His FF5 monsters were comfy and respectful of the Amano look, it can't be his fault.
imo it goes back further either way, FF was never truly "comfy" as it was always the sort of series where you're supposed to bolt from one set piece to the next without stopping to smell the roses, while popularizing intense drama and mass destruction to keep the story constantly moving. FF2 even blows up half the cities in the game after one point, that's the literal opposite of cozy.
>daybreak town >Land of Departure >destiny islands >Traverse Town >Twilight Town >Radiant Garden >Dream Traverse Town >Scala ad Caelum would be if it wasn't empty >100 Acre Woods.
>Kingdom Sharts
kek opinion discarded, this is probably the most homosexually homosexual, brain-dead moronic copy of Star Wars, but with stupidly shaped weapons and even more edge.
How could anyone play these games? What the frick is wrong with you brainlets?
"GAWRSH MICKEY THESE PEOPLE ARE FRICKING moronS HYUCK"
everyone, both consumers and developers feel that rpgs need to be BIG EPICS BIG BOSSFIGHTS LOOK AT OUR COOL GRAPHICS DURR so the story kinda falls to the wayside, worldbuilding being the aspect that suffers the most
Because everything has to be HUGE and LOUD. People don't get moments of quiet and unless characters completely explain their entire arcs verbally they don't understand that either.
Didn't you find it cozy to watch the cutscene of the Bull in Dragon Age Inquisition being exposed from having sex with your male character to the entire cast of the game?
They don't make you feel as comfortable because you're not a child any more. You don't want cozy RPGs, you want something that will make you feel how you felt back then, which is impossible.
RPGs try to be "mature" now. Too bad that just means desaturated visuals, remixed tolkien/dnd worlds, butthole characters, plots focusing on 'hot topics' like racism, etc.
Game of Thrones ruined an entire generation of RPGs. Also, most modern RPGs have a shitload of mechanics and skill trees and shit but they’re all an inch deep. Older RPGs have comparatively few mechanics but there’s a lot more depth to them. Being able to focus on these mechanics instead of having to jump from menu to menu like some hyperactive child makes them feel like a slower paced and more comfy experience.
Because the coziness is superficial. >littered with sad stories, aggressive dicks or a world gone to shit, deaths
It's not a depressing game, but it's not as cheery as it looks.
>DQ11 isn't cozy >actually is it >actually it's not enough cozy
What a moronic meaningless meme. You're just a nostalgiagay and your opinion should be disregarded.
Anon, I struggle to think of a single actual cozy moment in DQ11. The times that come close are very short lived and few. Like the opening section of the game in the village.
Can you think of cozy moments in the game? I'm assuming you can since you seem so confident about this.
If you think coziness has to do with nostalgia, you're not very bright.
3 years ago
Anonymous
"Coziness" is subjective and unquantifiable. It's meaningless descriptor that pretty much means "things I like", like "comfy", "soul" or whatever the frick the new words of the month are. The sole purpose of this thread is to lament the "fact" that new games do not fit a subjective, unquantifiable criteria, hence me calling it nostalgiahomosexualtry.
3 years ago
Anonymous
So why is it pretty much unamimously agreed upon things that are cozy, such as with Monster Hunter and tons of other games, movies, etc.?
You just admitted that you don't understand what people mean when they say cozy. Good job.
Now run along, no one will waste their time on you.
3 years ago
Anonymous
>pretty much unamimously agreed
lmao
3 years ago
Anonymous
I'm not implying anything, you're just ignorant.
I could go into the cognitive scientific part of it, but that would obviously be way beyond you.
As previously mentioned, Monster Hunter Iceborne was intentionally designed to give players a sense of coziness. This is an entirely new game that has nothing to do with some old game nostalgia. But there are many more examples of this.
You got your pity (you), moron. You won't get another one, no matter how hard you amp up your moronation and ignorance.
3 years ago
Anonymous
>I could go into the cognitive scientific part of it
Man, I really don't think you could.
3 years ago
Anonymous
>I could go into the cognitive scientific part of it
No you can't.
3 years ago
Anonymous
anon while I agree that OP is a homosexual and probably wrong what do you think of DQ8 and Blue Dragon compared to DQXI?
3 years ago
Anonymous
The subjective is a subset of the objective. It isn't a meaningless descriptor; there's enough commonality in what people find 'cozy/comfy' for the term to have gained popularity and for some games to be regarded as more 'comfy' on average than others. Most things can be quantified to some degree if you try hard enough and apply heuristics. You're not smart or insightful.
3 years ago
Anonymous
Are you equating cozy moments with just the plot? Because to me just strolling around Heliodor, jumping between roofs, taking in the sights in many locations around the world and talking to most of the npc is plenty cozy due to how the game looks and feels. It's not marred by there being heavier plot beats.
Right now i'm playing Xenoblade and it's much better than i expected it to be. And the world design is just beautiful, i am spending too much time just walking around when there isn't even anything to do or find besides fighting the usual monsters or collecting random stuff.
It’s a civilizacional and cultural problem, as well as a aesthetic one. As the billionaire social engineers artificially induct their prepared radicalized subjects into the “marketplace” and media companies respond accordingly to what they see as consumer preferences. In this case preference for chaos, ugliness destruction. Ordo an Chao.
He's probably just spoke Spanish as his first language. So you kind of outted your own ignorance.
Anyways, I find poker quest comfy (but difficult), but it's probably more rogue like or card game with a fantasy setting than an actual rpg.
>excessive storyhomosexualry >switching from soulful sprites to soulless 3d models >games are no longer artworks from passionate developers--only generic products that pass through corporate management just to make shekels >Bioware >sjw trannies >the israelites
Everything bad about modern RPGs can be traced back to Tetsuya Nomura
Not really, Nomura didn't invent DLC or gatcha.
His FF5 monsters were comfy and respectful of the Amano look, it can't be his fault.
imo it goes back further either way, FF was never truly "comfy" as it was always the sort of series where you're supposed to bolt from one set piece to the next without stopping to smell the roses, while popularizing intense drama and mass destruction to keep the story constantly moving. FF2 even blows up half the cities in the game after one point, that's the literal opposite of cozy.
Kingdom Hearts is pretty cozy.
>daybreak town
>Land of Departure
>destiny islands
>Traverse Town
>Twilight Town
>Radiant Garden
>Dream Traverse Town
>Scala ad Caelum would be if it wasn't empty
>100 Acre Woods.
I replay KH1 sometimes just to hang out in Traverse Town and the clock tower in Neverland.
also: https://www.jewtube.com/watch?v=ORQEBR-o5SU
>captcha: ASK DJ
Every new RPG I played in the last few years was cozy as frick.
Dragon Quest 11, Kingdom Hearts 3 Re:Mind, Neo TWEWY, Nier Replicant 1.22, Final Fantasy 7 R, and does SMT3 remastered count as new?
He makes the coziest locations did a belt and zipper frick your girlfriend?
>Kingdom Sharts
kek opinion discarded, this is probably the most homosexually homosexual, brain-dead moronic copy of Star Wars, but with stupidly shaped weapons and even more edge.
How could anyone play these games? What the frick is wrong with you brainlets?
"GAWRSH MICKEY THESE PEOPLE ARE FRICKING moronS HYUCK"
>hates gays
>hates women
>hates himself so he always pretends to be someone else
kek
everyone, both consumers and developers feel that rpgs need to be BIG EPICS BIG BOSSFIGHTS LOOK AT OUR COOL GRAPHICS DURR so the story kinda falls to the wayside, worldbuilding being the aspect that suffers the most
Cartoons are bad. Everything must be like Hollywood.
loot boxes
multiplayer
AAA studios
Because nostalgia is a brain disease.
There's plenty of good shit releasing these days. You just have to look for it.
>There's plenty of good shit releasing these days. You just have to look for it.
Which of them are cozy? Modern CRPGs sure aren't.
Because everything has to be HUGE and LOUD. People don't get moments of quiet and unless characters completely explain their entire arcs verbally they don't understand that either.
They are, you just don't like them.
Didn't you find it cozy to watch the cutscene of the Bull in Dragon Age Inquisition being exposed from having sex with your male character to the entire cast of the game?
Because nowadays shitskins make up most of the consumer base.
>BoF 3 Nina's normal attack
Good shit
What game is this?
Come on lad, reverse image search is not hard.. it's breath of fire 3
I’m on an iPhone at work dude, don’t have those options, but thank you.
Ah fair enough
>on an iPhone
My condolences
>I’m on an iPhone at work dude
THEN DO YOUR JOB!
Breath of fire 3
How can you be cozy, when wamen, gays, trans and gay trans wamen are constantly being oppressed by white patriarchy?!
3D jrpgs seem to have a lot of open space, even indoors. First thing that comes to mind I'd DQ11
3D graphics
They don't make you feel as comfortable because you're not a child any more. You don't want cozy RPGs, you want something that will make you feel how you felt back then, which is impossible.
>boot up old RPG that i've never played before
>it's cozy and good in ways new ones aren't
Oh wow, you mean the technology and stylistic quirks you've grown up with feel familiar? Stop the presses.
Man you gays really are desperate to paint nu as good.
You sound like you've got a lot more to prove than I do, at any rate.
RPGs try to be "mature" now. Too bad that just means desaturated visuals, remixed tolkien/dnd worlds, butthole characters, plots focusing on 'hot topics' like racism, etc.
Game of Thrones ruined an entire generation of RPGs. Also, most modern RPGs have a shitload of mechanics and skill trees and shit but they’re all an inch deep. Older RPGs have comparatively few mechanics but there’s a lot more depth to them. Being able to focus on these mechanics instead of having to jump from menu to menu like some hyperactive child makes them feel like a slower paced and more comfy experience.
But they still are? Stop playing grimdark wrpgs.
How is something like DQXI not extremely cozy?
Soulless.
Because the coziness is superficial.
>littered with sad stories, aggressive dicks or a world gone to shit, deaths
It's not a depressing game, but it's not as cheery as it looks.
Breath of Fire III isn't cheery either but OP still used it as his example.
It has moments of coziness, DQ11 has few moments like these.
>DQ11 isn't cozy
>actually is it
>actually it's not enough cozy
What a moronic meaningless meme. You're just a nostalgiagay and your opinion should be disregarded.
Anon, I struggle to think of a single actual cozy moment in DQ11. The times that come close are very short lived and few. Like the opening section of the game in the village.
Can you think of cozy moments in the game? I'm assuming you can since you seem so confident about this.
If you think coziness has to do with nostalgia, you're not very bright.
"Coziness" is subjective and unquantifiable. It's meaningless descriptor that pretty much means "things I like", like "comfy", "soul" or whatever the frick the new words of the month are. The sole purpose of this thread is to lament the "fact" that new games do not fit a subjective, unquantifiable criteria, hence me calling it nostalgiahomosexualtry.
So why is it pretty much unamimously agreed upon things that are cozy, such as with Monster Hunter and tons of other games, movies, etc.?
You just admitted that you don't understand what people mean when they say cozy. Good job.
Now run along, no one will waste their time on you.
>pretty much unamimously agreed
lmao
I'm not implying anything, you're just ignorant.
I could go into the cognitive scientific part of it, but that would obviously be way beyond you.
As previously mentioned, Monster Hunter Iceborne was intentionally designed to give players a sense of coziness. This is an entirely new game that has nothing to do with some old game nostalgia. But there are many more examples of this.
You got your pity (you), moron. You won't get another one, no matter how hard you amp up your moronation and ignorance.
>I could go into the cognitive scientific part of it
Man, I really don't think you could.
>I could go into the cognitive scientific part of it
No you can't.
anon while I agree that OP is a homosexual and probably wrong what do you think of DQ8 and Blue Dragon compared to DQXI?
The subjective is a subset of the objective. It isn't a meaningless descriptor; there's enough commonality in what people find 'cozy/comfy' for the term to have gained popularity and for some games to be regarded as more 'comfy' on average than others. Most things can be quantified to some degree if you try hard enough and apply heuristics. You're not smart or insightful.
Are you equating cozy moments with just the plot? Because to me just strolling around Heliodor, jumping between roofs, taking in the sights in many locations around the world and talking to most of the npc is plenty cozy due to how the game looks and feels. It's not marred by there being heavier plot beats.
DQXI is one of the few examples of modern cozy I can think of.
Right now i'm playing Xenoblade and it's much better than i expected it to be. And the world design is just beautiful, i am spending too much time just walking around when there isn't even anything to do or find besides fighting the usual monsters or collecting random stuff.
Monster Hunter is max comfy
It’s a civilizacional and cultural problem, as well as a aesthetic one. As the billionaire social engineers artificially induct their prepared radicalized subjects into the “marketplace” and media companies respond accordingly to what they see as consumer preferences. In this case preference for chaos, ugliness destruction. Ordo an Chao.
>civilizacional
God this thread really is bringing out the board's luminaries, isn't it
He's probably just spoke Spanish as his first language. So you kind of outted your own ignorance.
Anyways, I find poker quest comfy (but difficult), but it's probably more rogue like or card game with a fantasy setting than an actual rpg.
>outted
Seriously, is this a bit?
>excessive storyhomosexualry
>switching from soulful sprites to soulless 3d models
>games are no longer artworks from passionate developers--only generic products that pass through corporate management just to make shekels
>Bioware
>sjw trannies
>the israelites
Because they have to be IN YOUR FACE and have lots of IRONIC NIHILISM and GRIMDARK to appeal to braindead zoomers with ADHD.