why do you think nobody has made a game inspired by dishonored?
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why do you think nobody has made a game inspired by dishonored?
![]() It's All Fucked Shirt $22.14 |
![]() Tip Your Landlord Shirt $21.68 |
![]() It's All Fucked Shirt $22.14 |
Deathloop
i should probably play that game. it got shat on so heavily at the time that i didnt bother.
still, where are the indies and non-arkane studios? dishonored sold well, you'd think other devs would've tried their hands at something similar by now.
give it <5 years and you'll see a dishonored remake anyways
the surge in popularity will create clones
In case this isn’t b8 (and I really hope it isn’t b8), the genre is called Immersive Simulation
But "immersive sims" are slower and less action oriented.
What kind of immersive sims have you been playing?
uhhh... Farming Simulator
horseshoe theory of steam game tags
Supermarket Simulator was pretty neat. Really immersed me in the wageslave life.
Ah, I see. There’s a difference between simulator and immersive simulation. A standard simulator seeks to emulate an activity such as owning a farm or, as you mentioned before, managing a supermarket. An immersive simulation is about open environments with no linear goals other than an objective list or getting from A to B, which, alongside a couple of interlinking & intuitive systems, grants a great amount of freedom in how a player goes about the objectives and/or point A to B. These are games like Ultima Underworld II, Deus Ex, and the above mentioned Dishonored
Just the biggest ones: Deus Ex, Prey and System Shock. And maybe some others too but I'm not too sure because the description is so vague. Gloomwood?
>Prey
Did you spec into security?
>And maybe some others too but I'm not too sure because the description is so vague.
It’s not too vague, just the name is. Which is kinda annoying because it’s less intuitive
>Gloomwood?
Nah, that’s just survival horror
*ever spec
I don't remember the spec names. I specced into gun damage and movement speed, and at like midpoint I was able to kill the big guys before they could even attack which just ruined the rest of the game for me. It was a fun spooky game until then. But then I became the monster and finishing the game felt just like busywork.
>I don't remember the spec names
Security was natural buffs like speed, health, jump height, stealth, stamina, efficiency with boolet, and sneak attacks
>I specced into gun damage and movement speed, and at like midpoint I was able to kill the big guys before they could even attack which just ruined the rest of the game for me.
So you did spec into security
>It was a fun spooky game until then. But then I became the monster and finishing the game felt just like busywork.
See? Being an action hero in an Immersive Sim is a distinct possibility, and it ain’t even the only way to play! That’s what makes them so fun!
It wasn't action game. It was me using some kind of slowmo thing and spam clicking mouse 1. And I never felt threatened once again. A brain numbing experience.
>It wasn't action game.
I know, but you can play it as one, like you did
>It was me using some kind of slowmo thing and spam clicking mouse 1
Oh yeah! Combat Focus! The only Psi power human mods have! Can’t believe I forgot about that!
>And I never felt threatened once again. A brain numbing experience.
Fortunately, the game gives you tons of options that aren’t like that. Maybe next time you play it you can do something like a stealth only or pacifist run
If that is your definition of action game you must hate them. Plus having too many and powerful choices is what kills the experience in many games. Games (not just video games) are composed of a set of rules and they propose a challenge for you to solve. Without challenge there is no engagement and without engagement there are no neuron activity. Unless of course it's one of those number go up games that are just straight up designed to fool your reward mechanisms.
But that is getting besides the point. The original point was that Dishonored can be played as a proper action games, most immersive sims can't. And no, just because you have a gun doesn't make something action game.
Immersive sims are not a real genre
>Hitman-like
You can't use disguises
>Immersive sims are not a real genre
Well no shit even fricking Looking Glass thought as much and it was just the name of their design paradigm/philosophy and they even said that genre classifications are for gays who spend too much time on the internet
They’re you c**t
Just because one tagging homosexual didn’t understand the genre doesn’t mean it ceases to exist
There is no such thing as a Dishonored-like
Dishonored is a Hitman-like
Hitman-like is a subgenre of immersive sim aka Ultima underworld-like
are there any hitmanlikes?
>play thief gold
>game's shit
you frickers always forget that games age
Nah Thief's great (except Thieves Guild but everyone agrees that level's shit) and besides I posted a Thief 2 map. Why the frick are you complaining about Thief Gold?
It doesn't seem like an easy game to make. If it was, there should've been a flood of Deus Ex clones by now.
You could try playing the Thief reboot i guess. It's kind off similar to Dishonored but not really.
DO NOT LISTEN TO THIS MAN OP play the original Thief's instead. For the love of god don't play the reboot. It bad
Because it's genuinely hard to make an immersive sim since it requires several different team members to be working on independent systems which then have to mesh with all the other different systems which the other team members are working on? Generally they only start to be fun at almost the 11th hour (unless you're making a direct sequel on the same engine like Thief 2) which can make publishers nervous when they demand a vertical slice and can frick over 2-person indie projects because they really need about 5 or 6 people at minimum to make properly
styx master of shadows maybe?