>Malenia
With his bullshit life steal and waterfowl dance?
More stressing than fun. >Crucible Knight.
After realizing they're the most easy enemies that could be easily parried to death? nah. >Valiant Gargoyles.
I hope you don't mean that duo. Because frick that shit man.
Fire giant was cool I'll give you that.
The toad people don't really fight back. It's basically Tarnished running around and beating the shit out of weak little imps and saying "Fight back homie, fight back"
I guess I can kind of see where OP is coming from. The attack patterns of the lobsters are a bit unusual. I think many of the design choices of the game are unique and interesting. From really made a subversion of their own formula, even down to the game having a droning noisy overworld theme. I think even the bitter haters will come to applaud it as a masterpiece 10 years from now.
>The dragons are kind of fun
what? they fricking suck and are copypasted to death.
I don't know how fromsoft went from making Midir to these pieces of shit
>I forgot to press the attack button for 25 minutes >This means the fight isn't good
Doing little puzzles every day helps prevent alltimers and dementia. You should try that out.
>i only remember i liked wittgenstein and schopenhauer and its interesting that doesnt really change over time. nietzche gays are always nietzche gays
literally and unironically based. Schoppy is basically the greatest philosopher as far as I'm concerned. He's the only one that actually tries to say anything meaningful about life, and he gets shit for that, and always has since he was alive. That's why he has like a dozen rants against academia or some shit I think.
Anyway, haven't gotten to the wittystein but he does interest me with his whole language breakdown thing, I think I might like him, since half of why I like schoppy is that he seemed to truly challenge current contemporary western philosophy by drawing from the east.
One could argue that's exactly what Nietzsche did too but...I don't know, whenever I read Nietzsche, it just feels like he's so obviously supposed to appeal to a specific type of generic moron that is basic as frick, but wants to seem different or insightful, not truly, just superficially
to name a few:
runebears
caelid dogs
dogs
rats
stormhawks
caelid crows
claymen
every variety of those tall rotted undead that frequently show up on beaches, in catacomb sewers, on caelid roads, in llyendel, and the mogywn dynasty palace
the screaming guys in volcano manor
merchants
the common throughline is they are either not worth the time it takes to kill them or their moveset is so limited and/or pathetic fighting them is not engaging.
Just look up a meta build, optimize mimic tear, use a guide to collect health flash upgrades, use a guide to go to places with easiest enemies, look up a guide on the best weapons and only upgrade that weapon, look up a guide on how to do side quests, look up a guide on how to do the harder end game bosses and you should have a great time playing elden ring
You literally dont know what the low level areas are, so you can only frustrate yourself by going to wrong area
The game is optimized for playing meta builds with mimic tear which you'd have hard time figuring out just by playing yourself. The game just doesnt tell you how the stats work, or shit like stagger.
The game has limited resources for weapon upgrades so you only frick yourself over by using the wrong wep.
The game has no quest log so you cant do side quests without a guide.
Waterfowl
If you played blind it guarantees a good chance of going to more difficult areas than what can do, and later you go to an area where everything is underleveled and since theres no challenge the game feels like complete waste of time.
There no story or anything to prop the game up when the challenge isnt there
Beginning of the game shows that there are powerful enemies everywhere with the horse knight. This isn't some Fallout shit where you get auto-killed by a Deathclaw and have a pavlovian response to never go in that direction again.
5 months ago
Anonymous
Even large areas like volcano manor is hidden behind a guide since you need to know exact spot on the map to find entrance
5 months ago
Anonymous
I don't understand this... I never had any issue finding anything in the game and have all the items in my main save from my first playthrough. Saying that you "need a guide" shows how far have fallen some "gamers" devoid of curiosity and IQ.
5 months ago
Anonymous
> I never had any issue finding anything in the game
Thats because google is seconds away if you get stuck
The game itself doesnt tell you where things are
5 months ago
Anonymous
Again, being a moronic that can't play a game without alt tabbing... I don't mean to sound bitter, although I understand it may come out like that, but in fact, I had no issues finding anything to get everything.
5 months ago
Anonymous
that would be weird given the game doesnt tell you where to go
5 months ago
Anonymous
My first save had 450hs and the lack of indication of where to go was what got me more into the game. I explored each corner and took my time doing it. i can say I had fun but i despise this game now. It's not ''weird'' it's called "playing the game".
5 months ago
Anonymous
you found EVERYTHING with no guide?
5 months ago
Anonymous
You can beat the game without a guide. You're just a completionist cancer monkey who needs to be told what to do.
5 months ago
Anonymous
you found EVERYTHING with no guide?
The anon that replied this post wasn't me, but I agree with him. The little few hints in the game were enough. But I agree the game still needs work from the devs.
5 months ago
Anonymous
Yes it fricking does, are you kidding me? You could have just outright said you did zero exploration and didn't talk to any npcs.
I’m at the Academy right now and I’m liking the game less and less, especially with those damned Virgin Abductors. I dunno, I guess I should use more items,but it just feels stupid rolling around for iframes or fricking yourself with an improperly timed attack.
You can, that side path is the way if you want to avoid fighting Godrick. If you do that, the backdoor that connects to the throne room/Godrick's area will be locked.
>I've tried to go back like 5 times now and I give up 30 mins in
That's been all Souls games for me. There's better games for learning boss movement patterns through trial and error
finding npc that teleported to random spot on the map to finish quest isn't related to memory or accessibility
Its just screams game designed to be played with a wiki open because they didnt evolve from their linear corridor npc fighter games and pretend its something else, like their half assed writing.
Yeah the NPCs follow their own path. A weird thing is that Tarnished knows a person is still at the Manor after he left. How would you even know that Rya is gone from the manor?
>Its just screams game designed to be played with a wiki
The actual way it's designed to be played is blind, so you can explore and be surprised and piece together stuff afterwards, instead of knowing what to expect around every corner because the quests and markers already tell you. All you have to do to enjoy it properly is give up 100% control and accept that you won't find absolutely everything in your playthrough (but what you do find will be that much more meaningful and rewarding than had you followed a wiki.)
The lack of clear direction and quest markers and areas that aren't immediately clear how to access is partly what makes the open world work. It both forces and rewards you for exploring. If you're just following the path laid out for you on the minimap, then the open world doesn't really matter.
Godrick was so easy in base game that it wasn't until I played the Convergence mod where he has 5x health that I could see how kino his battle arena and theme actually are.
When you get good at games you can actually breeze past and miss out on some cool stuff.
Is there any reliable ways to find hidden doors? I have found two in Raya Lucaria Academy because it seemed like there would be something there, but it feels like a lot of it would be found by accidentally hitting something when striking an enemy.
they usually cover a doorway with a basic texture so it's obvious, I didn't find virtually any like that
I’ll have to look more closely at the textures. I liked some of the environmental stuff like that one painting that seemed to be pointing at something and actually finding a door there, but it’s driving me mad that I may be missing things.
Honestly they designed the game for idiots or they ran out of time because there's almost no secrets. It's all DS2 style "loot caves" with a copy pasted boss
get yourself the shackle item that stuns Mogh/Margit and when you activate it, it seemingly hits all illusion walls in a huge radius. Just use it a few times throughout a dungeon and you'll never miss them.
I played offline so I didn't have any messages and ended up rolling against walls all over the place. Usually they'd be where you would almost subconsciously suspect them to be though, conspicuously flat areas between arches/pillars are probably most common, especially in seeming dead ends or small rooms/corners with nothing else to find. Sometimes you can also hear muffled sounds from enemies shuffling around and such.
They pretty much hit the souls gameplay mechanical limit and now throw in completely what the frick attack patterns because everyone knows how to play souls games now
Was about to start a new playthrough since I haven't touched the game in a year but now I cbf just in case the DLC does drop next month. I know it won't but it might!!
um....
malenia?
fire giant?
crucible knights?
valiant gargoyles?
Why are you just listing bosses? That's not what the game should be about.
>all shit fights
>Malenia
With his bullshit life steal and waterfowl dance?
More stressing than fun.
>Crucible Knight.
After realizing they're the most easy enemies that could be easily parried to death? nah.
>Valiant Gargoyles.
I hope you don't mean that duo. Because frick that shit man.
Fire giant was cool I'll give you that.
crucible knights are so kino
especially because i can't parry for shit so i actually get to fight them
sorry wrong pic
Either the bats, the pond boat ghosts or the little super buff tiny goblins on the northern side of Caelid.
The toad people don't really fight back. It's basically Tarnished running around and beating the shit out of weak little imps and saying "Fight back homie, fight back"
because you're bad at the game
The dragons are kind of fun. I wish they were more varried though, not just dragon with status effects.
I guess I can kind of see where OP is coming from. The attack patterns of the lobsters are a bit unusual. I think many of the design choices of the game are unique and interesting. From really made a subversion of their own formula, even down to the game having a droning noisy overworld theme. I think even the bitter haters will come to applaud it as a masterpiece 10 years from now.
The only thing i can say that I liked in Elden Ring were the dragons. All the rest sucks and going open world was a huge mistake.
>The dragons are kind of fun
what? they fricking suck and are copypasted to death.
I don't know how fromsoft went from making Midir to these pieces of shit
Whats so great about midir? He takes 30 minutes to kill
>I forgot to press the attack button for 25 minutes
>This means the fight isn't good
Doing little puzzles every day helps prevent alltimers and dementia. You should try that out.
Wait a minute I think this is a discord raid thread. I thought we all moved onto Palworld since that has more buzz now.
roll slop is just not fun
>mentally ill
Life isn't about fun. It's about securing food and heat in the Lands Between.
hardass quote - i always enjoyed wittgenstein but its been decades since my last philosophy class
i only remember i liked wittgenstein and schopenhauer and its interesting that doesnt really change over time. nietzche gays are always nietzche gays
>i only remember i liked wittgenstein and schopenhauer and its interesting that doesnt really change over time. nietzche gays are always nietzche gays
literally and unironically based. Schoppy is basically the greatest philosopher as far as I'm concerned. He's the only one that actually tries to say anything meaningful about life, and he gets shit for that, and always has since he was alive. That's why he has like a dozen rants against academia or some shit I think.
Anyway, haven't gotten to the wittystein but he does interest me with his whole language breakdown thing, I think I might like him, since half of why I like schoppy is that he seemed to truly challenge current contemporary western philosophy by drawing from the east.
One could argue that's exactly what Nietzsche did too but...I don't know, whenever I read Nietzsche, it just feels like he's so obviously supposed to appeal to a specific type of generic moron that is basic as frick, but wants to seem different or insightful, not truly, just superficially
Wittgenstein basically tries to deconstruct language and to understand how we use our monkey brains to communicate things
there are none that ARENT fun
I hate the giant crows. They look cool but are annoying to fight, especially that stagger fake-out.
to name a few:
runebears
caelid dogs
dogs
rats
stormhawks
caelid crows
claymen
every variety of those tall rotted undead that frequently show up on beaches, in catacomb sewers, on caelid roads, in llyendel, and the mogywn dynasty palace
the screaming guys in volcano manor
merchants
the common throughline is they are either not worth the time it takes to kill them or their moveset is so limited and/or pathetic fighting them is not engaging.
>the bear in that one cave (you know the one) has more HP that Maliketh
kek
they knew what they were doing
skill issue suspected
Just look up a meta build, optimize mimic tear, use a guide to collect health flash upgrades, use a guide to go to places with easiest enemies, look up a guide on the best weapons and only upgrade that weapon, look up a guide on how to do side quests, look up a guide on how to do the harder end game bosses and you should have a great time playing elden ring
Honestly people like that shouldn't even be playing games. Just go back to watching Netflix.
You literally dont know what the low level areas are, so you can only frustrate yourself by going to wrong area
The game is optimized for playing meta builds with mimic tear which you'd have hard time figuring out just by playing yourself. The game just doesnt tell you how the stats work, or shit like stagger.
The game has limited resources for weapon upgrades so you only frick yourself over by using the wrong wep.
The game has no quest log so you cant do side quests without a guide.
Waterfowl
>you can only frustrate yourself by going to wrong area
You can't even go to a wrong area
If you played blind it guarantees a good chance of going to more difficult areas than what can do, and later you go to an area where everything is underleveled and since theres no challenge the game feels like complete waste of time.
There no story or anything to prop the game up when the challenge isnt there
Beginning of the game shows that there are powerful enemies everywhere with the horse knight. This isn't some Fallout shit where you get auto-killed by a Deathclaw and have a pavlovian response to never go in that direction again.
Even large areas like volcano manor is hidden behind a guide since you need to know exact spot on the map to find entrance
I don't understand this... I never had any issue finding anything in the game and have all the items in my main save from my first playthrough. Saying that you "need a guide" shows how far have fallen some "gamers" devoid of curiosity and IQ.
> I never had any issue finding anything in the game
Thats because google is seconds away if you get stuck
The game itself doesnt tell you where things are
Again, being a moronic that can't play a game without alt tabbing... I don't mean to sound bitter, although I understand it may come out like that, but in fact, I had no issues finding anything to get everything.
that would be weird given the game doesnt tell you where to go
My first save had 450hs and the lack of indication of where to go was what got me more into the game. I explored each corner and took my time doing it. i can say I had fun but i despise this game now. It's not ''weird'' it's called "playing the game".
you found EVERYTHING with no guide?
You can beat the game without a guide. You're just a completionist cancer monkey who needs to be told what to do.
The anon that replied this post wasn't me, but I agree with him. The little few hints in the game were enough. But I agree the game still needs work from the devs.
Yes it fricking does, are you kidding me? You could have just outright said you did zero exploration and didn't talk to any npcs.
Walked into calid one time and the first guy i saw fricked my ass with a grab attack
No it isn't, mimic tear is hidden halfway through a specific npc questline.
Yeah but the game didn't tell him that that's the best item and frick trial and error
>specific npc quest line
the quest lines no one complete without a guide
After I heard the games way easier with mimic tear I had to google where to get it as I wouldnt have found it otherwise
I used a guide just to find out where NPCs where. Dark Souls quests don't mix well with 100 hour open world game.
>oh hey that npc is standing on a random hill in the middle of nowhere now
I had fun with it
Speak for yourself
I love destroying giants' knees
I’m at the Academy right now and I’m liking the game less and less, especially with those damned Virgin Abductors. I dunno, I guess I should use more items,but it just feels stupid rolling around for iframes or fricking yourself with an improperly timed attack.
Can you get to Liurnia of the Lakes without beating Godrick? I found a path around Stormveil Castle, but I already beat him by then.
You can, that side path is the way if you want to avoid fighting Godrick. If you do that, the backdoor that connects to the throne room/Godrick's area will be locked.
I like fighting the big stone MTs
having to knock them over for a big fat crit was nice
This really is a one and done for me
I've tried to go back like 5 times now and I give up 30 mins in
Open world killed Souls games
>I've tried to go back like 5 times now and I give up 30 mins in
That's been all Souls games for me. There's better games for learning boss movement patterns through trial and error
Meh that's fine. You can join the disgruntled King's Field fans. Everyone knows Elden Ring 2 will sell more than the Souls games did.
It will sell more, but it won't be a better game
The Souls series died with Dark Souls 3
DS3 never felt like a real game to me, it's basically "Dark Souls: The best of"
Lacks individuality
And your points also remind everyone of why Dark Souls was so refreshing when it came out because it didn't treat the player like a drooling moron.
Or when Demon's Souls came out I should say.
>Holy shit this game isn't giving me a pacifier in the starting room
I understand you want accessibility options like a quest log for people with memory loss issues, but maybe just use some other tools like Notepad.
finding npc that teleported to random spot on the map to finish quest isn't related to memory or accessibility
Its just screams game designed to be played with a wiki open because they didnt evolve from their linear corridor npc fighter games and pretend its something else, like their half assed writing.
Yeah the NPCs follow their own path. A weird thing is that Tarnished knows a person is still at the Manor after he left. How would you even know that Rya is gone from the manor?
>Its just screams game designed to be played with a wiki
The actual way it's designed to be played is blind, so you can explore and be surprised and piece together stuff afterwards, instead of knowing what to expect around every corner because the quests and markers already tell you. All you have to do to enjoy it properly is give up 100% control and accept that you won't find absolutely everything in your playthrough (but what you do find will be that much more meaningful and rewarding than had you followed a wiki.)
Do you want the game to be hard or not?
The lack of clear direction and quest markers and areas that aren't immediately clear how to access is partly what makes the open world work. It both forces and rewards you for exploring. If you're just following the path laid out for you on the minimap, then the open world doesn't really matter.
You don't like the birds with knifes for feet?
I'm at the castle and I keep leaving to wander around cause I don't care about the grafted guy and I know I can't beat him.
He is significantly easier than Margit.
Godrick was so easy in base game that it wasn't until I played the Convergence mod where he has 5x health that I could see how kino his battle arena and theme actually are.
When you get good at games you can actually breeze past and miss out on some cool stuff.
godrick is the only well designed boss in the game
Interesting actually
I went to that other area island place on the north east of the map and have been killing midget soldier guys
Get the rail gun
Because they halved stat gains while leaving xp gain the same.
Is there any reliable ways to find hidden doors? I have found two in Raya Lucaria Academy because it seemed like there would be something there, but it feels like a lot of it would be found by accidentally hitting something when striking an enemy.
Fall for all of the "secret path ahead" messages and 1/1000 will actually have a fake wall.
Damn, I’m playing a pirate copy.
I’ll have to look more closely at the textures. I liked some of the environmental stuff like that one painting that seemed to be pointing at something and actually finding a door there, but it’s driving me mad that I may be missing things.
Honestly they designed the game for idiots or they ran out of time because there's almost no secrets. It's all DS2 style "loot caves" with a copy pasted boss
they usually cover a doorway with a basic texture so it's obvious, I didn't find virtually any like that
get yourself the shackle item that stuns Mogh/Margit and when you activate it, it seemingly hits all illusion walls in a huge radius. Just use it a few times throughout a dungeon and you'll never miss them.
>reveals wall that you don't know exists yet
I played offline so I didn't have any messages and ended up rolling against walls all over the place. Usually they'd be where you would almost subconsciously suspect them to be though, conspicuously flat areas between arches/pillars are probably most common, especially in seeming dead ends or small rooms/corners with nothing else to find. Sometimes you can also hear muffled sounds from enemies shuffling around and such.
homosexual
They pretty much hit the souls gameplay mechanical limit and now throw in completely what the frick attack patterns because everyone knows how to play souls games now
Because From went up their own ass by giving most enemies long tranime combos with odd dodge timings.
>went from le bullet sponges mobs
>to well there are no fun mobs to fight
this fricking board.
Was about to start a new playthrough since I haven't touched the game in a year but now I cbf just in case the DLC does drop next month. I know it won't but it might!!
the enemies are just the "fill in" material of the games world. it's the boss fights that count.