Why are people pretending like this game wasn't considered mediocre even on release? And to top it off, the remaster literally looks like the ten year old PC version at max settings with worse character models.
![]() |
![]() Shopping Cart Returner Shirt $21.68 |
![]() |
Why are people pretending like this game wasn't considered mediocre even on release? And to top it off, the remaster literally looks like the ten year old PC version at max settings with worse character models.
![]() |
![]() Shopping Cart Returner Shirt $21.68 |
![]() |
because zoomers werent around then and the corporations are telling us it was good
I like Alan Wake but I do remember people saying it was just slightly above average on release. I thought for years the general perception was that it was okay but underwhelming but then suddenly in the last couple of years people act like its top tier.
I play it like a year ago and was dogshit
This is not a coherent response to what I said
I think the fact it got pulled from stores seems to bump it up. I pirated it and enjoyed it for what it was.
It doesn't matter
The remaster does look like shit, but the game was amazing on release.
>comfy walking innawoods
>comfy apartment tour
>comfy farmhouse madness
>but the game was amazing on release
Sure but this isn't what people were saying on release. At least not online and not in reviews.
comfy is just code for boring
No it wasn't. Everyone, literally everyone agreed that it was an interesting setting but a slog to get through. The combat mechanics were too simple and the enemies were just damage sponges. It was Twin Peaks for morons, but that's ok because the audience was morons and nobody expects good writing from a video game.
This. And even the Twin Peaks references weren't that good. I like Sam Lake, but Alan Wake was a complete miss.
I liked it
I played it for the first time a few weeks ago, was surprised to find out what you morons had been hyping up all these years was a fricking Naughty Dog movie game.
Literally anything Twin Peaks-esque gets a certain subset of internet people frothing at the mouth, they'll pretty much overlook any flaw.
I thought it was pretty bad tbh - I loved the setting and liked the concept even if it felt a bit derivative.
But the gameplay was just boring as frick and got super old after about an hour of playing.
Literally had one enemy type and the gameplay never evolves at all from the first enemy you kill.
Were the things the shadow people say supposed to be scary? Most of the time their dialogue made me laugh.
I never liked it and returned it after playing for maybe 3 hours.
The setting and levels are max comfy but its wasted on a very shallow game with bland combat and no weapon/enemy variety.
I fricking loved this game
I remember that the initial hype for this game was pretty big, as it was supposed to be a big open world game with state of the art tech. It was announced way too early, just like Cyperpunk. Still they managed to tone the scale down and make it a good game.
>It was announced way too early
No it wasn't. It was supposed to be a PC game funded by Intel, except Intel bailed out of gaming. Remedy had to go to MS who forced them to make the game a 360 exclusive, which required toning it down.
You could say that's announcing the game too early. But in any case the scale had to be toned down massively.
It was one of those games that had a lot of hype because it was in development forever.
I played the game on release, I liked it well enough but have the same complaints everyone else who ever played the game has, the combat gimmick wears out its novelty half way through the game.
And also frick your inventory that resets every night. ALAN YOU'RE BEING HUNTED BY EVIL SHADOW CREATURES WHO'S ONLY WEAKNESS IS SHINING A FLASH LIGHT ON THEM! MAYBE HOLD ONTO THE 50 BATTERIES YOU COLLECTED LAST NIGHT FOR TONIGHT... JUST IN FRICKING CASE!
That shit was annoying.
Especially when each action corridor had 50 hidden stashes that are hard to miss, so its not like they gave a shit if you were flush with resources, so either let inventory carry over because its much harder to find and you had more survival and hording with resources, or just let shit carry over because it doesn't matter in terms of gameplay and just stands out as a big seem between story and gameplay.
Who knew Intel would pull the funding? AW wasn't the only game that suffered, either. I remember there was that promising physics-heavy fantasy game that had to be canned due to that.
I very rarely felt like I was within the world in Alan Wake. It always felt so "gamey" and lightweighted. One reason for this must be how the camera always fricking zooms out at the start of fights to show you the enemies you are battling. Also, it felt too easy to dodge enemies. I think there would have been more refinement to do in the presentation of the game in that department.
I played it after coming down from a really bad trip. Helped me sort stuff out. Enjoyed it.
This game is a good game for paranoid schizos. No lie.
Alan Wake is probably the last game I actually played for the story, because I certainly wouldn't play it for its really mediocre gameplay.
On release my 3 main problems were
>The cookie cutter enemies
The game should have been more personalised on each taken, Stephen king loved the personalised enemies terrorising the characters in their own ways (think stucky in the lumber yard or the ranger doing something related to him being a ranger).
>Run light to light, get ambushed at every significant location
Tree in the middle of a path? Bet your ass you're getting ambushed in slow motion.
Barely lit truck with a box of flares nearby? Bet your ass you're getting ambushed in slow motion.
Derelict house with nothing in it? Bet your ass you're getting ambushed in slow motion.
Just been ambushed in slow motion and reach another streetlight? Bet your ass you're getting ambushed in slow motion.
>Floating bright hud ruing immersion
They fixed that though.
It could have been so much more
That opening with Stucky slowly chasing you when going crazy with exposition while swining his axe was great, then you get the light and gun and you've basically played the whole game.
The lumber yard was pretty good, with the trailer being pushed off the cliff and all, just have more theming to the enemies.
>no mastodon boss fight
On point, anon. Enemies should've been more interesting, but also more rare. A more open map-design would've been nice; not necessarily asking for the original open world-ish stuff we heard about when it was in production, just far wider maps (freely wandering larger wooded areas, like the early promotion material suggested).
Precisely, fricks sake it was a midwestern town in the mountains. Small population where everyone's a character
>midwest
It takes place in Washington
It's always been one of my favorite games. Only thing I remember being an issue with the general public was the blatant advertising
Why do they ALWAYS do it? They just can't help themselves.
To fit the look with Control's Alan Wake stuff and Control in general so it fits when Alan Wake appears in Control 2 or whatever they make next
normalgays discovered this game?
Pretty sure this game came packed in with 360s at some point. It was never le hidden gem
it was always bad though
the only good games remedy has made are max painis 1 & 2
Alan wake is great I don't give a frick what you think
I know it's not perfect but the atmosphere and storytelling was cool and engaging
I hope we get AW2 one day.
The writing in this game did not age well. A lot of it is just pretentious on the nose Stephen King/Twin Peaks dick sucking and it gets stale really fast.
The concert stage fight is one of the best-executed moments in any game. I don’t care how the rest of the game is seen tbh
Kino
Control is good
It was breddy gud but too samey. The DLC other than American Nightmare was a real slog.
>Why are people pretending like this game wasn't considered mediocre even on release?
they're not. It has a cult following -- whenever these sorts of properties come back it always appears the original is more universally-loved than it actually was, since the loyal fans are very vocal about their relief/excitement that the IP is back. It's a common phenomenon. Some other examples:
>DMC
>Dragon's Dogma
>Dead Space
>Dead Rising
>nuHitman
>most cRPGs
Hitman was always good and Dead Space, at least the first was a smash hit.
damn bro, it's crazy -- you've mistaken my post for saying these games aren't good!
How were they not universally loved? I don't remember any complaints about those games from back in the day
nuHitman was not universally loved due to the always online systems and episodic release of the first one. OG Hitman was also not universally loved; learning maps and target behaviour is not the sort of thing everyone enjoys sinking their teeth into
Plenty of people hated on Dead Space back in the day for being an RE4 clone
It was good you gay.