Which one is the best?

Which one is the best, Ganker?

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  1. 2 weeks ago
    Anonymous

    whatever RE4 (original) does

    • 2 weeks ago
      Anonymous

      semi-linear?

  2. 2 weeks ago
    Anonymous

    hub world or semi-open

  3. 2 weeks ago
    Anonymous

    all games are linear

  4. 2 weeks ago
    Anonymous

    Semi-open maps. Metroid Prime and Prime 2 (with sequence breaks) would not be the same without them.

  5. 2 weeks ago
    Anonymous

    depends on the genre, but I do like semi-open ones or open ones for sandboxes

  6. 2 weeks ago
    Anonymous

    Whatever the first half of Dark Souls was.

    • 2 weeks ago
      Anonymous

      I think that would count as semi-open?

  7. 2 weeks ago
    Anonymous

    Semi Open Map is usually the best although gated open map can be good if the dev includes proper locations

  8. 2 weeks ago
    Anonymous

    HUB worlds are the best

    The exploration of Open World games, but keeps the progression of linear games. Creates an illusion of the world being larger beyond the horizon, and you're just seeing a small bit of it, semi and full open world games often feel like the world has been shrunk down to work as a video game, unless it takes place in locations that logically make sense sizewise like a big castle..

    • 2 weeks ago
      Anonymous

      The reason why Super Mario 64 is peak.

      • 2 weeks ago
        Anonymous

        That's the reason why Galaxy is still considered a masterpiece.

  9. 2 weeks ago
    Anonymous

    Semi open > gated open > hub
    Others are trash.

  10. 2 weeks ago
    Anonymous

    Definitely semi or hub world.
    Full open worlds get really expensive to develop and end up having lots of empty areas outside of where the developers just left it as a natural barrier (GTA V mountains), or empty deserts or oceans.

    Also semi-open are generally less resource intense and can be ran on less powerful hardware since the world is effectively contained into distinct rooms.
    Remember, OoT and MM are semi-open world and can run on N64 hardware.

    Although, I guess if you want your game to have aircraft you really cant use semi-open world since a helicopter would immediately create boundary breaks.

    • 2 weeks ago
      Anonymous

      It could be handled the way pokemon ORAS handled soaring
      you can't just land anywhere

  11. 2 weeks ago
    Anonymous

    Semi open gives the best sense of exploration while still allowing for interesting level design

  12. 2 weeks ago
    Anonymous

    Hub is best.

  13. 2 weeks ago
    Anonymous

    Maze.

  14. 2 weeks ago
    Anonymous

    [...]

    dad of boy isn't semi-open, it's semi-linear

    • 2 weeks ago
      Anonymous

      >dad of boy isn't semi-open, it's semi-linear
      What's the difference? Feels like arguing semantics

      • 2 weeks ago
        Anonymous

        The game plays as a straight line with dead end side paths, if it was semi-open you would be able to access all the important areas right from when you first get to that lake area and those areas themselves would have a more open design

    • 2 weeks ago
      Anonymous

      >dad of boy isn't semi-open, it's semi-linear

      DMC5 is semi-linear, it's corridors with optional paths like OP's pic. Nu-GoW is semi-open; the Lake of Nine serves as the game's main area that you're constantly returning to

      • 2 weeks ago
        Anonymous

        you unlock those areas in a rigidly linear order and the areas are themselves linear, functionally it's linear but with a lot of backtracking

  15. 2 weeks ago
    Anonymous

    All of them.

    • 2 weeks ago
      Anonymous

      Which game?

      • 2 weeks ago
        Anonymous

        Don't starve

  16. 2 weeks ago
    Anonymous

    Semi-open, but not like your stupid image. Fully fleshed out open areas on a smaller scale. Densely packed with things and reusable in a variety of different ways.
    The fact that we never got a full Ground Zeros style game is a crime.

  17. 2 weeks ago
    Anonymous

    [...]

    Ultimately, all these styles can work so long as you have a competent developer. A bad developer will make a bad game no matter what they do.

  18. 2 weeks ago
    Anonymous

    Depends on the genre. Generally, I would say semi-open.
    OoT and MM are great examples of it.

    • 2 weeks ago
      Anonymous

      >great examples of it.
      A completely empty overworld in a game with shit pacing?

  19. 2 weeks ago
    Anonymous

    so difficult to chose, they are good game with all of those rules
    >super mario full linear
    >crash bandicoot semi-linear
    >diddy's kong race hub world
    >fable 1 semi-open map
    >metroidvania gated open map
    >zelda breath of the wild full open map

    I think the worst is full open map, game devs don't know how to use it, the best one is probably semi-open or just go full linear

  20. 2 weeks ago
    Anonymous

    Hub worlds and semi open world, frick gated open (FF14)

    • 2 weeks ago
      Anonymous

      You don't like STALKER?

      • 2 weeks ago
        Anonymous

        never interested me

  21. 2 weeks ago
    Anonymous

    Non-linear design will always be better than linear level design unless its a genre where level structure doesn't matter.

  22. 2 weeks ago
    Anonymous

    Hub world. Game devs do not know how to make a massive map attractive yet.

  23. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous
  24. 2 weeks ago
    Anonymous

    Semi-linear

  25. 2 weeks ago
    Anonymous

    Crash Twinsanity had a weird one in which the game tricks you into thinking that there's only one hub world. Then you get to a new area and that turns out to be another hub world which connects to the previous hub world and two new ones that get unlocked as the story progresses and the game itself jokes that it was intended to be 5 hub worlds, 4 connected to the main one (the second one) but they ran out of time so it was rounded down to two. It was a very inconsistent mix overall and made it harder to replay certain sections because you then had to be replay through 2-3 levels to reach one unless the access was directly in the hub world which didn't apply to one level in The Academy Of Evil and most if not all of the Twinsanity Island segment. Felt like a fricking endurance challenge.

  26. 2 weeks ago
    Anonymous

    Elona+ (with the CGX MOD/ADDON)
    I cannot describe it besides roguelike.
    But it never gets old.

  27. 2 weeks ago
    Anonymous

    full open map is undisputedly best and its not even close

    the problem is rarely any game ever gets it right

    • 2 weeks ago
      Anonymous

      >true open world has actually never been tried

    • 2 weeks ago
      Anonymous

      Anything but full

      When it's done right it'd be a gated open map

  28. 2 weeks ago
    Anonymous

    Gated Open World, but with gates that can be gone through if you know the game really, really good.
    Example: tough mobs are waiting at the entrance area or protecting dungeons who are still all accessable.

    Gothic2 did a great job in that regard.

  29. 2 weeks ago
    Anonymous

    what does fnv count as?

    because technically you can immediately cross the desert to get to new vegas but you have to read a guide or have game experience to figure it out.

    so in a sense you could say it's semi-gated? but also full open?

    • 2 weeks ago
      Anonymous

      NV is full open with loading screens.

      • 2 weeks ago
        Anonymous

        would you say the same for morrowind? i love full open games that require tactics/replays/guides so on your second playthrough you can zoom to OP stuff.

  30. 2 weeks ago
    Anonymous
  31. 2 weeks ago
    Anonymous

    Full Open Hub World (Dark Souls/Elden Ring)

    • 2 weeks ago
      Anonymous

      Dark Souls 1 is semi-open, Elden Ring is gated-open

  32. 2 weeks ago
    Anonymous

    I personally like semi-open or gated open maps the best.

  33. 2 weeks ago
    Anonymous

    hub world. gives you the freedom of an open world (choose where to go, what to do, when, etcetera) without the boring travel time through empty content deserts.

  34. 2 weeks ago
    Anonymous

    i dont really care as long as the gameplay is engaging

  35. 2 weeks ago
    Anonymous

    linear with level select

  36. 2 weeks ago
    Anonymous

    Depends on the game.

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