>Playing through the MGS series with a buddy one summer >We swap after one of us beats a boss >Buddy ends up having to fight the End >Doesn't come over for a couple weeks for literally no reason >Has the biggest shit eating grin on his face when he sees the End is dead
Its been like a decade and I'm still mad. That was the only time I ever played MGS3 and I've never actually seen the boss fight
I thought that him dying immediately was a bug until like last week, but no. His hand is apparently stuck between two pillars and you knock him out of it so he falls. It just looks so awkward that I never realized it was intentional
>has a falling down animation and jumping animation >unintentional You aren't the only one. It's a surprising amount of people who thought it was unintentional for some reason. Same with escaping grab attacks.
The fact that dragon rider is so easy to cheese infuriates me because I kept getting filtered by dragonrider (and heide's in general) when I first played the game, mainly because I didn't know how important adaptability was and I picked bandit (lowest ADP in the game, starts out with horrendously bad i-frames)
Struggle through the beginning of the game, and then years later find out that everyone else had a complete laff with the joke of a boss. th-thanks
Did anyone actually bother engaging that one part in MGSV where the snipers try to find you? Literally just crawl along the ground all the way up to the forest.
Fpbp
>Playing through the MGS series with a buddy one summer
>We swap after one of us beats a boss
>Buddy ends up having to fight the End
>Doesn't come over for a couple weeks for literally no reason
>Has the biggest shit eating grin on his face when he sees the End is dead
Its been like a decade and I'm still mad. That was the only time I ever played MGS3 and I've never actually seen the boss fight
Ceaseless discharge by far.
I thought that him dying immediately was a bug until like last week, but no. His hand is apparently stuck between two pillars and you knock him out of it so he falls. It just looks so awkward that I never realized it was intentional
yeah me too, his hand getting stuck or in other words, he trying to hold on seems way too perfect
It was completely intentional if you ask me, he never does that attack in any other moment
>has a falling down animation and jumping animation
>unintentional
You aren't the only one. It's a surprising amount of people who thought it was unintentional for some reason. Same with escaping grab attacks.
i think the misconception comes from the fact that he fades away so quickly
I’ve literally never fought him straight up.
It was either cheese him or die to some bullshit. Hope I'm not the only one
Sephiroth in kh1 is so ridiculously obvious to cheese that I actually figured out the strike raid strat on my own.
Never beat him using swords.
Dark Link from Zelda II
The fact that dragon rider is so easy to cheese infuriates me because I kept getting filtered by dragonrider (and heide's in general) when I first played the game, mainly because I didn't know how important adaptability was and I picked bandit (lowest ADP in the game, starts out with horrendously bad i-frames)
Struggle through the beginning of the game, and then years later find out that everyone else had a complete laff with the joke of a boss. th-thanks
Anon, he's still a complete joke of a boss...
Did anyone actually bother engaging that one part in MGSV where the snipers try to find you? Literally just crawl along the ground all the way up to the forest.
I don't remember ever fighting these things, just crawling away during that encounter and running in every subsequent one.
I did, once. boring as shit, just the quiet fight but you can be flanked from any direction.