of time, which prevents AI from getting better units, because it can't afford the upkeep and thus doesn't upgrade)
Because in current economic model, the way how income is distributed, everyone who isn't head of the clan is fricked and doesn't have any money whatsoever on regular basis, which, again, cause AI to withhold upgrading troops. What's far worse is that AI gets this way extra incentive to loot villages, which fricks up economy even harded, decreasing value and profits of cities.
On the flip side, any person with any holding is filthy rich by comparison. Plus when holdings change hands, any country that lost anything at all will be completely screwed, even if they lost like a single castle and had to pay tribute.
Played it for the first time last weekend. It very much feels like a beta but it's also distinctively a M&B game, evidenced by the fact people complain about very specific things like getting villages instead of the core gameplay as a whole. No idea how to feel about the factions yet as I haven't seen enough of each of them.
I was hoping that this game would have even better modding than Warband but from the looks of it everything constantly breaks after every little patch. I haven't browsed too many mods, is there anything truly creative or revolutionary yet that couldn't have been achieved in the previous games?
>evidenced by the fact people complain about very specific things like getting villages instead of the core gameplay as a whole
Everything there was to be said about core gameplay was said over 2 years ago, anon. This game was in open beta for a looooong time.
The latest patch was pretty bare bones and both it and a dev in the official forums confirmed you should wait for the next patch (in a month or so) for actual fixes. Hopefully it actually does what they say since some of those bugs that are stated to be fixed have been around for a long ass time now. Feels like that encyclopedia crash has been around since beta.
Maybe it's not so easy as you think and the first game was lightning in a bottle
yeah, maybe. or maybe there's the fact that the game has seen very few improvements since it entered early access and in fact has regressed in some ways such as being unable to assign specific troop types to formations, or the fact that almost no numbers displayed in the game are accurate to what they are behind the scenes
It being officially supported by the government helps and hurts. It'll basically always have people working on it, more than they could actually afford, but it's still the work of a bunch of college kids doing ojt and learning what they're doing before moving on. It explains the disjointed nature of patches/additions and the lack of cohesion in terms of what they're even working on and adding. Them constantly pumping out armor while seemingly ignoring bigger issues makes sense if they got plenty of bodies to throw around, don't actually know but I'd assume tweaking or making new armor is quicker than fixing the game's shaders and all the bugs and crashes related to it.
Neither of those anons, but the "full" release at least forced them to focus for like, five seconds, and polish the most glaring issues the game had prior to the release. Their couple patches prior to release were best summed up as "we added some new shit, without checking if they work as a whole and how many new memory leaks we've created". The 1.8.x line of builds was infamous for crashing so hard, people were unable to even start a new game and god forbid if they started to look through inventory due to shaders crashing.
The problem with bannerlord is the same problem that has plagued all mount and blade games. It promises itself as an open-ended medieval sandbox game yet the only path with any real depth is becoming a lord and conquering people. Thus all playthroughs end up feeling the same.
Imagine if you could be a bandit or a pirate and get some lair you can run like a fief. Or if you could play as an urban gang member or a greedy merchant bankrolling all the wars in Calradia who lives in a big ass urban mansion. That would be fun. I’m tired of playing as a stupid lord every game.
Agree, this is my main problem with mount and blade and bannerlord in particular.
They focus on becoming lord with his kingdom who fights battles too much and missed the opportunity to develop this aspect in Bannerlord.
>Imagine if you could be a bandit or a pirate and get some lair you can run like a fief. Or if you could play as an urban gang member or a greedy merchant bankrolling all the wars in Calradia who lives in a big ass urban mansion.
Now describe gameplay of this.
Go on, show us all you aren't completely moronic and have even an ounce of self-awarness.
>everyone who isn't head of the clan is fricked and doesn't have any money whatsoever on regular basis.
That was actually quite common for many feudal families.
... yes, and...?
Oh, right, you don't have an actual point, you are here just to bump the thread
>Economy in the video game set in fantasy world doesn't work >hEh, HiStOrIcAlLy AcCuRaTe
homosexuals like you are the reason why I've stopped playing WFRP
What an unimaginative brainlet and you act like smartass homosexual.
Not that anon but >bandit gameplay
Set up a lair somewhere, go around defeating other bandits, villagers, deserters, even armies to loot them and recruit some potential bandits. Raids villages, sack cities when you're strong enough. Bring all the loot to your lair. You have to defend it to not lose everything, you can fortify it into a fortress eventually. Adding base building would be really cool.
It's basically the same as being a lord but on the evil side. You can already do most that by just raiding villages and being at war against everyone and recruiting captured units. The only thing lacking is the lair. >merchant gameplay
You just need a good trading system. Upgrading units now not only requires money but also equipment which is produced with materials. You can only upgrade units inside cities with the right equipments. As a merchant you'd control factories and production sites like mines and you'd distribute materials wherever you want. You could get favors from lords by selling them weapons or foods. You'd have to manage your caravans escorts and the defense of your production sites that could be attacked by angry lords, bandits or gangs paid by other merchants. And you can pay gangs to attack the competition of course. And then use the base building feature to build your mansion yourself. >gang member
Kinda like a boring soldier gameplay where you wait for your boss to do something but you could become a crime boss and get your bread by bullying or dealing with merchants.
I know it's a lot but these sandboxes need variety. They always say you can do whatever you want but in the end you can just kill people and hoard loot.
You can literally do this already by capturing a fief without establishing a kingdom
lmao
there is nothing similar in this game unless you are ready to larp hard and pretend that "actually i have a lair and mansion, it's just inside my head"
>capture castle with tiny garrison in a corner of the map >raid nations on other side of the map >only recruit bandit troops
Is basically what you’re asking for. And yes it requires the astonishing creative acumen to imagine your castle as a now desolate ruin occupied by a local bandit leader and I have nothing but pity if that is beyond you.
1 year ago
Anonymous
> hidden lair in the forest, which you could always abandon and move somewhere else with your boys when local lord learned about your location > mansion in the city, storages and shops where you sell weapons made by your smiths to lords which want to upgrade their troops > selling and buying gold, iron or copper mines
vs > random ass castle in the corner of the map
> Is basically what you’re asking for.
1 year ago
Anonymous
You can always abandon your castle and move elsewhere I am sorry you are so moronic
1 year ago
Anonymous
>NOOOO! IT MUST BE CALLED LAIR! >MY BRAIN CAN'T QUALIFY IT OTHERWISE!
Thanks for making it clear you are completely devoid of imagination.
most of the mods just fix turkish bullshit, he's talking about like total overhauls
those don't exist because the turks break modding every patch
>By yes, I never touched any mods, how can you tell
Because you are spewing horseshit
1 year ago
Anonymous
>just imagine the game yourself bro
Do you also imagine that the arrows you shoot are magic spells or bullets? It's difficult to roleplay a castle with big stone walls that everyone knows about vs a lair hidden in a forest or cave. I want to be able to play with a mobile small size party for raiding. I don't want to raise a big army to capture a castle and defend it just to call it a bandit lair. And you can't easily move your "castle lair". That's just too much grinding and imagining things for me. At that point you should just write a book instead of playing the game.
1 year ago
Anonymous
Just consider yourself a bandit king. Unless it's been fixed since I did it a few years ago, If you take over a castle without being a part of a faction or declaring yourself a faction then the AI kinda just shits the bed because they consider you as the player and not a faction. You don't have a "war" state, just the player hostile state like if you were a roving army that attacked a town so you can just pay them to frick off afterwards. You can even be a vulture and take out a recently conquered/attacked castle to fight a small amount of troops instead of the pristine castles defenders.
Just never declare yourself a faction, or you'll get war dec'd by everyone and their mother.
1 year ago
Anonymous
>Just never declare yourself a faction, or you'll get war dec'd by everyone and their mother.
Everyone else should hate you and hunt you down if you're a bandit king.
1 year ago
Anonymous
It makes sense that factions you aren't attacking don't really care that you yoinked a castle from their enemy, but there are some big AI flaws in that you can pay the faction you took the castle from a pretty small sum in return for them basically selling a castle and its towns to someone that came along and said "I'm the lord now".
But like I said, unless it has changed since then, mechanically until you declare yourself a faction the AI just sees you the same way they see a fresh character. The only way they can be hostile to you is if you initiate it and they make peace very easily because it's the same system as if you raided the first town you saw 1 minute into the game. They don't have a be hostile to player character button like they do if you create a faction.
1 year ago
Anonymous
It makes sense that factions you aren't attacking don't really care that you yoinked a castle from their enemy, but there are some big AI flaws in that you can pay the faction you took the castle from a pretty small sum in return for them basically selling a castle and its towns to someone that came along and said "I'm the lord now".
But like I said, unless it has changed since then, mechanically until you declare yourself a faction the AI just sees you the same way they see a fresh character. The only way they can be hostile to you is if you initiate it and they make peace very easily because it's the same system as if you raided the first town you saw 1 minute into the game. They don't have a be hostile to player character button like they do if you create a faction.
It got fixed, then changed, and then changed again between late 2021 and final 1.7.x patch
>Just never declare yourself a faction, or you'll get war dec'd by everyone and their mother.
Everyone else should hate you and hunt you down if you're a bandit king.
Declare a faction then, and call it "Bandit King Faction"
1 year ago
Anonymous
>It got fixed, then changed, and then changed again
That's both a shame and good because being a vulture and stealing a war torn castle was really really easy and kinda broke the game if you abused it.
What part and why did they have to change it multiple times?
1 year ago
Anonymous
They mostly fixed AI indifference toward sniping its castles and cities. The garrison is a different story, where all depends on the immediate size of the healthy troops post-conquest in the army that did it. So if the army had more than 500 healthy troops, the garrison is going to be fine. But if it's going to be some clusterfrick or close victory or just loads of wounded troops, the garrison is still going to be understaffed, and AI can't for its life handle short-term stacking of proper modifiers to get the garrison up and running on militia. As a result, I've once managed to conquer and then deliberately lose and then reconquer the same castle twice within 5 days, solely to grind down an army I couldn't take in a straight fight.
1 year ago
Anonymous
I honestly don't see your problem >Conquer a castle in some backwater >Declare a faction >DoW on everyone >Hire nothing, but bandit troops of all sorts and kinds >Continue playing from there on
You are essentially asking for things that are already in the game, while complaining they aren't >. I want to be able to play with a mobile small size party for raiding
Then just have cavalry in your party, seems reasonable, especially since cavalry allows to punch way above its numbers, making small party a viable option, too >I don't want to raise a big army to capture a castle
I've captured more castles and cities all by myself (as in: just me, the PC) that I've lost track by 2021. And it's still viable even after they've reworked siege AI, so technically AI is capable of defending... except without taking into account I'm not planning to capture the castle in 15 minutes of skirmish, but can spend next 1-2 hours on it >And you can't easily move your "castle lair"
1) Capture castle A
2) Capture castle B
3) Remove garrison from castle A and just ignore it
4) AI takes it back in 5 seconds >That's just too much grinding
But there is none whatsoever in relation to what you want >and imagining things for me
You might be completely devoid of imagination then. I mean do you even RPG?
Alright, I get it. I'll just imagine the missing features of the game.
1 year ago
Anonymous
>All the requested features are in the game already since 1.4, if not earlier >moron insists for over a week they are missing
Just tell us you didn't play the game at all and everyone will be able to move on.
1 year ago
Anonymous
I honestly don't see your problem >Conquer a castle in some backwater >Declare a faction >DoW on everyone >Hire nothing, but bandit troops of all sorts and kinds >Continue playing from there on
You are essentially asking for things that are already in the game, while complaining they aren't >. I want to be able to play with a mobile small size party for raiding
Then just have cavalry in your party, seems reasonable, especially since cavalry allows to punch way above its numbers, making small party a viable option, too >I don't want to raise a big army to capture a castle
I've captured more castles and cities all by myself (as in: just me, the PC) that I've lost track by 2021. And it's still viable even after they've reworked siege AI, so technically AI is capable of defending... except without taking into account I'm not planning to capture the castle in 15 minutes of skirmish, but can spend next 1-2 hours on it >And you can't easily move your "castle lair"
1) Capture castle A
2) Capture castle B
3) Remove garrison from castle A and just ignore it
4) AI takes it back in 5 seconds >That's just too much grinding
But there is none whatsoever in relation to what you want >and imagining things for me
You might be completely devoid of imagination then. I mean do you even RPG?
1 year ago
Anonymous
Not him but how is it bullshit? There are no real overhauls yet and that's a fact.
https://www.moddb.com/games/mount-blade-ii-bannerlord/mods?sort=visitstotal-desc >TBD >TBD >TBD >Early access >TBD >Early access >TBD
I'm not even talking only about total conversions, even stuff like floris that really improves the base game isn't really out yet.
Not that there isn't potential but we're still a long way from having proper playable mods. Closest thing we've got is the Warhammer mod and it's still very early proof of concept with barely 3 factions and not fleshed out. There's also a Roman Empire and a Medieval Europe mod and those are basically just unit replacers, and not even finished at that. Nothing that adds RPG mechanics like PoP, base management like AD 1257, quest chains like ACOK or Perisno. No new scenes or unique companions with backstory like most mods. I don't think even porn mods are anywhere close to release.
We are still at the point when we have pre-alpha stuff and it'll be like two years before mods start being good.
Keep in mind we are 3 years after release, if TW didn't job so hard in the first few months/years we would probably have some mods in a close to playable state at this point.
1 year ago
Anonymous
>He uses nexus
Lmao
o
l
1 year ago
Anonymous
What? I don't, i just linked moddb
For some reason some modders insist on adding their shit to nexus so I checked it out, but it's just as empty as moddb
1 year ago
Anonymous
>I'm using two dead sites to gauge the mod content for the game >Clearly, the game has no mods whatsoever!
1 year ago
Anonymous
Fine I'll bite, tell me what websites you use and what the frick are those mods then
1 year ago
Anonymous
Steam workshop is all you need.
1 year ago
Anonymous
steam workshop for bannerlord is empty you moron
1 year ago
Anonymous
Proof?
1 year ago
Anonymous
bannerlord has been out 3 years and steam workshop for it was added about 3 months ago
of course, it's not like that extra 2 years and 9 months makes much difference since 100% of old mods are broken by the devs
1 year ago
Anonymous
>J-just spoon-feed me
No.
If you can't use a fricking google search bar, all you deserve is being mocked.
1 year ago
Anonymous
>they don't exist
thanks for confirming
1 year ago
Anonymous
>Can't use fricking google search bar >This means things don't exist
Lmao
No wonder zoomers absolutely refuse to play non-steam games, given they can't even into google
1 year ago
Anonymous
>google "bannerlord mods" >results are nexus and moddb >rest is irrelevant outdated articles about what mods are the best
Now what site that doesn't appear in the first 4 pages of google has more mods than the most popular mods websites?
1 year ago
Anonymous
Loverslab
1 year ago
Anonymous
>moron can't into google >His search attempt is a fricking joke >Somehow this means there are no mods for the game
1 year ago
Anonymous
i'm a long time mount and blade player and ANY mod that isn't on nexus or moddb is on loverslab. if you say otherwise, you're a moron. just link your "mods" or stop baiting
1 year ago
Anonymous
Don't bother with that moron, all you need for modding is nexus.
1 year ago
Anonymous
There's the now defunct Mount & Blade Repository, which got folded into the Nexus. And the Chinese BBS forum with those amazing Swadian helmet emotes. That's about it.
1 year ago
Anonymous
Browse taleworld forums for the mods. Sometimes modders just put them up on google drive or another hosting site without putting it on any "modding" site.
I'm willing to bet a fiver you are the same homosexual who insisted few weeks ago that CK3 would be totally different if you were able to operate on county-level, being but a local bigwig - especially since that dumb c**t also insisted the game would be radically different, despite writing what it already contains without any changes whatsoever
>capture castle with tiny garrison in a corner of the map >raid nations on other side of the map >only recruit bandit troops
Is basically what you’re asking for. And yes it requires the astonishing creative acumen to imagine your castle as a now desolate ruin occupied by a local bandit leader and I have nothing but pity if that is beyond you.
It doesn't even require any sort of acumen - all it takes is simply not building anything in it, so tier 1 (or lack of) buildings will do the rest, making it look like shit.
>Bannerlord >No mods
2020 called, they want you back to the quarantine.
Or maybe you would rather move your fricking arse and check any given modding hub, you daft c**t, instead of waiting for steam to upload it for you.
Plus:
The "every patch breaks mods" isn't true for over a year.
At least get on times with your moronic shit. It's like every single motherfricker whinning about this game didn't even check its state since late '21, yet still insist on long-gone problems as something perpetual
> he's talking about like total overhauls >those don't exist because the turks break modding every patch
From the top of my head:
Art of War (or Dell'arte Della Guerra), which is War of the Roses total overhaul and easily the strongest of all mods in terms of scale of things
Sword and Musket, the Napoleonic mod, that has been going head-to-head with the game development
Burning Empires, which is the REAL "fall of Rome" mod, rather than some bullshit pseudo-fantasy Calradia
TWO different GoT mods, both pretty much done and ready since the game had an official release.
About 3d6 different LotR mods, at least 5 of them at total overhaul stage (they will probably merge later into bigger monstrosities, like those kind of mods always do)
Separatist Crisis, the SW overhaul (WIP, but considering they've started recently, still worth looking at)
But hey, apparently, you are too moronic to type into google "bannerlord total overhaul mod"
those "mod overhauls" are still in development since 3 yrs ago lmao
>N-no, they d-don't count, b-because they d-don't!
Careful with the copium, or you gonna overdose
the truth is that these ambitious total overhauls will never come out, we may get the occasional alpha or 0.1 release but they'll inevitable die after seeing the monumental task ahead of them. modding Bannerlord in 2023 isn't the same as modding warband back in 2010, Bannerlord is graphically intense compared to warband and creating models and art requires a lot more skill and time compared to warband where polygons were visible in the textures and terrain. a total overhaul would require hundreds if not thousands of manhours from an experienced team of artists and programmers who aren't just going to work for free unless they're autists, who end up making idiotic design decisions or alienating their fellow modders like cozur, sir gabby, etc.
>The mods will never finish, because they will never finish, ok?
>you are currently at the point in the timeline where bannerlord is out >it's BEEN out, for a while >but nobody, not even yourself gives a crap
weird and uncomfortable feeling.
People play the game, instead of b***hing about it, you know
Seriously, what's your angle in all of this. Other than throwing a b***hfest and bumping a dead thread dedicated to throwing a b***hfest over Bannerlord. Nobody is forcing you to play the game. Nobody is forcing you to mod it. Then why you go into extra effort to pretend the game is some sort of hellhole, if it's clear as day you didn't play it for at least a year (if at all), have zero contact with the modding scene and just trying to invent reason to talk shit about game you aren't even playing.
I mean frick, the game has still serious stability issues, genuine problems with character progression (something that modders are desperately trying to work around), terrible economic model that self-collapses after about a decade in-game and the half-baked dynastic-kingdom mechanics that are literally half-way through and require mods to properly function. Not to mention things like scaling or lack of automated patrol stacks or shitty garrisoning rules. And of course ther is always the issue how unit collision works, so good fricking luck with certain types of troops, that only "work" on paper.
Those are all actual, tangible issues the game has. And anyone who plays the game knows about them. So what do you bring up? Shit that's been patched out often years ago or supposed lack of mods, despite modding scene quite literally exploded after the official release and prior to that was doing also fine for previous year, since updates were few and sparse, rather than every other week new patch.
In other words: you are inventing issues, rather than even b***h about the ones that exist for real.
What fricking for?
>there are lots of mods! >well i mean, technically they are just concepts but... they may release at some point!!
1 year ago
Anonymous
>well i mean, technically they are just concepts but... they may release at some point!!
Source: (You).
If you plan to put words into my mouth, at least put into it minimal effort
Better graphics worse gameplay. You can't even have units in their own specific formations. Shits lame, warband may be more micro intensive but you get more control on gameplay
Depends. Are you willing to play on ps1 graphics?
Bannerlord doesn't require a beefy cpu with small battle sizes but a weak gpu will not have a fun time unless you force settings lower than the game allows using a tool like nvidiainspector.
homie I literally named a tool while saying force settings lower than the game allows.
you can turn the game into a fricking atari 2600 game using nvidiainspector as long as the game doesn't completely break doing so. some games textures will get so fricked that ground and walls disappear so you're just playing in the skybox.
The real question is:
Can they fricking please fix ranged weapons?
Somewhere during development, they did a big overhaul on how ranged weapons work. Crossbows were fixed (they were completely broken and couldn't aim for shit), but in the process, bows gained an infuriating delay that only goes away at about 250+ skill (and I'm not sinking so many points to rise a combat skill) and thanks to recalculation of speed for throwing, it's been well over a year and I STILL can't aim javelins at distances above 10 meters, while I was able to use them pre-change while charging on horseback.
I get why they've changed those things, but bows went from fun to annoying, unless you dedicate your entire build to them (not gonna happen, sorry, 150 is the max any combat skill deserves) and throwing weapon get one big change and then every major patch they got changed again, so I genuinely can't aim them for shit.
Anon, you need to hold the aim for throwing weapons for a second for the reticle to start shrinking to normal levels that enable headshot. Spam clicking is not going to hit anything no matter your skill level.
when will 1.10 be out of beta and when will it be available on torrent sites? anyway turkbro sorry for the earthquake, deep condolence, glory to Erdogan and glory to Talewords.
Can I remove these from my save or do I have to restart a game and never use smithing again to get rid of this shit?
I see threads from 2020 complaining about it so it's obviously never getting fixed.
It's not my inventory it's the cheat menu, it displays all the items.
Basically every time you craft a weapon it is stored as a new item and because I thought the best way to level smithing and collect parts was to craft a bunch of weapons and smelt them I did tons of them and that's the result.
I guess it doesn't really matter if you don't use the cheat mode but I like to teleport around sometimes and it takes about 10 seconds to load the inventory. Plus I hate knowing that my save file is bloated with a billion weapons. (it's probably not very heavy but whatever)
It's not my inventory it's the cheat menu, it displays all the items.
Basically every time you craft a weapon it is stored as a new item and because I thought the best way to level smithing and collect parts was to craft a bunch of weapons and smelt them I did tons of them and that's the result.
I guess it doesn't really matter if you don't use the cheat mode but I like to teleport around sometimes and it takes about 10 seconds to load the inventory. Plus I hate knowing that my save file is bloated with a billion weapons. (it's probably not very heavy but whatever)
There are three different mods for that: one just purges the save, the other prevents the crafted stuff to be saved and last one does both of those things at once. All of them also prevent your crafted weapons from spawning as tourney prizes
It´s just a bunch of game mechanics mashed into a game world that lacks any direction.
Game lacks soul. Somehow still enjoyable for short bursts of time.
the truth is that these ambitious total overhauls will never come out, we may get the occasional alpha or 0.1 release but they'll inevitable die after seeing the monumental task ahead of them. modding Bannerlord in 2023 isn't the same as modding warband back in 2010, Bannerlord is graphically intense compared to warband and creating models and art requires a lot more skill and time compared to warband where polygons were visible in the textures and terrain. a total overhaul would require hundreds if not thousands of manhours from an experienced team of artists and programmers who aren't just going to work for free unless they're autists, who end up making idiotic design decisions or alienating their fellow modders like cozur, sir gabby, etc.
>you are currently at the point in the timeline where bannerlord is out >it's BEEN out, for a while >but nobody, not even yourself gives a crap
weird and uncomfortable feeling.
It isn't such a large improvement over Warband that it justifies its existence and long wait. If Bannerlord came out as released in 2016 then it'd be great. Would that have been realistic? Don't know, but having a sequel that is relatively close in features would have been more understandable if there wasn't a twelve year gap between entries. There aren't many places that Bannerlord is worse exactly, but it's hard to point to concrete improvements save for graphics and sieges.
>but it's hard to point to concrete improvements save for graphics and sieges.
I, for once, like when my battles involve actual hundreds of units, rather than being stuck at 80. And both War of the Roses and the Napoleonic mods milk the shit out of the new unit count.
Other than that, what the other anon said: nobody cares about Warband. Or Bannerlord, for that matter. People who play those games vanilla or for their """""lore""""" are fricking moronic.
After reading the thread all I see the same idiots with the same stances lashing out to everyone and very few in depth posts. Is there any reason to post in there instead of dedicated bbs forums?
Any mods to make the combat less autistic and just arcade-y? I don't wanna flick my fricking mouse in a direction to select an attack, I just wanna mash the left click and do a combo or hold it and release to do some strong attack or a poke.
I agree. Part of what made Napoleonic great though as a warband expansion was no matter how bad you were at melee with sword or bayonet, your black powder musket or rifle can kill anyone. You could really jump into any multiplayer game and stand with the boys in the line and contribute even if you were shit.
I find the game most fun to pick a faction or kingdom and basically work your way up the ranks and becoming a Lord within your Kingdom. Personally I like the western most kingdom, it's very English or French to me. I played shortly before the official release last as well as the early days of the first early release. I have yet to play much multiplayer like I did with warband. Also looking forward to a Napoleonic version.
Bunch of crashes and bugs got fixed, that's about it.
Which makes it the most sought-after type of update, as those are easily the most important ones.
I want this to be a tactical game but it just feels like a 'watch two groups bumrush for 10 minutes' simulator.
Also whenever I bring large armies it ends up at a point where my whole force is just one giant crowd surrounding the enemy and nobody can win because they're packed too close to swing their fricking weapons and I hate it. Ruins the immersion instantly every time. Same with sieges, they're all stuck in the doorways and since there is no highlight on troops I often wait for 5-10 minutes while my AI geniuses attempt to kill the last 1-5 guys.
Is the way increased grind to get troops that aren't absolute shit deliberate to incentivize trying to boost party size? Quantity is a quality all its own and all that.
Nerfed surgery and training leading to shitty armies across the board just feels bad. It was cool to see armies full of elite troops slugging it out in Warband since most armies actually showed what their nations troops were about, but it feels like every lord has an army that is at least 50% tier 1 peasants in Bannerlord, leading to every fight just being an uninteresting brawl like describes.
Also who thought that elite units having a different tree from the regular grunts AND the spawning of characters that you can recruit these units from being randomly spread across the realms was a good idea?
I started playing it 5 days ago and already have 60 hrs. It is really enjoyable but there are def things that piss me off. Def feels unfinished with the amount of bugs that I encounter in very normal activities while playing the game.
>ai seems semi competent during battle which I was surprised about. >nice selection of maps >unique factions except I wish they stressed that the empire factions were in a civil war. It was kinda confusing how there is this huge portion of the map that just has the same troops. really feels copy pasted to make less work for them. >The mods are amazing for fixing the large issues that the game has. >combat feels rewarding except for the large bugs in deployment, siege staging, limited troop #s on the battlefield at one time. >disapointed the first time seeing that there are limited troops on the bf. I really wanted to diversify and strategize the way that I formed them prior to combat, ex. (using historical formations with different troop experience types in different positions) >cool that there are distinct portions of the game, but the first ones: looter fighting and mercenary party, feel like they take up a very small part of the game unlike the vassal war party portion/ king portion. probably a 20/80 split in time for those two divisions.
Overall its really enjoyable in its current state. have plenty of ideas for new campaigns after learning more stuff.
8/10 game
^^probably gets bonus points for being my first strategy game aside from CoH but that was when I was young and didnt have the full grasp of the game.
>disapointed the first time seeing that there are limited troops on the bf , different troop experience types in different positions
1000 isn't enough ? my rtx3070 struggles if things get to crowded, and yeah I miss being able to put tier 1 troops at one formation and send them to their death
My game only allows about 300 troops before it starts spawning in reinforcement waves. How did u get 1000? I’d love to know because I feel like itd be more fun
what the FRICK do these roaches do all day. i mean, think about it, they go to work in the morning at 9, they leave the office at 5. there are over a hundred people that do this every monday through friday. what the frick do they DO?
I think vanilla is on the same level of vanilla warband, but this EA stuff has left the game bereft of any total conversion mods. If you've put 1000 plus hours into warband, you will get bored of bannerlord pretty quickly. It does look very nice though.
Are there any interesting mods out for bannerlord at all yet? I was thinking of re-installing, but then I remembered how little vanilla did with the mechanics.
i am also interested in this, i know there's some asoiaf mods but they felt kinda empty last time i played...
What are some good mods for Warband
see
sigh >Dickplomacy with adult content off - its best vanilla like version >The Last Days of the Third Age for Lotr >Brytenwalda for Britain barbarians >viking conquest for vikings >gekokujo for samurai and ninjas >prophecy of pendor or perisino or a world of fire and ice for fantasy >457 ad for fall of rome >1257 for medieval
Never seen a company drop the ball so fricking fast. What an absolute tragedy really. I wanna say it's a mile wide and an inch deep but it's more like 20 feet wide and and inch deep. Anyone saying otherwise is coping hard, MP is dead as frick and SP is so goddamn boring.
I think the quick meetings are a nice qol thing but I'm never going to walk around a city unless it's a mission because frick waiting for a 20 sec loading screen.
I think that makes the game eventually feel like your just running around doing pointless chores
There is almost nothing more satisfying to me in any game than a full speed couched lance kill against another charging horseman, than alone makes the game worth it to me. Or a perfectly timed javelin throw to the head. It makes my mouth water from satisfaction
>The other advantage of switching to HarmonyX is that mod authors won't have to create different versions of their mod to support the different releases of the game, which is great news!
https://www.nexusmods.com/news/14841
bannerlord will start to become good soon™
Yeah, but you still have to go through every unit group individually, after every battle.
1 year ago
Anonymous
See [...]
how the frick are you on /vst/? recruit from one culture and only upgrade when all are ready. they get upgraded more efficiently too.
1 year ago
Anonymous
>recruit from one culture
That's not always practical. Sometimes I'm far away from the land of my culture and need new recruits. Sometimes I just need troops quickly FAST and even if I'm near my culture, I need to buy mercs.
1 year ago
Anonymous
Out of all the flaws this game has this is absolutely the most irrelevant and petty thing you can complain about
1 year ago
Anonymous
I have tendinitis. Anything that reduces useless clicks helps me.
1 year ago
Anonymous
That sucks but I doubt minimizing click count is something the developers are going to be worrying about any time soon. If it's detrimental to you you're better off with mods.
That sucks but I doubt minimizing click count is something the developers are going to be worrying about any time soon. If it's detrimental to you you're better off with mods.
I just tried Party Screen Enhancement. It crashes the game, because it seems like it hasn't been updated for 1.1.
I just played Bannerlord for the first time. After 15 or so hours i have to say that its pretty fun but HOW IS IT STILL UNFINISHED HOLY SHIT >Workshop is barebone, why cant i stockpilled produced goods or deliver needed material myself? >Smiting lacks good QoL features like auto building order compatible weapons, saving blueprints, easier way to discover components >Speaking of smiting, why the frick the stamina only regenerates when waiting in the city? Doesnt make sense >Skills are alright but the mutually exclusive perks are annoying, they also require a lot of grind >No naval travel? Getting to the southern desert lands is a pain in the ass >Catching up smaller enemy parties is a pain in the ass, have fun chasing squads for half of the map because your speed is 5.1 and theirs is 5.0
Also smiting is BUSTED
Im making two handed swords that sell for 3500 calradian funbux.
140k but nothing to spend it on
There should be skill trainers or books, or ability to lease fiefs. Maybe a player manor? Something to spend cash on
>Im making two handed swords that sell for 3500 calradian funbux.
Wait until you accidental break it and start mass-producing weapons that go for north of 100k each. Might have been patched out at this point, but for several years it was not only possible, but probable that you discover one of these recipes while trying things out, even with several patches saying that they were gone.
This game's primary problem is there's nothing to do.
You fight and loot to get money.
You get money to upgrade your dudes so you can fight more.
You fight more so you can maybe get a castle or something.
The castle gives you money, so you can then do... what?
The hardest/most rewarding parts of the game are at the beginning when you're broke and have no skills or troops, but once you have all three, it's just dead. You don't really do anything with the money, there's no story per se, and you can't really even larp as a mercenary commander because your named NPC followers don't really talk to you, and if they do it's scripted. So you feel solitary the entire time, despite maybe having 100 troops.
Can you found a town? No.
Can you spend your money to influence the world? No.
Is there anything to do in the towns? No.
Can you start a family, one of the originally stated mechanics the devs promised? No.
Okay, so what is there to do in the game, content-wise? Fight dudes. And then fight other dudes. It's basically Dynasty Warriors with less story and action.
I just wonder what the devs are up to, because the game is not fundamentally different from how it was at launch however many years ago. Small graphical and bug fixes here and there, but other than that, no overall changes at all. It's a permanent beta. That might be possible to overlook if there weren't other stupid random walls to fun, like limits on how many workshops you can own, and making enemies run at warp-speed, so if your army is anything other than cavalry you cannot do mercenary work.
useless feature. it takes so long for babies to get old enough to do anything. game has stupid modern age standards so you have to wait all the way until they are 18 for them to be able to do anything. the game is so unbalanced if you wait and do nothing for 18 years then at least 2/3 of the map will already be consolidated by one faction even without your intervention.
bannerlord fricked up its timescale. like in warband you actually go through each day, and at minimum it was several minutes to speed through one day. times 365 days thats roughly 20 hours to get through a year, say 40 hours on average to get through a year including battles, gameplay, etc, perfectly fine it works in warband and aging not being a thing doesnt affect the game because you'd have to play hundreds of hours to progress one generation
the timescale in crusader kings works too, every day is less than a second which means you can speed 5 through the years in a matter of minutes. this means you actually have the time to grow old, have kids and die, for dozens of generations total in a single playthrough. you can actually live as a dynasty instead of a single character.
bannerlord tried to do both at once but failed at both. right now once you've almost finished the campaign as your badass dude, your old as frick and die and take over as your pipsqueak kid you have no emotional connection with. they should have just bit the bullet and fundamentally changed the gameplay so that advancing through years quickly made sense, like instead of every single minute you are out in the field as well as every lord, you rest in town over winter or spend a year administering your lands, etc. that would have actually made the gameplay and restoring of manpower more accurate too, instead of every fortnight the entire population of nations massacring each other
ill admit i havent played bannerlord in a while, but im willing to bet the family mechanics havent changed one iota. the growing up system is boring and stupid, theres a couple flavor events which are the same every time and you pick what skills you want to level up. other than that theres no interactions with your children, they are just more empty npcs like all the other npcs in the game. this is unlike crusader kings, where other characters have actual traits, and desires and ambitions that you can interact with. and raising your son is interesting because you try your best but maybe he doesnt turn out so good or hes skilled in a different direction than you'd like. and crusader kings gameplay allows for that too, if your good at martial you do martial things, diplomacy you make friends, etc, in bannerlord skills arent gameplay mechanics so much as wait mechanics where you have to grind the skills for ages to be able to use them. and thats what makes inheriting as your son so unfulfilling, theres no "oh great im now my son the great warrior, time to smite those heathens" or "oh shit im my dumbass son how am i gonna keep my kingdom from disintegrating", its just ah frick now i have to grind forever to get my skills back up to be able to manage a large army again. thats a fun thing on another save, but again its the timescale thing, maybe if it was a well executed part of the core gameplay loop that might be fun but as it is its just a random handicap for a hundred hours.
(this is not the say crusader kings roleplay/gameplay/immersion is anything close to perfect, i've made a lot of posts on /gsg/ about how shallow ck3 is, it is just much better than bannerlord at what it tries to do)
ill admit i havent played bannerlord in a while, but im willing to bet the family mechanics havent changed one iota. the growing up system is boring and stupid, theres a couple flavor events which are the same every time and you pick what skills you want to level up. other than that theres no interactions with your children, they are just more empty npcs like all the other npcs in the game. this is unlike crusader kings, where other characters have actual traits, and desires and ambitions that you can interact with. and raising your son is interesting because you try your best but maybe he doesnt turn out so good or hes skilled in a different direction than you'd like. and crusader kings gameplay allows for that too, if your good at martial you do martial things, diplomacy you make friends, etc, in bannerlord skills arent gameplay mechanics so much as wait mechanics where you have to grind the skills for ages to be able to use them. and thats what makes inheriting as your son so unfulfilling, theres no "oh great im now my son the great warrior, time to smite those heathens" or "oh shit im my dumbass son how am i gonna keep my kingdom from disintegrating", its just ah frick now i have to grind forever to get my skills back up to be able to manage a large army again. thats a fun thing on another save, but again its the timescale thing, maybe if it was a well executed part of the core gameplay loop that might be fun but as it is its just a random handicap for a hundred hours.
(this is not the say crusader kings roleplay/gameplay/immersion is anything close to perfect, i've made a lot of posts on /gsg/ about how shallow ck3 is, it is just much better than bannerlord at what it tries to do)
I honestly don't understand what the frick they were even trying to achieve by trying to add dynasty management and then just stopping after doing a single step in that direction.
And this "one step and not one more" approach is the best way to describe all the cool ideas that turned into shallow mechanics in Bannerlord >there is now kingdom management! >it's just shallow passing nearly uniform laws and there is nothing to do beyond that >there is now diplomacy! >it's just 3 extra options to completely borked peace treaties >there is now dynastic gameplay >you wish you will never have to use any part of it, and if you do, it's the least fulfilling thing imaginable
And so on and forth
In the end of the day, we've got a frickload of great ideas that aren't fleshed out in the slightest, ending up being just that: ideas. Disappointing as all frick, given the potential for each of those concepts or even fixing the existing mechanics (since almost all of them are borked and/or bugged). So I kinda agree with
Things that I want bannerlords to have in a really desperate way, other that the stuff you've already listed: >Restoration of the old fief income system
The "you only get money for your whole clan and only from cities" system just doesn't fricking work and is the root of every 2 out of 3 problems AI has in this game, because it is constantly strapped for cash and loots like crazy, further decreasing the amount of money in the game >More followers generated each map start, along with FIXED followers, so you have both a random bunch of people AND stable roster of guys that always are ready to hire >Reworking pikes, so they actually work, rather than being some of the worst weapons to even have - epecially now that they've changed object collision physics and mechanics ever since trotting was added >Better unit trees
Now you just have "get villagers/recruits and lineary progress them to tier 5" and "get noble units and lineary progress them to tier 6". Why can't we have >Either restore old bandit system (regional flavour) or make looters come with regional flavour >Patrols are back, rather than requiring a mod >Better construction options, with more nuance to it >Also in villages >Functional diplomacy - it's broken and barebones >Functional dynastic mechanics - it's barebones
It feels like Bannerlord is in the same place where original M&B (rather than Warband) was few months after release. Which is just unacceptable, especially given amount of mods and feedback from playerbase >Training arena
The 'starting location' has a mod to use it to train your troops
Oh, and few more for flavour >Just more fricking locations on the map, it's no longer 2007, the engine can handle it >Emerging quests
Say a faction got wiped out. Now you can meet remnants or nobles from it and work for them to restore it, rather than waiting for AI to do it all for itself >More fricking quests
It never was a strong side of M&B games, but Bannerlord feels barren in this regard
- we could be places, but instead we are doing back in 2008
I'm guessing they wanted to take one step before fleshing out those mechanics in DLC's.
It works in my opinion, plenty of people get hundreds of hours out of the game before they feel underwhelmed by what they can actually do.
It's only the people who had their fill of Warband that oppose it the most, exactly because it's basically the same game with minor changes and improvements and they've already experienced it for hundreds if not thousands of hours. I don't actually believe anyone whining about muh RPG mechanics being missing in Bannerlord being the reason they dislike it when you actually look back at how barely existent they were in Warband.
>Okay, so what is there to do in the game, content-wise? Fight dudes. And then fight other dudes
At least fighting dudes is fun, i love the animations compared to warband, finally i can smash my enemies with my shield or pommel, kicking actually is smooth and fluid and weapons finally feel good
lol
lmao
they've been bleeding talent for years.
they lost their engine guy and the girl who was responsible for the campaign design years before the game got an early access.
the girl went to work for ubisoft.
college students do internships at taleworlds to get experience so they're the ones that do the actual work and are the reason why the code is rubbish and the game is shit.
idk how much of the original devs remain but they're clearly not enough to offset the newbies' shit.
>The formula can be divided cleanly into two parts. The first part (100/(100+armour)) is essentially a percentage reduction, and a weak one at that. With 50 armour ( a decent amount to have by the late mid game), this is a 33% reduction. With 60 armour (close to being the best you can get), it's 37.5% reduction. These figures are very low when you compare them to other games. Early ID software games, for instance, had armour ranging from 50% to 80% protection, and even then, they didn't make you feel invulnerable. >The second part is integer damage reduction. This is the main thing that protects you from cut and pierce damage. However, for blunt damage it's completely absent! This means that no matter how much armour you've cheated onto your character, you'll never be fully protected from people flinging 3 damage pebbles. >This is the core reason why armour feels ineffectual. The damage reduction for attacks in general and blunt in particular is so low as to basically not be worth having heavy armour.
https://forums.taleworlds.com/index.php?threads/armour-why-it-doesnt-work-and-how-to-make-it-work.426296/
Are we dealing with some clever cut-to-blunt conversion like Kenshi, or will pebbles simply damage you more than a two-handed axe given enough armour since the latter is cutting?
i haven't played kenshi. >will pebbles simply damage you more than a two-handed axe given enough armour since the latter is cutting?
yes but there is no armor in the game that makes you take less damage from a two handed axe vs a pebble.
they buffed armor a little some time ago but i believe the problem is still the same.
Warband armor wasn't exactly realistic or op.Why did they make it even worse?
anons speculate that they didn't want the fighting to take too long.
i speculate that they didn't want casuals getting too curb stomped if they faced an enemy with high tier troops. and they wanted to give them a decent chance to win.
The most interesting part is that they seemingly hasn't made it that much worse when compared to warband, for pierce. Numbers are a bit all over the place but endgame warband armour would very roughly protect against 50% of the incoming damage if that damage was pierce (which was the anti-armor type in that game). The thing was though that cut was cheap and plentiful, blunt was good for prisoners and pierce would be anti-armour, so each of the three had a use. Now all three are in rough parity in terms of availability, and blunt has taken all anti-armour from pierce, making it the end-all be-all.
Seriously, I don't understand how people say it's empty compared to Warband. There is way more shit going on and to do in the world than there ever was in warband. I think people just frankly have never really dove in deep into sandboxes. Battles freaking suck in Warband. Sieges suck. Everything sucks compared to bannerlord. Bannerlord was really really bad during initial early access but even then you could not really compare it to warband because it literally has just about everything from the original game with more detail.
They don't really gather. Sorry to burst your bubble.
It's just that there's so much Lords that you're bound to have 1-2 of them at any time in town when there's coincidentally a tourney
Yes, and?
You frickers keep bringing feasts like they were some sort of super-important shit and not just there. Not a single half-decent mod to Warband had feasts and people somehow played those without an issue. >b-but muh flavour
Flavour of what? All feasts were doing was distracting AI from roaming the map in the middle of all-or-nothing wars.
>I don't understand how people say it's empty compared to Warband.
warband had many little roleplaying features that add up when you put them together >can ask lords what they're doing >can ask lords for their opinion of what the marshall is doing >can support or denounce lords >can have lords make up or side with one or another >all lords compete for the new fief. not just 3. >can ask lords to vote for you or you can vote for them when a fief is given >personality changed how they did stuff when they were a marshall >courting a lady was actual courting. not rng shit. >deserters provided a late stage early game enemies when other bandits were just too weak >manhunters provided lords with the free time to do other stuff, like courting ladies and going on long campaigns >raiding villages provided a huge amount of denars when you sold the looted stuff unlike looting towns in bannerlord >main source of income was fiefs. having a town was a huge deal. you basically lived off its taxes unlike in bannerlord.
and most importantly >F E A S T S
warband lords and world felt alive while bannerlord is just constant fighting.
warband was a lord simulator while bannerlord is a fighting simulator.
bannerlord will be amazing once modders add the stuff from warband and change the economy but idk how hard that is and if there is anyone willing to torture himself by dealing with this much of turk coding.
not him but he's right though, raiding was the only way to get a ton of money to buy all the super expensive armors
fiefs and other shit was for maintaining your army
that is, unless you are controlling the number 1 city in terms of wealth in the game and are bringing in 10k per week in which case yeah
>number 1 city in terms of wealth in the game >bringing in 10k per week
you guys have never played warband wtf
1 year ago
Anonymous
man have a nice day, i played that game till it started glitching out cuz i spent that long of a time on my save file
what the frick is this you never played warband meme?
1 year ago
Anonymous
>i played that game till it started glitching out
That's not that long on Warband though.
The entire map looks like a bag of skittles after an ingame year or two.
Half of your list is redundant bullshit.
The other half are genuine downgrades. Late game Bannerlord throwing at me 70 looters, because there are no deserters (outside quests), no patrols and regional bandits are pretty rare makes for incredibly tedious gameplay... unless you are training a new batch of recruits, of course.
Yes, and?
You frickers keep bringing feasts like they were some sort of super-important shit and not just there. Not a single half-decent mod to Warband had feasts and people somehow played those without an issue. >b-but muh flavour
Flavour of what? All feasts were doing was distracting AI from roaming the map in the middle of all-or-nothing wars.
dumb zoomer you are too low IQ to share your opinions online
go play with your little dogshit toy (since you like it that much) and stop seething at the fact that other people are repulsed by it
>NOOOO, ZOOMERS DUUUUR
Come back when you have actual argument for the discussion, rather than going for the n-th time on a rant about cutting useless feasts. NOBODY used that for anything, just like barely anyone played vanilla Warband.
>It feels like Bannerlord is in the same place where original M&B (rather than Warband) was few months after release.
Good thing you specified "feels", otherwise I'd have called you a dumb frick
The point isn't about the game being worse or a downgrade or whatever. It's about how many of the elements of the game are poorly fleshed out (if at all) and how lackluster the end result is without heavy modding. Which I guess is a hallmark of M&B, but given the enormous feedback they had during open beta, there is no excuses this time for not acting upon all the data.
'rember when they release the early access and there was an actual economical simulation that could lead to armies starving off if you played your cards right ?
Yeah... I 'rember.
And to think the only reason it didn't work is because they strayed away from the possibility of turning villages into castles to secure food supply.
there were more(and much earlier) interactions with nobles, they had actual personalities and they were more memorable(somewhat)
perk system suck badly
economy is broken, item prices don't make sense
units trees still suck
I agree that bannerlord is better in a lot of ways but it could be even better, my dream features would be something like this >Trainers/ability to spend cash on skills like with skillbooks in warband >Ability to construct temporary camps where you can stash soldiers, loot etc, would require very good relations with lord or paying them for lease >Better smiting and more interesting perk tree overall >Workshops expanded, they feel barebones >No pretenders like in Warband? >More moneysinks in general, maybe a player manor?
Things that I want bannerlords to have in a really desperate way, other that the stuff you've already listed: >Restoration of the old fief income system
The "you only get money for your whole clan and only from cities" system just doesn't fricking work and is the root of every 2 out of 3 problems AI has in this game, because it is constantly strapped for cash and loots like crazy, further decreasing the amount of money in the game >More followers generated each map start, along with FIXED followers, so you have both a random bunch of people AND stable roster of guys that always are ready to hire >Reworking pikes, so they actually work, rather than being some of the worst weapons to even have - epecially now that they've changed object collision physics and mechanics ever since trotting was added >Better unit trees
Now you just have "get villagers/recruits and lineary progress them to tier 5" and "get noble units and lineary progress them to tier 6". Why can't we have >Either restore old bandit system (regional flavour) or make looters come with regional flavour >Patrols are back, rather than requiring a mod >Better construction options, with more nuance to it >Also in villages >Functional diplomacy - it's broken and barebones >Functional dynastic mechanics - it's barebones
It feels like Bannerlord is in the same place where original M&B (rather than Warband) was few months after release. Which is just unacceptable, especially given amount of mods and feedback from playerbase >Training arena
The 'starting location' has a mod to use it to train your troops
Oh, and few more for flavour >Just more fricking locations on the map, it's no longer 2007, the engine can handle it >Emerging quests
Say a faction got wiped out. Now you can meet remnants or nobles from it and work for them to restore it, rather than waiting for AI to do it all for itself >More fricking quests
It never was a strong side of M&B games, but Bannerlord feels barren in this regard
*Why can't we have shit like "get village recruits and bump them to tier 3", "hire tier 2 in this town and get them to tier 4" or "this unit is already tier 4, and has no progression"? I genuinely think that old Warband and its mod were better in this regard, with the simplistic "hire this unit and turn it into a veteran variant/minimally upgrade it to next tier and then veterancy" than the linear bullshit of "every unit will eventually turn into tier 5". It also affects AI, which can't use the system for shit and ends up lugging 2/3 of its army as recruits, and then spreads remaining 1/3 evenly across all tiers, unit types and classes, so by mid-game your army and those you tailor for your followers will be the only properly composed armies in the whole game, steam-rolling everything on their path.
>It feels like Bannerlord is in the same place where original M&B (rather than Warband) was few months after release.
Good thing you specified "feels", otherwise I'd have called you a dumb frick
I really liked Warband at first couple hours, then i discovered that Siege in this game is complete garbage. Imagine following a line of 400 soldiers just to die to archers camping the stairs of the siege.
I have almost 600 hours of this game and never managed to conquerer the entire world due to how annoying is.
yeah sieges are a huge deal breaker for anyone nowdays after bannerlord showed that sieges can infact function
the siege tower ones were the fricking worst, not only that but some of the maps were straight up bugged and there was no way to have your soldiers move into the castle
The idea is neat, it's the execution that's poor and they are by themselves all over the place with their quality, importance and any sort of balance.
I really liked Warband at first couple hours, then i discovered that Siege in this game is complete garbage. Imagine following a line of 400 soldiers just to die to archers camping the stairs of the siege.
I have almost 600 hours of this game and never managed to conquerer the entire world due to how annoying is.
You think this is bad? Try WF&S sieges from mid game onward, where it is actually better to auto-resolve them than actually fight in them, as you will get gunned down before even reaching the walls (even if there is a breach in them). Autoresolve at least allows you to preserve majority of your forces, especially with half-decent surgeon and first aid party skills
'rember when they release the early access and there was an actual economical simulation that could lead to armies starving off if you played your cards right ?
Yeah... I 'rember.
And to think the only reason it didn't work is because they strayed away from the possibility of turning villages into castles to secure food supply.
Is it me or you cant make other lords follow you like in Warband? It sucks
Also AI seems heavily biased towards the player, i joined a kingdom and instantly got rewarded with 2 freshly conquered castles and 1 city. Its insane, in warband you had to grind for a long time to get that.
you can easily make other lords follow you with the form army button
you need influence, which is so easy to get if you pass reforms that give vassals more influence and you are a vassal
others will always vote for those cuz they want influence too
>you can easily make other lords follow you with the form army button
Yes but i usually need it for something ad hoc
Eg. my liege is fighting huge 700 vs 900 battle and bunch of vassals congregate in the nearby village instead of helping
No influence? Well you are shit out of luck
>Yes but i usually need it for something ad hoc
Then fight a fricking battle, you moron >No influence? Well you are shit out of luck
Gee, it's almost like that's the intended gameplay mechanics, especially since it operates as a currency to otherwise steadily inflating fame.
>Is it me or you cant make other lords follow you like in Warband
It's just you being too dumb to get them on your side and/or forming armies. And given how big the buttons for both options are, there is no excuse. >and instantly got rewarded with 2 freshly conquered castles and 1 city
That's because your clan is literally landless, so by game logic, it is the weakest in the whole kingdom. Other clans already own a city and/or 2 castles to it, so you are by default the only person that doesn't have anything and thus gets reward.
It's like you played this game for 30 minutes and then came here, rambling like a dumb fricking idiot you are
>Tries Bannerlord >Gets a gnawing feeling that Battle Brothers does most of the "immersive running a mercenary band" and "simulated medieval global map" better >Reads how the Bannerlord Devs got like 100+ people on the dev team, takes 12 years to put out a game
>>Gets a gnawing feeling that Battle Brothers does most of the "immersive running a mercenary band"
Yeah i feel so immersed running a tiny 12 man band of foot infantry in a world where horses dont exist. I also love never being able to advance above the stage of roaming mercenaries (no camps, settlements, faction politics etc).
And most importantly nothing makes me as immersed as RNG out of the ass and hunting rare items that are just another layer of RNG.
Oh and also on higher levels it feels "great" to be relegated to using 2-handed bros because bows, crossbows and shields fall off dramatically past day 100
Based BB-haters
Too many people like getting fricked in the ass by its RNG wiener.
It's not even about hating it. It's just a deeply flawed and underwhelming game that based its entire identity and marketing on "git gud" memery. All while being painfully simplistic and easy. It's pretty much the second Darkest Dungeon (not to be confused with DD2)
this, it has a ton of potential but wasted cuz they are trying too hard to make it hard
fricks sake man i just wanted to roleplay
losing men in battle brothers doesnt feel deserved nor does it add any dramatic feeling to the game but just a "oh enemy rolled better, frick me"
The only time you feel anything when losing a brother is when you got a chance to recruit particularly good hedge knight or noble that had prime stats and prime stars. Because that sets you back. Anything else? Who fricking cares? And if you are playing militia, there is just zero fricks given about any sort of losses.
>>Gets a gnawing feeling that Battle Brothers does most of the "immersive running a mercenary band"
Yeah i feel so immersed running a tiny 12 man band of foot infantry in a world where horses dont exist. I also love never being able to advance above the stage of roaming mercenaries (no camps, settlements, faction politics etc).
And most importantly nothing makes me as immersed as RNG out of the ass and hunting rare items that are just another layer of RNG.
Oh and also on higher levels it feels "great" to be relegated to using 2-handed bros because bows, crossbows and shields fall off dramatically past day 100
[...]
Based BB-haters
Too many people like getting fricked in the ass by its RNG wiener.
Skill issue
It's not even about hating it. It's just a deeply flawed and underwhelming game that based its entire identity and marketing on "git gud" memery. All while being painfully simplistic and easy. It's pretty much the second Darkest Dungeon (not to be confused with DD2)
>that based its entire identity and marketing on "git gud" memery
It didn't. BB bases its identity on how soulful it is.
Incidentally both DD and BB are dogshit pseudogames loved by masochists.
Even bigger pleb.
this, it has a ton of potential but wasted cuz they are trying too hard to make it hard
fricks sake man i just wanted to roleplay
losing men in battle brothers doesnt feel deserved nor does it add any dramatic feeling to the game but just a "oh enemy rolled better, frick me"
Serious skill issue. >losing men in battle brothers doesnt feel deserved
What the frick do you even mean by that? Are you mad that the game didn't ask for your permission before killing one of your precious characters? Holy shit.
What you gays don't understand is that RNG is literally neutral. You can roll low as likely as you can roll high. The whole point of the game is making good decisions so that you can make the most out of the good rolls while minimizing the impact of the bad rolls. Instead of seething at RNG try to actually learn how the game works.
>Its a skill issue if you dont like the game with >Level scaling >Non reactive world >RNG upon RNG rolls (recruits, loot, etc) >Not being able to use certain weapon types past certain date
BB is not a bad game, but it gets carried hard by its artstyle and setting. Im sorry but the actual mechanics are average at best
>Pleb >Skill issue >Soul
As expected, a frogposter is incapable of anything even resembling argument.
But it doesn't matter, for I don't care. The game is a boring slog that's simply unfun to play longer than single sitting - you will already experience everything it has to offer after 2-3 hours. There is no purpose, no progression and no point, which means there is also no reason to bother.
>>Gets a gnawing feeling that Battle Brothers does most of the "immersive running a mercenary band"
Yeah i feel so immersed running a tiny 12 man band of foot infantry in a world where horses dont exist. I also love never being able to advance above the stage of roaming mercenaries (no camps, settlements, faction politics etc).
And most importantly nothing makes me as immersed as RNG out of the ass and hunting rare items that are just another layer of RNG.
Oh and also on higher levels it feels "great" to be relegated to using 2-handed bros because bows, crossbows and shields fall off dramatically past day 100
Anon, can you still faceroll both field fights and sieges with a death squad of tier 5/6 elite horsefrickers?
Cataphracts are so fricking good, holy shit.
Empty game. It looks pretty enough, but there is zero substance to it.
fricking scammed by turkroaches again
Crazy how similar the situation is to crusader kings. Ck2 and warband looked ugly af but where so memorable. The sequels could've been so much better if they just worked on what they already had instead of releasing empty garbage for new clients.
We are in post-history, anon. Nothing is good anymore. Enjoy your stay and don't forget to be happy !
>Ck2 and warband looked ugly af but where so memorable
because people generally started the series with these titles, CK2 is also a shallow game which is boring after you've seen all the events after a game or two
this
people would hate warband (like i did initially) if they started with the original mount and blade
once you get over that you enjoy the game
>started with og m&b
>loved warband
>liked wsaf
>slept at viking conquest
dude with fire and sword objectively sucks
yet i still play it from time to time
why am i like this?
cool setting, cool clothes, firearms
I use cstadi mod even if he is homosexual
I wish somebody would port it to warband or make warband 300 years later with nords as swedes etc
guns always look weird and buggy in warband
in fire and sword they felt really impactful i loved them
kek
yeah that reminds me
the story quests in fire and sword were the buggiest nightmare ive ever dealt with
Nta, but I loved the tutorial to those
>Save now and see how the actions plays out, if the bug triggers, reload and try again, until it works
>Save now and hold your fingers. If the bug triggers, you have to restart the campaign
Best part? It's 2023, WF&S is a stand-alone game on GOG for at least 8 years...
... and they didn't even bother to TRY to unfrick those, despite it being just a handful of basic script errors for event flags
I'm playing through the Cossack storyline now and even without the bugs the overall design is... questionable.
>the first thing you do is talk to a few people
>the second? support a claimant
>so grind renown to 200 on just quests and bandits, without tournaments or joining a faction
>started the rebellion? go take a city for the claimant to chill in. Lose it and the entire storyline fails
>now go take Kyiv. If you don't do it by the time your rebellion succeeds, the storyline softlocks
>have to beat 200+ armies with 50 hussars on multiple occasions
>at the end, you have to beat specific factions. Yours might randomly peace out anyway
The Polish one wasn't nearly as much of a pain, holy crap.
also
>if you have too many troop types in party, some may disappear when hiring a companion
>The Polish one wasn't nearly as much of a pain, holy crap
Except The Deluge is literally five times more bugged than the Black Mace questline.
It doesn't.
It's bugged as hell, to be fair, but everything else is fine. It's jacked with style too.
Eastern Europe really fits Warband's feeling of an open, beautiful land full of opportunity.
I've never played the first mount and blade, only the second one and I agree that it's a shallow game.
Is Warband worth it after the fiasco that is 2?
>Does the OG from 15 years ago have somehow more content than the sequel?
What do you think, you dumb Black person?
Warband is literally unplayable without modding the shit out of it. If you even think about the "true Warband feeling", you are either going to play the asiatic mod or at the very fricking least WF&S
the asiatic mod?
Gekokujo probably
WF&S is a bad game
>Is Warband worth it after the fiasco that is 2?
that depend
thing is warband have tons of mods that turks cant break
also if you want close vanilla diplomacy mod is the option
if I were to replay this game for the first time in 10 years, which mods would you recommend?
sigh
>Dickplomacy with adult content off - its best vanilla like version
>The Last Days of the Third Age for Lotr
>Brytenwalda for Britain barbarians
>viking conquest for vikings
>gekokujo for samurai and ninjas
>prophecy of pendor or perisino or a world of fire and ice for fantasy
>457 ad for fall of rome
>1257 for medieval
>dickplomacy with adult content off
so just diplomacy?
but with custom troop tree, polygamy, wife companions and ability to turn your wives into vassals, plus some
why does this mod make all the female npcs look like cheap Russian prostitutes
I mean it's a bit better than the cheap russian potatoes they were before. I haven't seen any good looking faces in any mod, so I would guess that it can't be done.
there is few options to choose, you can play with native faces too, tho you need to drop files manually
I question how long you actually have played singleplayer in both. Warband doesn't have the economic depth or crafting system.
>economic
>depth
yes how is the economy not better than warband?
Where did I remark anything about an economic system with depth? Seethe and cope somewhere else.
I think it remains pretty gay but I dunno, I haven't messed much with mods tbh. Just some of the standard ones. That games main problem to me is it just lacks either a good balance or a good amount of stuff to actually do in the sandbox. I know some people love it, but basically every phase of the game still feels like a slog to me. The start of the game is basically grind out tournaments, do boring fetch quests and such for local notables and harass looters until you level up some skills and get enough money to buy a workshop. After you buy a workshop that is hopefully profitable, continue grinding and grow/upgrade your units enough to start doing some mercenary work for a kingdom in their war. This might actually be the most fun part of the game, because the feedback loop is quicker here. You either pick off some little lords and sell their shit to get buckets of cash, which helps you buy more workshops and caravans quicker, or you join your kingdom in some bigger battles and get to ride around and feel like you're in a big early medieval battle. But once you're rolling in cash and loaded up on workshops and such you can go ahead and become a vassal, and now is the influence slog to get yourself a fief.
I mean really, the battles are great as always but this game just feels like it is way more hollow than a sandbox like CK3, and many people already think CK3 is hollow. You effectively grind the same activities for hours and there is barely any flavor to them. The AI regularly fricks up in even recognizing when two people are married, you'll go to talk to your wife or something and she'll act like you're just some random lord that walked into the castle. It just feels so hollow.
it's pretty boring and shallow, just stick to warband. That's a shame, I thought it would be THE game and it's barely passable.
>I thought it would be THE game and it's barely passable.
Mount&Blade is on the top of my list of games I wish some other developer would make a competitive product for. Taleworlds has gold and they squander it, they rival Gamefreak in incompetence with what should be an easy formula to improve on.
Maybe it's not so easy as you think and the first game was lightning in a bottle
yeah, maybe. or maybe there's the fact that the game has seen very few improvements since it entered early access and in fact has regressed in some ways such as being unable to assign specific troop types to formations, or the fact that almost no numbers displayed in the game are accurate to what they are behind the scenes
This bait will surely work
it didnt
>Bumps dead thread
>By replying to 2 month old post
>With a new bait
Here, grab a (You) and choke on it.
homieh get smoked
Wait until someone mods it into a full game.
Is there a dickplomacy port at least?
Your experience is going to heavily depend on where and if you were part of the early access.
If not, it's a solid game.
If so, then depends on how deep you've started, and how often you were checking major updates.
In other words - it depends, but rule of the thumb is the only people b***hing are those who tried pre-1.4 beta, never checked anything after it and still live in the info bubble of 2 yo info, bringing up shit that has been solved many patches ago.
Said all that:
The game seriously needs some polish over what it is now (which is provided, thank fricking God), along with mods. The "full" release of the game at least provided a stable basis for modders, rather than "everything goes to shit, because new patch dropped".
If you are completely fresh to it, the game will seen as particularly functional early access.. which is what it actually is. The whole "full" release thing was just a gimmick to sell the game on consoles and basically get another bloodbag of money to sustain the company, because "real" EA money run out due to Turkish inflation.
tl;dr it's playable, but that's it
I played a bit when it came out march 2020 and didn't like it fricking massive dialogue just missing. Did they even add fricking feasts yet?
>muh feasts
(You)
Now frick off
its funny, back in warband days people really really hated feasts
they were charming when you were new but you quickly realized they suck and you just used them as a way to make money from a tourney
they fricking sucked, especially during war
id be in favor of them being added back in if a faction is at peace
And I honestly couldn't care less about them being in or not. They were always a complete non-feature.
However, people b***hing and moaning about lack of feast nicely tie with
pointing out how there are people completely out of the loop and barking at all the wrong trees.
I mean frick, why would I want to get feasts, when the game has genuine issue with certain units being borked and the Turks still trying to figure out how to make throwing weapons viable for AI, struggling with that since May this year?
People who complain about lack of feasts, but completely ignore lack of patrol troops are the worst. You just know you are dealing with some larper or other shithead.
>and you just used them as a way to make money from a tourney
>they fricking sucked, especially during war
I can tell you have less than 20 hours in warband lol.
Feats were great, you had many lords in one location so it was easy to talk to them to ask for support for a fief or to become Marshall or convince them to put one of your family members as Marshall to increase your overall influence in the faction should you decide to become the ruler yourself. You could also plan sieges from a feast, talk to a few lords and suggest that they go take a nearby castle that’s under defended and follow them there. Or ask lords that are supportive of you to follow you and go do it yourself.
Try playing the game lol
>le tourniments!!!
Confirmed never got past early early game lol
What a monumental waste of good trips
Did he really offend you by calling you out that bad lol
i dont know what's worse, the fact that i wasted more time on warband than probably anyone else on this board or the fact that some moron wasted trips to try and say i never played the game
You apparently haven’t payed much warband lol you’re ignorant of it’s mechanics XD
powerful
Feasts were lackluster if all you can say about it is that it brought lords together. Politics should mainly be a menu, not something I have to lug my feet around in a 3D environment for. There's plenty of better ways to do what feasts did. It doesn't really deserve time and attention.
>the only people b***hing are those who tried pre-1.4 beta, never checked anything after it and still live in the info bubble of 2 yo info
Someone elaborate this. I've played on and off during EA and progress was painfully slow. Most patch notes were just "fixed rare bug XY". I somewhat followed the new patch notes and nothing seems to have changed since then, the latest relevant entry that I can find is something about adding banners two patches ago. What has actually changed compared to 2 years ago?
>t. didn't actually play the game at all during EA
Plus you could just read this very thread, rather than asking moronic questions.
>Most patch notes were just "fixed rare bug XY".
You did not read the patch notes
>he "full" release of the game at least provided a stable basis for modders, rather than "everything goes to shit, because new patch dropped".
rumao if only
they dropped a minor patch a few days which changed a bunch of internal shit with 0 documentation and broke pretty much every mod
its pretty good to be honest, ignore the homosexuals that say otherwise
It's good. Point to me a similar medieval game that isn't warband. There isn't one.
Battle Brothers fills the "travel around the world, kill stuff and build a medieval warband" niche... however the combat is radically different, being turnbased. And it also lacks the lategame army simultator so if its "similar" depends on what you want to get out of a mount and blade-like
Battle Brothers is as similar to M&B games as Sim City is similar to Settlers, you fricking moron.
But hey, you frogpost, so expecting IQ above 85 is clearly asking too much
nta, but
1. You just don't get it
2. Battle brothers Apu edits are good, homosexual
>Frogposting
>Good
>Ever
Dickplomacy yet?
ogre
almost same content as the year it was early access
It had a rough start but has more than enough content to justify a purchase as of late. Even back in the early days the combat alone was worth playing for. I kind of wish there were unique companions but other than that the game is a blast to play and doesn't feel lacking for features. Commanding units in battle feels much better than it did in Warband and the battles themselves can be incredibly kino. They also did away with the grimy aesthetic and the kitschy, over-the-top voice acting that Warband had which is somewhat regrettable but not the end of the world. IMO you can ignore all the detractors that shout doom and gloom about this game compared to its predecessor. They're both fantastic and Warband was never that deep to begin with. Most of the shit people feel nostalgic for comes from playing 100s of hours of mods with tons of added features, something which is guaranteed to come to Bannerlord over the coming years.
I'd argue about "away with the grimy aesthetics", but I just don't dig the whole "fall of not!Rome" aesthetics they are going for, and having 90% of all armies being just tier 1 recruits (which are peasants armed with farming tools and most basic weapons), who are completely interchangeable.
Other than that, spot on. I just wish the previous system of grouping units (so you could control exactly the troops in each formation, rather than hoping for the best when using filters) and the combat would be absolutely great.
There is a solid chance for WF&S 2.0 by 2024 and that alone is worth it all.
Personally I like the aesthetic of Bannerlord since your rarely see late Roman style represented in games. The factions are a whole wide mix of cultures and time periods which is kind of whacky but it all works together. I did forget about the grouping thing which was always a pet peeve of mine. Being able to assign custom unit groups in the party screen seems like a no-brain UI choice imo. Wish they'd fix it.
It worked in Warband because the lines were paired with the ugly as sin faces and it ended up being kind of funny and endearing. I could take or leave Bannerlord's VA.
My gripe with Bannerlord aesthetics is two-fold:
1) It's "muh realistic low fantasy" taken to the fricking logical extreme (I would genuinely respect the game more if it was just 3rd Century Crisis, with real-world map)
2) Aesthetically, it means everything is the same shade of bland and uninspired, short for high-tier Aserai stuff... yet siphoning manpower and workhours like crazy, just so we can have Generic Long-Sleeved Gambeson #51
The shitty voice acting is back with last two patches. Combined with horrible mouth flaps.
Shame. Game was genuinely better "mute".
Firearm mod is great even as of now
I have no interest in any of the game's factions, or even the setting itself.
It's almost as if that doesn't matter for the gameplay in the slightest, making it a very weird grip over the game, m8
>It's almost as if that doesn't matter for the gameplay in the slightest
Multiple factions being identical due to the entire setting being ~7th century Europe? That doesn't affect gameplay?
Name 2 identical factions, without mentioning the three sided civil war in the empire (since that's just one faction in civil war).
Prove that your familiarity with the game extends beyond the fact you know about it existing.
>Name 2 identical factions, without mentioning the three sided civil war in the empire (since that's just one faction in civil war).
>Name 2 identical factions
>Without mentioning the 3 identical factions
Anon, there are eight factions in this game, and three of them are identical. Frick off.
>GAME BAD BECAUSE CIVIL WAR ONGOING AND THE CIVIL WAR GUYS AREN'T WIDELY DIFFERENT
Wanna know how I can tell you're moronic?
>Game has 8 factions
>Makes 3 of them the same fricking faction
>Justifies this by setting the game in the most boring period of human history.
The gall on these people indeed, thinking late Roman anything and roving barbarian tribes are cool. How mother fricking could they.
Yeah, how indeed. I want my Oriental Alt-Hist "Divided China" Bannerlord game.
>Game has 8 factions
>Makes 3 of them the same fricking faction
So that leaves us with 6 unique factions
Works for me, how many would you want anyway?
>Warband has 6 factions
>Bitches and moans when Bannerlord also has 6
Let me guess - you never played either of those games
I only play the Suvarna mod. Baseline Warband wasn't all that good, and I was hoping for better from a sequel.
>I played modded Warband
>Why baseline of a game that was a monumental clusterfrick to make at all doesn't have all the mod's features?
>Suvarana's only feature is "more factions than Warband"
Frick off.
>moron is genuinely moronic
How about this radical idea.
Because 3 factions are just 1 faction with a different coat of paint...add in 2 more other factions. Then you can have 2 extra factions and choose your favorite color.
Or even how about this...make the factions different. Maybe one faction holds territory with better archers, maybe one faction holds territory with better infantry, maybe one faction holds territory with better cavalry, maybe one faction is richer and employs more elite troops with low army sizes, maybe one faction has most of the farmland and employs more militia in great numbers. Anything to make them more than
>do you want the red one or the purple one hehe
Ask me how I know you never played this game for longer than single afternoon
You know the factions in warband were from a civil war and they’re radically different right? Lol moron
Stop excusing the laziest copy paste filler of history. What happened was the devs realized the map was far too big, so they took one faction and multiplied it by three to fill in the space rather than do any real work making something unique.
>Schizo goes full schizo to hate game he didn't even play
Christmas must be great when your entire company are voices in your head
Mad because you’re ignorant to the lore of caldera. Cool lol. Maybe if you okayed warband for a few more hours you’d understand. Hint:don’t skip through companion dialogue, they’ll teach you what you are ignorant to about the world and factions.
>I never suggested to my father or brothers in law to help me take settlements to strengthen our clan and make it easier to become ruler of a faction
Bro if you didn’t play more than 20 hours of warband just say that XD
>okayed
Played*
Sorry my I phone 14 worth more than your pc autocorrected that
>phoneposter trying to shame anyone
Zoomer be gone
>U mad!
>While being so angry he can't even type correctly
It's always nice to see morons shooting their own goals.
>I phone autocorrect=typing incorrectly
Apply for government disability, because you’re legally retarted my Black
>admitting to using iphone
>calling anyone legally moronic
>Game has 6 factions
>One of them is in civil war
>moron has a sperg-out, because he can't count to fricking 6
>moron doesn't understand how factions work in a map campaign
>Thinks one boring "Super-faction" hogging much of the map is acceptable or ideal
Warband really was better.
Considering that Empire regularly cease to exist in offhand games and whenever player isn't defending it, I fail to see how it's a "super-faction". It's literally decaying corps to rob, which is the whole fricking point of the game.
You played it, right? You aren't just jerking off to shit existing only in your head... right?
>Considering that Empire regularly cease to exist in offhand games and whenever player isn't defending it, I fail to see how it's a "super-faction".
Anon, consider the possible meanings of "Super-faction", and ask yourself which one makes sense before answering. They teach these skills in elementary school.
anon.
>8 "factions" in the game
>3 of which are the same as the other (units and culture), and differentiated only by the fact that they are in a civil war.
the best part is that one of my mods, "Diplomacy" iirc, led to two of the empire factions becoming allies ffs.
"Realistic Battle" Mod makes cavalry beyond busted. even with fricking pikemen the cavalry just stomp them (or, to be precise: repeatedly charge into them) because of the broken armour stats on the bloody horses. unless they fixed that shit??
also, I stopped playing until they slow down on the patches because the mod's couldnt keep up. for people complaining of it being 'hollow', thats why you get mods. anyway, "BannerKings" is a CK3 style mod for economic aspect, or some shit like that. again, I dunno if it's caught up to date yet because patchity patch-patch.
they stopped patching
>I stopped playing over a year ago
Thanks for sharing. No idea what it has to do with the ongoing discussion, but you do you, I guess?
you fricking whut? you've literally put words in my mouth.
I said: "I stopped playing until they slow down on the patches" and then proceeded to question why people don't play pc vidya without mods, as this game needs them: mods.
>I said: "I stopped playing until they slow down on the patches"
And that happened a year ago.
Which means you are completely out of your depth when it comes to discussing this game, because while patches slowed down, they massively changed in content size, including overhauls.
Thus: go frick yourself, you fricking child
youre a fricking moron. plain and simple.
the last patch that required me to update my mods was october 3months ago. the "official release" patch...
then another mini patch popped up a week or so later.
if you had half a braincell you'd understand the whole emphasis on my post was on the use of fricking mods for this game. are you stupid or just ESL? at least the latter can be forgiven.
it's entirely subjective though. what I determine is a new subject or warrants a separation from the previous sentence might, to some, be considered still part of the prior statement and not necessary.
but to save future hassle im just avoiding the usage entirely.
frick reddit.
>moron goes full moron, more news at 11
i accept your concession dipshit.
Wait a sec... you don't play the game because you have to update the mods from time to time? That's what you said?
Also, you said you stopped playing over a year ago but that you also updated your mods 3 months ago because they released a patch.
Something is very homosexual about you
i never said i stopped playing over a year ago. that dumbass said i stopped playing a year ago; the dumbass is putting words in my mouth.
i said ive stopped playing until they slow down on patching because the mods (i had installed) couldn't keep up.
why are we still dwelling on my play time? it's completely irrelevant. the emphasis was on the mods.
"super" doesn't mean overpowered in this context you dumbfrick
Rhodoks and Swadians were in a civil war in Warband
but they were specifically different with the units, yes? rhod had savage crossbows and swads had filthy cavalry. compare this to the same units in the 3 "faction" civil war. unless i've overlooked something.
i'm guessing that's where the **gripe** is coming from, (not "grip" you grammar spastics)
rhodoks and swadia are not in civil war currently
rhodoks rebelled and declared independence from swadia a long time ago, so long ago in fact they've elected multiple kings
the 3 empire factions are more a recent thing in bannerlord
I genuinely dont give a frick about the fairy-tale storyline, I'm not that autistic. but thank you for clarity anon.
I'm just saying that, surely, the issue is coming down to BannerLord having 8 factions to choose from but 3 of which are the same.
i mean hey
rome total war had 4 roman factions and that was a masterpiece
completely different game though right? but i get your point.
i don't mind BannerLord; i just need the mods to work and to at some point buy a functioning graphics card so i can handle more than 200 units on the goddamned battlefield. they're essentially just skirmishes at this point.
i don't see why people would play the base game of anything that's on PC; unless youre an achievement prostitute. but i think some modders unlock achievements for the mods anyway?
yeah there isn't much to do but wait for mods
i mean im enjoying vanilla, but i also enjoyed vanilla warband
i understand that most people don't play those games without mods, they've toned down on the patching now so we will be getting more mods
>unless youre an achievement prostitute. but i think some modders unlock achievements for the mods anyway?
yes
>NOOOOOO THE DEVS HAD TO BE LAZY AND UNCREATIVE BECAUSE….THEY JUST HAD TO!!!
There’s three empire factions taking up different parts of the map. They could have themed one after the western Roman Empire, one after Roman Britain, and one after the Eastern Roman Empire. Not three identical but separate geographic regions having the absolute identical culture troop trees and architecture.
Instead we just get copy pasted filler because they realized the map was too big during development and used the lowest effort solution to fill it.
We get it. You only know the game through memes and trivia.
Anon, it's not that expensive. You can play it and not out yourself as a moron.
it's not one faction in a civil war. That would mean there's civil war mechanics in the game and the eternal turk can't do something interesting like that. Mechanically it's 3 factions that share a name, culture and unit rosters.
Not worth it until overhauls start getting released.
Empyty gaym full og gigger and traggot.
god I fricking love the world schizo. I know I act like I hate schizos, but I secretly just want to get fricked by a schizo because I'm obsessed with schizos.
I run about 25 mods to make it not horrible
It's still a shit game and it crashes anyways without the mods because its turkshit coding
Basically a shit game without mods, pretty good but in a shitty way with mods
it's funny to me how this game being made by turks completely mind broke people
i even saw someone (falsely claim) that the turks stole the code from a white dev
That would be believable given Turks are white.
>the turks stole the code from a white dev
probably stole it from the greeks.
>"turks are white"
>calling central asian Turkik migrants into formerly Greco-Roman controlled land "white"
fricking moron alert guys. watch yourselves!
found the triggered greekoid
NTA but turks aren't white
calling them central asian in anything but language is stupid though
turkish as a whole is a meme ethnicity ranging from the decendants of actually white people who existed within the ottoman empire's borders to darker than arabs
there is no such thing as white as that is an outdated concept
we use haplogroups now
whiter than you ahmad
haplogroup autism is fricking moronic
its the scientific way to do it as race is just made up shit people made a while ago to feel a sense of belonging
turns out we are more divided than we think
haplogroup shit genuinely doesn't matter
dudes really going back to "they neighbor us therefore they're subhuman" while they're figuratively being buried in subsaharan africans
>race is just made up shit
says who?
wait wait wait. let me fricking guess: Franz Boas???
yes?
science
>cites THE SCIENCE after pushing haploautism to D&C europeans
Frick off and die you goddamn traitor. I wish you a very nice shallow grave.
>haplogroups are not real because they prove me wrong
not an argument, haplogroups can be tested for and proven meanwhile your made up race shit is not real
>haplogroups
Literally Japanese blood type bullshit, only squared
did they invade from central asia, yes or no?
Yes, just like the indo europeans did.
but we call indo-euro's "white" don't we? we associate "white" with the europeans. when some leftist turncoat says "fricking whitey took their lands" people don't fricking think "oh yeah curse those bloody Turkish people from the Steppe!". Even though the Turks had the longest Caliphate--muslim empire--in history.
last I checked people don't associate "white" with those from central asia; the turkic nomads or whatever the frick we wonna call em. unless that's the new fad everyone is doing.
you're a jaded homosexual with a shit pc, who cares what you think lol
How did Bannerlord get nominated for most innovative gameplay? Not much is new from Warband.
I think people forget how empty of a game vanilla Warband was.
If you enjoyed vanilla Warband, Bannerlord is great.
If I enjoy Warband why would I bother with Bannerlord?
Yeah better companions in warband but that’s about it
why would anyone be happy with a 12yo sequel whose only improvement are graphics (and those are outdated already anyways)?
It's not Warband.
I have 3000 hours in Warband.
I played Bannerlord on release.
Is full release a lot better than some of the post release versions? I think I stopped around 1.3 or 1.4.
Comparing the current build with anything prior to 1.6.x beta is just comparing two different games mechanically. They reworked how both melee and especially ranged combat works around that patch, plus fixed plethora of bugs from 1.7.x onward (pretty much all changes from that patch till "full" release were aiming to clean up the game for release).
So I'd say there is genuine improvement between those, but that doesn't make the "full" release actual full. Still worth playing, if you pirate the game, just not worth buying yet, due to being a game that should spend about 6-8 more months in beta to iron out all the kinks, rather than using new group of people as paying beta testers.
And to list things that will be different from 1.4:
>Armour actually works nowdays, rather than being waste of money; heavy armoured troops are very survivable
>Ranged combat takes skill into account, rather than being just purely player skill; crossbows and throwing weapons were greatly expanded and ironed out
>Siege AI finally works since the final 1.7.x build, so no more bullshit situations; and it was already improved by 1.5.2
>Perks were fully implemented and made workable. While it doesn't sound like much, they were useless in pre-1.4.0
>They've finally added proper ragdolling, so you can dismount riders, properly put pike walls to stop cavalry, trott over troops with just sheer force of impact, knocking people down with various weapons etc.
>They've implemented proper gear modifers and looting algorith, so you finally start get high quality shit, along with things with positive modifiers to them
>Rebalances all over the board, so Khuzait no longer just roll over everyone else (without nerfing them, just making others less shit)
Full release is EA, but rebadged to be able to sell the game on consoles.
>It's not Warband.
Shame, I wanted a better Warband.
Everyone wanted a better warband, moron devs wanted to try something new and it’s soulless trash.
Was anyone complaining about swadia rhodocks vegirs nords khegerts sarranids? Frick no. They all were incredibly unique and provided a massively different play style whoever you went with. None of the Bannerlord factions know what they want to be, not to mention the copy paste empire that they used as filler once they realized the map was too big.
>but Muh civil war
Warband factions also came from a civil war, they are massively different and unique because there was actually effort put into development.
>Things nobody ever mentioned, suggested or implied, but are somehow the crux of an issue everyone is having: The Post
Look who I’m relying to moron. More people than me are mad it’s not warband but better.
Post your c**ts currency, roach.
>REEEEEEEEEE!
>HURRR DURRR!
Why so mad, anon?
>Warband factions were all were incredibly unique
They, barring Rhodocks, were as generic as low fantasy settings get.
>and provided a massively different play style whoever you went with.
About as different as the factions do in Bannerlord. The devs just had the intelligence not to restrict entire unit types from whole factions for no reason. Bannerlord factions still specialize in their own little niches
>None of the Bannerlord factions know what they want to be
This is pure cope. Fighting the Sturgians, Khuzaits, and Battanians is completely different and requires different approaches.
>not to mention the copy paste empire that they used as filler once they realized the map was too big.
Picking at straws here, as if the Imperial civil war wasn't a deliberate design choice.
>Warband factions also came from a civil war
They literally didn't. The Warband factions are the kingdoms that succeeded the empire and picked at its bones to get their current lands. This is explained in the scant lore you're given from companion convos.
you're wasting your time replying to someone who is probably parroting a youtuber
factions were all were incredibly unique
>They, barring Rhodocks, were as generic as low fantasy settings get
False, they were literally all unique with no shared units.
> The devs just had the intelligence not to restrict entire unit types from whole factions for no reason. Bannerlord factions still specialize in their own little niches
Restricting unit types is what made khegirt horse archers, Veiger marksmen, swadian knights, malmukes, sharpshooters, and housecarls unique and fun to use. Try again Turk. Not every faction is supposed to have heavy cav except for 2.
>not to mention the copy paste empire that they used as filler once they realized the map was too big.
Picking at straws here, as if the Imperial civil war wasn't a deliberate design choice.
Okay…. But rhodocks and swadians are literally in a “DIRECT CIVIL WAR”!!!112 yet they have unique faction trees, culture, architecture and play styles. Stop excusing the laziest filler design choice of video game history
>Warband factions also came from a civil war
They literally didn't. The Warband factions are the kingdoms that succeeded the empire
Re read what you wrote and try to pretend you aren’t reading a 10th grade moron essay.
Fricking idiot lol
Another roach toasted. Send in your cousins to reply turk. Your game is shit and soulless
not him but before i reply to that reddit spaced wall of text i want to ask
have you ever beat the game playing a faction that has no cavalry like nords?
Yeah it’s actually the easiest to win the game using the nord troop tree because you are unstoppable in sieges with so many units that use close range axes. Cav are useless in sieges when they start dismounted.
Question before you get your Reddit gold, how many hours do you have in warband and have you ever played late game? Lmfao kys
i have been playing warband since the original release, back then when the game would have sentences that end with "not yet implemented" lol
I have thousands of hours in the game and i conquered the map multiples times and encountered all the weird bugs that causes
>saying reddit when you use reddit spacing
cringe
Way to ignore getting btfo on your premise of “you ever tried to beat the game as le nords!!?2111?”
After getting exposed for never trying because they’re the easiest faction to conquer the entire map with when they have so many powerful close quarters units and are the best in sieges with such good shields and high attack short range weapons.
Try again and try playing the game kid
Another Turk bites the dust
this has to be a child
1. i mentioned nords cuz they fricking suck, siege battles are like 20% of battles and nords lose in most battles
2.i was gonna tell you how miserable it is to have no cavalry in mount and blade and thank god they fixed that in bannerlord
3.you are still reddit spacing
4. turks made the original game as well (even the one before warband)
>siege battles are like 20% of battles
Also 100% of the important battles that decide a factions overall strength
Try playing the game.
> 2.i was gonna tell you how miserable it is to have no cavalry in mount and blade and thank god they fixed that in bannerlord
Swadian knights get shredded by a high tier nord army
Try playing the game
> 3.you are still reddit spacing
Has nothing to do with you being ignorant to the mechanics of the game and how it’s played
Try playing the game
> 4. turks made the original game as well (even the one before warband)
Find one sentence where I said otherwise
Try playing the game
>Also 100% of the important battles that decide a factions overall strength
lmao ah yes i fight the entire enemy's army inside the castle walls
surely that works
>Swadian knights get shredded by a high tier nord army
HAHAHAHAHAHAHA
>try playing the game
dude i am telling you ive been playing since 2009 with the original mount and blade, probably before you could legally consent even
>Find one sentence where I said otherwise
then why do you keep using turk as a buzzword?
Okay, I accept your concession and respect you for admitting you are wrong on all accounts and haven’t played the game enough to understand
>t.
Ok glad you accept your loss, it was honestly cringe seeing you go on and on about something you don’t have any knowledge in
what a cope you worthless zoomer
ive been playing the game since before you knew what a pc is
Ez win. Keep seething sweaty and try playing the game while your at it you’ll look less dumb next time
you sound like an angry toddler that found a keyboard
if it walks like a duck and quacks like a duck most people are going to assume it's a duck, right?
sure, it is important to use paragraphing but that literal post is certified reddit spacing shit. it's fricking beyond moronic, you didn't need that many paragraphs. You're showing your age, kid.
also back to this
>False, they were literally all unique with no shared units.
lmao, vaegir and swadian knights were so fricking similar, and mamluks were just knights with blunt weapons
vaegir and serranid marksmen were both similar differing slightly in accuracy and speed
>Restricting unit types is what made khegirt horse archers, Veiger marksmen, swadian knights, malmukes, sharpshooters, and housecarls unique and fun to use.
the only unit here you mentioned that added any uniqueness is the huscarl, the rest are as generic as it gets and horse archers did jackshit in warband aside from be annoying and failed misreably in sieges
>But rhodocks and swadians are literally in a “DIRECT CIVIL WAR”!!!112
my knowledge of lore might be dated but wasn't that rhodok swadian civil war like really really fricking old? and it was in reference to english scottish civil war which were both different cultures
East Asia servers are down
I’m so glad I ignored /vst/ and bought it. This shit is like crack, I cannot sit down in front of my desktop because it always ends with me playing at least six hours of Bannerlord. I never played EA, or Warband, and I can definitely say I would enjoy the game more if the role play was more fleshed out. But nonetheless the game allows me to fill in the gaps and create my own story in my head. I don’t know how anyone hates this game, the combat is so fun and I can’t imagine ever getting tired of it.
here's your turkish shekels
Could you really not even be bothered to google what currency they use in turkey?
no
The battles are fun but the whole issue is that you end up wanting the gaps to be filled in so badly. The stuff on the campaign map is just so thin, and it doesn't seem like it would take much to flesh it out.
Enjoyment of this game is opposite to how much time you wasted playing Warband. The more the less you will like it.
Sure its look better and some things are straight upgrade but some are side grade at best and often they are missing or are downgraded. I don't like plenty of things and I have zero hopes that they will be fixed by turks(heh) or by modders as they are either game design or game mechanics and simply are to complicated to change.
but i spent over a thousand hours on warband and i like bannerlord
>Enjoyment of this game is opposite to how much time you wasted playing Warband. The more the less you will like it.
Nah
The real equation goes like this:
The more moronic you were to play vanilla Warband and got invested in its shitty mechanics and lore, the worse Bannerlord will be.
The more mods you've played, the less fricks you give, so in the end you just wait for new batch of mods, killing time playing vanilla
The combat command controls are shit and will cause you to accidentally hit the sleep button at least once per play session
The combat itself is OK but not much better than Warband. Basically the only improvement is that enemies don't all just swarm and facehug you
The changes to how leveling work are unnecessary are make the game grindier than Warband
It's OK but a massive disappointment
>will cause you to accidentally hit the sleep button
>sleep button
Many computers have one of the Fn keys turn your computer to sleep when you hit it
On mine it's F1
Sometimes combat controls require you to hit F1 and sometimes they don't
End result: I turn my computer to sleep at least once per gaming session
>Sometimes combat controls require you to hit F1 and sometimes they don't
Oh wait I fricked that up
Sometimes you have to hit Fn to pull up the combat controls and othertimes you don't. In warband this wasn't a problem since you could just set the Fn Lock to be whichever one just used the Fn keys, but with Bannerlord sometimes you need to hit Fn to pull up the commands and sometimes you don't. It's stupid
I have never used Fn to open the command menu, I didn’t even know you could do that. Just select which group you want to control with the number keys.
>Many computers
... have you tried not playing on a laptop?
Quit being a smartass
What am I gonna do, buy a desktop just to get around a stupid design decision in one game? Taleworlds are morons and a lot of stuff in this game is designed in a similarly brainless way
>Plays on a laptop
>Complains about the game being shit
How about not using an office tool for playing games, you dumb moron?
The game runs fine you moron
I'm not complaining about lag
>The company should change perfectly fine and functiona key binds that have been with the series for past 15 years, because my laptop can't handle the key combinations due to having a simplified laptop keyboard
It's like you are a special kind of moron
why dont you just change your laptop settings you fricking moron
I tried it when it first came out and it was broken and barely functional. I tried it recently after it was finally supposedly in a playable state, and it feels like a less feature-rich Warband, with really off-putting character models. Why they decided to give every character a manic stare I have no idea.
You've made what now? 6th instance of this post itt? And the poster counter still didn't move, so you aren't even trying.
Did they improve the performance at all? I have a pretty crap computer and when I played on (early) release day it ran like ass. Don't really want to download 60gb to find out nothing changed tbh
warband was better
Warband is overall better but worse in very specific ways that make it more annoying to play than Bannerlord
>Warband is overall better
Lol, no. MODDED Warband is better But Warband itself is shit and completely outdated compared to vanilla Bannerlord.
Is this game better than Warband?
It's not like I am a M&B lover, but it was ok game.
just try it and see for yourself anon
you are going to start a flame war with that question
Bannerlord is a decent game by itself if you don't treat it as a sequel to Warband. Alot of the immersion is missing but the core gameplay is still there, just more gamfied like for example, renown being turned into clan levels and such. I personally enjoy the battles and sieges, they are way better than Warband. Everyone wanted all the mods features from Warband added to Bannerlord, which is simply impossible mechanically, it was bound to get som haters in that regard.
IMO if they had Warband campaign mechanics and Bannerlord combat it would be close all I wanted, mods could take it the rest of the way just like mods made Warband worth playing. The Bannerlord campaign mechanics aren't all bad, but they're undeniably less meaningful and more soulless than Warband. The combat is objectively superior but without meaningful context it's like you're just playing a thousand pointless battles.
I hope over time mods can add most of the missing/downgraded features over time (some are already available as mods in some way, but certainly not all), because as a framework for mods I strongly believe Bannerlord has greater potential than Warband had. But relying on mods to fix your game is always risky.
i like the castle/town management they added in bannerlord and the notables thing is interesting if theyd expand on it
also ive no clue what this soul is you are talking about
i played warband on release cuz i liked the original mount and blade
i dont see this whole "SOUL IS MISSING" thing
What I find really disappointing is the game's timescale is so slow that you will probably never engage with the new dynasty features of Bannerlord. Like you grow old and can have your kids inherit your shit but most players will never see it because the timescale is so slow that it would take 200 hours of gameplay on a single character. There are multiple videos on youtube with half a million views of Bannerlord characters dying of old age.
This isn't just a roleplay problem. If you're playing one character for so long they will inevitably get insanely overpowered. Having your stats occasionally reset by dying and having to play as your children keeps the save interesting long term. In Crusader Kings it's almost impossible to max out all 3 lifestyle perk trees in a single life. And when you die you can reroll as different builds on your kids.
There are two mods that fix this, Timelord and Pacemaker. I use Timelord but I don't think it makes a difference as they pretty much do the same thing. It makes a season last however many days you want instead of the vanilla 30. By default it's set to 7. I've been playing for about 10 hours and my character has aged 5 years in that time.
In my opinion this should be vanilla. For me the dynasty feature was one of the biggest draws for Bannerlord but it might as well not exist the way it's implemented in vanilla.
CK3 lifestyles are passive incrementation, bannerlord skills and levels are excessively grindy.
Also in CK you inherit a domain you can build up, but in M&B there's a lot of bounded ranges and drifts preventing you from really building up something worth passing on.
Similarly, passing on your inventory in mount and blade isn't nearly as gameplay impactful as the artifacts you pass on in CK.
Also, the faster characters die, the less time players have to build memorable stories with NPC actions.
>In Crusader Kings it's almost impossible to max out all 3 lifestyle perk trees in a single life
Shit low-tier players will say
Yes time is an issue in the game and what you say makes sense but I think that flow of time would be too quick for me personally. However with the rate of rise and fall of kingdoms and clans it makes sense with the game in its current form. However, I think that with how devastating wars are they should be more decisive and less regular. I think really the game could take a lot of pointers from CK2 and other Paradox games here to make war and peace more interesting as the game would have to have more linear elements to give the sandbox some structure. So casus belli mechanics make sense for the factions and give overarching long -term goals. It doesnt make sense that there is still the Northern Empire when it has abosrbed 95% of all of the Imperial cities in the game, it should just be the Reuinified empire. Likewise other factions should have goals to take and hold certain cities. Other anons have suggest good peace mechanics such as better fief management, a more thoughtout economic system, better quest lines and play styles other than War lord. War is the bread and butter of this game but after a while it does feel like battle simulator with some added steps because the RPG elements of the game are quite shallow.
>more soulless
You really need to have a nice day.
pretty much this
didnt they release some multiplayer campaign update? imo it's pretty good with mods.
the devs should add some extra stuff like brothels and world map small events and make the npcs look cooler
I was a mercenary for the Western Empire. After getting some things going I married Ira (Southern Empire) and was not allowed to put her in my party. It was only after I became a Southern Empire vassal that I was allowed to call her in.
it just doesnt have the OG and warband OST/aesthetic and shitty voice acting, I think it would be impossible to recreate really
this is literally soul vs soulless
also lack of shitty but fun mods
have they optimised the game yet
yes
i havent touched it since release... hopefully it doesnt chug like shit now
nice trips
and my pc is not exactly a monster pc but here
1660 super, 16gbs ram and ryzen 5
runs smooth for me at 60 fps 1080p max settings
my cpu is fairly old and i've only got 8 gigs of ram. this never used to be a big problem for me but in the last 3-4 years it seems pc games are so ridiculously unoptimised 8 gigs of ram just doesnt cut it anymore. i'll give it another go and see how it runs when i get the chance
yeah i know how you feel
games that look worse somehow run worse and it's frustrating
good luck anon
o7
Warband is still better right now ngl, wait a couple of years
Could use more work, a lot more work
still had fun though
nice battles, a couple of mods like diplomacy and being able to play as a companion after your main was downed in battle are essential.
now is a good time for a fist playthrough as you are bound to discover new and have tons of fun, but overall, sadly, game lacks global map content so there's not much room for variety and roleplay. You start, you join tournaments to buy workshop, you become a merc to buy caravan, you become vassal to get a fief so you can afford a decent sized party.. and then just countless sieges for tens of hours. that's the gameplay loop.
so imo the game limits itself to 2-3 playtroughs tops.
but anyone who says its shit probably plays since the release, has 10000 hours doing same stuff and should touch grass
>You start, you join tournaments to buy workshop, you become a merc to buy caravan, you become vassal to get a fief so you can afford a decent sized party.. and then just countless sieges for tens of hours. that's the gameplay loop.
that's literally warband
>that's literally warband
This. It reminds me of CK2 where morons delude themselves into believing that flaws in the new game's loop aren't just as bad as the one prior
people always like to gaslight when a new game releases to pretend that the original was that much better
i used to have this shit mentality, thank god i grew out of it
>homosexuals online always like to gaslight when a new game releases to pretend that the original was that much better
here, ftfy
Go touch some grass now
You have to be at least 18 to use this site, zoomie.
>Underage zoomer trying to project his mental deficit on others
Back to Ganker with you
I wish two-handed swords could go through enemies
Pretty sure there's a mod for that. Dunno if it's still being updated or under Steam:
>DismembermentPlus
https://www.nexusmods.com/mountandblade2bannerlord/mods/2190
I don't know if DismembermentPlus allows you to cut through enemies. It's just the dismembering feature, but not allowing one swing to hit multiple hitboxes.
You will want either Xorberax's Legacy or Kaoses' Tweaks for Cutting through enemies.
Can’t they break through a block if you’re skilled enough? I wouldn’t know because I hide behind a shield.
I don't think so but they can penetrate armor if you're skilled enough
They do that since they've overhauled how knockdown and knocking out of saddle works. Still, since it's based on total damage dealt, you are unlikely to ever get the right range, damage and speed to hit more than 3 guys at once, and only if you do that from horseback.
Don't get me wrong - 2H swords are fricking great. But are also the least useful 2H weapon.
im not reading your shitty pol copypasta with reddit spacing you shiteating tourist
I will forever hate reddit for ruining what was once known as "paragraphing". And obviously you read enough of it to assume it was from pol though didn't you? You're the dipshit who spouts "science" and then has virtually no fricking clue what he's talking about. Maybe we should get back to the topic at hand.
So anyway, BannerLord. some love it, some hate it. As always, wait for the mods to improve it.
If you want to "paragraph" your posts, maybe first learn how to actually use paragraphs.
There is no such thing as reddit spacing. It's a shitty forced meme from 8cuck /misc/.
anything with more than one line of text is le paragraph, wonder how well youd do trying to read a book
also i dont do haplogroup autism, im saying that the concept of race is outdated and scientists use haplogroups to sort humans as the whole "7 races" shit is made up nonsense
It's not made up you frick I just stated earlier that Franz Boas was a lying self serving academic with questionable practices and deliberately silenced critique of his work.
race is made up bullshit anon
every scientist agrees
Why is it that crime scene investigators can discern the race of an individual by the structure of their skeletal remains?
Race is not an ethnic group most nation have a lot of different ethnic groups. I guess it depends on your defition of race but there is no genetic white race
I hate the Haplotrads just as much as you but archaeologists ('Ur- und Frühgeschichte' no idea what the anglo term is) and linguistis use the data a lot and without it we'd be nowhere near as far in many, many fields. A proper understand of genetics might also contribute to reduced racism and stuff like that
it's super useful for tracking population and cultural migrations and give us clues on how DNA travels around
This racist is funnier than the last one.
But I think that the next one is going to be the *really* good one.
Pretty fun, as long as you play in the sandbox mode, rather than the "campaign". The main difference is in your starting location (you always start in your culture in sandbox) and that you have far better customization option during char-gen. And you want to have that customization due to how schizoid the skill and level progression is, while you can still do things that you do in the campaign mode.
I kinda wish the old system of managing land was kept around (so you can grant/get villages, rather than towns and castles only), but I get why they swapped it to the new system. Not agreeing with the decision, but at least I understand it.
Combat can be excellent, knocking bastards off horses with one swing, fighting like an actual tank storming castles, what more could you want?
Better clan management, ability to hold villages, rather than towns/castles, better income model (essentially everyone is broke 99% of time, which prevents AI from getting better units, because it can't afford the upkeep and thus doesn't upgrade)
>hold villages
but why?
Because in current economic model, the way how income is distributed, everyone who isn't head of the clan is fricked and doesn't have any money whatsoever on regular basis, which, again, cause AI to withhold upgrading troops. What's far worse is that AI gets this way extra incentive to loot villages, which fricks up economy even harded, decreasing value and profits of cities.
On the flip side, any person with any holding is filthy rich by comparison. Plus when holdings change hands, any country that lost anything at all will be completely screwed, even if they lost like a single castle and had to pay tribute.
>everyone who isn't head of the clan is fricked and doesn't have any money whatsoever on regular basis.
That was actually quite common for many feudal families.
Played it for the first time last weekend. It very much feels like a beta but it's also distinctively a M&B game, evidenced by the fact people complain about very specific things like getting villages instead of the core gameplay as a whole. No idea how to feel about the factions yet as I haven't seen enough of each of them.
I was hoping that this game would have even better modding than Warband but from the looks of it everything constantly breaks after every little patch. I haven't browsed too many mods, is there anything truly creative or revolutionary yet that couldn't have been achieved in the previous games?
Wasn't there that CK mod that lets you play Bannerlord in the style of crusader kings?
>evidenced by the fact people complain about very specific things like getting villages instead of the core gameplay as a whole
Everything there was to be said about core gameplay was said over 2 years ago, anon. This game was in open beta for a looooong time.
How's the recent update?
The latest patch was pretty bare bones and both it and a dev in the official forums confirmed you should wait for the next patch (in a month or so) for actual fixes. Hopefully it actually does what they say since some of those bugs that are stated to be fixed have been around for a long ass time now. Feels like that encyclopedia crash has been around since beta.
It being officially supported by the government helps and hurts. It'll basically always have people working on it, more than they could actually afford, but it's still the work of a bunch of college kids doing ojt and learning what they're doing before moving on. It explains the disjointed nature of patches/additions and the lack of cohesion in terms of what they're even working on and adding. Them constantly pumping out armor while seemingly ignoring bigger issues makes sense if they got plenty of bodies to throw around, don't actually know but I'd assume tweaking or making new armor is quicker than fixing the game's shaders and all the bugs and crashes related to it.
Neither of those anons, but the "full" release at least forced them to focus for like, five seconds, and polish the most glaring issues the game had prior to the release. Their couple patches prior to release were best summed up as "we added some new shit, without checking if they work as a whole and how many new memory leaks we've created". The 1.8.x line of builds was infamous for crashing so hard, people were unable to even start a new game and god forbid if they started to look through inventory due to shaders crashing.
Bannerlord is the Vicky 3 of Mount and Blade. Not gonna explain why, if you know you know.
>No sex mods for this game yet
To say I’m disappointed would be an understatement.
The problem with bannerlord is the same problem that has plagued all mount and blade games. It promises itself as an open-ended medieval sandbox game yet the only path with any real depth is becoming a lord and conquering people. Thus all playthroughs end up feeling the same.
Imagine if you could be a bandit or a pirate and get some lair you can run like a fief. Or if you could play as an urban gang member or a greedy merchant bankrolling all the wars in Calradia who lives in a big ass urban mansion. That would be fun. I’m tired of playing as a stupid lord every game.
Agree, this is my main problem with mount and blade and bannerlord in particular.
They focus on becoming lord with his kingdom who fights battles too much and missed the opportunity to develop this aspect in Bannerlord.
>Imagine if you could be a bandit or a pirate and get some lair you can run like a fief. Or if you could play as an urban gang member or a greedy merchant bankrolling all the wars in Calradia who lives in a big ass urban mansion.
Now describe gameplay of this.
Go on, show us all you aren't completely moronic and have even an ounce of self-awarness.
... yes, and...?
Oh, right, you don't have an actual point, you are here just to bump the thread
Point is obvious. In a game about feudal clans wealth was not distributed evenly across clan members. The point is plain to see.
>Economy in the video game set in fantasy world doesn't work
>hEh, HiStOrIcAlLy AcCuRaTe
homosexuals like you are the reason why I've stopped playing WFRP
It is good that you no longer play with other people and my point still stands, you just got problems kiddo.
Also, Bannerlord is historical fiction not fantasy.
What an unimaginative brainlet and you act like smartass homosexual.
Not that anon but
>bandit gameplay
Set up a lair somewhere, go around defeating other bandits, villagers, deserters, even armies to loot them and recruit some potential bandits. Raids villages, sack cities when you're strong enough. Bring all the loot to your lair. You have to defend it to not lose everything, you can fortify it into a fortress eventually. Adding base building would be really cool.
It's basically the same as being a lord but on the evil side. You can already do most that by just raiding villages and being at war against everyone and recruiting captured units. The only thing lacking is the lair.
>merchant gameplay
You just need a good trading system. Upgrading units now not only requires money but also equipment which is produced with materials. You can only upgrade units inside cities with the right equipments. As a merchant you'd control factories and production sites like mines and you'd distribute materials wherever you want. You could get favors from lords by selling them weapons or foods. You'd have to manage your caravans escorts and the defense of your production sites that could be attacked by angry lords, bandits or gangs paid by other merchants. And you can pay gangs to attack the competition of course. And then use the base building feature to build your mansion yourself.
>gang member
Kinda like a boring soldier gameplay where you wait for your boss to do something but you could become a crime boss and get your bread by bullying or dealing with merchants.
I know it's a lot but these sandboxes need variety. They always say you can do whatever you want but in the end you can just kill people and hoard loot.
You can literally do this already by capturing a fief without establishing a kingdom
>Calls people unimaginative
>Regurgitates the actual in-game mechanics and thinks they are in any way different when paraphrased
lmao
there is nothing similar in this game unless you are ready to larp hard and pretend that "actually i have a lair and mansion, it's just inside my head"
>capture castle with tiny garrison in a corner of the map
>raid nations on other side of the map
>only recruit bandit troops
Is basically what you’re asking for. And yes it requires the astonishing creative acumen to imagine your castle as a now desolate ruin occupied by a local bandit leader and I have nothing but pity if that is beyond you.
> hidden lair in the forest, which you could always abandon and move somewhere else with your boys when local lord learned about your location
> mansion in the city, storages and shops where you sell weapons made by your smiths to lords which want to upgrade their troops
> selling and buying gold, iron or copper mines
vs
> random ass castle in the corner of the map
> Is basically what you’re asking for.
You can always abandon your castle and move elsewhere I am sorry you are so moronic
>NOOOO! IT MUST BE CALLED LAIR!
>MY BRAIN CAN'T QUALIFY IT OTHERWISE!
Thanks for making it clear you are completely devoid of imagination.
>By yes, I never touched any mods, how can you tell
Because you are spewing horseshit
>just imagine the game yourself bro
Do you also imagine that the arrows you shoot are magic spells or bullets? It's difficult to roleplay a castle with big stone walls that everyone knows about vs a lair hidden in a forest or cave. I want to be able to play with a mobile small size party for raiding. I don't want to raise a big army to capture a castle and defend it just to call it a bandit lair. And you can't easily move your "castle lair". That's just too much grinding and imagining things for me. At that point you should just write a book instead of playing the game.
Just consider yourself a bandit king. Unless it's been fixed since I did it a few years ago, If you take over a castle without being a part of a faction or declaring yourself a faction then the AI kinda just shits the bed because they consider you as the player and not a faction. You don't have a "war" state, just the player hostile state like if you were a roving army that attacked a town so you can just pay them to frick off afterwards. You can even be a vulture and take out a recently conquered/attacked castle to fight a small amount of troops instead of the pristine castles defenders.
Just never declare yourself a faction, or you'll get war dec'd by everyone and their mother.
>Just never declare yourself a faction, or you'll get war dec'd by everyone and their mother.
Everyone else should hate you and hunt you down if you're a bandit king.
It makes sense that factions you aren't attacking don't really care that you yoinked a castle from their enemy, but there are some big AI flaws in that you can pay the faction you took the castle from a pretty small sum in return for them basically selling a castle and its towns to someone that came along and said "I'm the lord now".
But like I said, unless it has changed since then, mechanically until you declare yourself a faction the AI just sees you the same way they see a fresh character. The only way they can be hostile to you is if you initiate it and they make peace very easily because it's the same system as if you raided the first town you saw 1 minute into the game. They don't have a be hostile to player character button like they do if you create a faction.
It got fixed, then changed, and then changed again between late 2021 and final 1.7.x patch
Declare a faction then, and call it "Bandit King Faction"
>It got fixed, then changed, and then changed again
That's both a shame and good because being a vulture and stealing a war torn castle was really really easy and kinda broke the game if you abused it.
What part and why did they have to change it multiple times?
They mostly fixed AI indifference toward sniping its castles and cities. The garrison is a different story, where all depends on the immediate size of the healthy troops post-conquest in the army that did it. So if the army had more than 500 healthy troops, the garrison is going to be fine. But if it's going to be some clusterfrick or close victory or just loads of wounded troops, the garrison is still going to be understaffed, and AI can't for its life handle short-term stacking of proper modifiers to get the garrison up and running on militia. As a result, I've once managed to conquer and then deliberately lose and then reconquer the same castle twice within 5 days, solely to grind down an army I couldn't take in a straight fight.
Alright, I get it. I'll just imagine the missing features of the game.
>All the requested features are in the game already since 1.4, if not earlier
>moron insists for over a week they are missing
Just tell us you didn't play the game at all and everyone will be able to move on.
I honestly don't see your problem
>Conquer a castle in some backwater
>Declare a faction
>DoW on everyone
>Hire nothing, but bandit troops of all sorts and kinds
>Continue playing from there on
You are essentially asking for things that are already in the game, while complaining they aren't
>. I want to be able to play with a mobile small size party for raiding
Then just have cavalry in your party, seems reasonable, especially since cavalry allows to punch way above its numbers, making small party a viable option, too
>I don't want to raise a big army to capture a castle
I've captured more castles and cities all by myself (as in: just me, the PC) that I've lost track by 2021. And it's still viable even after they've reworked siege AI, so technically AI is capable of defending... except without taking into account I'm not planning to capture the castle in 15 minutes of skirmish, but can spend next 1-2 hours on it
>And you can't easily move your "castle lair"
1) Capture castle A
2) Capture castle B
3) Remove garrison from castle A and just ignore it
4) AI takes it back in 5 seconds
>That's just too much grinding
But there is none whatsoever in relation to what you want
>and imagining things for me
You might be completely devoid of imagination then. I mean do you even RPG?
Not him but how is it bullshit? There are no real overhauls yet and that's a fact.
https://www.moddb.com/games/mount-blade-ii-bannerlord/mods?sort=visitstotal-desc
>TBD
>TBD
>TBD
>Early access
>TBD
>Early access
>TBD
I'm not even talking only about total conversions, even stuff like floris that really improves the base game isn't really out yet.
Not that there isn't potential but we're still a long way from having proper playable mods. Closest thing we've got is the Warhammer mod and it's still very early proof of concept with barely 3 factions and not fleshed out. There's also a Roman Empire and a Medieval Europe mod and those are basically just unit replacers, and not even finished at that. Nothing that adds RPG mechanics like PoP, base management like AD 1257, quest chains like ACOK or Perisno. No new scenes or unique companions with backstory like most mods. I don't think even porn mods are anywhere close to release.
We are still at the point when we have pre-alpha stuff and it'll be like two years before mods start being good.
Keep in mind we are 3 years after release, if TW didn't job so hard in the first few months/years we would probably have some mods in a close to playable state at this point.
>He uses nexus
Lmao
o
l
What? I don't, i just linked moddb
For some reason some modders insist on adding their shit to nexus so I checked it out, but it's just as empty as moddb
>I'm using two dead sites to gauge the mod content for the game
>Clearly, the game has no mods whatsoever!
Fine I'll bite, tell me what websites you use and what the frick are those mods then
Steam workshop is all you need.
steam workshop for bannerlord is empty you moron
Proof?
bannerlord has been out 3 years and steam workshop for it was added about 3 months ago
of course, it's not like that extra 2 years and 9 months makes much difference since 100% of old mods are broken by the devs
>J-just spoon-feed me
No.
If you can't use a fricking google search bar, all you deserve is being mocked.
>they don't exist
thanks for confirming
>Can't use fricking google search bar
>This means things don't exist
Lmao
No wonder zoomers absolutely refuse to play non-steam games, given they can't even into google
>google "bannerlord mods"
>results are nexus and moddb
>rest is irrelevant outdated articles about what mods are the best
Now what site that doesn't appear in the first 4 pages of google has more mods than the most popular mods websites?
Loverslab
>moron can't into google
>His search attempt is a fricking joke
>Somehow this means there are no mods for the game
i'm a long time mount and blade player and ANY mod that isn't on nexus or moddb is on loverslab. if you say otherwise, you're a moron. just link your "mods" or stop baiting
Don't bother with that moron, all you need for modding is nexus.
There's the now defunct Mount & Blade Repository, which got folded into the Nexus. And the Chinese BBS forum with those amazing Swadian helmet emotes. That's about it.
Browse taleworld forums for the mods. Sometimes modders just put them up on google drive or another hosting site without putting it on any "modding" site.
nexusmods and steam workshop is what i use
I'm willing to bet a fiver you are the same homosexual who insisted few weeks ago that CK3 would be totally different if you were able to operate on county-level, being but a local bigwig - especially since that dumb c**t also insisted the game would be radically different, despite writing what it already contains without any changes whatsoever
It doesn't even require any sort of acumen - all it takes is simply not building anything in it, so tier 1 (or lack of) buildings will do the rest, making it look like shit.
fourberie lets you set up a lair in a bandit hideout
Completely agree, and the devs had 12 years to think of this
Wasn't there a mod that linked CK3 and Bannerlord? Was it any good?
>Bannerlord
>No mods
2020 called, they want you back to the quarantine.
Or maybe you would rather move your fricking arse and check any given modding hub, you daft c**t, instead of waiting for steam to upload it for you.
most of the mods just fix turkish bullshit, he's talking about like total overhauls
those don't exist because the turks break modding every patch
Plus:
The "every patch breaks mods" isn't true for over a year.
At least get on times with your moronic shit. It's like every single motherfricker whinning about this game didn't even check its state since late '21, yet still insist on long-gone problems as something perpetual
> he's talking about like total overhauls
>those don't exist because the turks break modding every patch
From the top of my head:
Art of War (or Dell'arte Della Guerra), which is War of the Roses total overhaul and easily the strongest of all mods in terms of scale of things
Sword and Musket, the Napoleonic mod, that has been going head-to-head with the game development
Burning Empires, which is the REAL "fall of Rome" mod, rather than some bullshit pseudo-fantasy Calradia
TWO different GoT mods, both pretty much done and ready since the game had an official release.
About 3d6 different LotR mods, at least 5 of them at total overhaul stage (they will probably merge later into bigger monstrosities, like those kind of mods always do)
Separatist Crisis, the SW overhaul (WIP, but considering they've started recently, still worth looking at)
But hey, apparently, you are too moronic to type into google "bannerlord total overhaul mod"
None of these mods is close to complete, some of them not even having an alpha release. The game was released 3 years ago.
>N-no, they d-don't count, b-because they d-don't!
Careful with the copium, or you gonna overdose
>The mods will never finish, because they will never finish, ok?
People play the game, instead of b***hing about it, you know
Seriously, what's your angle in all of this. Other than throwing a b***hfest and bumping a dead thread dedicated to throwing a b***hfest over Bannerlord. Nobody is forcing you to play the game. Nobody is forcing you to mod it. Then why you go into extra effort to pretend the game is some sort of hellhole, if it's clear as day you didn't play it for at least a year (if at all), have zero contact with the modding scene and just trying to invent reason to talk shit about game you aren't even playing.
I mean frick, the game has still serious stability issues, genuine problems with character progression (something that modders are desperately trying to work around), terrible economic model that self-collapses after about a decade in-game and the half-baked dynastic-kingdom mechanics that are literally half-way through and require mods to properly function. Not to mention things like scaling or lack of automated patrol stacks or shitty garrisoning rules. And of course ther is always the issue how unit collision works, so good fricking luck with certain types of troops, that only "work" on paper.
Those are all actual, tangible issues the game has. And anyone who plays the game knows about them. So what do you bring up? Shit that's been patched out often years ago or supposed lack of mods, despite modding scene quite literally exploded after the official release and prior to that was doing also fine for previous year, since updates were few and sparse, rather than every other week new patch.
In other words: you are inventing issues, rather than even b***h about the ones that exist for real.
What fricking for?
>there are lots of mods!
>well i mean, technically they are just concepts but... they may release at some point!!
>well i mean, technically they are just concepts but... they may release at some point!!
Source: (You).
If you plan to put words into my mouth, at least put into it minimal effort
sad cope boi
those "mod overhauls" are still in development since 3 yrs ago lmao
Better graphics worse gameplay. You can't even have units in their own specific formations. Shits lame, warband may be more micro intensive but you get more control on gameplay
Bad combat that tanked possibility of enjoying the multiplayer and turns singleplayer into a dynasty warriors run you play once every 6 months.
>tanked possibility of enjoying the multiplayer
Good
what exactly is wrong with the combat?
Everything
I just want the 2hu mod to be done
Do bannerlord work on shitty laptops?
frick no
just play warband on directx7
Define "shitty laptops" first.
It runs fine on my 9 yo PC.
Depends. Are you willing to play on ps1 graphics?
Bannerlord doesn't require a beefy cpu with small battle sizes but a weak gpu will not have a fun time unless you force settings lower than the game allows using a tool like nvidiainspector.
>lowest settings
>PS1 graphics
Ask me how I know you are a zoomer who considers PS3 "retro"
homie I literally named a tool while saying force settings lower than the game allows.
you can turn the game into a fricking atari 2600 game using nvidiainspector as long as the game doesn't completely break doing so. some games textures will get so fricked that ground and walls disappear so you're just playing in the skybox.
wardband but better but also don't expect the reinvention of the wheel either
Better graphics, can activate different mods, that's pretty much the only thing that makes it better than warband. Everything else is worse
The real question is:
Can they fricking please fix ranged weapons?
Somewhere during development, they did a big overhaul on how ranged weapons work. Crossbows were fixed (they were completely broken and couldn't aim for shit), but in the process, bows gained an infuriating delay that only goes away at about 250+ skill (and I'm not sinking so many points to rise a combat skill) and thanks to recalculation of speed for throwing, it's been well over a year and I STILL can't aim javelins at distances above 10 meters, while I was able to use them pre-change while charging on horseback.
I get why they've changed those things, but bows went from fun to annoying, unless you dedicate your entire build to them (not gonna happen, sorry, 150 is the max any combat skill deserves) and throwing weapon get one big change and then every major patch they got changed again, so I genuinely can't aim them for shit.
Anon, you need to hold the aim for throwing weapons for a second for the reticle to start shrinking to normal levels that enable headshot. Spam clicking is not going to hit anything no matter your skill level.
It works.
Which is still pretty big achievement, all things considered
NEVER EVER
haha, it used to sound so grimm and serious
Can’t wait for bannerlord “warband” to come out and actually be a good game. Thanks for beta testing losers.
Lol I just love how everyone has been called moron at least once in this thread
moron
when will 1.10 be out of beta and when will it be available on torrent sites? anyway turkbro sorry for the earthquake, deep condolence, glory to Erdogan and glory to Talewords.
Can I remove these from my save or do I have to restart a game and never use smithing again to get rid of this shit?
I see threads from 2020 complaining about it so it's obviously never getting fixed.
Just smelt it so you don't waste resources
It's not my inventory it's the cheat menu, it displays all the items.
Basically every time you craft a weapon it is stored as a new item and because I thought the best way to level smithing and collect parts was to craft a bunch of weapons and smelt them I did tons of them and that's the result.
I guess it doesn't really matter if you don't use the cheat mode but I like to teleport around sometimes and it takes about 10 seconds to load the inventory. Plus I hate knowing that my save file is bloated with a billion weapons. (it's probably not very heavy but whatever)
There are three different mods for that: one just purges the save, the other prevents the crafted stuff to be saved and last one does both of those things at once. All of them also prevent your crafted weapons from spawning as tourney prizes
How do I stop an enemy faction that doesn't have a settlement from spawn camping one of my settlement?
It´s just a bunch of game mechanics mashed into a game world that lacks any direction.
Game lacks soul. Somehow still enjoyable for short bursts of time.
the truth is that these ambitious total overhauls will never come out, we may get the occasional alpha or 0.1 release but they'll inevitable die after seeing the monumental task ahead of them. modding Bannerlord in 2023 isn't the same as modding warband back in 2010, Bannerlord is graphically intense compared to warband and creating models and art requires a lot more skill and time compared to warband where polygons were visible in the textures and terrain. a total overhaul would require hundreds if not thousands of manhours from an experienced team of artists and programmers who aren't just going to work for free unless they're autists, who end up making idiotic design decisions or alienating their fellow modders like cozur, sir gabby, etc.
>you are currently at the point in the timeline where bannerlord is out
>it's BEEN out, for a while
>but nobody, not even yourself gives a crap
weird and uncomfortable feeling.
>New = LE BAD
>Old = LE GOOD
It isn't such a large improvement over Warband that it justifies its existence and long wait. If Bannerlord came out as released in 2016 then it'd be great. Would that have been realistic? Don't know, but having a sequel that is relatively close in features would have been more understandable if there wasn't a twelve year gap between entries. There aren't many places that Bannerlord is worse exactly, but it's hard to point to concrete improvements save for graphics and sieges.
Here is a clue:
Nobody but Warband fandom gives a flying frick it's a sequel to anything at all.
Including the roaches that made it.
>but it's hard to point to concrete improvements save for graphics and sieges.
I, for once, like when my battles involve actual hundreds of units, rather than being stuck at 80. And both War of the Roses and the Napoleonic mods milk the shit out of the new unit count.
Other than that, what the other anon said: nobody cares about Warband. Or Bannerlord, for that matter. People who play those games vanilla or for their """""lore""""" are fricking moronic.
>2016
unironically the demo they presented back then feel better than current bannerlord
After reading the thread all I see the same idiots with the same stances lashing out to everyone and very few in depth posts. Is there any reason to post in there instead of dedicated bbs forums?
no
>all I see the same idiots with the same stances lashing out
New to slow boards?
Rhagaea is my queen
Rhagea is a hag and always die during early game
Don't call my queen a hag, you filthy c**t!
Rhagea doomed her clan by not having a son instead of that failure of a daughter who will die childless and alone
Any mods to make the combat less autistic and just arcade-y? I don't wanna flick my fricking mouse in a direction to select an attack, I just wanna mash the left click and do a combo or hold it and release to do some strong attack or a poke.
Chivalry is way more arcade-y. Mount and blade combat in my opinion is very... "game-y" but the skill ceiling is quite high.
Eh not trying to get into a PvP game. Zero interest in that shit, I'm old and have no time to get good enough to enjoy playing against the no-lifers.
I agree. Part of what made Napoleonic great though as a warband expansion was no matter how bad you were at melee with sword or bayonet, your black powder musket or rifle can kill anyone. You could really jump into any multiplayer game and stand with the boys in the line and contribute even if you were shit.
I find the game most fun to pick a faction or kingdom and basically work your way up the ranks and becoming a Lord within your Kingdom. Personally I like the western most kingdom, it's very English or French to me. I played shortly before the official release last as well as the early days of the first early release. I have yet to play much multiplayer like I did with warband. Also looking forward to a Napoleonic version.
New update. Anyone know if some of the changes are good?
yeah. it's 95% fixes
Rare crash fixed
Bunch of crashes and bugs got fixed, that's about it.
Which makes it the most sought-after type of update, as those are easily the most important ones.
How do I stop members of my kingdom from crossdressing?
I want this to be a tactical game but it just feels like a 'watch two groups bumrush for 10 minutes' simulator.
Also whenever I bring large armies it ends up at a point where my whole force is just one giant crowd surrounding the enemy and nobody can win because they're packed too close to swing their fricking weapons and I hate it. Ruins the immersion instantly every time. Same with sieges, they're all stuck in the doorways and since there is no highlight on troops I often wait for 5-10 minutes while my AI geniuses attempt to kill the last 1-5 guys.
Is the way increased grind to get troops that aren't absolute shit deliberate to incentivize trying to boost party size? Quantity is a quality all its own and all that.
Nerfed surgery and training leading to shitty armies across the board just feels bad. It was cool to see armies full of elite troops slugging it out in Warband since most armies actually showed what their nations troops were about, but it feels like every lord has an army that is at least 50% tier 1 peasants in Bannerlord, leading to every fight just being an uninteresting brawl like describes.
Also who thought that elite units having a different tree from the regular grunts AND the spawning of characters that you can recruit these units from being randomly spread across the realms was a good idea?
I started playing it 5 days ago and already have 60 hrs. It is really enjoyable but there are def things that piss me off. Def feels unfinished with the amount of bugs that I encounter in very normal activities while playing the game.
>ai seems semi competent during battle which I was surprised about.
>nice selection of maps
>unique factions except I wish they stressed that the empire factions were in a civil war. It was kinda confusing how there is this huge portion of the map that just has the same troops. really feels copy pasted to make less work for them.
>The mods are amazing for fixing the large issues that the game has.
>combat feels rewarding except for the large bugs in deployment, siege staging, limited troop #s on the battlefield at one time.
>disapointed the first time seeing that there are limited troops on the bf. I really wanted to diversify and strategize the way that I formed them prior to combat, ex. (using historical formations with different troop experience types in different positions)
>cool that there are distinct portions of the game, but the first ones: looter fighting and mercenary party, feel like they take up a very small part of the game unlike the vassal war party portion/ king portion. probably a 20/80 split in time for those two divisions.
Overall its really enjoyable in its current state. have plenty of ideas for new campaigns after learning more stuff.
8/10 game
^^probably gets bonus points for being my first strategy game aside from CoH but that was when I was young and didnt have the full grasp of the game.
>disapointed the first time seeing that there are limited troops on the bf , different troop experience types in different positions
1000 isn't enough ? my rtx3070 struggles if things get to crowded, and yeah I miss being able to put tier 1 troops at one formation and send them to their death
My game only allows about 300 troops before it starts spawning in reinforcement waves. How did u get 1000? I’d love to know because I feel like itd be more fun
>talks about mods fixing base game
>complains about limited troops on the battlefield
Is there no mod to increase amount of troops on the battlefield?
what the FRICK do these roaches do all day. i mean, think about it, they go to work in the morning at 9, they leave the office at 5. there are over a hundred people that do this every monday through friday. what the frick do they DO?
fix crashes
>3 months later and the thread still cant decide on the state of Butterlord
SAD!
Honestly i love warband but bannerlord is much better game now
I think vanilla is on the same level of vanilla warband, but this EA stuff has left the game bereft of any total conversion mods. If you've put 1000 plus hours into warband, you will get bored of bannerlord pretty quickly. It does look very nice though.
For me, warband was all about mods especially the total conversions like napoleonic warfare and civil war. Not having those yet makes me not care
Are there any interesting mods out for bannerlord at all yet? I was thinking of re-installing, but then I remembered how little vanilla did with the mechanics.
i am also interested in this, i know there's some asoiaf mods but they felt kinda empty last time i played...
see
Thanks
you mean total conversion?
not really
I mean there is some but they are in early stages with focus on early
I mean it doesn't need to be a total conversion, just something interesting that might motivate someone to reinstall.
Tried looking and found nothing. Basically everything is small tweaks or way too early to do anything with.
What are some good mods for Warband
Never seen a company drop the ball so fricking fast. What an absolute tragedy really. I wanna say it's a mile wide and an inch deep but it's more like 20 feet wide and and inch deep. Anyone saying otherwise is coping hard, MP is dead as frick and SP is so goddamn boring.
I think the quick meetings are a nice qol thing but I'm never going to walk around a city unless it's a mission because frick waiting for a 20 sec loading screen.
I think that makes the game eventually feel like your just running around doing pointless chores
a
There is almost nothing more satisfying to me in any game than a full speed couched lance kill against another charging horseman, than alone makes the game worth it to me. Or a perfectly timed javelin throw to the head. It makes my mouth water from satisfaction
this game is fun for the first 20 hours then it gets dead ass boring holy shit
more stable.
not worth pirating
I played for a little bit and it felt exactly like Warband. Not worth it imo.
>The other advantage of switching to HarmonyX is that mod authors won't have to create different versions of their mod to support the different releases of the game, which is great news!
https://www.nexusmods.com/news/14841
bannerlord will start to become good soon™
All I want is a mod that makes upgrading troops less tedious.
Pussy.They should increase the level of all troops and split commoner and noble troop trees.
It's not the complexity that bothers me (the trees are very simple), it's the amount of clicks required. There should be some sort of semi-automation.
what? you are aware you can shift click right? or click upgrade all?
Yeah, but you still have to go through every unit group individually, after every battle.
how the frick are you on /vst/?
recruit from one culture and only upgrade when all are ready. they get upgraded more efficiently too.
>recruit from one culture
That's not always practical. Sometimes I'm far away from the land of my culture and need new recruits. Sometimes I just need troops quickly FAST and even if I'm near my culture, I need to buy mercs.
Out of all the flaws this game has this is absolutely the most irrelevant and petty thing you can complain about
I have tendinitis. Anything that reduces useless clicks helps me.
That sucks but I doubt minimizing click count is something the developers are going to be worrying about any time soon. If it's detrimental to you you're better off with mods.
>split commoner and noble troop trees.
They already did that though, and it's shit.
>upgrading troops less tedious.
there are stewardship perks that gives exp. to troops when dumping weapons and armor.
Yes, but I never said anything about experience or leveling. The problem is the clicks required to upgrade them to a new unit.
didn't they add mass upgrading?
couldn't you in warband press ctrl or shift for mass upgrading in one click as well?
See
use Party Screen Enhancements mod
adds a upgrade tab to the top of the party menu and allows you to mass upgrade
I just tried Party Screen Enhancement. It crashes the game, because it seems like it hasn't been updated for 1.1.
works fine for me, whats your load order?
Just this. The game loads, but it crashes instantly when clicking the PSE settings button.
never actually noticed the PSE bars before, does crash if I click it
I just use the upgrade tabs on the top right, they work fine
>I just use the upgrade tabs on the top right, they work fine
Doesn't work for me either, unfortunately. I just get these messages.
curious, I don't have that error pop up
You can always control + left click on the upgrade portrait to upgrade all in the set I guess
I just played Bannerlord for the first time. After 15 or so hours i have to say that its pretty fun but HOW IS IT STILL UNFINISHED HOLY SHIT
>Workshop is barebone, why cant i stockpilled produced goods or deliver needed material myself?
>Smiting lacks good QoL features like auto building order compatible weapons, saving blueprints, easier way to discover components
>Speaking of smiting, why the frick the stamina only regenerates when waiting in the city? Doesnt make sense
>Skills are alright but the mutually exclusive perks are annoying, they also require a lot of grind
>No naval travel? Getting to the southern desert lands is a pain in the ass
>Catching up smaller enemy parties is a pain in the ass, have fun chasing squads for half of the map because your speed is 5.1 and theirs is 5.0
Also smiting is BUSTED
Im making two handed swords that sell for 3500 calradian funbux.
140k but nothing to spend it on
There should be skill trainers or books, or ability to lease fiefs. Maybe a player manor? Something to spend cash on
>Im making two handed swords that sell for 3500 calradian funbux.
Wait until you accidental break it and start mass-producing weapons that go for north of 100k each. Might have been patched out at this point, but for several years it was not only possible, but probable that you discover one of these recipes while trying things out, even with several patches saying that they were gone.
This game's primary problem is there's nothing to do.
You fight and loot to get money.
You get money to upgrade your dudes so you can fight more.
You fight more so you can maybe get a castle or something.
The castle gives you money, so you can then do... what?
The hardest/most rewarding parts of the game are at the beginning when you're broke and have no skills or troops, but once you have all three, it's just dead. You don't really do anything with the money, there's no story per se, and you can't really even larp as a mercenary commander because your named NPC followers don't really talk to you, and if they do it's scripted. So you feel solitary the entire time, despite maybe having 100 troops.
Can you found a town? No.
Can you spend your money to influence the world? No.
Is there anything to do in the towns? No.
Can you start a family, one of the originally stated mechanics the devs promised? No.
Okay, so what is there to do in the game, content-wise? Fight dudes. And then fight other dudes. It's basically Dynasty Warriors with less story and action.
I just wonder what the devs are up to, because the game is not fundamentally different from how it was at launch however many years ago. Small graphical and bug fixes here and there, but other than that, no overall changes at all. It's a permanent beta. That might be possible to overlook if there weren't other stupid random walls to fun, like limits on how many workshops you can own, and making enemies run at warp-speed, so if your army is anything other than cavalry you cannot do mercenary work.
>Can you start a family, one of the originally stated mechanics the devs promised? No.
Yeah, you can. I had a kid the other day.
useless feature. it takes so long for babies to get old enough to do anything. game has stupid modern age standards so you have to wait all the way until they are 18 for them to be able to do anything. the game is so unbalanced if you wait and do nothing for 18 years then at least 2/3 of the map will already be consolidated by one faction even without your intervention.
bannerlord fricked up its timescale. like in warband you actually go through each day, and at minimum it was several minutes to speed through one day. times 365 days thats roughly 20 hours to get through a year, say 40 hours on average to get through a year including battles, gameplay, etc, perfectly fine it works in warband and aging not being a thing doesnt affect the game because you'd have to play hundreds of hours to progress one generation
the timescale in crusader kings works too, every day is less than a second which means you can speed 5 through the years in a matter of minutes. this means you actually have the time to grow old, have kids and die, for dozens of generations total in a single playthrough. you can actually live as a dynasty instead of a single character.
bannerlord tried to do both at once but failed at both. right now once you've almost finished the campaign as your badass dude, your old as frick and die and take over as your pipsqueak kid you have no emotional connection with. they should have just bit the bullet and fundamentally changed the gameplay so that advancing through years quickly made sense, like instead of every single minute you are out in the field as well as every lord, you rest in town over winter or spend a year administering your lands, etc. that would have actually made the gameplay and restoring of manpower more accurate too, instead of every fortnight the entire population of nations massacring each other
Why don't you have an emotional connection with your son?
ill admit i havent played bannerlord in a while, but im willing to bet the family mechanics havent changed one iota. the growing up system is boring and stupid, theres a couple flavor events which are the same every time and you pick what skills you want to level up. other than that theres no interactions with your children, they are just more empty npcs like all the other npcs in the game. this is unlike crusader kings, where other characters have actual traits, and desires and ambitions that you can interact with. and raising your son is interesting because you try your best but maybe he doesnt turn out so good or hes skilled in a different direction than you'd like. and crusader kings gameplay allows for that too, if your good at martial you do martial things, diplomacy you make friends, etc, in bannerlord skills arent gameplay mechanics so much as wait mechanics where you have to grind the skills for ages to be able to use them. and thats what makes inheriting as your son so unfulfilling, theres no "oh great im now my son the great warrior, time to smite those heathens" or "oh shit im my dumbass son how am i gonna keep my kingdom from disintegrating", its just ah frick now i have to grind forever to get my skills back up to be able to manage a large army again. thats a fun thing on another save, but again its the timescale thing, maybe if it was a well executed part of the core gameplay loop that might be fun but as it is its just a random handicap for a hundred hours.
(this is not the say crusader kings roleplay/gameplay/immersion is anything close to perfect, i've made a lot of posts on /gsg/ about how shallow ck3 is, it is just much better than bannerlord at what it tries to do)
I honestly don't understand what the frick they were even trying to achieve by trying to add dynasty management and then just stopping after doing a single step in that direction.
And this "one step and not one more" approach is the best way to describe all the cool ideas that turned into shallow mechanics in Bannerlord
>there is now kingdom management!
>it's just shallow passing nearly uniform laws and there is nothing to do beyond that
>there is now diplomacy!
>it's just 3 extra options to completely borked peace treaties
>there is now dynastic gameplay
>you wish you will never have to use any part of it, and if you do, it's the least fulfilling thing imaginable
And so on and forth
In the end of the day, we've got a frickload of great ideas that aren't fleshed out in the slightest, ending up being just that: ideas. Disappointing as all frick, given the potential for each of those concepts or even fixing the existing mechanics (since almost all of them are borked and/or bugged). So I kinda agree with
- we could be places, but instead we are doing back in 2008
I'm guessing they wanted to take one step before fleshing out those mechanics in DLC's.
It works in my opinion, plenty of people get hundreds of hours out of the game before they feel underwhelmed by what they can actually do.
It's only the people who had their fill of Warband that oppose it the most, exactly because it's basically the same game with minor changes and improvements and they've already experienced it for hundreds if not thousands of hours. I don't actually believe anyone whining about muh RPG mechanics being missing in Bannerlord being the reason they dislike it when you actually look back at how barely existent they were in Warband.
>Okay, so what is there to do in the game, content-wise? Fight dudes. And then fight other dudes
At least fighting dudes is fun, i love the animations compared to warband, finally i can smash my enemies with my shield or pommel, kicking actually is smooth and fluid and weapons finally feel good
So is taleworlds just filled with newdevs now?
lol
lmao
they've been bleeding talent for years.
they lost their engine guy and the girl who was responsible for the campaign design years before the game got an early access.
the girl went to work for ubisoft.
college students do internships at taleworlds to get experience so they're the ones that do the actual work and are the reason why the code is rubbish and the game is shit.
idk how much of the original devs remain but they're clearly not enough to offset the newbies' shit.
why is armor so fricking useless
feels like im playing fricking ds3
>The formula can be divided cleanly into two parts. The first part (100/(100+armour)) is essentially a percentage reduction, and a weak one at that. With 50 armour ( a decent amount to have by the late mid game), this is a 33% reduction. With 60 armour (close to being the best you can get), it's 37.5% reduction. These figures are very low when you compare them to other games. Early ID software games, for instance, had armour ranging from 50% to 80% protection, and even then, they didn't make you feel invulnerable.
>The second part is integer damage reduction. This is the main thing that protects you from cut and pierce damage. However, for blunt damage it's completely absent! This means that no matter how much armour you've cheated onto your character, you'll never be fully protected from people flinging 3 damage pebbles.
>This is the core reason why armour feels ineffectual. The damage reduction for attacks in general and blunt in particular is so low as to basically not be worth having heavy armour.
https://forums.taleworlds.com/index.php?threads/armour-why-it-doesnt-work-and-how-to-make-it-work.426296/
Are we dealing with some clever cut-to-blunt conversion like Kenshi, or will pebbles simply damage you more than a two-handed axe given enough armour since the latter is cutting?
i haven't played kenshi.
>will pebbles simply damage you more than a two-handed axe given enough armour since the latter is cutting?
yes but there is no armor in the game that makes you take less damage from a two handed axe vs a pebble.
they buffed armor a little some time ago but i believe the problem is still the same.
anons speculate that they didn't want the fighting to take too long.
i speculate that they didn't want casuals getting too curb stomped if they faced an enemy with high tier troops. and they wanted to give them a decent chance to win.
Warband armor wasn't exactly realistic or op.Why did they make it even worse?
The most interesting part is that they seemingly hasn't made it that much worse when compared to warband, for pierce. Numbers are a bit all over the place but endgame warband armour would very roughly protect against 50% of the incoming damage if that damage was pierce (which was the anti-armor type in that game). The thing was though that cut was cheap and plentiful, blunt was good for prisoners and pierce would be anti-armour, so each of the three had a use. Now all three are in rough parity in terms of availability, and blunt has taken all anti-armour from pierce, making it the end-all be-all.
Why the frick did you link a post to a dead thread from 2020 when they reworked armor in 1.8.0 last august?
Are you moronic?
>reworked armor
too bad it didn't change shit
not him but it did though
i can actually survive on realistic difficulty
i was exaggerating.
it did change a little against melee but not against arrows.
Seriously, I don't understand how people say it's empty compared to Warband. There is way more shit going on and to do in the world than there ever was in warband. I think people just frankly have never really dove in deep into sandboxes. Battles freaking suck in Warband. Sieges suck. Everything sucks compared to bannerlord. Bannerlord was really really bad during initial early access but even then you could not really compare it to warband because it literally has just about everything from the original game with more detail.
There aren't even feasts in bannerlord.
Lords gather at Tournaments in the castles you can enter once you are a Lord. Isn't that the same thing?
No, it's not the same thing.
They don't really gather. Sorry to burst your bubble.
It's just that there's so much Lords that you're bound to have 1-2 of them at any time in town when there's coincidentally a tourney
Yes, and?
You frickers keep bringing feasts like they were some sort of super-important shit and not just there. Not a single half-decent mod to Warband had feasts and people somehow played those without an issue.
>b-but muh flavour
Flavour of what? All feasts were doing was distracting AI from roaming the map in the middle of all-or-nothing wars.
>I don't understand how people say it's empty compared to Warband.
warband had many little roleplaying features that add up when you put them together
>can ask lords what they're doing
>can ask lords for their opinion of what the marshall is doing
>can support or denounce lords
>can have lords make up or side with one or another
>all lords compete for the new fief. not just 3.
>can ask lords to vote for you or you can vote for them when a fief is given
>personality changed how they did stuff when they were a marshall
>courting a lady was actual courting. not rng shit.
>deserters provided a late stage early game enemies when other bandits were just too weak
>manhunters provided lords with the free time to do other stuff, like courting ladies and going on long campaigns
>raiding villages provided a huge amount of denars when you sold the looted stuff unlike looting towns in bannerlord
>main source of income was fiefs. having a town was a huge deal. you basically lived off its taxes unlike in bannerlord.
and most importantly
>F E A S T S
warband lords and world felt alive while bannerlord is just constant fighting.
warband was a lord simulator while bannerlord is a fighting simulator.
bannerlord will be amazing once modders add the stuff from warband and change the economy but idk how hard that is and if there is anyone willing to torture himself by dealing with this much of turk coding.
>main source of income was fiefs. having a town was a huge deal. you basically lived off its taxes unlike in bannerlord.
Main source was looting and building the most expensive industry in every city.
>t. never played warband
not him but he's right though, raiding was the only way to get a ton of money to buy all the super expensive armors
fiefs and other shit was for maintaining your army
that is, unless you are controlling the number 1 city in terms of wealth in the game and are bringing in 10k per week in which case yeah
>number 1 city in terms of wealth in the game
>bringing in 10k per week
you guys have never played warband wtf
man have a nice day, i played that game till it started glitching out cuz i spent that long of a time on my save file
what the frick is this you never played warband meme?
>i played that game till it started glitching out
That's not that long on Warband though.
The entire map looks like a bag of skittles after an ingame year or two.
you know what i meant
Half of your list is redundant bullshit.
The other half are genuine downgrades. Late game Bannerlord throwing at me 70 looters, because there are no deserters (outside quests), no patrols and regional bandits are pretty rare makes for incredibly tedious gameplay... unless you are training a new batch of recruits, of course.
dumb zoomer you are too low IQ to share your opinions online
go play with your little dogshit toy (since you like it that much) and stop seething at the fact that other people are repulsed by it
>NOOOO, ZOOMERS DUUUUR
Come back when you have actual argument for the discussion, rather than going for the n-th time on a rant about cutting useless feasts. NOBODY used that for anything, just like barely anyone played vanilla Warband.
The point isn't about the game being worse or a downgrade or whatever. It's about how many of the elements of the game are poorly fleshed out (if at all) and how lackluster the end result is without heavy modding. Which I guess is a hallmark of M&B, but given the enormous feedback they had during open beta, there is no excuses this time for not acting upon all the data.
>'
leddit is that way
there were more(and much earlier) interactions with nobles, they had actual personalities and they were more memorable(somewhat)
perk system suck badly
economy is broken, item prices don't make sense
units trees still suck
I agree that bannerlord is better in a lot of ways but it could be even better, my dream features would be something like this
>Trainers/ability to spend cash on skills like with skillbooks in warband
>Ability to construct temporary camps where you can stash soldiers, loot etc, would require very good relations with lord or paying them for lease
>Better smiting and more interesting perk tree overall
>Workshops expanded, they feel barebones
>No pretenders like in Warband?
>More moneysinks in general, maybe a player manor?
Things that I want bannerlords to have in a really desperate way, other that the stuff you've already listed:
>Restoration of the old fief income system
The "you only get money for your whole clan and only from cities" system just doesn't fricking work and is the root of every 2 out of 3 problems AI has in this game, because it is constantly strapped for cash and loots like crazy, further decreasing the amount of money in the game
>More followers generated each map start, along with FIXED followers, so you have both a random bunch of people AND stable roster of guys that always are ready to hire
>Reworking pikes, so they actually work, rather than being some of the worst weapons to even have - epecially now that they've changed object collision physics and mechanics ever since trotting was added
>Better unit trees
Now you just have "get villagers/recruits and lineary progress them to tier 5" and "get noble units and lineary progress them to tier 6". Why can't we have
>Either restore old bandit system (regional flavour) or make looters come with regional flavour
>Patrols are back, rather than requiring a mod
>Better construction options, with more nuance to it
>Also in villages
>Functional diplomacy - it's broken and barebones
>Functional dynastic mechanics - it's barebones
It feels like Bannerlord is in the same place where original M&B (rather than Warband) was few months after release. Which is just unacceptable, especially given amount of mods and feedback from playerbase
>Training arena
The 'starting location' has a mod to use it to train your troops
Oh, and few more for flavour
>Just more fricking locations on the map, it's no longer 2007, the engine can handle it
>Emerging quests
Say a faction got wiped out. Now you can meet remnants or nobles from it and work for them to restore it, rather than waiting for AI to do it all for itself
>More fricking quests
It never was a strong side of M&B games, but Bannerlord feels barren in this regard
*Why can't we have shit like "get village recruits and bump them to tier 3", "hire tier 2 in this town and get them to tier 4" or "this unit is already tier 4, and has no progression"? I genuinely think that old Warband and its mod were better in this regard, with the simplistic "hire this unit and turn it into a veteran variant/minimally upgrade it to next tier and then veterancy" than the linear bullshit of "every unit will eventually turn into tier 5". It also affects AI, which can't use the system for shit and ends up lugging 2/3 of its army as recruits, and then spreads remaining 1/3 evenly across all tiers, unit types and classes, so by mid-game your army and those you tailor for your followers will be the only properly composed armies in the whole game, steam-rolling everything on their path.
>It feels like Bannerlord is in the same place where original M&B (rather than Warband) was few months after release.
Good thing you specified "feels", otherwise I'd have called you a dumb frick
Those people played neither, but are busy meming about both.
Is there a mod that overhauls the perks so they're actually worthwhile instead of +3% damage on horseback while fricking a bear?
I really liked Warband at first couple hours, then i discovered that Siege in this game is complete garbage. Imagine following a line of 400 soldiers just to die to archers camping the stairs of the siege.
I have almost 600 hours of this game and never managed to conquerer the entire world due to how annoying is.
yeah sieges are a huge deal breaker for anyone nowdays after bannerlord showed that sieges can infact function
the siege tower ones were the fricking worst, not only that but some of the maps were straight up bugged and there was no way to have your soldiers move into the castle
Skill perks are super gay in Bannerlord.
they're something atleast, warband had none of those
The idea is neat, it's the execution that's poor and they are by themselves all over the place with their quality, importance and any sort of balance.
You think this is bad? Try WF&S sieges from mid game onward, where it is actually better to auto-resolve them than actually fight in them, as you will get gunned down before even reaching the walls (even if there is a breach in them). Autoresolve at least allows you to preserve majority of your forces, especially with half-decent surgeon and first aid party skills
'rember when they release the early access and there was an actual economical simulation that could lead to armies starving off if you played your cards right ?
Yeah... I 'rember.
And to think the only reason it didn't work is because they strayed away from the possibility of turning villages into castles to secure food supply.
Is it me or you cant make other lords follow you like in Warband? It sucks
Also AI seems heavily biased towards the player, i joined a kingdom and instantly got rewarded with 2 freshly conquered castles and 1 city. Its insane, in warband you had to grind for a long time to get that.
Landless clans almost always get a fief first and you are the most likely one to get a fief if you border one.
you can easily make other lords follow you with the form army button
you need influence, which is so easy to get if you pass reforms that give vassals more influence and you are a vassal
others will always vote for those cuz they want influence too
>you can easily make other lords follow you with the form army button
Yes but i usually need it for something ad hoc
Eg. my liege is fighting huge 700 vs 900 battle and bunch of vassals congregate in the nearby village instead of helping
No influence? Well you are shit out of luck
>Yes but i usually need it for something ad hoc
Then fight a fricking battle, you moron
>No influence? Well you are shit out of luck
Gee, it's almost like that's the intended gameplay mechanics, especially since it operates as a currency to otherwise steadily inflating fame.
>Is it me or you cant make other lords follow you like in Warband
It's just you being too dumb to get them on your side and/or forming armies. And given how big the buttons for both options are, there is no excuse.
>and instantly got rewarded with 2 freshly conquered castles and 1 city
That's because your clan is literally landless, so by game logic, it is the weakest in the whole kingdom. Other clans already own a city and/or 2 castles to it, so you are by default the only person that doesn't have anything and thus gets reward.
It's like you played this game for 30 minutes and then came here, rambling like a dumb fricking idiot you are
Can i use mods made for 1.1.1 on version 1.1.0 without the game killing itself?
i don't think so because they change functions names when mods stop working for a version.
t. non coder
That's completely up to the mod and what changed between versions. Might work perfectly, might crash and burn.
>Tries Bannerlord
>Gets a gnawing feeling that Battle Brothers does most of the "immersive running a mercenary band" and "simulated medieval global map" better
>Reads how the Bannerlord Devs got like 100+ people on the dev team, takes 12 years to put out a game
Wtf
Turn-based combat immediately disqualifies BB from being immersive.
Based BB-haters
Too many people like getting fricked in the ass by its RNG wiener.
It's not even about hating it. It's just a deeply flawed and underwhelming game that based its entire identity and marketing on "git gud" memery. All while being painfully simplistic and easy. It's pretty much the second Darkest Dungeon (not to be confused with DD2)
Incidentally both DD and BB are dogshit pseudogames loved by masochists.
>DD2
ITSUNOOOOOOOOOOOOOOOOOOOOOOO
this, it has a ton of potential but wasted cuz they are trying too hard to make it hard
fricks sake man i just wanted to roleplay
losing men in battle brothers doesnt feel deserved nor does it add any dramatic feeling to the game but just a "oh enemy rolled better, frick me"
The only time you feel anything when losing a brother is when you got a chance to recruit particularly good hedge knight or noble that had prime stats and prime stars. Because that sets you back. Anything else? Who fricking cares? And if you are playing militia, there is just zero fricks given about any sort of losses.
Pleb
Skill issue
>that based its entire identity and marketing on "git gud" memery
It didn't. BB bases its identity on how soulful it is.
Even bigger pleb.
Serious skill issue.
>losing men in battle brothers doesnt feel deserved
What the frick do you even mean by that? Are you mad that the game didn't ask for your permission before killing one of your precious characters? Holy shit.
What you gays don't understand is that RNG is literally neutral. You can roll low as likely as you can roll high. The whole point of the game is making good decisions so that you can make the most out of the good rolls while minimizing the impact of the bad rolls. Instead of seething at RNG try to actually learn how the game works.
Turn-based combat is preferred by people who have a brain too slow to handle real-time games.
Brain issue
Just say that you like getting pegged.
>Its a skill issue if you dont like the game with
>Level scaling
>Non reactive world
>RNG upon RNG rolls (recruits, loot, etc)
>Not being able to use certain weapon types past certain date
BB is not a bad game, but it gets carried hard by its artstyle and setting. Im sorry but the actual mechanics are average at best
>Pleb
>Skill issue
>Soul
As expected, a frogposter is incapable of anything even resembling argument.
But it doesn't matter, for I don't care. The game is a boring slog that's simply unfun to play longer than single sitting - you will already experience everything it has to offer after 2-3 hours. There is no purpose, no progression and no point, which means there is also no reason to bother.
>>Gets a gnawing feeling that Battle Brothers does most of the "immersive running a mercenary band"
Yeah i feel so immersed running a tiny 12 man band of foot infantry in a world where horses dont exist. I also love never being able to advance above the stage of roaming mercenaries (no camps, settlements, faction politics etc).
And most importantly nothing makes me as immersed as RNG out of the ass and hunting rare items that are just another layer of RNG.
Oh and also on higher levels it feels "great" to be relegated to using 2-handed bros because bows, crossbows and shields fall off dramatically past day 100
I TOO LOVE LEVEL SCALING ANON IT MAKES ME FEEL SO IMMERSED THAT MY CHARACTERS NEVER FEEL STRONGER CUZ EVERYTHING ELSE GETS STRONGER
have a nice day
Anon, can you still faceroll both field fights and sieges with a death squad of tier 5/6 elite horsefrickers?
Cataphracts are so fricking good, holy shit.