Why are Megaman and Metroid never compared to each other? How is Castlevania closer to Metroid than Megaman?

Why are Megaman and Metroid never compared to each other?

How is Castlevania closer to Metroid than Megaman?

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  1. 2 years ago
    Anonymous

    It's more about what the Castlevania series mainly focused on after Symphony of the Night, though you could argue it started with CV2.
    The Mega Man series has pretty much just been constant straightforward platforming with the exception of the two Legends games.

    • 2 years ago
      Anonymous

      >though you could argue it started with CV2.
      It's kinda started with vampire Killer for the MSX.
      The game looks almost identically to its NES/Famicom counterpart, but design-wise it's very different, with each stage being a maze of its own.
      Some items featured in the NES version are alternate weapons which you can switch and combine with the special abilities (for example, throwing knives while stopping time).
      Hearts are used as currency similarly to CV2.

      Megaman Zero was meant to be a metroidvania upgrader-backtracker-open map demonstrably mostly by the first game and ZX/ZX Advent.

      I'd argue that Mega-Man X already had some nodes of this, since it required backtracking so you could unlock new abilities and find new upgrades.

  2. 2 years ago
    Anonymous

    It's funny, megaman has always been the shit for brains series. Do you know why megaman has a gun? Its because they couldn't make the platforming feel right.

    • 2 years ago
      Anonymous

      >Do you know why megaman has a gun?
      Yes, to shoot people with.

    • 2 years ago
      Anonymous

      Samus turns into a ball because they couldn't get a crawling animation to look right. Roadblocks in development leading to major elements of a game's identity is an incredibly common story.

      • 2 years ago
        Anonymous

        >Roadblocks in development leading to major elements of a game's identity is an incredibly common story.
        Go on...

    • 2 years ago
      Anonymous

      You're fricking moronic. Mega Man is easily the best platformer series I've ever played.

    • 2 years ago
      Anonymous

      and wow it stuck after MM1 when the series had way different physics after
      kys metroid sucks

      • 2 years ago
        Anonymous

        MM2 has about the same physics as 1.

    • 2 years ago
      Anonymous

      he has a gun because it's the future, old man

    • 2 years ago
      Anonymous

      Why dont you have a gun

    • 2 years ago
      Anonymous

      And yet it ended up being one of the best regarded action platformer series of the era so something clearly worked out.

    • 2 years ago
      Anonymous

      >Do you know why megaman has a gun?
      BECAUSE HE'S A SUPER FIGHTING RO-BOOO
      SUPPA FIGHTIN ROO-BOOO

  3. 2 years ago
    Anonymous

    Megaman Zero was meant to be a metroidvania upgrader-backtracker-open map demonstrably mostly by the first game and ZX/ZX Advent.

    • 2 years ago
      Anonymous

      >though you could argue it started with CV2.
      It's kinda started with Vampire Killer for the MSX.
      The game looks almost identically to its NES/Famicom counterpart, but design-wise it's very different, with each stage being a maze of its own.
      Some items featured in the NES version are alternate weapons which you can switch and combine with the special abilities (for example, throwing knives while stopping time).
      Hearts are used as currency similarly to CV2.
      [...]
      I'd argue that Mega-Man X already had some nodes of this, since it required backtracking so you could unlock new abilities and find new upgrades.

      X6 almost feels like a harebrained attempt at making a metroidvania, you can unlock the final stages almost right off the bat but you need a certain combo of parts to actually progress (or just use Zero).

    • 2 years ago
      Anonymous

      >How is Castlevania closer to Metroid
      It's not.

      >metroidvania
      Kys

  4. 2 years ago
    Anonymous

    Because the similarities between Metroid and Mega Man end with the main character having an arm-cannon. They are about as different as you can make two side-scrolling games with platforming and shooting.

  5. 2 years ago
    Anonymous

    Megaman does not feature a hub world accessible by progressive ability upgrades.

  6. 2 years ago
    Anonymous

    Metroidvania was never a term to describe metroid like games, but to discribe castlevania games that took after sotn, instead of the original game of that series.

  7. 2 years ago
    Anonymous

    ZX, but not retro

  8. 2 years ago
    Anonymous

    they all have unique identities... but they've changed and blurred over the years because they're so long running.

    NES:
    Metroid 1 - Horror Exploration
    Megaman 1 - Arcade Run and Gun
    Castlevania 1 - Puzzle Platformer

    SNES:
    Same but Arcade-y

    GBA:
    Castlevania Becomes Metroid
    Megaman Becomes Metroid
    Metroid Becomes Metroid

    21XX:
    everything is an indie darksouls metroidvania rogue lite

    • 2 years ago
      Anonymous

      >Megaman Becomes Metroid
      Explain

    • 2 years ago
      Anonymous

      >Horror Exploration
      what

    • 2 years ago
      Anonymous

      I don't think you know what "puzzle platformer" means. Also, Classic Mega Man is more of an action-platformer.

    • 2 years ago
      Anonymous

      >Megaman Becomes Metroid
      Mega Man Zero and Mega Man Battle Network are not Metroid-likes. If you're thinking of ZX, that's on Nintendo DS, and that was only very lightly done. You're basically walking to the stages rather than warping. Star Force, meanwhile, is not like Metroid.

  9. 2 years ago
    Anonymous

    Capcom did metroidvania before, they were called Resident Evil 1, 2 & 3, they were im 3D even.

    How many times you backtrack to the mansion or the police station?

  10. 2 years ago
    Anonymous

    I can tell you havent played either series

    • 2 years ago
      Anonymous

      I can tell you are wrong

  11. 2 years ago
    Anonymous

    They only gave Metroid a gun because the platforming didn't feel right.

  12. 2 years ago
    Anonymous

    >How is Castlevania closer to Metroid than Megaman?
    Have you never played any Castlevanina game post the original SNES games or something?

  13. 2 years ago
    Anonymous

    Post the ZSS×Rock picture

  14. 2 years ago
    Anonymous

    old castlevania was more like megaman
    new castlevania is more like metroid

    there's really not much else to discuss

  15. 2 years ago
    Anonymous

    Have you just never played the games before?

    Metroid has always been a huge, sprawling map of interconnected rooms.
    Megaman has always been linear, self-contained levels.
    The two are nothing alike from a design perspective.

    Earlier Castlevania titles have more in common with Megaman games than Metroid ever did, being linear, self-contained levels.
    They then moved to a Metroid style of map design and added RPG elements.

    • 2 years ago
      Anonymous

      Why is there so much emphasis on the map and not the gameplay?

      • 2 years ago
        Anonymous

        Exoloration is the gameplay.

  16. 2 years ago
    Anonymous

    Are looking for posts you can steal and pass off as your own for a youtube video?

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