Where did this meme come from that Cuphead doesn't have good gameplay? I always hear a lot of people say the graphics/animation/sound presentation "makes up" for the gameplay.
As someone who has literally played almost every run and gun in existence, Cuphead's gameplay is absolutely top notch. The boss challenge and variety, the huge amount of unique attacks and environmental hazards (and how they are relevant to the theme of the boss) and how they all combine together in semi-randomized patterns, the controls, the multiple forms/stages of a boss with dynamic progression, the many unique weapons that are all good in some capacity and each have their own strengths and weakness, the charm system, the excellent animations with an extremely tight hitbox, the parry sytem, expert mode that completely shakes up the boss fights. It's all just so incredibly well done. It absolutely BTFOs basically any run and gun game in existence out of the water in terms of boss fights, and it has much more and longer (without being bullet spongy) fights than these games too.
Even a great game like Contra Hard Corps has way more shallow, static, and predictable bosses. Something like Gunstar Heroes has way simpler and cheaper bosses as well as horribly shitty controls, an ugly artstyle, and higher difficulties just makes bosses massive sponges. Alien Soldier has absolutely pisspoor controls and horrible boss balance. The only run and gun with boss design even close is the Metal Slug games, and even many of the best bosses in those games are about on-par with the average Cuphead boss.
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>Where did this meme come from that Cuphead doesn't have good gameplay?
It doesn't exist. Maybe on Reddit or wherever you come from. I didn't bother to read the rest of your post.
I just want to talk about Cuphead and my last thread died, so I tried copying some moron from the archive
how new are you weeb homosexual
It's hilarious how Gankerirgins always and without fail try to deny anything and everything every time anyone points out what Ganker does and has done for years.
i wish it has levels, and not just boss battles, but still its a great game.
they need to make a full on SMB 3 take on the series. as is it is just a tech demo
Boss battles have always been my favorite part of video games. I loved how the game focused on that.
you literally just made it up.
>Where did this meme come from that Cuphead doesn't have good gameplay?
That sounds like something someone said one time as bait
>Where did this meme come from that Cuphead doesn't have good gameplay?
that was me, i said it abd believe it. The figgts are insufferable longs and there us barelly any strategy you just learn the patterns and that's it. The original games is copying had something more than le ebic ikaruga reference with a bomb to make the fight finnish faster.
>The figgts are insufferable longs
Maybe if you learned english you could have read the description that tells you the green homing bullets and hp charms make you do less damage
>The figgts are insufferable longs
If you play it co-op then yes, some bosses can drag a bit. However, if the fights are taking you a long time playing alone then you are doing something wrong, and that's on you.
>It's so bad that people see bosses where you need to recognize attack patterns and think that Dark Souls invented it
No kidding; I'd go as far as to say that any difficult game nowadays is a "soulslike" for these morons. Fricking hell.
It's just a bit "floaty" and on release it was really buggy and you could melt bosses in seconds with weapon switching and stuff.
I have a room is 20 feet away and play it on a tv around 60 inch or so and makes my life misserable
not sure if this is an epic repost or pasta, but i'll respond anyway
people got so coddled by autoaiming, magnetic controls and constant checkpoints that they don't consider anything that relies on reflexes, endurance and pattern recognition real gameplay
if it's not pvp and it doesn't have numbers and puzzles, it's not a real game
Whether or not this is a bait thread, I've come to learn this is true and I fricking hate it. It's so bad that people see bosses where you need to recognize attack patterns and think that Dark Souls invented it
>Gunstar Heroes has an ugly artstyle
Yeah but this calarts shit is a thousand times worse
congratulations, this is the most moronic post i've read this year so far, and it's been a week full of tendies melting down
congratulations, this is the most moronic post i've read this year so far, and it's been a week full of tendies melting down
>tendies
>tendies
congratulations, this is the most moronic post i've read this year so far, and it's been a week full of tendies melting down
>calarts
>draw calarts style
>add more animation frames
>call it "cuphead" style
I wasn't aware "calarts" existed back in the 1930s.
I agree OP putting down other run n guns was moronic but come on, you cant just call anything with a round mouth calarts
I can safely I've found the most moronic post in Ganker history.
moron
>Where did this meme come from that Cuphead doesn't have good gameplay?
Never heard it. Recently uninstalled because the gameplay is shit. Huh.
>longer (without being bullet spongy) fights
Its pretty impressive that even with how much longer fights can be on expert the constant phase transitions and new attacks never makes it feel like you're just whaling on an hp sponge
Also I agree. I usually dont give those posts serious replies, but if it was just pretty art and no substance I would never have bothered putting so many hours into this game
Standing in one place holding fire and jumping to dodge attacks simply just isn't the most exciting thing in the world. And no I wasn't "filtered", the game being exceedingly difficult is pretty much the only thing the gameplay has to make it interesting. Imagining cuphead if it wasn't hard makes it painfully obvious how much the game does rely on its art.
A little while back I got around to getting the DLC and I have a little realisation. Because at the time I was also playing Pizza Tower, and the big thing that hit me was how much more I wanted to play Pizza Tower then Cuphead, because Pizza Tower simply had more fun gameplay to it.
>and the big thing that hit me was how much more I wanted to play Pizza Tower then Cuphead, because Pizza Tower simply had more fun gameplay to it.
you worded this like a 16 year old who just saw their first e-celeb video essay
>Imagine if this game was this other game, then it wouldn't have the appeal of the first game!
well said sherlock, you got us
I did literally everything you can do in cuphead and dropped pizza tower after 3 hours.
If you're acknowledging a game is only worth playing if it's hard then you are basically acknowledging that the actual gameplay isn't all that fun and its the challenge that's keeping you interested.
>a game is only worth playing if it's hard
yes
>then you are basically acknowledging that the actual gameplay isn't all that fun
Huh? Difficulty is just as much a part of the gameplay. Easy games made for toddlers are fricking boring
overcoming challenges is fun you gay
literally beating a videogame is overcoming a challenge, it's the entire fricking reason to play them
>overcoming challenges is fun you gay
Then actually playing the game wasn't then. You can feel accomplishment from doing a chore, doesn't mean the chore was fun.
anon there is literally no piece of gameplay ever designed that isn't meant to be a challenge to overcome. if there was no challenge a game might as well be a press A to win journalist videogame
even super mario 1-1 is supposed to be a challenge, as easy as it is, the objective is to beat the level
you just don't want to play hard videogames, that's cool dude, but implying that beating a hard boss is objectively a chore is just missing the point
>non there is literally no piece of gameplay ever designed that isn't meant to be a challenge to overcome
https://en.wikipedia.org/wiki/Sandbox_game
>but implying that beating a hard boss is objectively a chore
Depends how fun the gameplay is. Hell I don't even think Cuphead's gameplay is godawful, but it really isn't the most exciting thing in the world.
it's too late over here so I'll agree to disagree and call it a day
this has to be bait
what the frick is bait about it
do you play videogames to not beat them?
>I did literally everything you can do in cuphead and dropped pizza tower after 3 hours.
lol you have shit taste. it's fine though just don't try and actually defend it.
>it's not hard its tedious
It's difficult for you to hold fire and jump to dodge attacks? Are you like, crippled or something?
because slamming your head against a wall however many times until you learn the patterns and unceremoniously beating the level and moving on to the next brick wall isn't fun.
>gamers when faced with any sort of adversray or difficulty
>UMMM THIS ISNT THE "FUN" KIND OF HARD
You need fun movement or it isn't fun. I don't understand why no devs seem to understand this.
People were filtered. It is unironically an S tier game.
Where did this meme come from that Charlie Brown had hoes?
sexo with cala marie
Check my 7
I thought this looked familiar, I wrote this exact OP over a year ago.
Don't try to gaslight me
Played a lot of Cuphead for the first time recently and loved the game. Over the years I've heard people, even casuals, say a lot of dumb shit like how it is a "soulslike", but never that it has mediocre gameplay or someting similar to that.
The lack of polish was my main issue with it. For an indie that got picked up by one of the biggest studios on the planet it is fricking inexcusable how much this game needs to be polished and yet they went ahead with a full blown DLC island instead. You could cut entire zones from this game and it would be better for it, fricking mental.
As far as the gameplay, it is also hindered by a lack of testing. The flying sections end up being the most fun for that reason. The art direction absolutely does not make up for the issues the game has. And i'm suspicious the game creators genuinely didn't know what kind of game they ended up making for one reason or another.
>lack of polish
>flying sections are the most fun
>lack of testing
this is the complete opposite of reality though, strange post
>borderline zero UI options
>can't even rebind half the time
>run n gun sections
>abysmal sound design
>poor pathing in all platforming sections
Did I merge into a universe were everyone was always ok with half the game being garbage because of corporate mandates? What year is it?
>borderline zero UI options
very few games offer this, especially controller-based games
>can't even rebind half the time
yes you can rebind literally every input...
>run n gun sections
???
>abysmal sound design
???
>poor pathing in all platforming sections
platforming sections are run n gun sections so this is a redundant to the above, but I don't know what you're even talking about; platformers typically don't have advanced enemy AI and pathing by design...
I concede.
>pcgay meme complaint, not legitimate
>same as above
>get good
>incorrect
>unclear language
So again, elaborate with actually well thought out posts
>lack of polish
Elaborate
Absolutely BRUTAL fricking mogging
I already conceded, pls no bully, as the test shows I am clearly far too stupid to defend myself.
>Where did this meme come from that Cuphead doesn't have good gameplay? I always hear a lot of people say the graphics/animation/sound presentation "makes up" for the gameplay.
Exclusively said by people who got filtered by the difficulty.
The actual levels are shit
it's not that is has bad gameplay it's more that it's one of these games where presentation vastly enhances the experience and with a different artstyle the game wouldn't be nearly as fun
that's not really a criticism or anything it's simply a fact, the artstyle is 90% of the appeal, the fact it's a competent run and gun matters little in comparison
There are a ton of run and guns that are just all style no substance and you drop them pretty quick. The graphics, OST, and animation draw you in, but the gameplay and boss design is primarily what keeps you playing and really elevates the game to one of the greatest action games of all time.
>Cuphead doesn't have good gameplay
by fricking playing it? ive played many genres of games and always challenge my abilities including holding high rankings in 1v1 rts games and i havent come across a single title thats as pretentious about its gameplay as this. i cleared the bosses in the first area, took a break and never fricking came back.
>just memorize every last enemy/attack path by replaying over and over and not frick up each replay bro
frick off. leave some room for error and a game thats FUN. if i want to play an 8 key piano solo i would just fricking do that.
/rant
What RTS do you play 1v1 in?
it was wc3 tft
LOL
So you've never played anything competitive
that anon claims to have played Frozen Throne competitively 1v1 and you're saying he hasn't? I've played FT and BW and SC2 ladder. Are these not competitive either? I don't understand. Or are you one of those homosexuals who think AOE2 is the only good RTS ever made?
>warcraft
>competitive
Run along back to garbage like tekken, league or arcsys kid
>I'm a moronic troll kid
I figured I just thought you might have an actual answer. I do not play the games you mentioned either.
>competitive
Cuphead is not heavy memo at all, that's a large part of the appeal. You learn the overall patterns as a whole and adapt to them in any configuration and or combination rather than just memorizing a sequence of attacks and safespots.
>>just memorize every last enemy/attack path by replaying over and over and not frick up each replay bro
Doesn't Dark Souls and its clones do that and everyone praises those games?
rollslop gives the impression of skill by giving you several hundred iframes on demand
>pretentious
What's so pretentious about it?
You're probably thinking about the generally sour outlook on the game's lack of proper stages while it focuses everything on the bosses.
there are some games that are clearly so good that i can't stand seeing discussion about them on Ganker because the level of discourse is guaranteed to be shit
The only thing you do is run around and shoot shit while dying to bullshit every ten seconds.
The melee attack slapping shit mechanic is moronic. Metal Slug has the perfect way to to a CQC move and it feels good to slash a b***h instead if that color matching gimmick shit.
>colour match
>Ganker literally cannot comprehend colour signifiers in games
/v/irgins despise any form of bright color in videos games. Remember when Doom Eternal having ammo drops be different colors so you could see them and what they represented sent the entire board into a month-long orgy of seething rage and troony worship?
Le Dark and gritty
>game needs you to think
>Ganker cries and says it's artificial difficulty and tedious and bullshit