This
Also I actually like games and would prefer to continue doing so instead of hating them like everyone who makes games seems to end up doing with time
>spent forever finally making my engine >need to make assets >brain turns into mush
Even if I learn how to model I can't be re-learn how to skin / animate shit again in blender. It's a nightmare.
Are there ANY other viable options?
I was thinking of an older Unreal Engine (If possible) or an old IDTech engine hat went public. Maybe Source 2? I was to do third person beat'em up/melee combat if that matters.
>Are there ANY other viable options?
stride and some other engine that looks like ebola virus cell for it's logo, but they are even more untested than Godot
you do not however have to rely on shitty language Godot is using for it's engine, you can suffer like a pleb in mono version with C# or like red blooded male getting the work done suffer through setting up C++ headers and have unlimited reign over what you do
Are there ANY other viable options?
I was thinking of an older Unreal Engine (If possible) or an old IDTech engine hat went public. Maybe Source 2? I was to do third person beat'em up/melee combat if that matters.
>Are there ANY other viable options? >viable
no
>or an old IDTech engine hat went public. Maybe Source 2?
unreal is far superior. even cdprojekt is using it
>even cdprojekt is using it
I disregard back these game devs using it as being hacks that got tired/lazy or the original teams just got replaced by morons (like Bioware and Blizzard).
Partially-related,
>unreal is far superior. even cdprojekt is using it
that's just the thing that all the personel that made the Red Engine and knew how to use it was fired,
and americans can only work in unreal,
those americans anyway will outsource the work to china and pajeetland like the current "industry standard"
I want to make something akin to the PS2 Dynasty Warriors games rather than something like Heretic/Hexen or Chivalry. I know that the best would probably be Unreal but Tim is a fricking moron that regularly hurts himself and Epic as a whole due to getting pitiful and making impulsive decisions. An example is that he's against officially supporting Linux simply Because GabeN does. He would 100% do something disastrous like what happened with Unity if someone egged him into doing it, even if indirectly and unintentionally. I would also like my games ((If I ever actually make any)) to be moddable and Linux friendly.
is it worth upgrading from 3.6 to 4.0? i dont want to reinstall my addons
im making this sort of forest dragon fly kind of character but i'm having a hard time finding inspiration for what to change or add or when to say enough is enough
i'm hoping that going over it in substance painter with better texture work will make it really come alive
I'm trying to learn shaders and it's like fricking esoteric magic. For some reason the code just doesn't intuitively click with me unlike everything else I've programmed so far. Hell, I'm currently learning fricking Assembly and it's been easier to get into. Although to be fair the basic stuff is fairly simple, but the moment you need to go beyond that it gets nasty and every single tutorial out there just sits in the easymode valley for cheap clicks.
I'm trying shit like edge detection and color quantization for cel shading. >inb4 just use the built in toon shaders
Yeah I could, but those tend to suck and I'm trying to actually understand how things work under the hood.
I feel like you have to be a galaxybrain math wizard to intuitively understand shader coding. I'm moronic so I just brute force shit until I finally get results. If you just sink hours upon hours into it it will eventually start to make sense though, like everything else.
The biggest hurdle is trying to learn both GLSL and Godot shaders and having them actually be in a usable shape in the engine. Also, since Godot 4 is still so new a lot of the info out there is outdated right now.
2.8 is when they reworked Blender and made it usable for the masses. This resulted in them changing the UI and a bunch of keybinds, and I don't want to relearn all of my muscle memory. If I actually wanted to render stuff or make complex models then I'm sure it'd be worth upgrading, but I just do basic box modeling, UV and animation stuff in it for gamedev stuff.
It's also the UI though, lots of things have been moved around. Like I said, I only do basic stuff anyway so I really don't see any reason for me to update if my current version suits my needs just fine
Yeah, I understand. Just wanted to make sure you know that there is an option
I switched to 2.8 when it was in an early beta state because I really liked eevee, quick favorites (i love them so much it's unreal) and the "clean" design. Never looked back really
I'm not saying I don't understand, because I really do, but I still recommend updating. As said, it has the old keymap preset and at some point you're just shooting yourself in the foot by refusing to get the new features.
I got filtered by Blender. I can do basic stuff but I spent hours trying to learn to model using references and I found it impossible. I watched like 20 different videos about the mandalorian helmet and I just couldn't do it.
I've thought about it, but the only thing I think I'd be capable of is something in RPG Maker, and it seems like RPG Maker overall has a lot of people that hate it for some reason.
How hard is it to make the jump from 2D to 3D?
Have lots of expertise doing 2D stuff, but I'd really like to make a low poly game ala MML
Since that style has simple topography and its carried by the textures, I imagine it wouldn't be that crazy?
You should commission someone to do a proper character sheet of the character, it's gonna be much easier/less confusing to model him if you can use a good drawing reference
Im just warning you since the anatomy of the drawing is really off and you don't seem to have a side full body view. It's gonna make it much harder to model a body unless you are planning to do a PS1 lowbody body.
I only know how to make music and ideasguy. I know basic logic gates and can kinda understand visual scripting.
I played a lot of LBP and used scratch so learning a language shouldn't be an issue I just don't know how to do art assets or use game engines or blender or fricking anything. I'm dumb as frick and I just want to make fun games.
because it's faster and more profitable to make porn
Why arent you making your own porn games?
My friend in my 3rd world country does shitty 3d asset flip porn comics and americans just eat it up. I cant believe it.
We don't have all day to make our own porno
But there's free and much better porn.
too busy doing nothing productive
This
Also I actually like games and would prefer to continue doing so instead of hating them like everyone who makes games seems to end up doing with time
I'd rather learn to model and work for a project I have faith in.
no one serious about games makes their models in blender. maya is and always will be industry standard.
No software is worth 2k A YEAR. I've used Maya anyway and it's a piece of shit. Anything an Indie Game dev would need can be done in Blender.
>spent forever finally making my engine
>need to make assets
>brain turns into mush
Even if I learn how to model I can't be re-learn how to skin / animate shit again in blender. It's a nightmare.
forever finally making my engine
that was you're first mistake
NTA
>Hate Unreal
>Hate Unity
>Not skilled enough to make my own engine
What do?
Godot
Are there ANY other viable options?
I was thinking of an older Unreal Engine (If possible) or an old IDTech engine hat went public. Maybe Source 2? I was to do third person beat'em up/melee combat if that matters.
>Are there ANY other viable options?
stride and some other engine that looks like ebola virus cell for it's logo, but they are even more untested than Godot
you do not however have to rely on shitty language Godot is using for it's engine, you can suffer like a pleb in mono version with C# or like red blooded male getting the work done suffer through setting up C++ headers and have unlimited reign over what you do
gordot
>Are there ANY other viable options?
>viable
no
>or an old IDTech engine hat went public. Maybe Source 2?
unreal is far superior. even cdprojekt is using it
>even cdprojekt is using it
I disregard back these game devs using it as being hacks that got tired/lazy or the original teams just got replaced by morons (like Bioware and Blizzard).
Partially-related,
>unreal is far superior. even cdprojekt is using it
that's just the thing that all the personel that made the Red Engine and knew how to use it was fired,
and americans can only work in unreal,
those americans anyway will outsource the work to china and pajeetland like the current "industry standard"
GZDoom/VKDoom
I want to make something akin to the PS2 Dynasty Warriors games rather than something like Heretic/Hexen or Chivalry. I know that the best would probably be Unreal but Tim is a fricking moron that regularly hurts himself and Epic as a whole due to getting pitiful and making impulsive decisions. An example is that he's against officially supporting Linux simply Because GabeN does. He would 100% do something disastrous like what happened with Unity if someone egged him into doing it, even if indirectly and unintentionally. I would also like my games ((If I ever actually make any)) to be moddable and Linux friendly.
Sounds like Godot it is then. If you don’t trust Unreal to not do dumb shit then Unity is obviously off the table.
is it worth upgrading from 3.6 to 4.0? i dont want to reinstall my addons
im making this sort of forest dragon fly kind of character but i'm having a hard time finding inspiration for what to change or add or when to say enough is enough
i'm hoping that going over it in substance painter with better texture work will make it really come alive
I have 4 separate versions of blender right now
They update too quickly and once its updated my previous addons breaks
I'm trying to learn shaders and it's like fricking esoteric magic. For some reason the code just doesn't intuitively click with me unlike everything else I've programmed so far. Hell, I'm currently learning fricking Assembly and it's been easier to get into. Although to be fair the basic stuff is fairly simple, but the moment you need to go beyond that it gets nasty and every single tutorial out there just sits in the easymode valley for cheap clicks.
>I'm trying to learn shaders and it's like fricking esoteric magic
only the crazy shit that's on shader toy
2D game effects are usually really simple
I'm trying shit like edge detection and color quantization for cel shading.
>inb4 just use the built in toon shaders
Yeah I could, but those tend to suck and I'm trying to actually understand how things work under the hood.
I feel like you have to be a galaxybrain math wizard to intuitively understand shader coding. I'm moronic so I just brute force shit until I finally get results. If you just sink hours upon hours into it it will eventually start to make sense though, like everything else.
The biggest hurdle is trying to learn both GLSL and Godot shaders and having them actually be in a usable shape in the engine. Also, since Godot 4 is still so new a lot of the info out there is outdated right now.
I want better UV unwrapping tools.
>4.0
That's cool. I'm still not updating from 2.79, but I'm happy for the rest of you.
>2.79
Why this version specifically? Legacy functions you like? Too much retooling that wouldn't be worth it?
Some sorta license change?
2.8 is when they reworked Blender and made it usable for the masses. This resulted in them changing the UI and a bunch of keybinds, and I don't want to relearn all of my muscle memory. If I actually wanted to render stuff or make complex models then I'm sure it'd be worth upgrading, but I just do basic box modeling, UV and animation stuff in it for gamedev stuff.
my blender homie the 2.7x keymap preset is made specifically for you
have you tried it?
It's also the UI though, lots of things have been moved around. Like I said, I only do basic stuff anyway so I really don't see any reason for me to update if my current version suits my needs just fine
there's a ton of improvements
Yeah, I understand. Just wanted to make sure you know that there is an option
I switched to 2.8 when it was in an early beta state because I really liked eevee, quick favorites (i love them so much it's unreal) and the "clean" design. Never looked back really
I'm not saying I don't understand, because I really do, but I still recommend updating. As said, it has the old keymap preset and at some point you're just shooting yourself in the foot by refusing to get the new features.
Because in the not so far away future I'll be prompting my own games
I have a job.
https://files.catbox.moe/fkww3u.png
Too busy trying to make money from modeling.
We are.
I got filtered by Blender. I can do basic stuff but I spent hours trying to learn to model using references and I found it impossible. I watched like 20 different videos about the mandalorian helmet and I just couldn't do it.
does it still have the worst UI known to man?
I use Maya
iwtftc
Too busy doing house stuff, will resume later
I've thought about it, but the only thing I think I'd be capable of is something in RPG Maker, and it seems like RPG Maker overall has a lot of people that hate it for some reason.
bamp
How hard is it to make the jump from 2D to 3D?
Have lots of expertise doing 2D stuff, but I'd really like to make a low poly game ala MML
Since that style has simple topography and its carried by the textures, I imagine it wouldn't be that crazy?
i am, it just takes time as a one person team and sometimes i lose motivation for a few weeks
A cat is fine too
i did but i neverhad the momentum. doing a model of this guy from dfo
You should commission someone to do a proper character sheet of the character, it's gonna be much easier/less confusing to model him if you can use a good drawing reference
maybe i could but im buying a ref for something im not into. gonna use this as a study for male character modeling
Im just warning you since the anatomy of the drawing is really off and you don't seem to have a side full body view. It's gonna make it much harder to model a body unless you are planning to do a PS1 lowbody body.
lowpoly body model*
maybe i should because uv mapping is annoying
I only know how to make music and ideasguy. I know basic logic gates and can kinda understand visual scripting.
I played a lot of LBP and used scratch so learning a language shouldn't be an issue I just don't know how to do art assets or use game engines or blender or fricking anything. I'm dumb as frick and I just want to make fun games.