Why are huge swaths of the modding community the most pretentious, smug, narcissistic, autistic buttholes on the internet?
Every time I've created mods myself which I've been doing since the fricking early 00s, I've always just posted them here or on forums or on whatever site most people are using them, without any care if they're used in mod packs or whatever because any mod I create I think is a genuine improvement to the game, yet years of modding has me realise that huge swaths of these communities are just filled with absolute narcissistic morons.
>Sims modding
Hey instead of having mod packs or even a single site where we all congregate, lets blast our mods all over our own specific individual tumblrs, pixivs and very specific forums you need to create an account, post to even get! Also enjoy jumping through 30 link ad referral links to get a single hair style.
>Bethesda modding
NOOOO MOD PACKS ARE EVIL, EVEN JABAWOCKY IS EVIL, YOU SHOULD SPECIFICALLY HAVE TO HUNT DOWN AND READ EVERYTHING YOURSELF AND TROUBLESHOOT YOUR OWN LOAD ORDER FOR DAYS ON END, HOW CAN PEOPLE BE SO SELFISH TO WANT STABLE LOAD ORDERS REEEEEEEEEEEE
>RedM (RDO)
You will download 5 gigs of cache files over the period of 3 weeks from our servers and fricked IPFS setup that can only push out 0.002kbps at any point, you're a selfish fricking butthole for wanting us to just upload those cache files on MEGA or Drive. Frick you, you don't deserve our brilliant masterpiece.
and on and on and on.
Seriously, I just like modding because I think my mods improve the game and I want more people to enjoy the game. What the frick goes through the minds of these people? Hell even on /vg/ threads people often get pissy at me for just uploading my own downloaded mod collections rather than just forcing everyone to go through every individual nexus page or whatever.
i am not reading all that shit. there is no question at the end and there's no discussion to be had. kys gay
>illiterate and needs a question in both the front and the end to form an answer
>
Now that the dust has settled, is this Anon a homosexual?
>Is anon a homosexual?
All evidence supports this claim.
But how can you prove he's a homosexual if he's never even had sex?
the question is in the first sentence you idiot
>Why are huge swaths of the modding community the most pretentious, smug, narcissistic, autistic buttholes on the internet?
>autismo rants about autismos
Modding filters out the morons and well you, my friend...
This guy is partly right.
Gatekeeping is important to modding, however homosexuals still get in and try to shove in their stupid politics into everything.
>le Filter
Is this the autism thread?
Anyone here unironically mentally disabled? And if so, how moronic? Do you feel sad about being moronic? Are you selfaware?
>Why are huge swaths of the modding community the most pretentious, smug, narcissistic, autistic buttholes on the internet?
It's a self-evident answer if you think about it for ten seconds, anon.
But you don't have to be smart to mod. I just download mod packs then add the nude body mod because nevernude is fricking stupid.
>modders who spend their time developping plugins for free should also spend even more time organising the infrastructure and logistics of distributing said mods in a way that specifically meets my personal needs
What are you talking about? Did someone imply the modders themselves should make mod packs? The simplest way for a modder to distribute is to just upload to an pre-existing service such as Nexus.
Now someone is going to cry about you using Nexus as an example despite it being a perfectly usable platform despite the cons of it's administration.
>NEXUS
>PERFECTLY USABLE
maybe if you install scripts
Nah, all the modders have to do is not throw a tantrum when someone else makes a modpack, cry and shit their pants and take their mod down in a whole passive aggressive thing
God it must suck to not know how to mod and rely entirely on other people to do it for you.
>mfw i take my mod off the site because you didnt deserve it
Learn to code.
Please be patient they have autism.
legit never met a single big modder who wasn't a fricking narcisstic autist or a ticking timebomb. (only the WMX and Fallout Redesigned guys seem to be pretty chill for the most part)
Also can Xilandro fricking finish one mod at least, before jumping back and forth between projects no one asked for? Couldn't even finish his fricking cars, and when people tell him to hurry up, be starts b***hing about being Ukrainian. Frick that peanut butter allergy having khokhol
The only mod I want from Xilandro is this one but he uploaded this video like eight fricking months ago.
>Bow and arrow mod
>Car mod
>Leaning in 3rd person mod
>Better movement mod
Never ever
he did some great stuff but whats up with modders starting 1000000 projects and never finishing one?
Guarantee you that helicopter shit (one of his latest "creations") is never gonna see the light of day either and he'll probably move on to some other stuff no one asked for. Like rideable brahmin or some other shit.
daily reminder xil got so assblasted by someone else doing the same stuff as him (often times better), to the point where he attempted to harass and bully them out of the community, like TommInfinite (author of Solid Project)
>Solid Project
JAM does most of what it does better and without the extra bloat, anyway.
>he did some great stuff but whats up with modders starting 1000000 projects and never finishing one?
They were probably broken and unreliable as shit
Because they believe they know better than the actual devs who made the game.
you basically have to be to make shit for free, if you were actually smart, normal, and not looking exclusively for internet clout you would have monetized it
thoughts on my notes retexture? Think it's coming out pretty good
i make mods for personal use. i dont even share them.
Don't play those games but diablo 2 mods are great on moddb. Never tuned in to any drama if any
many popular modding scenes are dominated by midwit hacks who are just skilled and certainly autstic enough to put together mods and think they're gods gift to gaming for that reason, and of course you get the usual mentally ill suspects
I wouldn't know, modders in Moddb are generally nice though.
Babbie mad someone called his shit mod shit
So fricking true. iirc Arthmoor objected even to patches for his mods being made due to some egomaniac bullshit
Arthmoor is a Black person
how come when it comes to new vegas you have multiple people working on unofficial patches but skyrim there's only his homosexual ass who changes shit for no reason
it was let slip that someone who contributed to the skyrim unofficial patch had a "prevent rival patches" clause along with it. apparently nexus staff just went along with this bullshit due to clout, or some other bullshit, like they did with allowing ddarren to stay despite breaking the rules several times.
I remember a skyrim modern took down his mod forever because trump won.
He really showed him.
>YOU SHOULD SPECIFICALLY HAVE TO HUNT DOWN AND READ EVERYTHING YOURSELF AND TROUBLESHOOT YOUR OWN LOAD ORDER FOR DAYS ON END
To be fair, the modern mod loaders (Particularly Vortex and Mod Organizer) make it pretty clear where your conflicts are and make it very easy to just have one mod's conflict overwrite the other's so you don't need to bash stuff anymore.
The good ones silently accept offers to be game devs and are never heard of again
Shouldn't have gone on /vg/
at least /vg/ gives you a fricking mod list that doenst suck
eiter you go to some basic mod list that gives you good enough revamp of vanilla or dogshit
>Sims modding
This is what happens when mods are made by women for women a majority of the time. Not trannies. Actual women. Fortunately the Sims is the only modding scene that has existed controlled by women.
>Bethesda modding
People are just used to individually curating and picking their own mods. It's about freedom of choice. The exact stuff you described is why it's so daunting and overwhelming to get into Minecraft modpacks imho. Every single modpack has like 300 mods, and every single one of them has so much shit your tardbrain getting fricked by stupid can even handle. When it was mainly just Tekkit and Feed The Beast back in 2014 it was simple. There was a Wiki, it was fully fleshed out like Minecrafts was. People want to make their own packs for their own custom escapism in Bethesda games. Minecraft is more about building, experimenting, and creating so modpacks for that becomes easier to swallow.
>RDO
no experience with it. Neither with FiveM. Need to try it out sometime, looks rad.
gmod:
>all mods easily accessible on the steam workshop
>plenty of copyrighted content without anyone sneeding
>making addons is as simple as making a folder in your 'addons' folder and putting your content in
>automatically downloads server content when you join
Steam workshop is unironically the best distribution platform for mods available since nobody gives a shit about copyright
Only issue I have with Steam Workshop is the damn ratings system, specifically on games that aren't dead. Sorting by most subscribed gets you pages and pages of stuff that no longer works. Game update broke something, mod maker moved on to other things, mod's practically gone forever. Nice to know what was once popular, but not very helpful when I'm trying to play in the present day.
gmod's modding community is great, but its actual servers are awful. Most of it is 13-year-old kids and the rest is people with no lives playing stale gamemodes that were developed 15 years ago.
not reading all that but i think lifetime premium for Nexus Mods was the best thing i ever spent money on
I actually think most modders are regular people but we tend to focus on the loud minority that are drama queens and attention prostitutes
nah they freaks bro
No, I've met every single modder in existence and I can guarantee they are all eldritch abominations with tentacles and stuff
I wanted to reply to this thread but to do so I needed a screenshot of a specific item in Fallout 3 and couldn't find it online; It's going to take a while to install the game AND this thread is already on page 9.
So that sucks.
whats the item?
whats the item?
These grills. I was going to ask the OP that if he was so magnanimous, if he would make them open-able. Like, containers. I wanna find spatulas in them.
I don't really have a reason beyond... "everyone mods this game and nobody has done that yet?" with added "I'm very stupid and couldn't do it even if I were paid to do it."
what if I told you that was super easy and you could do it
Reminder
>"It's my intellectual property, nobody else's! There's laws and shit about it!"
>It's actually completely owned by the original developers of the game in nearly all cases
This guy wrote a damn novel and he couldn't get the primary issue right.
Technically, they're correct. At least in the US, if you make a deriative work that violate somebody's else's copyright, you still also have IP stake in your infringing work: That's why the work is "infringing" rather then "stolen", because you still own the thing you make.
However, that doesn't make then any less of a stuck up piece of shit
>we, mod authors
>we
Stopped reading there.
Jesus fricking Christ... this should be pictured in the dictionary next to "diatribe."
The only reason modding was once ever even good in the first place is because the very idea of becoming "successful" through videogame modding or fanworks online was unthinkable. It just wasn't a thing before.
And with the avenues of "success" not even being conceivable as a possibility beyond the horizon, what's left is a pure hobby with hobbyists doing and sharing fan works amongst themselves in efforts to please and have fun.
But now ecelebs are a thing. And monetary and real successes are sadly tied to it.
Modding will never ever, and can't ever be the same again. Not for as long as the collective consciousness of society remembers the concept of ecelebs and online "success".
>The only reason modding was once ever even good in the first place is because the very idea of becoming "successful" through videogame modding or fanworks online was unthinkable.
Wrong.
>Wrong.
Anon. Online donations didn't use to be a thing. There was no such thing as video monetization platforms like youtube or twitch or whatever either. And with no donation inboxes or anything no one was holding any dreams of making money off of fanart either.
The worst you ever got was ego stroking at places such as newgrounds. But that's what it was. Epenis. Not any kind of real success whatsoever.
>Anon. Online donations didn't use to be a thing.
Wrong, paypal donation links have been a thing since the mid 2000s, and it was not uncommon to see a content creator throw a link to one.
>here was no such thing as video monetization platforms like youtube or twitch or whatever either.
And?
>And with no donation inboxes or anything no one was holding any dreams of making money off of fanart either.
Fanart? We're talking about videogame modding.
>The worst you ever got was ego stroking at places such as newgrounds.
We're talking about videogame modding, not flash games.
Plenty of videogame modders successfully got the attention of game-studios for the work they did. Since the dawn of videogame modding. It has always been a foot into the industry if you could prove yourself in what you were putting out. There's more ways of having your work help you succeed than immediate money in your bank account.
Of course shit today is going to be more fleshed out as the internet grew worldwide. To say people didn't become successful and didn't put in work into their passion in order to succeed is just blatant historical revisionism.
>Since mid 2000s
So it didn't use to be a thing before mid 2000s, you zoomer
>Zoomer
we're talking about the rise of early modding culture and that happened in the 2000s more than anything else.
Fricking have a nice day r-tard
>He thinks it started in mid 2000s
Zoomer confirmed
No, its happened since the 80s, but the most iconic thing about modding before the 00s was Doom and Quake. By the last 90s into the early 2000s a lot of people made names for themselves and eventual careers in the industry from what they did in those games, and going forward with Valve games really revolutionized it. Gaming was a footnote then though, and like most things related in gaming and internet culture boomed in the 2000s to new heights.
>It was still extremely uncommon. And even more uncommon for it to actually result in any real success or anything even remotely resembling a job or career.
Finally, the modding community is used as a recruiting pool for the games industry. As Wagner James Au (2002) points out: ‘[Valve employees] Keranen, Carlson, and many more would be hired by game companies largely on the strength of their mods’. The modding community produces highly trained programmers, 3D-artists and animators without the industry having to spend money on training facilities and teachers. The employment of Counter-Strike’s creator, Minh Le, is a point in case.
TeamBG here. Frick you. We had IRC for chat and everything. '98.
Not invalidating your shit, but it was much more niche before that point.
Hell though the fricking point I'm making is modders have always been a talentpool for game studios. Since the fricking 90s
and the moron I'm talking about can only thinking of E-Celebs and fricking Patreon as a way for modders to become successful
>since the mid 2000s
It was still extremely uncommon. And even more uncommon for it to actually result in any real success or anything even remotely resembling a job or career.
And of course it was Half-Life itself that gave rise to the most successful mod in computer game history: Counter-Strike (1999). Created collaboratively by Minh “Gooseman” Le and some of his fellow students, Counter-Strike quickly became the most popular online game – a title it still holds at the time of this writing, almost five years after its release. Le eventually found employment at Valve and sold Counter-Strike to his employer for an undisclosed sum. Counter-Strike is now a well-established Valve brand, with over a million copies sold, and a single-player version (Counter-Strike: Condition Zero) an instant success.
Disagree. Sure, monetization wasn't much of a thing back in the day, but some modders got hired solely due to their mod work. That's another kind of being "successful". First time I saw this was in 1997, with a Red Alert mod. I don't know if the dude behind the mod actually got the job, I just remember the mod having Westwood please hire me and other such pleas plastered all over it.
>but some modders got hired solely due to their mod work
But how common was this exactly and how many modders were actually hoping for anything like that to ever actually happen to them?
I don't really think some success stories just changes all of that.
How many it actually worked out for, probably not very many. I can think of like, three people that I know for sure. But it was widely known to be a thing that might actually happen, and a nonzero amount of people got into modding hoping they'd be one of those success stories. Definitely less than the amount of patreon leeches we have these days.
>and a nonzero amount of people got into modding hoping they'd be one of those success stories
For sure. Won't deny that. I just don't think they ever really coloured the larger "image" of modding very much.
But today it's certainly different.
The only sensible argument I've heard against modpack from mod authors is that it will invite swarms of morons to the modpage forums complaining that the mod is broken shit, when in reality the modpack was just configured by a moron with compatibility issues
For example, the Daggerfall Unity GOG Cut.
I've never understood why Mod authors bother with bug-fixing past the teething stage honestly.
>NOOOO MOD PACKS ARE EVIL, EVEN JABAWOCKY IS EVIL, YOU SHOULD SPECIFICALLY HAVE TO HUNT DOWN AND READ EVERYTHING YOURSELF AND TROUBLESHOOT YOUR OWN LOAD ORDER FOR DAYS ON END
This but unironically, if you aren't modding to make the perfect tailored game for YOUR TASTES then what the frick are you even doing?
People who download modpacks are soulless golems that need everything spoonfed to them.
>People who download modpacks are soulless golems that need everything spoonfed to them.
Depends, in some games modpacks are the better necessary solution. Minecraft is an example of one. Many of their big modpacks are made in a way progression makes sense via the bulk of the pack.
If you'd install every mod separately as they are, you'd probably get something unbalanced and highly unplayable.
Bethesda games are hell to mod even if everything else works perfectly something will always be broken
mod packs fix that
I have no idea what you're complaining about sine I didn't read it, but I just don't use or like this website because ofit's shit. Other mod hosting sites ar ebetter and don't force you to make shitty accounts ot download things.
I think creating mod has started to become something very time consuming which makes these autists too attached to their "product".
/vst/ spends about half of its time discussing mods and the (usually troon related) chaos that engulfs modding teams due to narcissism and ideological obsessiveness.
>Sims
>Bethesda
Who fricking cares about glorified engines for bad porn games.
Here's a take from 2005 on the future of modding.
>The Future of Modding
If the modding multitude were able to play their dispersal to their advantage – for example, by collaborating with other free labourers on the Internet, the result would be a genuine democratisation of the production of digital games. But this would require awareness on the modders’ part that their work is indeed a form of precarious labour, and that a politically organised position vis-à-vis the games industry is indispensable for the survival of modding as a creative digital counter-culture. The obstacles the modding community faces – recognition of their status as creators of value for the industry and gamers alike, claiming their intellectual property rights and overcoming the ideological representation of modding as a mere hobby – seem like a tall order.
Nevertheless, there are signs of hope. In 2003, Second Life developer Linden Labs changed its terms of service ‘to recognize the ownership of in-world content by the subscribers who make it’. At the State of Play conference in New York, Linden Lab founder and CEO Philip Rosedale declared that ‘our new policy recognizes the fact that persistent world users are making significant contributions to building these worlds and should be able to both own the content they create and share in the value that is created’. In response, IP rights activist Lawrence Lessig stated that ‘Linden Lab has taken an important step toward recognizing the rights of content generators in Second Life. […] As history has continually proven, when people share in the value they create, greater value is derived for all’ (Linden Lab, 2003).
This development could spell a brighter future for modders as well. As the modding community ‘move[s] toward the center of the game industry’, (Kushner, n.d.), it is becoming harder for the industry to uphold the claim that modding is merely a marginal activity that has no economic implications. Once the gaming community at large wakes up to the fact that much of the innovation in the world of digital games stems from modding, the industry will be forced to acknowledge this, and grant modders more extensive rights to their creations. Ultimately, this is a matter of self-interest if the digital games industry does not want to be caught in a vicious circle of ever more derivative products.
As precarious labourers, then, modders are caught between a rock and a hard place. Recognition of their work will not come easy, and will require a firm stance against the profit-hunger of the digital games industry. But modders are also in a unique position to challenge the way we think about the relationship between work and leisure in the post-industrial age, and to explore new modes of non-alienated labour. Modding could emerge from its dilemma as a cultural practice that extends beyond the confines of digital games. After all, modding is a practice that transcends the rules we have come to take for granted, and this attitude should prove invaluable in dealing with the challenges society will face in the future.
Modding shouldn't be a fricking work. It's done for passion solely and those who think otherwise have destroyed what modding used to be about.
>Modding shouldn't be a fricking work. It's done for passion solely and those who think otherwise have destroyed what modding used to be about.
Modding is a frickton of work. It's something done out of a labor of love. People who want to work in the industry feel pride in what they make. If you spend 8 hours a day practicing, honing your craft and talents for something you're striving to make the best possible, you're going to use it in your portfolio. It's a foot in the door. You make a mod that turns heads in the industry, you use that as an advantage.
Just because you benefit from doing it doesn't mean it still isn't a passion project done out of love. They're still making something they want whoever plays it to enjoy.
not my problem. keep making mods and keep receiving my abuse b***h
Modding has changed. Back then it was about passionate people sharing and playing mods nowadays it's about internet fame, profit and leeches.
Ego and pride is the answer. You will only occasionally find modding communities that don't think they're jam-packed with Chris Roberts clones. So then a shmuck, let's invent one named Darthpoor, makes a mod with some stupid shit in it. Other people want the stupid shit removed, he says no. Someone removes the stupid shit for him by disabling it in the base-game without touching his mod, and he gets the guy banned and launches into a long screed about how... modding, the thing he does and is known for, is actually bad and can destroy the world and lead to a future where no one anywhere downloads mods ever because modding means viruses. But only when other people mod his mods. Only in that specific set of circumstances.
Bethesda modders seem to be the absolute worst and I blame Bethesda itself for involving them in their Content Club and giving them money, because now they get to say "look mom, I work for Bethesda, I'm a real big game developer!" and their egos exploded and have never reduced in size
arthmoor tried to throw a fit about mod archiving but kept his mods up on nexus anyway because he's a little b***h attention prostitute and he doesn't want to lose his spot on the all time popular list.
Honestly I wish that b***h deleted his shit then someone would actually provide a alternative that does not do random changes for no real reason
https://www.nexusmods.com/skyrimspecialedition/mods/32371
you can also run this over USSEP to undo its bullshit changes while keeping compatibility with mods that need it.
Well it's nice knowing there's other mods that unfrick his shit but knowing him he could do some stupid shit anyday and decide he should add some bullshit in because he feels like it
where the frick are the tard wranglers?
nexus is built on nepotism so anyone who tries to wrangle the tards catches a ban.
There are 2 reasons, really.
Modding used to be about sharing game mods that people thought made the game better, or fixed something, or added some new mechanic to the game. Or some total conversion mod that seemed like it might be fun.
1. While that still happens, it's mired in the 90-95% of modders who have massive ego problems and want to work for dev studios, but don't have the office ethic and etiquette to actually exist with others in the same room without shitting it up somehow so they bitterly continue and make more and more diva demands.
2. Turbo autism.
What I find insufferable is when modders show off something but it's only a "proof of concept" and they never release it. Worse still is when they won't even evolve it into something they will release but instead just show it's possible in the hopes someone else will take the reins and actually make something with it instead.
>Why are huge swaths of the modding community the most pretentious, smug, narcissistic, autistic buttholes on the internet?
so just like Ganker?
>YOU SHOULD SPECIFICALLY HAVE TO HUNT DOWN AND READ EVERYTHING YOURSELF AND TROUBLESHOOT YOUR OWN LOAD ORDER FOR DAYS ON END, HOW CAN PEOPLE BE SO SELFISH TO WANT STABLE LOAD ORDERS REEEEEEEEEEEE
nothing good in this life comes for free
They're like mods of a forum, except have an actual thing or product
gives them a feeling of importance and control, which isn't wrong given how you react.
your feelings, honestly. i just get my mods and i'm happy. you seek problems and are addicted to misery
Because nexus pays you pennies derived from ads if you are a "recognized modder" and a group of modders don't like the idea of some random dude taking and merging their shit with other shit, creating a whatever mod pack and getting paid for basically doing 0 work. At least that's my understanding of that entire drama.
I used to be the type who seethed about not being credited or having my mods put in packs when I was a young teen but as time went by I realised that it's a fricking waste and really, despite good manners and etiquette, nobody gives a shit who makes this stuff and that's fine.