This
I’ve been having way more fun shoving enemies off cliffs and, when applicable, outright picking lighter characters up off the ground and straight up throwing them since I play barbarian at 20 str
>Sorcerers are worse wizards in every way but fun
Full sorcerer with a single level in wizard gives you access to the entirety of the wizards spell list but on sorcerer with none of the drawbacks of wizard you giga moron. wizard is shit.
>Full sorcerer with a single level in wizard gives you access to the entirety of the wizards spell list but on sorcerer with none of the drawbacks of wizard you giga moron. wizard is shit.
wut, no it doesn't, you're limited to 1st level wizard spells, and even if use a lvl 1 wizard damaging spell at higher spell slots, it'd just miss because attack rolls are based on Int.
>1 level wizard allows you to learn any spell from scrolls
nah you cant. some scrolls are locked to level
though i think you can respec as pure wiz learn all the scrolls then respec back while keeping them
It legitimately doesn't matter what edition you play or if you play pathfinder, fighters and most martial classes are built around hitting things really hard with their weapons and nothing else. But this is fine as archetypes give you variety in what you can with your basic attacks or in addition of like battle manuvers, grapples and throws or self buffing with magic.
If you got the right DM, you can set traps, use the enviroment however you see fit as a melee, something that's almost impossible to emulate with a game, which is why in BG3 it kinda sucks.
You can't use the enviroment however you see fit in BG3. In DnD it's literally up to your imagination, BG3 has a set amount of things you can do because it's a piece of software.
Sure, but most of the time "using the environment" in 5e has no mechanical meaning besides whatever your DM houserules on the spot or maybe extra damage/advantage. And that's assuming you have a DM that provides detailed battle maps or descriptive environments with a lot of stuff you can improvise with.
The environmental stuff you do in BG3, while not all-encompassing, still provides more options than I've seen in most campaigns, be it as a player (GM didn't provide much) or a GM (players didn't care to improvise much). Setting up traps, destroying platforms, dropping chandeliers, tossing stuff/enemies, taking advantage of elevation, creating hazardous zones, etc — with a bit of imagination it covers a good variety of options a player would take in a real tabletop game.
I'm not arguing that the options are massive, I'm just saying that in DnD the melee classes have more options to make use of their strentgth and henceforth, can be more interesting. Simple stuff like pushing a horsecart into a group of enemies.
It being up to imagination also has the downsides you adressed, no doubt. But if you got a good group going, I'd argue that melee in DnD is more fun than in BG3 if you play multiplayer.
10 months ago
Anonymous
Imagine pushing a horse cart at someone instead of jumping over it theatrically, brandishing your weapons, and delivering a one-liner before charging.
10 months ago
Anonymous
No you're supposed to push it down the hill and ride it, crashing into your enemies, like Gandalf rode Shadowfax into Saruman's army.
>Be wizard >Cast a couple of spells >Now I need a nap >Be Barbarian >Get angry >Get very fricking angry >Hurl goblin off cliff >Hurl goblin into fire pit >Hurl goblin into another goblin >Hurl your axe when you run out of goblins >Hurl furniture when you run out of axes >Hurl your allies when you run out of furniture >Hurl yourself when you run out of allies.
>be late game wizard >have millions of spells available >millions of spells prepared >millions of spell slots >millions of spell slot recovery items >millions of spell DC bonuses so every spell is 100% >be late game barbarian >attack twice
Yeah, and with few exceptions none of those spells match the sheer power and thrill of hitting a motherfricker with another motherfricker. Wizards can run out of their cool spells whereas midget tossing isn't a finite resource.
>I threw a guy! and then hit another guy with a weapon 😀 >*casts fireball nuke*
*casts howitzer canon aka Eldritch Blast* >*cast rail gun on enemy 5x* >summon wall of fire and let every enemy walk into their death
Melee classes are Not even remotely close to the thrill of warlock
>woah I can cast every spell! none are good and my ui is cluttered to shit but on the off chance you need this niche damage bonus I'll be ready! >meta magic!!! I can make my spell go farther!!! :O
Warlock has the best cantrip, Eldritch Blast aka the shotgun aka the railgun aka howitzer canon aka artillery.
I changed everyone but Karlach into a warlock, with 3 warlocks casting eldrich blast I'm melting mobs in 3 turns or less.
The absolute worst is Warlock, you can't even attack twice or use two actions at level 12 while it's base spells and buffs are dogshit, clouds of dagger was the only solid thing but even that is limited to 2-3 times per fight and you can only use it once per cycle
You're moronic I can shit out 60 damage from an eldritch blast at level 4, with it only firing twice. And that's not counting my sword which scales off charisma, is a two hander, and I can hit twice with it.
How moronic are you to be using cloud of fricking daggers which has only ever been good if you're repelling blasting or shoving people into it. Why would you ever use a spell slot for that instead of fireball?
>can talk anyone into doing your bidding and win all speech checks >if that fails put brap of hadar >spam repelling blast for free >literally no one can ever reach you, gets damaged each turn and gets pushed back each turn >cast eldritch blast on 3 people at once every turn >if they manage to reach melee range cleave them instantly with a massive halberd that scales with charisma >if overwhelmed can just fly away and repeat the process then black hole them >can also talk to animals and dead people whenever I want
One rage lasts an entire fight if you're bad, how many fricking fights are you getting into in an adventuring day? Mind you, I have always believed rage as a limited resource is moronic, and it continues to be moronic regardless of the fact that you effectively can't run out of it before everyone else ALSO needs a nap. Honestly I'm just genuinely tired of D&D's desperate attachment to your main class feature being a limited resource unless you're a fighter, at which point your main class feature is that you have no class features.
Despite casters being *way* worse than BG2, they are still the 'battlefield tacticians' and have most of the interesting decisions to make. But Melee is still way better off than I've seen it in any other D&D game. You can:
>jump >throw shit >shove enemies off cliffs >throw enemies at other enemies >throw water/oil on the battle field for environmental hijinks >get a ton of cool abilities from subclasses
Casters are so annoying to play in 5e. Everything is fricking restricted due to concentration so I might as well hit enemies so fricking hard they receive the most powerful CC there is: being fricking dead.
I killed an enemy yesterday by throwing a metal pan at it as a Barbarian and I didn't have any javelins or throwing axes left. Tavern Brawler trait makes all my throws do a ton of damage and I have a ring that add an extra 1d4. So I can throw all sorts of silly things at people. Now that I'm typing this I think I'm going to try killing someone with a fork.
Because around 2010 homosexuals managed to gaslight normies into thinking that: >combat options are bad >fun mechanics are bad >complex mechanics are gatekeeping >balance bad >lack of content good
The cancer spread through tabletop first, but eventually made its way into vidya as well.
BG3 is a massive improvement over 5e (and would have been even better if WOTC didn't restrict Larian from making more changes).
One of the many reasons people are mad about BG3 is that it has managed to demonstrate that all of the 5e precepts are wrong.
That was to appease the grognards who wanted no weeaboo fightan magic.
It legitimately doesn't matter what edition you play or if you play pathfinder, fighters and most martial classes are built around hitting things really hard with their weapons and nothing else. But this is fine as archetypes give you variety in what you can with your basic attacks or in addition of like battle manuvers, grapples and throws or self buffing with magic.
Why is there no Dodge action? Why can't you use the Help action to give your ally Advantage on their next attack? Why can't you use Shove to knock an enemy prone?
I have Tasha's on my shelf and also can't find anything about Dodge, Shove, or Help variant rules in it. As far as I remember, only character creation variant rules were introduced in that book.
Larian just didn't add Dodge because they're just didn't like it, I think.
Tasha's only really changed character creation rules not gameplay
Shove prone probably got took out because they made it a bonus action but they probably could've made it a attack replacement like it normally is, a bunch of moves function like that already.
Dodge being missing is strange
>Why can't you use the Help action to give your ally Advantage on their next attack?
Seems like they replaced that with Flanking instead
It's cancer in tabletop cause it just turns into murder conga lines but it works okay for this
>Why can't you use Shove to knock an enemy prone?
I guess because Shove is a bonus action and we can't give martials advantage on attacks every turn because they BA shove then full round the bastard
So instead of giving a separate option to knock prone as an action, either as a new "Trip" action or sticking it in that + menu, they got rid of the option entirely. I had a similar issue as a Wizard. I wanted to grab one of the feats that give 1 int to round out my ability mod, but the int feats (Keen Mind, Linguist, Observant) don't do anything in Larian's version of 5e. Instead of reworking them to do something relevant, they just got rid of them entirely. They have a specific vision for how this system works and you have to play into it. Mage Hand is not to be used to pick things up and interact with objects, you use it to shove; something Mage Hand explicitly couldn't do with its 10-pound weight limit. And to balance this out, this cantrip can only be used once per long rest. Despite making it a bonus action for martials. Don't you love shoving?
Question to people playing non Charisma classes: Do you use a party member like Wyll for most of the conversations or do you just resign yourself to the fact that you won't be very good at dialog checks?
Cleric's self guidance + that 2nd level spell that gives you advantage on any stat check did plenty, and failing the occasional check can be fun anyway, like Yurgir calling me a weasel for telling him to kill his dog.
For my party switching characters wouldn't even work, the origins are minmaxed to the point that the twink who has literally seduced thousands has 10 (average) charisma.
It’s just not even needed. My guy has 10 charisma and no proficiency in any charisma skills and I still pass more speech checks than I fail. I’ve played charisma characters before, passing every single speech check makes RPGs boring as frick because everything just goes your way and you skip so much content. It’s much more fun to win some and lose some
>passing every single speech check makes RPGs boring as frick because everything just goes your way and you skip so much content.
Honestly it feels more like the opposite to me.
Talking your way through things seems to open up more content allowing quests to develop more where as failing means either halts them or just ends the quest with 'just kill everyone lmao'.
>clearly my tiefling half bard half druid half warlock with a dip into wizard is superior to human fighter or Pala...ACK!!?!1
haste+bless+great weapons fighting+all in+bonus action phase to throw down 600 damage in one turn on one character is the only time the game does get fun.
I looked into this recently and it was apparently Atari being petty buttholes with the license once Hasbro/WotC bought DnD from TSR. They made one game with 4E ruleset and it was D&D: Online. I think Neverwinter MMO was too. Probably just enough to keep the license away from Hasbro since Atari frickin hated Hasbro.
It was very poorly received by the D&D fanbase. It's also worth noting that the D&D fanbase has the absolute worst taste imaginable; I can't even begin to describe the damage 3.X/PF has done to tabletop gaming. 5e is an absolute dogshit system whose only actual merit is not being as much of an unplayable imbalanced clusterfrick as 3.X, it was designed for the ground up to appeal to the neo-grognards who can't begin to conceptualize a game that doesn't revolve around five minute workdays and detailed rules for calculating rectal circumference.
4e also had the same shitshow going on behind the scenes of trying to change the OGL like what happened recently and lead to the start of Pathfinder as a separate system.
>who can't begin to conceptualize a game that doesn't revolve around five minute workdays
My DM has been running the Doomvault that I think was from some 5e playtests as kind of an interlude in his homebrew adventure and it's funny seeing the "8 encounters between rests" design they tried pushing at the start of 5e in action. Just every single room is a fight with masses of low CR shit that gets obliterated inbetween some okay bosses.
Larian have been trying to make a 4e game since 2010. WOTC wanted to have none of that because they feared a 4e game would completely destroy 5e's chances.
Let's not forget that 5e was actively dying before Critical Roll gave it a boost.
i dont know why the breath doesnt at least scale it wouldnt make it relevant end game but it woulda been something to do when you're out of melee range
Most racials are meh but some are strong. I mean the fricking wood elf(including half elf) movement speed is pretty nice and gith are obviously the munchkin race.
I'm having a lot of fricking fun albeit some goofy dialogue bugs and some quest bugs in act 2 that required a couple save rollbacks. I'm in the outskirts of the city now, but I'm hearing a lot of shit about the ending being really abrupt, all the cut content, and how supposedly more busted it is compared to act 1 and 2.
act 3 is pretty long, longer than 2 but not as long as 1 by my estimation. currently stuck on a (basically) timed mission, trying to figure out the best way to go about it where i can lose the least
The ending itself wasn't that abrupt, at least didn't feel that way to me. It was quite obvious that it's going to end soon before even going to the final sequence. The abrupt part was that it lacked a proper epilogue, or a slideshow that tells what happens to everyone later. There was a short epilogue of course, but it was relatively bare bones, so people are likely complaining about that. If you've played up to Act3 already, I'd continue, it's worth it for some of the best moments in the game, although overall it's weaker than the previous acts, due to the bugs and performance issues, and of course the cut content. But if they ever do a definitive edition, it's likely your save won't be compatible, so you'll have to restart anyway, and I wouldn't expect it for a year or so.
I already felt some fomo for going with Tav instead of Durge, so I guess I'll wrap this up and save a proper durge playthrough for that eventual DE I guess.
At least dragon age had cool occasional executions for melee kills.
The only enjoyment in BG3 combat kills is when you finish them off with a spell and see the different effects on their body when they scream burning to death or turn to ash etc.
>At least dragon age had cool occasional executions for melee kills
it also wasnt dogshit turn based garbage that takes 50 million years to clear a combat encounter
>get two hand cross bows >spec into gloomstalker rogue to level 5 >do rogue thief for extra bonus action >fighter to 2 >get the sharp shooter perk >affects your offhand attack too with plus 10. >proceed to attack 7 times on your first turn unhasted
Also I just love that dual weilding hand crossbows makes me feel like a cowboy
why is this game so much worse than DOS? Do people actually like dnd mechanics? Having every single enemy in the game so far have ranged attacks which if they get a crit one shot me, and every attack of mine only having 50% chance to hit just isn't fun. Its nothing but extreme chance if I do well. I just did the gnoll/hyena fight and had to restart because halfway through four gnolls with extreme high ground show up and one shot 2 people. I know DOS you had to savescum but this game just seems to require savescumming even more
>"melee" classes
There are no melee classes, its your fault for building into melee in the first place if you didn't want to smack things with a sword or mace
>wanna be a super cool knight >limp wrist tri sexual xims at WotC make martials boring as frick because they themselves are physically inept and lack mental fortitude and can't find a bi racial Chinese-African American Muslim transexual in a wheelchair to perform physical feats that test human limits.
But hey I'm so glad that Orcs aren't black people and the Yuan-ti aren't israelites anymore.
>But hey I'm so glad that Orcs aren't black people and the Yuan-ti aren't israelites anymore.
They never were. The only people who thought so were academics who had to write about something and equated "tolkien is racist" with "D&D is racist."
>But hey I'm so glad that Orcs aren't black people
This was such a stupid conversation. The orcs who act like a infantry version of the
D&D mongols or other nomadic horse people, even call their armies hordes? Or the heavily industrial Tolkien orcs, the guys closest to a industrial revolution in the setting? The wow shamanic orcs (shamans are the priests of asiatic people from Russia and shit)?
Skyrim orcs would have to live in a community made of many of those clan compunds close together to look likw any afrixan people and their armor is some fine weeb shit.
This just proved to me americans don't know shit about geography or history
I think it pissed almost everyone off.
Now after the whole space monkey lore debacle, they won't write anymore genocide or slavery into a races lore or campaigns story.
I'm playing a weak silver tongued halfling bard and running a parallel game with a gigachad monk throwing motherfrickers at other motherfrickers. Both are pretty fun. Maybe try roleplaying in the roleplaying game you tedious frick?
I remember Divinity 2 having positioning matter because you could stand behind an enemy an deal extra backstab damage. I guess in BG3 that wouldn't work because moving around doesn't spend your action points anymore. I hope some mods a proper combat system into the game because it's so laughably barebones.
>because moving around doesn’t spend you action points anymore
I completely forgot about this. Frick divinity OS 2 combat, frick the enemies with infinite shields, and frick not getting to attack and move on the same turn. Bg3 is leagues ahead of that stupid shit
The trick is to teleport to high ground and spam Superconductor while your 100k HP bonespider from Summoner/Necro stats tanks everything even though its stunlocked by your own spells too, the AI is too dumb to attack anything else
>play spellcaster >select colored ranged attack to hit enemy with >end turn >play melee >have to be mindful of positioning >get to attack multiple times per turn >can throw and push enemies to manipulate the battlefield >weapon attacks have different debuffs to enhance you and your team's damage output or further control enemy movement >can whip out a bow whenever i need a ranged attack and still get multiple attacks as well as debuffs
casters are fricking boring
Thanks, just read the description. Seems pretty busted. >Sing: All allies within 6m gain +1d4 on Attack and Saving Throws (CHA, WIS, INT). >Shriek: All enemies in 6m are -1d4 on Saves (as above) and take extra 1-4 Thunder damage when hit. >Duration: 5 turns. >Performance +1
You go full Warlock or multiclass?
Currently Warlock 5 Fighter 1. Intend to go Warlock 9 Fighter 3.
Also that additional thunder damage is fricking broken because it applies to ANY attacks by ANYONE as long as its in range, and the additional damage from hex counts as its own attack, so it triggers it twice guaranteed.
It's a drow sword sticking out of a rock in the underdark, I think I had shadowheart pass a religion check to figure out how to obtain it but you can also do a strength check too. it's not far from the selune fort entrance.
DOS games didn't have as much verticality baked into its levels as bg3 does. And what's stopping you from using teleport aka misty step/phase door in this game?
>swing your weapon a couple of times
Battlemaster Figher, trip to knock prone to give advantage to for your follow up attacks, and ally attacks. Disarm and yoink enemies weapons because picking up a weapon is free action, just put their axe in your pocket and laugh. Barbarian with Eagle Rage, jump or bonus action dash to climb ladders or get to cliffs. Fall 30ft and knock a guy prone by landing on their face weapon first. Ect, ect. Sounds like you're just bad.
What's the best class to multiclass with Rogue? I wanna do a drow playthrough. Should I go for Thief or Assassin? Thief seems better to me with that extra bonus action.
I’m having a fun gloomstalker ranger thief rogue multi class with two hand crossbows. Hand crossbows do the same damage regardless of if it’s a attack or bonus action, so first turn I get to shoot 5 times thanks to gloomstalkers attack and every turn after I get to fire 4 times.
Honestly, if using handcrossbows you do more damage doing 2 attacks and 2 bonus action attacks than you do with assassin getting one sneak attack per turn, especially if you are using sharpshooter
>teleports behind you >shadow strikes you for 40% of your health bar >flurry of blows for another 25% >stuns you with stunning strike >shadow steps away
Fighter >run up to enemy >use a bunch of weapon skills >activate extra action >crit and trigger the extra attacks >teleport around the battlefield with item skills
Wizard >cast one spell >run back to my cuckshed because if someone looks at me threateningly my concentration will break and dispel my shit
My only problems with the martial classes are >Ranger is the worst class in the game by far >No grapple action (replaced with enemy throwing I guess but grapple/wrestle should still exist) >No baseline tripping >All weapon specific actions requires short rests and don't have multiple charges to compensate
Otherwise, Barb has probably been my favourite class in the game with Sorc coming in on a close 2nd place
My only problems with the martial classes are >Ranger is the worst class in the game by far >No grapple action (replaced with enemy throwing I guess but grapple/wrestle should still exist) >No baseline tripping >All weapon specific actions requires short rests and don't have multiple charges to compensate
Otherwise, Barb has probably been my favourite class in the game with Sorc coming in on a close 2nd place
I forgot >20 ac >at level 4, heavy armor master >self healing
If you want to go lone wolf, It's a good all-around class.
how does the shadow shit work if you come the underdark way and get to last light?
i went from mountain pass last time and killed the drider with the harpers and they yoinked it anyway
You get to last light before encountering the drider and are part of the ambush from the beginning, rather than in the convoy as it gets ambushed. Alternatively, you murder every in Last Light and the convoy just kinda buggily spawns on top of you when walking down the road.
you are playing them wrong. fighters have special moves with battle master or Eldritch knight. barbarians should be throwing shit all over the place, paladins, clerics ect have magic to use. Monks got their chi and ninja moves and shit. what melee are you playing?
Just killed shadowshit. Would it have been worth it to just dissuade her from killing the nightsong? If I DO that, can I at least tell her to frick off and get out of my party after we leave the shadowfell?
My two hander Paladin/Sorc with the 1 gauranteed crit a day tadpole power and 1 guaranteed crit a day ring can burst almost every single enemy in the game 1 round. I'm playing on normal for first playthrough tbh because OS2 was fricking cancer on hard.
Lazer as pure fighter has 6 attacks and a bunch of ways to CC, Gay vampire Man as Rogue/Ranger with bow has a bunch of items and skills that allow him to crit homies on 15.
Casters have utility but when it comes to damage they've got jackshit on martial classes.
I feel like people just parrot the "5e le bad!" thing and don't even know about any of the editions. How would the edition matter in a video game? BG3 plays much better than BG1&2
Its a problem with the 5E system more than BG3. They just really fricked over martials because they were worried they'd be too difficult. But what instead happened was everyone went a mary sue spellcaster (mostly warlock) and picked the same handful of options.
You guys are experiencing the frustration /tg/ had some years ago. WotC just sucks
>human >male >fighter >Shove of Death >set up GWM All In Lazel by forcing advantage on targets if another party member didn't already >high AC go frick yourself armor so I can freely jam myself anywhere in fights >play on enemies turns because sentinel opportunity strikes with a spear >attack or throw grenades multiple times a turn >can even use multiple scrolls a turn once per short rest if I really need to
there's 0 reason for a fighter to ever multiclass out of fighter because fighter can do everything. maybe thief to a 2nd bonus action but I'd rather just have more standard actions
I went battlemaster and never looked back, even with no haste you absolutely fricking annihilate. With high strength your dc's for special attacks are high enough that you can land disarms and topples almost guaranteed and push out huge amounts of damage on demand.
Fighter is the perfect multiclass though, everything above level 7 is mostly worthless in 5e in comparison with almost every other class abillity at that level so you can easily get away with Fighter level 2, 3 or 5 and not lose any of the fighters strenghts but gain A LOT of strenght from other classes
They're alright, but they can't cast highest level wizard spells, but the good thing is that those spells aren't that great anyway and being able to buff yourself with jump and haste is invaluable for a fighter.
You have to build them right >Fighter >Champion >Shar Crit helmet when standing in the dark >Hammer that knocks prone on kills and crits >Great Weapon mastery
At level 12, you are getting up to 7 hits in per turn against a field of prone enemies with +10 on hit, it's phenomenal
Mix it with that Cull the Weak illithid ability and you're just shock waving shit with that hammer
It's basically non existant, just don't let monsters and evil things go. I was stealing and doing whatever I want. I think letting the hag go for +1 buff will break your oath but idk. Basically don't bargain or spare evil.
>Balthazar gets bugged after throw all the skeletons during his dialog >cant talk to him anymore >still can talk to nightsong and free her. >Balthazar dose nothing and just stands there >kill him anyway because frick you
>playing a Battle Master Fighter >can push enemies, trip enemies, frighten enemies, disarm enemies, everything works with ranged too >have enough feats for anything fun, can make a Great Weapon Master + Sharphshooter + Tavern Brawler commando who is good at using everything >have enough magical items to also have magic utility like Telekinesis gauntlets >have Action Surge allowing me to do a ton of bullshit
The telekinesis gauntlets r busted cuz you can use them every turn to toss people into chasms or just toss them around the battlefield and waste their turn.
I only know about 3.5 and only because of NWN.
Can I Magic Archer in 5 somehow? I remember arcane archer and that was kinda fun, I also remember this monk/priest/ranger? archer with zen archery that was kinda shitty but still fun.
If you go ranger you'll get some magic up to spell level 3. If you are looking for a spell archer I would suggest a wizard-6 ranger-6 or wizard 7 ranger 5.
Prioritize the ranger 5 for the extra attack (you'll get spells along the way anyway).. Whether you do 6-6 or 7-5 depends on if you want to cast two level 4 spells per long rest or if you'd rather a favoured enemy perk like ranger knight for heavy armor.
Because ranged weapons are boring
With melee weapons you can ideally use different attacks and techniques, with ranged weapons you just point and shoot
aren't there different kinds of ranged attacks?
there's also different arrow types but they seem pretty rare
Either way it's always nice having one in the party so you don't have to waste spells or spend 4 turns getting some guy in melee range to some dickhead on a roof
this:
I started playing D&D during the days of 4th edition. I had a barbarian with a shitload of special moves and loved every moment of it. Then I noticed long time players complaining about how "it was too much like a video game" and "why does a Barbarian have as many moves as a Warlock" and other shit. My group switched to 3.5/Pathfinder and suddenly my Barbarian is just standing around swinging his axe. Same shit in 5e.
Having every fight be "let me have my three spell casters put every single buff onto one character so that they are attacking twenty times in one turn, have an AC of 64 and an attack of 78" kind of makes anything else pointless.
Can I do a dual-wielding backstabbing thief?
It seems like everything is about being invisible, so it cost the bonus action, and thus you cannot dual wield.
Because you're playing a shit subclass.
If you're playing fighter, don't pick champion, pick EK or BM. For barbarian avoid wildheart (I would also avoid wild magic because it's so rare in this game). For monk avoid way of shadow. Avoid ranger and rogue entirely because they're both always boring.
The boring subclasses exist for beginners and newcomers.
You basically think fighters are A-move drones and play them as such
>he doesn't use a great weapon >he doesn't cleave >he doesn't utilize bleeds/shoves/pommel strike
I legitimately soloed the chapel ruins fight with a fighter by shoving the the wizard and archer off their perches to their deaths and then bleeding out the two melee NPCs and keeping them both hamstrung so they couldn't catch me.
Just because it isn't LE SKULLFUL WIZARD MAN doesn't mean it's braindead.
>never played tabletop DND, not even for a second >dont know anything about it, its some nerd shit >play BG2 and Icewind Dale >oh shit this is fun! i love these games! >its like a more complicated diablo with more story >BG3 is released >buy it, because BG2 was super fun and i love it >turn BG3 on >jesus fricking christ, what is it
i refunded and reinstalled BG2.
all beloved franchised i grew up with are being destroyed.
first fallout, then star wars, then matrix, then lord of the rings, and now baldurs gate.
>the map doesnt work. It just doesnt. it doesnt even have a box highlight to tell you what area im looking at right now. when you double click on a spot on a map, it should take me to that spot - instead, it gives you a popup screen to make a pin on the map.
jesus christ. >no bag of holding
i have to carry all that fricking trash around, hundreds of items with me, or "send to camp".
who designed this? >no scroll case >no potion bag
i wanted to learn more about a spell. >right click on it >it does nothing
I wanted to read details about the "mass conceal spell", how it works, how to undo the conceal.
tough shit, i guess i have to wikipedia it?
who designed this? >no night/day cycle >no weather patterns >the camera doesnt work. it gets stuck on stairs, trees, walls.
its a motherfricking camera! why the FRICK is it getting stuck on a tree when i move the camera around?!
WHO DESIGNED THIS. >4 people party
the amount of time i had to reload a save, get to camp, and exchange a companion that was needed for THIS or THAT quest, is staggering. >during a conversation, i need to say if 2+2=4. My wisdom and intelligence knows the answer. >have to roll anyway >1/20, critical failure, 2+2=5.
not everything needs to be a dice throw. Stop wasting my time.
every other companion interaction in the game is exclusively between YOU and them. >i keep trying to zoom out in my entire playthrough
the camera is so brutally zoomed in, i can barely see anything besides a door and my character.
let me fricking ZOOM OUT. >the graphics are absoutely ugly
zero sense of its own art and aesthetics.
when i reached the city of Baldurs Gate i couldnt believe how utterly ugly and mediocre it looks like. >is there even music in BG3? its so bland and ambient, i honest to god cant even tell if BG3 has music.
just look at the main menu for comparison. >BG2 has awesome orchestral adventure music to pump you up >BG3 has this: >"AAAAHHHH" >"EEEEHHHHH"
Almost every single one of those are minor nitpicks based on your subjective opinion, and the ones that aren’t are just factually wrong (like not being able to zoom out)
Shit ur dealing with in like 90% of the game is not a "minor nitpick"
I think it's just that games have been so fricking shitty lately people are just putting their blinders on because it's probably the best game that's came out in a while
He complained about only having four party members and skill checks being dice rolls. Those aren’t objective flaws they’re personal grievances
10 months ago
Anonymous
almost every convo and item interaction has a dice roll
and I was wondering about a 4 player run. Is every companion required to finish the main story?
10 months ago
Anonymous
Yes they’re called skill checks and they’re an rpg staple. Them being everywhere is a good thing. You don’t need a single companion to complete the story I’m pretty sure you can do it totally solo but if not you can always just get a party of random hirelings.
Real life has a ranged supremacy only because armor isn't capable of being light enough to maneuver in quickly while being able to effortlessly defeat incoming rounds.
Think of how plate defeated most steel war arrowheads in medieval Europe.
If a similar invention allows enough protection and diffusion of kinetic force to allow a man to close distance on someone with a gun quickly and safely.. You're gonna see some serious shit.
It really didn’t. Even if the plate itself stops arrows (which it only sometimes did) that’s not gonna help much against a rain of arrows when you get caught right through the eyeslit.
That's what the shields were for m8. Plate armor was so effective some European nations used it against early muskets and smoothbore pistols to good effecg. The Spanish were a perfect example of this.
Armor and weapons have been in a constant competition since the beginning of war. Sometimes weapons are up, sometimes armors up. Just is what it is.
Ranged is just always better. Yes sometimes you can close the gap the advantage of range gives you with stuff like plate armour but it’s always gonna be an uphill battle, and all it takes is one innovation to ranged weapons to make all the decades of progress you made trying to counter act ranged advantage useless. You say all it takes is some new technology that can distribute force better to make guns far less effective but I say all it takes is a stronger gun to make that obsolete, and stronger guns seems a lot easier to accomplish than tougher armour. Its just a basic fact of life that being able to kill a dude from far away will always be better then having to get close to kill someone.
10 months ago
Anonymous
Like i said. Sometimes weapons are up, sometimes armors up. Just the way its always been.
In BG3 though, armor can get high enough and mobility can reach far enough that you can close the distance on ranged with minimal issues.
Melee and ranged are both viable. They're also both fun playstyles as long as you don't just generic hasted basic attack your way thru the game.
>raphael fight: villain sings the theme and has unique mechanic >final fight: haha me hit brain
Why did they put so much more effort into a skippable side boss?
I always have fun when it involves allowing you to attack multiple times with it. Its very satisfying and should be a way to build in all turn based RPGs so as to make melee feel enjoyable.
I enjoyed Stolen Realm specifically because you can make melee builds that attack like 6 times per turn on normal attacks if you build for it. Even if its not optimal its always a lot more satisfying that single hit high damage, in my opinion
SPOILER!!! I just found out on my second playtroug that the rats that surround Kagha are shadow druids!?!? I wonder how much stuff i missed on my first playtrough, I LOVE THIS GAME SO MUCH!
I decided to rob the druids since i was low on cash and found some of Kagha's secret letters that led me to the swamp where in the trunk of a guarded tree i found more messages that revealed she was goind to convert the druid circle to the shadows once the rite of thornes locked all the druids into the grove. Once i confronted her it became apparent that she herself was not a Shadow druid but was being corrupted by them.
There are like 10 questlines that take place or start in the druid grove. There are also unique small interactions with a lot of the animals/people etc.
Was trying to keep my affection up with my toad waifu by rushing to her homies. The way they kept pushing the urgency of it I figured there was some kind of internal timer.
Also, do you miss out on much by using the worm to dominate the goblins
10 months ago
Anonymous
Going to the grove is basically what informs you that there’s no real timer and curing the tadpole is less urgent then you’re first led to believe
If you want minthara but don't want to lose shadowheart, wyll, karlach, and gale you basically have to ignore the druid quest or do it in 1 or 2 long rests max before recruiting anyone but astarion and laezel
10 months ago
Anonymous
Only karlach and wyll leave if you raid the grove, you can convince gale to stay.
10 months ago
Anonymous
Minthara isn't worth it honestly. Her questline is unfinished.
I imagine we're going to get some kind of huge patch in the next year or so that gives her a full character quest and alternate recruitment method,. If I had to guess they're working on origin quests for her and halsin, basically non parasite based quests where you can choose to ignore it entirely.
10 months ago
Anonymous
Patch 1 will repair her.
Larian does if they frick up PS5 release. Look how cdpr bleed.
10 months ago
Anonymous
I'd be surprised if patch 1 fixed her. She has 0 act 3 content and recruiting her makes you 100% lose out on halsin, and if you ignore the grove quests to keep karlach and wyll you lose out on her entire act 1 story.
They need to somehow add alternate recruitment methods for her that don't skip the grove quests and don't lose you two of your primary companions. Losing Halsin makes sense but ideally there would be something like a 30 check where you can keep both of them, since the Halsin questline is the only way to fix the shadowlands.
I doubt she is anywhere near a state of being ready for release. They shouldn't have even made her recruitable to start with because now it feels like they're just using the release of the game as their early access for act 3 and even act 2 to a lesser extent.
10 months ago
Anonymous
>I'd be surprised if patch 1 fixed her. She has 0 act 3 content
There is content for her, Larian said her flags are all fricked up and that's why it's not triggering. It's written in either 3rd or 4th hotfix post.
Pretty much. Then spotted the goblin ambush and snuck in before stumbling across one and then passing the check to use the worms to dominate the entire town. Afterwards while being a loot goblin I stumbled across the spider cave and thats where I quit last night
That makes sense. I used speak with animals on them and they didn’t say anything and that combined with the fact they’re literal rats made me think they’re probably spies. Just wasn’t sure if they were spying for Kagha or on her.
that's fun and you're a gay
Souldrone is le mad. You'd better go back to that interracial cuckold porn before you get a stroke from the vax
they hit really hard, provide status inflictions, or you can shove people into oblivion.
This
I’ve been having way more fun shoving enemies off cliffs and, when applicable, outright picking lighter characters up off the ground and straight up throwing them since I play barbarian at 20 str
this is why I only play Sorcerers with a bard and a tank on Easy
Sorcerers are worse wizards in every way but fun
sorcerers are better wizards in every way
>Sorcerers are worse wizards in every way but fun
Full sorcerer with a single level in wizard gives you access to the entirety of the wizards spell list but on sorcerer with none of the drawbacks of wizard you giga moron. wizard is shit.
that's extremely based, I never thought of that, thanks chief
>Full sorcerer with a single level in wizard gives you access to the entirety of the wizards spell list but on sorcerer with none of the drawbacks of wizard you giga moron. wizard is shit.
wut, no it doesn't, you're limited to 1st level wizard spells, and even if use a lvl 1 wizard damaging spell at higher spell slots, it'd just miss because attack rolls are based on Int.
NTA but I think 1 level wizard allows you to learn any spell from scrolls and then use your sorc level to cast them.
>1 level wizard allows you to learn any spell from scrolls
nah you cant. some scrolls are locked to level
though i think you can respec as pure wiz learn all the scrolls then respec back while keeping them
you what
welcome to 5e
It legitimately doesn't matter what edition you play or if you play pathfinder, fighters and most martial classes are built around hitting things really hard with their weapons and nothing else. But this is fine as archetypes give you variety in what you can with your basic attacks or in addition of like battle manuvers, grapples and throws or self buffing with magic.
Welcome to D&D. The most popular worst tabletop game in the world.
When will we get a Call of Cthulhu 7e game, bros...
If you got the right DM, you can set traps, use the enviroment however you see fit as a melee, something that's almost impossible to emulate with a game, which is why in BG3 it kinda sucks.
You can do those things in BG3, though?
You can't use the enviroment however you see fit in BG3. In DnD it's literally up to your imagination, BG3 has a set amount of things you can do because it's a piece of software.
Sure, but most of the time "using the environment" in 5e has no mechanical meaning besides whatever your DM houserules on the spot or maybe extra damage/advantage. And that's assuming you have a DM that provides detailed battle maps or descriptive environments with a lot of stuff you can improvise with.
The environmental stuff you do in BG3, while not all-encompassing, still provides more options than I've seen in most campaigns, be it as a player (GM didn't provide much) or a GM (players didn't care to improvise much). Setting up traps, destroying platforms, dropping chandeliers, tossing stuff/enemies, taking advantage of elevation, creating hazardous zones, etc — with a bit of imagination it covers a good variety of options a player would take in a real tabletop game.
I'm not arguing that the options are massive, I'm just saying that in DnD the melee classes have more options to make use of their strentgth and henceforth, can be more interesting. Simple stuff like pushing a horsecart into a group of enemies.
It being up to imagination also has the downsides you adressed, no doubt. But if you got a good group going, I'd argue that melee in DnD is more fun than in BG3 if you play multiplayer.
Imagine pushing a horse cart at someone instead of jumping over it theatrically, brandishing your weapons, and delivering a one-liner before charging.
No you're supposed to push it down the hill and ride it, crashing into your enemies, like Gandalf rode Shadowfax into Saruman's army.
If you got the right DM, you wouldn't play 5e.
A vidya has more interaction with the environment than the average 5e tabletop game, let that sink in.
>why does the class that's designed to hit enemies with its weapon hit enemies with its weapon?
they probably want a game where each melee class has its own gameplay shit but thats not 5E
bad game design
>Be wizard
>Cast a couple of spells
>Now I need a nap
>Be Barbarian
>Get angry
>Get very fricking angry
>Hurl goblin off cliff
>Hurl goblin into fire pit
>Hurl goblin into another goblin
>Hurl your axe when you run out of goblins
>Hurl furniture when you run out of axes
>Hurl your allies when you run out of furniture
>Hurl yourself when you run out of allies.
>be late game wizard
>have millions of spells available
>millions of spells prepared
>millions of spell slots
>millions of spell slot recovery items
>millions of spell DC bonuses so every spell is 100%
>be late game barbarian
>attack twice
Late game fighters attack 3 times
*12
Yeah, and with few exceptions none of those spells match the sheer power and thrill of hitting a motherfricker with another motherfricker. Wizards can run out of their cool spells whereas midget tossing isn't a finite resource.
eventually you'll run out of midgets whereas my spells are only a good night's sleep away
>he doesn't keep a chest full of midgets in his inventory
imagine being a STRlet
>I threw a guy! and then hit another guy with a weapon 😀
>*casts fireball nuke*
*casts howitzer canon aka Eldritch Blast*
>*cast rail gun on enemy 5x*
>summon wall of fire and let every enemy walk into their death
Melee classes are Not even remotely close to the thrill of warlock
The fact the people are willing to play warlock shows that the class is fixable and WoC is just awfull at its job
Everyone is picking charisma classes because you can't have your party member do persuasion check for you, not that warlock is better than wizard.
Lore Bard's about as good as Wizard though.
Wizard and Sorcerer are just gayer warlocks
>woah I can cast every spell! none are good and my ui is cluttered to shit but on the off chance you need this niche damage bonus I'll be ready!
>meta magic!!! I can make my spell go farther!!! :O
Warlock has the best cantrip, Eldritch Blast aka the shotgun aka the railgun aka howitzer canon aka artillery.
I changed everyone but Karlach into a warlock, with 3 warlocks casting eldrich blast I'm melting mobs in 3 turns or less.
>d...d...dare you fade my mystical cosmic powers!
>unga bungas wizard with 12 attack actions
>be late game fighter
>Obliterate BBEG with 12 attacks with a magic greatsword in a single round
>have all that
>still be jealous of melee chars
Wow is caster seething universal or you cross boarding from tg?
The absolute worst is Warlock, you can't even attack twice or use two actions at level 12 while it's base spells and buffs are dogshit, clouds of dagger was the only solid thing but even that is limited to 2-3 times per fight and you can only use it once per cycle
You're moronic I can shit out 60 damage from an eldritch blast at level 4, with it only firing twice. And that's not counting my sword which scales off charisma, is a two hander, and I can hit twice with it.
How moronic are you to be using cloud of fricking daggers which has only ever been good if you're repelling blasting or shoving people into it. Why would you ever use a spell slot for that instead of fireball?
>I can shit out 60 damage from an eldritch blast at level 4, with it only firing twice
how?
>can talk anyone into doing your bidding and win all speech checks
>if that fails put brap of hadar
>spam repelling blast for free
>literally no one can ever reach you, gets damaged each turn and gets pushed back each turn
>cast eldritch blast on 3 people at once every turn
>if they manage to reach melee range cleave them instantly with a massive halberd that scales with charisma
>if overwhelmed can just fly away and repeat the process then black hole them
>can also talk to animals and dead people whenever I want
you ain't warlocking hard enough
Shit I might have to reroll a warlock
So glad BG 3 fixed the stupid Sorcerer rule in 5e so Sorc can cast two spells a turn with meta magic now
Fighters hit hard and tank hard. Wizards have damage and utility but die the second someone sneezes at them like a Fighter.
>Be Barbarian
>Get angry
5 times per day for 1 minute each
You need more?
One rage lasts an entire fight if you're bad, how many fricking fights are you getting into in an adventuring day? Mind you, I have always believed rage as a limited resource is moronic, and it continues to be moronic regardless of the fact that you effectively can't run out of it before everyone else ALSO needs a nap. Honestly I'm just genuinely tired of D&D's desperate attachment to your main class feature being a limited resource unless you're a fighter, at which point your main class feature is that you have no class features.
You have alot of 10 round fights?
>so angery that he cannot sleep
bro it's amazing how 'stealthy' i can be when tossing nig- i mean druegar into pits
That's just how most turn-cringe games are in general.
Despite casters being *way* worse than BG2, they are still the 'battlefield tacticians' and have most of the interesting decisions to make. But Melee is still way better off than I've seen it in any other D&D game. You can:
>jump
>throw shit
>shove enemies off cliffs
>throw enemies at other enemies
>throw water/oil on the battle field for environmental hijinks
>get a ton of cool abilities from subclasses
Not as good as a caster, but pretty good.
Anything that takes inspiration from fricking DnD (or worse, try to copy) is automagically shit.
Casters are so annoying to play in 5e. Everything is fricking restricted due to concentration so I might as well hit enemies so fricking hard they receive the most powerful CC there is: being fricking dead.
>Me using Ki Blast on an enemy
I killed an enemy yesterday by throwing a metal pan at it as a Barbarian and I didn't have any javelins or throwing axes left. Tavern Brawler trait makes all my throws do a ton of damage and I have a ring that add an extra 1d4. So I can throw all sorts of silly things at people. Now that I'm typing this I think I'm going to try killing someone with a fork.
You'd think you'd get bored of it, but every time I get to that point I still giggle like a moron when I kill someone by lobbing a fruit at them.
Because around 2010 homosexuals managed to gaslight normies into thinking that:
>combat options are bad
>fun mechanics are bad
>complex mechanics are gatekeeping
>balance bad
>lack of content good
The cancer spread through tabletop first, but eventually made its way into vidya as well.
Except Baldur's Gate 3 melee has more complex mechanics than most of your oldgay RPGs. Keep coping, through.
BG3 is a massive improvement over 5e (and would have been even better if WOTC didn't restrict Larian from making more changes).
One of the many reasons people are mad about BG3 is that it has managed to demonstrate that all of the 5e precepts are wrong.
Isn't a minute only 10 turns
In bg3, because that's how it works in 5e.
In turn-based games because they are turn-based.
In action games, they are fun.
>fighters no longer get psionic pull
it's over
why the frick did this get scrapped? Wizards no longer get reflective shell either
Because 5e locked what should be basic melee options behind the battlemaster subclass for no reason
You didn’t pick battlemaster or paladin did you?
That was to appease the grognards who wanted no weeaboo fightan magic.
Except Tome of Battle, 4e, and Pathfinder 2e
Why is there no Dodge action? Why can't you use the Help action to give your ally Advantage on their next attack? Why can't you use Shove to knock an enemy prone?
>Why can't you use Shove to knock an enemy prone?
Wait is that seriously not in the game?
Unless I missed it, its use is exclusively the one that knocks them back. I just want to knock them down in place.
because BG3 uses the Tasha's cauldron ruleset
>Why can't you use Shove to knock an enemy prone?
You literally can
You can only shove them - they don't go prone unless you throw them off the roof.
I have Tasha's on my shelf and also can't find anything about Dodge, Shove, or Help variant rules in it. As far as I remember, only character creation variant rules were introduced in that book.
Larian just didn't add Dodge because they're just didn't like it, I think.
Tasha's only really changed character creation rules not gameplay
Shove prone probably got took out because they made it a bonus action but they probably could've made it a attack replacement like it normally is, a bunch of moves function like that already.
Dodge being missing is strange
>Why can't you use the Help action to give your ally Advantage on their next attack?
Seems like they replaced that with Flanking instead
It's cancer in tabletop cause it just turns into murder conga lines but it works okay for this
>Why can't you use Shove to knock an enemy prone?
I guess because Shove is a bonus action and we can't give martials advantage on attacks every turn because they BA shove then full round the bastard
So instead of giving a separate option to knock prone as an action, either as a new "Trip" action or sticking it in that + menu, they got rid of the option entirely. I had a similar issue as a Wizard. I wanted to grab one of the feats that give 1 int to round out my ability mod, but the int feats (Keen Mind, Linguist, Observant) don't do anything in Larian's version of 5e. Instead of reworking them to do something relevant, they just got rid of them entirely. They have a specific vision for how this system works and you have to play into it. Mage Hand is not to be used to pick things up and interact with objects, you use it to shove; something Mage Hand explicitly couldn't do with its 10-pound weight limit. And to balance this out, this cantrip can only be used once per long rest. Despite making it a bonus action for martials. Don't you love shoving?
Somehow INT is a blatant dump stat for everyone besides wizards. Very sad.
Pretty sad. They didn't really put much emphasis on Knowledge checks in this game.
Removed skill proficiencies from it and despite splitting up 3 types of saves into all 6 stats they barely converted anything to Int or Charisma saves
Rogues literally have a dodge toggle tho. Unless you're against big enemy's like steel watchers you become a slippery motherfricker
Rogue is fun for picrelated
Question to people playing non Charisma classes: Do you use a party member like Wyll for most of the conversations or do you just resign yourself to the fact that you won't be very good at dialog checks?
Cleric's self guidance + that 2nd level spell that gives you advantage on any stat check did plenty, and failing the occasional check can be fun anyway, like Yurgir calling me a weasel for telling him to kill his dog.
For my party switching characters wouldn't even work, the origins are minmaxed to the point that the twink who has literally seduced thousands has 10 (average) charisma.
I just cheat to give my MC 18 Charisma
just be good at everything
No, I have my cleric cast the ability that gives me advantage on charisma checks
It’s just not even needed. My guy has 10 charisma and no proficiency in any charisma skills and I still pass more speech checks than I fail. I’ve played charisma characters before, passing every single speech check makes RPGs boring as frick because everything just goes your way and you skip so much content. It’s much more fun to win some and lose some
yeah i only savescum on replays when i have already been down the other route or failed the route i want to see differently
>passing every single speech check makes RPGs boring as frick because everything just goes your way and you skip so much content.
Honestly it feels more like the opposite to me.
Talking your way through things seems to open up more content allowing quests to develop more where as failing means either halts them or just ends the quest with 'just kill everyone lmao'.
Why can you trannies not help but filter evade?
>bumps a dying thread
>doesn't filter filenames
based moron
>clearly my tiefling half bard half druid half warlock with a dip into wizard is superior to human fighter or Pala...ACK!!?!1
haste+bless+great weapons fighting+all in+bonus action phase to throw down 600 damage in one turn on one character is the only time the game does get fun.
>D&D video games of 3.5 and 5e
>Both are ahit in their own way
>D&D 4e is literally designed to be played like a video game
>Gets ZERO fricking video games of it
I looked into this recently and it was apparently Atari being petty buttholes with the license once Hasbro/WotC bought DnD from TSR. They made one game with 4E ruleset and it was D&D: Online. I think Neverwinter MMO was too. Probably just enough to keep the license away from Hasbro since Atari frickin hated Hasbro.
It was very poorly received by the D&D fanbase. It's also worth noting that the D&D fanbase has the absolute worst taste imaginable; I can't even begin to describe the damage 3.X/PF has done to tabletop gaming. 5e is an absolute dogshit system whose only actual merit is not being as much of an unplayable imbalanced clusterfrick as 3.X, it was designed for the ground up to appeal to the neo-grognards who can't begin to conceptualize a game that doesn't revolve around five minute workdays and detailed rules for calculating rectal circumference.
4e also had the same shitshow going on behind the scenes of trying to change the OGL like what happened recently and lead to the start of Pathfinder as a separate system.
>who can't begin to conceptualize a game that doesn't revolve around five minute workdays
My DM has been running the Doomvault that I think was from some 5e playtests as kind of an interlude in his homebrew adventure and it's funny seeing the "8 encounters between rests" design they tried pushing at the start of 5e in action. Just every single room is a fight with masses of low CR shit that gets obliterated inbetween some okay bosses.
Larian have been trying to make a 4e game since 2010. WOTC wanted to have none of that because they feared a 4e game would completely destroy 5e's chances.
Let's not forget that 5e was actively dying before Critical Roll gave it a boost.
There is nothing more kino than playing a human warrior.
Shame human is bottom-tier in BG3.
honestly racials mean so fricking little in it other than githyanki's skill bonus I don't think it matters
I hate that Dragonborn get jack fricking all for racials.
i dont know why the breath doesnt at least scale it wouldnt make it relevant end game but it woulda been something to do when you're out of melee range
Frick no. Half Orc racials look so fricking good compared to the other races but they are ugly as sin.
Most racials are meh but some are strong. I mean the fricking wood elf(including half elf) movement speed is pretty nice and gith are obviously the munchkin race.
Half Elves and Dwarves are pretty stacked
Gnomes and Halflings get some good shit but pay for it with a speed penalty
Half orc with great weapon and champion crit threshold reduction.
Embrace the Unga Bunga.
I'm having a lot of fricking fun albeit some goofy dialogue bugs and some quest bugs in act 2 that required a couple save rollbacks. I'm in the outskirts of the city now, but I'm hearing a lot of shit about the ending being really abrupt, all the cut content, and how supposedly more busted it is compared to act 1 and 2.
Should I just wait?
act 3 is pretty long, longer than 2 but not as long as 1 by my estimation. currently stuck on a (basically) timed mission, trying to figure out the best way to go about it where i can lose the least
The ending itself wasn't that abrupt, at least didn't feel that way to me. It was quite obvious that it's going to end soon before even going to the final sequence. The abrupt part was that it lacked a proper epilogue, or a slideshow that tells what happens to everyone later. There was a short epilogue of course, but it was relatively bare bones, so people are likely complaining about that. If you've played up to Act3 already, I'd continue, it's worth it for some of the best moments in the game, although overall it's weaker than the previous acts, due to the bugs and performance issues, and of course the cut content. But if they ever do a definitive edition, it's likely your save won't be compatible, so you'll have to restart anyway, and I wouldn't expect it for a year or so.
I already felt some fomo for going with Tav instead of Durge, so I guess I'll wrap this up and save a proper durge playthrough for that eventual DE I guess.
Being able to disarm enemies, steal their weapon and kill them with it using your 20 attacks is based though
it's a shame a lot of boss enemies have the "permanently armed" ability
Because you're not using shoves and throws to synergize with your casters AOE spells
Zoomers know nothing about DnD
Unga bunga builds are fun
>Why are ranged classes so boring to play?
>Get to good position
>Shoot arrow or cast spell
>End turn
Why can't my character hate homosexuals?
Whoa, cool it with the antisemitism.
At least dragon age had cool occasional executions for melee kills.
The only enjoyment in BG3 combat kills is when you finish them off with a spell and see the different effects on their body when they scream burning to death or turn to ash etc.
>At least dragon age had cool occasional executions for melee kills
it also wasnt dogshit turn based garbage that takes 50 million years to clear a combat encounter
The ogre and dragon executions were pure kino, but only when the animations didn't bug out.
I'd say it suffers because you can't improv as much as in tabletop but 5e doesn't really make situational options better than just attack shit anyways
>get two hand cross bows
>spec into gloomstalker rogue to level 5
>do rogue thief for extra bonus action
>fighter to 2
>get the sharp shooter perk
>affects your offhand attack too with plus 10.
>proceed to attack 7 times on your first turn unhasted
Also I just love that dual weilding hand crossbows makes me feel like a cowboy
why is this game so much worse than DOS? Do people actually like dnd mechanics? Having every single enemy in the game so far have ranged attacks which if they get a crit one shot me, and every attack of mine only having 50% chance to hit just isn't fun. Its nothing but extreme chance if I do well. I just did the gnoll/hyena fight and had to restart because halfway through four gnolls with extreme high ground show up and one shot 2 people. I know DOS you had to savescum but this game just seems to require savescumming even more
>"melee" classes
There are no melee classes, its your fault for building into melee in the first place if you didn't want to smack things with a sword or mace
>wanna be a super cool knight
>limp wrist tri sexual xims at WotC make martials boring as frick because they themselves are physically inept and lack mental fortitude and can't find a bi racial Chinese-African American Muslim transexual in a wheelchair to perform physical feats that test human limits.
But hey I'm so glad that Orcs aren't black people and the Yuan-ti aren't israelites anymore.
This post is /misc/ brainrot incarnate.
Thanks mate. I had to try really hard and go back to fit in more buzzwords.
>But hey I'm so glad that Orcs aren't black people and the Yuan-ti aren't israelites anymore.
They never were. The only people who thought so were academics who had to write about something and equated "tolkien is racist" with "D&D is racist."
>But hey I'm so glad that Orcs aren't black people
This was such a stupid conversation. The orcs who act like a infantry version of the
D&D mongols or other nomadic horse people, even call their armies hordes? Or the heavily industrial Tolkien orcs, the guys closest to a industrial revolution in the setting? The wow shamanic orcs (shamans are the priests of asiatic people from Russia and shit)?
Skyrim orcs would have to live in a community made of many of those clan compunds close together to look likw any afrixan people and their armor is some fine weeb shit.
This just proved to me americans don't know shit about geography or history
I think it pissed almost everyone off.
Now after the whole space monkey lore debacle, they won't write anymore genocide or slavery into a races lore or campaigns story.
I'm playing a weak silver tongued halfling bard and running a parallel game with a gigachad monk throwing motherfrickers at other motherfrickers. Both are pretty fun. Maybe try roleplaying in the roleplaying game you tedious frick?
>halfling
I kill every halfling i see out of principle cause they look like shit and deserve to die
Is Dungeon Crawl Classic the only ttrpg to make a fun, creativity-driven melee class?
i forgot how much of a chore the goblin camp/shattered sanctum was
Rather play CoC
Go play Command and Conquer then?
why do all the githyanki get all the race exclusive bonus gear that can make them frickin fly
>free all gear besides heavy armor
>free super jump
>free teleport
>free proficiency in any group of skills you want (you can change at will, btw)
Yeah, nice """balance""". Gith are by far the best race.
>...as it should be. C'hk.
yeah was tempted to make my mc one on my replay run but im just gonna make laezel my wife this run as a chad bard so it all works out
Because they look like shit and they had to make people play them somehow
Probably to try and get people to actually play it, but I don't play dnd so idk what they're like there.
Monk is fun, barbarian and battlemaster are ok.
I remember Divinity 2 having positioning matter because you could stand behind an enemy an deal extra backstab damage. I guess in BG3 that wouldn't work because moving around doesn't spend your action points anymore. I hope some mods a proper combat system into the game because it's so laughably barebones.
>because moving around doesn’t spend you action points anymore
I completely forgot about this. Frick divinity OS 2 combat, frick the enemies with infinite shields, and frick not getting to attack and move on the same turn. Bg3 is leagues ahead of that stupid shit
Skill issue.
The trick is to teleport to high ground and spam Superconductor while your 100k HP bonespider from Summoner/Necro stats tanks everything even though its stunlocked by your own spells too, the AI is too dumb to attack anything else
That's why you play a warlock or a monk with the ranged subclass.
>play spellcaster
>select colored ranged attack to hit enemy with
>end turn
>play melee
>have to be mindful of positioning
>get to attack multiple times per turn
>can throw and push enemies to manipulate the battlefield
>weapon attacks have different debuffs to enhance you and your team's damage output or further control enemy movement
>can whip out a bow whenever i need a ranged attack and still get multiple attacks as well as debuffs
casters are fricking boring
Warlock is fun.
I am level 5
How did you stack all those other damages, from which item?
Hex and the sword that is fricking moronicly broken, Phalar Aluve.
Thanks, just read the description. Seems pretty busted.
>Sing: All allies within 6m gain +1d4 on Attack and Saving Throws (CHA, WIS, INT).
>Shriek: All enemies in 6m are -1d4 on Saves (as above) and take extra 1-4 Thunder damage when hit.
>Duration: 5 turns.
>Performance +1
You go full Warlock or multiclass?
Currently Warlock 5 Fighter 1. Intend to go Warlock 9 Fighter 3.
Also that additional thunder damage is fricking broken because it applies to ANY attacks by ANYONE as long as its in range, and the additional damage from hex counts as its own attack, so it triggers it twice guaranteed.
>Phalar Aluve
how do you get that again? i managed to find two in my first playthrough but that was like 60 hours ago and i went bard
It's a drow sword sticking out of a rock in the underdark, I think I had shadowheart pass a religion check to figure out how to obtain it but you can also do a strength check too. it's not far from the selune fort entrance.
oh yeah thats right. right after the minotaurs up the cliff before the digger Black person
>game shows a chest on a ledge
>jump to the ledge
>can't jump back, its too high
>have to teleport forever away and run back
shit design
and this is why you either keep a jump scroll on you or have the spell learned.
Cats know that feel.
>jumping down is easier than jumping up
Gravity is shit design.
just saying it never once happened in D:OS or D:OS2 with teleporting. It felt like poor quality control, not deliberate choice
DOS games didn't have as much verticality baked into its levels as bg3 does. And what's stopping you from using teleport aka misty step/phase door in this game?
The cave getting attacked by gnolls?
Thats all i can think of too. hopefully you got the waypoint to the east hehe
You can jump back from there even if you've got only 8 str, you just gotta get real close to the edge.
STRlet detected.
i got volo out of his cage but i dont see him where the frick is he REEEEEEEEEE I NEED MY BARD GEAR
I like Battlemaster once you're past Lv4, superiority and maneuvres are a welcome thing, might as well call it Sword Wizard class.
>walk up to enemy
>Punch him 10 fricking times
>simply walk out of his range
Monk is based
at least they're not useless without long resting
yes which is why in my mp game i multiclassed 1 level into bard so i play a light hearted jaunty tune after i style
>people dont constantly cast enhanced leap
>swing your weapon a couple of times
Battlemaster Figher, trip to knock prone to give advantage to for your follow up attacks, and ally attacks. Disarm and yoink enemies weapons because picking up a weapon is free action, just put their axe in your pocket and laugh. Barbarian with Eagle Rage, jump or bonus action dash to climb ladders or get to cliffs. Fall 30ft and knock a guy prone by landing on their face weapon first. Ect, ect. Sounds like you're just bad.
What's the best class to multiclass with Rogue? I wanna do a drow playthrough. Should I go for Thief or Assassin? Thief seems better to me with that extra bonus action.
Sorc? with quickened spell you could use the extra bonus action for another spell, in theory?
I’m having a fun gloomstalker ranger thief rogue multi class with two hand crossbows. Hand crossbows do the same damage regardless of if it’s a attack or bonus action, so first turn I get to shoot 5 times thanks to gloomstalkers attack and every turn after I get to fire 4 times.
Assassin/gloom stalker
Honestly, if using handcrossbows you do more damage doing 2 attacks and 2 bonus action attacks than you do with assassin getting one sneak attack per turn, especially if you are using sharpshooter
>be barbarian
>shove people for insta ko
>throw shit knocking people down
Idk sounds fun, my sorcerer is delegated to twinhaste duty
>teleports behind you
>shadow strikes you for 40% of your health bar
>flurry of blows for another 25%
>stuns you with stunning strike
>shadow steps away
Fighter
>run up to enemy
>use a bunch of weapon skills
>activate extra action
>crit and trigger the extra attacks
>teleport around the battlefield with item skills
Wizard
>cast one spell
>run back to my cuckshed because if someone looks at me threateningly my concentration will break and dispel my shit
>walk up to an enemy
>swing your weapon a couple of times
>end turn
Yeah. That's fun, you idiot.
how do i keep sazza alive throughout the game? do i HAVE to help minthara?
killing orin in a 1v1 duel in tactician in the first turn with my paladin/tempest cleric durge was pretty fun
>Caster supremacy
Human male warrior face
How do you one hand a versatile weapon without a shield or off hand weapon?
what reason would you have to one hand a weapon when you have two available hands?
want to use the drow sword for bards and I think my only two options were dueling and duel wielding. I went with the latter
My only problems with the martial classes are
>Ranger is the worst class in the game by far
>No grapple action (replaced with enemy throwing I guess but grapple/wrestle should still exist)
>No baseline tripping
>All weapon specific actions requires short rests and don't have multiple charges to compensate
Otherwise, Barb has probably been my favourite class in the game with Sorc coming in on a close 2nd place
Gloomstalker ranger is pretty good though
Ranger and rogue should be the same class.
It hadn't occurred to me until now but yeah, why isn't grappling in the game?
>hunter ranger, sword and board
>1d8+str+2+1d8+1d8+weapon enchantment damage
>at level 3
I don't know, I think it's alright.
I forgot
>20 ac
>at level 4, heavy armor master
>self healing
If you want to go lone wolf, It's a good all-around class.
how does the shadow shit work if you come the underdark way and get to last light?
i went from mountain pass last time and killed the drider with the harpers and they yoinked it anyway
You get to last light before encountering the drider and are part of the ambush from the beginning, rather than in the convoy as it gets ambushed. Alternatively, you murder every in Last Light and the convoy just kinda buggily spawns on top of you when walking down the road.
you are playing them wrong. fighters have special moves with battle master or Eldritch knight. barbarians should be throwing shit all over the place, paladins, clerics ect have magic to use. Monks got their chi and ninja moves and shit. what melee are you playing?
Just killed shadowshit. Would it have been worth it to just dissuade her from killing the nightsong? If I DO that, can I at least tell her to frick off and get out of my party after we leave the shadowfell?
BG3 is my first DnD game.
Where do I go to learn more about Forgotten Realms
Find resources for older editions because 5e books barely talk about lore
My two hander Paladin/Sorc with the 1 gauranteed crit a day tadpole power and 1 guaranteed crit a day ring can burst almost every single enemy in the game 1 round.
I'm playing on normal for first playthrough tbh because OS2 was fricking cancer on hard.
Lazer as pure fighter has 6 attacks and a bunch of ways to CC, Gay vampire Man as Rogue/Ranger with bow has a bunch of items and skills that allow him to crit homies on 15.
Casters have utility but when it comes to damage they've got jackshit on martial classes.
I feel like people just parrot the "5e le bad!" thing and don't even know about any of the editions. How would the edition matter in a video game? BG3 plays much better than BG1&2
If you actually know how to exploit, melee is the most broken.
You can legit one shot shit with some crazy smite haste extra bullshittery combo
Or just go strength monk tavern brawler with 3 levels in Thief rogue
Its a problem with the 5E system more than BG3. They just really fricked over martials because they were worried they'd be too difficult. But what instead happened was everyone went a mary sue spellcaster (mostly warlock) and picked the same handful of options.
You guys are experiencing the frustration /tg/ had some years ago. WotC just sucks
Sorcs boring
Fighters boring
MAGUS IS TRUE GAMEPLAY
*blocks your path*
SOMEDAY LOVE WILL FIND YOU
Is this gay liked by anyone?
I kill him everytime i start the game
He is a fricking edgy c**t and defenately someone Donut Steel
>human
>male
>fighter
>Shove of Death
>set up GWM All In Lazel by forcing advantage on targets if another party member didn't already
>high AC go frick yourself armor so I can freely jam myself anywhere in fights
>play on enemies turns because sentinel opportunity strikes with a spear
>attack or throw grenades multiple times a turn
>can even use multiple scrolls a turn once per short rest if I really need to
there's 0 reason for a fighter to ever multiclass out of fighter because fighter can do everything. maybe thief to a 2nd bonus action but I'd rather just have more standard actions
I went battlemaster and never looked back, even with no haste you absolutely fricking annihilate. With high strength your dc's for special attacks are high enough that you can land disarms and topples almost guaranteed and push out huge amounts of damage on demand.
Fighter is the perfect multiclass though, everything above level 7 is mostly worthless in 5e in comparison with almost every other class abillity at that level so you can easily get away with Fighter level 2, 3 or 5 and not lose any of the fighters strenghts but gain A LOT of strenght from other classes
I generally prefer spellblade classes. Are the Eldritch knights or whatever they’re called good?
They're alright, but they can't cast highest level wizard spells, but the good thing is that those spells aren't that great anyway and being able to buff yourself with jump and haste is invaluable for a fighter.
If you want a solid spellblade play pact of the blade warlock with 2-3 levels in fighter.
Is 5Fig/7War worth for the extra attack?
fighter extra attack does not stack with pact of the blade extra attack, so no.
You have to build them right
>Fighter
>Champion
>Shar Crit helmet when standing in the dark
>Hammer that knocks prone on kills and crits
>Great Weapon mastery
At level 12, you are getting up to 7 hits in per turn against a field of prone enemies with +10 on hit, it's phenomenal
Mix it with that Cull the Weak illithid ability and you're just shock waving shit with that hammer
>>end turn
That's your problem. Turn based combat is poop. Turn based melee combat is even worse.
you're an idiot
Unearthed Arcana mods when?
How evil does the Oath of vengeance path on Paladin allow you to be, or do you still have to be a goody two-shoes?
Sticking to your oath is what matters.
Yeah, but is vengeance giving you possibilities to be evil to those that deserve it?
It's basically non existant, just don't let monsters and evil things go. I was stealing and doing whatever I want. I think letting the hag go for +1 buff will break your oath but idk. Basically don't bargain or spare evil.
Is there much ripostes and attack of opportunities?
>ungabunga Balthazar and his aborted half brother
>have to long rest to restore gales spellslots
every time
>Balthazar gets bugged after throw all the skeletons during his dialog
>cant talk to him anymore
>still can talk to nightsong and free her.
>Balthazar dose nothing and just stands there
>kill him anyway because frick you
>playing a Battle Master Fighter
>can push enemies, trip enemies, frighten enemies, disarm enemies, everything works with ranged too
>have enough feats for anything fun, can make a Great Weapon Master + Sharphshooter + Tavern Brawler commando who is good at using everything
>have enough magical items to also have magic utility like Telekinesis gauntlets
>have Action Surge allowing me to do a ton of bullshit
The telekinesis gauntlets r busted cuz you can use them every turn to toss people into chasms or just toss them around the battlefield and waste their turn.
I only know about 3.5 and only because of NWN.
Can I Magic Archer in 5 somehow? I remember arcane archer and that was kinda fun, I also remember this monk/priest/ranger? archer with zen archery that was kinda shitty but still fun.
If you go ranger you'll get some magic up to spell level 3. If you are looking for a spell archer I would suggest a wizard-6 ranger-6 or wizard 7 ranger 5.
Prioritize the ranger 5 for the extra attack (you'll get spells along the way anyway).. Whether you do 6-6 or 7-5 depends on if you want to cast two level 4 spells per long rest or if you'd rather a favoured enemy perk like ranger knight for heavy armor.
>be barbarian
>level 5
>throw one hatchet at wizard
>wizard fail save and is prone
>throw one chair because funny
>throw wizard off cliff
get owned wizard homosexual
Conquest Paladin when?
Have you tried not playing DnD?
Why hasn't there been a 4e CRPG?
It's called World of Warcraft.
>Why are melee classes extremely boring to play?
Why is the designated ranged weapon class the worst in the game?
Because ranged weapons are boring
With melee weapons you can ideally use different attacks and techniques, with ranged weapons you just point and shoot
aren't there different kinds of ranged attacks?
there's also different arrow types but they seem pretty rare
Either way it's always nice having one in the party so you don't have to waste spells or spend 4 turns getting some guy in melee range to some dickhead on a roof
>they seem pretty rare
they're extremely common and once you're in act 2 they're sold in droves and drop from everything.
That's because D&D has always been like that. Welcome to D20 gameplay.
this:
I started playing D&D during the days of 4th edition. I had a barbarian with a shitload of special moves and loved every moment of it. Then I noticed long time players complaining about how "it was too much like a video game" and "why does a Barbarian have as many moves as a Warlock" and other shit. My group switched to 3.5/Pathfinder and suddenly my Barbarian is just standing around swinging his axe. Same shit in 5e.
Being able to respec in these new Larian games trivialises them and should not be an option. Change my mind.
You make your own choices, moron. If you genuinely think it trivializes the game, don't do it.
I'd imagine that unless you're moronic you can probably beat the game on normal as any custom class along with the default classes of the companions
instead of
>cast single spell
>end turn
hey now, sometimes that single spell can do like... 38 damage in a turn. don't want to be standing on the end of that 65% of the time now do ya
Wish it showed you the combat rolls
Does it and I'm just tarded and don't have it turned on?
there is a combat log.
Tabletop rulesets and videogames based on them are never fun unless you're playing with friends and a DM
>can stack ¬two? buffs at most
>meanwhile pathfinder prep is 20+ buffs
5e sisters our excuse???
Having every fight be "let me have my three spell casters put every single buff onto one character so that they are attacking twenty times in one turn, have an AC of 64 and an attack of 78" kind of makes anything else pointless.
pathfinder prep is 20+ buffs
Why are you saying it like that's a good thing? Buff bloat is easily the worst part of pathfinder games.
Can I do a dual-wielding backstabbing thief?
It seems like everything is about being invisible, so it cost the bonus action, and thus you cannot dual wield.
Because you're playing a shit subclass.
If you're playing fighter, don't pick champion, pick EK or BM. For barbarian avoid wildheart (I would also avoid wild magic because it's so rare in this game). For monk avoid way of shadow. Avoid ranger and rogue entirely because they're both always boring.
The boring subclasses exist for beginners and newcomers.
>Make Lae'Zel an EK to try it out
>She goes from 85% hitchance to 60%
What's going on...
What's EK?
Eldritch Knight
Were you fighting the same enemy?
did you lower your str/dex to put points into int? did you pick a different weapon fighting or gwm feat which could have changed your hit chance?
Maybe you should git good?
>melee
>boring
You basically think fighters are A-move drones and play them as such
>he doesn't use a great weapon
>he doesn't cleave
>he doesn't utilize bleeds/shoves/pommel strike
I legitimately soloed the chapel ruins fight with a fighter by shoving the the wizard and archer off their perches to their deaths and then bleeding out the two melee NPCs and keeping them both hamstrung so they couldn't catch me.
Just because it isn't LE SKULLFUL WIZARD MAN doesn't mean it's braindead.
Why are ranged classes extremely boring?
>walk away from enemy
>shoot arrow a couple of times
>end turn
If you're going to be making a range class dip into Battlemaster.
>pushing shot
>disarming shot
>etc.
This argument is moronic I can reconstruct it to minimize every class
>cunning action hide
>sneak attack
>end turn
>eldritch blast twice
>end turn
>healing word
>cure light wounds
>end turn
See how moronic you are now?
hitting things hard multiple times is great but I guess it's not flashy enough for you
Is that bone thing the hag gives you the +1 skill buff?
>never played tabletop DND, not even for a second
>dont know anything about it, its some nerd shit
>play BG2 and Icewind Dale
>oh shit this is fun! i love these games!
>its like a more complicated diablo with more story
>BG3 is released
>buy it, because BG2 was super fun and i love it
>turn BG3 on
>jesus fricking christ, what is it
i refunded and reinstalled BG2.
all beloved franchised i grew up with are being destroyed.
first fallout, then star wars, then matrix, then lord of the rings, and now baldurs gate.
thank frick i still have the original BG2 disc.
>people like thing?
>well I think thing is... LE BAD
>this'll totally get me some (You)s
Denied.
based.
frick this goyslop.
moronic baitslop garglers.
super moronic goyjewslop gargler.
>haha I said israelite that means I win
Gb2/bant/.
What’s wrong with bg3?
>the map doesnt work. It just doesnt. it doesnt even have a box highlight to tell you what area im looking at right now. when you double click on a spot on a map, it should take me to that spot - instead, it gives you a popup screen to make a pin on the map.
jesus christ.
>no bag of holding
i have to carry all that fricking trash around, hundreds of items with me, or "send to camp".
who designed this?
>no scroll case
>no potion bag
i wanted to learn more about a spell.
>right click on it
>it does nothing
I wanted to read details about the "mass conceal spell", how it works, how to undo the conceal.
tough shit, i guess i have to wikipedia it?
who designed this?
>no night/day cycle
>no weather patterns
>the camera doesnt work. it gets stuck on stairs, trees, walls.
its a motherfricking camera! why the FRICK is it getting stuck on a tree when i move the camera around?!
WHO DESIGNED THIS.
>4 people party
the amount of time i had to reload a save, get to camp, and exchange a companion that was needed for THIS or THAT quest, is staggering.
>during a conversation, i need to say if 2+2=4. My wisdom and intelligence knows the answer.
>have to roll anyway
>1/20, critical failure, 2+2=5.
not everything needs to be a dice throw. Stop wasting my time.
every other companion interaction in the game is exclusively between YOU and them.
>i keep trying to zoom out in my entire playthrough
the camera is so brutally zoomed in, i can barely see anything besides a door and my character.
let me fricking ZOOM OUT.
>the graphics are absoutely ugly
zero sense of its own art and aesthetics.
when i reached the city of Baldurs Gate i couldnt believe how utterly ugly and mediocre it looks like.
>is there even music in BG3? its so bland and ambient, i honest to god cant even tell if BG3 has music.
just look at the main menu for comparison.
>BG2 has awesome orchestral adventure music to pump you up
>BG3 has this:
>"AAAAHHHH"
>"EEEEHHHHH"
Almost every single one of those are minor nitpicks based on your subjective opinion, and the ones that aren’t are just factually wrong (like not being able to zoom out)
>the map not working and the camera getting stuck is uh uh uh uh uh
>its uh
>a subjective opinion
hahahahahahah
WOMM WOMP
Shit ur dealing with in like 90% of the game is not a "minor nitpick"
I think it's just that games have been so fricking shitty lately people are just putting their blinders on because it's probably the best game that's came out in a while
He complained about only having four party members and skill checks being dice rolls. Those aren’t objective flaws they’re personal grievances
almost every convo and item interaction has a dice roll
and I was wondering about a 4 player run. Is every companion required to finish the main story?
Yes they’re called skill checks and they’re an rpg staple. Them being everywhere is a good thing. You don’t need a single companion to complete the story I’m pretty sure you can do it totally solo but if not you can always just get a party of random hirelings.
Agree with pretty much everything except for the graphics. I like the way the game looks but the camera being absolutely fricking awful doesn't help
Because like real life, melee is a bad idea. Turns out killing your opponents from a range is much better for your own survivability.
Yeah it found it silly how people complained about “ranged supremacy” in 5e. homie real life has a “ranged supremacy”
Real life has a ranged supremacy only because armor isn't capable of being light enough to maneuver in quickly while being able to effortlessly defeat incoming rounds.
Think of how plate defeated most steel war arrowheads in medieval Europe.
If a similar invention allows enough protection and diffusion of kinetic force to allow a man to close distance on someone with a gun quickly and safely.. You're gonna see some serious shit.
It really didn’t. Even if the plate itself stops arrows (which it only sometimes did) that’s not gonna help much against a rain of arrows when you get caught right through the eyeslit.
That's what the shields were for m8. Plate armor was so effective some European nations used it against early muskets and smoothbore pistols to good effecg. The Spanish were a perfect example of this.
Armor and weapons have been in a constant competition since the beginning of war. Sometimes weapons are up, sometimes armors up. Just is what it is.
Ranged is just always better. Yes sometimes you can close the gap the advantage of range gives you with stuff like plate armour but it’s always gonna be an uphill battle, and all it takes is one innovation to ranged weapons to make all the decades of progress you made trying to counter act ranged advantage useless. You say all it takes is some new technology that can distribute force better to make guns far less effective but I say all it takes is a stronger gun to make that obsolete, and stronger guns seems a lot easier to accomplish than tougher armour. Its just a basic fact of life that being able to kill a dude from far away will always be better then having to get close to kill someone.
Like i said. Sometimes weapons are up, sometimes armors up. Just the way its always been.
In BG3 though, armor can get high enough and mobility can reach far enough that you can close the distance on ranged with minimal issues.
Melee and ranged are both viable. They're also both fun playstyles as long as you don't just generic hasted basic attack your way thru the game.
>Your face when lives, all mortal lives, expire
>Souls go to their dooms
>In flame, forevermore
Curtain falls, but hold your applause
Squirm, squirm, for now down here come the claws
>raphael fight: villain sings the theme and has unique mechanic
>final fight: haha me hit brain
Why did they put so much more effort into a skippable side boss?
Misty step in with my fighter, attack twice, action surge, attack twice again.
who the frick gets misty step again? One of my guys has it but I forget who
I got it from a necklace
I always have fun when it involves allowing you to attack multiple times with it. Its very satisfying and should be a way to build in all turn based RPGs so as to make melee feel enjoyable.
I enjoyed Stolen Realm specifically because you can make melee builds that attack like 6 times per turn on normal attacks if you build for it. Even if its not optimal its always a lot more satisfying that single hit high damage, in my opinion
SPOILER!!!
I just found out on my second playtroug that the rats that surround Kagha are shadow druids!?!? I wonder how much stuff i missed on my first playtrough, I LOVE THIS GAME SO MUCH!
How'd you discover that?
I decided to rob the druids since i was low on cash and found some of Kagha's secret letters that led me to the swamp where in the trunk of a guarded tree i found more messages that revealed she was goind to convert the druid circle to the shadows once the rite of thornes locked all the druids into the grove. Once i confronted her it became apparent that she herself was not a Shadow druid but was being corrupted by them.
bump
ops forgot image
>tfw skipped the entire Druid Grove
...guess I'm going back.
There are like 10 questlines that take place or start in the druid grove. There are also unique small interactions with a lot of the animals/people etc.
Was trying to keep my affection up with my toad waifu by rushing to her homies. The way they kept pushing the urgency of it I figured there was some kind of internal timer.
Also, do you miss out on much by using the worm to dominate the goblins
Going to the grove is basically what informs you that there’s no real timer and curing the tadpole is less urgent then you’re first led to believe
If you want minthara but don't want to lose shadowheart, wyll, karlach, and gale you basically have to ignore the druid quest or do it in 1 or 2 long rests max before recruiting anyone but astarion and laezel
Only karlach and wyll leave if you raid the grove, you can convince gale to stay.
Minthara isn't worth it honestly. Her questline is unfinished.
I imagine we're going to get some kind of huge patch in the next year or so that gives her a full character quest and alternate recruitment method,. If I had to guess they're working on origin quests for her and halsin, basically non parasite based quests where you can choose to ignore it entirely.
Patch 1 will repair her.
Larian does if they frick up PS5 release. Look how cdpr bleed.
I'd be surprised if patch 1 fixed her. She has 0 act 3 content and recruiting her makes you 100% lose out on halsin, and if you ignore the grove quests to keep karlach and wyll you lose out on her entire act 1 story.
They need to somehow add alternate recruitment methods for her that don't skip the grove quests and don't lose you two of your primary companions. Losing Halsin makes sense but ideally there would be something like a 30 check where you can keep both of them, since the Halsin questline is the only way to fix the shadowlands.
I doubt she is anywhere near a state of being ready for release. They shouldn't have even made her recruitable to start with because now it feels like they're just using the release of the game as their early access for act 3 and even act 2 to a lesser extent.
>I'd be surprised if patch 1 fixed her. She has 0 act 3 content
There is content for her, Larian said her flags are all fricked up and that's why it's not triggering. It's written in either 3rd or 4th hotfix post.
You just walked past it and over the bridge where you find out the flamingly gay homosexual is a vampire?
Pretty much. Then spotted the goblin ambush and snuck in before stumbling across one and then passing the check to use the worms to dominate the entire town. Afterwards while being a loot goblin I stumbled across the spider cave and thats where I quit last night
I'm really getting my ungas bunga'd.
That makes sense. I used speak with animals on them and they didn’t say anything and that combined with the fact they’re literal rats made me think they’re probably spies. Just wasn’t sure if they were spying for Kagha or on her.
What happens if you kill them?