Because most of Ganker is filled with mal-adjusted incels who can't grasp social cues. These idiots take jokes and unironically adapt them as their persona.
No, it's nearly impossible to distinguish written sarcasm. The autistic person cannot distinguish vocal sarcasm cause there's tells in the face of the person being sarcastic. In written communication, the writing has no facial cues, so you're either dealing with an insincere troll or the real thing. If you think someone is being sarcastic on Ganker, chances are good you're actually dealing with someone genuine even on fringe topics that ought to be 99% troll like Flat Earth.
I remember being the contrarian butthole for being like "but this is just doom again, they said quake was gonna be some conan the barbarian guy with a sword having a fantasy adventure before"
Spbp. Heck, John Carmack himself later released a version of Quake that used OpenGL, making the game run smoother and faster, making PC gamers rush out and upgrade their machines.
The whole PS4/Xbone gen saw diminishing returns hit gaming hard. The jump from the PS3 to the PS4 wasn't nearly as mindblowing as the previous gen jumps.
Now there are still some times where I just kick band and think 'goddamn that's gorgeous'. Demon's Souls remake had some breathtaking environmental work. Many modern racings games look VERY convincing (mostly thanks to the lack of humans on screen I imagine). But as a whole it's just harder to impress people when we can't quite break that uncanny valley line.
There was a time when games were not about marketing. You might not remember it because you were not even born back then.
Later on it all slowly started in early 2000s with Electronic Arts being the worst company in the world but now, the industry has centralized around couple of big names and this behavior started to culminat around after ~2015 or even bit earlier but we are now living in the post innovation time and are at the mercy of investors driving these companies.
You were born in time in which marketing and 'graphics' were all there is to it but there are people who are older than you.
>there was a time when games werent all about marketing
Huh???? What kind of rose tint are you wearing? It was always a heavily marketed thing. Sure if you are counting golden age pinball as well you might have a point but marketing to fill in the gaps of what you were actually doing was major.
Yes, games were marketed, and heavily marketed; But the marketing wasn't as insidious, cunning, or essential as it is now. It's the difference between an era of buying a bigger billboard, and an era of training the population to walk around in sandwich boards.
I bought a 3dfx voodoo 2 for Unreal and it was the most glorious thing I've ever seen on a computer screen. No modern game has ever come close to the same wow-factor.
Unreal being PC exclusive still is quite interesting, i can see why Nightdive are begging to port it. Their whole MO is take PC game, upscale textures with Ai and port it to consoles, call it to a remaster.
Surprised they were able to get Turok 3 out, guess someone gave them the source code.
There never was such days. In fact, the graphical leaps were so frequent back then that companies used it more often in marketing, hell, even Nintendo was like this back then since it would take many years for them to completely change their philosophy with the Wii onwards.
Game magazines and kids back then only fed into the graphical dick measuring contests.
and incidentally most of the contrarian replies itt are 20 years olds larping as 40 years olds
but as an actual late 30s loser i'm proud of you zoomies getting informed and setting the record straight
It’s a 40 year old larping as a 12 year old larping as a 40 year old.
No-one is actually daft enough to think in this ass backwards way where they completely forget how time works and that there’s always a time where an outdated thing wasn’t always outdated.
Graphics were HUGE back then. People actually care less now because graphic hit diminishing returns like 15 years ago >zoomers will never know how amazing 2 untextured polygons looked to us in 1995
People have progressively become less and less of graphics gays (just look at popular games like Minecraft and Among Us).
People were only obsessed with graphics when the technological leap between generations was still
impressive. Nowadays you can’t tell the difference.
Half-Life 2. I still think the Source engine looks great. Brush-based level geometry with baked lights is far more pleasing to look at than modern games where everything is built out of meshes.
Crysis, but not many people were playing it at a good resolution and framerate. Around that time I also bought a PS3, my first HDTV and a nice audio system and played MGS4. Hearing people walk behind me and having really good directional audio with a 1080p picture was really cool.
Morrowind was an ugly game even when it was new (Final Fantasy X came out a year prior), but also no other 3D game had the same sort of scale and freedom it offered.
The old negative reviews are the best in a modern context, they sound like the same shit Morrowindgays said about Skyrim >shallow graphics prostitutes hyping up this RPG with no RPG mechanics where you become the leader of every guild
boomers were really like >yo these graphics be bussin
>bad graphics >bad combat >bad rpg c&c design
The game was pure soul. None of those other things mattered, not until you had pretty much beaten it and done all the big quests.
Morrowind is a manifestation of soul in video game form. And while I can pay my dues to Daggerfall or the other classics, they're never quite been it.
What were they supposed to do, just NOT use artists to depict your shit as more appealing than graphics of the time?
Nobody was REALLY disappointed or tricked by these right? I didn't even think about it. It was like the cover of a book. I didn't sigh because the book had a bunch of words in it instead of 200 more illustrations. Everyone knew what video games looked like.
That was just the reality of games, and anyone who had ever touched one EVER knew what the limits of things like NES or Atari were. Maybe a kid fresh out of the womb who had never touched a game or seen one played might be momentarily disappointed. But more likely they'd go "COOOOOL! I'M LITERALLY MOVING THE GUY ON THE SCREEN!!"
I was disappointed by Where's Waldo on the Nintendo Entertainment System. I had the books, and the video game making Waldo look like a barely decipherable blob on the screen cause the developers couldn't be arsed to do more with the pixel art made me hate that game.
even as a kid i knew box art was just lying advertising just like posters and commercials. if anything it was just imagination fuel, but if the author had imagination to begin with they would not make such a lame comic
Recommed some then homosexual
I've been living trough hyper pozzed reality grinding to achive self-sufficiancy.
And now that I have it, all the fond memories of hundrets of CD games I remember, all gone, like everyone had fricking shared amnesia or pretening to be in some arbitrary polichinelle scheme.
And here is the homosexual with >all is good
WHAT IS THE FRICKING ALL EVERYONE KEEPS TALKING ABOUT?? NAME IT
here's what arena shooters need: crispy, crystal clear grafix
here's what all arena shooters released after 2004 had: blurry mess with shit post processing sauce on top
Only people who say they don’t care about graphics are Nintöddlers (frick jannies) who piss and shit their pants when someone makes fun of their PS2 era games that somehow chug along and have frame rate issues.
Graphics are a sign of effort and have actual gameplay impact too. You’re gonna be staring at the screen for hours, it should at least be nice to look at and you should be able to easily identify stuff.
smooth scrolling was a big deal back then, computers at the time couldn't do it at the time which is why id software made "dangerous dave in copyright infringement" to show off they could pull off smooth scrolling by making a port of super mario bros 3.
hell the NES was surprisingly capable as computers were simply not optimized for those tasks, Ultima got some enhanced ports for NES that were significantly better looking than their computer counterparts.
wasn't until the early 1990s when PCs started to have gaming focused options and pulled away from what game consoles could do.
it was a big deal, before that how a level would scroll was your character reached the edge of the screen and then the game more or less stopped in its tracks and loaded the next square of the map.
I think the screen scrolling instead of being static was a big deal, but you're apparently to much of a jaded homosexual to appreciate how it was different from everything else at the time. there is a reason they refered to screens as 'boards'
>60fps >running on literal military-grade hardware >first game to ever use texture filtering >one of the most successful arcade games of all time >released only three months after doom
If they didn't care about graphics why did they bother texturing things? Why not just make everything like pong or space invader. Hell it could be some ascii shit of some letters moving through commas shooting other letters. Oh wait its because people care about graphics and what they see.
People cared about graphics, but gameplay was still more important. It's why games that were impressive visually, but lacking in quality gameplay still didn't do too well.
>Makes a game so graphically good no computer could even play it at the time it released
It's Jurassic Park's 30th anniversary. If you haven't played Trespasser yet, you should really get on that, anon.
That commonly happens after you open up the "video settings" tab. Did you have the ATX mod installed?
The game also doesn't like being run past a certain resolution. Trespasser CE is a fan patch that let's the game run on Direct X 9 that modern OS's can run no problem, so if you dont want the original engine experience Trespasser CE is your best bet.
Keep living in the eternal present you tasteless trash
but voodoo and 3dfx were touted as next gen realistic level graphics and were a huge selling point
You think anyone posting this shit was alive back then?
This. I remember playing the software version of Quake when it came out and specifically marveling at that flickering light on e1m1
To "people" who don't like games, yes.
1989 when handehlds consistently matched with knock off PCs if not doing better.
what is it with Gankerners and being unable to grasp the simplest of jokes, taking them at face value every single time?
It's almost like sarcasm looks identical to idiot zoomers who don't know what they're talking about.
Because most of Ganker is filled with mal-adjusted incels who can't grasp social cues. These idiots take jokes and unironically adapt them as their persona.
One of the strongest symptoms of autism is an inability to distinguish sarcasm
No, it's nearly impossible to distinguish written sarcasm. The autistic person cannot distinguish vocal sarcasm cause there's tells in the face of the person being sarcastic. In written communication, the writing has no facial cues, so you're either dealing with an insincere troll or the real thing. If you think someone is being sarcastic on Ganker, chances are good you're actually dealing with someone genuine even on fringe topics that ought to be 99% troll like Flat Earth.
By definition a joke should be funny
where's the punchline, frickley?
I remember being the contrarian butthole for being like "but this is just doom again, they said quake was gonna be some conan the barbarian guy with a sword having a fantasy adventure before"
Spbp. Heck, John Carmack himself later released a version of Quake that used OpenGL, making the game run smoother and faster, making PC gamers rush out and upgrade their machines.
>that guy who wasn’t born yet when it happened but memorized the wikipedia article
I was born in 1989 you fricking zoomer. And I read about that in Masters Of Doom.
Woah there buddy r/whoosh
Its almost as if it was the best graphics that you could get at the time.
>Blast processing
when did we stop caring about graphics, and why was it Switch
The whole PS4/Xbone gen saw diminishing returns hit gaming hard. The jump from the PS3 to the PS4 wasn't nearly as mindblowing as the previous gen jumps.
Now there are still some times where I just kick band and think 'goddamn that's gorgeous'. Demon's Souls remake had some breathtaking environmental work. Many modern racings games look VERY convincing (mostly thanks to the lack of humans on screen I imagine). But as a whole it's just harder to impress people when we can't quite break that uncanny valley line.
Were you around when the Gameboy and Gamegear was fresh? That shoulda' been your first homie Wake-up call.
NTA but I knew all about them as soon as they're new
When graphics stagnated past 2005-06.
>needed a top of the line pc that could catch fire just to play it
Lol not even remotely close. It ran on terrible CPUs. But yeah it was one of the most advanced games.
software mode allowed quake to run on anything that wasn't a 486
This is a joke right? One of the biggest leaps forward in graphics was nobody caring about graphics?
>biggest leap when actual 3D games came out
Obviously. Quake was all about graphics.
Yes that's the joke.
Everyone cared about graphics, this is why Quake engine was created for.
Graphics has always been by far the most important marketing tool for games.
There was a time when games were not about marketing. You might not remember it because you were not even born back then.
Later on it all slowly started in early 2000s with Electronic Arts being the worst company in the world but now, the industry has centralized around couple of big names and this behavior started to culminat around after ~2015 or even bit earlier but we are now living in the post innovation time and are at the mercy of investors driving these companies.
You were born in time in which marketing and 'graphics' were all there is to it but there are people who are older than you.
>there was a time when games werent all about marketing
Huh???? What kind of rose tint are you wearing? It was always a heavily marketed thing. Sure if you are counting golden age pinball as well you might have a point but marketing to fill in the gaps of what you were actually doing was major.
Yes, games were marketed, and heavily marketed; But the marketing wasn't as insidious, cunning, or essential as it is now. It's the difference between an era of buying a bigger billboard, and an era of training the population to walk around in sandwich boards.
literally never. graphicsgays are as old as graphics
What a stupid image. Quake was a graphics powerhouse when it came out and its visuals were a selling point.
This made boomies cream their pants
goddamn fricking right it did
I'm too old for this shithole
I still remember the first time I saw that.
>Unreal
Good taste
I bought a 3dfx voodoo 2 for Unreal and it was the most glorious thing I've ever seen on a computer screen. No modern game has ever come close to the same wow-factor.
SOVL
>that pc accelerator issue that walked you through buying parts, assembling your beige desktop and then installing quake 1, 2 and unreal on it
S O V L
>coming to N64
Unreal being PC exclusive still is quite interesting, i can see why Nightdive are begging to port it. Their whole MO is take PC game, upscale textures with Ai and port it to consoles, call it to a remaster.
Surprised they were able to get Turok 3 out, guess someone gave them the source code.
Grafix peaked here
When i watched the webm, i heard the music...
?si=gIoizHlCNsutbT5U
>still not open sourced/ported to linux
I can install it on my windows partition, but then I have to boot into windows...
just use wine you lazy bastard
https://usebottles.com/
this is wine but instanced for each application.
you get separate settings for each that dont conflict with other instances.
there's a Linux port
still remember that wind howling
There is no reason for games to look better than this.
This was the perfect intersection between fidelity and soul.
VGH! WE MVST RETVRN
There never was such days. In fact, the graphical leaps were so frequent back then that companies used it more often in marketing, hell, even Nintendo was like this back then since it would take many years for them to completely change their philosophy with the Wii onwards.
Game magazines and kids back then only fed into the graphical dick measuring contests.
>This thread again
Those were state of the art graphics.
I love when zoomers post about times they didn't live through. Quake was evolutionary in graphics.
A 12 year-old larping as a 40 year-old made this image. Graphics whoring has always been a thing, actually it was even worse back then.
and incidentally most of the contrarian replies itt are 20 years olds larping as 40 years olds
but as an actual late 30s loser i'm proud of you zoomies getting informed and setting the record straight
It’s a 40 year old larping as a 12 year old larping as a 40 year old.
No-one is actually daft enough to think in this ass backwards way where they completely forget how time works and that there’s always a time where an outdated thing wasn’t always outdated.
I REMEMBER THOSE DAYS
let's be honest here though
did we REALLY NEED better visuals than this?
No. We also have lost a lot in both facial animation and physics departments since then
Yes, you fricking homosexual.
yes moron, stop larping, half life looks like shit now.
why grafix Black folk are like this?
Personally I like normal-mapping for shine, those trains look a little dull.
Graphics were HUGE back then. People actually care less now because graphic hit diminishing returns like 15 years ago
>zoomers will never know how amazing 2 untextured polygons looked to us in 1995
>it's another revisionist thread
yawn
>it's another moronic reply
ywnbaw
People have progressively become less and less of graphics gays (just look at popular games like Minecraft and Among Us).
People were only obsessed with graphics when the technological leap between generations was still
impressive. Nowadays you can’t tell the difference.
What was the big leap forward after Quake?
DO NOT SAY QUAKE 2
Quake 2.
Quake was all about graphics and 3d acceleration. Anyway, play Alkaline for more wow effect.
Half-life
Some will say Unreal
I believe it's either Far Cry 1, Doom 3 or HL2
Unreal and Half-Life
Even at release I thought Half-Life looked average. I almost burst out laughing the first time I saw this
I think Gordon broke his glasses during a previous encounter with aliens before reaching the canyon.
hl1 was never praised cause of graphics, hl2 on other hand looks good to this day.
Half-Life 2. I still think the Source engine looks great. Brush-based level geometry with baked lights is far more pleasing to look at than modern games where everything is built out of meshes.
Quake 3 Arena
people were shitting themselves because of "round" geometry
There's never been a leap even close to Quake.
Memes aside Crysis was so graphically intensive and new that people had to buy the shiny new 8800GT in order to run it.
Crysis, but not many people were playing it at a good resolution and framerate. Around that time I also bought a PS3, my first HDTV and a nice audio system and played MGS4. Hearing people walk behind me and having really good directional audio with a 1080p picture was really cool.
boomers were really like
>yo these graphics be bussin
Morrowind was an ugly game even when it was new (Final Fantasy X came out a year prior), but also no other 3D game had the same sort of scale and freedom it offered.
The old negative reviews are the best in a modern context, they sound like the same shit Morrowindgays said about Skyrim
>shallow graphics prostitutes hyping up this RPG with no RPG mechanics where you become the leader of every guild
>bad graphics
>bad combat
>bad rpg c&c design
The game was pure soul. None of those other things mattered, not until you had pretty much beaten it and done all the big quests.
Morrowind is a manifestation of soul in video game form. And while I can pay my dues to Daggerfall or the other classics, they're never quite been it.
>I'm the graphics prostitute and Ken is the text prostitute
Yikes, did Todd always use such problematic language?
Being a prostitute is good now. Get on with the times, chud.
boy oh boy you didn't see his special moves in chess. He'd kill your black pawn and yell "HAHA GO BACK TO THE COTTON FIELDS" it's true
yo these graphics be bussin
Why Strife failed?
Boom booms be like
It was more real than real life.
What were they supposed to do, just NOT use artists to depict your shit as more appealing than graphics of the time?
Nobody was REALLY disappointed or tricked by these right? I didn't even think about it. It was like the cover of a book. I didn't sigh because the book had a bunch of words in it instead of 200 more illustrations. Everyone knew what video games looked like.
That was just the reality of games, and anyone who had ever touched one EVER knew what the limits of things like NES or Atari were. Maybe a kid fresh out of the womb who had never touched a game or seen one played might be momentarily disappointed. But more likely they'd go "COOOOOL! I'M LITERALLY MOVING THE GUY ON THE SCREEN!!"
I was disappointed by Where's Waldo on the Nintendo Entertainment System. I had the books, and the video game making Waldo look like a barely decipherable blob on the screen cause the developers couldn't be arsed to do more with the pixel art made me hate that game.
even as a kid i knew box art was just lying advertising just like posters and commercials. if anything it was just imagination fuel, but if the author had imagination to begin with they would not make such a lame comic
But people did care about graphics back then... Quake was a huge leap in 3d. Dont you remember the 3dfx cards?
lol Quake was so hyped because of its graphics, and it drove that early gen of 3D accelerators. That and Tomb Raider.
>WOW LOOK AT THOSE GRAPHICS
>A sneak preview of Prey
Oh God
frick. I was amazed when a ZX Spectrum game didn't colour clash.
>the days nobody cared about graphics
>image is one of the main drives foward in CPU and GPU develoment from the 90's
it still looks good
>be me
>don't care about graffiks
>enjoy old games more because they are more tightly designed and available for cheap
>all is good
Recommed some then homosexual
I've been living trough hyper pozzed reality grinding to achive self-sufficiancy.
And now that I have it, all the fond memories of hundrets of CD games I remember, all gone, like everyone had fricking shared amnesia or pretening to be in some arbitrary polichinelle scheme.
And here is the homosexual with
>all is good
WHAT IS THE FRICKING ALL EVERYONE KEEPS TALKING ABOUT?? NAME IT
why did it flop?
order 1886 or ut?
i never noticed how small order 1886 really was, had to play it under a microscope
Releasing an arena shooter past 2010 is akin to starting a nu Metal band past 2005 and expecting it to be successful
It wasn't making money. Then battleroyale happened.
here's what arena shooters need: crispy, crystal clear grafix
here's what all arena shooters released after 2004 had: blurry mess with shit post processing sauce on top
I never even knew they made a new Unreal Tournament.
fortnite
People cared very much for graphics on those days, nowadays nobody cares except pc and console elitists
I still don't. A game is good for a lot of reasons graphics are just for brainless chuds.
Only people who say they don’t care about graphics are Nintöddlers (frick jannies) who piss and shit their pants when someone makes fun of their PS2 era games that somehow chug along and have frame rate issues.
Graphics are a sign of effort and have actual gameplay impact too. You’re gonna be staring at the screen for hours, it should at least be nice to look at and you should be able to easily identify stuff.
>tfw you'll never tighten up those graphics on level 3
>this was the greatest thing they had ever seen
smooth scrolling was a big deal back then, computers at the time couldn't do it at the time which is why id software made "dangerous dave in copyright infringement" to show off they could pull off smooth scrolling by making a port of super mario bros 3.
hell the NES was surprisingly capable as computers were simply not optimized for those tasks, Ultima got some enhanced ports for NES that were significantly better looking than their computer counterparts.
wasn't until the early 1990s when PCs started to have gaming focused options and pulled away from what game consoles could do.
>be boomer
>see pixels move on the screen
>lose your shit
it would almost be cute if they weren't voting and running for office
it was a big deal, before that how a level would scroll was your character reached the edge of the screen and then the game more or less stopped in its tracks and loaded the next square of the map.
if somebody asked me where to start to make smooth scrolling game i wouldnt know, seems like magic.
>open unity
>create new project
woooow magic
I think the screen scrolling instead of being static was a big deal, but you're apparently to much of a jaded homosexual to appreciate how it was different from everything else at the time. there is a reason they refered to screens as 'boards'
>smooth scrolling was a big deal back then
This, PC88 had mario, but its not an adventure game so it ran like shit.
Then again sorcerian kinda was blowing it out of the water with its pixel art environments.
>tfw i still have 20$ soundblaster audigy se and it produces better sound now than all the onboard audiochips in 200$ motherboards
words cannot explain how much that image pisses me off
Why?
>le retro boom coom doom shoom
>doomguy is crisp and in high res
>everything else is pixelated
autism
>You wont see graphics like this on your stinking game console
That's just rude.
>60fps
>running on literal military-grade hardware
>first game to ever use texture filtering
>one of the most successful arcade games of all time
>released only three months after doom
If they didn't care about graphics why did they bother texturing things? Why not just make everything like pong or space invader. Hell it could be some ascii shit of some letters moving through commas shooting other letters. Oh wait its because people care about graphics and what they see.
Old good.
New bad.
AAAAAAAAAAH THE FRENCH
People cared about graphics, but gameplay was still more important. It's why games that were impressive visually, but lacking in quality gameplay still didn't do too well.
Funny because Quake was the first game to sell graphics cards
People wanted graphics back then. The difference was that new graphics cards were a lot more affordable. Think 4090 for $400.
$400 in 96 is $800 today. But yes, Nvidia and the morons that enable them should be dragged through tubs of sulfuric acid.
When I was a kid I had Elevator Action on the NES and people I knew would make fun of its graphics relentlessly.
we cared about graphics. those were the graphics. did you see the games before that?
SIXTY FOUR BITS
Holy shit, are they giving out FREE bags of II03's?
these games were more praised by its graphics than gameplay and it became even more ugly for them when half life came out
>Makes a game so graphically good no computer could even play it at the time it released
It's Jurassic Park's 30th anniversary. If you haven't played Trespasser yet, you should really get on that, anon.
I started playing it but on level 2 it went ballistic in the colors and didn't want to go back to normal so I kind of uninstalled it out of fear.
That commonly happens after you open up the "video settings" tab. Did you have the ATX mod installed?
The game also doesn't like being run past a certain resolution. Trespasser CE is a fan patch that let's the game run on Direct X 9 that modern OS's can run no problem, so if you dont want the original engine experience Trespasser CE is your best bet.
>Nobody cares about graphics when graphics were the best graphics around
Whoa