the level design in some stages is pretty ass though. I love the game the fact that the hardest part about hard mode is the second level due to the fact it is just 3 screens of a flat plane (first forest level)
I don't disagree with him, Ecclesia has some vile level design, especially on lv. 1 hard mode. But it's still the only game where even if you menu like a nerd, you die real quick if you don't play well.
i loved getting the medals for beating the bosses with no damage, i lated discovered that you can do this even easier by using the death ring which makes you incredibly poweful but die in one hit, not like it matter since you are doing a no damage run
it does have this bad tendency of copy pasting rooms with the same two enemies over and over, plus the game clearly expects you to grind because the difficulty spikes very suddenly between areas
>plus the game clearly expects you to grind
Its terrible because the grind is atrocious meanwhile the get any card combo you want glitch is just dangling in front of you the entire game. You either have extreme grind, rape the game with end game cards or artificially modulate the difficulty doing your best to resist nuking every enemy you see on the way to the worthwhile bosses.
Also the rooms feel too long somehow & that could be because of the awkward start stop style movement & the castle has this empty feeling that I can't really put my finger on, harmony feels this way to me too.
no some rooms are way too long and they love to spam the same two enemies over and over, you pretty much need a guide to see wich enemies drop which card and which enemies drop the next best armor, you absolutely need those armors if you dont want to get absolutely raped by the enemies in this game, this game is very flawed but yet i really like it for some reason. the game is way more fun in fighter mode, it makes your whip really strong and magic is now shit
Its fricked up because the aesthetic of the game is awesome & the card system is a neat idea just horribly implemented. >fighter mode
I never knew this was a thing, I'll have to check that out.
3 months ago
Anonymous
sadly you need the beat the game once to unlock it but it seriously makes the game more fun, there is also magician mode which makes your whip shit and magic super powerful plus you start with all the cards already unlocked (there are other two modes that i don remember what they did)
3 months ago
Anonymous
In that case I do have access to it already on the advance collection since I beat all those games once already. What's odd is I don't think it mentioned that mode after beating it, pretty sure I would've remembered that, usually they'd let you know about something like that after beating the game for the first time.
3 months ago
Anonymous
it does tell you after the credits, i dont know if the collection lets you skip the credits, maybe you skipped it, i think you have to name your file fighter to start it
PoR probably
CotM is a close second but I really enjoyed the variety of environments over the paintings
OoE is 3rd
AoS would be 4th
Then probably SotN with mods/cheats to increase difficulty + doing a challenge run
Then HoD
Then the frickery of DoS
I frickin love Castlevania and for a while your pic was my favorite but now I'd have to say Aria of Sorrow is my favorite with Super Castlevania 4 as a close second.
>you will never be good at videogames
And that's by design
Keep pushing in coins, gay
Arcades are dead for a reason and no amount of cope will make this not a reality
listen to yourself. according to you gameplay padded with bullshit such as traveling through meaningless corridors, facing enemies who offer no challenge, searching for stuff = progression is better than pure action. you just like a skinner box instead of a real game.
I will quote my other post >Have you ever considered that SotN has incredible mobility and that enough makes a good game if the player is given a decent playground
3 months ago
Anonymous
no because more mobility doesn't equate to better game. limitations of player control is a valid method of imposing a challenge and giving you all the freedom in the world to the player, making a sandbox doesn't automatically make a game good especially more so when the said game is a complete pushover which has no challenge to offer whatsoever.
3 months ago
Anonymous
>no because more mobility doesn't equate to better game.
Thats a subjective opinion dude. people like jumping around and doing tricks. Spider-Man, skaeboarding, mario 64, Jet Set Radio, and many 3D platformers.
Frick off to your stupid Electric Underground youtube channel and take your stupid meme term that you push here day after day with you.
3 months ago
Anonymous
nice job going on a weird ass tangent bringing up games whose main focus is mobility and comparing it to castlevania whose main focus isn't that moron.
3 months ago
Anonymous
jesus christ this was some good shit.
3 months ago
Anonymous
meant for
post extremely underrated OSTs that were used ONLY in one castlevania game.
this is the best thing we got out of super castlevania IV and there's no denying that.
>Arcade games are 30-60 minutes
they respect my time >redoing the same level
how about going to through the same exploration loop 10 times over? that's the metroidvania games.
More like density of bullshit. I like classicvanias as much as the next guy but I tried that Haunted Castle arcade that someone recommended in an earlier thread and it was a perfect representation of why arcades suck. It was basically move ten steps, get killed by some bullshit you couldn't see coming and get asked to put a coin to continue. The only good thing about it is the art because it exists to draw you attention to it.
"metroidvanias" shit on the series' signature pacing and level design while adding nothing besides grinding for a more casual-friendly experience. Castlevania already had all the atmosphere and action that people commonly claim SOTN added.
Have you ever considered that you only like SOTN's mobility because Alucard's cape and hair go whoosh? The mobility means fricking nothing when the game has shit level design and is a fricking breeze.
>You only like the game because it's fun!!
I'm sorry but I do
3 months ago
Anonymous
You like it because you're a moron who is easily amused by some animations. The game is shit.
3 months ago
Anonymous
you are just a fricking try hard
3 months ago
Anonymous
I don't know how many times you need to be told this >clean animations + good movement options = fun
I feel like I'm in bizarro universe, when did we start discrediting good animations? It all works together to make a satisfying game, it's literally that simple
3 months ago
Anonymous
>clean animations + good movement options = fun
congrats. you win moron of the day award.
3 months ago
Anonymous
>NO I enjoy myself LESS than you
3 months ago
Anonymous
your words have no meaning whatsoever other than expressing that you enjoy metroidvanias for YOUR PERSONAL reasons. have you ever considered that people enjoy playing difficult games morono?
3 months ago
Anonymous
well the souls games really lowered the standards for good animations in games
3 months ago
Anonymous
you are just a fricking try hard
I called it that he was the 'sotn is the worst game ever made' schizo that shows up to every castlevania thread an hour and a half ago and you two keep feeding him anyway.
3 months ago
Anonymous
That's not enough to make a game fun you dumb homosexual, do you even know what a game is? A game has rules, for video games this includes mechanics, level design, etc. SOTN is hot fricking trash, it's so damn easy that the entire game is trivial and worthless. 99% of content is copypaste, skippable and useless. People only like it because of the animations and music, but previous games already had a quality art style and atmosphere. Igarashi is literally on record for saying he made SOTN so the series would become more appealing to casuals.
3 months ago
Anonymous
I'm not reading your wall of text
Try having fun from time to time. That's what video games are, not whatever Black person shit you put together in your gay little post, queer
3 months ago
Anonymous
>wall of text
No surprise that the SOTBlack person can't read two sentences without shitting his pants
Rondo of Blood is so insanely good. While the Universal horror tone of the NES trilogy is my favorite, this was the best of the anime-inspired ones since it had the perfect balance of fun and colorful with the goth style that took over after SotN. Discovering secrets and alternate level routes feels really rewarding and I'm disappointed this and Castlevania III are the only ones that do it.
I love rondo so much, it's regrettable there wasn't more games like it before the switch to metroidvania style. The only other one I feel is similar is the wii game which isn’t in the classic collection which pisses me off.
actually bloodlines came after rondo of blood, is pretty damn good you should try it if you havent. the only thing that sucks is the limited continues but hey you should be good at these games by now right? also give chronicles a try, that one is way too damn hard though so keep that in mind
Bloodlines is good too & is another one I wish got more games in that style but it's different than rondo. Rondo feels like an action game almost instead of a slow & steady platformer with combat elements of the classic games while bloodlines feels like a modern remix of those. I'd include 4 in there too, all three of those games were basically one offs that really should've had more made in those styles imo.
>though rondo feels more in line with the nes games though
It does in richters movement but the maps aren't so strict & it's filled to the brim with action set pieces, it's like more of a reactionary game than trial & error if that makes sense.
they dropped the ball so hard in bloodlines with the gimmicky ass boss fights and boring platforming. they tried to pushed the 3D visuals so hard that it starts having detrimental effects on the game. the boss designs especially were awful. a bunch of cogs? a silly long stone golem? a fricking bat with turd hanging from its ass? come on really?
The bosses definitely were the weakest part of the game & were totally out of place & looked like they were ripped from a totally different game. I liked the world spanning setting & the art style outside of the bosses, the characters & power up system but the level design was definitely bare bones & had some real cheap moments which was exacerbated by the lack of continues. The game didn't get a fraction of the love that 4 did.
3 months ago
Anonymous
I would rate 4 and bloodlines to be in the same tier. 4 is extremely boring imho. people who think that the omnidirectional whipping automatically makes the game 10/10 are braindead morons.
3 months ago
Anonymous
>4 is extremely boring imho
It is but they stuffed a lot of neat little set pieces in it which I thought was cool & I really liked some of the bosses which is enough to edge it out over bloodlines for me. The whip should've been nerfed in it’s diagonal damage or better yet have the enemies actually account for that, the game needed igavania style enemies to offset that or just not have diagonal whip at all. The worst part to me is that a lot of the bosses had half or even a third as much health as they should've, too many of them go down waaaay too fast.
it does tell you after the credits, i dont know if the collection lets you skip the credits, maybe you skipped it, i think you have to name your file fighter to start it
I forgot, after I beat dracula I just save stated, quit the game & launched aria withoutkletting the credits roll lol. I remember being so over the game by that point, I played through most of the game not knowing about the card cheat & grinded so much I was burned out & just rushed to the end. When I got to dracula I didn't want to cheese him with cards I didn't have so I did it legit with my half assed cards & it was a brutal fight.
3 months ago
Anonymous
yeah you gotta go into that game knowing that it requires a lot of patience
3 months ago
Anonymous
Yeah I definitely wasn't ready for that, dracula design was tight as frick though, at least it went out on a high note with that.
3 months ago
Anonymous
yeah and the music that plays during the fight is awesome
they dropped the ball so hard in bloodlines with the gimmicky ass boss fights and boring platforming. they tried to pushed the 3D visuals so hard that it starts having detrimental effects on the game. the boss designs especially were awful. a bunch of cogs? a silly long stone golem? a fricking bat with turd hanging from its ass? come on really?
Nah, just dislike the linearity. It makes the game feel short and cheap. I enjoy them, but the differences between 1, 3 and 2 are what makes it so refreshing and unique. Plus multiple endings means a playthrough can be different. 3 has that but still too linear. A lot like Ghosts n Goblins.
It feels like they’re different games altogether. One is more about completing the level with challenging level and combat design while the other places more emphasis on exploring the levels than getting to the end. Some like the challenges from the classic games just like there’s people that like sandbox level design.
Bloodstained did better as a 2D CV3 spiritual sequel than as the major 2D sandbox version.
well why would you expecting something else other than linearity from an nes platformer?
well i guess mario 3 wasnt very linear.
but wait a second, castlevania 3 had alternate paths
Too linear for me. I just have a more casual taste in games. This anon said it best
It feels like they’re different games altogether. One is more about completing the level with challenging level and combat design while the other places more emphasis on exploring the levels than getting to the end. Some like the challenges from the classic games just like there’s people that like sandbox level design.
Bloodstained did better as a 2D CV3 spiritual sequel than as the major 2D sandbox version.
from the symphony of the night clones my favorite is order of ecclesia
clasic castlevania? its a tie between rondo of blood and 3
3d castlevanias? again its a tie between curse of darkness and castlevania legacy of darkness
Aria of Sorrow is probably my fave, although I think Bloodstained: Ritual of the Night gives it a run for its money. SotN gets a ton of praise but I went back and played it recently and I don’t think it’s aged as well as some other games in the series. It definitely has something over the other games though: its soundtrack fricking mogs all of them. That level of production in a fricking video game OST was unheard of in the 90’s and it still sounds amazing to this day.
As someone who played sotn for the first time in 2020 so this isn't nostalgia talking there's just something about how all the pieces come together that makes the EXPERIENCE of playing it really really up there. I don't know how else to put it. The music, the animations. The gameplay was definitely surpassed by Aria and Dawn but they never matched sotn's character.
SotN is designed like absolute shit, just a bunch of bullshit slapped together with no regard for balance or how the pieces actually fit together. You don't pay attention to things like this because you're a grafixtard and this is also why you can't articulate yourself
SOTN design would not matter by nature of it being so easy in the first place. The enjoyment comes from the exploration for it's own sake, you play to appreciate the aesthetic beauty. What do you want? Metroid style puzzles? SOTN is a feel good game, not a conceptually deep experience. It is good in itself, but a complete opposite of the best sidescrollers.
>it's incredibly difficult
if by menuing you mean actually equiping a weapon i guess. It's just more tedious then as the enemy patterns are easy.
3 months ago
Anonymous
They're really not. Equip the first sword you get and try playing the game without being an RPG nerd, several of the bosses are absolutely vicious when you can't facetank them and kill them in 2 seconds with some OP crap.
Unarmed Alucard is incredibly strong even without accounting for the real busted built in shit like Soul Steal and Tetra Spirit.
3 months ago
Anonymous
More RPG crap. If you play SOTN like any previous CV it's perfectly balanced.
3 months ago
Anonymous
>this is RPG shit
Eh?
3 months ago
Anonymous
Maria was easymode, just like using RPG crap in SOTN. It literally took them until Order of Ecclesia to balance the RPG nerd crap.
3 months ago
Anonymous
You can call it easy mode and unbalanced. You'd be right. But command moves are about as far from RPGs as you can get.
3 months ago
Anonymous
The input for the spells are secret. Using spells is like using the Konami code.
3 months ago
Anonymous
The game tells you what they are.
3 months ago
Anonymous
i called based mode, its cool to play when beating the game with richter didnt satisfy your hunger for some classicvania fun
3 months ago
Anonymous
Are you just mad about random drops and EXP, or do you genuinely believe all the RPG bells and whistles reduce the purity of the game or somesuch? Is this a "you didn't beat the game" nonsense retroactively applied to Castlevania?
RPG elements always felt very vestigial to me, you get fine equipment on the critical path and cool shit while exploring, I always felt that loot drops were just high rolls to add variety. And the one time these elements were mandatory (DoS), it was a completely soul-crushing system.
3 months ago
Anonymous
When playing CV3, did you ever open up a menu to make the game incredibly easy?
3 months ago
Anonymous
hehe dawn of sorrow, soul crushing.
but it wasnt mandatory to get souls in that game besides the 3 you need to access one of the bossfights, and they are pretty common souls
>SOTN design would not matter by nature of it being so easy in the first place.
Not an argument. You're saying the player can literally just "ignore" the game's core game design because they can just turn their brains off and cruise through it with no problem. Does this make the game good? No, it doesn't. Making shitty mechanics optional doesn't fix them, removing them does. Design matters and can be examined through a critical lens even if it's "optional". If you're just turning your brain off then what the frick are you even getting out of the game?
you fundamentally misunderstand what the game sets out to do and can't see the value in it. Yes, Street fighter is a terrible first person shooter.
The core game design plays to the games strengths and is done to contrast the side scrollers.
3 months ago
Anonymous
Are you moronic? I never said this. The garbage balancing is fricking horrible for what SotN is "trying to do". You're meant to go explore and look for new items, except 90% of items are literally worthless. This renders exploration pointless and unrewarding.
3 months ago
Anonymous
frick you i liked it therefore its a good game, which makes you a homosexual
3 months ago
Anonymous
Wrong. You don't understand what makes the game good. You have a shallow and simple minded conception of good game design. You could never make something like Demon's souls.
games dont age, SOTN was never all that great, is a fun game dont get me wrong but all the later games were better in my opinion (except maybe harmony of dissonance which i still love but is even easier than symphony of the night somehow)
>all the cool ass shit they could be doing like finally making a good 3Dvania >instead the company that owns Castlevania IP *literally* has no interest in ever making an actual video game again >10 fricking years since an actual new entry and two entire console generations
And I bet the major reason why its not being made is because of the self inflicted astronomical cost of production combined with it not having potential selling as good as the yearly CoD or Assassin's Creed release.
Konami has had a gacha mobile games CEO for almost 10 years now and he will not approve any game to be made that isn't a gacha/live service/mobile game with guaranteed 10,000% returns consisting of all these things. As long as Hayakawa is in control no one's getting a new legit Castlevania game.
did you know that in the japanese dub he is voiced by the same guy that voiced guts in the 97 anime? (and knuckles in the japanese dub of adventure 1 and 2)
nope, sounds based although i did like the eng dub for this game. especially that one scene where he says FRICK YOU AND THE NIGHT yup, that was pretty cool
i replayed it recently, it was a lot of fun, i liked the platforming, i loved climbing and all the stuff, the combat (if you can call it that) was bad though, imagine a remake of this game but with lament of innocence combat
Better level design especially in the Forest of Silence, Tower of Execution and Clock Tower, no Cornell or Henry (which are shit and half baked despite the extra development time), better level choices (no Art Tower or Sand Tower), more balanced bosses. 64 just plays so much better than LoD, especially on repeat playthroughs.
Symphony of the Night and Rondo are Goated
Castlevania, Castlevania 3 and Super Castlevania 4 and Belmonts revenge are all excellent games.
Aria of sorrow is amazing conceptually, but the actual execution / dialouge is mid
Dawn of Sorrow is a travesty art wise and again drops the ball on story, but the game design is second only to SOTN.
Bloodlines and the rest of the medtroidvanias are good.
Lords of shadow 1 is underrated.
The rest are mid.
the combat in lords of shadows was so good, people usually discard it as a god of war clone but it plays more like lament of innocence and the focus bar was really good i wish more games did stuff like this. basically you need light magic to heal, how do you refill magic? by fighting. i love that. if you want to live you have to keep fighting and fight good instead of relying on potions
I played on hard mode and enjoyed it. It was better than god of war and I was amazed at home long the game was, it felt like a real adventure. It even had some exploration / backtracking.
The game just had a lame visual style and story that didn't really match castlevania, at is kind of generic, ripping off god or war and Shadow of the collossus and stuff. Still the best 3D castlevania by a longshot.
i personally love it when they ripped off shadow of the colossus, sure it was never as good but they tried. and i actually liked the story and the visuals but yeah the best part about it is the combat, i've heard people complain about how the enemies keep getting stronger but you dont, those people are clearly just mashing square, the game gives you several ways to do massive damage.
too bad the sequel and dlc was so garbage. >shocking twist, you were dracula the whole time >i wonder what crazy story goes into how that happens! >oh, it was just some random magic b***h that convinces the MC in like 45 seconds to become an immortal evil being to complete a puzzle like it's nothing
it wasnt really a twist though the game foreshadow it pretty damn hard, if you read gabriel's lore it says the he is a bastard of the croncvist family. if you played lament of innocense this pretty much spoils you the ending, in lament of innocence dracula's real name was mathias croncvist (i dont remember how to spell the name im sorry)
but thats not all, gabriel kills all the major bosses by impaling them, a reference to the real life dracula, not to mention you get a move that lets you create pillars of fire much like the ones dracula does in the original games.
and speaking of the dlc, she doesnt just convince you, she tells you that to enter the shadow plane he needs to become a creature of darkness because no human can survive there, i agree that its still kind of an asspull and could have been done better. also it wasnt some random magic b***h it was a vampire named laura who was carmilla's daughter
Yeah I get it bro. What I'm saying is what they went with is a huge letdown compared to a whole game building it up. You would (I did) expect something more exciting and built up than "here, drink this bro". And that's literally it. It's stupid.
yeah they should've saved that for a sequel or something not a clearly rushed dlc (its a two part dlc both of them costed 10 dollars, talk about a scam)
3 months ago
Anonymous
Wasting the resolution to how he becomes a vampire on a shitty $10 DLC you threw together in 6 months and had no plans for until LoS did unexpectedly big numbers and Konami started getting precum about making more money was incredibly dumb. That should have been a whole game then maybe LoS2 wouldn't have sucked so much and wouldn't have killed the series.
3 months ago
Anonymous
lords of shadows 2 frustrates me, there is so much potential in that game but they fricked it up
you can get used to it if you realize the "arms above head nowhere near you" is when the hit box comes out. it still looks and feels bad though
[...]
yeah and metroid dread
somehow they figured out the metroidvania thing better than the people making metroid or castlevania
>yeah and metroid dread
somehow they figured out the metroidvania thing better than the people making metroid or castlevania
not on their first try though, did you play mirror of fate? it was kinda bad
los1 is pure euro jank. you're supposed to parry shit but the hit boxes are 5 miles bigger than the graphics so you need to time it way before the weapon hits you >just dodge
they don't know what invincibility frames are so the game has "undodgeables"
2 is good though. more than 1 weapon and it feels much much better
actually the hitboxes being so fricked makes it incredibly easy for me to parry, serious i do it by accident all the damn time, and i personally like it when games dont actually give iframes when you dodge, i feel like it trivializes any game, but thats personal taste. the sequel had more fluid combat thats true
you can get used to it if you realize the "arms above head nowhere near you" is when the hit box comes out. it still looks and feels bad though
also the guys that made lords of shadows are the same people that made jericho, severance blade of darkness and that metroid 2 remake. did you know that?
yeah and metroid dread
somehow they figured out the metroidvania thing better than the people making metroid or castlevania
also the guys that made lords of shadows are the same people that made jericho, severance blade of darkness and that metroid 2 remake. did you know that?
>the 'sotn is actually one of the worst video games ever made because i'm a hyperbolic child' autist has arrived
For how long Ganker goes between Castlevania threads that don't die immediately I was hoping he'd killed himself or be in prison away from posting, honestly.
I knew a guy back in the day whose favorite game was SOTN. I asked him about the inverted castle and he was like, inverted what? Nah man I just killed Richter. 10/10 game.
Super Castlevania IV was the peak of the series. It stuck the closest to the original vision of Hitoshi Akamatsu while ramping up the atmosphere and being the best fricking 1CC'ing experience out of all of them on account of these facts.
I think that was more of a coincidence by virtue of very early 3D games pretty much all having an eerie air about them because of the large empty spaces and uncanny valley thing going on. Though I will admit the real scare was making you carry nitro across the entire game map 3 times in a row. That's terror.
that was so fricking tedious i cant believe they didnt got rid of it in the legacy of darkness version
that being said the atmosphere in that game was soooo good
Honestly, Castlevania HD. Nothing like it since for coop flexing with the bros. If limited to the classicvanias then it's super for me. Metroidvanias it's OoE or portrait.
my shitty laptop wasnt able to run that game 🙁 but i was able to play blasphemous, it was pretty good, reminded me of circle of the moon, the only problem is that its trying to be le 2d dark souls so the story is incredibly vague and you need to read item descriptions to have a vague idea of what the frick is even happening. frick of all the things to copy form dark souls why copy one of the worst aspects of the series
No. Very annoying. All the bosses have contact damage and you have to stay close to them to output damage and they sporadically twitch into you constantly draining +80% of your healthbar on Nightmare.
Lords of Shadow was actually fun as frick. Loved the story, the characters, and the combat was fun. Narrative was mostly carried by Robert Carlyle and Patrick Stewart mostly and even Jason Isaac’s small screen time was very dramatic. Plenty of enemy varieties, plenty of move sets, replayability and even the DLC expansions had some decent levels and fights.
Not the greatest action game but Mercurystream peaked on a sleeper like this and never came back.
>ice giant
frick that boss man. it was ludicrous that they had a boss bottle entirely centered around cancerous QTEs. Kojima killed the castlevania series and I'll never forgive him for that.
according to the developers of the game, all kojima did was sign some papers. probalby why they removed the kojima logo in the pc version of the game. it was more of a shadow of the colossus rip off than a QTE fight
afaik kojimbo's only role was telling konami 'yeah this looks good guys' and helping the game get greenlit. he didn't actually have anything to do with making it.
Kojima shouldn't have involved in a franchise he had no part in.
afaik kojimbo's only role was telling konami 'yeah this looks good guys' and helping the game get greenlit. he didn't actually have anything to do with making it.
Completely understandable. It feels like Lord of the Rings knock off the first few chapters too. But the combat is what really kept me going. The platforming was the rougher part sometimes. Beautiful game though.
The game would be better off shedding the platforming and turning it into cutscenes. The punishment for failing is so small and every jump is marked by a glowing outline, so it all feels like busywork rather than gameplay.
Yeah that was back when Uncharted and all 3D action adventure games were doing the same platforming tricks. I don’t even know why they brought it back for LoS2.
i-i kinda like climbing sections like the ones in lords of shadows, i know they might as well be cutscenes but i still like them. please dont bully me >.<
3 months ago
Anonymous
but i much preffer the way you climber stuff in castlevania 64
3 months ago
Anonymous
Technically a lot of the platformer parts can be just outright skipped once you get the Seraph wings really.
based lords of shadows enjoyer, though to be fair i forget im playing a castlevania game most of the time when i play it. still love it, i dont care about the title (even though its what made me buy it in the first place)
Also just saying, its wild that the plot mainly revolves around a man of god fighting against forces of satan and whatnot. And it came off as a tragic story with a lot of cool action set pieces.
her armpits were so sweaty by the end of the game.
i love that her sprite is not very detailed yet the added some shades to her armpit, you can see it when she raises her hand to do a spell. i love japanese developers, they got their priorities right
Yeah, the only Castlevania I stopped plying halfway through and had to force myself months later to finish. In contrast, I beat the N64 ones back to back in like a day.
Name 1 destiny shittier than being born a Belmont. You have to fight all the armies of hell and all you get is a 1000-year old whip. 90% of the time you have to walk to transylvania on foot.
she usually only makes a couple of songs in most of the games, if you look at the credits you will notice there is always a second composer who is the one that does most of the music
Well, yeah, youre right, I forgot about that, in that case, maybe? That song certainly sounds like it belongs to PoR.
frick you i liked harmony of dissonance and its ost
Me too, the creepy atmosphere of that game is unmatched, and the bad audio quality works on its favor for me, but even without the bad quality, the compositions themselves are good.
3 months ago
Anonymous
is it really bad quality? a lot of gba games sounded like that
3 months ago
Anonymous
Anon, HoD sounds like an NES game, CotM came before it and it sounded like an SNES game at times, surely you know the whole story about HoD and the bad audio chips right?
yeah, it surprised me too
I feel like a lot of the generation who grew up on DS games doesn't have a very sophisticated ear for music so when they hear more proggish or "experimental" vidya tunes they don't really understand them. like I saw that one Plok song on a "bad video game music" playlist, boggles my fricking mind
3 months ago
Anonymous
Its just weird to me, the only game people complain about when it comes to CV music is HoD, CV is one of those franchises that is known for how good the music is, even in the lesser good games. >I feel like a lot of the generation who grew up on DS games doesn't have a very sophisticated ear for music so when they hear more proggish or "experimental" vidya tunes they don't really understand them.
I dont know about that, those are the same people like the new weird "core" genres, or maybe its just me.
3 months ago
Anonymous
>those are the same people like the new weird "core" genres, or maybe its just me.
good point. though I guess those are "experimental" in a different way; I can't name a lot of weirdcore music that sounds anything like Chamber of Ruin if you know of any, I'd love to hear it
Order of Ecclesia
Holy based. Going through the series, OOE blew my mind with how much fun every part of it was. The art, music, gameplay.
the level design in some stages is pretty ass though. I love the game the fact that the hardest part about hard mode is the second level due to the fact it is just 3 screens of a flat plane (first forest level)
unbelievably shit taste
level design that is an unholy fusion of classic- and iga-vanias serves neither side any good
the duality of man.
I don't disagree with him, Ecclesia has some vile level design, especially on lv. 1 hard mode. But it's still the only game where even if you menu like a nerd, you die real quick if you don't play well.
i loved getting the medals for beating the bosses with no damage, i lated discovered that you can do this even easier by using the death ring which makes you incredibly poweful but die in one hit, not like it matter since you are doing a no damage run
>tfw "The time for games is over!"
Who knew him just standing up and doing full length downward axe kicks at you would be so kino.
Circle of the moon > Aria of sorrow > harmony
Based. Circle gets too much hate. It's the ultimate filter (besides the meh story)
based, circle of the moon is so fricking good
I like the bosses of cotm but hate everything else about it.
it does have this bad tendency of copy pasting rooms with the same two enemies over and over, plus the game clearly expects you to grind because the difficulty spikes very suddenly between areas
>plus the game clearly expects you to grind
Its terrible because the grind is atrocious meanwhile the get any card combo you want glitch is just dangling in front of you the entire game. You either have extreme grind, rape the game with end game cards or artificially modulate the difficulty doing your best to resist nuking every enemy you see on the way to the worthwhile bosses.
Also the rooms feel too long somehow & that could be because of the awkward start stop style movement & the castle has this empty feeling that I can't really put my finger on, harmony feels this way to me too.
no some rooms are way too long and they love to spam the same two enemies over and over, you pretty much need a guide to see wich enemies drop which card and which enemies drop the next best armor, you absolutely need those armors if you dont want to get absolutely raped by the enemies in this game, this game is very flawed but yet i really like it for some reason. the game is way more fun in fighter mode, it makes your whip really strong and magic is now shit
Its fricked up because the aesthetic of the game is awesome & the card system is a neat idea just horribly implemented.
>fighter mode
I never knew this was a thing, I'll have to check that out.
sadly you need the beat the game once to unlock it but it seriously makes the game more fun, there is also magician mode which makes your whip shit and magic super powerful plus you start with all the cards already unlocked (there are other two modes that i don remember what they did)
In that case I do have access to it already on the advance collection since I beat all those games once already. What's odd is I don't think it mentioned that mode after beating it, pretty sure I would've remembered that, usually they'd let you know about something like that after beating the game for the first time.
it does tell you after the credits, i dont know if the collection lets you skip the credits, maybe you skipped it, i think you have to name your file fighter to start it
>Circle of the Moon above literally anything
Nostalgia claimed another one
Aria of Sorrow.
PoR probably
CotM is a close second but I really enjoyed the variety of environments over the paintings
OoE is 3rd
AoS would be 4th
Then probably SotN with mods/cheats to increase difficulty + doing a challenge run
Then HoD
Then the frickery of DoS
I frickin love Castlevania and for a while your pic was my favorite but now I'd have to say Aria of Sorrow is my favorite with Super Castlevania 4 as a close second.
that one
>Not a single person thus far has mentioned a classicvania
Jesus Christ
That's right. They're not good.
Igavania supremacy
Classicvania is complete shit . Iga is the only reason this series is relevant
classicvania was great you just suck at anything that isnt mario
SotN
Because the best Classicvania is Curse of the Moon 2, which isn't actually a Castlevania.
CV4 is amazing but the metroidvanias are just better than arcade coin guzzlers ever will be
That's why arcades are dead
castlevania 4 is so easy its fricking boring. also you will never be good at videogames
>you will never be good at videogames
And that's by design
Keep pushing in coins, gay
Arcades are dead for a reason and no amount of cope will make this not a reality
what the shit are you talking about? the game is on nes, no need to spend any coins on it you dumb moron
>metroidvanias are just better than arcade coin guzzlers ever will be
moronic take.
Arcade games are 30-60 minutes dumbass
Redoing the same level because it was stupidly cheap to shake the coins out your pocket is not gameplay density
listen to yourself. according to you gameplay padded with bullshit such as traveling through meaningless corridors, facing enemies who offer no challenge, searching for stuff = progression is better than pure action. you just like a skinner box instead of a real game.
I will quote my other post
>Have you ever considered that SotN has incredible mobility and that enough makes a good game if the player is given a decent playground
no because more mobility doesn't equate to better game. limitations of player control is a valid method of imposing a challenge and giving you all the freedom in the world to the player, making a sandbox doesn't automatically make a game good especially more so when the said game is a complete pushover which has no challenge to offer whatsoever.
>no because more mobility doesn't equate to better game.
Thats a subjective opinion dude. people like jumping around and doing tricks. Spider-Man, skaeboarding, mario 64, Jet Set Radio, and many 3D platformers.
Frick off to your stupid Electric Underground youtube channel and take your stupid meme term that you push here day after day with you.
nice job going on a weird ass tangent bringing up games whose main focus is mobility and comparing it to castlevania whose main focus isn't that moron.
jesus christ this was some good shit.
meant for
>Arcade games are 30-60 minutes
they respect my time
>redoing the same level
how about going to through the same exploration loop 10 times over? that's the metroidvania games.
More like density of bullshit. I like classicvanias as much as the next guy but I tried that Haunted Castle arcade that someone recommended in an earlier thread and it was a perfect representation of why arcades suck. It was basically move ten steps, get killed by some bullshit you couldn't see coming and get asked to put a coin to continue. The only good thing about it is the art because it exists to draw you attention to it.
>play a bad arcade game
>hate all arcade games
"metroidvanias" shit on the series' signature pacing and level design while adding nothing besides grinding for a more casual-friendly experience. Castlevania already had all the atmosphere and action that people commonly claim SOTN added.
Have you ever considered that SotN has incredible mobility and that enough makes a good game if the player is given a decent playground
some morons forget that a game being fun is all you really need.
Have you ever considered that you only like SOTN's mobility because Alucard's cape and hair go whoosh? The mobility means fricking nothing when the game has shit level design and is a fricking breeze.
>You only like the game because it's fun!!
I'm sorry but I do
You like it because you're a moron who is easily amused by some animations. The game is shit.
you are just a fricking try hard
I don't know how many times you need to be told this
>clean animations + good movement options = fun
I feel like I'm in bizarro universe, when did we start discrediting good animations? It all works together to make a satisfying game, it's literally that simple
>clean animations + good movement options = fun
congrats. you win moron of the day award.
>NO I enjoy myself LESS than you
your words have no meaning whatsoever other than expressing that you enjoy metroidvanias for YOUR PERSONAL reasons. have you ever considered that people enjoy playing difficult games morono?
well the souls games really lowered the standards for good animations in games
I called it that he was the 'sotn is the worst game ever made' schizo that shows up to every castlevania thread an hour and a half ago and you two keep feeding him anyway.
That's not enough to make a game fun you dumb homosexual, do you even know what a game is? A game has rules, for video games this includes mechanics, level design, etc. SOTN is hot fricking trash, it's so damn easy that the entire game is trivial and worthless. 99% of content is copypaste, skippable and useless. People only like it because of the animations and music, but previous games already had a quality art style and atmosphere. Igarashi is literally on record for saying he made SOTN so the series would become more appealing to casuals.
I'm not reading your wall of text
Try having fun from time to time. That's what video games are, not whatever Black person shit you put together in your gay little post, queer
>wall of text
No surprise that the SOTBlack person can't read two sentences without shitting his pants
That would be because the CV fanbase is fujoshi slimeballs
Harmony of Dissonance
Rondo of Blood is so insanely good. While the Universal horror tone of the NES trilogy is my favorite, this was the best of the anime-inspired ones since it had the perfect balance of fun and colorful with the goth style that took over after SotN. Discovering secrets and alternate level routes feels really rewarding and I'm disappointed this and Castlevania III are the only ones that do it.
I love rondo so much, it's regrettable there wasn't more games like it before the switch to metroidvania style. The only other one I feel is similar is the wii game which isn’t in the classic collection which pisses me off.
actually bloodlines came after rondo of blood, is pretty damn good you should try it if you havent. the only thing that sucks is the limited continues but hey you should be good at these games by now right? also give chronicles a try, that one is way too damn hard though so keep that in mind
Bloodlines is good too & is another one I wish got more games in that style but it's different than rondo. Rondo feels like an action game almost instead of a slow & steady platformer with combat elements of the classic games while bloodlines feels like a modern remix of those. I'd include 4 in there too, all three of those games were basically one offs that really should've had more made in those styles imo.
you know what? i agree each of those games could've been their own spin off series, though rondo feels more in line with the nes games though
>though rondo feels more in line with the nes games though
It does in richters movement but the maps aren't so strict & it's filled to the brim with action set pieces, it's like more of a reactionary game than trial & error if that makes sense.
The bosses definitely were the weakest part of the game & were totally out of place & looked like they were ripped from a totally different game. I liked the world spanning setting & the art style outside of the bosses, the characters & power up system but the level design was definitely bare bones & had some real cheap moments which was exacerbated by the lack of continues. The game didn't get a fraction of the love that 4 did.
I would rate 4 and bloodlines to be in the same tier. 4 is extremely boring imho. people who think that the omnidirectional whipping automatically makes the game 10/10 are braindead morons.
>4 is extremely boring imho
It is but they stuffed a lot of neat little set pieces in it which I thought was cool & I really liked some of the bosses which is enough to edge it out over bloodlines for me. The whip should've been nerfed in it’s diagonal damage or better yet have the enemies actually account for that, the game needed igavania style enemies to offset that or just not have diagonal whip at all. The worst part to me is that a lot of the bosses had half or even a third as much health as they should've, too many of them go down waaaay too fast.
I forgot, after I beat dracula I just save stated, quit the game & launched aria withoutkletting the credits roll lol. I remember being so over the game by that point, I played through most of the game not knowing about the card cheat & grinded so much I was burned out & just rushed to the end. When I got to dracula I didn't want to cheese him with cards I didn't have so I did it legit with my half assed cards & it was a brutal fight.
yeah you gotta go into that game knowing that it requires a lot of patience
Yeah I definitely wasn't ready for that, dracula design was tight as frick though, at least it went out on a high note with that.
yeah and the music that plays during the fight is awesome
It matched the frantic fight perfectly.
they dropped the ball so hard in bloodlines with the gimmicky ass boss fights and boring platforming. they tried to pushed the 3D visuals so hard that it starts having detrimental effects on the game. the boss designs especially were awful. a bunch of cogs? a silly long stone golem? a fricking bat with turd hanging from its ass? come on really?
2.
I think CV works better in that format instead of the garbage of 1 & 3.
Holy fricking zoom
let me guess, you got filtered
Nah, just dislike the linearity. It makes the game feel short and cheap. I enjoy them, but the differences between 1, 3 and 2 are what makes it so refreshing and unique. Plus multiple endings means a playthrough can be different. 3 has that but still too linear. A lot like Ghosts n Goblins.
It feels like they’re different games altogether. One is more about completing the level with challenging level and combat design while the other places more emphasis on exploring the levels than getting to the end. Some like the challenges from the classic games just like there’s people that like sandbox level design.
Bloodstained did better as a 2D CV3 spiritual sequel than as the major 2D sandbox version.
well why would you expecting something else other than linearity from an nes platformer?
well i guess mario 3 wasnt very linear.
but wait a second, castlevania 3 had alternate paths
Too linear for me. I just have a more casual taste in games. This anon said it best
SOTN. I didn’t bother playing a lot of the rest. I beat Castlevania 3 on nes and thought it was meh.
>SotBlack person
>embarrasses himself with his shit taste and admits it's one only one he played
Imagine my shock
jesus christ how can someone have such shit taste
from the symphony of the night clones my favorite is order of ecclesia
clasic castlevania? its a tie between rondo of blood and 3
3d castlevanias? again its a tie between curse of darkness and castlevania legacy of darkness
Favorite: Aria
best: PoR
>Classicvania
3
>Metroidvania
AoS
>Overall
AoS
Aria of Sorrow is probably my fave, although I think Bloodstained: Ritual of the Night gives it a run for its money. SotN gets a ton of praise but I went back and played it recently and I don’t think it’s aged as well as some other games in the series. It definitely has something over the other games though: its soundtrack fricking mogs all of them. That level of production in a fricking video game OST was unheard of in the 90’s and it still sounds amazing to this day.
As someone who played sotn for the first time in 2020 so this isn't nostalgia talking there's just something about how all the pieces come together that makes the EXPERIENCE of playing it really really up there. I don't know how else to put it. The music, the animations. The gameplay was definitely surpassed by Aria and Dawn but they never matched sotn's character.
SotN is designed like absolute shit, just a bunch of bullshit slapped together with no regard for balance or how the pieces actually fit together. You don't pay attention to things like this because you're a grafixtard and this is also why you can't articulate yourself
SOTN design would not matter by nature of it being so easy in the first place. The enjoyment comes from the exploration for it's own sake, you play to appreciate the aesthetic beauty. What do you want? Metroid style puzzles? SOTN is a feel good game, not a conceptually deep experience. It is good in itself, but a complete opposite of the best sidescrollers.
If you don't constantly menu like some RPG nerd it's incredibly difficult.
>it's incredibly difficult
if by menuing you mean actually equiping a weapon i guess. It's just more tedious then as the enemy patterns are easy.
They're really not. Equip the first sword you get and try playing the game without being an RPG nerd, several of the bosses are absolutely vicious when you can't facetank them and kill them in 2 seconds with some OP crap.
Unarmed Alucard is incredibly strong even without accounting for the real busted built in shit like Soul Steal and Tetra Spirit.
More RPG crap. If you play SOTN like any previous CV it's perfectly balanced.
>this is RPG shit
Eh?
Maria was easymode, just like using RPG crap in SOTN. It literally took them until Order of Ecclesia to balance the RPG nerd crap.
You can call it easy mode and unbalanced. You'd be right. But command moves are about as far from RPGs as you can get.
The input for the spells are secret. Using spells is like using the Konami code.
The game tells you what they are.
i called based mode, its cool to play when beating the game with richter didnt satisfy your hunger for some classicvania fun
Are you just mad about random drops and EXP, or do you genuinely believe all the RPG bells and whistles reduce the purity of the game or somesuch? Is this a "you didn't beat the game" nonsense retroactively applied to Castlevania?
RPG elements always felt very vestigial to me, you get fine equipment on the critical path and cool shit while exploring, I always felt that loot drops were just high rolls to add variety. And the one time these elements were mandatory (DoS), it was a completely soul-crushing system.
When playing CV3, did you ever open up a menu to make the game incredibly easy?
hehe dawn of sorrow, soul crushing.
but it wasnt mandatory to get souls in that game besides the 3 you need to access one of the bossfights, and they are pretty common souls
>SOTN design would not matter by nature of it being so easy in the first place.
Not an argument. You're saying the player can literally just "ignore" the game's core game design because they can just turn their brains off and cruise through it with no problem. Does this make the game good? No, it doesn't. Making shitty mechanics optional doesn't fix them, removing them does. Design matters and can be examined through a critical lens even if it's "optional". If you're just turning your brain off then what the frick are you even getting out of the game?
you fundamentally misunderstand what the game sets out to do and can't see the value in it. Yes, Street fighter is a terrible first person shooter.
The core game design plays to the games strengths and is done to contrast the side scrollers.
Are you moronic? I never said this. The garbage balancing is fricking horrible for what SotN is "trying to do". You're meant to go explore and look for new items, except 90% of items are literally worthless. This renders exploration pointless and unrewarding.
frick you i liked it therefore its a good game, which makes you a homosexual
Wrong. You don't understand what makes the game good. You have a shallow and simple minded conception of good game design. You could never make something like Demon's souls.
games dont age, SOTN was never all that great, is a fun game dont get me wrong but all the later games were better in my opinion (except maybe harmony of dissonance which i still love but is even easier than symphony of the night somehow)
>all the cool ass shit they could be doing like finally making a good 3Dvania
>instead the company that owns Castlevania IP *literally* has no interest in ever making an actual video game again
>10 fricking years since an actual new entry and two entire console generations
And I bet the major reason why its not being made is because of the self inflicted astronomical cost of production combined with it not having potential selling as good as the yearly CoD or Assassin's Creed release.
Konami has had a gacha mobile games CEO for almost 10 years now and he will not approve any game to be made that isn't a gacha/live service/mobile game with guaranteed 10,000% returns consisting of all these things. As long as Hayakawa is in control no one's getting a new legit Castlevania game.
massively underrated and the ost is great plus the main character is the most handsome one imo (no homosexual btw)
did you know that in the japanese dub he is voiced by the same guy that voiced guts in the 97 anime? (and knuckles in the japanese dub of adventure 1 and 2)
nope, sounds based although i did like the eng dub for this game. especially that one scene where he says FRICK YOU AND THE NIGHT yup, that was pretty cool
I know it's jank but this and 64 have a special place in my heart
i replayed it recently, it was a lot of fun, i liked the platforming, i loved climbing and all the stuff, the combat (if you can call it that) was bad though, imagine a remake of this game but with lament of innocence combat
The original was better.
why? genuine question.
Better level design especially in the Forest of Silence, Tower of Execution and Clock Tower, no Cornell or Henry (which are shit and half baked despite the extra development time), better level choices (no Art Tower or Sand Tower), more balanced bosses. 64 just plays so much better than LoD, especially on repeat playthroughs.
Symphony of the Night and Rondo are Goated
Castlevania, Castlevania 3 and Super Castlevania 4 and Belmonts revenge are all excellent games.
Aria of sorrow is amazing conceptually, but the actual execution / dialouge is mid
Dawn of Sorrow is a travesty art wise and again drops the ball on story, but the game design is second only to SOTN.
Bloodlines and the rest of the medtroidvanias are good.
Lords of shadow 1 is underrated.
The rest are mid.
>Goated
>mid
have a nice day
I am 31 years old and my vernacular has become terminally pozzed due to dating some Japanese zoomer on discord. Please kill me and make sure I suffer.
the combat in lords of shadows was so good, people usually discard it as a god of war clone but it plays more like lament of innocence and the focus bar was really good i wish more games did stuff like this. basically you need light magic to heal, how do you refill magic? by fighting. i love that. if you want to live you have to keep fighting and fight good instead of relying on potions
I played on hard mode and enjoyed it. It was better than god of war and I was amazed at home long the game was, it felt like a real adventure. It even had some exploration / backtracking.
The game just had a lame visual style and story that didn't really match castlevania, at is kind of generic, ripping off god or war and Shadow of the collossus and stuff. Still the best 3D castlevania by a longshot.
i personally love it when they ripped off shadow of the colossus, sure it was never as good but they tried. and i actually liked the story and the visuals but yeah the best part about it is the combat, i've heard people complain about how the enemies keep getting stronger but you dont, those people are clearly just mashing square, the game gives you several ways to do massive damage.
too bad the sequel and dlc was so garbage.
>shocking twist, you were dracula the whole time
>i wonder what crazy story goes into how that happens!
>oh, it was just some random magic b***h that convinces the MC in like 45 seconds to become an immortal evil being to complete a puzzle like it's nothing
it wasnt really a twist though the game foreshadow it pretty damn hard, if you read gabriel's lore it says the he is a bastard of the croncvist family. if you played lament of innocense this pretty much spoils you the ending, in lament of innocence dracula's real name was mathias croncvist (i dont remember how to spell the name im sorry)
but thats not all, gabriel kills all the major bosses by impaling them, a reference to the real life dracula, not to mention you get a move that lets you create pillars of fire much like the ones dracula does in the original games.
and speaking of the dlc, she doesnt just convince you, she tells you that to enter the shadow plane he needs to become a creature of darkness because no human can survive there, i agree that its still kind of an asspull and could have been done better. also it wasnt some random magic b***h it was a vampire named laura who was carmilla's daughter
Yeah I get it bro. What I'm saying is what they went with is a huge letdown compared to a whole game building it up. You would (I did) expect something more exciting and built up than "here, drink this bro". And that's literally it. It's stupid.
yeah they should've saved that for a sequel or something not a clearly rushed dlc (its a two part dlc both of them costed 10 dollars, talk about a scam)
Wasting the resolution to how he becomes a vampire on a shitty $10 DLC you threw together in 6 months and had no plans for until LoS did unexpectedly big numbers and Konami started getting precum about making more money was incredibly dumb. That should have been a whole game then maybe LoS2 wouldn't have sucked so much and wouldn't have killed the series.
lords of shadows 2 frustrates me, there is so much potential in that game but they fricked it up
>yeah and metroid dread
somehow they figured out the metroidvania thing better than the people making metroid or castlevania
not on their first try though, did you play mirror of fate? it was kinda bad
los1 is pure euro jank. you're supposed to parry shit but the hit boxes are 5 miles bigger than the graphics so you need to time it way before the weapon hits you
>just dodge
they don't know what invincibility frames are so the game has "undodgeables"
2 is good though. more than 1 weapon and it feels much much better
actually the hitboxes being so fricked makes it incredibly easy for me to parry, serious i do it by accident all the damn time, and i personally like it when games dont actually give iframes when you dodge, i feel like it trivializes any game, but thats personal taste. the sequel had more fluid combat thats true
you can get used to it if you realize the "arms above head nowhere near you" is when the hit box comes out. it still looks and feels bad though
yeah and metroid dread
somehow they figured out the metroidvania thing better than the people making metroid or castlevania
also the guys that made lords of shadows are the same people that made jericho, severance blade of darkness and that metroid 2 remake. did you know that?
>the 'sotn is actually one of the worst video games ever made because i'm a hyperbolic child' autist has arrived
For how long Ganker goes between Castlevania threads that don't die immediately I was hoping he'd killed himself or be in prison away from posting, honestly.
i like this game but i have to be in a certain mood to play it, most of the time it bores me and i usually skip it when playing the classicvanias
Back in 1992 I would boot up SCV4 literally every morning before going to school and play a stage. Usually the Entrance Hall.
i do like that game but i usually skip it, it honestly puts me to sleep sometimes.
>Final boss
>main theme starts playing
Ungodly amounts of kino
Is the exclusive content worth playing the Saturn version of SotN for? I recently heard some hacks were made to improve its performance
No. It is terrible and linear. It's well know for being a massive drop in quality and clashes with the rest of the game.
Lament of kino.
this song never plays during the game and yet is the best song in the ost
Is Romania really this dangerous?
If you stray too far from the AK47 factory, yes.
Damn, Romania lookin' good there
jesus christ my eyes
i played SotN for the first time recently and whose bright idea was the inverted castle? That shit was aids
I knew a guy back in the day whose favorite game was SOTN. I asked him about the inverted castle and he was like, inverted what? Nah man I just killed Richter. 10/10 game.
i was thoroughly enjoying the game until the inverted castle so maybe he's an accidental genius
It becomes such a slog in the inverted castle, every time I replay it I just kill richter & call it a day.
Tie between Portrait of ruin and Symphony of the night.
I'm biased towards SotN because it influenced several aspects of my life like my art work
Super Castlevania IV was the peak of the series. It stuck the closest to the original vision of Hitoshi Akamatsu while ramping up the atmosphere and being the best fricking 1CC'ing experience out of all of them on account of these facts.
There isn't a better Dracula theme in the series.
Frick SOTN and its spawn.
You have good taste, sir.
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Ecclesia, if Ecclesia was on a real console and had better audio/sprite quality, more people would put it over sotn.
It is true that all the best metroidvanias have female protagonists.
metroidvania is a garbage genre. It figures that the "best" of them have female protagonists.
castlevania 3. the last boss battle was amazing. Rondo is a close second because the boss rushes in it were extremely intense.
any of you gays given this Castlekino clone a try?
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While not my favorite, I beat 64 and legacy of darkness over Easter week and they are definitely in my top 10.
64 feels like the only time CV was trying to be an actual horror game, def. inspired by Resident Evil. It worked, I was scared as a kid.
I think that was more of a coincidence by virtue of very early 3D games pretty much all having an eerie air about them because of the large empty spaces and uncanny valley thing going on. Though I will admit the real scare was making you carry nitro across the entire game map 3 times in a row. That's terror.
The mansion level has a ton of jumpscares for the first and last time in a CV game.
that was so fricking tedious i cant believe they didnt got rid of it in the legacy of darkness version
that being said the atmosphere in that game was soooo good
Rondo & SOTN, played back to back.
Honestly, Castlevania HD. Nothing like it since for coop flexing with the bros. If limited to the classicvanias then it's super for me. Metroidvanias it's OoE or portrait.
>Room Of Close Associates
I understand Death, but Slogra and Gabion? Have some standards, Dracula.
why is there a giant ocarina of time on the ground
Is Bloodstained worth my time? I don't even know how I have a copy but I do. Don't remember when I got it but I never opened it.
I played it very recently, it's honestly pretty cool
Definitely worth a playthrough if you've exhausted all actual castlevanias
my shitty laptop wasnt able to run that game 🙁 but i was able to play blasphemous, it was pretty good, reminded me of circle of the moon, the only problem is that its trying to be le 2d dark souls so the story is incredibly vague and you need to read item descriptions to have a vague idea of what the frick is even happening. frick of all the things to copy form dark souls why copy one of the worst aspects of the series
No. Very annoying. All the bosses have contact damage and you have to stay close to them to output damage and they sporadically twitch into you constantly draining +80% of your healthbar on Nightmare.
it feels like he never stopped making castlevania games
it's not the bed but it's a logical step after dawn, portrait and ecclesia
>it's not the bed
?
Both series are fantastic for Metroid and Classic vanias
Not that one. Lament blows.
Lords of Shadow was actually fun as frick. Loved the story, the characters, and the combat was fun. Narrative was mostly carried by Robert Carlyle and Patrick Stewart mostly and even Jason Isaac’s small screen time was very dramatic. Plenty of enemy varieties, plenty of move sets, replayability and even the DLC expansions had some decent levels and fights.
Not the greatest action game but Mercurystream peaked on a sleeper like this and never came back.
I gave up once I got to the ice giant and the whole fight revolved around pressing whichever button showed up on the screen.
give it another try, there is only 3 bosses like that one in the entire game, once you get more and more moves the game gets really fun.
>ice giant
frick that boss man. it was ludicrous that they had a boss bottle entirely centered around cancerous QTEs. Kojima killed the castlevania series and I'll never forgive him for that.
according to the developers of the game, all kojima did was sign some papers. probalby why they removed the kojima logo in the pc version of the game. it was more of a shadow of the colossus rip off than a QTE fight
Kojima shouldn't have involved in a franchise he had no part in.
afaik kojimbo's only role was telling konami 'yeah this looks good guys' and helping the game get greenlit. he didn't actually have anything to do with making it.
Completely understandable. It feels like Lord of the Rings knock off the first few chapters too. But the combat is what really kept me going. The platforming was the rougher part sometimes. Beautiful game though.
The game would be better off shedding the platforming and turning it into cutscenes. The punishment for failing is so small and every jump is marked by a glowing outline, so it all feels like busywork rather than gameplay.
Yeah that was back when Uncharted and all 3D action adventure games were doing the same platforming tricks. I don’t even know why they brought it back for LoS2.
i-i kinda like climbing sections like the ones in lords of shadows, i know they might as well be cutscenes but i still like them. please dont bully me >.<
but i much preffer the way you climber stuff in castlevania 64
Technically a lot of the platformer parts can be just outright skipped once you get the Seraph wings really.
based lords of shadows enjoyer, though to be fair i forget im playing a castlevania game most of the time when i play it. still love it, i dont care about the title (even though its what made me buy it in the first place)
Also just saying, its wild that the plot mainly revolves around a man of god fighting against forces of satan and whatnot. And it came off as a tragic story with a lot of cool action set pieces.
CV4 is great, you guys just suck.
LoI is really good OP. For me it's PoR.
her armpits were so sweaty by the end of the game.
i love that her sprite is not very detailed yet the added some shades to her armpit, you can see it when she raises her hand to do a spell. i love japanese developers, they got their priorities right
Lament of Innocence is sooooo fricking boring. At least Curse of Darkness had tons of fun weapon movesets and IDs.
Frick you homosexual
nice argument mongoloid
Lament has superior combat and most of its problems are also in Curse but ramped up even higher.
Yeah, the only Castlevania I stopped plying halfway through and had to force myself months later to finish. In contrast, I beat the N64 ones back to back in like a day.
Aria of Sorrow!
Name 1 destiny shittier than being born a Belmont. You have to fight all the armies of hell and all you get is a 1000-year old whip. 90% of the time you have to walk to transylvania on foot.
Vampire hands typed this poist.
Imagine not wanting to be badass dude killing monsters knowing that what you are doing is right.
>Kill Dracula against all odds
>Get cursed and die
The game was rigged from the start.
plus people hate you and fear you, but you know what i would love to be part of the chad belmont family
CotM, because fun things are fun.
Why did we never get a female belmont?
There was Sonia.
there is canon big titty nun belmont in bombergirl.
i played this game so much (the final boss in particular) that i can quote the entire final cutscene
God I wish I had a PC good enough to finally get around to play this.
Dawn and Aria are about the same for me, followed by Symphony.
post extremely underrated OSTs that were used ONLY in one castlevania game.
this is the best thing we got out of super castlevania IV and there's no denying that.
I am still wondering why the frick this song was never used again, its the best song in the game, I feel like it would have been perfect in PoR.
is it true that the guy that composed the music for portrait of ruin also composed the music for this game?
I wouldnt know, I thought that PoR OST was made by Yamane as usual.
she usually only makes a couple of songs in most of the games, if you look at the credits you will notice there is always a second composer who is the one that does most of the music
Well, yeah, youre right, I forgot about that, in that case, maybe? That song certainly sounds like it belongs to PoR.
Me too, the creepy atmosphere of that game is unmatched, and the bad audio quality works on its favor for me, but even without the bad quality, the compositions themselves are good.
is it really bad quality? a lot of gba games sounded like that
Anon, HoD sounds like an NES game, CotM came before it and it sounded like an SNES game at times, surely you know the whole story about HoD and the bad audio chips right?
That's yuzo koshiro, he did a few songs for portrait of ruin, but yamane did most of it. I know he did the castle theme for sure.
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most memorable song in the game
, if it counts. that fricking organ, dear GOD
I dont think the OST of Ecclesia is underated anon.
no but Chamber of Ruin is definitely one of the more underrated CV songs. A lot of people seem to dislike it
Huh, really? I didnt expect that.
yeah, it surprised me too
I feel like a lot of the generation who grew up on DS games doesn't have a very sophisticated ear for music so when they hear more proggish or "experimental" vidya tunes they don't really understand them. like I saw that one Plok song on a "bad video game music" playlist, boggles my fricking mind
Its just weird to me, the only game people complain about when it comes to CV music is HoD, CV is one of those franchises that is known for how good the music is, even in the lesser good games.
>I feel like a lot of the generation who grew up on DS games doesn't have a very sophisticated ear for music so when they hear more proggish or "experimental" vidya tunes they don't really understand them.
I dont know about that, those are the same people like the new weird "core" genres, or maybe its just me.
>those are the same people like the new weird "core" genres, or maybe its just me.
good point. though I guess those are "experimental" in a different way; I can't name a lot of weirdcore music that sounds anything like Chamber of Ruin
if you know of any, I'd love to hear it
I dont unfortunately, thats just not my thing.
these 2 were also single game bangers
honourable mention https://www.youtube.com/watch?v=hzLxo5ggE6I
this was in 2 games but still quite underrated indeed.
the entire soundtrack of curse of darkness.
frick you i liked harmony of dissonance and its ost
Shitters don't know whats good for you.
when I was a child, I had so much respect for the mysterious and cool wizard before it was revealed that it was a woman.
castlevania chuds lost. you will get no games and you will be assfricked by tv shows, cameos and gacha shit