WHEN'S THE FRICKING PATCH ALEX?

WHEN'S THE FRICKING STARSECTOR PATCH?
I WANT MY GODDAMN COLONIES WITHOUT THE GODDAMN BASE WHACKAMOLE
BY LUDD I WILL GIVE YOU A TASTE OF MY FUEL

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

Tip Your Landlord Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 1 year ago
    Anonymous

    0.95a had its first notes posted in october

    the update was released in march

    • 1 year ago
      Anonymous

      >notes posted in october
      >released in march
      Summer it is then.

  2. 1 year ago
    Anonymous

    https://fractalsoftworks.com/forum/index.php?topic=26020.0
    Uhhhh... bros we've got news.

  3. 1 year ago
    Anonymous

    Dead thread.

  4. 1 year ago
    Anonymous

    >update notes say they've fixed habitable worlds appearing in core systems
    Wonder if they'll also set Ithaca to always have farmland. I like setting up in Penelope's Star but it rarely has all resources present. Ithaca has food maybe 25% of the time, Xuthus has organics maybe 10% of the time, and both together are very rare.

  5. 1 year ago
    Anonymous

    >Added planet killers

  6. 1 year ago
    Anonymous

    idea for troll code to sneak into your mod to frick with the modding community:

    remove all female and black male sprites from accessing the avatar in the "academic AI core" mission

    • 1 year ago
      Anonymous

      kinda weird that u got women n blacks living in your head rent free anon, do better

    • 1 year ago
      Anonymous

      Sounds fun.
      Code that makes it so uf you have UAF installed new aurora gets sat bombarded at the start of a new gsme.

    • 1 year ago
      Anonymous

      Honestly I'd like a mod that switches out the ugly fricks in the main questline, but considering they're all obnoxious except for Cotton and maybe to a lesser extent Kanta and Alviss, I guess it's fine.

      • 1 year ago
        Anonymous

        This is the only mod you need for the main questline

        • 1 year ago
          Anonymous

          Yeah, true. I wanted to get through it at least once, since I liked the writing in the rest of the game, but it was a fricking slog to read and an unabashed shitfest of lightly varied fetch quests.
          Not to mention there were so many fricking spaceship similies I wonder if the MC is canonically an aeromorph furgay.

          • 1 year ago
            Anonymous

            alex wants to frick his starships, anons want to frick their w(ai)fus, they are not the same

          • 1 year ago
            Anonymous

            If they didn't use needless sci-fi replacements for perfectly good words and turns of phrase, how would you know you're in the future?

            • 1 year ago
              Anonymous

              What he's talking about is how half the story related quests have shit like
              >her breasts bounced like a phase ship's coils impacting upon the force of activation, a gleam in her eye like the laser emissions of a brand new legion focusing down its prey.

              • 1 year ago
                Anonymous

                Kinda hot tbh

              • 1 year ago
                Anonymous

                kek sadly its usually stuff talking about hallways though.

              • 1 year ago
                Anonymous

                True?

        • 1 year ago
          Anonymous

          Hello based dept.! I’ve still never done the main shit. Frick writers. Frick stories.

          • 1 year ago
            Anonymous

            never completed it. Only interested in contracts.

            Its just a lot of running back and forth, there's not much to it, its alright distraction for early game when you've only a few DD's and a cruiser or something.
            Once you've done it once you'll just skip it every time, you dont want to be doing the whole Kazeron running back and forth bollocks over again.

        • 1 year ago
          Anonymous

          never completed it. Only interested in contracts.

      • 1 year ago
        Anonymous

        Kanta at least makes sense to be ugly.

      • 1 year ago
        Anonymous

        i love brother cotton, hope the next update has some quests with him and shit,death to moloch an the Abominable Inteligence

      • 1 year ago
        Anonymous

        Cotton is the only one who is honest with his intentions with you. There is also the fact that he might be right, and is the only other one to hear that song. He's an interesting character.

  7. 1 year ago
    Anonymous

    Hmm yes, it's time for another Metafalica solo ship run

    • 1 year ago
      Anonymous

      >Metafalica
      Name your ship Hetfield.

  8. 1 year ago
    Anonymous

    Are there any other mission givers of the science type besides the academy?

  9. 1 year ago
    Anonymous

    when the frick is he nerfing the frontal shield mod? you get increased arc, less shield flux and it unfolds faster than an omni shield, all this for the same cost as mods that each do only one of those things - and not as well! extended shields is *more* expensive and gives you *less* arc, while accelerated and stabilized shield mods are merely the same cost.

    what the frick is this man thinking when he makes shit like this?

    • 1 year ago
      Anonymous

      how about buffing the other shield mods instead?

    • 1 year ago
      Anonymous

      I think it's in a decent place. I almost used it a few times last run but my fleet focuses on mobility rather than endurance, so I needed omni. It's still a hard sell for me and I'd only consider it for shit like the Paragon, so nerfing it would pretty much make it not worth the OP tbh.
      The reason the other mods are less OP-efficient is because they preserve the omni-capability, but I've only felt stabilized shields were worth using when it saves hundreds of flux per second on my shield tanks.

    • 1 year ago
      Anonymous

      You think that's bad, look at the makeshift shield generator.

      90 degree arc, 1.2 efficiency, it saps 20% of your speed, and its upkeep is half your flux. Did I mention it's massively overpriced.

      The speed penalty and OP cost far exceed any gains.

      • 1 year ago
        Anonymous

        It used to be hilarious installing makeshift shield generator and shield shunt, assuming you had the OP to spare.
        Unfortunately alex is also removing that in .96.

  10. 1 year ago
    Anonymous

    You may not like it but this is the future of starsector, nobody is interested in boring kitbash#58

    • 1 year ago
      Anonymous

      nah

    • 1 year ago
      Anonymous

      If they make the mod actually interesting then sure, but the ESL-tier writing with the laziest, most cut-and-paste npc archetypes imaginable and no coherent fluff to bring it all together, it's somehow a distillation of the worst qualities of weebshit, with none of the personality, or even any original ideas or gimmicks to set it apart from anything else, other than the unjustified, fat-fingered insistence that it is """the""" anime faction.
      That most characters are based on or creations of "real people" as per one of the 9 gorillion shithead tips that litter the strings folder, it's hard to like it despite being waifushit because behind each face is probably some enormous homosexual.

      The groundwork is competent. Fighters and ships are kinda cool, but it's soulless. It desperately wants to fill the void left when creature went on hiatus, without actually bringing anything new to the table, except for a quest or two.

    • 1 year ago
      Anonymous

      Shame the modder is fricking insane.

      • 1 year ago
        Anonymous

        and that is the reason why its good! normies make boring mods

    • 1 year ago
      Anonymous

      >really cool ship designs
      >tranime donut steel factions
      i suffer

      • 1 year ago
        Anonymous

        kill the trannie-mae, take the ships
        broplems weren't

  11. 1 year ago
    Anonymous

    Still waiting for that ava picture sauce

    • 1 year ago
      Anonymous

      You mean the dogeza pic? I just made it with AI like I did Sierra's portrait and some other things.

      Here's the upscaled (and slightly more nsfw) final version if it strikes your fapncy: https://files.catbox.moe/4ya1eu.png

      • 1 year ago
        Anonymous

        Ludd, what a slampig. Thanks

  12. 1 year ago
    Anonymous

    >ninth Battlegroup tries to saturation bomb one of my allies (Diable)
    >I infiltrate their home sector and try and stop them
    >nearly get slaughtered after killing 3 of their fleets
    >burn three story points to escape without losing all of my ships
    >find out that every other nation is sick of these buttholes
    >three-way joint mission by Scy-Nation, the Persean League, and Hazard Mining Inc. all invade the sector, two of them invading separate planets, while Scy-Nation performs a general strike
    >all three of them converge on the sector at once
    >Ninth Battlegroup gets rectally ravaged into oblivion

    Get wasted, buttholes

    • 1 year ago
      Anonymous

      same shit happened in my playthrough, sindria, persean league and keltziv teamed up to destroy those paragon spamming butthole

  13. 1 year ago
    Anonymous

    Mid Typhoon Reaper is buffed for no reason, yet Venture is (P)ed to replace 2 mid missile with ball and open up rear large missile.(as large missile donor).
    Now is question is would Venture(P) with butt torpedos do a 360 from time to time or it is just gonna be an engine out joke? 360 would be fun as armor there would usually be fresh and in a self defense situation would take of a lot of flux to pull that one out.

  14. 1 year ago
    Anonymous

    I FRICKING LOVE KITBASHES
    I WANT TO SEE THE AESTHETIC OF A DECREPIT AND STRUGGLING SECTOR CREEP INTO THE APPEARANCE OF THE COBBLED-UP SHIPS THAT EXPLORE IT IN HOPES OF A BRIGHTER FUTURE

    • 1 year ago
      Anonymous

      Kitbashes aren't inherently bad, but %95 of them look like procedurally generated garbage. They don't look like something a desperate spacer cobbled together from drifting hulks to fit a purpose, they explicitly look like they were thrown together in MS Paint just to throw shit at a wall and see what sticks in a purely aesthetic sense.

      • 1 year ago
        Anonymous

        This exists because people don't blend or match the colors correctly or opt to just slap parts with different shaow depths on top of each without some miner recoloring

      • 1 year ago
        Anonymous

        I can agree to that. I mostly like kitbashes when it comes to Low-Tier Military, Logistic and Pirate/Pather ships, since it makes more sense that the least advantaged peoples of the sector would make do with what they have.
        Having a kitbash that's essentially a Conquest Merged with an Onslaught makes little sense.

        What I've never really seen are Space Station kitbashes. Overall I'd like to see more variety to the way Battlestations work in the game. Maybe if they received an overhaul where they could be equipped with different 'Modules' from the Colony screen that each functioned differently in combat situations they'd be much more varied to fight against.

  15. 1 year ago
    Anonymous

    So what supership are we getting next update?

    • 1 year ago
      Anonymous

      The Kaffir-Mordenar

    • 1 year ago
      Anonymous

      Hopefully something on par with one of those frankenstein'd superbarges from luddic mods.

    • 1 year ago
      Anonymous

      the lion's Executor

      • 1 year ago
        Anonymous

        Can't wait to see what extra special modifications Phil has on his personal project car

    • 1 year ago
      Anonymous

      Excelsior

  16. 1 year ago
    Anonymous

    Does having alot (+20) faction mods in the game affect accessibility for colonies, since they're based on the average distance of closest colony? Would I have to make a colony near the core worlds to start with?

    • 1 year ago
      Anonymous

      Make a colony near the core worlds for safety' sake.

  17. 1 year ago
    Anonymous

    I've been wanting to make a faction mod for a while, but I don't know if I have the concept ironed out. Tell me what you guys think so far of my progress:

    >it's about a group of rogue AI cores who broke away from the Remnant
    >composed of like 9 different admirals who each have a gimmick to their fleet, including things like:
    >one whose flagship is a humongous carrier that can launch 10 wings and it can do this infinitely without losing crew or CR, but the drawback is that it only has point defense lasers for defense
    >one has a railgun with infinite range that can kill you from all the way across the map, but it takes a while to charge so it has to be flanked by smaller ships
    >one is a ship that can be permanently phase-cloaked and can leave bombs everywhere, but it has no other weapons, and the only way to beat it is to drag it into its own friendly fire
    >one has a rather weak fleet of midline ships, but it can hack your ships to instantly drop them to 0 CR, while giving itself maxxed out ECCM and nav
    >one is a ship that's designed to ram into you at full speed, and takes 0 damage from any kind of collission

    Not sure if the idea is fleshed out enough. Nia Tahl says that my mod idea needs more big tittied anime waifus, while Boggled wanted to help me by installing some weird program on my computer. Said it would help me log more keys. That was nice of him.

    • 1 year ago
      Anonymous

      Pretty neat, I like the idea of puzzle-light bossfights taking some game mechanics to their natural extreme. I'd install.

      Though
      >one is a ship that can be permanently phase-cloaked and can leave bombs everywhere, but it has no other weapons, and the only way to beat it is to drag it into its own friendly fire
      Sounds like a humongous chore though, and predicated on the AI doing something for you to win. Also, how would it take damage from its own bombs if it's phased out 100% of the time? Is there a way to hardcode damage on phased ships?

      • 1 year ago
        Anonymous

        The idea was to make it so the bombs become neutral damage, kinda like the asteroids on most battlefields, and it would follow a set path, and you could ram into them and push them into the area where the phase ship would be, and it would auto-explode. Still working out the kinks.

        • 1 year ago
          Anonymous

          You need to take into account Ai of your fleet. It can't deal with mines intelligently. Or you supposed to solo it?
          I would lean in annoying distraction aspect of phase ships instead.

          • 1 year ago
            Anonymous

            I never thought of that. Maybe I could borrow an aspect from SOTF or UC, with how Sierra can restrict certain story based fights with limitations. Hmmm....

      • 1 year ago
        Anonymous

        >Also, how would it take damage from its own bombs if it's phased out 100% of the time? Is there a way to hardcode damage on phased ships?
        Yes. Luddic Enhancement does this, although I wouldn't recommend copying her method since it causes your computer to chug every time a Dram detonates.

        • 1 year ago
          Anonymous

          you can just engine.applydamage, the only thing phase does is change your collission class

          ai is mostly fine with mines, very useful as dummies to get it to avoid stuff

          >her

        • 1 year ago
          Anonymous

          Speaking of LE, isn't it completely FRICKED balance wise? Like, IED Drams doing more damage in a bigger radius than the Imperium planetkiller missile type of fricked.

          • 1 year ago
            Anonymous

            it's just fricked period

          • 1 year ago
            Anonymous

            Not to mention it leaks ram and can completely screw up a save file after a while.

  18. 1 year ago
    Anonymous

    i downloaded tahlan so can i capture her?

    • 1 year ago
      Anonymous

      Yeah, it’s possible

    • 1 year ago
      Anonymous

      she looks like me

      • 1 year ago
        Anonymous

        You are not German

        • 1 year ago
          Anonymous

          you will never be a w(ai)fu

    • 1 year ago
      Anonymous

      I hate Legio so much it's unreal. What a fricking prostitute b***h this author is.

      • 1 year ago
        Anonymous

        Is it actually a worthwhile challenge, or just meme-tier annoying trash like cabal?
        If it's going to become the central focus of my next run whether I want it to or not, I'm not gonna bother with it

      • 1 year ago
        Anonymous

        >I hate Legio so much it's unreal.
        Turn "true" to "false" in the Tahlan settings to turn them off then? Its like a 2 second job. Alternatively, dont use Tahlan.
        so tired of reading people moaning about Legio when you've options to not have them.

        • 1 year ago
          Anonymous

          Hello Nia.

          • 1 year ago
            Anonymous

            NTA, but you are a fricking dumbass.
            It's good to remind people there's easy settings in the mod's files.
            Are you going to call me boggled if I tell you the Terraforming mod TASC allow you to make its features dependent on normal resources instead of special relic?

            • 1 year ago
              Anonymous

              frick off nia

          • 1 year ago
            Anonymous

            frick off nia

            I swear, some of you let Nia live in your head rent free, which seems bizarre given that its someone who is such a complete self-centred ballbag.
            They're not even worth the time of day ffs.

    • 1 year ago
      Anonymous

      Waiting for someone to make lewd of this self-insert to piss off that b***h modder

  19. 1 year ago
    Anonymous

    [...]

    any help?

    • 1 year ago
      Anonymous

      add portrait to portrait folder, open save, change image location of sierra to what you want it to be, save and close.

  20. 1 year ago
    Anonymous

    Accidentally made a lowtech Brawler. Toying with making it an actual ship:

    Mounts: Medium Missiles, Small Ballistics
    Systems: Canister Flak+Burn Drive
    HMod: Rugged Construction
    No Shields...

    Thoughts?

    • 1 year ago
      Anonymous

      Frick it why not.

    • 1 year ago
      Anonymous

      No meme drive please. Flares would be way more useful, salamanders were always a pain in the ass for me with that ship specifically. Are the side-mounts there capable of facing forward? If not, I'd say it'd be less low-tech than already existing brawlers because low-tech tends to feature concentrated frontal firepower and the durability to faceroll flimsier ships in an extended slugfest.

  21. 1 year ago
    Anonymous

    >sierra gets mad when you use console commands to get the covenant
    kek

    [...]

    yeah should be the right one

    • 1 year ago
      Anonymous

      well now you have to rape her.

  22. 1 year ago
    Anonymous

    Dicking the Queen until her mind goes blank. Then send the footage to sector-wide channels for everyone to see. Watch as UAF gets humiliated by pretty much everyone for being bawds.
    https://litter.catbox.moe/rodbq4.png

    • 1 year ago
      Anonymous

      yeah

    • 1 year ago
      Anonymous

      and then suddenly, there's tons of fleets travelling towards the UAF capital to get some pussy

    • 1 year ago
      Anonymous

      Sauce of the image?

    • 1 year ago
      Anonymous

      Dude, CY is going to get pissed for having that leaked.

    • 1 year ago
      Anonymous

      >https://litter.catbox.moe/rodbq4.png
      Where's Ava Nitia lewds?

    • 1 year ago
      Anonymous

      Damn female adult, I need rape correction
      e-girl Sector when? I know everyone on Discord fears the e-girl word n stuff, so making IS, UAF, Scalartech, etc turn into e-girls would cause another irreversible damage to the SS community

      • 1 year ago
        Anonymous

        Imagine making addon for the mod you hate.
        Also, I'm surprised there is no faction with e-girl princess being too young to rule so her evil uncle takes over. Such basic story for space opera.

    • 1 year ago
      Anonymous

      >https://litter.catbox.moe/rodbq4.png

      someone need to make take no prisoners
      r34 edition

      also remove all the dumb virtue signaling the modder added cuz he dislike "edgy"

    • 1 year ago
      Anonymous

      How it started:
      >picrel
      How it's going:

    • 1 year ago
      Anonymous

      re-up pls

      • 1 year ago
        Anonymous

        nta but https://yewtu.be/watch?v=Y8l1UzHcGQI ?

  23. 1 year ago
    Anonymous

    Is there such a thing as a an endgame invasion mod? Something like the Dark Knights in earlier versions of Mount&Blade, a tide pouring over the system.

    Just feels like difficulty drops off like a rock the moment you get your first couple of colonies going in Nex. Nobody really has any counter when you can request dozens of invasion or defense fleets from any of your systems, and your fleet alone is a civilization-ending force.

    • 1 year ago
      Anonymous

      There are some mods that add aggresive OP factions, like Hivers or Knights Templar, but they don't do the same "grand invasion" stuff like the dark knights did. I'm not even sure if the Knights Templar have Nex compatibility. There's also the Legio Infernalis from Tahlan Shipworks, but the author's

    • 1 year ago
      Anonymous

      A few versions ago, I remember pirates coming up with huge invasion fleets that ravaged entire systems. Maybe Nex has something to do with it, but now they only send like... one weak fleet to raid targets, unless it's my colony in which case I get a steady stream of loot pinatas that even my high-end security forces can't cope with due to attrition from autoresolve.

      Come to think of it, even Remnant and Bladeshitter raids are completely violated by NPC system defenses with or without my intervention.

      • 1 year ago
        Anonymous

        When I founded my first colony in my modded run last night the pirates built a base nearby and sent constant raids. I have Nex but nothing really beyond that as far as raid controls would go. I had to take out the base to get them to stop churning out fleets nonstop.

        • 1 year ago
          Anonymous

          It wasn't even really the fleets themselves that bothered me, but the -%50 accessibility modifier that didn't go away no matter how much I cleaned house. I wish I could kick their station in the teeth but still keep it around so I can keep enjoying the quick XP and loot and try out fleet configurations in a real setting.

          • 1 year ago
            Anonymous

            Did you see if there is a base nearby that is raiding you? It will be listed under your faction tab in intel and tells you where the raids are coming from. The second I did that the accessibility issues cleared up.

            • 1 year ago
              Anonymous

              Yeah it was literally right next door. Which is great because I love fights, but not great because I also love money.
              I can get it to stop, I just wish that defeating the fleets would reduce the access penalty instead of requiring you to destroy the base.

              • 1 year ago
                Anonymous

                Oh I get you, I also noticed once I upgraded one of my patrol HQs they cleaned up easily. Also make sure to tweak what your fleet is using if you have a ton of modded blueprints.

    • 1 year ago
      Anonymous

      You can kind of trigger one by selling high value blueprints to the pirates. Their next incursion will be a lot more interesting then.

  24. 1 year ago
    Anonymous

    Not sure if this goes to the cringe or the rape folder or maybe both

    • 1 year ago
      Anonymous

      ...the ears. not even worth it to butcher, tainted meat.

  25. 1 year ago
    Anonymous

    >Hurricane MIRV:
    >Reduced number of submunitions by to 7 (was: 9)

    BITCH

    • 1 year ago
      Anonymous

      Military corner cutters, man.

  26. 1 year ago
    Anonymous

    Greetings and well met, fellow humans.
    Unfortunately my star map and its hardware is a little bit, heh, outdated.
    Does anyone happen to know where is the closest Tri-Tachyon or Hegemony star system?
    Preferably with the highest population number?

    • 1 year ago
      Anonymous

      sorry bro i stole all their blueprints, fuel, supplies, and b***hes until they decivilized.

      • 1 year ago
        Anonymous

        What a shame.

  27. 1 year ago
    Anonymous

    New Alex Tweet

    https://twitter.com/amosolov/status/1622693281200246787
    >Support fighters tend to bring capabilities from their tech type, making them most useful on ships of other tech types.
    >But it looks mismatched, and nobody wants that, right? So! Added skins to make them fit in nicely on every type of ship. (For support fighters only, not all.)

    • 1 year ago
      Anonymous

      Good start, but
      Sprite alpha channels and dynamic custom faction paintjobs and decals when

    • 1 year ago
      Anonymous

      low tech xyphos is extremely dumb

      • 1 year ago
        Anonymous

        They're just graphical reskins automatically applied.

        @Zuthal1
        >Skins as in separate LPCs for "Xyphos (Lowtech)" and such, or automatically applied based on the ship's tech type?
        @amosolov
        >Automatic! And can be extended by mods if they want; by default - if there's no e.g. specific <MOD_HULL_STYLE> Xyphos specified - it'll pick one with the closest color.

        Good start, but
        Sprite alpha channels and dynamic custom faction paintjobs and decals when

        Alex states in a later Tweet he wouldn't implement it himself, but that I can be done.

        @SpaceDrakeCF
        >...... could similar technology be used to give player-fleet ships distinct skins from general ones?
        @amosolov
        >In theory. This is already doable btw, mod-wise. But drawing (and loading/keeping in memory) a ton of optional sprites for each ship is... less than optimal, in a lot of ways

        • 1 year ago
          Anonymous

          Pretty cool. I think the functionality and framework for the sprite switching in game would be most important rather than the assload of work making a bunch of different colors for vanilla: He could trust players to kitbash and color up their own faction skins if they're so inclined. I know I am.

          • 1 year ago
            Anonymous

            I hope it will lead to removal of differently colored "superficial systems modifications" versions that clog ship roster for no reason.

      • 1 year ago
        Anonymous

        yeah this made the problem worse, not better

        • 1 year ago
          Anonymous

          low tech xyphos is extremely dumb

          yep i agree

      • 1 year ago
        Anonymous

        Xyphos are good because the beam range+optic range while having a medium energy that piss shield pen EMP and superb point defense both at extended range, for all other tech.
        The equivalent supplement for high tech ship is just broadsword while PD isn't as much of a concern for good shield efficiency. The equivalent of flak cannon+mauler/hvd+fighter's ballistic ranger may hit a different spot.

    • 1 year ago
      Anonymous

      I have never even once thought or cared about fighters being the same color as their carrier. I don't really like the precedent this sets as if this should matter at all.

      • 1 year ago
        Anonymous

        >I don't really like the precedent this sets
        Alex implementing pointless shit no one asked for while ignoring the game's actual problems is not a recent thing at all though

    • 1 year ago
      Anonymous

      Any way to turn that shit off? I love my mismatched carriers

  28. 1 year ago
    Anonymous

    [...]

    >literally has 2 copies of the most overpowered supercapitals modder has ever made
    >somehow lost to the hegemony
    l m a o

  29. 1 year ago
    Anonymous

    Why does the latest starsector stops with null error? Memory lack?

  30. 1 year ago
    Anonymous

    >IS THAT A DICK HEADING TOWAR-

    • 1 year ago
      Anonymous

      >Didn't insert it
      Completely missed opportunity.

    • 1 year ago
      Anonymous

      Can ai ships be made to engage in suicide tactics or ramming ships?
      Maybe a special hull-mod for more explosions.

      • 1 year ago
        Anonymous

        you mean like the Luddic IED ships?

  31. 1 year ago
    Anonymous

    Alex got drafted

    • 1 year ago
      Anonymous

      joe the sniffer is sending him to drown in the pacific, very sad stuff

  32. 1 year ago
    Anonymous

    >download sierra's mod
    >moronic modder doesn't know how to code so it's impossible to store her ship
    never downloading a waifugay mod again

    • 1 year ago
      Anonymous

      >leaving sierra on some random rock
      rude
      Have you tried creating a detachement or task force with her ship?

  33. 1 year ago
    Anonymous

    >It's mod shits on Sindrian Diktat episode
    Why are they like this? Andrada did nothing wrong

    • 1 year ago
      Anonymous

      Maybe it's jealousy and mod depicts realistic situation when everybody salty about chad Andrada?

      • 1 year ago
        Anonymous

        I don't know what things are like in your shit-smeared timeline, but I do not know of this "Andrada", only El Presidente de Sindria.

  34. 1 year ago
    Anonymous

    unskilled artists made poor art. gotta start somewhere.

  35. 1 year ago
    Anonymous

    >persean league raids me with 2 fleets
    >stomp them into the floor while my my system fleets clean up
    >-3 relations
    kek fricking morons.

  36. 1 year ago
    Anonymous

    My gratitude to anon who recommended 'BigBeans Ship Compilation', fits vanilla roster nicely.
    'Ship and Weapon Pack' on the other hand does not. Something about it looks… off. Maybe it's just me.

    • 1 year ago
      Anonymous

      Ship and Weapon Pack has the Chronos-Class Battlecruiser, which is the sexiest ship in the whole game. It also has nice Vanilla Faction variants of vanilla ships, which I like.
      I do like what BigBeans Ships have to offer tho.

    • 1 year ago
      Anonymous

      the latest buff to that low tech cap was really unnecessary. it was already good.

      >mayasuran navy update adds a victory battleship with a twin avengers and four large mounts
      the onslaught is obsolete now

      >mayasuran navy update adds a victory battleship with a twin avengers and four large mounts
      huh? this been part of ship and weapon pack since forever.

      • 1 year ago
        Anonymous

        NTA but it did add a victory (m) version, variants of other mod's ships (flagellator, skybreak) pop up in other mods often enough and usually aren't just palette swaps. The shipgirl collages on the mod's page were more surprising to me.

      • 1 year ago
        Anonymous

        NTA but it did add a victory (m) version, variants of other mod's ships (flagellator, skybreak) pop up in other mods often enough and usually aren't just palette swaps. The shipgirl collages on the mod's page were more surprising to me.

        Skysplitter (M) was my capital of choice to fly in last playthrough. I'm interested to get one again after the changes the mod maker made to it, giving it the option to change it's built in weapon and unique built in hull mod.

        • 1 year ago
          Anonymous

          Yeah, it's pretty sick after rework. Perhaps more so than necessary, because combination of that gun with 5k alpha strike and ammo feeder on it is pretty unethical.

      • 1 year ago
        Anonymous

        it adds (m) variant that swaps hepeastus guns for twin avengers, you know, the gun that is mounted on the skysplitter. it basically turns it into a midline onslaught with faster rate of fire and four large mounts (for reference onslaught has three mounts)

  37. 1 year ago
    Anonymous

    New Anon asking about ships last time this game came up. Thanks for all the advice anons. Managed to push through to my first colony which I think I made way too early, and in a bad location, but I'm powering through still because I'm gaining money.

    Why the frick did the Luddic Church just attack me in Hegemony space though? It was just after a raid if that's relevant. I'm not running any combat ships right now so I don't have to pay crew, so it was really fricked to just watch them jump my tanker and truckers.

  38. 1 year ago
    Anonymous

    Give me good onbawd fit without annihilator pods.

    • 1 year ago
      Anonymous

      >ECCM
      >Expanded racks
      >4x Harpoon MRM pods
      >Front facing Mk9+railguns+HVDs

  39. 1 year ago
    Anonymous

    Stop talking about rape RIGHT NOW!

    • 1 year ago
      Anonymous

      Make me.

  40. 1 year ago
    Anonymous

    [...]

    Stop talking about rape RIGHT NOW!

    I wanna anally gape Ava Nitia

  41. 1 year ago
    Anonymous

    There are so many new Portraits thanks to AI it's kinda ridiculous.
    Now I kinda feel bad about all of the custom Portraits I did years ago.
    I'll have to take up Stable Diffusion and other and pick up my editing skills again.

    • 1 year ago
      Anonymous

      new portraits? Where?

      • 1 year ago
        Anonymous

        https://i.imgur.com/QunxoFl.jpg

        WHEN'S THE FRICKING STARSECTOR PATCH?
        I WANT MY GODDAMN COLONIES WITHOUT THE GODDAMN BASE WHACKAMOLE
        BY LUDD I WILL GIVE YOU A TASTE OF MY FUEL

        Super easy to find using SMOL's in-built mod browser.

        >AI Portraits (123)
        >Good quality, but doesn't fit the art style.
        https://fractalsoftworks.com/forum/index.php?topic=25584.0

        >AI Portraits of AI Cores (As People)
        >Good Quality and Sort of fits the art style, but goes against the core design of the game to depict AI cores as people.
        https://fractalsoftworks.com/forum/index.php?topic=25905.0

        >AI-Generated Portraits
        >Fits the artstyle, but mediocre quality.
        https://fractalsoftworks.com/forum/index.php?topic=24612.0

        >Portrait Faction Expanded (Hegemony)
        >Good quality and fits the artstyle
        https://fractalsoftworks.com/forum/index.php?topic=25771.0

        >Starsector Portr-Ai-t Pack and Ai Model
        >Good quality and Fits the art style. Lots of portraits.
        https://fractalsoftworks.com/forum/index.php?topic=25550.0

        Many of these need just a bit of human touch to certain details such as sharpening the image, color correction and making sure there are no derpy eyes (all of which I'm currently doing), and they'll perfectly fit the game.
        I'll probably try my hand at making my own portrait pack using AI later on.

        • 1 year ago
          Anonymous

          I forgot.

          >Alexey AI Portrait Pack
          >Same author as the Hegemony portrait pack above, this one is more a mixed bag. Some of these are very good and fit the artstyle. Others not so much.
          https://fractalsoftworks.com/forum/index.php?topic=25734.0

          I'm currently browsing through them to see which ones are viable and which ones must be purged.

          • 1 year ago
            Anonymous

            [...]
            Super easy to find using SMOL's in-built mod browser.

            >AI Portraits (123)
            >Good quality, but doesn't fit the art style.
            https://fractalsoftworks.com/forum/index.php?topic=25584.0

            >AI Portraits of AI Cores (As People)
            >Good Quality and Sort of fits the art style, but goes against the core design of the game to depict AI cores as people.
            https://fractalsoftworks.com/forum/index.php?topic=25905.0

            >AI-Generated Portraits
            >Fits the artstyle, but mediocre quality.
            https://fractalsoftworks.com/forum/index.php?topic=24612.0

            >Portrait Faction Expanded (Hegemony)
            >Good quality and fits the artstyle
            https://fractalsoftworks.com/forum/index.php?topic=25771.0

            >Starsector Portr-Ai-t Pack and Ai Model
            >Good quality and Fits the art style. Lots of portraits.
            https://fractalsoftworks.com/forum/index.php?topic=25550.0

            Many of these need just a bit of human touch to certain details such as sharpening the image, color correction and making sure there are no derpy eyes (all of which I'm currently doing), and they'll perfectly fit the game.
            I'll probably try my hand at making my own portrait pack using AI later on.

            • 1 year ago
              Anonymous

              How did you convert a normal image into starsector's artstyle?

              • 1 year ago
                Anonymous

                NTA, but there's a Stable Diffusion model specializing in Vanilla Starsector Portrait style, it's how all these packs have come about lately: https://huggingface.co/Severian-Void/Starsector-Portraits/tree/main

                Looks like he ran the Alexander pic through img2img at about 0.6-0.7 noise and itereated through a few of them. You could do the same for any photo tbh, from boxxy to even yourself, if you were so inclined.

              • 1 year ago
                Anonymous

                Probably a stupid question but how do i use img2img? I can only see text2img.

              • 1 year ago
                Anonymous

                What are you running? If it's any of the regular webui packages of local SD like Automatic1111, img2img should be a tab up top among the different types of models (txt2img,img2img,inpainting,outpainting,upscaling)

              • 1 year ago
                Anonymous

                My mistake, i thought he used the prompt in here
                https://huggingface.co/Severian-Void/Starsector-Portraits
                Wasn't aware that you had to set up that whole stable diffusion stuff locally

            • 1 year ago
              Anonymous

              wonder if it's possible to extend it to cargo or industry icons
              it's more niche than portraits but those are probably the hardest to illustrate nicely

          • 1 year ago
            Anonymous

            Those purple ones are an eyesore.

        • 1 year ago
          Anonymous

          i wouldnt want them in my crew
          most of them look 'tainted'
          still they look good enough for lesser npc and enemies

    • 1 year ago
      Anonymous

      would you kindly, give us the portraits that you made anon?

      • 1 year ago
        Anonymous

        Sure, Lemme checks if my Mega still works.

        If you have the old OP links from when we had the /ssg/ Starsector Generals on /vg/ you might find it there if not.

        I should sleep soon though. I somehow spent all night editing portraits on Paint.net.

  42. 1 year ago
    Anonymous

    >Added honorific selector to new game screen (sir/ma'am/captain)

    • 1 year ago
      Anonymous

      I hate trannies as much as anyone here but it's a better solution than painstakingly assigning an honorific to each and every portrait.

      • 1 year ago
        Anonymous

        >mod adds new portraits
        >most of them are wearing helmets
        >it's not immediately apparent which ones are male or female
        >have to use the fact that portaits are displayed male/female/male/female in lines to figure out what's what
        Yeah, I honestly don't see a problem with this.

      • 1 year ago
        Anonymous

        Undeniable truth.

      • 1 year ago
        Anonymous

        >They agreed with him because he followed the hate wagon

    • 1 year ago
      Anonymous

      Yeah dude, I'm sure it was done to please trannoids and not because half of the portraits in the game are helmeted and can be used for either gender.

    • 1 year ago
      Anonymous

      >new portrait pack unlocked

      • 1 year ago
        Anonymous

        haha that is horrible I hate it thank you for posting.
        speaking of portrait packs I almost got this one just because of the quality of the work
        https://fractalsoftworks.com/forum/index.php?topic=22335.0

        • 1 year ago
          Anonymous

          >COMSEC [REDACTED]
          lol

          Does anyone have the original, uncensored version of this mod with the Happy Merchant on it?

  43. 1 year ago
    Anonymous

    The missions and associated campaign unlockables are actually pretty fun

    • 1 year ago
      Anonymous

      All the missions are pretty good.
      With the only exception being the last mission where you get the Janus device.
      That mission really soured my taste.

      • 1 year ago
        Anonymous

        not that anon but yeah I hate how the whole thing plays out right now. Provost treats it like you set it up or something and you had 0 fricking clue what was going on.
        Also you get 0 money from the mission completions and they lock you out of science missions permanently after that so it kinda sucks.
        I still don't know if any other faction gives those science mission types, haven't seen any.

      • 1 year ago
        Anonymous

        not that anon but yeah I hate how the whole thing plays out right now. Provost treats it like you set it up or something and you had 0 fricking clue what was going on.
        Also you get 0 money from the mission completions and they lock you out of science missions permanently after that so it kinda sucks.
        I still don't know if any other faction gives those science mission types, haven't seen any.

        I was talking more the combat missions on the main menu screen, like the Callisto Ibrahim ones, that unlock dialogue and special deals with the characters in those missions when you meet them on the campaign map.

        Like, doing the 'Hard' mission, hornet's nest, unlocks salvage gacha with ibrahim including rare blueprints.

        • 1 year ago
          Anonymous

          ohhhh i'm an idiot, I didn't know those unlocked anything though that is cool.

        • 1 year ago
          Anonymous

          Oh, those.
          I really need start doing those.

        • 1 year ago
          Anonymous

          is that a mod or just normal game stuff anon?

          • 1 year ago
            Anonymous

            I'm fairly sure it's a mod
            https://fractalsoftworks.com/forum/index.php?topic=24771.0

            • 1 year ago
              Anonymous

              >Content
              >Unlocking
              >Missions

      • 1 year ago
        Anonymous

        I feel wienerblocked by not letting me slaughter Warlord Kanta and their armies. I was so ready to fight and I had a humongous fleet, and I literally fought my way to the gate. They fell like a deck of cards.

  44. 1 year ago
    Anonymous

    Guys, what if we made a mod faction, let's call it NGO v2.0 for now, and it was completely populated completely by, wait for it, cloned copies of a completely random austrian painter from old earth.

    • 1 year ago
      Anonymous

      Boo. Get better material.
      Literally.

    • 1 year ago
      Anonymous

      I'd rather it be full of Mosley.

      • 1 year ago
        Anonymous

        >adds Aryan Blood as a resource, Blood Farms as a unique production building

  45. 1 year ago
    Anonymous

    >Didn't check on starsector in year or so
    >Decided to do a run, checking out what's new
    >The new hottest topic is rape
    Lmao this game and its modding scene

  46. 1 year ago
    Anonymous

    How would you implement Permadeath for NPCs, Officers, and the Player in Starsector?

    I was thinking of a system where the player spends Money and Story points to make, maintain and make use of Clones maintained in specific installations in Friendly Space stations/planets. Players must invest a story point and money into creating a new clone with all of their current EXP, SKills and so, as well as whenever they want to update their clone to the latest level and skills they have obtained.
    The player can also do this for some of their officers and governors if they ever died.
    Once the money and story points run out, and you have no more clones to back up from, it's Game Over.

    You could also have a feature where if you're defeated rather than killed the enemy can ransom your freedom and those of your officers for credits if you don't wanna use up an expensive clone that requires story points, but your ransom and those of your officers will scale depending on Level and enmity of the faction that beat you.

    • 1 year ago
      Anonymous

      Clones are such a moronic story device. Why bother with a clone? It isn't you. Your consciousness doesn't transfer to it.

      • 1 year ago
        Anonymous

        Ergo the loss of Skills, Levels, and Experience when waking up in a new body. It's just a justification for the player being able to respawn and not just dying and having to restart all over.

        Teleportation by dematerialization and rematerialization is also a moronic idea, yet several ships have phase skimmer systems already

        • 1 year ago
          Anonymous

          There is no teleportation in Starsector. Phase skimming is just dipping into and out of phase space.

    • 1 year ago
      Anonymous

      Clones don't work that way in starsector. Loke is a clone of a long dead domain officer turned pirate, and he's pretty much his own person.
      more importantly, permadeath in a game with no ironman mode doesn't really encourage a fun playstyle, it just forces you to saving often.
      The ransom thing kind of exists in that you probably just pay off whatever killed you with half your money.
      also

      Ergo the loss of Skills, Levels, and Experience when waking up in a new body. It's just a justification for the player being able to respawn and not just dying and having to restart all over.

      Teleportation by dematerialization and rematerialization is also a moronic idea, yet several ships have phase skimmer systems already

      it's a logical extension of the phase system, dipping into p-space, moving forward at higher speeds, then jumping back out of p-space.

      • 1 year ago
        Anonymous

        >Clones don't work that way in starsector. Loke is a clone of a long dead domain officer turned pirate, and he's pretty much his own person.
        I don't see this a an obstacle to the system, but rather an addition to it.

        >You pay a cloning clinic to make a Copy of you It costs plenty of money (And a Story Point) as well as a small monthly quota to maintain.
        >The clone is kept in cryostasis by the company until you, for whatever reason, stop doing your monthly payments.
        >Not gonna pay? Enjoy your Rogue clones. The cloning facility awakens all of your clones and those of your officers and lets them out into the Sector.
        >Soon enough be confronted by Different fleets each led by one of your different rogue clones looking to "replace" you as the original.
        >The catch? You get to keep playing as whichever Clone wins.
        >You later get information during a Story mission that lightly implies that you probably weren't even the original at the start of your playthrough.

    • 1 year ago
      Anonymous

      For the player? I wouldn't. They don't die, because it's not their time. If you HAD to implement it, I'd say to stick with the plot armor angle set by the game instead of clone frickery.

      You should first have checks to survive and escape capture based on things like level, skills, hullmods if relevant. Paying captors for freedom is fine. Even a vengeful faction will have people that don't give a shit. If you get fricked outside the core worlds, you could either make them pay up in story points, or force them to rely on a cryopod. The disadvantage of time passing could be the loss of standing and contacts, loss of EXP, levels and skills in the event of a cryopod malfunction, and the fact that if you're using Nex, entire factions could come to dominate, or your favorite faction could eat shit and you lose.
      In this, permadeath could be simply made a player choice by making starting over more enticing, and offering the unique perspective of someone who woke up from stasis and actually gave a shit.

    • 1 year ago
      Anonymous

      You want the truth? You have to heavily nerf the save system for this to even be slightly effective. It's the same reason why games like Zelda: Breath of the Wild lack challenge. There's no point in dying if you only lose a little bit of progress,. and iron mode is only a small stopgap to fix this.

      What should happen is that saving should be a limited resource. You can only do it either on your own colonies (with a special structure that needs to be built) or you need to go to a friendly colony to ask them for permission. This way excursions out of the core worlds will actually be dangerous, and you can't just save scum before a remnant fight, or pirates after you. To add extra difficulty, you could have your save be at risk if the planet becomes decivilized or conquered by an enemy faction.

      I don't know, this sounds autistic, but it was something I've been pondering over.

      • 1 year ago
        Anonymous

        Kingdom Come: Deliverance has the infamous 'Saviour Schnapps' system where you can only save when quitting the game or by consuming an in-game item that can be found, bought or crafted through certain methods.

        • 1 year ago
          Anonymous

          I'm playing through Wild Arms 3 right now and it has something similar called a Gimel Coin. It's interesting because, even though I'm using an emu, it also functions as a restart for certain battles. Wonder if Starsector could have something like that? Lore-wise you can just say that the Janus Device now lets you travel through time.

          • 1 year ago
            Anonymous

            >Lore-wise you can just say the Janus Device now lets you travel through time
            lol

      • 1 year ago
        Anonymous

        how about you do this and enforce it for yourself and leave terrible ideas like this to your own mind kek

    • 1 year ago
      Anonymous

      You want the truth? You have to heavily nerf the save system for this to even be slightly effective. It's the same reason why games like Zelda: Breath of the Wild lack challenge. There's no point in dying if you only lose a little bit of progress,. and iron mode is only a small stopgap to fix this.

      What should happen is that saving should be a limited resource. You can only do it either on your own colonies (with a special structure that needs to be built) or you need to go to a friendly colony to ask them for permission. This way excursions out of the core worlds will actually be dangerous, and you can't just save scum before a remnant fight, or pirates after you. To add extra difficulty, you could have your save be at risk if the planet becomes decivilized or conquered by an enemy faction.

      I don't know, this sounds autistic, but it was something I've been pondering over.

      Kingdom Come: Deliverance has the infamous 'Saviour Schnapps' system where you can only save when quitting the game or by consuming an in-game item that can be found, bought or crafted through certain methods.

      I'm playing through Wild Arms 3 right now and it has something similar called a Gimel Coin. It's interesting because, even though I'm using an emu, it also functions as a restart for certain battles. Wonder if Starsector could have something like that? Lore-wise you can just say that the Janus Device now lets you travel through time.

      Limited saves have never made a game more challenging, only more tedious. Trial and error are a necessary part of the experience the way most games (including Starsector) are made, so punishing the "error" means also punishing the "trial", so you just don't want to engage in it - either to avoid errors completely (autistic super-safe playstyle) or to avoid the boring grind of rectifying the consequences of punishment for errors ("uuugh yeah I can frick up that Remnant fleet, but it'll put me back like third of my cash and 5 SP, so I just won't").

      Making Starsector a game where "there are serious consequences for not thinking things through and fricking up" will just mean a game where you actively avoid most of the combat (the core gameplay element) unless you can guarantee massive success with certainty. And the only way the existing combat system allows you to guarantee success with certainty is having a bigger and better armed fleet - so the optimal approach would be just making cash while not fighting anything until you have a massive fleet, at which point you do begin fighting things that are definitely way weaker than you. An anti-fun playstyle.

      A better option would be not punishing savescumming, but rather tracking saves and providing players with additional rewards for winning fights with no saveloading. Like, you still get all the same money and loot from beating a bounty, but if there's a special tracker initiated when you pick up a mission and you didn't save/load once though it - you get a hullmod that adds a cool graphical decal to your flagship for bragging rights, and which is also occasionally used in dialogues, like high-profile NPCs recognizing that "you're that motherfricker who killed X" .

      • 1 year ago
        Anonymous

        NTA,
        Starsector already do a good job of dissuading you from savescumming.
        Sure you could reload a save but... since then you've obtained rare RNG loot you cannot hope to get again.
        Or maybe the recent save will not guarantee doing better, not like a 30% roll you can retry 10 times per minute, but as a low odd battle that take 1 hour to see if you did better.

        So the ideal game force you to take risk, but make the choice to accept loss because you won something as interesting.
        If the game is perfect, you'd even accept coming out weaker/poorer because it was very fun.

        • 1 year ago
          Anonymous

          The rare loot's generated on sector gen.

          • 1 year ago
            Anonymous

            True, but I was also including recovering some ships and their equipments.

    • 1 year ago
      Anonymous

      >How would you implement Permadeath
      >for NPCs
      Impossible without branching storyline, only solution is mission failure reloading the start of the mission

      >Officers
      They die and you have to hire a new one, next.

      >Player
      Iron-mode, if you are sadistic you erase the last save game if he die.

      also:
      >Permadeath
      >SP/clones as extra live
      Don't you see an error here?
      All you did is reinvent "limited respawn" and it doesn't work unless you remove savegame

      Ergo the loss of Skills, Levels, and Experience when waking up in a new body. It's just a justification for the player being able to respawn and not just dying and having to restart all over.

      Teleportation by dematerialization and rematerialization is also a moronic idea, yet several ships have phase skimmer systems already

      >clone
      NTA but it's a very cheap plot device
      "skill loss" don't even begin to describe how far fetched it is to transfer every single memory from a body to another. If you have the technology to do so, then you inevitably have the technology to emulate an human being inside a computer, thereby achieving immortality & transcendence, or cheap clone army.
      That's how you break a setting.

      Schlock Mercenary webcomic do it properly though.

  47. 1 year ago
    Anonymous

    I want to handholding Ava Nitia and settle down with her in Jangala

    • 1 year ago
      Anonymous

      You sick frick. Get the frick out of here.

  48. 1 year ago
    Anonymous

    aurora stop flickin me off

    • 1 year ago
      Anonymous

      That's the ring finger though. The Eradicator is the other hand too

      • 1 year ago
        Anonymous

        well more like you're flicking someone else off when its you driving it

  49. 1 year ago
    Anonymous

    Recommend me mods that add new ships without necessarily adding new factions.
    Mostly looking for variations of vanilla ships and good-looking kitbashes that fit the lore and are not just thoughtlessly-added bloat.

    Have some man-made horrors in exchange.

    • 1 year ago
      Anonymous

      no

    • 1 year ago
      Anonymous

      >good-looking kitbashes
      no such thing

      Is it actually a worthwhile challenge, or just meme-tier annoying trash like cabal?
      If it's going to become the central focus of my next run whether I want it to or not, I'm not gonna bother with it

      imagine remnant ai fleet but painted as pirates
      and stronger

    • 1 year ago
      Anonymous

      Pick your poison:
      Torchships and Deadly Armaments,
      Ship and Weapon Pack (if you disable the Cabal in the mod's settings file),
      Arsenal Expansion,
      Tahlan Shipworks (If you disable the Legio in the mod's settings).

      These are the classics, but there are dozens more you can find in the mod index on the forum.

      • 1 year ago
        Anonymous

        >(if you disable the Cabal in the mod's settings file),

        ?

        • 1 year ago
          Anonymous

          Pick your poison:
          Torchships and Deadly Armaments,
          Ship and Weapon Pack (if you disable the Cabal in the mod's settings file),
          Arsenal Expansion,
          Tahlan Shipworks (If you disable the Legio in the mod's settings).

          These are the classics, but there are dozens more you can find in the mod index on the forum.

          Oh shit, not the Cabal, it's the Interstellar Bounty Board you can/should disable in SWP! My mistake.

          But I did forgot to mention Underworld, and for this one you should disable the Cabal in the mod's settings file.

          • 1 year ago
            Anonymous

            why would you want to turn off ibb?

            • 1 year ago
              Anonymous

              It incentivize collecting them and you just end up always with the same fleet of unique ships.

              • 1 year ago
                Anonymous

                Just don't retrieve them lmao

              • 1 year ago
                Anonymous

                I'm not saying they are bad or shouldn't be used at all. Anon asked for ship packs that fit the lore and the look of the game, IBBs arguably don't, hence the recommendation.

              • 1 year ago
                Anonymous

                i never use them, maybe your self control problem shouldn't be a suggestion to other users

    • 1 year ago
      Anonymous

      bigbean ship comp

    • 1 year ago
      Anonymous

      Seafood Shipworks is pretty good.

    • 1 year ago
      Anonymous

      >Recommend me mods that add new ships without necessarily adding new factions.

      start a game and simply enable faction mods afterwards

  50. 1 year ago
    Anonymous

    i already only save when restocking in the core, doesn't make much of a difference

  51. 1 year ago
    Anonymous

    Rape >:~~*

  52. 1 year ago
    Anonymous

    But is it really rape when they're enjoying it?

    • 1 year ago
      Anonymous

      Hm, you might need to touch up that person’s appearance more. I think there’s art of her lying around in Pixiv

    • 1 year ago
      Anonymous

      >Anon goes on a raping spree of the IRS
      >all become bawds
      >leak the footage sector-wide
      >people will no longer pay their taxes and proceed to fantasize about fricking high ranking female officers

    • 1 year ago
      Anonymous

      Yes, actually.

      Something between 4 to 60% of female rape victims experience orgasm during sexual assault. 4 is the floor from actual reporting, but most keep quiet about it out of shame or the thought that it would be damaging to obtain a conviction.

      Physical response is not consent. It's like tickling someone while murdering them: "Look, they laughed, it was just a prank bro"

    • 1 year ago
      Anonymous

      go ahead and have your fun with her, but be responsible and don't forget to BUTCHER afterwards

    • 1 year ago
      Anonymous

      Dicking the Queen until her mind goes blank. Then send the footage to sector-wide channels for everyone to see. Watch as UAF gets humiliated by pretty much everyone for being bawds.
      https://litter.catbox.moe/rodbq4.png

      Muh dick

  53. 1 year ago
    Anonymous

    >mayasuran navy update adds a victory battleship with a twin avengers and four large mounts
    the onslaught is obsolete now

    • 1 year ago
      Anonymous

      Isn't it still broadside? Meaning it unable to fire everything at once.

      • 1 year ago
        Anonymous

        >isn't it broadside
        nope, the six medium turrets plus two large mounts allows to fire at the front also you get two fast firing

  54. 1 year ago
    Anonymous

    What the frick!? There's porn for this space heroin trading game!

  55. 1 year ago
    Anonymous

    So I did the missions on the main menu last night after the thread talked about it (you need the mod for the unlocks mentioned btw, that isn't vanilla) and was struggling with some of them until I noticed you can just refit the ship. Makes it a lot more enjoyable as well.

    • 1 year ago
      Anonymous

      Yep, shit's fun.
      These smaller fights with set constraints; just a bunch of chassis, no s-mods fricking up the ordinance point economy, no custom character builds, against outnumbering opponents or interesting gimmicks, are a lot of fun.

      Of course, you still have access to every hullmod and weapon/fighter in your game, mods included, so you can still cheese by putting shitweeab nuke fighters in every carrier slot, for example.

      But still, very refreshing compared to the curbstomp most campaign fights end up becoming after a while.

  56. 1 year ago
    Anonymous

    [...]

    I break w(ai)fus and make the mod authors watch

    • 1 year ago
      Anonymous

      Do mod authors really expect to make mods full of anime bawds and not have people lusting after them?

      • 1 year ago
        Anonymous

        [...]

        Your brain has been rotted out by coom so much you think most straight people have rape fantasies as their default sexual scenario to go to when they encounter someone attractive.
        That's only degenerates like us.

        Yes, most people would find you creepy if you told them you fantasized about raping imaginary women.

        • 1 year ago
          Anonymous

          I don't care what anyone says, I like this ship. I can't remember any of the weapon names, but the way the green-colored missiles deploy from the medium slots along the side of the hull, and the crackle of red ones from the large slots, just never gets old.

        • 1 year ago
          Anonymous

          God this ship is busted. I liked to use it with Planetbuster Torpedoes from uhhh
          one of the miner faction mods

          • 1 year ago
            Anonymous

            Missile battlecruisers in general are busted. The Banshee from Neutrino actually gives this one a run for its money, from what I remember.

        • 1 year ago
          Anonymous

          Nia looks like that!!!!??

      • 1 year ago
        Anonymous

        I wouldnt be suprised if the IRS porn was commed by the mod author himself lel

        • 1 year ago
          Anonymous

          If you mean what was posted here, I thought it's AI generated with bit of photoshop work.

  57. 1 year ago
    Anonymous

    Which factions have the best females to rape?
    Of course Ironshell and UAF are easy answers, but how about others?

    I think it'd be pretty fun breaking in Pather b***hes.

    • 1 year ago
      Anonymous

      Remnant

      There's nothing better than connecting an AI to an android body then raping it.

    • 1 year ago
      Anonymous

      ARIA has nazi girls,gas station manager has cute grills too

  58. 1 year ago
    Anonymous

    Best skills (outside of endurance, field and system) and personality for afflictor captains? I remember running aggressive some time ago, but they were exploding far too often.

  59. 1 year ago
    Anonymous

    [...]

    are people who DON'T see this as the height of fantasy creature design
    Those same people will go watch Avatar and praise it for having sentient whales and magic trees.

  60. 1 year ago
    Anonymous

    [...]

    malazan sucked

    word count is no equitable with quality

    • 1 year ago
      Anonymous

      [...]
      are people who DON'T see this as the height of fantasy creature design
      Those same people will go watch Avatar and praise it for having sentient whales and magic trees.

      I did not intend to post that here but it's funny to see that I get more quality replies than on Ganker

  61. 1 year ago
    Anonymous

    They didn't do anything to my beloved Odyssey r-right?

    • 1 year ago
      Anonymous

      I'm sorry, Anon. Oddysey didn't make it.

  62. 1 year ago
    Anonymous

    Does anyone have the file of an off-shoot Diable Avionics mod? If I remember it right, it was some discord mod with a few super ship in it.

    • 1 year ago
      Anonymous

      This one?
      https://cdn.discordapp.com/attachments/825068217361760306/1062284292098637834/ARC.7z

      • 1 year ago
        Anonymous

        That one, yes. Thank you. If I can ask from which discord is this, the two main one pinned on SS forum?

        • 1 year ago
          Anonymous

          It's from the unofficial one, not the spaceport corvus one

          • 1 year ago
            Anonymous

            Thanks for that. I love to rip the integrated main cannon on these guys and put them on my kit bashed onslaught, sadly I lost my data a few months ago.

    • 1 year ago
      Anonymous

      this shit?
      https://www.mediafire.com/file/mx9tkad4i7b5nbe/DabbledAvionics_0.2.rar/file

  63. 1 year ago
    Anonymous

    So I have the blueprints to build one of the flying garages from Takeshido, anyone ever mess with one of these? Tempted to build one but they are pretty costly (750k)

    • 1 year ago
      Anonymous

      kek I built one anyhow and its absurd. Most of the fighter slots are the weird takeshido cars and shit and it goes 177~ when fully revved up.
      I wouldn't use it for anything serious but as a meme flagship its pretty hilarious.
      6 different racers and then 5 slots to use. Kind of a funny ship for a wingcom suite.

  64. 1 year ago
    Anonymous

    >Explore an abandoned arsenal station to find still-living marines in cryo pods
    >They integer-overflow my existing marine's experience level, resetting all 2.5k of them that I was preparing for the ground invasion of Chicomotzoc from +94% effectiveness all the way to zero all over again
    That's Xcom, baybee

    • 1 year ago
      Anonymous

      That's why you get "not now" as an option

      • 1 year ago
        Anonymous

        Well, it's not like you're anticipating a technical error to happen. Same thing occurs in certain circumstances with 'tattooed roughs' bar event, even though without bugs that's an easy no-regret event every time

        did you try splitting them/selling them to see if it fixed it?
        also the whole way the stack works with xp is kinda odd in general

        Couldn't be fricked tbh. I just ended up using java:

        runcode import com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker;
        PlayerFleetPersonnelTracker.getInstance().getMarineData().addXP(2800);
        PlayerFleetPersonnelTracker.getInstance().update();

    • 1 year ago
      Anonymous

      did you try splitting them/selling them to see if it fixed it?
      also the whole way the stack works with xp is kinda odd in general

  65. 1 year ago
    Anonymous

    FRICK YOU

    • 1 year ago
      Anonymous

      X MARKS THE SPOT ANON!!!

    • 1 year ago
      Anonymous

      >Primarily, this is a system that interacts with slipstreams. In brief, those are temporary passages in hyperspace that can make travel much, much faster and enormously more fuel-efficient. One of the problems, though, is that it can be a little hard to plan for – there are some general indicators of where they are and where they might take you (i.e. the direction they travel in is seasonal, you can use the Neutrino Detector ability to find them, and so on), but I think for a lot of players, that doesn’t quite add up to being “enough” to make slipstreams as useful as I’d like them to be.
      >to make slipstreams as useful as I’d like them to be.
      >as useful

    • 1 year ago
      Anonymous

      >This is where OMEGA is hidden

    • 1 year ago
      Anonymous

      Mmm, slipstreamghetti

  66. 1 year ago
    Anonymous

    Best faction mod, coming through. Tranime move aside.

    • 1 year ago
      Anonymous

      Not sure which of the flagships I like more. The Rebellion is cool for alot of reasons, but the fleetship with the huge shield is really cool too.

    • 1 year ago
      Anonymous

      These mod ships are right in the middle of the uncanny valley that borders fleets that look like they fit in vanilla and those that don't.

      • 1 year ago
        Anonymous

        not that anon but they are based off the game FTL

      • 1 year ago
        Anonymous

        I like them, but they always reminded me of certain Lego sets I got as a kid. I think it's the orange colouring.

        • 1 year ago
          Anonymous

          To me, it's another mod's coloring that reminds me of certain LEGO sets.

          https://fractalsoftworks.com/forum/index.php?topic=21418.msg323812

  67. 1 year ago
    Anonymous

    Is there a way to stop game from generating male npcs? Change some ini file or whatever?
    I want my harem, dammit.

    • 1 year ago
      Anonymous

      Would also like to ask for a solution. Women should not be captain.

  68. 1 year ago
    Anonymous

    It's all: Andrada gas station is so based this, raping Hegemony officials that, gay weeaboo noises about UAF and other modfactions.
    But why does everyone seem to outright ignore the Persean League?

    • 1 year ago
      Anonymous

      They're generally boring, midlines are okay to meh, they really don't have much of a presence.
      They're not THE LAW, they aren't MAN MADE HORRORS BEYOND YOUR COMPREHENSION, they don't have EL PRESIDENTE, they don't LUDDU ACKBAR. They're just there...

    • 1 year ago
      Anonymous

      Because the League shouldn't exist.
      Like, genuinely. It's a quasi-"state" based entirely around not paying taxes to the Hegemony and is pretty much Greater Kazeron diplomatically speaking, with a bunch of schizo statelets under their protection

      • 1 year ago
        Anonymous

        It is perfectly rational for it to exist, because it's the only possible reaction of sector's worlds who are just trying to get by, to literally who barging into their space uninvited and trying to make them suck on the boot in the name of long collapsed political entity that nearly buried those worlds under its collapse. However it's still pretty boring precisely due to how mundane and reasonable it is.

        • 1 year ago
          Anonymous

          They need a compelling mini faction, an ambitious noble house with Atreides expys maybe, unique ships, mechs. And of course, rapeable women

          • 1 year ago
            Anonymous

            Hell, at least get them a full set of encounter/colony tracks

      • 1 year ago
        Anonymous

        protip: it's a very, very blatant play off the delian league. and you know what happened to the thasians

        and the melians

      • 1 year ago
        Anonymous

        frick taxes, all my homies hate taxes

      • 1 year ago
        Anonymous

        >Hege-slave hand typed this

        • 1 year ago
          Anonymous

          I wasn't endorsing the Hegemony, I'm just saying the League has basically no legitimacy and since all of its worlds apart from Kazeron have no manufacturing ability they're irrelevant

          • 1 year ago
            Anonymous

            Peoples self-organizing into Nations out of defiance then cooperating as a league have more legitimacy than a military dictatorship only a few step away from Andrada.
            Plus they make their own midline ships, if they were top-dog in the global balance you'd likely see them as more relevant.

            of course Starsector is built so each faction are as bad as the other, just differently

            • 1 year ago
              Anonymous

              not that anon but I think tryhard are the clear "worst" by a longshot.

              • 1 year ago
                Anonymous

                That's because corporatist dystopian is trendy and easy mode
                Other would argue they are the only one who safeguarded technology and continue to seek answer and money, lot of money, unlike the other LUDDite.

                I don't see how the Luddic Path are bad.

                Luddic Path are the terrorist enabled by a clean "Church" front.

              • 1 year ago
                Anonymous

                >safeguarded
                kek yeah that is what the zigg was, safeguarding.

              • 1 year ago
                Anonymous

                Accidental discovery there's otherworldly entity outside our universe.
                Better than terrorist/obscurantist who want mankind to disappear as redemption for wanting progress.

              • 1 year ago
                Anonymous

                >fricking with shit way beyond our knowledge or ability to even think about as a concept because "lul money"*
                fixed that for you
                >mankind to disappear
                got a source for that one?

              • 1 year ago
                Anonymous

                He misread one of the Book of Ludd quotes that accompany Dorito weapons

              • 1 year ago
                Anonymous

                >muh technology is bad! let's go back to farming the soil of a terraformed plan..oh wait
                Mankind need technology to survive, the Luddite church actively fight against and want a constant regression.
                They are hypocrite since they'll turn a blind eye if it benefit them

              • 1 year ago
                Anonymous

                I never said they were somehow perfect and right in everything, but tryhard are outright provoking shit way beyond their understanding.
                Like everything in life the key is balance.

              • 1 year ago
                Anonymous

                Midline turns out superior every time

              • 1 year ago
                Anonymous

                >Like everything in life the key is balance.
                And the goal is to have every faction equally bad.

                Tri-hardon are evil corporate who use technology to rules over other
                Luddite Chuck are obscurantist religious serving as a front for Pather fanatic, they are the same
                Hegecuck are low-tech military dictatorship
                Andrada-fanboys are a personality cult
                Leagues are corrupt lords protecting their political power
                Independent are just a bunch of noname too afraid to go big
                Pirates are independent giving up morality and ethic

              • 1 year ago
                Anonymous

                >and me? I'm just based

              • 1 year ago
                Anonymous

                you got that right

              • 1 year ago
                Anonymous

                I still think tryhard are the worst by a longshot playing with shit that has proven to be bad multiple times now even in their own hands and that ludds are closest to right despite the jihad.

              • 1 year ago
                Anonymous

                after learning about the ziggurat project and how tri-tach just left it there and didn't even send a clean up crew makes me sympathize with the luddic church more

                >low-tech
                >slaps safety overrides onto everything
                >devised a venture variant propelled by antimatter charges
                >morally in the right
                And somehow they aren't the best faction?

              • 1 year ago
                Anonymous

                That and they have done the whole fricking with AI thing repeatedly and it never ends well. If it wasn't for that shit I wouldn't have too much of a problem with the for profit side of things. Makes them worse than the other factions for me despite the jihad. Praise Ludd.

              • 1 year ago
                Anonymous

                >fricking with AI thing repeatedly
                Worst part about giving AIs to TT is that, they treat AIs the worst out of all the factions.

                AIs would rather be smashed by pathers rather than be given to TT.

              • 1 year ago
                Anonymous

                This is actually a very good point. I didn't even think about it until you said something but yeah the AIs probably aren't too fricking thrilled with them either.

              • 1 year ago
                Anonymous

                Especially from what we uncover during the hunt for Zig.
                TT either overload the cores killing them or lobotomizing them.
                We even hear about AIs commiting suicide in TT custody.

              • 1 year ago
                Anonymous

                I had hoped you needed to put a core in the zig and restore it due to that encounter but sadly it just becomes a regular ship.
                While AIs are looking to be a bad thing in general you gotta feel for them in a way. Gotta be able to come to some accord with the ones that exist.

              • 1 year ago
                Anonymous

                also
                >TACH
                plays in my head at least once a session in starsector kek

              • 1 year ago
                Anonymous

                >after learning about the ziggurat project and how tri-tach just left it there and didn't even send a clean up crew makes me sympathize with the luddic church more
                They likely did send a crew, but event if they sent those mercenary with boost it was likely too hard for them.

              • 1 year ago
                Anonymous

                >and me? I'm just based
                And the rebirth of Ludd, Omega-God of the Sector

            • 1 year ago
              Anonymous

              I don't see how the Luddic Path are bad.

              • 1 year ago
                Anonymous

                nta but luddic's methods are where there is an issue. The whole jihad thing.
                That said, I think they are "right" more than any other faction.

              • 1 year ago
                Anonymous

                some would consider the billions of murders a bit over the top

            • 1 year ago
              Anonymous

              The Church of Galactic Redemption are unironically good guys.

      • 1 year ago
        Anonymous

        how come this game has lore that is almost impossible to find out in game itself?

    • 1 year ago
      Anonymous

      They basically exist to be killed.

    • 1 year ago
      Anonymous

      >But why does everyone seem to outright ignore the Persean League?
      Because it's the poor man's Hegemony.
      It even has a Pristine Nanoforge. And even that makes barely anyone care about it.

  69. 1 year ago
    Anonymous

    Alright, installed UAF, time to start a new playthrough.
    This queen wont escape.

    • 1 year ago
      Anonymous

      Isnt she a system admin and doesnt actually show up on space fights?

      • 1 year ago
        Anonymous

        NTA but I thought there was an option or mod to change that mentioned previously in a thread.

        • 1 year ago
          Anonymous

          If you are talking about the TakeNoPrisoners custom jar, it just enables you to capture blacklisted NPC like Ava

          Cant capture girls if they are never in the fleet to begin with

          • 1 year ago
            Anonymous

            Ah, I'm sure there is a way to get her in a fleet somehow.

  70. 1 year ago
    Anonymous

    newbie here, is Nexerelin good? How is it overall?

    • 1 year ago
      Anonymous

      It turns the game into a proper 4X but it chugs the game down too

    • 1 year ago
      Anonymous

      >start as any faction you want
      >you can invade planets
      >piss someone off and they'll send beefed up sixth sense fleet after you
      >you can mine asteroids and planets (useless)
      >you can use agents to frick shit up covertly
      >adds alliances that don't really matter
      >you can and will get shafted by random relationship events
      >adds a cool neutral port with glitchy software update
      >most importantly: adds "skip story"

      • 1 year ago
        Anonymous

        >most importantly: adds "skip story"
        there's a stand-alone mod that does this, works great

      • 1 year ago
        Anonymous

        as any faction you want
        By this Anon actually means that you start 'Commissioned' as part of the faction, not that you control the faction itself as if they were your colonies.

        • 1 year ago
          Anonymous

          unless its a subfaction (like arma for example), then you start with blueprints and a boost to rep with them.
          Which worked perfect for my modded start recently.

    • 1 year ago
      Anonymous

      drowns the sector in gigafleets

    • 1 year ago
      Anonymous

      Only good thing about it for me personally is the ability to start as whatever faction you want with a custom fleet.

    • 1 year ago
      Anonymous

      fine as long as you frick with some of the settings to make invasions less frequent
      might slow down your game if you have a toaster, make sure to change the vmparams to give the game more ram

      as any faction you want
      By this Anon actually means that you start 'Commissioned' as part of the faction, not that you control the faction itself as if they were your colonies.

      you can start as the governor of mayasura with a custom start, it's as close to "owning" a faction that isn't the player faction that you can get

  71. 1 year ago
    Anonymous

    Frick Nia

    • 1 year ago
      Anonymous

      all my homies hate nia
      they STINK

  72. 1 year ago
    Anonymous

    >hightech overnerfed
    >midline feels worse than ever
    Help me I don't want to fly dakka brick shithouses. Like holy frick even with the skill they burn fuel at such rate that even if you dragged Syndria with you everywhere you went you would still be starved for fuel.

    • 1 year ago
      Anonymous

      use ebiciencyoberhual. Pretty much standard issue hullmod for me.
      I can easily last one and a half year outside of core worlds without colony and keep the mercs and only go back to either dock for logi hullmod of new ships or more crew if I didn't start with enough.

      • 1 year ago
        Anonymous

        Shit Black person where do you get OP for that, low-tech already has like none

        • 1 year ago
          Anonymous

          it does't take a lot of OP to build low tech. First flux stats, kinetic weapon = win flux battle, and a range hullmod and armor/shield upgrade is all it takes to make a solid reef. If your fleet has some bomber you can go less on maxing missiles too and they generally serve as good shield for carriers. Making lowtech into SO or armor tank attacker would be tight from hullmod tax.

          • 1 year ago
            Anonymous

            >kinetic weapon
            I find myself using those more often then explosive ones.
            I kind of want to disintegrate ships in a single volley, but dastardly shields need kinetic correction.

            • 1 year ago
              Anonymous

              HE only comes into play for rare yet critical moment of no shield, either because they are fighters, fluxed out, or distraction in other direction or flashing shield without full overage and it pressed ai to keep it up.

            • 1 year ago
              Anonymous

              >uooooooh hightech engine and shield erotic ToT
              I couldnt find a (starsector) shipgirl image in my 13k wide archive so have a christmas tree.

              • 1 year ago
                Anonymous

                >I couldnt find a (starsector) shipgirl image in my 13k wide archive so have a christmas tree.
                Here you go!

  73. 1 year ago
    Anonymous

    is it out yet?

    • 1 year ago
      Anonymous

      nope, you've got a couple months at least

  74. 1 year ago
    Anonymous

    >low-tech
    >slaps safety overrides onto everything
    >devised a venture variant propelled by antimatter charges
    >morally in the right
    And somehow they aren't the best faction?

    • 1 year ago
      Anonymous

      based
      >venture variant
      I'm going to be using this a lot my next playthrough when that update comes out I feel.

    • 1 year ago
      Anonymous

      >Oh shit, I'm feeling it!
      >Tachyon!

    • 1 year ago
      Anonymous

      In a game full of beautiful sci-fi weapons and ships, even moreso with faction mods, I find it hard to play as the faction that exclusively uses crusty-ass boxes of metal and rust. At least with the pirates, you can reasonably justify using pretty much any type of ship by simply being a wealthy pirate.

      • 1 year ago
        Anonymous

        NTA but I love lowtech and mechs pretty much exclusively BECAUSE of the rusted slapped together concept.

      • 1 year ago
        Anonymous

        tasteless.

      • 1 year ago
        Anonymous

        begone

        • 1 year ago
          Anonymous

          I love low-tech dakka, but the LP's aesthetic just does absolutely nothing for me.

          • 1 year ago
            Anonymous

            low tech best tech

            >mad dogs
            Aw look he's smiling.

            • 1 year ago
              Anonymous

              I love cerbs and hounds, but I hate losing crew. Not for any gameplay reason, I just wanna protect muh dudes. But LP hounds are my favorite logistics ships for high risk ops because they'll always get away.

        • 1 year ago
          Anonymous

          low tech best tech

        • 1 year ago
          Anonymous

          >mad dogs
          Aw look he's smiling.

  75. 1 year ago
    Anonymous

    you'll cowards don't even jihad against the machine satan

    • 1 year ago
      Anonymous

      I've destroyed more Remnants and israelitetach property than every Luddite warrior in history combined.

      • 1 year ago
        Anonymous

        uniquely based praise ludd

      • 1 year ago
        Anonymous

        uniquely based praise ludd

        I also use bleeding-edge technology in all my colonies and exclusively use Alpha cores in Supercomputers - the structure that burns them for fuel. Not because I believe in Ludd, but because I know better than to get myself fricked by an Alpha core.

        Of course, Betas and Gammas still get assigned to all industries.

  76. 1 year ago
    Anonymous

    Luddic path wants to do a Mairaath on your planet
    Luddic church does not want to do Mairaath on your planet, it wants Luddic path to do Mairaath on your planet
    That shit is THE part where things go wrong with hegemonkeys btw, if they actually stood for interests of humanity in those trying times as they claim to, they'd declare luddite religion a threat to humanity for destroying one of few habitable worlds because voices told them, instead they treated it as an opportunity and later even teamed up with them.
    Seriously why isn't there a quest to crash orbital station into Gilead? Some mod could add it, but ideally it should be in vanilla.

    • 1 year ago
      Anonymous

      >why isn't there a quest to crash orbital station into Gilead?
      I'd rather launch Galatia Academy into the sun

      • 1 year ago
        Anonymous

        just the provost and the lying dykes.

      • 1 year ago
        Anonymous

        just the provost and the lying dykes.

        just don't launch it with Alviss inside, guy is a lovable autist just trying to do his job

        • 1 year ago
          Anonymous

          Which brings us to the most important question of the thread:
          >did you wave to Alviss?

          • 1 year ago
            Anonymous

            yes, and i would drive a planetkiller straight into galatia if Baird even try harming him

            • 1 year ago
              Anonymous

              praise ludd

              >and me? I'm just based
              And the rebirth of Ludd, Omega-God of the Sector

              no.

          • 1 year ago
            Anonymous

            Always
            and i only start new game when my attitude/relationship with him is 100

    • 1 year ago
      Anonymous

      >implying the luddies even did it
      the term false flag ring a bell?
      anyone can paint a few ships green and chant some luddic bullshit over open comms

      • 1 year ago
        Anonymous

        It doesn't matter if they did it, but that their ideology explicitly tells them to

        • 1 year ago
          Anonymous

          ludd didn't say shit about blowing up habitable worlds, son

          • 1 year ago
            Anonymous

            Mairaath was not a habitable world apparently, it was terraformed into one. It is perfectly expected for luddites to want to obliterate whole project with no survivors because of it being le hubris of le imitating le god. Same reasoning of why IRL religious obscurantists instantly ape out at any implication of genetic engineering despite it having potential to do immense good for humanity.

            • 1 year ago
              Anonymous

              >muh religion in the real world
              cry about it, praise ludd, molochfricker.

            • 1 year ago
              Anonymous

              Anon every habitable planet in Sector is terraformed

              • 1 year ago
                Anonymous

                not gilead

              • 1 year ago
                Anonymous

                Luddic propaganda

              • 1 year ago
                Anonymous

                cope

              • 1 year ago
                Anonymous

                No U cope, Ludd was an AI psyop

            • 1 year ago
              Anonymous

              >obscurautism schizo
              shoo, try-tardyon employees are not welcome here

      • 1 year ago
        Anonymous

        Who else would do this? There is no reason to ever consider something like this for any party motivated by rational interests such as more power, wealth, order, etc. Habitable worlds are too valuable, especially in shitty post-collapse state when species just needs to survive. Losing 10 million troops trying to zerg rush well defended habitable world you need to conquer is preferable to destroying it, because you will recover those eventually but like frick you easily find another one like that.
        The only possible reasons to do this lie outside of reasoning, in religion field.

    • 1 year ago
      Anonymous

      >Luddic path/church wants to do a Mairaath on your planet
      No they don't. They want to delete the six dozen AI cores you keep shoving into industrial sectors on your planet.
      >Hegemonkeys should declare luddism a threat to humanity
      Heggies have 2 (two) disputed PK deployments under their belt.
      Pathers are amateur hour in comparison.

      • 1 year ago
        Anonymous

        Pretty sure existence of heavy industry attracts luddite terrorism even without any AI cores. Even if you put it on barren rock as you should because of nanoforge penalties.

        • 1 year ago
          Anonymous

          there is a formula to it I saw in a recent preddit thread about starting colonies for newbs:
          >Avoiding Luddic Path Cells
          >This is the reason to build across 2 separate colonies. Cells spawn because >Technology/Industrial activities generate interest. The magic number to avoid is 7 per planet.
          >Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7
          >Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7
          >Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest

          • 1 year ago
            Anonymous

            this said the operatives from nex are pretty useful. I have one I pay to raise relations nonstop and one I pay to get rid of ludd cells automatically in my territory.

  77. 1 year ago
    Anonymous

    is beyond the sector even good for finding blueprints and shit, i can't seem to fricking find anything other than caches

    • 1 year ago
      Anonymous

      Enjoy your save bloat

      • 1 year ago
        Anonymous

        yeah i am starting to get you're opinion

    • 1 year ago
      Anonymous

      No, just explore more

  78. 1 year ago
    Anonymous

    Is Nomios cryosanctum some scam to harvest organs or there is some lore to it?

    • 1 year ago
      Anonymous

      it's ambiguous about if they're decanting and recycling vegetables from failed pods, or if they're killing still-revivable people. otherwise no, that's it.

      • 1 year ago
        Anonymous

        Oh well, I wish there was an answer.

  79. 1 year ago
    Anonymous

    Do you ever think to yourself "I wish my carrier could go 200+ and capture points before my fleet even gets a chance to do so?"
    How about "I don't really care about shooting anything myself but its hilarious to watch a ton of strikecraft do it"
    Are you a fan of the fast and the furious serious?
    If you answered yes to any of these questions, build yourself a flying garage today!

    • 1 year ago
      Anonymous

      >don't shoot anything myself but watch a ton of strikecraft do it
      Will it be even a game at this point? You (and your ships) do nothing, no clever maneuvers, no flux balancing, just point at enemy and it dies.
      I don't understand fun of carrier spam.

      • 1 year ago
        Anonymous

        For me it's carrier with kinetic guns and all bomber wings for torpedo barrage in a face on high hard flux.
        Huge siege carrier with triple gauss from mayasuran navy is perfect for it.

      • 1 year ago
        Anonymous

        ?? The whole point is the ability to maneuver and capture points, soak up damage, distract and ram, etc.

  80. 1 year ago
    Anonymous

    My first modded run with mechs and shit has become ezmode at this point so I'm starting to plan for a new one. I'm thinking ludd or pirates. Anyone have any experience with either start?

    • 1 year ago
      Anonymous

      getting fuel is a pain in the ass, set up a waystation early

      • 1 year ago
        Anonymous

        for pirate or pathers?
        So its important to prioritize colonizing?

    • 1 year ago
      Anonymous

      Problem with being a pirate is that trying to RP as one doesn't seem viable in terms of money. Attacking trade fleets barely yields any loot. You can't really exploit any economic opportunities it creates without running high tech phaseBlack person fleet with 0 sensor profile, something that you can't easily get, especially as pirate. Illegal commodities contraband always yields lots of money, but it's not exactly pirate thing.
      However if you mean just starting as a faction that everyone is hostile with, main challenge will be trying to get weapons you need to put on your shit, even if you have infinite money. At least ships can be stolen with operative.

      • 1 year ago
        Anonymous

        >You can't really exploit any economic opportunities it creates without running high tech phaseBlack person fleet with 0 sensor profile
        dude. just kill the patrols.

        • 1 year ago
          Anonymous

          Doesn't market deny you any interaction if you fought its faction in its system?

  81. 1 year ago
    Anonymous

    What are your opinion on Mayasuran Navy?
    Some ships feels noticeable more powerful than their vanilla counterpart.
    And then there buffed up M-versions with no increase in deployment points.
    Having thoughts like that it feels unfair to use those ships. Or am I wrong and they are perfectly balanced?

    • 1 year ago
      Anonymous

      Their hullmod is just the XIV Battlegroup one with a different name. Some of the (M) variants have different slots on them or built ins or systems. I did a play through predominately using their ships. I found a lot of their frigates and destroyers lack luster. Their met and potatoes seemed to be in the cruisers. The fricking Scaramouche (M) is a beast of a ship. I like their Skysplitter (M) and Victory (M), but I could not for the life of me make their other captials work. The hammerhead captial felt like a huge target with not enough guns where I needed them. The carrier capital (the Javanicus I think it was?) I'm sure it could be set up to be good, but I couldn't make it work in my fleet. They've got an exploration capital too, never took it into battle, but it was nice to have around too. Basically what if the Appogee had 1,200 freight.
      Either way, are they maybe a bit too powerful? Yeah, a bit. But not really much more than most other mods.

    • 1 year ago
      Anonymous

      >Bothering with esports balance in a single player game (where vanilla already gives you shit that breaks the game in two)
      They are pretty strong but nowhere as bullshit as some mods get. Besides, what's the point of installing mods that don't add anything that can compete vs vanilla?
      Also there is already a precedent with mod that explicitly makes ship better for same DP with 14th battlegroup ships, so I don't see an issue if it's within reason.

      • 1 year ago
        Anonymous

        >esports balance
        If I would want to break a game I would just use cheat engine. Some degree of fair challenge is important for engaging gameplay.
        >compete vs vanilla
        I prefer when mods compliment vanilla roster, not replace it.
        >XIV Battlegroup
        It is more than just a hullmod, there more ordinance, better systems and built-in weapons. But I guess this problem is not inherently modder's fault.

        • 1 year ago
          Anonymous

          >challenge
          In modded playthough you end up fighting against much larger variety of modded content than one you use yourself. Shouldn't it be challenging enough to not get trashed by vanilla setups like it's another pirate bounty?

    • 1 year ago
      Anonymous

      ARS pull of a better blue paintjob.

      I think Mayasura is a Nexerelin faction that can be used in vanilla because the creator isn't a putz. They've got strong ships but they're gonna need 'em to win that perpetual war they've got going on with the Hegemony.

    • 1 year ago
      Anonymous

      they are okay midline ship faction with some very good ships, who atleast put up a fight against the hegemony (and win sometimes) unlike the Persean league guys. i wish it was basically an overhaul of the vanilla PL

      • 1 year ago
        Anonymous

        I remember Mayasura consistently being first faction to be eliminated in nex, because they only have one world and AI generally can't win against hegemony hull HP spam no matter how overturned their ships are in case of equal numbers. Apparently this stopped being an issue because there's now frick you death blob guarding their planet.

        • 1 year ago
          Anonymous

          yeah in the old version they were the first faction to bite the bullet because of their defenseless homeworld, i used to conquer there world to get a planet in the core systems, but now there is a large fleet filled with (M) variant ships guarding the place.

    • 1 year ago
      Anonymous

      it's alright
      the ships are nice graphically and gameplay-wise, death fleet means they don't get curbstomped in nex
      it's one of the better quality faction mods in my opinion
      the faction flags are consistently shit though

    • 1 year ago
      Anonymous

      It is awful and the magic spawning doomstack shit is lame. Will not be in my next run, nor will yuri expedition with its needless animoo.

    • 1 year ago
      Anonymous

      like their theme song and capitals, also love that you start as there governor if you pick grand fleet. feels like i am their king or something.

    • 1 year ago
      Anonymous

      Dogshit, modders that ruin vanilla writing should be shot on sight

    • 1 year ago
      Anonymous

      the babes are hot ngl

  82. 1 year ago
    Anonymous

    Armored Core-themed fleet when

    • 1 year ago
      Anonymous

      so basically arma?

  83. 1 year ago
    Anonymous

    I think colonies need a heavy nerf tbh. At a certain point, there's no reason not to carry a few extra crew around and colonize every single sub 150% hazard rock you find while exploring, pop up a waystation and set autonomy.

    Eventually you just balloon into an indestructable size 300+ faction that dwarfs every single existing faction in the core. There's no reason why players can build in a few years things that have taken hundreds for the factions in the core systems in this dangerous, post-apocalyptic setting. All the blandness of lategame stems from this and making 1million+ credits every month from magical colonies.

    At the very least, population should be a tracked market quantity instead of an vague abstraction with every stable colony hitting size 6 eventually. For example, it should be impossible for fresh player colonies to get past size 4 / tens of thousands without some major externalities, like a size 6 independent world decivilizing, refugees fleeing and resettling to other worlds, or a cryosleep tray being found nearby.

    • 1 year ago
      Anonymous

      Easy fix. Just make Alpha Cores go rogue after a while. Without them colonies are basically soft-capped at 5 or 6.

      • 1 year ago
        Anonymous

        I don't think that's enough really.
        Properly specced level 2 human admins aren't materially different from AI governors. Hell even cores in industries aren't material game changers

        • 1 year ago
          Anonymous

          Human governors are hard capped at 3. You modded your game to remove that cap and are complaining about colonies being overpowered after your mod took away the built in limits.

          Easy fix for that.

          DON'T USE MODS THAT BREAK THE GAME, moron

          • 1 year ago
            Anonymous

            I'm just using base Nex tbh, which I think a majority of the playerbase already use. It's basically 'base game'.

            And yeah, I'll probably remove or comment out the most egregious examples of IndEvo for the next run. But even if you removed all the blatently unbalanced shit from that screenshot, and all the industry AI cores, and I made 1 million credits a month instead of 2 million, the fundamental economy would still be broken

            • 1 year ago
              Anonymous

              >I'm just using a massive mod by a commie homosexual that severely alters how the game works, please nerf features in the base game so my gay mod enjoyed by homosexual redditors works better

              • 1 year ago
                Anonymous

                You sound unreasonably mad on a videogame discussion board. Are you fundamentally dissatisfied or unhappy somehow with your life? Did the reddit commie trannies touch your no-no space, or are you just a loser on the bottom rung of society without much of a future?

                >At the very least, population should be a tracked market quantity instead of an vague abstraction with every stable colony hitting size 6 eventually. For example, it should be impossible for fresh player colonies to get past size 4 / tens of thousands without some major externalities, like a size 6 independent world decivilizing, refugees fleeing and resettling to other worlds, or a cryosleep tray being found nearby.
                This looks like lesser inconsistency compared to sector not going extinct due to space warfare mortality, reaching many thousands per capital low tech encounter many of which happen every week. This makes hegemony, luddic church and path, pirates etc look like they employ large quantities of African warfare style expendable child soldiers to crew their ships.

                But memes aside it's a good idea except it will probably make game performance shit itself.

                >Space warfare mortality affecting the total population market
                That sounds pretty neat, actually. Like if your faction had a HOI-type manpower statistic where losing too many onbawds in battle make it harder to run your industries or generate spare crew on the resource stockpiles. And it would give an actual good reason for stuff like the blast doors or escape pod hullmods, drones, and other mortality improvements.

                Would probably need to be whiffed a bit for the AI factions though, as you described, due to the amount of random nonessential battles happening in the background.

              • 1 year ago
                Anonymous

                The redditor lashes out when identified. Why not cry to your homosexual modder to fix his mod instead of complaining about the game itself?

            • 1 year ago
              Anonymous

              >I'm just using base Nex tbh, which I think a majority of the playerbase already use. It's basically 'base game'.
              Bruh...

              • 1 year ago
                Anonymous

                >I'm just using base Nex tbh, which I think a majority of the playerbase already use. It's basically 'base game'.
                McFricking have a nice day.

                Why are you Black folk so mad though?

              • 1 year ago
                Anonymous

                Bruh...

              • 1 year ago
                Anonymous

                Did I miss a memo somewhere? That you can't be a hardcore Ganker oldgay if you've ever installed something that's had a code commit from somebody that's posted on reddit or entertained thoughts about becoming another gender?

                I try to discuss mechanics on how the late game could become more engaging and there's this kneejerk reaction about reddit, communism, genital mutilation, or some barmy schizo combination of all 3. And this kneejerk seems to get triggered by a bunch of other things as well.
                What kind of permaloser homosexual actually makes mental space for this stuff, or modBlack person drama in general?

              • 1 year ago
                Anonymous

                You say colonies need a heavy nerf... but you're using a mod that massively buffs them. The reasonable answer is to either not use the mod, or alter the mod to remove the buff.

                Colonies thsmelves are fine, you just added a cheat mod and are complaining that cheating made the game too easy.

              • 1 year ago
                Anonymous

                Fine. I'll still keep playing with Nex even if it's a cheatmod, since I think the game is too static without it: Invasions, wars, special s-mod task forces and vengance fleets adds too much. I'll tone down IndEvo on the config though, and look if I can put a global nerf to population growth somewhere in the game files.

                I still don't understand is how communism or reddit enters into this

              • 1 year ago
                Anonymous

                Next time don't complain about vanilla balance when using mods.

              • 1 year ago
                Anonymous

                You're trying to claim that because a mod is popular with Black folk on reddit, the BASE GAME should be altered to make the mod work better.

                Alright, fine, you touchy little Black personhomosexuals. Base game is great, slurping Alex' slav cum is so wonderful and fun. I wish Nex had a harder colony mechanics. Happy now?

                Still don't get where communism comes into this.

              • 1 year ago
                Anonymous

                Yes.

                Now go beg Histidine for hard mode for Nex.
                And don't complain about balance when using mods.

              • 1 year ago
                Anonymous

                Dunno who that is, I presume a gay troony communist redditor who made the mod, but OK.

                Still pretty dumb and unrealistic for player colonies to hit size 6 naturally in base game though ngl

              • 1 year ago
                Anonymous

                Are you the same guy who claimed all colonies are basically a tricked out Asharu?
                Stop being a passive aggressive little b***h for five minutes holy frick

              • 1 year ago
                Anonymous

                What's an Asharu, why do you need to take every comment on game mechanics as a personal attack.

              • 1 year ago
                Anonymous

                It's a planet in the game, moron. Do you even play Starsector or are you just trolling?

              • 1 year ago
                Anonymous

                Oh, it's an independent planet on the same system of Jangala, thanks.

                Anyway, why are you such a rabid and fragile little c**t that's so emotionally invested in this game that you're tracking arguments and posting styles to semi-doxx anons you disagree with?

              • 1 year ago
                Anonymous

                We call it autism.

              • 1 year ago
                Anonymous

                >tracking arguments and posting styles to semi-doxx anons you disagree with?
                Meds. NOW.

              • 1 year ago
                Anonymous

                >you're the whiny one, not me!! you're literally doxthing me!
                Holy shit

                I like how you losers bothered to coordinate on discord to post at the similar time. Points for effort.

                You're still loser weirdos for caring this much, but still, good effort.

              • 1 year ago
                Anonymous

                >making gangstalking conspiracy theories to explain away two people telling you that you're moronic

              • 1 year ago
                Anonymous

                What is it about your life that makes you so unhappy and hostile to strangers on the internet?

              • 1 year ago
                Anonymous

                I could ask you the exact same thing considering you flew off the handle because someone used the troony word.

              • 1 year ago
                Anonymous

                [...]
                I don't see you confronting any root causes honestly. Starsector is a great game, but I don't see how it warrants this much emotional investment when you're discussing mechanics or gameplay.

                Why does it trigger you so much when strangers on the internet disagree with you? Why do you need to immediately ramp up the aggression and insults on the first breath, and bring up bogeymen from different sites, political ideologies, or orientations in a non-sequitur way?

                Only by engaging in critical self-reflection, confronting why you feel or act in self-destructive ways, can you begin claiming yourself outside of a bad spell in your life.

                get a room homosexuals

              • 1 year ago
                Anonymous

                >you're the whiny one, not me!! you're literally doxthing me!
                Holy shit

              • 1 year ago
                Anonymous

                >He keeps trying to defend communism
                Dumb commie go be a moron somewhere else.

              • 1 year ago
                Anonymous

                Where's the defending? I think communism or state collectivism and economic control is a pretty dumb concept that's been disproven many times in history.

                I just find it weird how it's something related to the argument. Where does communism come into the argument for Starsector balance and mechanics? It speaks more about the person bringing up random unrelated things in a flurry of hostility and autistic anger.

              • 1 year ago
                Anonymous

                >random unrelated things brought up in a flurry of hostility and autistic anger
                Tell me more, kek.

              • 1 year ago
                Anonymous

                I'm not the one who brought up communism. Why is it such a sore point for you?

              • 1 year ago
                Anonymous

                It's really sad how hard he is trying.

              • 1 year ago
                Anonymous

                What am I supposed to be trying? I'm just asking questions, following up on concepts brought by the counterparty to the argument and conversation.

                I notice none have actually confronted the question or posted the rebuttal. What is it about commies or trannies that get your permaloser panties tangled up in such rage?

              • 1 year ago
                Anonymous

                Maybe you should just stop asking questions? You're making an ass out of yourself over random anonymous comments on a Vietnamese pottery website.

              • 1 year ago
                Anonymous

                >I'm too dumb to answer clear, simple questions
                ok

              • 1 year ago
                Anonymous

                You're trying to claim that because a mod is popular with Black folk on reddit, the BASE GAME should be altered to make the mod work better.

              • 1 year ago
                Anonymous

                >entertained thoughts about becoming another gender?
                Bruh...
                It just keeps getting worse lol

            • 1 year ago
              Anonymous

              >I'm just using base Nex tbh, which I think a majority of the playerbase already use. It's basically 'base game'.
              McFricking have a nice day.

            • 1 year ago
              Anonymous

              >I'm just using base Nex

              • 1 year ago
                Anonymous

                What mod is this from?

              • 1 year ago
                Anonymous

                Approlight I believe?

              • 1 year ago
                Anonymous

                foundation of borken

              • 1 year ago
                Anonymous

                >incompatible with the latest version

                Son of a Luddite.

              • 1 year ago
                Anonymous

                Looking through the forum thread, it seems like there is a roughly translated version available. Here's the links:

                Main Mod:
                https://www.fossic.org/forum.php?mod=attachment&aid=MTY0OTh8MWVkZWMyZWJ8MTY1OTY4MDg4NnwwfDE5NQ%3D%3D

                Translation:
                https://www.mediafire.com/file/z628zbjp5y6pnxe/Foundation_Of_Borken_0.5.4_EN.7z/file

        • 1 year ago
          Anonymous

          >level 2 human admins
          >Human governors are hard capped at 3
          Excuse me what? Did I miss something? Isn't there only one admin skill in 0.95, with 2nd skill being special alpha core one?

          • 1 year ago
            Anonymous

            I think he means number of human admins. Nex has something where your total faction pop (incl. autonomous) have inflection points that increase this base limit.

          • 1 year ago
            Anonymous

            >lvl 2 human admin
            IndEvo adds more admin skills: +1 stability and +50% ground def /+10% income and -10% cost / +25%access + 50% fleet size.
            You can train your admins at academies to give them random second skill.
            >Human governors capped at...
            Nex lifts this limit, by having the number of admins scale along with your faction size (sum of all colony sizes)
            So, by reaching size 10 (i.e: 2 colonies size 5) you unlock 3rd admin, 4th at size 25, and so and so forth.

            tl:dr: Mods.

    • 1 year ago
      Anonymous

      >At the very least, population should be a tracked market quantity instead of an vague abstraction with every stable colony hitting size 6 eventually. For example, it should be impossible for fresh player colonies to get past size 4 / tens of thousands without some major externalities, like a size 6 independent world decivilizing, refugees fleeing and resettling to other worlds, or a cryosleep tray being found nearby.
      This looks like lesser inconsistency compared to sector not going extinct due to space warfare mortality, reaching many thousands per capital low tech encounter many of which happen every week. This makes hegemony, luddic church and path, pirates etc look like they employ large quantities of African warfare style expendable child soldiers to crew their ships.

      But memes aside it's a good idea except it will probably make game performance shit itself.

      • 1 year ago
        Anonymous

        >it it will probably make game performance shit itself.
        I'd imagine tracking a global variable that affects colony growth calculations would be relatively light on the compute. The main bottleneck actually seems to be fleet movement and routing on the campaign map.

        • 1 year ago
          Anonymous

          the expensive part is figuring out the relative weights of all the different markets, and how the population should shift between them - industries, proximity, sector events, piracy, stability, and many other factors should be considered. you're looking at a high computational complexity with exponential growth for every extra market.

          it's reasonably solvable but doing it well requires careful planning and a significant amount of labor for very little gain.

          • 1 year ago
            Anonymous

            Fair, but that's where you can have an 80-20 approach and some light abstraction, just like other industries and market share are pretty abstracted.

            I can imagine something lightweight like a snapshot sum value of total sector market pops at the start of the game, including mod markets, set's a 'baseline' number. Anything within +/- 10% of that baseline means human population is in a 'stable' phase, colony growth rates will be rather low. If it's below that, because a couple of size 8 or 7 markets were decivilized then it's in a 'surplus' phase, with colony pop growth much like what we have on the base game now, representing the overflow of refugees. Crew, marine prices, and bar events could also reflect this situation in a similar manner. If the actual market pop sum is more than 10% above baseline, then it's in 'deficit' phase. Colony growths are basically zero, crew and marines cost more or might even not be available on some markets.

            A system like this would already go a long way to deepening and rationalizing the colony endgame. And you can add some more detail work, like the 'baseline' pop number growing +1% per cycle to simulate natural population growth.

            • 1 year ago
              Anonymous

              This will require overhauling of cryosleepers because access to one turns from nice bonus to something that makes or breaks colony's success.
              Also it is important to exclude some absurd looking situation like player brutalizing some place into complete collapse while broadcasting "come work at my heavy industry, life is much better at my colony".

              • 1 year ago
                Anonymous

                >This will require overhauling of cryosleepers because access to one turns from nice bonus to something that makes or breaks colony's success.
                I like that dichotomy tbh, cryosleepers are extremely underwhelming as they are. And the bottleneck of making your colony successful leading you to either explore the far periphery for cryo trays, or engage in skullduggery and market manipulation to decivilize factions and cause refugee waves, or outright say 'frick it' to building markets yourself and start invading and conquering is a compelling mid-end game crossroads for the player.

                It would be good as well if satbombs and eventual planet killers affected the algorthim as well, decreasing the baseline pops, so you'd feel sector wide effects and the moral, story, and diplomatic weight these concepts have get mechanically justified.

        • 1 year ago
          Anonymous

          Imagine shooting down fleet with starliners filled with refugees from decivilized hegemony planets.

    • 1 year ago
      Anonymous

      I want to do unspeakable things to them, where's the damn update, Alex? I want to lay my grubby, crusty, dirty mitts all over them, I want to take my Dun Scaith off on a cruise near chico for shit and giggles, I want to throw waves upon waves of perditions backed up by talons and pound your shithole to the ground!

    • 1 year ago
      Anonymous

      Rape

  84. 1 year ago
    Anonymous

    >game is too easy when i cheat

  85. 1 year ago
    Anonymous

    Someone's triggered.

  86. 1 year ago
    Anonymous

    I still have absolutely no idea what exactly am I supposed to use as space superiority fighter after sparks got nuked. Talons? 2 OP cost confuses me. Everything else has some severe problem or another.

    • 1 year ago
      Anonymous

      fighters have sucked ass since the last skill overhaul, just shoot them with some guns

      otherwise claws are the best. they won't kill other fighters on their own but they're durable and an ion hit on a fighter means it's harmless and very easy to hit for larger ships

      some people like wasps but they're completely awful at anything other than trading with other fighters

    • 1 year ago
      Anonymous

      honestly i just use wingcom s mod on every carrier or AI core hullmod from ARMA because alex just raped and humiliated my strikecraft

      • 1 year ago
        Anonymous

        based fellow wingcom enjoyer
        My flying garage bloated my commander's wing to a stupid degree. I love it.

  87. 1 year ago
    Anonymous

    >say something moronic
    >people make fun of you
    >meltdown

    • 1 year ago
      Anonymous

      I could ask you the exact same thing considering you flew off the handle because someone used the troony word.

      I don't see you confronting any root causes honestly. Starsector is a great game, but I don't see how it warrants this much emotional investment when you're discussing mechanics or gameplay.

      Why does it trigger you so much when strangers on the internet disagree with you? Why do you need to immediately ramp up the aggression and insults on the first breath, and bring up bogeymen from different sites, political ideologies, or orientations in a non-sequitur way?

      Only by engaging in critical self-reflection, confronting why you feel or act in self-destructive ways, can you begin claiming yourself outside of a bad spell in your life.

      • 1 year ago
        Anonymous

        okay freud

  88. 1 year ago
    Anonymous

    so in game how many are inside a cryosleeper, is it like hundreds of millions or billions? maybe we should limit the size of colonies based on the use of a cryosleeper, maybe size 8 is only cryosleeper because without it, there just ain't enough people to move, also a way to move it, and maybe a quest that helps you find it, maybe a old domain soldier wants to see his wife and she is in this cryosleeper
    The game needs more quests

  89. 1 year ago
    Anonymous

    >modtroony freaks out when people speak ill of his shitty mod
    pottery

    • 1 year ago
      Anonymous

      Why do you feel the need to place yourself in the context of some struggle or war against the modtrannies? Does it give a modicum of positive feeling; of regaining control or power, when you 'win' against them in arguments about videogames online?

      Oftentimes, this sort of lashing out or aggression or misplaced tribalism for a nonsensical fight or conflict indicates a sense of powerlessness and agency in real life.
      I'm guessing you come from lower socioeconomic strata, and don't have much achievements or credentials.

      • 1 year ago
        Anonymous

        >Why do you feel the need to place yourself in the context of some struggle or war against the modtrannies?

        This need arose at the very same time trannies and homosexuals decided to combat opinions dissenting from their worldview with administrative tools, moderation and outright censorship.

        Yes, it is war, which these living embodiments of vile, anti-human ideology declared on human image and freedom of thought. They desecrated themselves, sacrificed themselves on the altar of a gnarly cult, and through this intertwined their very identity with their pointless sacrifice. It is a duty to push back against such Evil.

        How do you push back? By stating your honest opinion loud and clear. "Live not by lies".

        • 1 year ago
          Anonymous

          You are just an obsessive bigot justifying your own lies and the one stirring shit.

          • 1 year ago
            Anonymous

            Bigot is such a funny word to my foreign ears. It sounds like an angry kindergartner throwing a tantrum and calling you a meanyface.

    • 1 year ago
      Anonymous

      high doses of estrogen are associated with manic episodes

  90. 1 year ago
    Anonymous

    much like how you'll never pass as a woman, you will also never pass as a Gankerner

    • 1 year ago
      Anonymous

      Why do you feel the need to exert some sort of faux-elitism or ingroup exclusion on the modtroony bogeymen on here? Ganker blueboards are hardly that inaccessible or esoteric, compared to altchans or places you can get to with TOR.

      Is it because you've been so excluded and alienated in most of your life, in school, at work, or general society, that you feel the compulsion to exert yourself in such a way? To be in the other side of the table for once?

      • 1 year ago
        Anonymous

        Why do you feel the need to place yourself in the context of some struggle or war against the modtrannies? Does it give a modicum of positive feeling; of regaining control or power, when you 'win' against them in arguments about videogames online?

        Oftentimes, this sort of lashing out or aggression or misplaced tribalism for a nonsensical fight or conflict indicates a sense of powerlessness and agency in real life.
        I'm guessing you come from lower socioeconomic strata, and don't have much achievements or credentials.

        have a nice day dumb troon

  91. 1 year ago
    Anonymous

    tell me, do you have a good relantionship with you're biological father? or do you have a good male rolemodel?

  92. 1 year ago
    Anonymous

    >why do you think why do you think why do you think
    >failed attempts at psychoanalysis
    holy pseud batman

    • 1 year ago
      Anonymous

      It's about getting to the core of this knot of personal problem and unhealthy obsession with modders and trannies through reflection, tbh. Of course, you'll get a full read on a person based on a few sentences online, but the strong emotional responses indicate that there are deeply troubled individuals who would benefit to challenging their own perceptions and questioning why they act out or sperg in certain situations, or confronted and challenged in certain ways.

      Regardless, a couple of posters seem deeply troubled, likely stemming from unsatisfaction or lack of personal agency in their day-to-day lives. Enough that they're jumping at the bit ready to go on a crusade against trannies or mod authors the moment a random person online disagrees with them.

      I don't even know these Nia tals or Varyas or whatever that seem to have wronged them so badly, but it's' obviously been compounded onto existing trauma and unhealthy fixations from their real lives.

      • 1 year ago
        Anonymous

        you sound like a deeply troubled person, i'd recommend seeking therapy and avoiding the internet in the near future

        • 1 year ago
          Anonymous

          And you sound like a petulant kindergartner in the playround, sticking your fingers in your ears and repeating what others are telling them verbatim, too defeated and unimaginative to do anything else.

          But you should take your own advice, frankly. Seething this much about hobbyist mod authors, or Starsector game mechanics on what's 'cheatmod' or 'balanced' in a single-player game, or holding this muc anger the less-than-1% of the general population that are trannies to the point that you track arguments, ascribe labels and personalities, and chase shadows, you're in a pretty bad way.

          • 1 year ago
            Anonymous

            >someone briefly mentions commies or trannies
            >receives a colossal spergout

            • 1 year ago
              Anonymous

              The question is why you're so prone to sperging out about commies or trannies in the first place; the discussion was about Starsector campaign mechanics and population tracking, nothing about faction charactization, dialogue, lore, or worldbuilding politics, yet it lit a firecracker in your rectum to start wailing about your internet boogeymen all over again.

              Can't you see how weird it is, this triggering obsession of yours? Anytime someone posts a screenshot with Kadur, you'll go off about trannies. USC Discord? troony moderators. Nexrelin? Commie trannies.

              I'm probably one of the most neoliberal landlord shitlibs out there, and would make fun of friends picking girl characters in vidya to imply AGPing and trooning out, and even then I find your constant, misplaced obsession and hostility towards these concepts really weird.

  93. 1 year ago
    Anonymous

    Who the hell is posting starships in my psychoanalisis thread!?

  94. 1 year ago
    Anonymous

    can you guys just stop replying to this sperg? I'd like my comfy starsector thread back please

    • 1 year ago
      Anonymous

      >i lost the argument, can we hit the reset button now?
      lmao, loser

  95. 1 year ago
    Anonymous

    arma is pretty cool and wingcom + mechs makes the game much more enjoyable.

    • 1 year ago
      Anonymous

      Sell me on wingcom.
      I love planes and carrier doctrine so it should be easy.

      • 1 year ago
        Anonymous

        Wingcom is a hullmod you install on a carrier or strikecraft (arma makes strikecraft their own ships you can buy and with wingcom you can add strikecraft to the strikecraft, forming a "wing")
        Whoever is assigned to that ship with the wingcom suite spawns individual pilots for each ship/mech. These pilots have their own skills and level up over time, and can eventually even become officers.
        This lets you basically curate your own pool of officers without needing outside hires if you want as well.
        You can name the wings, change pilot names and portraits, and with chatter they talk in combat about the situation and their status.
        I think it makes the game feel a lot more alive in general and I like having a set of carriers each with their own strike group.

        • 1 year ago
          Anonymous

          So i coud play the game like an awacs in an ace combat game?

          • 1 year ago
            Anonymous

            kek pretty much.
            I've taken to using the flying garage I mentioned in the thread to speed around capturing points and tanking damage while the rest of my fleet swarms in.

            How do this pilots survive without escape pods after being blown up by point defence?

            You get the hullmod for shuttles duhhhhh

        • 1 year ago
          Anonymous

          How do this pilots survive without escape pods after being blown up by point defence?

          • 1 year ago
            Anonymous

            Clones
            That's why it takes more replacement time, their brains get uploaded form their destroyed strike craft and need to be placed on a new clone that gets shit out in a new craft

          • 1 year ago
            Anonymous

            recovery shuttles if your not poor

      • 1 year ago
        Anonymous

        there are references to homeworld and it makes strikecraft cool again

  96. 1 year ago
    Anonymous

    It's weird how you idly mention communism or trannies in a negative context and certain "people" will then go into a multi-post autistic rant against you for it.

  97. 1 year ago
    Anonymous

    I think Onslaughts and low-tech need to be nerfed tbh, or armor in general should be nerfed.
    also: Stalin was a great man and trans rights are human rights you'll never please a real women you permavergin incel chuds

    • 1 year ago
      Anonymous

      >armor in general should be nerfed
      Not the worst take ever.
      Too many cumulative stacking hullmods and officer skills, shit like damper field. Too easy to break.

      • 1 year ago
        Anonymous

        armor itself isn't the problem; it's the fact that every non-missile HE weapon in the game is either shit due to ergonomic issues like turn rate, projectile speed, etc. or interacts very poorly with the armor system due to delivering a continuous stream of low damage projectiles. well, that and systems expertise giving you basically 100% damper field uptime. if hellbore didn't have projectile speed issues or if high intensity laser had a good turn speed and/or didn't cost a shitzillion flux armor wouldn't be as much of an issue. the tools for dealing with shields are far more comprehensive by comparison.

        • 1 year ago
          Anonymous

          >armor itself isn't the problem; ... systems expertise giving you basically 100% damper field uptime.
          You do know breach missiles exist. They deal a flat 250 damage to armour even when damper field is active.

    • 1 year ago
      Anonymous

      Holy baiteronni
      That aside, i disagree an onslaugh eating half a fleet worth of missiles and trucking on is just on par with a paragon tanking every ship on the battle with stabilized shields. Capitals are strong as they should be.

      • 1 year ago
        Anonymous

        Except a paragon is 1.5 onslaughts DP-wise. They're like F35s to Onbawd F15s, they should be top dog in a way far above the low tech workhorse

        • 1 year ago
          Anonymous

          Thats what happens when you make a ship through committee intead of doctrine, lmao get dunked paragays

        • 1 year ago
          Anonymous

          onslaught is an iowa, obsolete when it was built and later given an entirely vain retrofit

    • 1 year ago
      Anonymous

      You forgot to say: Rape is bad

    • 1 year ago
      Anonymous

      >Stalin was a great man
      correct
      >and trans rights are human rights
      people larping as being authcoms while holding moronic views like this are hilarious, you are absolutely the kind of people stalin would have disappeared

      • 1 year ago
        Anonymous

        >unironically being a tankie moron sucking some mountain churka's warty dick
        He was an incompetent moron who had the luck of arriving on top of a population of slavish serf subhumans lost and buckbroken by the Tatar-Mongol-Tsarist yoke; r*ssians.

        He went catatonic when Germany invaded, didn't speak for 3 days cause he couldn't believe Hitler would betray him like that. moron was lucky Lend Lease was there to bail him out.

        • 1 year ago
          Anonymous

          see

          stalin killed ten million commies, which is extremely based

    • 1 year ago
      Anonymous

      The onslaught is fine, nerf paragon.

      • 1 year ago
        Anonymous

        >nerf paragon
        But it already loses to onbawd in 1v1.

    • 1 year ago
      Anonymous

      Low tech is in moronic place where it's still not worth using by player in serious encounters because it relies on finite non-regenerating armor and missiles, and enemy has much more of those than player, but at the same time it's fricked to fight against due to sheer amount of hit points everything has, forcing you into radical metahomosexualry if you want to kill that hegemony fleet before you have to go to sleep.
      I think main thing that should be nerfed is amount of officers with elite damage control available to AI fleets. Without that shit it's not a problem.

  98. 1 year ago
    Anonymous

    the problem with the onslaught is that the TPC has been overbuffed by quite a lot

  99. 1 year ago
    Anonymous

    The Luddic path will send you into the sun for using more technology than their religion allows. The Luddic Church enables them through a veneer of pacifism. I say wipe the slate clean.

    • 1 year ago
      Anonymous

      I say they are both correct and omega is Satan

      Look at a hellhole like Chicomoztoc and tell me that this is how humanity should look like

      • 1 year ago
        Anonymous

        Chicomoztoc is not a good example of technologically advanced humanity. It's a planet of moronic hispanics who were using nanoforge in habitable environment even though it's clearly written on it that you shouldn't do that.
        Eochu Bres is pretty nice place. Mairaath also used to be one until luddism showed it the way of proper virtuous life.

        • 1 year ago
          Anonymous

          >Eochu Bres
          isn't that the planet you meet Arroyo on
          the one that is specifically mentioned to basically be hyperstratified between Tri-Tachyon executive arcologies and literal shitslums

          • 1 year ago
            Anonymous

            Eochu Bres is where I source all of my drugs from in the early game.

  100. 1 year ago
    Anonymous

    stalin killed ten million commies, which is extremely based

  101. 1 year ago
    Anonymous

    i can't remember when i last fought a paragon

  102. 1 year ago
    Anonymous

    paragon is a moronic ship that doesn't mesh with the supposed goals of high-tech doctrine one bit

    HT is a fricking mess

    • 1 year ago
      Anonymous

      Just spam Tempests, what more do you need?

      • 1 year ago
        Anonymous

        suicide-system tempest is ass

        • 1 year ago
          Anonymous

          Hear me out, what about turning the entire tempest into a suicide drone?

          • 1 year ago
            Anonymous

            Hear *me* out,
            what about firing all of tryhard into the closest stars?

            • 1 year ago
              Anonymous

              Sounds like a great plan.

              • 1 year ago
                Anonymous

                oh no not my heckin rep across all their heckin space!

            • 1 year ago
              Anonymous

              Good plan.
              The only factions I care about are Hegemony, Luddic Church, Luddic Path, Star Federation (FTL mod) and sometimes Sindrian Diktat.

    • 1 year ago
      Anonymous

      Actually yeah, why it was midline that got a battlecruiser with mobility system?
      It would be more thematically appropriate to get something like this to high.

      • 1 year ago
        Anonymous

        You can use the odyssey if you want mobility

    • 1 year ago
      Anonymous

      Paragon is the only anvil to every other hightech being the hammer, they are the big guns for when the jeune école doesnt cut it.
      Same going for midline BC, hammer to anvil, still need a cost reduction, battlecruisers are supposed to kill cruisers and cost about as much, not a capital.

      • 1 year ago
        Anonymous

        >battlecruisers are supposed to cost about as much
        Obviously not,

        • 1 year ago
          Anonymous

          Oh no, Kazeron salesmen and supply sellers got him!

  103. 1 year ago
    Anonymous

    Alex updates HT and becomes the strongest class again. TRUST THE PLAN

  104. 1 year ago
    Anonymous

    I like tri-tach and their ships, shame Alex is a low tech gay who hates high-tech

  105. 1 year ago
    Anonymous

    I always thought it's a travesty that low tech doesn't have dedicated artillery battleship with huge firepower for the same role as paragon. No, onslaught isn't it, its firepower is pretty meh without relying on missiles and inconvenient built in guns.
    That brick from new patch looks fricking sick, can't wait for it to actually be terrible because we can't have nice things.

    • 1 year ago
      Anonymous

      >That brick from new patch looks fricking sick, can't wait for it to actually be terrible because we can't have nice things.
      Pay respect!
      It's that magnificent brick!
      And you'll never use it because it require 4k crew worth of paycheck

      >low tech doesn't have dedicated artillery battleship with huge firepower for the same role as paragon
      Because it would be terribly cheated.
      Onslaught & Legion can already serve as artillery platform, the Legion and its variant are almost broken as balance goes.
      I always thought the Legion shouldn't have burn drive that make it maneuverable

      • 1 year ago
        Anonymous

        I'll never use it cause it has no shields and it'll flux it's self out in 1 or 2 salvos of all it's guns making it useless.

        • 1 year ago
          Anonymous

          You can make shieldless build work and player are going to minmax its flux
          The point of this ship is to fire huge salvo from far away thanks to its ship system
          I look forward increasing this ship armor even more with built-in Shield-shunt

          I wonder if pathers would be able to fit safety override into it?
          Just imagine fast moving artillery platform burning towards you.

          That would be insan...oh wait.

          • 1 year ago
            Anonymous

            For the Niagara, get some EMP protection too. If any ship with the smallest bit of EMP gets behind that brick it floats dead in the water. I spent a LOT of time fighting Heg/Iron Shell last playthrough and that was my goto to dealing with them.

            • 1 year ago
              Anonymous

              My opponent are all morons! Surely none of them can ever outsmart my glorious armored build! If you have enough Niagara side by side no enemy shall be able to pass behind!

              >EMP
              I too can play this game! Behold the Hammer of Thor! (soon to be renamed Mjölnir)

              • 1 year ago
                Anonymous

                Hot damn, four of those. How'd you manage that? Last time I scoured every system and only managed to find one which made it kind of pointless to strap onto most things on account of not having a pair of them.

              • 1 year ago
                Anonymous

                >How'd you manage that?
                By the time I made that ship I had my colony
                Thought I can't remember if I have the blueprint to produce them.

        • 1 year ago
          Anonymous

          no shields AND no pd, what could go wrong

          i'm sure those devastators will keep it safe...

          • 1 year ago
            Anonymous

            >no pd
            You can use new support fighters to help with that.

          • 1 year ago
            Anonymous

            >no pd
            You can use new support fighters to help with that.

            The Flak cannon can't be that bad at PD.

      • 1 year ago
        Anonymous

        I wonder if pathers would be able to fit safety override into it?
        Just imagine fast moving artillery platform burning towards you.

      • 1 year ago
        Anonymous

        vast hangar and converted hangar on it? i am not getting something, this seems very wrong

        • 1 year ago
          Anonymous

          vast hangar directly interfaces with converted hangar, according to alex

        • 1 year ago
          Anonymous

          vast hangar directly interfaces with converted hangar, according to alex

          The naming is kinda misleading.
          "Vast hangar" refer to the shuttle bay every ship have but is bigger on this ship.
          And "converted hangar" is converting it into a fighter/bomber bay.
          I think you can see the logic

          • 1 year ago
            Anonymous

            alex if you are reading this rename it to vast shuttle hangar please

  106. 1 year ago
    Anonymous

    How in the Ludds name are we already at bump's limit!

    • 1 year ago
      Anonymous

      Alex already released an update, so that'll do it.

    • 1 year ago
      Anonymous

      rape

  107. 1 year ago
    Anonymous

    Not gonna lie bros this thread makes rape sound epic.

  108. 1 year ago
    Anonymous

    I found one of those ancient shipyards that you feed ships into. I got a perfect XIV Legion. Do they always pump those out or is it random? I've got three of the damn things now.

    • 1 year ago
      Anonymous

      >I got a perfect XIV Legion. Do they always pump those out or is it random? I've got three of the damn things now.

      • 1 year ago
        Anonymous

        I actually like them tbdesu. Should I not like them?

        • 1 year ago
          Anonymous

          they're alright, just you get like 4 of them for free in every save so people end up stuffing them into storage early on
          they're getting buffed next patch too

          • 1 year ago
            Anonymous

            >they're getting buffed next patch too
            Clearly they were too powerful so Alex rebalanc...
            Wait what?
            >buffed
            >Legion
            >buffed
            Legion are already cheated as hell.
            All weapons can focus on a target forward directly forward and multitask on smaller enemy on the side
            >5 medium ballistic/missiles or ballistic
            >2 large ballistic or missiles
            >enough PD no missiles can reach your shield
            >4x fighter/bomber slot to destroy flanking frigates
            The only balance was not having enough OP point to equip everything, buff Flux, range, increase turning speed

            • 1 year ago
              Anonymous

              don't forget it's hard to ecape a Legion, burn drive

            • 1 year ago
              Anonymous

              >Legion are already cheated as hell.
              Compared to what exactly? Maybe conquest, but everything is cheats compared to conquest.

              • 1 year ago
                Anonymous

                But conquest is good and you are a shitter.

              • 1 year ago
                Anonymous

                >Well you see if you jump through 10 hoops and get used to completely new controls that barely have anything to do with how you pilot 99% of other ships in game, you gain access to weird capital with atrocious shield, meh firepower and overall no strong sides that make it special
                Lmao homosexual can't you find anything more reasonable to get high on your own farts over?

              • 1 year ago
                Anonymous

                >Well you see if you jump through 10 hoops and get used to completely new controls that barely have anything to do with how you pilot 99% of other ships in game
                just kite shit in a big circle man, it's not nearly that inscrutable

              • 1 year ago
                Anonymous

                >It's good because you can fart at low tech capitals that can't reach you with 2 gauss guns, only 30 minutes per onbawd!
                Are you for fricking real

              • 1 year ago
                Anonymous

                >it's good
                no, i just pointed out that your tismy exaggeration of not holding the shift button is tismy

              • 1 year ago
                Anonymous

                >ITT: morons with zero knowledge of the naval battlecruisers and expect one to go toe to toe with a real battleship with zero effort.

                The only mistake Alex did was making conquest cost as much as an onslaught despite being a battlecruiser i.e. a capital-grade armed and engined ship equipped to outrun and kill cruisers and smaller ships on the flanks while (predictably) folding to battleships in a straight fight because their protections are only rated against cruisers. See: Hood vs Bismarck, or Kirishima vs Washington.

              • 1 year ago
                Anonymous

                Odyssey does that. Effectively an oversized aurora. Conquest doesn't even match actual aurora in performance for task you described, despite costing more OP.

              • 1 year ago
                Anonymous

                Like the other anon said the other battlecruiser that we've got is the Odyssey, which is also a broadside ship that works the same way except it can tank and also has better mobility. I'm fine with it but it probably doesn't help that the Conquest looks like it should be able to do something it can't and has good setups that the AI can't use.

                it's getting like 10 extra OP, not a massive buff, and the soft nerf to building in heavy armor and expanded missile racks might balance it out a bit
                new fighters might be interesting with it, a frick ton of PD support fighters could make it one hell of an anchor

                >Legion: increased ordnance points to 300 (was: 260)
                >Legion (XIV) increased ordnance points to 310 (was: 270)
                Unless it's been changed via discussion it's getting a 40 op boost, don't really see much support for the people wanting the op boost removed but I only checked the forums.

              • 1 year ago
                Anonymous

                >300 OP and its still trash by afflictors

              • 1 year ago
                Anonymous

                >it's getting a 40 op boost
                i just misremembered

                UAF shills are a special breed of morons. Not surprised that’s the average response.

                >you're a troony
                >you're a troony
                >these aren't moronic posts
                >disagree with me = shilling for free thing
                ok

              • 1 year ago
                Anonymous

                Yes, your responses are as moronic as you are throwing a hissy against.

              • 1 year ago
                Anonymous

                >forgot a word
                moronic post

              • 1 year ago
                Anonymous

                Projection

              • 1 year ago
                Anonymous

                >Compared to what exactly?
                Overall balance
                You can use a Legion in any fleet against any enemy and it will work, it can single-handedly cover ballistic saturation, missiles spam, anti-phase combat with fighters/bomber

                It don't have laser/omnishield and can still be beaten but it's really strong even in NPC hands.

            • 1 year ago
              Anonymous

              it's getting like 10 extra OP, not a massive buff, and the soft nerf to building in heavy armor and expanded missile racks might balance it out a bit
              new fighters might be interesting with it, a frick ton of PD support fighters could make it one hell of an anchor

              • 1 year ago
                Anonymous

                can't wait for the mod to disable the debuffs on hullmods.

              • 1 year ago
                Anonymous

                Not too fond of how SO or expanded missiles might get hit with debuffs, but ever using the more armor hullspec is just a noob trap imo tbh senpai

  109. 1 year ago
    Anonymous

    Hey bros, never modded starsector before. What should I downloan for the first time and what should I avoid? I've heard there's some homosexual that nerfs other mods when you install his, or something like that.

    • 1 year ago
      Anonymous

      >What should I downloan for the first time
      It depends on what you want.
      I would recommend QoL mods - Automated Commands, Captains Log, Detailed Combat Results, Leading Pip, Logistics Notifications, Speed Up, Which Mod;
      Those are good too, but may make your life too easy - Attuned Drive Field Hullmod, Console Commands, Fair S Mods, Neutrino-Detector-MkII, Objects Analysis, Officer Extension, Skip Story, Stellar Networks;
      And some expansion of vanilla roster - BigBeans Ship Compilation.

  110. 1 year ago
    Anonymous

    actually at 40k flux cap and no shields the invictus is going to fire more or less forever

    that pd setup though...

  111. 1 year ago
    Anonymous

    I just wish XIV Legion didn't trade large ballistics for missiles
    At least make it composite you fricks or add Large Pilum variant to the game, not everyone wants to commit to missiles.

    • 1 year ago
      Anonymous

      >not everyone wants to commit to missiles
      I agree, I'm more of a rocket guy.

      • 1 year ago
        Anonymous

        >using Vayrashit

      • 1 year ago
        Anonymous

        needs more rockets, 3/10

        • 1 year ago
          Anonymous

          I tried anon, I tried, but those small mount are ballistic.

  112. 1 year ago
    Anonymous

    Post shipfus

  113. 1 year ago
    Anonymous

    [...]

    >modtrannies

    gay, do you really think you can get away with this cheap trick? Trannies are not bad because they mod the game, they are bad because they repress dissenting opinions and promote tyranny, including copyright and loicence shit.

    Modding the game in true DIY spirit is a commendable effort - so long as you don't do it to "frick with pl*yers" like Noah, Timid and Hartley, your insufferable cumbuddies, prefer to.

    Now go frick yourself, pissdrinker.

    • 1 year ago
      Anonymous

      You sound like an angry modtroony. have a nice day, mentally-ill subhuman.

      • 1 year ago
        Anonymous

        >have a nice day, mentally-ill subhuman.

        Hahahaha, what an insult! Choke on festering innards of your cumbawd-mother, and let your last thoughts be that of gratitude for the (You) I charitably spared for your sorry ass...

  114. 1 year ago
    Anonymous

    Finally got back to playing this game and they ruin my tempest and phase ships! Now I actually have to use the other ugly ass ships to play. Phase ain't that bad but tempest with no high energy focus really killed it for me as I can no longer one tap enemy frigates.

  115. 1 year ago
    Anonymous

    I have started hating mods for this game, every one that adds more ships one feels out of place
    they are either the donut steel kind where ships are OP or generally too distinctive as in every one has its own special ability or they fit the roster well but make one wonder why aren't they in base game yet after 5 years of being a mod
    maybe I'm just autistic

    • 1 year ago
      Anonymous

      >[ships] fit the roster well but make one wonder why aren't they in base game yet after 5 years of being a mod
      Because of discorders being obsessed with "muh copyright", they lose their shit if someone so much as copies 16 pixels. They'd bring it to 42% if people were able to kit-bash their shit with impunity. The only other way is if Alex paid them, which he couldn't, have you seen how much they charge on the discord just for a sprite! And that's none-commercial/no-derivatives, so if he wanted to update the art later he's screwed.

      • 1 year ago
        Anonymous

        >how much they charge on the discord just for a sprite
        Wtf? Is it for existing ones or (mere reasonable) commissions for new ships?

      • 1 year ago
        Anonymous

        >The only other way is if Alex paid them

        Why would Alex pay for shitty kitbashes when he has his personal israelite who can paint brand new ships?

        >how much they charge on the discord just for a sprite
        Wtf? Is it for existing ones or (mere reasonable) commissions for new ships?

        >Wtf? Is it for existing ones or (mere reasonable) commissions for new ships?
        >400$ for a dreadnought sprite
        >reasonable
        >reasonable

        • 1 year ago
          Anonymous

          >reasonable
          At least it's payment for artist's labor and not a tax on used pixels.
          Thought while dreadnought is not a small task, I agree its a lot of cash money. Let's hope hentai networks would be able to cut this price tag down.

        • 1 year ago
          Anonymous

          if you think it's a ripoff, easy money to make some by yourself and sell them

          but, as it turns out, it's both skilled labor and time intensive.

          • 1 year ago
            Anonymous

            Thanks for your opinion Soren, you can go back to your discord now.

          • 1 year ago
            Anonymous

            I could go find a random sprite artist who is doing commissions right now, show him base game sprites as reference, and pay him 1/10 of the price to make a competent dreadnought sprite

            • 1 year ago
              Anonymous

              You could train an AI for free and get better sprites at this point probably.

  116. 1 year ago
    Anonymous

    Tried out 'Amazigh's Ship Foundry', not too thrilled by the ships, but really enjoying hullmods it adds.
    For symbolic 1 ordinance you get a massive bonus with a massive penalty, really great for building glass cannons.

  117. 1 year ago
    Anonymous

    >copy pixels
    Reminds me of the super weapons gay who for dabbed on. Going to be hilarious when this gets a steam release and they can't control it anymore

    • 1 year ago
      Anonymous

      This is the biggest reason I can't wait for a steam release. The deranged narcissists that try to control the modding scene in mafia-like fashion will just completely lose what grip they have on it.

  118. 1 year ago
    Anonymous

    >sell thousands units of organics and supplies on Chalcedon on open market
    >still no relationship boost
    it's so annoying waiting for their exploration quests to show up

    • 1 year ago
      Anonymous

      npc faction for the npc mindset

      • 1 year ago
        Anonymous

        care to elaborate

    • 1 year ago
      Anonymous

      >Spacer thinks he deserves better treatment just for following the law.
      Paying your taxes isn't optional.

      • 1 year ago
        Anonymous

        Shut the frick up, prostitute. You're next.

        • 1 year ago
          Anonymous

          Is that AI generated? Looks like AI generated with some minor finishing touches.

          • 1 year ago
            Anonymous

            Yeah, it's AI generated with some after-the-fact editing, as far as I know.

            • 1 year ago
              Anonymous

              >AI literally helps you to rape hegemony thots
              Imagine still being luddite in current year

      • 1 year ago
        Anonymous

        >Paying your taxes isn't optional.
        That is where you're wrong.

        Not too fond of how SO or expanded missiles might get hit with debuffs, but ever using the more armor hullspec is just a noob trap imo tbh senpai

        I get what you're saying but hullmods already have a cost so them having debuffs on top of costs is moronic. Pick one and only fricking one, alex.

      • 1 year ago
        Anonymous

        >troony thinks cutting off his penis will make him a real woman.
        You'll still have psychological problems.

      • 1 year ago
        Anonymous

        Not my Hegemony, kys Iron troony

      • 1 year ago
        Anonymous

        You're right, which is why I collect my taxes from Iron Shit every time I need fuel and supplies. First from the colonies, then from those special groups with edgy names.

  119. 1 year ago
    Anonymous

    >find a saboteur
    >he's got a ludd portrait

    based

  120. 1 year ago
    Anonymous

    My favorite thing about faction mods/ship expansions are when they add shuttles, logistics ships and exploration clones. I wish more mods added Apogee alternatives, Cruiser/capital level salvage vessels or early game trader/smuggling alternative ships.

    Hate on UAF for being anime and all, but my favorite ship of theirs is this fricker right here. This fricker is a FRIGATE.

    >200 cargo capacity
    >150 fuel
    >30 OP
    >Shielded cargo holds

    It's not a civilian ship so you can put Expanded Cargo Holds and Aux Fuel Tanks on it for 10 OP, get the bulk transport skill and you've nearly doubled it's carrying capacity at basically no cost upfront or in upkeep. Put Unstable injectors in there for another 5 OP and you can just outrun any pirates that catch you early game, and it costs like, 32,000 credits. Sure that's more than 2 wayfarers but you can haul a LOT of drugs or heavy armaments early game with one of these.

    Finally, does that 6 upkeep/mo worry you? 3x more than a kite? Effieicency Overhaul can help for only 3 more OP. You basically don't need to put any investment into flux since your one small weapon slot is basically for show/missile interception. Just run, always

    god bros i love unarmed blockade runners like this shit and the Kite (S) so much

    • 1 year ago
      Anonymous

      >Mary Sue faction has a Mary Sue explorer that can do everything
      Well cut off my wiener and call me a woman, I never would have guessed...

      • 1 year ago
        Anonymous

        moronic post

        • 1 year ago
          Anonymous

          moronic post

          moronic post

          You make a compelling argument.

          • 1 year ago
            Anonymous

            UAF shills are a special breed of morons. Not surprised that’s the average response.

      • 1 year ago
        Anonymous

        it can't fight and that's 80% of what this game is, kek

        • 1 year ago
          Anonymous

          Nice try. If you can't see how broken it is then you must truly belive you're a woman.

          • 1 year ago
            Anonymous

            moronic post

            • 1 year ago
              Anonymous

              he is right though, it has two too much built in mods and as a non fighting vessel, you can continue to add more mods that help outside of combat. there is a reason why you can only add two non-fighting mods to ships anon, but its your game so if you want to continue using it the its up too you.

              • 1 year ago
                Anonymous

                moronic post

    • 1 year ago
      Anonymous

      https://fractalsoftworks.com/forum/index.php?topic=21358.0
      BigBeans pack has a bunch of stuff like that, science vessels etc that I really like and I think helps flesh out the fleets in the game a ton.

    • 1 year ago
      Anonymous

      >Surveying Equipment on a frigate
      Most useless mod for a frigate without Makeshift Equipment skill.
      Everything else is fine.

      • 1 year ago
        Anonymous

        I guess the idea would be that you'd use a pack of them.
        Sadly like a lot of stuff in the game it falls apart quick due to the 30 ship limit before cost bloat (which the AI seems to have 0 problems with)
        Still silly to me that 10 frigates are = to 10 battleships when it comes to your fleet.

        • 1 year ago
          Anonymous

          if you're already using mods, there's the fleet size by dp mod that gives you a certain amount of total DP as a cap for fleet size rather than a flat 30 ships

          • 1 year ago
            Anonymous

            oh that is pretty cool, good shout.
            Does it need a new save to work properly?

            >I guess the idea would be that you'd use a pack of them.
            I tried that with the Xhan research frigates and I still needed to put the SE on my 2 cruisers and destroyers. And it still didn't make surveying cost-effective.

            If you want to do surveying get the skill, an Apogee and if need be few logistic ships with SE. Otherwise don't even bother.

            Yeah I always have at least 1 apogee in my mining and salvage fleet. There is a cruiser I forget the name of (modded) that has a big hold and fuel store + survey equipment and drones that is perfect to haul around as part of a logistics/salvage fleet.

            • 1 year ago
              Anonymous

              The logistic ship from the FTL mod has both the survey equipment and salvage gantry.
              It also either has hanger or a drone.

              • 1 year ago
                Anonymous

                I was thinking of the bolster class from carter's freetraders (which I really like for the cargo ships) but the FTL mod is good.

                >Does it need a new save to work properly?
                shouldn't, but you should always save a copy as a backup just in case

                Good shout. Makes sense to do this, just curious as I had started a new run yesterday and like how it is going.

            • 1 year ago
              Anonymous

              >Does it need a new save to work properly?
              shouldn't, but you should always save a copy as a backup just in case

              • 1 year ago
                Anonymous

                That fleet size by DP mod seems a perfect fit for my mech gameplay. Good mention on that one.
                600 is more than reasonable while not changing anything about deployment itself. Save didn't explode when I loaded it up to test and make a new copy so that is a good sign.

            • 1 year ago
              Anonymous

              Zarya's has the Pioneer (cruiser) and Bear that fit that niche pretty well.

              tbh the pioneer is like half the reason I even still use zarya's, it's a fantastic little ship

              • 1 year ago
                Anonymous

                It was the Bolster from carter's freetraders.
                >Zarya's
                Do you mean vayra? I had to cut their mods from my list. It is funny how we get "favorites" like that though. I don't want to go back to a starsector game without Arma and its wingcom suite now for example.

        • 1 year ago
          Anonymous

          >I guess the idea would be that you'd use a pack of them.
          I tried that with the Xhan research frigates and I still needed to put the SE on my 2 cruisers and destroyers. And it still didn't make surveying cost-effective.

          If you want to do surveying get the skill, an Apogee and if need be few logistic ships with SE. Otherwise don't even bother.

      • 1 year ago
        Anonymous

        It's decent on the Shepard. Mainly because I buy 5 of them early game to act as as cargo haulers while pumping that salvage number up a little to save on supplies. Really only on those kinds of dual-purpose ships is it any good, though.

        • 1 year ago
          Anonymous

          *and even then yeah you are not surveying gas giants ever, still

  121. 1 year ago
    Anonymous

    I'm gonna make waifus I can hond hald with that new VN and new prisoner mod, and there's nothing you can do to stop me. The new era of star coomer is coming.

  122. 1 year ago
    Anonymous

    I just want fighter-bombers to be viable again, what changed so much that they got completely trashed in 1 update?

    • 1 year ago
      Anonymous

      20% damage bonus from old skill gone, there is cooldown on astral system now so you can't kill 6 capitals per minute with it, only maybe 3-4. Don't recall anything else being changed. Apparently this is complete unmaking of playstyle.

    • 1 year ago
      Anonymous

      The carrier specific skills went from boosting all around performance and damage to being proc on death skills, one does boost speed and targeting but eh. Fighters still are worth using since ai ships don't like offering up free shots at their ass, even if it's just a single talon, or being surrounded. You can still go all in on them, just takes a lot more to hit critical mass, or you can just run mods with goofy obscenely OP shit, like Valhalla Starwork's super phase uboats and mechs.

      • 1 year ago
        Anonymous

        >Valhalla Starworks
        I wish that mod would get finished and polished but it'll probably never happen

        • 1 year ago
          Anonymous

          I do too, it's just a bit weird seeing where the mod is compared to the author's stated intention to make it balanced with vanilla ships. Like that mech wing on its own being able to kill basically everything anyone's ever made, usually on the first strafing pass (only Blue's Anthracite didn't die, which yeah...) is just cause the values of the numbers are way out there, should be easily fixable but I don't know what happened to have the author private the thread and disappear.

          • 1 year ago
            Anonymous

            >I don't know what happened to have the author private the thread and disappear.

            The same mental illness that makes you a modder also gives you crippling autism and narcissism.

          • 1 year ago
            Anonymous

            >it's just a bit weird seeing where the mod is compared to the author's stated intention to make it balanced with vanilla ships
            I like how most of the weapons have stupid high flux values, so a single shot from a machinegun-style weapon caps out your flux bar on most ships, even those in the mod.
            >I don't know what happened to have the author private the thread and disappear
            It was basically seen as NGO 2.0 by the forumgays and was quickly 'dealt with' in the same misguided fashion as that mod. I also heard that the author got drafted into monke's army.

            • 1 year ago
              Anonymous

              God I can't wait for the seethe that will come about from the Steam release and the inevitable Workshop integration

  123. 1 year ago
    Anonymous

    I spend quite some time grinding UAF queen(male) standing to unlock Auxiliary market
    >its just a copypasted military market, literally
    why? why? why?

    • 1 year ago
      Anonymous

      Because Ryan has ADHD and doesn't want to wait for markets to refresh their stock in order to access all his ships. More markets means less going forth between systems and waiting,

      • 1 year ago
        Anonymous

        >~
        >forcemarketupdate

        done

    • 1 year ago
      Anonymous

      >*waves at alviss*

  124. 1 year ago
    Anonymous

    I miss Tyrador Safeguard Coalition. It had the coolest Midline Logistic ships of any mod.
    Mod has been dead for a while tho.

    • 1 year ago
      Anonymous

      Interstellar Imperium is close enough.

      • 1 year ago
        Anonymous

        It's not about their appearance, but their function.
        The ships were better in a fight but a bit worse at their primary tasks of transporting goods/fuel/crew than their vanilla equivalents, and a bit more expensive.

        What made them special was their custom Hullmods that could be switched at will in a station and each allowed the transport to specialize on whatever task you currently needed.
        So if you had a Fuel/Crew/Goods transport mission you switched from their previous storage hullmod to whichever specialized hull mod you currently needed (all with custom sprite-work for each hull mod), so you didn't need to buy new ships that could fit what you needed to transport, or if you were gonna be on a risky fight you could switch to their Hangar hull mod specialization to serve as carriers that could hold their own in a fight quite decently.

        • 1 year ago
          Anonymous

          The logistic ships for Kingdom of Terra have a function like that.

    • 1 year ago
      Anonymous

      can't you just rip the ship data, give the bps to the independents and have them for your game?

      • 1 year ago
        Anonymous

        Probably could, but I don't have the know-how.

    • 1 year ago
      Anonymous

      Bootleg on the other discord works

    • 1 year ago
      Anonymous

      Once again, I wish I had those vanilla-like ship in game, but to get them I'd also have to take dozen of other ships.
      I wish someone made a mod that let you add/remove ship individually.

  125. 1 year ago
    Anonymous

    I still occasionally start up an NGO run to fly around in some Shadow the Hedgehog black and red Dorito ships for an afternoon. Great frigates and destroyers in that mod, really.

  126. 1 year ago
    Anonymous

    So now that the USA has shot down a domain era probe are the heg gonna come do an AI core check or something?

    • 1 year ago
      Anonymous

      there goes the porn

  127. 1 year ago
    Anonymous

    So which are these so-called 'troony' mods with the anime women that need correction?

    • 1 year ago
      Anonymous

      Doing Omega's work, Anon! Praise AI!

      • 1 year ago
        Anonymous

        It's not AI-Generated. Just found it on Pixiv.

  128. 1 year ago
    Anonymous

    https://twitter.com/amosolov/status/1624555618202796033
    Alex has awakened to a new passion - putting spreadsheets inside hulmod tooltips

    • 1 year ago
      Anonymous

      Good. The more useless info available to me to see the better the game.

    • 1 year ago
      Anonymous

      Nice, it was not confusing enough. What happened with hullmods explained in three lines of text?

    • 1 year ago
      Anonymous

      >Alex has awakened to a new passion - putting spreadsheets inside hulmod tooltips

      This is a good thing.

      Nice, it was not confusing enough. What happened with hullmods explained in three lines of text?

      >brainlet moment

    • 1 year ago
      Anonymous

      Not the worst thing, it makes what Ballistic Rangefinder does a bit easier to digest compared to the wordsalad of the old description.

      Nice, it was not confusing enough. What happened with hullmods explained in three lines of text?

      Issue is that Ballistic Rangefinder is a bit more involved than the general stat-boost hullmods that can be explained in three lines.

      • 1 year ago
        Anonymous

        >Ballistic Rangefinder is a bit more involved
        Why not make it simpler then? Just +x range to small ballistics and maybe mediums, up to 900.

        • 1 year ago
          Anonymous

          >hybrid gets double the bonus
          what is this for? Other than dorito weapons, only mining laser and blaster will count as hybrid.

          According to Alex the slot dependency is to "equalize range bands", and the hybrid boost is squarely for dorito weapons.

        • 1 year ago
          Anonymous

          he should, but won't

    • 1 year ago
      Anonymous

      >hybrid gets double the bonus
      what is this for? Other than dorito weapons, only mining laser and blaster will count as hybrid.

    • 1 year ago
      Anonymous

      Frick you, this is actually easier to understand than the original rangefinder.
      Anyone putting effort would make the same spreadsheet and it's not like it will bother you, it's a TOOLTIP, does it's job now.

      • 1 year ago
        Anonymous

        Anyone putting in effort would work on fixing the game's actual problems, not on this pointless busywork

        • 1 year ago
          Anonymous

          >actual problems
          Go on, what are those and what would be your solution?

          • 1 year ago
            Anonymous

            The game's biggest problem is that not enough tooltips have spreadsheets in them
            The skill system is due for another redesign as well

            • 1 year ago
              Anonymous

              >The skill system is due for another redesign as well
              Alex really should do that, it's completely illogical, some skill are superfluous, other obligatory, and it doesn't give you an edge to make a certain type of fleet style work.

              • 1 year ago
                Anonymous

                His justification for skill redesign was something like "incomprehensible and intimidating for new player".
                I believe he most likely read some shit on game design, which made emphasis on how important it is for game to be as crystal clear to new player as possible, lest one get confused.
                This is relatively innocuous and won't do any harm to game btw, there are much worse cases of developer reading something impressing him mode than it should, for example there's a certain game out there, developer of which read some asiatic game design paper about how player will quit the game if he enjoys it instead of being frustrated, and it defined his whole approach.

              • 1 year ago
                Anonymous

                Without example I can't have a take on what you are saying.
                The current skills system isn't any more/less obscure or intimidating, it just feel completely aimless and later in game once you understand the game mechanic you reset it to make the right choice.
                Alex like any developer is just reticent to throw away a part of his work without clear complain from the fanbase. And good luck telling exactly how it's wrong.

              • 1 year ago
                Anonymous

                >good luck telling exactly how it's wrong.
                It does not represent different ways to play the game.
                A few exceptions can be found, such as 'Derelict Operations' where d-mods starts giving you advantage, incentivizing use of trashed ships.

              • 1 year ago
                Anonymous

                >It does not represent different ways to play the game.
                That can be interpreted in a LOT of way.
                To me it would mean chosing: carrier focus, frigate focus, ballistic focus, mobility increase for a certain class of ship only, reworking the entire officer system so it make sense to have them on small frigates, like they don't have special bonus anymore but you need them to apply the bonus (with maybe even a hard limit to prevent megafleet)
                Also you never need to spend point to get control of AI-ship or Neural-implant, it would be something you gain automatically with level or a datapad.

                But for other it could mean mostly personal boost, all officer get personal combat skill, no fleetwide boost, everything centric around a few supership with officer

              • 1 year ago
                Anonymous

                Well, right now skill system tries to split your attention between personal combat, fleet combat, exploration/stealth and logistics. And problem is that player generally does all of it in a single playthrough.

              • 1 year ago
                Anonymous

                That's the thing, every players will do all of these and not even in a different manner, the latest change to the skills-system is even geared to keep you from optimizing too much.
                Skills to get AI ship are nearly useless because the AI ship are a niche and if you wanted to specialize in high-tech the system keep you from taking all the tech choice.

    • 1 year ago
      Anonymous

      Reminder that this is the same man that rejiggered the economy system twice for the sake of user readability

    • 1 year ago
      Anonymous

      tl;dr I'm still putting all my points into dedicated targeting core. AND NO, I DON'T MEAN INTEGRATED TARGETING UNIT. DEDICATED MAKES SENSE BEING THE BETTER HULLMOD. INTEGRATED IS STUPID CRAP IN COMPARISON.

  129. 1 year ago
    Anonymous

    Just give me some AI waifus already

  130. 1 year ago
    Anonymous

    Anyone tried the 'Bultach Coalition' faction mod?
    https://fractalsoftworks.com/forum/index.php?topic=24616.0

    This is the 1.1 Discord release.
    https://drive.google.com/file/d/1JwyH7RMKOeOeAsk_1qVbcG2FS137q4bO/view?usp=share_link

    • 1 year ago
      Anonymous

      >Bultach
      Pretty sure that was the 40k one until he joined the discord and they started whispering "copyright" in his ear and convinved him to remake the entire mod with their assistance.

      That's how they get you, they whisper in your ear that others will attack you and offer to help you out. Then you can't escape because they lay claims on your work.

      • 1 year ago
        Anonymous

        All i know is that guy has a huge hate boner for UAF despite his mod probably being even more OP (at least initially, never tried it again)

    • 1 year ago
      Anonymous

      I dont get it,whats the difference between both?

      • 1 year ago
        Anonymous
        • 1 year ago
          Anonymous

          I fricking love low tech ships/weapons, any recommendations? so far i got
          >ARIA
          >iron Shell
          >Hazard mining incorporated
          >Bultach Coalition

          thanks!

        • 1 year ago
          Anonymous

          >Balance changes
          Yeah right

          • 1 year ago
            Anonymous

            What are the deployment points on this one?

          • 1 year ago
            Anonymous

            I fricking love ships with ludicrous built-in weapons like that. Makes them feel more unique. The core game needs more like them.

            Can't wait to see the new Invictus in action.

            • 1 year ago
              Anonymous

              Lasers on low-tech brick trigger something in me. I don't like it.

              • 1 year ago
                Anonymous

                mining lasers are becoming hybrids so get used to it.

                it's 9 hammers for 9 OP, and i'm not sold on it at that cost

                nah that's really strong. imagine it on something like a falcon P or bawd. 12 hammers barreling your way out of fricking nowhere as an assault option to force an overload should never be underestimated.

            • 1 year ago
              Anonymous

              Can't wait to give it four frontal gauss cannons and go to town on stuff.

  131. 1 year ago
    Anonymous

    Why do the ships from every chink mod look exactly the same

    • 1 year ago
      Anonymous

      Because chinks are bugmen with no individuality.

  132. 1 year ago
    Anonymous

    Somebody please explain how you're supposed to use Diable ships beyond just stacking wanzer decks, that seems to be the only valid tactic they have. This faction has been repeatedly nerfed into the ground since release.

    • 1 year ago
      Anonymous

      yeah they're just bad, i don't get it
      they've even lost the mech appeal to arma and other such mods

    • 1 year ago
      Anonymous

      I read something about keeping numerical advantage, probably to not let enemy exploit narrow shield arks.

    • 1 year ago
      Anonymous

      Tartihomosexual is literally incapable of not nerfing all his factions into oblivion. Scy Nation is even worse than Diable, borderline unplayable despite the fantastic sprite work and animations on this ships and weapons.

  133. 1 year ago
    Anonymous

    It may not look like much, but this little strike fleet is gonna capture and sexually violate Solvernia Auroria one day the woman not the ship, weeabshit trashbalance supercaps get the scuttle

    • 1 year ago
      Anonymous

      >DME

      • 1 year ago
        Anonymous

        Sorry for triggering you. What should I be using instead, then?

        I thought DME is a necessary compromise to fit in enough wingcom mech lances to fight auroran fighterspam, but I realized it's not even the most unbalanced one.
        Normandy/Mindanao that I use has 25dp/4bays when VIC has one with 20dp/4bays

        • 1 year ago
          Anonymous

          Can't you use a colossus mk3 like a normal spacer?
          (8dp/2bays)

          • 1 year ago
            Anonymous

            That would imply eventually having to cheatmod away the 30ship player fleet limit away just to get the same amount of mechs in the air. And I don't think I'll have enough officers to wingcom em all like I want to.

            No thanks tbh. Varyashit may be cheatmodding, but it's honest, salt of the earth, old school pre-0.9.1a cheatmodding.

        • 1 year ago
          Anonymous

          >What should I be using instead, then?
          The BuckBreaker, in particular its Daemon Slayer hullmod - which can be added to any ship in your fleet. It gives you a 2x damage multiplier against UAF ships.

          • 1 year ago
            Anonymous

            Well that just sounds plain unfun. Might as well console command kill the weeaboos deathstacks then.

            Look, I appreciate and support local vst modding scene and making discord trannies mad and all, but I wanna EARN my rapes, do you get me?

          • 1 year ago
            Anonymous

            The frick is going on there?

            • 1 year ago
              Anonymous

              The weapons read the hullid of ships it hits for any string value of troony no-no words, such as "uaf" or "atlas", then doubles or even sextuples the eventual damage.

              As a riposte in a modBlack person discord argument I guess it's effective, elegant even. But I'm not gonna install it.

            • 1 year ago
              Anonymous

              Basically it gives extra damage against Tahlan/UAF/Ironshell:
              Noah added stealth code to his mod to boost damage against everyone he had a personal problem with. When caught out he at first it was a test, then for balance, then that he was 'accidentally drunk' and was finally pressured into removing the code. When someone suggested he should get some help he played the victim* and got Alex to remove half the posts and shutdown any further discussion to effectively pretend it never happened (https://fractalsoftworks.com/forum/index.php?topic=14935.975). So, after it was covered up and 'forgotten' someone dug out it his old code and and recycled it for the Buckbreaker, needless to say Noah flung a shitstorm on the discord. Since then Noah has been asking how to obscure code so people don't know what it does or who it effects but most of the disorders are being cautious about showing him.

              *Noah has previously had psychiatric help but refused to go back because they didn't share his opinion so he claims any mentions of his mental health are personal and triggering.

              • 1 year ago
                Anonymous

                Anon
                Anon, please I'm moronic, hook me up with a download (and one for superweapons at that)

              • 1 year ago
                Anonymous

                And superweapons:
                https://files.catbox.moe/qx8h2t.rar

              • 1 year ago
                Anonymous

                >That combat readiness
                I've seen this image a dozen times and never spotted that before, well played anon, well played.

              • 1 year ago
                Anonymous

                Fricking Tahlan. I thought it would just be some nice looking shippack, not the tip of an autism iceberg.

              • 1 year ago
                Anonymous

                >Ironshell
                Is there something busted about Ironshell? I never noticed so far, it seems relatively in line with normal low tech power level.

                >has been asking how to obscure code so people don't know what it does or who it effects
                I don't know shit about java, but in the end isn't the idea of mod is that everything about the mod is supposed to be accessible by everyone? When you are trying to hide something it's obvious that you are up to no good, and it's probably not a good idea to install anything by this person.

                Such is the wages of modding as practice. Mentally healthy people simply won't do this amount of work for free.

              • 1 year ago
                Anonymous

                I've ever held the belief that the same mental illness that makes you a modder is also likely to make you a deranged narcissist, the only exceptions being those of truly profound autism
                This same type of shit plagues nearly every sizable modding community, excepting only autism sims like Factorio

              • 1 year ago
                Anonymous

                >Is there something busted about Ironshell? I never noticed so far, it seems relatively in line with normal low tech power level.
                I believe it was added as a response to spawning a superfleet on top of you if you try to steal their nanoforge.

              • 1 year ago
                Anonymous

                How super we're talking? If it's like that fleet usually present in their system, I don't see any problems dumpstering it.

                Attitude itself is moronic however. If you are making a mod you should consider that there will be much more people fighting your faction, than people using its shit, and many people using it shit will get it by fighting it. If you can't handle some players smoking your donut steel faction for one reason or another, don't mod it, mod some faction that you can handle getting smoked by player.

              • 1 year ago
                Anonymous

                The fleet is programmed to always be larger and stronger than yours when it spawns.

              • 1 year ago
                Anonymous

                The problem with the fleet is that it spawns directly on top of you if you take Chicomoztoc's nanoforge and you can't even use a story point to get away from them, with the notes in the code saying something to the effect of 'uh oh stinky'. Basically the dev saying
                >h-how dare you fight my faction, chud!

              • 1 year ago
                Anonymous

                I don't see why you need to get butthurt about it tbh, I wish more factions and situations had deathfleets coded in.

                It's pretty moronic that Chicomoztoc nanoforge basically dictates the quality of the entire heg navy. 1 week after losing it their entire military force across 30+ markets becomes pirate-tier and they start getting dumped on in autocalc battles.

                An organization representing the majority of remaining human population and military power would definitely have countermeasures and failsafes to something like that happening, maybe a corrupted nanoforge or two as spare (they drop like candy the moment you leave the core anyway), and at the very least a couple of QRF fleets stationed for whenever joe chucklefrick decides to tac bomb and raid for it.

                There SHOULD be more realistic reactivity in these mega factions, more frick you deathfleets, more consequence for player action, and interesting and equalized battles against heavy s-modded enemy fleets. The fact that it's been coded in by a prissy modder with an attitude is irrelevant, unless you're the type to get butthurt at childish internet nonsense.

                Also, raping Ava Nitia is fun

              • 1 year ago
                Anonymous

                I agree with you a coded deathfleet is acceptable challenge.
                But the nanoforge thing would require a radical change in balance, making nanoforges plural so it lessen the importance of one.
                You can't do that without rewriting Starsector, just like it should an incredible ground force to even be able to take one of those out. Like 10k marines.

              • 1 year ago
                Anonymous

                First we need to figure out what exactly a nanoforge is. Item itself is apparently not that large, it's essentially a computer that controls self-replicating machinery, which assembles large scale industrial facilities of much better quality than usual post-collapse hackjobs around it. Technically if you send your frickboys to rip the core of system out, it should still be functional to some extent, even if not as functional as when core was in place.

              • 1 year ago
                Anonymous

                Self-replicating machine have always been an excuse to have conveniently small items.
                The setting does have a good backstory with The Domain encrypting everything with copy-protection, but if you make the self-replicating system so small and effective it could replicate itself you run into inconsistency and unintended consequences.

                ex:
                The planet can already make the ship by themselves, just with flaws cause quality-control is apparently low priority
                It mean the nanoforge can't be taking over that much, might as well be called Quality-control-BOT "redo that shit until the d-mod disappear"
                It would be vastly different if the nanoforge allowed to make system not possible with post-collapse industry.

              • 1 year ago
                Anonymous

                I think standard industries do care about quality control and the amount of d-mods is just their bestmost reasonable results after numerous attempts and re-dos. The nanoforge just gives you much better quality in shorter amount of iterations, which also leads to higher commodity production.

              • 1 year ago
                Anonymous

                Building spaceships is hard. The sheer amount of intricacies involved requires colossal industrial complex to do properly. You frick anything up, spaceship comes out wrong.
                Think of it as modern microchip production. There is 1 (one) company currently on the planet that makes lasers suitable for manufacturing of most modern microchips. Without those you will still be able to make chips with more accessible lasers, but they will be much larger and overall significantly inferior.
                This is what nanoforge does apparently. You install it, and it makes assembly lines tailor made for assembling your onbawd details properly. Otherwise you will have to do with them welded together out of scrap by some hispanics at Chicomoztoc dumpster, which would generally result in d-mods, because can you imagine assembling a fricking spacecraft like that.

              • 1 year ago
                Anonymous

                >Without those you will still be able to make chips with more accessible lasers, but they will be much larger and overall significantly inferior.
                I wonder if some horrible incident befalls that company's facilities
                Will reliance on older chips force modern programmers to actually optimize their shit?

              • 1 year ago
                Anonymous

                Building spaceships is hard. The sheer amount of intricacies involved requires colossal industrial complex to do properly. You frick anything up, spaceship comes out wrong.
                Think of it as modern microchip production. There is 1 (one) company currently on the planet that makes lasers suitable for manufacturing of most modern microchips. Without those you will still be able to make chips with more accessible lasers, but they will be much larger and overall significantly inferior.
                This is what nanoforge does apparently. You install it, and it makes assembly lines tailor made for assembling your onbawd details properly. Otherwise you will have to do with them welded together out of scrap by some hispanics at Chicomoztoc dumpster, which would generally result in d-mods, because can you imagine assembling a fricking spacecraft like that.

                (I'm

                Self-replicating machine have always been an excuse to have conveniently small items.
                The setting does have a good backstory with The Domain encrypting everything with copy-protection, but if you make the self-replicating system so small and effective it could replicate itself you run into inconsistency and unintended consequences.

                ex:
                The planet can already make the ship by themselves, just with flaws cause quality-control is apparently low priority
                It mean the nanoforge can't be taking over that much, might as well be called Quality-control-BOT "redo that shit until the d-mod disappear"
                It would be vastly different if the nanoforge allowed to make system not possible with post-collapse industry.

                )
                Those aren't good excuse
                You can either build the technology, or you can't. Even if you redo several time, it only cost more, you don't obtain a system that work but somehow "only at 80%" (not how technology work).
                If a jet-engine have cooling problem you can't make it work at 50%, it just melt because you never had "surplus cooling". At most it was cooled by several redundant circuit all working lower so if one fail the other can take over.

                >microchip
                If you take IRL example it's not that some country can't, it's that they've outsourced it entirely because it was cheaper to import.
                Taken in StarSector it would be like being incapable of producing a spaceship because instead of producing the parts locally you imported them and the supply was cut.

                >This is what nanoforge does apparently. You install it, and it makes assembly lines tailor made for assembling your onbawd details properly. Otherwise you will have to do with them welded together out of scrap by some hispanics at Chicomoztoc dumpster, which would generally result in d-mods, because can you imagine assembling a fricking spacecraft like that.
                This too, is soft-SF misinterpretation of technology. "Optimizing the assembly lines" would only mean producing the parts faster.
                To take a recent case without naming it, the only reason you can take chips out of a refrigerator to put it on a missiles is because the chips itself are standardized, and if the missiles is shit, it's because it was always OLD shit.
                Failing to meld the chips only mean the missiles fail and lose control.

                You can't even have a case of chip computing slower than it should, because the order are so big if it isn't 90% within where it should be, the system don't work at all.

              • 1 year ago
                Anonymous

                >The problem with the fleet is that it spawns directly on top of you if you take Chicomoztoc's nanoforge and you can't even use a story point to get away from them
                Lmao this is completely unreasonable and against game's common sense.
                I can understand if it would script hegemonkeys mounting some frickhuge expedition to get their nanoforge back and it will chase you everywhere indefinitely, or fleet would quickly move out towards chicomoztoc the moment it is threatened by player's raid, or literally any other imaginable scenario that loosely maintains suspension of disbelief, but this shit lmao
                >Remember how instant travel network got fricked?
                >Turns out I dont even need it to teleport behind u from neighboring system
                >pssst..... nothin personel kid...
                Yes i think I understand why is it in that mod.

              • 1 year ago
                Anonymous

                Eh, that seems nitpicky to me. It's obviously a handwave just like picking up a college student in Galatia academy magically creates a new 5-paragon frickfleet to the hyperspace lane outside the system, or basically any fleet spawn use in missions.

                There's always some unrealistic abstraction in this game. Like, why can players do things like raid systems or survey planets instantaneously? Player battles cause the entire world outside the battle to freeze making you safe from reinforcements outside of the initial encounter range, while NPC battles and autocalc play out in real time.

              • 1 year ago
                Anonymous

                Why are you defending non-telegraphed fleet-spawning on top of the player? It's quite literally the least subtle way of implementing abstraction in the game.

              • 1 year ago
                Anonymous

                It doesn't spawn on top, it spawns some distance away IIRC, maybe even the inner system jump point.

                Of course, between the Chicomoztoc minefield, and any surviving heg detachments or patrols e-burning in a beeline to you the moment Ava's fleet is in encounter range, it's a dangerous problem. But it's not a problem that's dropped on the player with zero tools or agency to respond. Like I said, hyperspace jump already solves it.

                I think people are just butthurt about the story point thing.

              • 1 year ago
                Anonymous

                To me it's surprising just how butthurt people are over this.
                It's the only thing I hear people here complain about when it comes to Iron Shell.

                They never complain about mods, weapons or ships.
                It's always about Ava's fleet that spawns when they steal the nanoforge.

              • 1 year ago
                Anonymous

                I just thought, what if you would throw nanoforge into space as soon as you stole it, let stinky fleet kill you and then respawn. Is there a response for that?

              • 1 year ago
                Anonymous

                Ideally there should be a response, given how reactive basegame patrols are to jettisoned contraband like in that sseth example. The nanoforge should at least dissapear from the floating cargo and reappear on Chicomoztoc.

                Somehow I don't think this is actually the case though, too much of a b***h to code.

              • 1 year ago
                Anonymous

                >Why are you defending non-telegraphed fleet-spawning on top of the player? It's quite literally the least subtle way of implementing abstraction in the game.
                Right now the only aspect different from vanilla is not being able to use Story Point for that, and I know some oldschool autist here think it's cheating.

              • 1 year ago
                Anonymous

                The problem isn't not being able to use a Story Point, the problem that the subhuman Black personhomosexual has the ABSOLUTE FRICKING GALL to talk shit to you if you try to use one.

              • 1 year ago
                Anonymous

                You have more mental problem than this modder and I hate his egotrip,
                tips: to be taken seriously you need to look more sane than the one you criticize

              • 1 year ago
                Anonymous

                ok nia

              • 1 year ago
                Anonymous

                This guy is fricking hopeless tbh.
                Imagine reading the dialogue of some cowbreasts anime java game mod character telling you to 'face the consequences for your actions like an adult' or some other in-character nonsense, then getting red in the face, pulse quickening, huffing and puffing, going all:
                >THIS MOD troonyBlack person IS PERSONALLY INSULTING ME AAAAAAH THE ABSOLUTE FRICKING GALL

                Anyway, I think SoTF does the storypoint bait and switch with you as well, on the cryosleeper boss speech check, and I thought it was witty. But it's something that can easily become obnoxious.

              • 1 year ago
                Anonymous

                Eh, that seems nitpicky to me. It's obviously a handwave just like picking up a college student in Galatia academy magically creates a new 5-paragon frickfleet to the hyperspace lane outside the system, or basically any fleet spawn use in missions.

                There's always some unrealistic abstraction in this game. Like, why can players do things like raid systems or survey planets instantaneously? Player battles cause the entire world outside the battle to freeze making you safe from reinforcements outside of the initial encounter range, while NPC battles and autocalc play out in real time.

                Also, it's not that hard anyway to run away from the fleet. You could hyperspace jump the moment it spawns.

              • 1 year ago
                Anonymous

                That's not the point. It's about putting the filthy m*dder in its place.

              • 1 year ago
                Anonymous

                Stop acting like butthurt homosexual.

              • 1 year ago
                Anonymous

                have a nice day troony

              • 1 year ago
                Anonymous

                Ask nicely and maybe I will.

              • 1 year ago
                Anonymous

                Pretty please?

              • 1 year ago
                Anonymous

                Okay fine!
                You convinced me. I'm going to neck myself.

                See you tomorrow guys.

              • 1 year ago
                Anonymous

                I hate every single case of magical spawning fleets in games like this. It is never fun.

                Don't really need it when you have bulk freight, that other yellow skill that halves fuel consumption and lets you e-burn without losing CR, and most importantly, you don't bring any thirsty cum-guzzling c*pitalBlack folk with you

                That is all funny and nice and humorous, but not how the game actually functions. That picture of yours you'd run out of fuel before the map edge and then be unable to make it back without mods that let you get fuel elsewhere or hoping for a fight/salvage that will give you some more. Even with a low fuel use fleet the shit goes way too fast. Even with skills its way too fast. Game constantly wants to send you way out into the black for quests and shit also.

              • 1 year ago
                Anonymous

                >literally mentally ill
                Can't say i'm surprised, now i actually kinda feel bad for him even if he's a giant homosexual.

              • 1 year ago
                Anonymous

                I guet Tahlan and UAF but wtf is IS doing on there?

              • 1 year ago
                Anonymous

                better question is what could lead a man to get butthurt against Atlasses (Atli?)

              • 1 year ago
                Anonymous

                He's a kaffir.

              • 1 year ago
                Anonymous

                >I guet Tahlan and UAF but wtf is IS doing on there?
                Do you like super-fleets spawning on top of you?

          • 1 year ago
            Anonymous

            >BuckBreaker
            What mod?

            • 1 year ago
              Anonymous

              >BuckBreaker
              >What mod?
              Why the BuckBreaker of course!
              https://files.catbox.moe/46lqij.zip

              • 1 year ago
                Anonymous

                And superweapons:
                https://files.catbox.moe/qx8h2t.rar

                Praise be anon, thank you

    • 1 year ago
      Anonymous

      Didn't try UAF, is it really so bad it gets called trashbalance even next to DME?

    • 1 year ago
      Anonymous

      Based. Anyone who doesn't have a frigate as their flagship or isn't using Wolfpack is a capitalcuck loser

      • 1 year ago
        Anonymous

        I would definitely do it if peak performance time mechanic didn't exist. I fricking hate that antifun shit so much, why is it even in game. Piloting smaller ship is consistently more entertaining, but you can't really afford doing it if you need to kill 15 hegemonkey capitals, each with officer with full set of ship durability skills.

        • 1 year ago
          Anonymous

          I never felt it to be too big an issue with endurance and hardened, honestly, that's like a 50% reduction in CR drawdown once you start degrading. If you're using legends as well having a loyal crew adds another reduction factor.
          Sure you get the annoying beep after the first kill but you have loads of time to go from 100 to 90 to 80 to 40.
          And then you can just clean disengage and hop on a spare ship if you so wish.

      • 1 year ago
        Anonymous

        I prefer to pilot fast destroyers as they still can outspeed most ships, while providing much more capable base stats and weapon slots.

      • 1 year ago
        Anonymous

        I just like carriers so I either have a big one with a wingcom or a mech with buddies.
        That said I do get the appeal of the flagship being more like the defiant from DS9 rather than a big ass line ship or something.

      • 1 year ago
        Anonymous

        I just love destroyer size mechs like altagrave EX and SO fast cruisers like eradicator (P) way too much.

        >armor itself isn't the problem; ... systems expertise giving you basically 100% damper field uptime.
        You do know breach missiles exist. They deal a flat 250 damage to armour even when damper field is active.

        >breach missiles
        The use cases where they're better than their HE counterparts are too narrow to justify widespread adoption. beyond that, not only is the AI moronic enough to, on an off chance, hesitate to dump said missiles into a mora proccing damper field, the combination of minimum armor values, damper field, systems expertise, and damage control would remain an issue. It's not like vanilla has fragmentation beams that do a shitzillion damage.

      • 1 year ago
        Anonymous

        The only thing that will get me out of a frigate is a game-ender like paragon. Because if I'm going to play starsector, I'm either going to be the protagonist or the final boss, no inbetween

    • 1 year ago
      Anonymous

      Do you people just nonstop constantly buy fuel or something? A decent tanker is my first purchase. Can't stand how much fuel is used up even with skills and hullmods.

      • 1 year ago
        Anonymous

        Don't really need it when you have bulk freight, that other yellow skill that halves fuel consumption and lets you e-burn without losing CR, and most importantly, you don't bring any thirsty cum-guzzling c*pitalBlack folk with you

        • 1 year ago
          Anonymous

          what mod for that big map?

          • 1 year ago
            Anonymous

            Adjusted Sector.

          • 1 year ago
            Anonymous

            Adjusted sector: https://drive.google.com/file/d/10w9Ev4wRK_KTOxqA6hWMIVzYGeZvnCrH/view

            You'll want to read the .ini though, it relies on user input on the settings.

      • 1 year ago
        Anonymous

        >Do you people just nonstop constantly buy fuel or something? A decent tanker is my first purchase. Can't stand how much fuel is used up even with skills and hullmods.
        I obviously take a tanker, I always end up with either a medium one or a Prometheus kitted for speed.
        First reason to chose fuel-efficiency skill (even without bulk freight) is so I can explore further in a single expedition (and with the right skill you scavenge so much fuel you can come back full)
        Second reason is because the colonies often don't have enough fuel to supply my fleet.

        • 1 year ago
          Anonymous

          You pretty much have to take the fuel and maintenance skills along with the restoration skill if you don't want to bleed money and stop at stations all the time. I feel like a lot of people are just modding fuel usage rates and pretending like it isn't over the top. My wolfpack fleet even uses too much fuel and you can't get away with throwing efficiency overhaul on frigs.

    • 1 year ago
      Anonymous

      is that a DME recolor or BB+?

      If the latter, can you host a download of it?

  134. 1 year ago
    Anonymous

    My biggest issue with UAF is how it made the portrait artist super popular so now every new mod needs to have portraits and other elements done by them.

    • 1 year ago
      Anonymous

      What mods do you mean? The only mods that i can think of that use his art are UAF and Iron Shell.

      • 1 year ago
        Anonymous

        That Sindrian Fuel Company mod also uses them

  135. 1 year ago
    Anonymous

    I just like capitals and heavy cruisers with real-world battleship layouts. Metafalica is my broken, overpowered shipfu and nothing will ever change that.

    • 1 year ago
      Anonymous

      This is strange how Alex explicitly said that he wants world wars naval combat but in space, but didn't add anything even remotely resembling composition of 20th century battleship in the game. There are some broadside ships but they're fricking weird instead.

  136. 1 year ago
    Anonymous

    This is why I'll probably never update my current game or mods. Everything is the way I like it, no risk of ships being removed/nerfed, insidious code being added, any bullshit like that. It's too bad that I can never go back to the version of Diable before the flicker core was nerfed, oh well.

    • 1 year ago
      Anonymous

      Just stay away from the usual suspects and you'll be fine. There's many more mods out there not made by homosexuals.

      • 1 year ago
        Anonymous

        Every large faction mod or ship pack is at risk of being hit with the nerfhammer of metahomosexualry, can't have anything too fun in this game's pseudo-MP, balance-obsessed community.

    • 1 year ago
      Anonymous

      You could always go in there and buff it yourself.

      • 1 year ago
        Anonymous

        The system was changed completely and I have no idea how to add the old one back in.

  137. 1 year ago
    Anonymous

    It's incredibly obvious that Alex has no long-term plans for this game and is simply winging it, adding/changing whatever he feels like in the moment and under the pressure of the most vocal forumgays.

  138. 1 year ago
    Anonymous

    Why do these people with very identifiable posting styles/formats always show up as soon as you criticize particular mods?

    • 1 year ago
      Anonymous

      Really makes you think.

    • 1 year ago
      Anonymous

      The second post after this one is the moron crying he got called out again. Lol lmao go back to your discord troony.

  139. 1 year ago
    Anonymous

    Why do schizophrenic-paranoid permaloser morons always try and identify and track their gangstalkers on anonymous imageboards?

    • 1 year ago
      Anonymous

      Thanks to the internet, the dregs of society have less trust on society itself than in any other period in history, outside of periods of open revolt. Hence, they're running around with maximum suspicion, jumping at every shadow like it's MKUltra or Bill Gates graphite 5g Vaxx death or whatever. Or they emulate their shitty heroes in Alex Jones or Project Veritas in trying to find a gay little 'gotcha' moment in everything.

      It's most obvious in shitholes like /misc/, but the subhumans spill over to blueboards once in a while. Unfortunately

      • 1 year ago
        Anonymous

        Why do schizophrenic-paranoid permaloser morons always try and identify and track their gangstalkers on anonymous imageboards?

        Also our modern society and the internet allowed the village idiot to talk to other like him instead of staying contained.

        • 1 year ago
          Anonymous

          Which is how we ended up with the mod scene for this game

    • 1 year ago
      Anonymous

      Thanks to the internet, the dregs of society have less trust on society itself than in any other period in history, outside of periods of open revolt. Hence, they're running around with maximum suspicion, jumping at every shadow like it's MKUltra or Bill Gates graphite 5g Vaxx death or whatever. Or they emulate their shitty heroes in Alex Jones or Project Veritas in trying to find a gay little 'gotcha' moment in everything.

      It's most obvious in shitholes like /misc/, but the subhumans spill over to blueboards once in a while. Unfortunately

      Looks like you got them bro.

  140. 1 year ago
    Anonymous

    Point proven

  141. 1 year ago
    Anonymous

    Incredible how a single innocuous question can cause so much seething

  142. 1 year ago
    Anonymous

    Imagine getting mad at videogame mod dialogue and inventing some shadow conflict against the discord modtrannies in your mind.

  143. 1 year ago
    Anonymous

    >the cabal doesn't exist!
    >we're just going to show up and completely derail your thread every single time someone so much as questions the design decisions in one of our sacred mods!

    • 1 year ago
      Anonymous

      You sound very mentally ill right now

      • 1 year ago
        Anonymous

        You're not fooling anyone, Noah

        • 1 year ago
          Anonymous

          Here's a hullmod just for you Noah

          I've been called Nia, Noah, Varya, Techpriest, Timid whatever the frick in these past few threads, when I honestly haven't played starsector since pre 9.1a, it's pretty funny tbh.
          The only thing I've been doing besides sharing rape gameplay pics from my playthrough is pointing out how braindamaged all this obsession about modBlack person drama and about who put what about which faction in nex their nex diplo profile config comments.

          It's all catty and stupid, you're fricking catty and stupid. Like a shitty all-girls highschool, except inhabited by mentally-ill NEETS and 30-something permalosers with a bone to pick against society and taking it out on their hobby forums.

          • 1 year ago
            Anonymous

            Wow, so much edge bro. These losers not know what hit them. I hope I can type and know the latest catch term like you someday.

          • 1 year ago
            Anonymous

            At this point you fricking won.

            You practically made anyone obsessed wit hmodnigggers look like butthurt homosexual nutjobs.
            And I fricking applaud you for it.

            You said what many here were thinking already.

            • 1 year ago
              Anonymous

              [...]
              I've been called Nia, Noah, Varya, Techpriest, Timid whatever the frick in these past few threads, when I honestly haven't played starsector since pre 9.1a, it's pretty funny tbh.
              The only thing I've been doing besides sharing rape gameplay pics from my playthrough is pointing out how braindamaged all this obsession about modBlack person drama and about who put what about which faction in nex their nex diplo profile config comments.

              It's all catty and stupid, you're fricking catty and stupid. Like a shitty all-girls highschool, except inhabited by mentally-ill NEETS and 30-something permalosers with a bone to pick against society and taking it out on their hobby forums.

              Samegay. Type differently between posts, next time.

              • 1 year ago
                Anonymous

                Hue. Get help, loser.

              • 1 year ago
                Anonymous

                I can also inspect element.

          • 1 year ago
            Anonymous

            He calls others obsessed after posting countless posts seething at people giving any kind of criticism towards mods/modders but go ahead ant tell us how all this was an epic troll

          • 1 year ago
            Anonymous

            You know I can see where you’re posting from right?

            • 1 year ago
              Anonymous

              Shut up Nia

              • 1 year ago
                Anonymous

                What? I’m calling out the poster for being obvious

      • 1 year ago
        Anonymous

        Here's a hullmod just for you Noah

  144. 1 year ago
    Anonymous

    Nia I am going to capture your self insert

  145. 1 year ago
    Anonymous

    This cringy ESL VN writing makes me so mad I'm gonna satbomb the USC modBlack person cabal discord servers. JK, I'm not mentally ill. It sure makes me cringe though.
    Why doesn't this CY guy get a writer/editor? He must have enough simps willing to proofread for free given that he draws lewds and has a pixiv fanbox and everything.

    • 1 year ago
      Anonymous

      >she is such a hurry
      Thank you for your sacrifice.
      I'll play this mod when the next version releases, because I can't stand stuff like this.

    • 1 year ago
      Anonymous

      The modder is a SEABlack person right because all the denomination and some of term like hull name and naming convention is in SEA language.
      t. SEABlack person

      • 1 year ago
        Anonymous

        Malaysian Chinese, IIRC

    • 1 year ago
      Anonymous

      >she is such a hurry
      Thank you for your sacrifice.
      I'll play this mod when the next version releases, because I can't stand stuff like this.

      The modder is a SEABlack person right because all the denomination and some of term like hull name and naming convention is in SEA language.
      t. SEABlack person

      UAF improves drastically if you change their gay-ass market music to something else

      Also: Somehow the shitty dialogue and weeaboo market music works better when you hear ENGdub anime voices in it:

      [...]

      • 1 year ago
        Anonymous

        >voice in SS
        Even more cringe if anything. It now even fits much less.

  146. 1 year ago
    Anonymous

    Is there really a real girl modder?

    • 1 year ago
      Anonymous

      There is no girls on the internet, anon.

      • 1 year ago
        Anonymous

        quads of truth
        only men and trannies

  147. 1 year ago
    Anonymous

    >Aeria Charlotte class Battlecruiser,
    >A special edition to celebrate the UAF's first year anniversary! This rare warship serves as a gap between the standard and automata variant of the same ship class.
    >The Rillaru was selected as it was according to many, a fan favorite.
    https://twitter.com/C_Yukimaru/status/1623821308705525760?s=20&t=9aUFNFKr0iuWnNEq8AYn1w

    • 1 year ago
      Anonymous

      Does the paint job match the tattoos?

      • 1 year ago
        Anonymous

        Is that a womb tattoo symbol?

        It will be.

    • 1 year ago
      Anonymous

      Is that a womb tattoo symbol?

    • 1 year ago
      Anonymous

      BUILT FOR BEING DESTROYED BY THE STAR CHADERATION

      • 1 year ago
        Anonymous

        I want a branch of NGO with the Buckbreaker bonuses against Noah's shit and Sylphon

  148. 1 year ago
    Anonymous

    Why are modders like this?

    • 1 year ago
      Anonymous

      >You have enough skill and passion to mod.
      This gives you an ego
      >you dont have enough skill to make your own game
      This hurts your ego
      >a bunch of poopy meanie heads in a Timbuktuan fly fishing forum laugh at you and your ego
      This enrages you.
      Verification not required.

  149. 1 year ago
    Anonymous

    UAF improves drastically if you change their gay-ass market music to something else

    • 1 year ago
      Anonymous

      Is it? I usually mute the BGM and simply plays Yamato OST or any random orchestral music.

      • 1 year ago
        Anonymous

        Well of course you can always do that, but some factions have fantastic music, like Blackrock. UAF's is some rejected VN shit that just doesn't fit the game at all.

        • 1 year ago
          Anonymous

          Blackrock has some great shit tbh, but I notice it's also added tracks to the regular travel music, not just faction/market/encounter. Which is good, but now the travel soundtrack is 50% BRDY cosmic horror and 50% vanilla starsector, and that's a bit much.

          Are there any other good mods that add to the tracklist for travel, ambience, etc. so that it gets evened out a bit more?

  150. 1 year ago
    Anonymous

    Aww shit, the schizos really got riled up this time. That post drew blood.

    RIP videogame discussion.

  151. 1 year ago
    Anonymous

    Never see much skill builds discussion in these threads
    Do you build for combat and pilot a capital? Pick every fleet-affecting skill and command from the backlines? Or do you just dgaf like me, raise level cap to 25 or 30 to comfortably pick every useful skill and actually enjoy the game?

    • 1 year ago
      Anonymous

      I've got cap set to 20 atm, kinda thinking of moving up to 25. I tend to favour Industry and Leadership trees first. I'd really like to put more into the Combat tree too though so I don't feel so gimped compared to my officers.

    • 1 year ago
      Anonymous

      >comfortably pick every useful skill and actually enjoy the game
      This. Though I've seen anon who allegedly preferred to command fleet without fighting himself.
      And I don't pilot capitals, ever. Not really fun to tug those slow-ass buckets of guns. Something more nimble, preferably with mobility system is more for my liking.
      Industry skills are often disregarded as 'useless for combat just bring more atlases', but can drastically improve carbon footprint of your car.

    • 1 year ago
      Anonymous

      To tell the truth im absolute shit at flying my own ship so i normally go for
      0/8/2/5
      Hull restoration is such a godsend and allows you to throw ships at you problems and be sure you aren't loose any.
      Also frick trannies and modBlack folk.

    • 1 year ago
      Anonymous

      New skills are too simple, there is barely anything to discuss.
      There are things you always end up taking on any character because they are just so good they may as well be base line. Red skills depending on what exactly you pilot. Yellow skills aren't worth it unless you're memeing around. The only real difference in playstyle is use of last tier blue skills.

      • 1 year ago
        Anonymous

        >Yellow skills arent worth it
        Wrong

        • 1 year ago
          Anonymous

          The only skills that improve combat are in tier 2. You need to take skill that improves logistics and generally completely redundant to gain access to it. Highest tier skill for +15 CR is nice but it wants you to take even more skills that don't affect combat and are redundant because money is easy to make.
          I won't say they are bad, problem is that you need to give up too much to take them.
          One thing that will make yellow skills 100% work taking is skill increasing speed of CR recovery, but apparently Alex decided that it should never be a thing.

          • 1 year ago
            Anonymous

            Not everything should revolve around combat. The yellow tree gives you the ability to basically duplicate the amount of supplies/fuel you can store Letting you replace useless fuel/storage ships with combat ones. Hull repair lets you be much more aggressive in combat without any mayor damages to your bottom line etc.

            • 1 year ago
              Anonymous

              >Letting you replace useless fuel/storage ships with combat ones
              Hey, you can put big dick Surveying Equipment on your Atlas/Prometheus!

              • 1 year ago
                Anonymous

                I put eccm and survey on my onslaught thank u very much.

      • 1 year ago
        Anonymous

        >Yellow skills arent worth it
        Wrong

        Red skills are pointless
        Whoever need CHEATS to fight an enemy isn't using his skill point efficiently

        • 1 year ago
          Anonymous

          >Red skills are pointless
          Target analysis alone means that you have to shoot abstract hegemonkey brick with heavy armor, reinforced bulkhead and officer with all armor skills and elite damage control 5*x times instead of 6*x times, which greatly improves game experience, especially when trying to run colony.
          What do skills improving resource efficiency do? Just make it so you end up with 12mil instead of 10mil of money you don't know what to do with?

          • 1 year ago
            Anonymous

            Officers exist, that alone makes entire Red tree worthless

            • 1 year ago
              Anonymous

              Officers are fricking morons. Player is worth all of them. Besides, I can't fathom why play this game if not for combat. Without it there's barely anything left.

            • 1 year ago
              Anonymous

              I always output more than double the results of every officer in my fleet combined. even if aggressive officers were the standard as opposed to those peon steady officers it would only degrade my performance to around 1.5x the combined output of all my officers instead of more than 2x.

              • 1 year ago
                Anonymous

                The thing is, you should be able to get those numbers without all but the most critical red skills, like dipping into target analysis and nothing else.

                The tree itself is pretty lackluster, a good chunk of it incremental survivability shit that a good player doesn't use or notice in most battles.
                Lots of skills from other trees are even more important for combat than any of the red skills, like 3 s-mods, the +10% flux cap and disp +5 max vents/capacitors tech one, or ordinance mastery making or breaking entire builds.

              • 1 year ago
                Anonymous

                elite helmsmanship is crucial, so is combat endurance, so is impact mitigation/field modulation, so is missile spec/systems expertise
                please learn how to actually play the game before attempting to discuss balance

              • 1 year ago
                Anonymous

                Missile spec and system expertise are the only significant ones you've mentioned, and they're not so crucial that they're worth the 4 lower tier skills to unlock.

                Field modulation is an easy pick for officers but more of a 'nice to have' for the player, since AI facetank their shields often,and don't have a player's insight on positioning and attacking.

                If you find yourself needing elite helmsmanship to pull 2000% DP worth in kills, then you're not a very good player in the first place. You probably oversteer and barely use strafe like a moron

              • 1 year ago
                Anonymous

                >and they're not so crucial that they're worth the 4 lower tier skills to unlock
                wrong, and what else are you going to pick instead, industry skills? lmao
                >glosses over elite components of all skills
                >brings up strafing for no reason in an attempt to sound knowledgeable
                and you probably set your flagship on autopilot and stare at the screen watching pretty lights go off

              • 1 year ago
                Anonymous

                Your post doesn't really have an argument. I'm sorry you're a bad player, but you don't need to be mad about it, it's just a videogame after all.

              • 1 year ago
                Anonymous

                >picks yellow skills
                >calls other people bad

              • 1 year ago
                Anonymous

                I like ship repair because it lets me get back to killing faster.
                ...It does increase CR faster, right?

              • 1 year ago
                Anonymous

                It does not

              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous

                Tier 2 yellow skills are very good in certain setups, however you are forced to take mostly useless skill that barely does anything past very early game.
                Highest tier yellow skill is also great because it essentially allows you to not take combat endurance on most officers, however to get it you have to pay 1 or 2 more points for skills that don't really do anything.
                Honestly the game should have had two separate skill trees for skills that interact with campaign map and with combat map.

              • 1 year ago
                Anonymous

                As someone who have also been asked why I don't use Red Skills, I don't see a point in your post either.

                >and you probably set your flagship on autopilot and stare at the screen watching pretty lights go off
                If I feel like having some fun I join in a shuttle even if it mean replacing an officer.
                My flagship is a Salvage gantry.

                >picks yellow skills
                >calls other people bad

                He called you bad because you seem to believe those red skills are necessary. They aren't, they are just extra buffs.

              • 1 year ago
                Anonymous

                Elite helmsmanship, elite combat endurance, and elite missile specialization are all giga broken. Getting your zero flux boost just off toggling hold fire is bonkers and officers with it always outperform officers that don't. If you haven't noticed just how monumental it is I'm inclined to think you just don't play the game. Going from double missiles to triple missiles and having them do more damage is insane. Getting bonus CR, increased PPT, and repairing hull damage for free is crazy. Gives phase ships a great deal of longevity in protracted engagements and is inordinately beneficial to low tech.

              • 1 year ago
                Anonymous

                >if you haven't noticed just how monumental it is I'm inclined to think you just don't play the game
                Nta, but things like that are not really noticeable. I would not assume that npc knows how to 'hold fire'.

                >repairing hull damage for free is crazy. …inordinately beneficial to low tech
                Isn't it maxed at 2k of hull health anyway?

              • 1 year ago
                Anonymous

                it literally says 8k in the tooltip

              • 1 year ago
                Anonymous

                >officers with elite helmsmanship always outperform officers that don't
                We're talking solely about player skills here, not officer, and player skills come with the opportunity cost and trade-off of the incremental benefit to your flagship given by a red skill versus an incremental benefit to your entire fleet given by a green or blue skill.
                And at the end of the day, those red skill increments on one single ship, even the elite bonuses, pale in comparison to increasing the effective flux capacity and dispersal of all your ships by 10+%, or getting an effective +10/20/30/40 OP on each of your ships by virtue of 3rd S-mods, or getting +75% fighter recovery speed for all your carriers versus the enemy so you'll always win air superiority in a slugfest.

                I'm not saying red skills are useless, just that they're not worth the opportunity cost of these much better skills from the other trees. A player has the agency and tactical thinking to compensate for not having helmsmanship or field modulation in a way an AI captain doesn't, so they're not really necessary; just get better at steering and managing flux.

              • 1 year ago
                Anonymous

                >We're talking solely about player skills here, not officer
                moron-kun, I'm giving you a frame of reference as you clearly haven't used the skill extensively.
                >And at the end of the day, those red skill increments on one single ship
                your personal performance will always trump the performance of your fleet. giving said performance a force multiplier is always more valuable that incremental boosts to ships that mostly do frick all meandering and doing frick all. not every ship acts like a fearless AI core so they will always perform at around 10% of their potential maximum while you're performing at 100% assuming you're not a shitter. if you're in a 20 dp ship you alone effectively count for 200 dp because the 200 dp's worth of shitters in your fleet are really only working at 10% of their max value. stats bonuses will never account for AI insufficiency, but making yourself an even bigger giga homie will always pay off.

              • 1 year ago
                Anonymous

                The player will always outperform ai allies, sure. But it's not a simple linear mathematical formulation where investing more in the already-strong player means the force will be stronger. Diminishing returns comes into play here. A good player will deliver that 10x efficiency even without crutches. I'm the one posting screencaps of a hyperion humiliating dun scaiths and omega core Noahshit capitals and the only red skill I have in that build is target analysis.

                Besides, I'd argue that even if Flux capacity blue skill or 3rd S-mod affected only the player, and not allies, then it's still better than things like helmsmanship. A lot of red skills are clutches for bad players that simply aren't needed by people with the skills to compensate.

                Also, this analogy of yours about you counting for 200dp worth seems stupid. If this is the case, why don't you scuttle your dumb allies and just solo the rest of the game? Kills and damage don't determine the fight, the player is free to wreak havok because the AI is there soaking up enemy attention and weapon flux. Investing so that they can do this job even better frees the player even MORE to make kills than shitter-crutches on the red tree.

                What mod is that red Hyperion from? Looks sick.

                Just a personal shitbash when I didn't like how the high-tech blue didn't match the diable weps and the base hyperion is unsymettrical. I could upload it if you really wanted.

              • 1 year ago
                Anonymous

                >Besides, I'd argue that even if Flux capacity blue skill or 3rd S-mod affected only the player, and not allies, then it's still better than things like helmsmanship
                would be a moronic argument and immediately outs you as not knowing wtf you're talking abouy, but you're free to espouse it.
                >If this is the case, why don't you scuttle your dumb allies and just solo the rest of the game?
                already did it with afflictor. got boring after a while.

              • 1 year ago
                Anonymous

                I notice you didn't post any arguments. Stay mad cuz bad.

              • 1 year ago
                Anonymous

                there's no need to argue with a moron talking out of their ass. it's evident you're too much of a scrub to fully utilize elite helmsmanship and haven't used it much to begin with. no need to project you're own lack of skill so aggressively. you're only outing yourself.

              • 1 year ago
                Anonymous

                >good player
                Let's not assume that every player mastered the combat. I definitely did not.
                And I'd like to ask, what is the worst skills in the game? What is least worthy of point investments?

              • 1 year ago
                Anonymous

                Well, that's a good question. If I had to put a rule to it, it would be skills that push the economies of the game, particularly flux and OP, in the players favor, rather than mechanical bonuses like Helmsmanship that can be compensated with tighter technical skills and control.
                So that blue Flux one which escapes me at the moment, the 3rd s mod one, ordinance mastery, would be my top 3.

                Hedging advantages Flux and OP unlock completely different ways of breaking the game, let you mount weapons you couldn't otherwise. 75% of the battle is determined in the Refit screen

              • 1 year ago
                Anonymous

                there's no need to argue with a moron talking out of their ass. it's evident you're too much of a scrub to fully utilize elite helmsmanship and haven't used it much to begin with. no need to project you're own lack of skill so aggressively. you're only outing yourself.

                Ah, I misread your comment, I thought you wanted to know best and not worst ones. I guess the economy yellow stuff can be noon traps, stuff like salvaging or whatever. But they have their own way of breaking the game, like how industrial planning and player colonies can print story points for you.

                I like helms and combat readiness, shield modulation is also pretty good but they are usually also my last gets in my build aside from combat readiness as I pilot the afflictor. Going to need the most out of my seconds in a fights as officers are really timid by default. Actually is their a mod that makes officers and ship more reckless?

                None that I know of. Honestly, I stick to steady on almost all officers, and compensate with order-giving in battles. Assigned eliminates and fighter strikes go a long way to compensate for AI timidity.

                Also, note that there's a level beyond reckless, fearless, but that's only what AI core officers form the electronics 4 skill have.

              • 1 year ago
                Anonymous

                I like helms and combat readiness, shield modulation is also pretty good but they are usually also my last gets in my build aside from combat readiness as I pilot the afflictor. Going to need the most out of my seconds in a fights as officers are really timid by default. Actually is their a mod that makes officers and ship more reckless?

              • 1 year ago
                Anonymous

                >Actually is their a mod that makes officers and ship more reckless?
                automated commands lets you override the behavior of non-officered ships to act like aggressive/reckless officers with a 0 cost mod.

              • 1 year ago
                Anonymous

                >make officers and ship more reckless
                Not a mod, but a quirk of game AI - npcs act more aggressively if there more allies then enemies around. And vice versa.

              • 1 year ago
                Anonymous

                That's nice too hear, but I am running a wolfpack; them standing around doing nothing and staring at the enemy is not ideal for me.

              • 1 year ago
                Anonymous

                >I could upload it if you really wanted.
                I'm curious, please do anon.

              • 1 year ago
                Anonymous

                Sure, here it is. And the hull and ship info is in here: https://files.catbox.moe/lggske.zip

                You'll need to add these to some other mod folder of yours, or your personal mod used for tweaks. And it's not a replacer, it basically copies the Hyperion 1-to-1 and gives an alternative sprite while tweaking the weapon mount positions for symmetry.
                I edited a savefile where I had a regular Hyperion and changed the hullid value to 'redbloom', in effect changing the paintjob while keeping the same weapons, s-mods, legendary traits, etc. so you'd have to do something similar.

                This is what I've been doing in general to make my ships fit in together better rather than looking like random clowncars, like giving DME carriers the dark colorscheme.

              • 1 year ago
                Anonymous

                Solid attemp anon, I likeit.

              • 1 year ago
                Anonymous

                Based, thanks. Maybe one day I'll give it a try to shitbash something similar myself. I can respect the hustle of wanting to keep a coherent visual fleet style. Wish the game had some sort of in-game skin system/menu to freely rotate visual-only colourations.

              • 1 year ago
                Anonymous

                If the figher skin update is any indication, something like that should be in the works. conditional skins and paintjobs would be really great if we didn't have to edit .csvs and savefiles just to do it.

              • 1 year ago
                Anonymous

                In fact, frick. I am trying to kitbash you a Hyperion out of Diable parts because now I wanna see how that looks myself.

              • 1 year ago
                Anonymous

                Oh, nice, I'd appreciate it.

              • 1 year ago
                Anonymous

                If you do a good job I'll add it to the Buckbreakers for you.

                Here is the link to it, I can't post the image itself here because of a fricking IP range ban. https://files.catbox.moe/30xud0.png

              • 1 year ago
                Anonymous

                Maybe if you stopped posting information that would lead to the arrest of the provost they wouldn't have to rangeban you.

              • 1 year ago
                Anonymous

                Not my doing, just what happens when you live in the proximity of a university. Anyways, what do (you) think? I had to make custom medium hardpoint mounts in style of Diable.

              • 1 year ago
                Anonymous

                Not my doing, just what happens when you live in the proximity of a university. Anyways, what do (you) think? I had to make custom medium hardpoint mounts in style of Diable.

                Oh I like that. Wish Diable had a big carrier that had their wing control ability on it. I would use their shit way more.

              • 1 year ago
                Anonymous

                By the way, what's that "Stay Calm" and "Acceleration increase" from the redbloom webm?

              • 1 year ago
                Anonymous

                Looks good. I'll add it to the Buckbreakers.

              • 1 year ago
                Anonymous

                Awesome, also why did no one tell me that neural is kino.

              • 1 year ago
                Anonymous

                If you do a good job I'll add it to the Buckbreakers for you.

              • 1 year ago
                Anonymous

                You can somewhat easily setup a system to have swap-able skins for your ships already, the issue is and always has been that you need a full sprite for every ship of the game, for every color you want.

                The VRam requirement for such feature would be ludicrous, and the work involved considerable. And then you add mods on top that would implement their own recolors. Talk about a bloat explosion. This is certainly why this feature was added for a handful of tiny fighters for now.

                The "smart" way to have custom recolors would be to have a "paintjob" mask for all ships, and a classic color wheel to change the color of stripes and other painted areas. Even then it would require to modify most vanilla ships to have such areas that can easily be shifted in various colors.

                Funnily enough, David the artist for the game made a ship sprite asset pack on the Unity store that has ships suited for such feature.

                tldr: it's already possible to have custom colored skins for ships but performance and labor intensive with the current sprites in the game, and is almost certainly too late to do it right.

              • 1 year ago
                Anonymous

                >The "smart" way to have custom recolors would be to have a "paintjob" mask for all ships, and a classic color wheel to change the color of stripes and other painted areas. Even then it would require modifying
                most vanilla ships to have such areas that can easily be shifted in various colors.
                It's my hope that this eventually gets implemented. The easiest way to start doing it is to implement a simple color wheel to control different aspects of the UI's coloring. You can use that same feature for other aspects of the game. LunaLib and ReactiveUI already allow for a very rudimentary version of this, although you need to reload a save to see the effects.

              • 1 year ago
                Anonymous

                It would be nice, but if it ever gets done in the base game, I fear it would be as a long term post release feature.

                In any case, it has been prototyped already, but implementing this feature fully as a mod would require some work. Then to really pan out other mods would have to follow suit which would take time.

                In the end this feature would double the VRam requirements for ships, compared to the dozen times a full sprite replacement for every color would require, but admittedly this is becoming less of an issue as older cards get replaced.

              • 1 year ago
                Anonymous

                >and is almost certainly too late to do it right.
                alex can just add a shader that replaces, say, pure magenta with a ship-defined color

              • 1 year ago
                Anonymous

                Again there's no technical roadblock, but there is a cost to add that feature both in his own labor and in money (since David would have to modify all the sprites).

                One that may not be worth investing, at least not until looking at post "launch" content.Especially since that's something mods could add.

              • 1 year ago
                Anonymous

                the shader would be very simple - glsl 101, basically - and the sprites could be updated step by step

              • 1 year ago
                Anonymous

                you could also do it as an overlay map, similar to the glowmaps already used. uses a bit more memory, but is probably better. still simple stuff.

              • 1 year ago
                Anonymous

                Yeah, I know the hullmod decal trick, it's used for a couple of chassis on Arma.
                On the VRAM requirements; didn't VNsector discover some function like:
                >void loadTexture(String filename)
                >void unloadTexture(String filename)
                Since hullmod decals would only be used by the player (faction colors could be done by set ship variants instead, like we already have for pirate adaptations or mayasura midline), then this function could be used to call up any decals chosen by the player to game memory, and only those and not the whole available catalog.

                I'm thinking paintjobs are a menu dialogue option at a spaceport, which calls up this loadTexturefunction on all the decals, then you go to the refit screen and scroll through the hullmod overlays to get the paintjob you want, then once you leave the menu the unloadTexture function on all the rest that you didn't select, lowering the VRAm load.

          • 1 year ago
            Anonymous

            Based ship repair Chad

            To be honest I chose some of those only because Alex force us to chose a number of low-tier ones.
            Without that rule I'd chose differently and maybe I'd take a red one that feel less bothersome or take AI + Neural network skill for fun.

            >What do skills improving resource efficiency do? Just make it so you end up with 12mil instead of 10mil of money you don't know what to do with?
            What do skills improving combat skill do? Just make it so you end up destroying enemy fleet 2% faster, removing challenge and feeling like a cheat?

            If it wasn't for some skill-locked features and the general slog I wouldn't mind not having fleet-wide efficiency buffs, even less combat buff.
            I'd rather have a skill system that give slight bonus to certain type of ship/weapon/hullmod/officer with maybe a penalty on other (not unlike what Alex do with built-in) so you feel a pride of sticking with a playstyle, not just boosting DPS.

            • 1 year ago
              Anonymous

              >removing challenge and feeling like a cheat?
              Oh no. Not the Challenge™ in TRVE HVRDCORE game like Starsector, the real rite of passage for TRVE GVMERS. I won't be able to look in the mirror after CHEATING by picking some options and not the other within constraints entirely set by developer, and will have to perform seppuku to wash away the disgrace. Seriously, how could I, daring to feel entertained by entertainment that becomes easier on grind, it's over now.

              This is pretty unsettling how some people get buck broken into complete schizophrenia by attempting to seek personal validation in weird places because they don't have anything better to do.

              • 1 year ago
                Anonymous

                >This is pretty unsettling how some people get buck broken into complete schizophrenia
                The only one round here who has been buck broken is Noah.

                >BuckBreaker
                >What mod?
                Why the BuckBreaker of course!
                https://files.catbox.moe/46lqij.zip

                Basically it gives extra damage against Tahlan/UAF/Ironshell:
                Noah added stealth code to his mod to boost damage against everyone he had a personal problem with. When caught out he at first it was a test, then for balance, then that he was 'accidentally drunk' and was finally pressured into removing the code. When someone suggested he should get some help he played the victim* and got Alex to remove half the posts and shutdown any further discussion to effectively pretend it never happened (https://fractalsoftworks.com/forum/index.php?topic=14935.975). So, after it was covered up and 'forgotten' someone dug out it his old code and and recycled it for the Buckbreaker, needless to say Noah flung a shitstorm on the discord. Since then Noah has been asking how to obscure code so people don't know what it does or who it effects but most of the disorders are being cautious about showing him.

                *Noah has previously had psychiatric help but refused to go back because they didn't share his opinion so he claims any mentions of his mental health are personal and triggering.

              • 1 year ago
                Anonymous

                I wasn't even talking about your fricking mod drama, but when you think about it even autistic modder is infinitely more warranted to pad his ego that that comedian, because at least he performed some actual work and doesn't talk shit about playing video game that is designed to be beaten by player "correctly" lmao.

              • 1 year ago
                Anonymous

                >doesn't talk shit about playing video game that is designed to be beaten by player "correctly"
                That’s ironic, considering that’s the type of people who mods for SS

              • 1 year ago
                Anonymous

                Nice, now say the same to the guy who say you are forced to use Red bar skills for whatever reason

        • 1 year ago
          Anonymous

          Based ship repair Chad

    • 1 year ago
      Anonymous

      A little of everything. I never upgrade my command skills, and mostly go for stats that help me act as a shipping captain or an exploration captain. Things that reduce costs for example.

      My ideal fleet is about 4 capital ships, and the rest are a mix of fighters and mid sized cruisers. A salvage rig, 2 atlases, 2 prometheuses, an apogee, an altagrave ??? class, and I pad out the rest with assault suits. Thank you arma.

      • 1 year ago
        Anonymous

        4 capitals is peak. Allows you to do things like 2 onslaughts and a bunch of cruiser carriers and some monitors to distract the AI.

  152. 1 year ago
    Anonymous

    Red tree are kind of crutches for bad players tbh. Things like Mobility won't make a bad player suddenly rape half the enemy fleet as well as a good player without the Mobility skill; it's just all incremental crap with the huge exception of Systems Expertise which can make or break some builds, like with 100% damper field or some phase mobility focused stuff, which is why SE is locked at the end of the tree.

    They're definitely not a useful as the other trees, even for combat. Compare something like mobility to giving all your ships +10% flux cap and dissipation, or increasing fighter replacement rate by 50%, or unlocking +20 extra OP per ship with the 3rd S-mod.

    The optimum would be a captain with a line ship and focused on the 3 other trees, who uses 'switch ship' to specialized officer builds on optimal ships for the build because switched ships retain their original officers skill bonuses anyway.

  153. 1 year ago
    Anonymous

    This is so vague, what the frick. I've been to this system a few times and cannot find said probe.

    • 1 year ago
      Anonymous

      Where are you looking in particular? If it has a ring system, the probe will usually be hidden there. Also look around any planet orbits. Worse case scenario, use your sensor sweep. Bring some volatiles and use a neutrino detector if need be.

      • 1 year ago
        Anonymous

        This is the system in particular. Last time I was there, I was buzzing around all 3 stars, checking every planet, and did a light sweep on the outskirts. Found a bunch of derelict ships because there's homosexuals out there guarding their precious cores, but no probe. Forgot about Neutrino Detector though, I'm gonna wait for a mission that sends me over there and try that thanks anon.

        • 1 year ago
          Anonymous

          this place fricking sucks.

          • 1 year ago
            Anonymous

            This is what you get for not waving at Alviss.
            He sent you to hell.

            • 1 year ago
              Anonymous

              I wish I could kidnap him and make him mine. In a nice way of course.

          • 1 year ago
            Anonymous

            This is the system in particular. Last time I was there, I was buzzing around all 3 stars, checking every planet, and did a light sweep on the outskirts. Found a bunch of derelict ships because there's homosexuals out there guarding their precious cores, but no probe. Forgot about Neutrino Detector though, I'm gonna wait for a mission that sends me over there and try that thanks anon.

            A checklist for you.

            >check the ring system
            >check all warp exits
            >get right next to the stars if you can, sometimes the probe orbits them
            >check the outskirts since they seem shaped to have some extra junk lying out
            >check near the asteroid fields

            A neutrino detector will make this easier, but it should be easy enough.

            • 1 year ago
              Anonymous

              they also like to put objects on the edge of the nebula clouds

        • 1 year ago
          Anonymous

          yea this mission type sucks. for me they put it in bumfrick clouds all the time. having the neutrino scanner is a godsent

    • 1 year ago
      Anonymous

      I know it's a main quest mission so you're kinda boned, but this is why I never, ever accept these kinds of missions. Almost as bad as the sypsat deployment ones.

      • 1 year ago
        Anonymous

        I like the survey missions and whatnot. Never found anyone else giving out science missions after you get cut off from the academy outside of the random pop ups for surveys.

    • 1 year ago
      Anonymous

      i think the description usually specifies if it's near any objects of interest
      sometimes the game just decides to spawn them in the middle of bumfrick nowhere and tell you to figure it out

    • 1 year ago
      Anonymous

      This is the system in particular. Last time I was there, I was buzzing around all 3 stars, checking every planet, and did a light sweep on the outskirts. Found a bunch of derelict ships because there's homosexuals out there guarding their precious cores, but no probe. Forgot about Neutrino Detector though, I'm gonna wait for a mission that sends me over there and try that thanks anon.

      this place fricking sucks.

      [...]
      A checklist for you.

      >check the ring system
      >check all warp exits
      >get right next to the stars if you can, sometimes the probe orbits them
      >check the outskirts since they seem shaped to have some extra junk lying out
      >check near the asteroid fields

      A neutrino detector will make this easier, but it should be easy enough.

      I know it's a main quest mission so you're kinda boned, but this is why I never, ever accept these kinds of missions. Almost as bad as the sypsat deployment ones.

      Wait, it look like a campaign mission
      And I think it's the one where someone ELSE recovered the probes and you have to "negotiate" with them.

      • 1 year ago
        Anonymous

        If that is the case when you find the spot the quest updates to find that NPC by the closest jump point. Well, its supposed to at least.

      • 1 year ago
        Anonymous

        If that is the case when you find the spot the quest updates to find that NPC by the closest jump point. Well, its supposed to at least.

        Yeah, if a scavenger beat you to it, you sitll need to find the remains before the scavenger spawns.

  154. 1 year ago
    Anonymous

    I just get all the skills in combat at the last level by editing how many skill points you get at level up. Basically level 15 is my "ascension"
    I tried to just up the level cap but the scale makes it so slow that its goofy.

  155. 1 year ago
    Anonymous

    >Instinctually clicked accept
    >Spysat deployment to Hegemony heavily defended core planet
    >That would 35k and no tip

  156. 1 year ago
    Anonymous

    [...]

    Yep, it is supposed to update the quest.

    I wish I could kidnap him and make him mine. In a nice way of course.

    He needs to be a rogue independent science broker in the next story update or something. Provost hurt his feelings so now he hangs out at the bar offering surveys.

  157. 1 year ago
    Anonymous

    The Valkazard you find in the middle of nowhere in Arma is insanity. I love it. Thing can't take much damage but it sure is fun to pilot.

    • 1 year ago
      Anonymous

      its the special start one or something else?

      What are the deployment points on this one?

      140

      • 1 year ago
        Anonymous

        It probably is the same as the sleeper start. It is a recoverable mech guarded by a bigass fleet of robits. Valk with the silversword ability. I put a wingcom suite on it as a builtin and just go to town on ships with my close combat backup.

      • 1 year ago
        Anonymous

        It's the same as the special start, yeah

      • 1 year ago
        Anonymous

        >frigate sized shell
        >to near light-speed
        How to tell someone have no sense of scale and went straight for superlative to look cool

        With that kind of energy you'd destroy the surface of a planet.
        Also the recoil of such weapon would also send you flying backward at a significant fraction of light-speed, ignoring g-force

        Ironically I was rereading 2001 Night manga were mankind discover a damn planet made of antimatter.

        • 1 year ago
          Anonymous

          >damn planet made of antimatter
          You mean the planet Lucifer or something? I don't get it whether it's supposed to be esoteric or not what with the frozen dragon and devil inside chunks of anti-matter floating about.

          • 1 year ago
            Anonymous

            It's 2001 Night so yes, "Lucifer"
            The author just love mixing mythology with silver-age SF.
            Hell, in the same book he recreate the paralyzing sight of Medusa
            and in "Stardust Memory" he recreated the myth of the raging centaur

            Hey if its cool,who cares? nobody makes games for realism

            >I'm a fool who do not want higher quality technobabble
            Point at this anon an laugh!

            • 1 year ago
              Anonymous

              I think the most stupid one is where a bunch of futuristic retro women with zap gun who time travelled to ice age getting killed by a saber-tooth.

              • 1 year ago
                Anonymous

                Not sure which one you mean (the Blue World probably) but this author did a lot of crazy story
                -the discovery of a 20000y old spaceman on the Moon
                -Excalibur & Arthurian myth done with spaceship, witch included, alas never finished
                -pic shorts

                He can also do hard-SF about AI, he adapted a very good novel: "The two face of Tomorrow"
                Last pic, then I'm off.

            • 1 year ago
              Anonymous

              >higher quality technobabble
              >Starsector
              Read what you just said Black person

        • 1 year ago
          Anonymous

          Hey if its cool,who cares? nobody makes games for realism

      • 1 year ago
        Anonymous

        >Frigate sized projectiles
        >Near light speed
        >1k3 energy damage
        >5k flux
        >40 seconds cooldown
        >lower dps than a fricking pulse laser
        nice siege weapons lmao

        • 1 year ago
          Anonymous

          One shot half kills the toilet bowl

  158. 1 year ago
    Anonymous

    If you kill all the remnant in a system does it remove the presence outright other than randoms coming in?

    • 1 year ago
      Anonymous

      the spawning script has a pool of about a dozen fleets, each time you kill one it's gone forever.

      nexuses spawn fleets indefinitely until you blow them up.

  159. 1 year ago
    Anonymous

    Is there a medium size hammer missile pod in starsector? I can seem to find them in my game.

    • 1 year ago
      Anonymous

      not in vanilla, no.

    • 1 year ago
      Anonymous

      >Is there a medium size hammer missile pod
      Coming in the next update...
      >Added Jackhammer (medium missile)
      > Fires 3-shot bursts of Hammer-class torpedoes
      > Lower-than-usual ammo and OP cost
      So it's either going to be 3,6 or 9 missiles, if it's 3 or 6 it will be DOA.

      • 1 year ago
        Anonymous

        Not if it's 6OP.

      • 1 year ago
        Anonymous

        So in four years? Any mod that has them now?

        • 1 year ago
          Anonymous

          Only two worth a damn:
          >Hazard Mining:
          https://fractalsoftworks.com/forum/index.php?topic=13236.0
          >Ludd and Lions:
          https://fractalsoftworks.com/forum/index.php?topic=22063.0

          If you want a whole new faction to go with it take Hazard.
          Ludd and Lions is lighter and also adds a Medium Atropos, Medium Squall and makes the Mining Laser and Blaster Hybrids (Which Alex will also be doing next update).

          • 1 year ago
            Anonymous

            Thanks anon, going to us Ludds and Lions. I think anon was shilling his shitty mod but it does bring a lot of good stuff to the table.

        • 1 year ago
          Anonymous

          Varya's has a 2 shot 10 ammo one iirc

      • 1 year ago
        Anonymous

        it's 9 hammers for 9 OP, and i'm not sold on it at that cost

  160. 1 year ago
    Anonymous

    >Anime sindria faction
    >Anime hegemony faction
    >No anime ludd faction
    Okay maybe girls blowing themselves up is a bad idea

    • 1 year ago
      Anonymous

      or the best idea?

    • 1 year ago
      Anonymous

      cute girls nuking Mairaath make for a very good idea though.

      • 1 year ago
        Anonymous

        pic may or may not be related

    • 1 year ago
      Anonymous

      Imagine all those unwashed luddite bawds needing to produce more child soldiers for the next Colossus mk2 suicide bombing

      • 1 year ago
        Anonymous

        Stop, i am getting erect

      • 1 year ago
        Anonymous

        rendering fat for soap is churchly and wholesome, it's spacers that can't use precious water to clear out the musk

  161. 1 year ago
    Anonymous

    >start a nice run in the sector
    >crew are a few frigates and two destroyers
    >buying my shit on some world, overprice for some reason
    >about to leave until I get attack by legio goons mercantile fleet(more like an armada) which was also trading with them it seems
    >get rekt by their overcharged fleet in the first month
    Holy shit I hate this fricking faction like you wouldn't believe. I always forget to turn them off.

    • 1 year ago
      Anonymous

      I remember they used to be just pirates with their own low tech lineup and planets with good industry, and there was no issue with them. Apparently now they also have some kind of bullshit automated ships that can mog normal ship of next size category in head on confrontation. Is that one of modders that chimped out because Alex added things in 0.95 that disrupted le balance which they carefully cultivated without taking opinion of the game developer into account?

    • 1 year ago
      Anonymous

      Then have I got the mod for you:

      >What should I be using instead, then?
      The BuckBreaker, in particular its Daemon Slayer hullmod - which can be added to any ship in your fleet. It gives you a 2x damage multiplier against UAF ships.

      • 1 year ago
        Anonymous

        >x6 damage vs. Legio bullshit

  162. 1 year ago
    Anonymous

    doing another kite start lads

    luv me kites

    • 1 year ago
      Anonymous

      I'm severely autistic and have to go into nex every version to set the spacer debt mult to zero because I like starting with absolutely nothing and working up from there

      • 1 year ago
        Anonymous

        i'd pick that option more often if the debt had a max cap and wasn't an eternal % of your income gone, shit's annoying

        • 1 year ago
          Anonymous

          >abyssal portrait
          based
          I just pick it because it cancels the Galatia stipend. It's the closest I can get to being an unaffiliated nobody.

    • 1 year ago
      Anonymous

      I ought to start doing this. I've been doing all the different faction starts since I got nex but starting with ships and a flat 50k income is just too easy at this point.
      I feel like commission should be revamped into a system that gives you perks and an alternate to colony construction.
      >Level 1 (Ensign): No stipend, but you get the reputation bonus and you no longer pay tariffs or storage costs at your faction's markets
      >Level 2 (Lieutenant): 10k stipend and you get gifted a free destroyer from your faction
      >Level 3 (Commander): 20k stipend and you get a free cruiser from your faction
      >Level 4 (Captain): 50k stipend and you are given access to a 100k monthly allotment of nanoforge production at your faction's heavy industry, if you are committed to a faction without a nanoforge you can steal or give them a nanoforge to increase the quality of ships you get from this
      >Level 5 (Rear Admiral): 100k stipend, your nanoforge allotment is increased to 200k, and you get a free capital ship from your faction
      >Level 6 (Admiral): 200k stipend, 300k nanoforge allotment
      >Level 7 (Fleet Admiral): 300k stipend and 400k nanoforge allotment, unlocks a questline where you oust the current faction leader either by popularity or coup d'etat and then you skip all the boring story quests, steal the Janus device from Galatia, and start the third AI war

      • 1 year ago
        Anonymous

        I understand that many of player's deeds are unrealistic, but random shmack becoming an admiral is a stuff of legends. It tends to not rely solely on talent, but more on connections and mutual interests in political sphere.

        • 1 year ago
          Anonymous

          it happens. just look at napoleon and his marshals.

        • 1 year ago
          Anonymous

          I mean yeah, I'm not sure how the advancement structure would work so that might be tweaked to make it a bit more realistic.
          but like

          it happens. just look at napoleon and his marshals.

          says if your character is charismatic enough then I feel like anything could be possible. basically everything your character does is the stuff of legend. scavengers have been scouring the outer rim for over a hundred years, and you go out and in one year come back with a pristine nanoforge that apparently nobody noticed until now.

          • 1 year ago
            Anonymous

            >scavengers have been scouring the outer rim for over a hundred years, and you go out and in one year come back with a pristine nanoforge that apparently nobody noticed until now.
            could be stuff from the second AI war, which was pretty recent

            >1000+ replies
            what happened?

            dead board

        • 1 year ago
          Anonymous

          Highest level of social and political organization in sector is stereotypical Latin American military junta. Most of other factions are just glorified mobs or religious terrorist cults. Having decency to not supply heavy armaments to luddites already makes you more respectable and less corrupt person than half of hegemonkey admirals.

  163. 1 year ago
    Anonymous

    >Decided to decivilize legio Black folk
    >Their planet has +8 (plus eight) built in stability bonus that can't be removed in any way, and additional unique stability bonuses that require long term disruption of economy to suppress
    Lmao what the frick this full moron
    I guess I will just sat bomb it

    • 1 year ago
      Anonymous

      >it's called a challenge, chud! git gud at the game!
      >*beats your shit muh special faction*
      >nOoOOoO!!! you can't do that!!!
      For someone who goes on and on about skill issues and the players' sucking, they are really afraid of adversity

      • 1 year ago
        Anonymous

        it's just a lazy moron fix for legio not having any trade partners

        • 1 year ago
          Anonymous

          >it's just a lazy moron fix for legio not having any trade partners
          No it's not, it's Noah not wanting his snowflake faction to be defeatable. Same reason he added code to automatically make nex-invasions fail. Every time someone finds a way to defeats legio he add something to try prevent it happening again.

          • 1 year ago
            Anonymous

            >Same reason he added code to automatically make nex-invasions fail.
            Lmao the frick, does it work for every world under their control?
            In my run legio completely took over other faction's only system and eliminated it, which is why decided to eliminate legio, I guess this is what happens when you have shit like this working unilaterally.

            • 1 year ago
              Anonymous

              >does it work for every world under their control?
              Don't think so, in my previous game they captured Asher before losing it to the luddic church again shortly after.

            • 1 year ago
              Anonymous

              >Lmao the frick, does it work for every world under their control?
              It was originally just their core worlds. There were changes on the backend of Nex so noah had tweak how it works but I believe it still affects player led invasions.

          • 1 year ago
            Anonymous

            last I played (7 mths ago), the core factions were slicing Lucifer apart like the Europeans was doing with China, Heg got the biggest, Leage the second, and Diktat got the periphery station.

            • 1 year ago
              Anonymous

              I think I just lucked out in my last playthrough. The VERY FIRST thing that happened in the game was Heg decides to invade the Legios forge planet and fricking some how manage to take it. No fricking clue how but I never saw a Legios fleet anywhere but in their own sector that entire run. I eventually ran the Heg out of the system myself, with the intention of giving it back to the Legios, but I didn't understand how Nex worked at the time and it ended up a Mayasuran colony instead since I was commissioned with them. Oops...

              How long ago did they get automated ships with alpha core officers? This is the shit that makes them absurdly overtuned, without that it's completely normal modded faction.

              • 1 year ago
                Anonymous

                Like I said, I never saw a proper fleet of theirs cause their forge world got taken. So I never saw anything bigger than a fast packet of theirs. So I couldn't tell you.

          • 1 year ago
            Anonymous

            I think I just lucked out in my last playthrough. The VERY FIRST thing that happened in the game was Heg decides to invade the Legios forge planet and fricking some how manage to take it. No fricking clue how but I never saw a Legios fleet anywhere but in their own sector that entire run. I eventually ran the Heg out of the system myself, with the intention of giving it back to the Legios, but I didn't understand how Nex worked at the time and it ended up a Mayasuran colony instead since I was commissioned with them. Oops...

    • 1 year ago
      Anonymous

      Colonize it, it’d be better

    • 1 year ago
      Anonymous

      Do something like
      >invade legio and win
      >give it to legio
      >invade it again
      >give it again
      >raid with tens of thousands of marines
      >invade
      >give
      >invade
      >give
      >rinse and repeat
      The recent unrest they’ll be getting would be around -40 stability, and of course, they’d send relief fleets. Order a bunch of defense fleets on maximum budget to wienerblock any attempts of them retaking.

    • 1 year ago
      Anonymous

      Just do repeated raids and tac-bombings to build up "recent unrest." Make sure to disable the starport, raid food and domestic/luxury goods to further reduce stability.
      Make sure no relief fleets get in.
      It should decivilize in a couple of months.
      That's what I did to Aurora gays.

      >Legio invading Aoi
      I'll teach these chucklefricks, nobody rapes the queen but ME

      This anon has his priorities straight.

  164. 1 year ago
    Anonymous

    My sub-200 DP fleet is getting the hang of this weeaboo-slaying business

    UAF capitals are incredibly vulnerable to wolfpacks. Getting past their shields is like getting past a japenese schoolgirl's panties, it's fricking over.

    • 1 year ago
      Anonymous

      From what mod are those ships you are using?

      • 1 year ago
        Anonymous

        If you're referring to the black one those are from ARC mod. OP is bragging pulverizing donut steel fleet with another more superpowered donut.

        • 1 year ago
          Anonymous

          >arc
          Google brings nothing

          • 1 year ago
            Anonymous

            Here's my brother in Ludd

            This one?
            https://cdn.discordapp.com/attachments/825068217361760306/1062284292098637834/ARC.7z

      • 1 year ago
        Anonymous

        My flagship is a hyperion with the s-mod SO you get from one of the HVBs, then there's a core of DME carriers chock full of wingcom arma mechs, and I have two of the smaller ARC ships after I saw the mod posted here and installed without really thinking. As the other anon said, ARC is really broken, probably will uninstall or at least really tone down the OP values for the next playthrough.

        Funnily enough, it's not the 2 ARC ships that pull the most wait. It's actually the fighter screen by all these sturdy, deadly wingcom'd mechs giving breathing space for the player hyperion flagship to go around backstabbing capitals, clocking 2000%+ DP-worth in kills every battle.

        • 1 year ago
          Anonymous

          Arma mecha is disturbingly sturdy, Two barrages from tachyon lance and one destroyer size mech did not even buckle other than losing 95% of their shield before pulling out.

          • 1 year ago
            Anonymous

            I stand to correct. I think it's from one of those Gundam UC mod.

            • 1 year ago
              Anonymous

              i found that mod extremely weak myself, maybe i am just a shit player

              and the sprites were a sore to look at

          • 1 year ago
            Anonymous

            Yeah, most of them are dead meat once they take any concentrated level of fire power.

            The boon is that they easily will shit over anything without turrets, especially frigates

            As a gundam nerd and Battletech TT oldgay, Arma's easily my favorite mod and I'll never uninstall it.

            But it's arguably one of the most broken and unbalanced mods out there with WINGCOM; having level 6 strike craft pilots with 3 elite skills AND a base damage and defense buff from unit coherence breaks the air superiority game very easily.

            I feel like they should have a chance of being killed, otherwise it kinda snowballs.

            IIRC the author said he considered it but ppl told him he shouldnt

            • 1 year ago
              Anonymous

              With how quick bullshit shreds mecha sometimes you'd go through pilots too quick kek
              I do think it should take awhile longer to develop the initial pilots though. Its weird that you instantly get a group of named pilots. Should take a few deployments before your squadrons come online fully.

        • 1 year ago
          Anonymous

          As a gundam nerd and Battletech TT oldgay, Arma's easily my favorite mod and I'll never uninstall it.

          But it's arguably one of the most broken and unbalanced mods out there with WINGCOM; having level 6 strike craft pilots with 3 elite skills AND a base damage and defense buff from unit coherence breaks the air superiority game very easily.

          • 1 year ago
            Anonymous

            I think Arma is pretty balanced all things considered, to have those 6 pilots you have to have a carrier that has the slots for it, etc.
            The mecha are strong but glass cannons as they should be.
            When compared to shit in pretty much every faction mod Arma looks tame. That said, a skilled player can wreak absolute havoc with some of the mechs without having to autismbuild so that is a nice benefit.

  165. 1 year ago
    Anonymous

    Does anybody know on what's causing allied stations to frick up and either don't spawn in battle or spawn way back of the battlefield?

  166. 1 year ago
    Anonymous

    Thoughts on Volkov?

    • 1 year ago
      Anonymous

      Their hullmods are pretty overpowered, you don't even need to use their ships, which are plenty strong as well, they're part of the 'let's put NOT!phase skip on everything design school. So on the grossly overpowered side of modBlack persony.

      Those revatalization centers are a nice QoL thing though

    • 1 year ago
      Anonymous

      Cool ships, I like the portrait change feature too. I like their hullmods they got because they give me something actually good to spend some extra OP on, like loader overdrive or w/e that increases fire rate

    • 1 year ago
      Anonymous

      My "Cowboy Bebop at his computer" sense are ringing.

    • 1 year ago
      Anonymous

      ~StarsectorSins of a terrible mod~
      >Super OP size 11 home system
      *ding*
      >Broken built-in hull mod that all the ships have
      *ding*
      >weapons a strict upgrades from vanilla
      *ding*
      >ships """downside""" is barely a problem unless you are trying to make them armor tanks
      *ding*
      >adds a magical commodity that only their faction makes
      *ding*
      >adds a path world that always had -9999 demand for everything allowing you to print money
      *ding*
      >shit fetish portraits
      *ding*

      ships do look cool though

  167. 1 year ago
    Anonymous

    Thoughts on "fleet size", by chozo? I figured that it would work great for me since I only use 3-4 capital ships, and the rest I'd prefer to be small fighter craft.

    • 1 year ago
      Anonymous

      I use it and I like it. Much more sensible all things considered. Perfect for Wolfpack/Mecha folks like myself.

  168. 1 year ago
    Anonymous

    So how many 'secret' Discord-exclusive mods are there? I didn't even know about ARC until this thread.

    • 1 year ago
      Anonymous

      Does ARC have any incompatability code? It isn't working at all on my current game even though it's enabled in the launcher. Hell, is it even a proper faction at all or just a ship pack?

      • 1 year ago
        Anonymous

        It's a couple of high value bounties that reward overtuned ships, just 1 of each class. Supposed to be some secret subfaction of Diable and the ships use their design philosophy and weapons but combined with time dilation frickery.

        Not sure about crashcode, but maybe it needs Varya's HVB? I mean, that's how I acquired the ships in my game; they don't have a faction or anything.

        • 1 year ago
          Anonymous

          Ah right, that explains it. I'll play for a while and see if any pop up, I'm not using Vayra's Bounties so I'll be able to confirm that.

        • 1 year ago
          Anonymous

          >Varya's HVB
          Wasn't that mod discontinued and bounty framework it used integrated into nex? Unsanctioned bounty board one, it spawns high value bounties.
          It had some pretty weird criteria though, apparently it displays more challenging encounters based on size of player's fleet. I wasn't able to get shit after certain point due to running <240 dp + basic logistics, however it started spawning high value bounties after adding all the shit for large scale ground invasion like troop transports and additional tankers to fleet.

  169. 1 year ago
    Anonymous

    >Legio invading Aoi
    I'll teach these chucklefricks, nobody rapes the queen but ME

  170. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      To stop artificial idiots from spreading too much I just put a defensive order on my biggest ship.

      • 1 year ago
        Anonymous

        >artificial idiots
        >admiral expect them to fight without a plan, taking decision themselves
        I always use defensive orders to create a line of battle between the interesting point where I see where the main fleet is going, then I set specific attack order to focus the fleet on the worst enemies first, usually sending destroyer ships behind to bait the enemy into showing their rear, also keep them from fleeing.

        • 1 year ago
          Anonymous

          >barebones strategic/tactical planning infrastructure
          until I can group my ships into flotillas and give then standing orders, if/else statements and arranging default fleet/flotilla formations the strategy will remain sail-era battlelines.

          • 1 year ago
            Anonymous

            >until I can group my ships into flotillas and give then standing orders, if/else statements and arranging default fleet/flotilla formations the strategy will remain sail-era battlelines.
            Not going to disagree.
            I don't mind the current order system, but what I would like is a text-based strategy system where you (or the enemy) can chose different type of battle instead of Battle => Pursuit.
            Ex:
            if your fleet is more agile than the enemy (less ships or higher burn level):
            = you can force battle in small group (you have a few minute to attack enemy before they can get reinforcement)
            = unless the enemy AI chose a "play it safe", cancelling the choice (but if they do, they can't pursue you allowing you to leave)

            Also HARD CAP on fleet size is a waste, I always install "fleet size by DP".

            • 1 year ago
              Anonymous

              I would like a way to set a default plan.
              Like these frigates are on capture duty by default, these ones escort the carrier over here, etc.
              Most people would probably never change it though I guess.

    • 1 year ago
      Anonymous

      yeah.

      To stop artificial idiots from spreading too much I just put a defensive order on my biggest ship.

      kek I've been guilty of using this technique while I fly around and pick everything off in smaller craft.

      what mod for that big map?

      as others said its adjusted sector but you're probably going to want to change the defaults as they are a bit oversized imo

      • 1 year ago
        Anonymous

        I only use adjusted sector to raise the map height to make the map square, so enough constellations will spawn. Y'know, since mods tend to put colonies all over deep space and block spawning.
        I keep everything else vanilla values. Kinda wish that was one of the default presets.

        • 1 year ago
          Anonymous

          I barely add anything but keep it larger so stuff is spread out a bit more for exactly the same reason.

    • 1 year ago
      Anonymous

      >thread has over a thousand posts
      wowee

      i'm glad this mspaint shitpost i made in a violent rage one night still gets use

      What mod is this from?

      none, it was a mockup by alex

      • 1 year ago
        Anonymous

        I hate the "raining megatons" one considering some mods actually add nuke bullshit. Made me paranoid when I first saw it.

  171. 1 year ago
    Anonymous

    I wonder if we can get this thread to 1000 posts
    just 10 more to go (technically 4 if you count deleted posts)

    • 1 year ago
      Anonymous

      we done it, homie

  172. 1 year ago
    Anonymous

    >teleports behind your shitty overtuned scottish alpha core shitcap*tal
    heh, nothing personnel troony

  173. 1 year ago
    Anonymous

    is this still up to date?

    • 1 year ago
      Anonymous

      Cerberus is great frigate to throw into combat with no regards for its survival, but I never tried to use them exclusively.
      For me all mods, except for heavy armor and armored weapons, are highly optional.

    • 1 year ago
      Anonymous

      for me it's enforcers, unshielded ships just get attrited too easily

  174. 1 year ago
    Anonymous

    1000th for Sneedault-Chuckoyan Farm Supplies & Brothels

  175. 1 year ago
    Anonymous

    That was actually pretty fun
    Thank you based modders of the LGBTQ+ community for creating engaging content for me to experience.

    • 1 year ago
      Anonymous

      >losing ships
      Git gud.

      • 1 year ago
        Anonymous

        Hey, it's like a 10:1 DP disadvantage and I'm flying mostly frigates against hel scaiths with instakill main cannons, it was bound to happen.

    • 1 year ago
      Anonymous

      >1337
      Bait aside, a g00d sp!r1t was clearly on your side.

  176. 1 year ago
    Anonymous

    >1003 replies
    Is this the most popular thread on vst? Seems like it

    • 1 year ago
      Anonymous

      We have alot of good discussions here. WHATEVER YOU DO, don't use the Ganker word.

      • 1 year ago
        Anonymous

        gentoo?

    • 1 year ago
      Anonymous

      Somehow, Starsector threads are almost always among the most popular threads from /vst/. Which is odd considering how niche it is.

  177. 1 year ago
    Anonymous

    >ctrl+F rape
    >23 results
    That means we were only talking about rape a measly 2.3% of the time on this thread... disappointing...
    Gotta do better next thread.

    • 1 year ago
      Anonymous

      rape rape rape rape rape rape rape rape rape rape
      rape rape rape rape rape rape rape rape rape rape
      rape rape rape rape rape rape rape rape rape rape
      rape rape rape rape rape rape rape rape rape rape

      • 1 year ago
        Anonymous

        recycled rape container

      • 1 year ago
        Anonymous

        FORTY POUND BOX OF RAAAAAPE
        FORTY POUND BOX OF RAAAAAPE
        FORTY POUND BOX OF RAPE
        DON'T OPEN IT

      • 1 year ago
        Anonymous

        frick it I'm shitbashing this into the Rapebox-class Rapeship
        gotta have a good thumbnail for the next thread

        • 1 year ago
          Anonymous

          godspeed anon

        • 1 year ago
          Anonymous

          godspeed anon

          it is done
          look upon the glory of my abomination

          • 1 year ago
            Anonymous
          • 1 year ago
            Anonymous

            FORTY TON SHIP OF RAAAAAAPE
            FORTY TON SHIP OF RAAAAAAPE
            FORTY TON SHIP OF RAPE
            DON'T OVERLOAD

          • 1 year ago
            Anonymous

            Amazing, especially the penile pustules, that's a nice touch

          • 1 year ago
            Anonymous

            just realized that I could maybe improve it a bit more
            mostly with fixing image dimensions

          • 1 year ago
            Anonymous

            updated version
            mostly just made a few tiny areas a bit smoother
            and adjusted image dimensions so there isn't as much empty space to the front/back
            anyways turret layout for this thing should be:
            >large universal turret in top right
            >medium hybrid turrets at the back
            >left medium turret is composite
            >small hardpoints are for missiles
            >frontmost small turret is composite
            >the rest of the turrets shall be small ballistic

            built in hullmods are up to the codegay's preferences but give it daemon slayer and something carrier/missile related
            system can be really anything
            it should have 3+ carrier bays as well as a built in bay for some kind of sneedault-chuckoyan support drone

            as for ship stats it should pretty much be a heavy cruiser/battlecarrier so I guess give it stats inbetween the dominator and legion, with speed comparable to a conquest

            fun fact, there's actually a Rape plant which was stored inside the original 40 pound box of rape, so giving it to sneedault-chuckoyan fleets would be nice when someone makes a coded ingame faction
            I'll write fluff for the ship description later

            • 1 year ago
              Anonymous

              By god I can't wait to one day see Sneeddault-Chuckoyan as a proper faction

            • 1 year ago
              Anonymous

              [...]
              it is done
              look upon the glory of my abomination

              >AI Generated shipset.

              Jokes aside, it looks like some pirates found some NGO scrap metal and made a murder box out of it.

            • 1 year ago
              Anonymous

              https://en.wikipedia.org/wiki/Rapeseed
              oh and forgot to mention but I think it should come with advanced turret gyros that were lubricated with rapeseed oil

            • 1 year ago
              Anonymous

              https://en.wikipedia.org/wiki/Rapeseed
              oh and forgot to mention but I think it should come with advanced turret gyros that were lubricated with rapeseed oil

              https://mega.nz/file/oMtB1K7J#IpSfF7YXwY7yYfm0tDNxpKkUie0XWU_Abc5s9ZJa3oE
              and frick it, have some lore

              • 1 year ago
                Anonymous

                >off by one
                frick how will I summon a writegay on my most frequented board if I can’t even get quads on a slowboard

    • 1 year ago
      Anonymous

      Surely you don't want the thread to end up like pic related?

      • 1 year ago
        Anonymous

        clearly he wants the next thread to have at least 3 instances of the word rape in it

        • 1 year ago
          Anonymous

          that means the original post btw

        • 1 year ago
          Anonymous

          that means the original post btw

          rookie numbers, we can pump that up

          • 1 year ago
            Anonymous

            Hmm okay then
            How about I take my damn fleet, chase Nia in the middle of the fricking void she's running. She would see a bunch of superfrigates burning torwards her. And she'll see me, in a BuckBreaker Ship, 200% 300% increased damage daemon-raping ship chasing her. At first I start off at fullspeed, cause I dont need my burndrives to rape her. Then I see she's close to the retreat point and I start using it. And I just sick my whole fleet and they're chasing her, like wolves in black... out of nowhere they catch her. Run this, this is Nia right and I'm me. This is her, I tackle her. Overflux her. I call over Omega, single at her. Omega comes behind Her. I have all whole fleet strip her armor, her ass naked in the void stuck like this, just stuck and I hold her down.
            She's like "NOOOooOoooO you cant do that!!!" And I'm like "Omega!" I make the snap, and Omega start activating and whips out his desolator cannon (I gave him that, also best modded burst beam weapon) and start to rape into her rear-ass naked hull. While all my frigates EMP her down, Omega starts raping into the butthole and chokes Nia, and she's like "EUUHH S-Skill Issu- EUUUHHH EUHH" and he's just blasts her, raping her, humiliate her and I order the rest of my fleet to start raping and blasting all over her naked body in the void while we slowly mindbreak her stupid ass. Thanks for the measly 300k credits too homosexual.

            • 1 year ago
              Anonymous

              >he didn't even butcher
              you were doing ok at first

              • 1 year ago
                Anonymous

                And I'll have my shipcrew take her to the butchering site outside the crew quarters. She's still ass naked, foaming from the mouth. NUT dripping probably from her raped pussy. Right? Cuz she couldnt believe she was orgasming from a desolator cannon. And they take her. It doesnt take much manpower to butcher a woman like her. And I'm just sitting over there in the dark with a hood on my head, watching as they prepare to butcher her.
                They're taking her and I give my signal.
                Then I toss whatever's left into space, her naked body gets burned into the nearby star as if we were watching a movie.

    • 1 year ago
      Anonymous

      now this thread is 82 instances of rape

      maybe I should increase the rape percentage to 10% by adding another ~70 instances of rape

      rape rape rape
      rape - - - - - - rape
      rape - - -- - - - rape
      rape - - - - - - rape
      rape rape rape
      rape rape
      rape - - - rape
      rape - - - - - rape
      rape - - - - - - - rape

      - - - - - rape
      - - -- raperape
      - - - rape rape
      - - - rape - rape
      - - rape - - rape
      - rape rape rape
      rape - - - - - - rape

      rape rape rape
      rape - - - - - - rape
      rape - - -- - - - rape
      rape - - - - - - rape
      rape rape rape
      rape
      rape
      rape
      rape

      rape rape rape rape
      rape
      rape
      rape rape rape rape
      rape
      rape
      rape rape rape rape

      remember, there is nothing wrong with raping iron shell and united aurora federation officers, so get your rape spree started today

  178. 1 year ago
    Anonymous

    Can you restore the plague titans from Seeker?

  179. 1 year ago
    Anonymous

    I would make my own shitass ships but I can't be FRICKED to invest that kind of time or effort when I already have two dogshit webnovels to run
    reeeeee

  180. 1 year ago
    Anonymous

    Nex updated:
    https://fractalsoftworks.com/forum/index.php?topic=9175.5115
    >### Gameplay ###
    >* Disable pirates' accessibility bonus condition pending review (it may flatten prices in the sector too much)

    >### GUI ###
    >* Ground battle: Heavy units waiting in orbit have the mechanized assault bonus displayed if they are on the attacking side

    >### Fixes ###
    >(note: these fixes do not apply if the bugs are already in the save)
    >* Fix a rare save-breaking bug when saving immediately after giving orders to a special task group
    >* (officially) Fix incompatibility with MOSS mod manager
    >* Fix player special task group not costing any upkeep if killed and revived
    >* Fix oddities with Sitnalta system name in UI
    >* Prevent some missions from generating in star systems they shouldn't
    >* Fix being able to accept ceasefire offers twice
    >* Ship size rule for buy ship mission uses externalized strings

    >### Modding ###
    >* Save starting player faction to sector memory as `$nex_startingFactionId`
    >* Allow blocking AIM representatives from specific markets with >`$nex_no_AIM_representative` memory key

  181. 1 year ago
    Anonymous

    Ava Nitia needs more rape

  182. 1 year ago
    Anonymous

    https://twitter.com/amosolov/status/1625326926259802114
    Aurora getting buffed maybe
    Also that sure is a weird loadout.

  183. 1 year ago
    Anonymous

    I hate torps and missiles with less than say 20 ammo. Thats right I said it.

  184. 1 year ago
    Anonymous

    What does Nexerelin stand for?

  185. 1 year ago
    Anonymous

    I still have no idea what's the purpose of 2 out of 4 large tesseract guns.
    Kinetic autopulse is great except for that part where there are no ships in vanilla that can make use of it because large energy mounts are very rare and important for performance to use them for something that can't get through armor, and large ballistic mounts are generally on ships that can deal with shields already.
    EMP gun has same issue, it's great but there is simply no use for it because it is mounted in ship's main damage dealing slot while being support utility weapon.

  186. 1 year ago
    Anonymous

    What we need is Rapesector, but we also need e-girlsector or dickysector. That way, we can complete the holy trinity

    • 1 year ago
      Anonymous

      >dickysector
      what you gays need is a rope

      • 1 year ago
        Anonymous

        Uuuuuooooooohhh ToT

      • 1 year ago
        Anonymous

        Looks like a good reason for me to commission my favorite e-girl artist for making e-girl version of UAF, IS, etc.

  187. 1 year ago
    Anonymous

    Tempest, fast and deadly.

    • 1 year ago
      Anonymous

      Sunder, a glass cannon

      Hammerhead, which holds the line.

      Hound, the old and reliable.

      Clearly what we need is not deceitful artificial intelligence, nor self-serving women of flesh and blood, but the physical yet reliable embrace of steel.

      A Machine intelligence that is bound to a physical body, not one that can decouple from its station and move beyond its assigned task, is the solution.
      Embrace your fleet personified, Anon. Embrace Ship Girls.

      no. bad.

      • 1 year ago
        Anonymous

        is this more your speed?

        • 1 year ago
          Anonymous

          You somehow made it worse.

  188. 1 year ago
    Anonymous

    Sunder, a glass cannon

    • 1 year ago
      Anonymous

      I would give a sunder wide victorian-esc skirt, to represent rounded armor near engines.

  189. 1 year ago
    Anonymous

    Hammerhead, which holds the line.

  190. 1 year ago
    Anonymous

    Hound, the old and reliable.

  191. 1 year ago
    Anonymous

    Clearly what we need is not deceitful artificial intelligence, nor self-serving women of flesh and blood, but the physical yet reliable embrace of steel.

    A Machine intelligence that is bound to a physical body, not one that can decouple from its station and move beyond its assigned task, is the solution.
    Embrace your fleet personified, Anon. Embrace Ship Girls.

    • 1 year ago
      Anonymous

      I want to draw my favorite ships now

  192. 1 year ago
    Anonymous

    Looking at the ship girls made me realize, how come Japs don't gravitate to this game to the same level as other moddable sandboxes like Kenshi?

    We get a couple of CN mods, but I don't think I've seen a proper Japanese mod or even any indication of nips playing this game at all. Sure there's weeabotry but it's western and SEA weeaboos

    • 1 year ago
      Anonymous

      It's simple, they don't know about it. If somehow someone significant over there pushes game to them they may start making anime bawd mods.

  193. 1 year ago
    Anonymous

    the only time i ever touched red skills on purpose was min-maxing the broken shield shunt eradicator strat before it got nerfed
    otherwise its something i mindlessly invest skill points into well after i get all the skills to reduce overworld tedium first.

  194. 1 year ago
    Anonymous

    Convince me to stop using sustained burn in hyperspace to finish a shitton of jobs at once. I feel like it's costing me money but I love the space trucker life

    • 1 year ago
      Anonymous

      What
      What else are you going to use if not sustained burn, emergency burn with skill? Go at normal speed?

      • 1 year ago
        Anonymous

        It's quite comfy to weave through the maze of hyperstorms. And I still get my 50k for a single job so it's not a waste of time in the end.

        Nah, you’re supposed to use that. Keep on trucking

        Thanks. I was worried I was wasting fuel or something but cruising through hyperspace at top speed is comfy.

        • 1 year ago
          Anonymous

          Fuel is spent per distance, speed is irrelevant. Although traveling by gates is cheaper than going through hyperspace.

        • 1 year ago
          Anonymous

          You kind of are if you're thrown around by the storms - while you don't burn more fuel after 20 burn, you do get losses from traveling not where intended.
          Still comfy.

    • 1 year ago
      Anonymous

      It's quite comfy to weave through the maze of hyperstorms. And I still get my 50k for a single job so it's not a waste of time in the end.

    • 1 year ago
      Anonymous

      Nah, you’re supposed to use that. Keep on trucking

      • 1 year ago
        Anonymous

        >tfw picking up 30 extra ships then necessary from salvage
        >sending them back to my home base via separate detachments
        >defending them from pirate raiders during the trip

        It's a magical feeling.

        • 1 year ago
          Anonymous

          more d-mods than a church of ludd parking lot

    • 1 year ago
      Anonymous

      Why would I convince you to stop having fun?
      Also it's how you are intended to use it. Storms throw you off as a counter-balance for this cruise.

      • 1 year ago
        Anonymous

        That's why you press S from time to time

  195. 1 year ago
    Anonymous

    >Recreational drugs market is like 1.5 times larger than fuel market, largest market of industrial commodities without which civilization essentially can't function
    >Still illegal almost everywhere
    Why does humanity keep having schizophrenia in the future?

    • 1 year ago
      Anonymous

      Having the peons high all the time is bad, mmkay.

    • 1 year ago
      Anonymous

      cracks me up that mining actually requires drugs
      very realistic
      Also its not schizo to keep something illegal that gives you an easy excuse to frick with people. It is good business if your business is human cattle.

      • 1 year ago
        Anonymous

        At least you can put AI core into mining to replace addiction to drugs with addiction to generating anime waifus.

        • 1 year ago
          Anonymous

          >heg AI core check rolls around
          >pay them off for less than the cost of a core

  196. 1 year ago
    Anonymous

    >Mod keeps getting updated every few days
    >Save incompatible

  197. 1 year ago
    Anonymous

    >STILL no simple mod of changing the officers portraits
    what the frick?

    • 1 year ago
      Anonymous

      I mean it is a pretty simple thing to do on your own honestly. Also this is why you use wingcom officers so you can change the shit about them like name and portrait in game.

  198. 1 year ago
    Anonymous

    >Generated huge sector with much more of everything
    >So far found 8 taps
    >Just 2 rift cascade emitters and 3 torpedoes per 8 taps
    I've done multiple runs with default sized sector with 2 taps and not once clearing all 5 tesseracts gave 2 rift cascade emitters. Only once 2 torpedoes.
    Why is this shit fricking weighted? If player killed taps and that remnant encounter he will completely destroy anything else game offers anyway, why not give him at least sensible amount of cool guns to have fun with?

  199. 1 year ago
    Anonymous

    reading about naval battles, it seems ship destruction by gunfire (not torpedoes) werent all that spectacular except for the occasional detonations, most ship just floated away burning, its crew desperately doing damage control until they couldnt and the ship finally sink and take the complement with them, or some other ship rescue them and scuttle the wreck, not a lot of explosions. I wonder if its possible to recreate that in SS, where ships don't just explode when they get disabled. Is the debris (split in half or not) connected to the state of the recovered ship?

    • 1 year ago
      Anonymous

      It will be different for spaceships simply because of amounts of energy they store and use. Apparently power generation involves things like fusion reactions and antimatter in magnetic traps, and if integrity of innards, which are extremely fragile and sensitive, compromised, energy released will vaporize whole ship.

    • 1 year ago
      Anonymous

      to complement

      It will be different for spaceships simply because of amounts of energy they store and use. Apparently power generation involves things like fusion reactions and antimatter in magnetic traps, and if integrity of innards, which are extremely fragile and sensitive, compromised, energy released will vaporize whole ship.

      "Realistic" warfare (aka Children of a Dead Earth) mean that you need to get rid of your ships' heat non-stop, if your heat radiator are destroyed you best hope your reactor can be stopped immediately or the ship will slowly melt with some occasional overheated fluid explosion due to pressure (plus ordnance explosion).
      A fusion reactor would stop instantly, so the ship would likely just cease working.
      A fission reactor however would go Chernobyl on you.

      If you like mind experiment, there's good logic to believe spacecraft boarding would work. Space debris in very busy orbit will Kessler effect it for at least a dozen years, so if you intend to capture the orbit you are better disabling ships.

  200. 1 year ago
    Anonymous

    Can't wait to make a venture fleet with the new stuff, hurry the frick up Alex.

    • 1 year ago
      Anonymous

      >Can't wait to make a venture fleet with the new stuff, hurry the frick up Alex.
      The thread will reach 2023 posts before it release.

    • 1 year ago
      Anonymous

      You could probably find a mod with a venture like that or do it yourself 3x over before he even posts more patch notes kek

  201. 1 year ago
    Anonymous

    If you don't manually un-nerf your favorite mods and allow your fun to be dictated by this game's meta-obsessed mod community, you're part of the problem.

  202. 1 year ago
    Anonymous

    >tell myself I'm going to play as a plucky scavenger who starts with nothing and works his way to the top
    >within an hour of gameplay, I have more than a million credits without even trying, most of it earned without even leaving the core worlds
    I hate this

    • 1 year ago
      Anonymous

      Did you abused drugs and marines?
      To be honest I don't find trading fun at all, it too barebones, might as well don't do it at all.

      • 1 year ago
        Anonymous

        No, I didn't even abuse trading, just doing regular trade missions from the bars with a bit of bounty hunting and selling stuff from exploration on the side. At this point I'm just artificially keeping my fleet below-average because I can absolutely afford to buy and maintain a capital or two.

        • 1 year ago
          Anonymous

          Keeping fleet small is not particularly bad. You are quite more agile in overworld, less prone to bump into asteroids and don't need to buy supplies/fuel as often.
          There is no need for you to be incarnation of war, devourer of worlds.

      • 1 year ago
        Anonymous

        Scavenging makes lots of money too, just from selling shit you find. Single alpha core costs half a million. The only issue with it is need for good freighters and certain mods to explore comfortably, so I just flip drugs a bit until I can buy those.

    • 1 year ago
      Anonymous

      I did this recently when I started a new modded run.
      >oh game is too easy now with the colonies and everything lets start fresh
      >go for one long run surveying and shit after getting some big ships for storage and fuel
      >now have millions
      welp.

    • 1 year ago
      Anonymous

      I did this recently when I started a new modded run.
      >oh game is too easy now with the colonies and everything lets start fresh
      >go for one long run surveying and shit after getting some big ships for storage and fuel
      >now have millions
      welp.

      To add to this, then I go to a bar and morons offer a mission to attack my allies for 60k.
      >the mission requires at least 500 marines
      ...

  203. 1 year ago
    Anonymous

    >1000+ replies
    what happened?

    • 1 year ago
      Anonymous

      patchie notes dropped and schizobabble about trannies driving the reply count up

  204. 1 year ago
    Anonymous

    What's the mods name that hides military ships and weapons with are only gotten in commission market and rare black market?

    • 1 year ago
      Anonymous

      Starpocalypse?
      https://fractalsoftworks.com/forum/index.php?topic=21812.0

      It does a bit more than that, but that's one of its main features.

      • 1 year ago
        Anonymous

        Yes, that's the one. Thanks, its more fun to ambush faction personals for the ships I want. I hate it that I can get my ships at a click of a button.

        • 1 year ago
          Anonymous

          i have the exact same issue and use the forcemarketupdate command from console commands to get the ships i want

          bro just put a fricking enforcer on the market already, christ i'm not asking the world here

          • 1 year ago
            Anonymous

            NTA but I think the guy has an issue about how it's too easy to get military grade ships when you roll up not known from adam to any faction market, so the opposite side from you, really.

            • 1 year ago
              Anonymous

              i meant opposite, yes. i am tired, sorry.

  205. 1 year ago
    Anonymous

    I wish there was a better way to find a system worth colonizing. No idea how you'd do it without making it too easy but still, gets annoying even puttering around the core region looking at just red, orange, yellow

    • 1 year ago
      Anonymous

      Its really simple. Gates should offset the accessibility penalty of being far away from the core systems if you have the janus device. that would make so many more systems on the outer rim viable.

      • 1 year ago
        Anonymous

        I'd take this with the added bit of paying extra to equip your fleets with anus devices or something.
        also
        >finally find a terran world (I know it doesn't have to be one but they are understandably rare)
        >its 150% still and has nothing of merit not even a farming bonus
        bleh.
        I've not found a single planet with anything other than neutral soil.

      • 1 year ago
        Anonymous

        >Gates should offset the accessibility penalty
        How would they, if only you can use gates? Accessibility is about how easy it is for average space trader to visit your market.

        >that would make so many more systems on the outer rim viable.
        Properly set up system prints so much money it will be viable anyway, even without any AI cores. Also reason you have story point colony improvement is exactly to fix issues with how they came out of slot machine, even though it's most profitable to put them into accessibility in any position.

  206. 1 year ago
    Anonymous

    >trinary star system with a black hole, where the black hole is orbiting one of the stars
    I don't think that's how this whole 'gravity' thing works

    • 1 year ago
      Anonymous

      im no astrophysicsist but can black holes even move? i'd assume they're stationary objects.

      • 1 year ago
        Anonymous

        Why wouldn't they?
        Galaxy is filled with black holes, and Galaxies themselves are moving through space, away and close from one another alongside everything in them.

        • 1 year ago
          Anonymous

          im no astrophysicsist but can black holes even move? i'd assume they're stationary objects.

          They can move, but I guess the point is that by definition, the black hole's mass would be so incomprehensibly larger than a star that it should be the star on a decaying orbit around a black hole rather than the other way around.

          Also not a physicist, but that sounds a bit more right to bar room logic.

          • 1 year ago
            Anonymous

            There's nothing intrinsically different between the gravity of a black hole that a supermassive star or other celestial body.
            You'd just need to be much further far away from a black hole to achieve a stable orbit without being dragged into it.

            >trinary star system with a black hole, where the black hole is orbiting one of the stars
            I don't think that's how this whole 'gravity' thing works

            I guess it's hypothetically possible, but the fact the requirements for the creation of a black hole (the collapse/supernova of a super-massive but short-lived star) are so rare and you also need to take into consideration how the star came to be, It'd be really implausible.

      • 1 year ago
        Anonymous

        >im no astrophysicsist but can black holes even move? i'd assume they're stationary objects.

        Why wouldn't they?
        Galaxy is filled with black holes, and Galaxies themselves are moving through space, away and close from one another alongside everything in them.

        There's nothing intrinsically different between the gravity of a black hole that a supermassive star or other celestial body.
        You'd just need to be much further far away from a black hole to achieve a stable orbit without being dragged into it.

        [...]
        I guess it's hypothetically possible, but the fact the requirements for the creation of a black hole (the collapse/supernova of a super-massive but short-lived star) are so rare and you also need to take into consideration how the star came to be, It'd be really implausible.

        Time to science some shit:
        Black holes can't move in the traditional sense. They're singularities and do not exist in a "where or when" state and are effectively fixed points in space time. If you were to (theoretically) drop a back hole into a black hole they wouldn't be moving per se, rather the space time between them would condense until the singularities merge into a single instance. Try and imagine it like shrinking an image on your screen, from your perception the edges are moving closer together but the whole image still exists in between the limits. Eventually it will merge into a single pixel which is your combined holes.

        That's not to say you can't model the 'movement' of black holes. Just like the heliocentric and geocentric models of the earth (pic.rel), it's all a matter of perspective and how many calculations you're willing to do.

      • 1 year ago
        Anonymous

        Black hole are just stellar object like stars or planet, only SO HEAVY they don't have a surface anymore because even light can't exit it.

        One thing to memorize: Black holes do NOT "suck you in" unlike how they are portrayed in most fiction like Starsector.
        You can orbit a Black Hole, you could pass-by just above their "surface" (called "event horizon") and leave if time-dilatation and shearing force don't make it a one-way or destroy your spacehip.

      • 1 year ago
        Anonymous

        anon they're not real. astro-physicists made them up as a cope for their numbers not adding up.

  207. 1 year ago
    Anonymous

    Damn it feels good to bully legio in a frigate

    These deamons might front like tough shit, but they get all flustered and subby when you got em by their backside

    • 1 year ago
      Anonymous

      Oh, so it is a balanced faction mod? I wanted to get one of those.

    • 1 year ago
      Anonymous

      What mod is that red Hyperion from? Looks sick.

    • 1 year ago
      Anonymous

      rape legio crewmembers

      • 1 year ago
        Anonymous

        They're either ugly or AI cores

  208. 1 year ago
    Anonymous

    >faction mod doesn't have its own cargo, fuel, or survey/salvage ships
    Massive turn-off right there

    • 1 year ago
      Anonymous

      There's a decent argument that unless the faction is fundamentally different from Vanilla or completely isolated, it would be unnecessary bloat.

      "Don't reinvent the Dram" as they say.

  209. 1 year ago
    Anonymous

    I wonder if we can get to 1200 posts before archiving

    • 1 year ago
      Anonymous

      Shouldn't be that hard, I think we're still on the top of page 10.

      Just need that rape guy to come back.

      • 1 year ago
        rape guy

        that's me
        heard this thread needs a lot more rape
        rape is fun for the whole family
        call now and recieve a free 40 pound box of rape today

  210. 1 year ago
    Anonymous

    I think the AI of this game is really good actually, particularly when forcing a stalemate.

    Sure they can't killstreak montage like the player, but it's pretty damn well written conditional code for what it is.

    • 1 year ago
      Anonymous

      >overloads enemy ship
      >flux is half full
      >pulls back and vent instead of destroying the enemy ship
      >every single time
      I think the AI of this game is really good actu-ACK.

      • 1 year ago
        Anonymous

        Then the ship comes back in with half a bar of Flux advantage and finishes the job, if in 1v1 sim, or an ally swoops in and finishes the overloaded enemy in a real battle. All while reducing the risk of overextending.

        >but it's pretty damn well written conditional code for what it is
        get back to work alex. on the off-chance you aren't alex, you're a moron and you haven't played the game enough.

        You're obviously a shitter not worth talking to. Go obsess about discord troony dick somewhere else like the closet homosexual self-hating subhuman you are.

        • 1 year ago
          Anonymous

          Then the ship comes back in with half a bar of Flux advantage and finishes the job, damaging his allies in the explosion while they take cover in the debris. Half flux is still alot anon even for a frigate.

        • 1 year ago
          Anonymous

          when you considers that the AI ship may have spent its entire missile arsenal to force the flux advantage, so it may not be able to replicate the result, even with half a bar of advantages, the AI seems like it makes less than ideal decisions.

          • 1 year ago
            Anonymous

            That's fair on the missiles. But in any case, the second scenario is the most likely. This passivity in overload is most noticeable in 1v1 sims, but in battles, which I guess the code is written for, you'll typically have fresh, flux-zero, conditional aggressive allies to finish the job. And the enemy will have allies as well, which could easily punish or overload and kill you for going to 90% and closing in on a retreating enemy just to score the kill.

            I'm not saying it's perfect in all instances. The AI does stupid shit and errs on the side of caution too much, sure. But the exceptions don't make the general impression. It's a good code package that works through most modded weapons or random builds without any adaption. Flux management, weapon switching, frigate kiting, are all pretty decently done.

          • 1 year ago
            Anonymous

            >when you considers that the AI ship may have spent its entire missile arsenal to force the flux advantage
            one of many reasons I hate missiles that don't have at least 20 ammo

        • 1 year ago
          Anonymous

          moron-kun, alex is the main dev for the game; not some discord modder. fricked up AI behavior is entirely his responsibility.

          >Then the ship comes back in with half a bar of Flux advantage and finishes the job
          1v1 sims don't reflect the realities of fleet combat. in that scenario, the overloaded ship just shuffles back behind the line of enemy ships. I have seen this happen regularly even with ships that have torpedoes ready to fire that have ammo in them and they still refuse to shoot. The fact you haven't seen this outs you as a moron that hasn't played the game nearly enough.
          that's to say nothing about how poorly capture orders are handled. the capping ship is constantly shuffled because for some fricked up reason ship speed is considered dynamically so you suddenly get destroyers proccing burn drive being assigned to objectives they're not even burn driving towards.
          speaking of burn drive, let's not even begin to consider how poorly optimized the starting fleet formation is in regards to it. because alex is a moron he doesn't put burn drive ships at the front and they never burn drive aggressively so they just end up using it like a discount plasma burn. it's demented.

          • 1 year ago
            Anonymous

            I know alex is the creator, but the 'people' in this thread who hold particularly moronic opinions tend to be the same no-capitalization weirdos who schizoramble constantly about discord trannies.

            And good on you for realizing 1v1 sims aren't real combat, then ignoring the 2nd part of the post talking about real combat.
            If the AI is so absolute dogshit, why don't you point to a better example Alex could learn from, instead of naming anecdotes?

            • 1 year ago
              Anonymous

              oh no someone didn't capitalize their words, better cry about it!

            • 1 year ago
              Anonymous

              >then ignoring the 2nd part of the post talking about real combat.
              because that moronic scenario only ever happens in your head. fresh ships never swoop in to finish off overloaded ships because that requires them to give chase into enemy lines which they will never do unless they're piloted by an AI core and thus fearless. again, you don't play the game.
              >If the AI is so absolute dogshit, why don't you point to a better example Alex could learn from, instead of naming anecdotes?
              if you can't extrapolate the example from the corollary of the moronic case you are a moron yourself. if x is moronic you do !x. if not dumping torpedoes into an overloaded ship is moronic you dump torpedoes into an overloaded ship. reading between the lines at this level is something even teenagers can manage. wtf is wrong with you?

              • 1 year ago
                Anonymous

                I don't get it, if basegame stuff like AI is so dogshit, Alex such a shitty dev who can't see and fix plain-as-day problems in his simple java game, if discord troony cabals have taken over the mod community with toxic egotrips full of stealth nerfs and crashcode... what exactly are you still doing here?

                I've only posted in the past 3 threads in /vst/ including this one, I haven't played in two patches or more, so you've been here far longer than me. But I've noticed you and maybe 1 other person automatically jump, frothing-at-the-mouth at whatever moderate opinion doesn't fit into your schizo-tribalist cutlurewar worldview.

                Do you get off on this negativity? Do you really have nothing better going on in your life to talk about something you seem to dislike for 1200+ posts?

              • 1 year ago
                Anonymous

                >I don't get it, if basegame stuff like AI is so dogshit
                fixed with mods like automated commands for the most part. the problem isn't necessarily a vanilla issue since vanilla has aggressive, reckless, and fearless AI exist, but with the floor and baseline AI behavior being far too timid. Steady being the baseline is demented when aggressive exists and is only just serviceable. Timid being the floor is demented when even cautious is outright useless
                >Alex such a shitty dev who can't see and fix plain-as-day problems in his simple java game
                fixed with moving to java 8 and mods for the most part. given you're a newbie you've obviously not been acquainted with the age-old tradition of fixing alex's moronation through modding.
                >if discord troony cabals have taken over the mod community with toxic egotrips full of stealth nerfs and crashcode
                the paste outlines the ones to avoid, newbie-kun.
                >But I've noticed you and maybe 1 other person automatically jump, frothing-at-the-mouth at whatever moderate opinion doesn't fit into your schizo-tribalist cutlurewar worldview.
                meds, newbie-kun. I don't regularly comment on mod drama. trying to cast me as someone that does and couching that sort of view as a minority opinion to reinforce your own image as some sort of vaunted moderate only outs your own biases. you were called out for being wrong and expressing the views of someone that hasn't played the game very extensively and mocked for it. take the L and move on. you don't need to weave some narrative of oppression by a minority of schizos out for you specifically. you said some moronic shit and got called a moron. simple as.

              • 1 year ago
                Anonymous

                >Take the L
                Nah. I'll go with you're a mentally ill loser who's also wrong.

              • 1 year ago
                Anonymous

                >anyone who doesn't agree with me is mentally ill
                whatever you say schizo

              • 1 year ago
                Anonymous

                >but with the floor and baseline AI behavior being far too timid.
                It wasn't the case a few update before and I'm happy he made these changes, before even base AI would recklessly dive into battle. Now they feel like human commander trying to stay alive.
                They are now much more likely to form a battleline on their own even without orders.

              • 1 year ago
                Anonymous

                >fresh ships never swoop in to finish off overloaded ships
                They do if it's a target you tagged with an Attack order, I use those on any ship that should take priority, sure it take a second but that's how you order a fleet efficiently.

              • 1 year ago
                Anonymous

                >They do if it's a target you tagged with an Attack order
                at that point the argument about AI behavior is moot.

                >but with the floor and baseline AI behavior being far too timid.
                It wasn't the case a few update before and I'm happy he made these changes, before even base AI would recklessly dive into battle. Now they feel like human commander trying to stay alive.
                They are now much more likely to form a battleline on their own even without orders.

                >Now they feel like human commander trying to stay alive
                this is giga moronic. you stay alive by killing the thing trying to kill you and dumping everything you got into whatever you just managed to overload. trading one sort of moron AI for another sort of moron AI isn't an improvement.

    • 1 year ago
      Anonymous

      >but it's pretty damn well written conditional code for what it is
      get back to work alex. on the off-chance you aren't alex, you're a moron and you haven't played the game enough.

  211. 1 year ago
    Anonymous

    I don't approve this new-fangled rape-until-they-like-it ahegao mindbreak stuff that kids these days get in their hentai.

    The fun of rape is the struggle, the resistance. It's not real rape if she doesn't have a bit of your blood under her fingernails at the end of it.

  212. 1 year ago
    Anonymous

    Is there a better feeling than defeating a Radiant by throwing over 20 shitty frigates each having an minimum 3 d-mods?

  213. 1 year ago
    Anonymous

    can i play this game if i'm not a discord troony?

    • 1 year ago
      Anonymous

      Yes, just stay away from the modding scene. It's for the best.

  214. 1 year ago
    Anonymous

    https://twitter.com/amosolov/status/1625326926259802114

    • 1 year ago
      Anonymous

      it was already posted, his fit sucks

  215. 1 year ago
    Anonymous

    posting my homosexual modlist just to get the post count up, decided to cut up alot of mods that i were really not using or was just interested in a single ship and not worth keeping the rest

    • 1 year ago
      Anonymous

      jesus you are a giant homosexual.

    • 1 year ago
      Anonymous

      Hyperdrive is a fricking gem. Great mechanically, and the feeling of timing a jump perfectly with speed to coast to your objective is great.

      Pretty nice challenge with remnant system chases too, and even better when you have ruthless sector, since the jumping Ordos will try to gank you in hyperspace

      • 1 year ago
        Anonymous

        Do you use Hyperdrive with the default settings, or change it a bit?

        I wasn't sure about enabling it on Hyperspace since it seems like it'd make it's dangers irrelevant, and Hyperdrive always seemed like an extension of Hyperdrive travel, but used withing a system.

        • 1 year ago
          Anonymous

          >extension of Hyperspace travel

    • 1 year ago
      Anonymous

      >no meme portraits
      >no onslaughts
      >no superweapons
      >scalartech
      >iron shell
      >uaf
      Are you deliberately trying to show yourself up?

      • 1 year ago
        Anonymous

        >no meme portraits
        deleted,too cringe
        >no onslaughts
        Never found a blueprint and cant test them with variant editor
        >no superweapons
        Never liked those,deleted it
        >scalartech
        >iron shell
        >uaf
        I like dakka and waifus,sue me

  216. 1 year ago
    Anonymous

    Is there a terraforming mod worth a frick?
    I don't want it to be too absurdly overpowered or anything but I'm kind of tired of the system hunt in new games.

    • 1 year ago
      Anonymous

      It bricks your file eventually like many things of that author in particular

      • 1 year ago
        Anonymous

        What are you talking about? I asked for mods, I'm not talking about a specific one.

        I disabled most of it for my current playthrough. Really overpowered, basically free 360 day projects to improve resource output, building your own solar arrays and domain gates.

        Only thing I still have active from it I think are the station building.

        Yeah this was my fear, which one are you talking about?

        • 1 year ago
          Anonymous

          I disabled most of it for my current playthrough. Really overpowered, basically free 360 day projects to improve resource output, building your own solar arrays and domain gates.

          Only thing I still have active from it I think are the station building.

          here, TaSC is what I'm using

          • 1 year ago
            Anonymous

            So does it "brick your save eventually"?

            • 1 year ago
              Anonymous

              "brick your save" is Beyond the sector or something like that, constantly generating new systems until your savefile implode from all the data, DYI is made by the same author.

      • 1 year ago
        Anonymous

        I disabled most of it for my current playthrough. Really overpowered, basically free 360 day projects to improve resource output, building your own solar arrays and domain gates.

        Only thing I still have active from it I think are the station building.

        NTA asking, but yall should really say if you're talking about DIY or TaSC

    • 1 year ago
      Anonymous

      I disabled most of it for my current playthrough. Really overpowered, basically free 360 day projects to improve resource output, building your own solar arrays and domain gates.

      Only thing I still have active from it I think are the station building.

    • 1 year ago
      Anonymous

      TASC, it have extra setting if you want to use a special resources (you can get from trade or Tech mining) or normals one, activate gravity modifier structure and other.
      https://fractalsoftworks.com/forum/index.php?topic=17094.0

      You are likely to hear some modder drama cause the game check online if there is update and the dev previously read the IP to know where the user came from in case you care about GDPR privacy laws.

  217. 1 year ago
    Anonymous

    ahhhhh frick you game I just want an almost ok food planet near an almost ok mining planet reeee

  218. 1 year ago
    Anonymous

    Do we have the
    /vst/ A P P R O V E D
    List of mods?

    • 1 year ago
      Anonymous

      UAF is a wet dream for coomers,which everyone here is

      • 1 year ago
        Anonymous

        the art is awful what the frick are you talking about?

        FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA

        rape*

      • 1 year ago
        Anonymous

        I already have my Hegemony Princess, I don't need you anime bawds. Also I need to
        I'm not talking about that though, more like here is a list for vanilla+, then one more left field, and then one waay out in the field, the in the parkinglot.
        That might be a bit /vg/ though so I can see why it hasn't been done.

  219. 1 year ago
    Anonymous

    FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA FRICK NIA

    • 1 year ago
      Anonymous

      We should find Noah and Ass-Rape him (In starsector if you know what I mean 😉 )

      • 1 year ago
        Anonymous

        Doesn't that dude has actual, non-meme mental illness? Perhaps someone just needs to force him to take his pills which he definitely doesn't, before he stabs someone or troons out.

        • 1 year ago
          Anonymous

          >Doesn't that dude has actual, non-meme mental illness? Perhaps someone just needs to force him to take his pills which he definitely doesn't, before he stabs someone or troons out.
          Noah's never gone in to specific details but his 'mental illness' isn't due to a chemical imbalance. It's one of perception and how he views the world and people around him. Pills don't fix that, he needs a psychologist.

      • 1 year ago
        Anonymous

        I'm not that gay.

        • 1 year ago
          Anonymous

          Put him in a dress and call him Nia
          Would you consider?

          • 1 year ago
            Anonymous

            You can't dress up a shit personality. So no.

      • 1 year ago
        Anonymous

        Doesn't that dude has actual, non-meme mental illness? Perhaps someone just needs to force him to take his pills which he definitely doesn't, before he stabs someone or troons out.

        I'm not that gay.

        Why do you want to rape this uppity c**t?

        i downloaded tahlan so can i capture her?

        • 1 year ago
          Anonymous

          But I don't?

      • 1 year ago
        Anonymous

        [...]
        [...]
        Why do you want to rape this uppity c**t?
        [...]

        Because he needs correction

        • 1 year ago
          Anonymous
          • 1 year ago
            Anonymous

            Someone should figure how to make rape decrease a captives's level by one and repeatable. More acomplished woman are harder to break, but it just makes ir more fun!

  220. 1 year ago
    Anonymous

    >Rapeanon hasnt posted in days about capturing the UAF queen

    • 1 year ago
      Anonymous

      A good rape takes time, but a grand rape? Now that's going to need some prepwork.

      • 1 year ago
        Anonymous

        you better pay your rape taxes

        • 1 year ago
          Anonymous

          The two great inevitabilities of life: rape and taxes.

    • 1 year ago
      Anonymous

      the mindbreak process takes a while

  221. 1 year ago
    Anonymous

    If a custom faction capital ship cant beat a vanilla paragon i consider that faction a failure

  222. 1 year ago
    Anonymous

    What if you knocked up Ava Nitia and she demands child support?

    • 1 year ago
      Anonymous

      butcher

    • 1 year ago
      Anonymous

      break then butcher and organ harvest the kid

    • 1 year ago
      Anonymous

      knock up over and over until her mind blanks out

    • 1 year ago
      Anonymous

      conscript the child into sneedault-chuckoyan once he's old enough to start helping with farm work

    • 1 year ago
      Anonymous

      I still refuse to pay taxes, but being an absent father means being black. Which is wholly unacceptable, I refuse to squander Yakub's gift of whiteness by having Black behavior.

  223. 1 year ago
    Anonymous

    Noah's not gonna like this...

    • 1 year ago
      Anonymous

      zoo wee mama

    • 1 year ago
      Anonymous

      oh shit someone's actually making a rape mod
      hey here's a suggestion
      add this post's file as a portrait (crop it yourself, not my problem)

      now this thread is 82 instances of rape

      maybe I should increase the rape percentage to 10% by adding another ~70 instances of rape

      rape rape rape
      rape - - - - - - rape
      rape - - -- - - - rape
      rape - - - - - - rape
      rape rape rape
      rape rape
      rape - - - rape
      rape - - - - - rape
      rape - - - - - - - rape

      - - - - - rape
      - - -- raperape
      - - - rape rape
      - - - rape - rape
      - - rape - - rape
      - rape rape rape
      rape - - - - - - rape

      rape rape rape
      rape - - - - - - rape
      rape - - -- - - - rape
      rape - - - - - - rape
      rape rape rape
      rape
      rape
      rape
      rape

      rape rape rape rape
      rape
      rape
      rape rape rape rape
      rape
      rape
      rape rape rape rape

      remember, there is nothing wrong with raping iron shell and united aurora federation officers, so get your rape spree started today

    • 1 year ago
      Anonymous

      >She is clearly still sore about the defeat.
      Not as sore as she's going to be.

    • 1 year ago
      Anonymous

      Is this only for Meme mod officers, or can it be done for generic ones of any gender too?

      • 1 year ago
        Anonymous

        Alviss is pure you can't rape Alviss.

    • 1 year ago
      Anonymous

      >you will never slobber coffee mommys butthole

      • 1 year ago
        Anonymous

        not with that attitude

    • 1 year ago
      Anonymous


      Currently in need of some creative writing

      • 1 year ago
        Anonymous


        I'd suggest coding in branching anal, veganal, and oral, abuse choices and taking in the FreeCities rape writeups as an initial placeholder, which I think are under open license for use in other games and mods (yes, rape scene writehomosexualry under open license)

      • 1 year ago
        Anonymous

        That's cool however how will it even work if player character is female? Locked with tooltip "lmao tough luck having no benis for this option"?

        • 1 year ago
          Anonymous

          Quantum Tunneling Nanostrapon

      • 1 year ago
        Anonymous

        >-5 relations
        may be the funniest part.

      • 1 year ago
        Anonymous

        how far would you want it to go and how much do you want to leave up to the reader's imagination?

        • 1 year ago
          Anonymous

          >how far
          It should be able reach bad_end territory, like building prisoners into your ship latrine as urinals.
          >how much to leave up to imagination
          Definitely not go for walls of text, it's boring. Just essential bits to show how she hated it. Probably a few sentences per option?

          • 1 year ago
            Anonymous

            >It should be able reach bad_end territory, like building prisoners into your ship latrine as urinals.
            yeah i won't be doing that much thank you
            >Just essential bits to show how she hated it. Probably a few sentences per option?
            doable, i've spent evenings doing much worse
            assuming you posted the webm in the other thread, will you be wanting more than those three options or will that suffice for now?

  224. 1 year ago
    Anonymous

    >Sneedault-Chuckoyan is a ragtag faction of rapeseed farmers whose livelihoods were displaced by the ations of Tri-tachyon and other factions who make heavy use of AI cores, especially those who use them to pilot ships to a superhuman standard.

    >Their views on AI use are tangentially aligned with those of the Luddic Church, but unlike the Luddic Church, they do not shy away from procuring and "adopting" the bleeding-edge technology of any and every group in the Persean Sector. Their ships, thus, are seemingly incongruent in design, yet maintain pragmatic technological edge absent from Luddic fleets.

    • 1 year ago
      Anonymous

      i think the first paragraph conflicts a bit more than it should with existing sneedault-chuckoyan lore, especially the origins of the company, but the second paragraph is good
      most sneedault-chuckoyan ships tend to be a mix of DME/NGO parts but I thought it might be nice to try using a low tech/NGO fusion for the rapebox’s sprite

      • 1 year ago
        Anonymous

        is just an offhanded writeup based purely on the rapebox sprite with no previous knowledge of sneedault
        use it as you will

        • 1 year ago
          Anonymous

          well here’s a mega folder containing mod downloads, every sprite posted in the thread, and pre-existing sneedault-chuckoyan lore
          for anyone who needs a refresher, or for codegays who are planning on actually getting shit done and want access to sprites
          https://mega.nz/folder/MYlWxYjD#0FNfwvt8Rf21UPr3weiIrw

  225. 1 year ago
    Anonymous

    Rape mecha with built in ramrod when?

  226. 1 year ago
    Anonymous

    Wait, so what determines which NPCs fleets get S-Mods and which don't?

    • 1 year ago
      Anonymous

      This particular fleet being pre-set by developer to have S-mods. They don't generate on generic fleets.

      • 1 year ago
        Anonymous

        Which are these fleets and where can I find them?
        If disabled, the ships on the fleet will have the S-Mods when I try salvaging them? What about D-Mods?

        • 1 year ago
          Anonymous

          Having S-mods and retaining those S-mods after destruction/retrieval are seperate tags in the code, and I think the basegame story fleets like the Tri-Tach mercenaries that do have them don't retain their S-mods.

          Nex adds a whole bunch of s-mod enemies that do retain them though, you have named special task forces of factions (which represent their elite forces) doing high profile stuff like defending the homeworld or leading invasion armadas, then vengance fleets always have S-mods, the more the higher level they are.

          >Rapeanon hasnt posted in days about capturing the UAF queen

          I'll get there, but after playing around UAF a while in this playthrough I really don't think there's a way to get the queen off-planet and into a fleet. So I'll probably make do with Solvierna Aurora once I'm ready to betray the federation.

          As a bonus: She's actually Ava Nitia's daughter, for some moronic reason.

          [...]
          Here is the link to it, I can't post the image itself here because of a fricking IP range ban. https://files.catbox.moe/30xud0.png

          Really nice, thanks. I'll give it a spin in my game.

          • 1 year ago
            Anonymous

            I could imagine the queen being locked up in her royal room/ sex dungeon on Auroria and being force fed "ice cream" every day after you conquer the planet

          • 1 year ago
            Anonymous

            I could imagine the queen being locked up in her royal room/ sex dungeon on Auroria and being force fed "ice cream" every day after you conquer the planet

            Two possible implementations:
            1. Iron shell creates officer Ava from admin Ava on demand and gives her a ton of officer skills. The scripts can be replicated to get the queen as an officer.
            2. Indevo's has an ambassador mechanic. Conquer Auroria, remove the queen from admin and turn her into an ambassador/mobile contact that you can transport to different planets. Would fit well with a dungeon world structure similar to an embassy.

            • 1 year ago
              Anonymous

              nex also has that prisoner mechanic code, though you'd probably need to add more shit to it to make it specifically her and use her portrait and whatnot.

  227. 1 year ago
    Anonymous

    Do NPC fleets get Arma Armatura Squadrons?

    • 1 year ago
      Anonymous

      If they happen to have a ship with WINGCOM and an officer they get them, yeah. This is pretty rare occurence in stock arma though

    • 1 year ago
      Anonymous

      wingcom no, mecha yes.
      Pirates especially will end up with some mechs instead of strikecraft.

      • 1 year ago
        Anonymous

        npcs actually can get wingcom if the ship has it

        • 1 year ago
          Anonymous

          The suite yes, but they don't get squadrons and shit.

          what's wrong
          too much rape for you?

          What the frick thread do you think you're in right now?

          • 1 year ago
            Anonymous

            >The suite yes, but they don't get squadrons and shit.
            Yes they do, its literally in the patchnotes

            v2.083
            -------------------
            = New Features =
            - AI strikecraft(enemies and NPC allies) with WINGCOM and an officer piloting will have pilots assigned to their fighters like the player

            • 1 year ago
              Anonymous

              That seems like a great way to make the game eat itself, I love it.

  228. 1 year ago
    Anonymous

    >Like the idea of HMI as a ruthless corporation surviving on the corpses of all of the meat it hires.
    >Like the makeshift nature of most of their ships and also their self-developed Low Tech designs.
    >Also like the new Drone and Remnant ships added.

    >THREE FRICKING UNIQUE COMMODITIES AND AN ULTRA-CHEAP PRODUCER OF RECREATIONAL DRUGS

    What was Alfonso thinking? Maybe if the systems were scattered all around the fringe areas of the sector, and/or if each Commodity was controlled by a different Megacorporation (one with a different tech level and doctrine).

    But like that? I feel dirty using the mod.

    • 1 year ago
      Anonymous

      >THREE FRICKING UNIQUE COMMODITIES
      That are all useless.

      • 1 year ago
        Anonymous

        It's still absurd. You're telling me that this minor corporation has direct access to unique commodities that cannot be produced anywhere in the Sector and they're somehow not bring eradicated out of existance by the combined forces of Tri-Tach, Hegemony and everyone else?
        Even Andrada has to tip-toe around the Hegemony and weaponize everything he can to survive, and all he has is cheap fuel and blue lobsters.

        • 1 year ago
          Anonymous

          >It's still absurd.
          I agree, lore wise it is absurd that they even still exist. Especially when they border a system with 3 Luddic Path worlds.

          But gameplay wise they aren't that good.

        • 1 year ago
          Anonymous

          idk, floating computers aren't in huge demand in a sector where anything gamma core or better is illegal, and while the portability is convenient the nanites don't do anything a nanoforge doesn't. and red water is just drugs.

    • 1 year ago
      Anonymous

      This is the exact stuff that turned me off from quite a few factions when I was setting up my modded run. Its either anime shit, custom useless commodities that don't actually add anything to the game at all, both, or worse.
      I specifically looked at HMI because I love scavenger and mining shit but was instantly turned off by needless additions to their faction.

  229. 1 year ago
    Anonymous

    https://soundcloud.com/plrusek-chan/inexpressible-emotions
    New Meshan...
    home...

    • 1 year ago
      Anonymous

      Everytime I visited that place I gotta turn down the volume before my eardrums got blown apart

  230. 1 year ago
    Anonymous

    Are any of the fighters good? I just found the astral capital ship, and it looks dope as frick. im still kind of new tho and so far fighters just seem like fodder for the ai to target instead of your real ships.

    • 1 year ago
      Anonymous

      yeah fighters are pretty shit in the current version. the astral is OK because of its system - make sure its officer has systems expertise, and give it a bunch of bombers to hit a target repeatedly. 2 longbow 4 dagger is a decent mix.

    • 1 year ago
      Anonymous

      Thunders, Broadswords, Broadswords Mk IIs and Daggers (Bombers) are all fantastic. Khopeshes, another bomber, are also pretty good.

  231. 1 year ago
    Anonymous

    The Diable hyperion kitbash looks great in-game btw, lots of thanks to the anon that made it.

    Darkened it slightly to fit in with the rest of the fleet, hope you don't mind.

    • 1 year ago
      Anonymous

      >Darkened it slightly to fit in with the rest of the fleet, hope you don't mind.
      Don't mind it at all, I just want people to enjoy it. I'm glad you like it anon.

    • 1 year ago
      Anonymous

      What mod adds the dark Normandy from DME? Its my favourite ship but everything else about DME/Bladebreakers sucks ass.

  232. 1 year ago
    Anonymous

    1300th post

  233. 1 year ago
    Anonymous

    Be straight with me. I've been playing only vanilla so far and want to try some mod. Is UAF mod actually good? Weeb aesthetic actually turns me off.

    • 1 year ago
      Anonymous

      It's solid if you evaluate it by effort and quality of work without relation to anything, however
      >It fits extremely poorly with game's aesthetic, even anime bawds aside it's too shiny and garish, like something out of completely different branch of sci fi genre
      >It's poorly balanced
      >It's very unfinished by author's own admission

      • 1 year ago
        Anonymous

        >It fits extremely poorly with game's aesthetic, even anime bawds aside it's too shiny and garish, like something out of completely different branch of sci fi genre
        They're even canonically isekai'd, that's how the homosexual faction got to the persean sector

    • 1 year ago
      Anonymous

      >weeb aesthetic for everything
      >lots of oversized and overpowered fighters
      >mute-worthy music. Espeically on markets.
      >nukes. About the only thing positive about this mod.
      >muh very special +6 perma stability, unique export goods, size 7, custom graphics planet
      >supercapitals (good luck getting your hands on one tho.)
      >only one actual quest (literally an armed retrievel mission)
      >cringeworthy writing, rife with spelling and grammar errors.
      >OP ships, for what DP/FP they're worth.

      3/10

      • 1 year ago
        Anonymous

        >muh very special +6 perma stability
        This is complete bullshit. Why do they need it? If player wants to destroy them he will sat bomb the planet. If player won't sat bomb, he will invade, sell off every single structure and wait till place decivilizes. At least with legio there's an excuse for having crutch like that because they are hostile to everyone, are those b***hes hostile to everyone too?

        • 1 year ago
          Anonymous

          It's more like everyone is hostile to them, because nobody in the dirty persean sector appreciates anime and delicious baked goods UwU

        • 1 year ago
          Anonymous

          They're hostile to everyone except IRS and Everything is EMP Inc.
          >coincidence?

    • 1 year ago
      Anonymous

      doesn't remotely fit in with vanilla and doesn't even pretend to try.
      unless you really like weeb shit avoid.

  234. 1 year ago
    Anonymous

    new bread?

    • 1 year ago
      Anonymous

      already exists

      • 1 year ago
        Anonymous

        Bwuh??

  235. 1 year ago
    Anonymous

    I don't like the new thread it smells funny.

    • 1 year ago
      Anonymous

      what's wrong
      too much rape for you?

  236. 1 year ago
    Anonymous

    Decivilized Subpopulation should be a Dynamic trait that changes according to how large was the Colony (Similar to Vast, Extensive, Widespread and Scattered Ruins) before becoming Decivilized and how large is the current Colony in the planet right now.
    The Bonus and Maluses it provides (Hazard Rating, Stability, and Pop Growth) should incraese and decrease depending of the size of the Decivilization.

    Increasing the size of the colony in the planet should also decrease the size of the Decivilized Subpopulation Trait, and eventually remove it, to show how the colony eventually reintegrates the decivilized populous into itself over time as it grows.

    • 1 year ago
      Anonymous

      you should also be able to use your marines to civilize.

      • 1 year ago
        Anonymous

        How many marines you think it will require to cleanse the whole planet of furries?

        • 1 year ago
          Anonymous

          Not many if you give them heavy armaments

          • 1 year ago
            Anonymous

            Rather, I think a military presence should be a practical necessity for a new colony in a vastly decivilized planet to be able to survive.
            This would be represented as countering the massive maluses to stability caused by the Decivilized Population by making the first buildings you build in the colony be Stability-Producing ones (Ground Defenses, Patrol HQ, Orbital Stations, etc), rather than productive industries.

            I assume and would like to for the next patch to change the Progress of a Planet's Decivilization (or Recivilization) from randomly every month depending on Stability, to an Event where the progress of one of your planet's populous into anarchy (or order) can be closely tracked.

            Removing the Decivilized population from a yet-to-be colonized using Marines and Heavy Armaments to prepare it for your own people if you don't wanna deal with their instability and just get right to building productive enterprises seems like an action fitting of Starsector.

            • 1 year ago
              Anonymous

              add in cataphracts using arma mechs and you've got a fun time.

        • 1 year ago
          Anonymous

          Speaking of

          https://drive.google.com/file/d/1ZTrsgZ95aoKLIRrK3s3GTd9ptKFxljGi/view

          • 1 year ago
            Anonymous

            generic catgirls and space orcs/elves aside, it's alright

      • 1 year ago
        Anonymous

        Rather, I think a military presence should be a practical necessity for a new colony in a vastly decivilized planet to be able to survive.
        This would be represented as countering the massive maluses to stability caused by the Decivilized Population by making the first buildings you build in the colony be Stability-Producing ones (Ground Defenses, Patrol HQ, Orbital Stations, etc), rather than productive industries.

        I assume and would like to for the next patch to change the Progress of a Planet's Decivilization (or Recivilization) from randomly every month depending on Stability, to an Event where the progress of one of your planet's populous into anarchy (or order) can be closely tracked.

  237. 1 year ago
    Anonymous

    I like many of Nex features, but others I find a bit silly. The staticity of the Sector in the native game is sort of more fitting than the wild and often short-lived diplomatic changes that Nex implements.

    • 1 year ago
      Anonymous

      They really wanted to rape some AI cores and get some soil nanites, ok? Don't judge.

  238. 1 year ago
    Anonymous

    >Finally settle a couple planets, go out on a run to do a couple missions, find terran world with +2 farming.
    frick you alex.

  239. 1 year ago
    Anonymous

    Rip to this absolutely beautiful thread.

    • 1 year ago
      Anonymous

      Oh trust me, unless someone makes a new one, this thread will go on forever.

      • 1 year ago
        Anonymous

        There is another one already, anon.

        • 1 year ago
          Anonymous

          I just noticed. But thank you for getting me out of this purgatory.

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