68 thoughts on “Why can’t Capcom create a game just like this, but in a new setting with a new story? Is it rea…”

  1. They wasted new settings and stories with CGI movies and tv series. Just look at Leon, you only have 2/4/6 but now they blew him with CGI movies/series non-stop because much chasing Ada.

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    • Yeah some of RE’s non-game material has some pretty interesting premises that I think would be great to see used for a game. Stuff like the pre-RE1 promotional comic or the Umbrella Chronicles comic would be really cool to play through.

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      • There’s a radio play from right around the first game’s release that has a neat premise, even if the execution is pretty retarded. It’s about a Satanic cult somewhere in the Arklay region that drink the blood of an infected snake in a ritual and that leads to an outbreak in a small town near Raccoon City. Jill somehow gets dragged into all this like the day before RE1 takes place.
        I like the idea of other, smaller outbreaks going on at the same time though. It’d be a neat way to get some different scenery and characters. Maybe even sort of an Outbreak-style thing with 4 or 5 smaller pre-Mansion scenarios set around the Arklay region.

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  2. [log in to see media]

    I’m trying to get through the original FF7 and its boring as fuck. Spells don’t really add to the combat at all, they’re just longer animations that don’t really make fights faster with the increased damage.

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    • Summons are long but regular spells aren’t but yeah, FFVII’s gameplay is pedestrian for a JRPG, the main appeal is the story and music.

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    • I know what you mean anon, I played FF7 Remake earlier this year and loved so I came back to the original.
      It’s a nice game to play if you just wanna have a beer and chill while enjoying the music and old graphics but the random encounters really kill this game for me. I hate that shit

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  3. Resident Evil 2 2019s biggest flaw is it keeps dicksuckin a game from 20 years ago it doesn’t look or play like.

    Could have had the hot new horror ip.

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  4. They probably were inspired to continue the new storyline 7 started since it sold well enough, now that 8 is done with (unless it will be a trilogy per some rumors here and there) they should be returning to the over-the-shoulder games.

    They’re getting kind of dumb with the ‘WE WANT THE PC AUDIENCE’ stich but at least they haven’t said ‘ok every RE game from here on out will be in the style of 7 and 8’

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  5. Yeah seems like Capcom and SquareEnix are having a hard time realizing when they’ve struck gold. RE2 remake is literally the best that RE can be. RE4 needs to use its engine, formula etc. If RE4 remake is a god damn first person shooter people are going to riot. SquareEnix has absolutely nailed ARPG combat with FF7R but they’re going with a DMC style character action direction for FFXVI. I love DMC but that’s not final fantasy. With FF7R they’ve managed to blend ATB turn based elements and action very well. Oh and you have a party in FF7R vs. the solo action of FFXVI so its a pretty big departure from what makes FF.

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    • >If RE4 remake is a god damn first person shooter people are going to riot.
      It will be and it should be die of rona boomer homosexualgit
      >I love DMC but that’s not final fantasy.
      mad cuz bad git gud

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    • >SquareEnix has absolutely nailed ARPG combat with FF7R but they’re going with a DMC style character action direction for FFXVI
      First of all. Every FF installment has different combat. Sure it used to be all turn based but even then the systems were different. Since XII they haven’t looked back. XIII had it’s own type(s) of combat. XV had a terrible but unique type of combat. VIIR has a great use of action while still utilizing the old menu system and Materia. You can see how its combat evolved from Crisis Core(and maybe a little bit of Kingdom Hearts) and now with XVI they are again, doing something different. Which makes doubly sense since they got the combat director from the DMC games. Them doing their own thing is a constant. Besides you act like they are just dropping the ARPG combat from FF7R when you and I both know theres at least 2 more Remake games coming that will utilize the same combat. By that point I wonder how many retards will be complaining about Square never doing anything new.

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      • I was honestly very surprised with how good VIIR’s combat system ended up being. I was expecting something worse after XV’s mess. Most I’d have to say about it is that aerial combat is very poorly implemented. Now if only the game wasn’t so tightly balanced and let you play around more with silly materia builds

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        • >Now if only the game wasn’t so tightly balanced and let you play around more with silly materia builds
          I’m betting you’re going to be able to do some really stupid materia combos later that play the game for you.

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      • No one is playing fixed camera tank controls in 2021 eat infinity dicks. We are not limited to 4MB of memory to work with, it is not necessary to drop 8 polygons onto a prerendered background anymore. Let it fucking go.

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  6. Would be great since they’re remaking 4 anyway, they used this system. It’s clearly the same type of gameplay but tweaked to be better. Unfortunately we know they wont and theres even rumors RE4 is going to be VR.

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  7. Resident Evil 2 was good.
    >But in no way shape or form
    should it be a gold standard. It needs more time in the oven and had a great deal of issues.

    >anon
    you need to understand that companies now adays are not intrested in making new IPs like the PSx / PS2-3 era. Throwing shit at the wall and finding hits when it stick. They just want to turn profit as quickly as possible and keep players buying their shit.
    The only thing companies has done is become main stream and fuck up things
    >(like claire’s censorship. Leon is in the same outfit but her’s is different… and even censored)
    and shit out the same generic 3 genders of shooters, 3rd person, overbudget voice talent games.

    Another crash needs to happen before we have that era again. Indy gaming is dead, its been brought up by big companies that want them exclusive and gives them guide lines to follow.

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      • her original outfit looks like a throw away character from AME’s walking dead and has been seen a ton in zombie movies forever so big shocker

        they changed it dramaticly from the re2 classic outfit. shorts have changed they are no longer short shorts, and just looks and feels off. but they def toned it down that’s for sure. doesn’t look like her other outfits. from the nintendo games either.

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  8. They can’t make another one because old game design philosophy is a lost art.

    Old games had very limited hardware, and weren’t capable of very detailed and realistic design, so the devs had to make sure the game design was tight as fuck. New games rely on graphics and production values for immersion, not game design. Basically: fancier graphics = lazier game design, because the better the graphics the easier it is to distract the player. If you’re playing a PS1 game there’s not much to "hide" behind, so the game better be good.

    The closest Capcom got was RE7, and that was still had a lot of typical "modern elements" that distracted from the classic RE experience. Even REmake2 is guilty of this, the Alligator being a clear example.

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    • This is something I have been realising lately, most video games with soul have it out of compromise. I spent so much on GPUs over the years and I cant even stand AAA games anymore.

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  9. They probably think it wouldn’t sell as much as just pumping out remakes.
    I’m not sure if they’re right or not. But if they want it to sell they could just bring back a previous protagonist.

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  10. Because IP is so famous that it has to sell trillions. It will never be like this anymore, every sequel will feature a more simple map so normies can’t get stuck. They know how to do it, but it’s too risky.

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