Why are Megaman and Metroid never compared to each other?
How is Castlevania closer to Metroid than Megaman?
![]() Nothing Ever Happens Shirt $21.68 |
![]() Ape Out Shirt $21.68 |
![]() Nothing Ever Happens Shirt $21.68 |
Why are Megaman and Metroid never compared to each other?
How is Castlevania closer to Metroid than Megaman?
![]() Nothing Ever Happens Shirt $21.68 |
![]() Ape Out Shirt $21.68 |
![]() Nothing Ever Happens Shirt $21.68 |
It's more about what the Castlevania series mainly focused on after Symphony of the Night, though you could argue it started with CV2.
The Mega Man series has pretty much just been constant straightforward platforming with the exception of the two Legends games.
>though you could argue it started with CV2.
It's kinda started with vampire Killer for the MSX.
The game looks almost identically to its NES/Famicom counterpart, but design-wise it's very different, with each stage being a maze of its own.
Some items featured in the NES version are alternate weapons which you can switch and combine with the special abilities (for example, throwing knives while stopping time).
Hearts are used as currency similarly to CV2.
I'd argue that Mega-Man X already had some nodes of this, since it required backtracking so you could unlock new abilities and find new upgrades.
It's funny, megaman has always been the shit for brains series. Do you know why megaman has a gun? Its because they couldn't make the platforming feel right.
>Do you know why megaman has a gun?
Yes, to shoot people with.
Samus turns into a ball because they couldn't get a crawling animation to look right. Roadblocks in development leading to major elements of a game's identity is an incredibly common story.
>Roadblocks in development leading to major elements of a game's identity is an incredibly common story.
Go on...
You're fricking moronic. Mega Man is easily the best platformer series I've ever played.
and wow it stuck after MM1 when the series had way different physics after
kys metroid sucks
MM2 has about the same physics as 1.
he has a gun because it's the future, old man
Why dont you have a gun
And yet it ended up being one of the best regarded action platformer series of the era so something clearly worked out.
>Do you know why megaman has a gun?
BECAUSE HE'S A SUPER FIGHTING RO-BOOO
SUPPA FIGHTIN ROO-BOOO
Megaman Zero was meant to be a metroidvania upgrader-backtracker-open map demonstrably mostly by the first game and ZX/ZX Advent.
X6 almost feels like a harebrained attempt at making a metroidvania, you can unlock the final stages almost right off the bat but you need a certain combo of parts to actually progress (or just use Zero).
>How is Castlevania closer to Metroid
It's not.
>metroidvania
Kys
Because the similarities between Metroid and Mega Man end with the main character having an arm-cannon. They are about as different as you can make two side-scrolling games with platforming and shooting.
Megaman does not feature a hub world accessible by progressive ability upgrades.
Metroidvania was never a term to describe metroid like games, but to discribe castlevania games that took after sotn, instead of the original game of that series.
ZX, but not retro
they all have unique identities... but they've changed and blurred over the years because they're so long running.
NES:
Metroid 1 - Horror Exploration
Megaman 1 - Arcade Run and Gun
Castlevania 1 - Puzzle Platformer
SNES:
Same but Arcade-y
GBA:
Castlevania Becomes Metroid
Megaman Becomes Metroid
Metroid Becomes Metroid
21XX:
everything is an indie darksouls metroidvania rogue lite
>Megaman Becomes Metroid
Explain
>Horror Exploration
what
I don't think you know what "puzzle platformer" means. Also, Classic Mega Man is more of an action-platformer.
>Megaman Becomes Metroid
Mega Man Zero and Mega Man Battle Network are not Metroid-likes. If you're thinking of ZX, that's on Nintendo DS, and that was only very lightly done. You're basically walking to the stages rather than warping. Star Force, meanwhile, is not like Metroid.
Capcom did metroidvania before, they were called Resident Evil 1, 2 & 3, they were im 3D even.
How many times you backtrack to the mansion or the police station?
I can tell you havent played either series
I can tell you are wrong
They only gave Metroid a gun because the platforming didn't feel right.
>How is Castlevania closer to Metroid than Megaman?
Have you never played any Castlevanina game post the original SNES games or something?
Post the ZSS×Rock picture
old castlevania was more like megaman
new castlevania is more like metroid
there's really not much else to discuss
Have you just never played the games before?
Metroid has always been a huge, sprawling map of interconnected rooms.
Megaman has always been linear, self-contained levels.
The two are nothing alike from a design perspective.
Earlier Castlevania titles have more in common with Megaman games than Metroid ever did, being linear, self-contained levels.
They then moved to a Metroid style of map design and added RPG elements.
Why is there so much emphasis on the map and not the gameplay?
Exoloration is the gameplay.
Are looking for posts you can steal and pass off as your own for a youtube video?