they are inferior in a sense that they delivered a lesser experience on what people actually liked about these games.
TLOU2 is better gameplay wise but people only cared about the franchise because of the story and the second game fricked that up.
In HM case the first game had small rooms that you could go on a killing spree at your hearts content, basically a power trip, hm2 though it would be cool to have open fields and enemies being able to notice you from ranges you can't see even after zooming in and a few other things. it is a collection of dlcs put together and it shows.
>LOU2 is. Enter gameplay wise
You mean all three hours of it that's not walking and talking?
2 hours if your good at the combat sections according to speed runners
>filtered by HM2 level design
Every time.
My only complaint was that it's not as replayable, but it was longer and hard mode was good too.
Both games work together though, I don't see any reason to separate them.
I'll take that over being shot off-screen in the mall over and over again until I autistically learned the placement of enemies I couldn't even see.
3 years ago
Anonymous
>over and over again
It's not the game's fault that you're moronic
3 years ago
Anonymous
>Getting shot off screen by shit you can't react to without pre-knowledge is good game design
3 years ago
Anonymous
Yes
3 years ago
Anonymous
yeah because it happens 1-3 times and then you learn to adapt to the situation you actual moron lmao
did you not learn problem solving or spatial awareness skills when you were a kid?
I've barely seen anyone draw comparison between these two controversial sequels that subvert audience expectations while being hyperviolent murder sprees.
TLoU2 was actual dogshit which tried to do the whole LE SUBVERT EXPECTATIONS incredibly poorly and HLM2 was an amazing game with shitty sections which did LE SUBVERT EXPECTATIONS with actual class, it saw the flaws of the first game narratively/gameplay wise and switched it up enough to actually be engaging and memorable, it wasn't just changing shit or doing dumb narrative bullshit for the sake of WOW BETCHA DIDN'T EXPECT THAT ONE EHHHH CHIEF???
2 was better, just skip cutscenes and turn off sound
3 years ago
Anonymous
even as far as movie games go it still wasn't "better" you're fricking delusional
also the sound design is one of the only highlights of TLoU series next to the graphics
3 years ago
Anonymous
>just skip cutscenes
You'd still have to deal with the walky talky sections though, which is half the game.
3 years ago
Anonymous
>Skip cutscene >almost 2 minutes of loading >Turn off sound >Still have to slowly walk while the characters chat about random shit I don't care about
It's still shit
TLOU2 pulled an MGS2 and had similar results. People wanted a new adventure with the old characters they liked. Not a new game with the creators totally awesome perfect new character. HM2 was great, but people had issues with the fact you could get sniped from off screen on almost every map.
One is a movie with shit gameplay, the other have good gameplay downed by bad game designs choices (like offscreen snipers). Very good soundtrack, love roller mobster.
I think LoU2 triggered a shift to move on from movie games. There will be plenty of attempted movie game later on, but the clamoring for them has already peaked and other trends will come along.
>There will be plenty of attempted movie game later on
mainly from a certain company which leads the market sadly, then moron philly spence will try and keep pace which will just lead to absolute dogshit games while nintendo pumps out the most low effort shit out there ever 1/4 of a year
I hope you're right, I think it will be most telling what Naughty Dog's next project will be after Factions 2. I'm just hoping that Druckmann fricks off out of the industry after the HBO show.
People hated Hotline Miami 2 because the level design is way worse and filled with open areas where the CPU can easily see and kill you. This led to a ton of bullshit offscreen deaths and making the player feel less like a quick and dirty killer but a scared little man hiding around corners trying to kite people out.
People hate The Last of Us 2 because they watched the cutscene where Joel dies and never got over that initial hurdle. The game is an improvement on The Last of Us 1 in literally every department except for the story, and 2's story is only worse because it's way less concise.
>This led to a ton of bullshit offscreen deaths and making the player feel less like a quick and dirty killer but a scared little man hiding around corners trying to kite people out.
uhhh DUDE it's LUDONARRATIVE METAPHOR to... uhhhh...
>Seattle Seahawks training camp combined with military training regimen >Tons of protein and shit from food gathered in the surrounding area >Anabolic steroids
Combine that with the fact that most people out in the world haven't eaten anything but a can of beans and probably spend no time training, along with the backing of whatever her group was named, it's not impossible that she could've gotten that ripped in the post apocalypse.
She has roid acne so she's on steroids, like her model. However, it's kinda weird to imagine that her people have the time to procure and make anabolic steroids for a teenage girl who is mad about her dad.
Both games were extremely unpleasant deconstructions of themselves. People don't like that, see: The Last Jedi. It really is that simple. However, unlike The Last Jedi, TLOU2 and HM2 actually have redeeming qualities.
>Both games were extremely unpleasant deconstructions of themselves.
yes >People don't like that, see: The Last Jedi
yes >However, unlike The Last Jedi, TLOU2 and HM2 actually have redeeming qualities.
and only one of them is good.
HM2 is much harder than HM1 and much more dependent on guns. It feels like half the time you die in HM2, you got shot through a window you weren't paying attention to, and often times it's from enemies that weren't even on screen. I'll admit I thought this was bullshit on my first playthrough but since getting good, the game has been addictive to me and I find HM1 painfully simplistic in comparison. Also people complained that HM2 somehow ruined HM1's oh so mysterious atmosphere by explaining everything but HM1's story just feels half done without the context HM2 provides.
>TLOU2 >Revenge bad! Are you sad yet! We don't use the word fun! Take our movie game seriously!!! >HM2 >Revenge bad but damn is it fun. Here, have a flamethrower.
Hotline Miami 2 had multiple levels where it felt like you were compelled to use a gun or you'd just get off-screen shot down by enemies.
HL1 was very close quarters, all about chaining melee attacks, finishers and throwing weapons in quick succession, with guns often being rare bonus items. This felt way more satisfying to play.
Hotline Miami is one of the current peaks of narrative achievement in vidya and uses it's level design, pacing of said levels, a kaleidoscopic lens of characters murdering across decades to build and expand it's narrative to end up at what is the only conclusion that is possible between the constant escalation of violence.
TLOU is a movie that uses it's level design to give a chest high wall shoot out sometimes, it uses it's non-linear timeline for "oh what innocence our leads have lost", it's multiple characters is interesting but neither of them killing the other is insane and makes all the prior murder completely fricking pointless. One might say that was the point but Abby's existence implies any random npc could have a family member go on a revenge quest for them and Ellie did murder hundreds of people for nothing. She doesn't even have a self defence, kill or be killed defence of her actions like Joel, Ellie just walked into a warzone for a conflict she had no connection too, started in discriminately murdering, and spent the game wondering why she was sad.
Hotline Miami is one of the the best vidya storytelling up to this point as it uses what makes the medium unique, TLOU is a shit movie.
can't speak for shitty movie game, but HM2 had a worse campaign than 1 and didn't launch with the level editor to compensate. I think if people could have done custom levels from the start, the shitty campaign would have gotten more of a pass. look at ass games like Skyrim where people don't even care about the have itself because all they do is mod the engine to do dumb shit.
>inferior product nets inferior results
What’s the question?
But both games massively improve over their predecessors.
Based and true
TLOU2 may be bad but TLOU1 was worse
they are inferior in a sense that they delivered a lesser experience on what people actually liked about these games.
TLOU2 is better gameplay wise but people only cared about the franchise because of the story and the second game fricked that up.
In HM case the first game had small rooms that you could go on a killing spree at your hearts content, basically a power trip, hm2 though it would be cool to have open fields and enemies being able to notice you from ranges you can't see even after zooming in and a few other things. it is a collection of dlcs put together and it shows.
>LOU2 is. Enter gameplay wise
You mean all three hours of it that's not walking and talking?
2 hours if your good at the combat sections according to speed runners
>filtered by HM2 level design
Every time.
My only complaint was that it's not as replayable, but it was longer and hard mode was good too.
Both games work together though, I don't see any reason to separate them.
>Sequel fundamentally fricks up what was good about the first game
>"Filtered"
Every time.
Here's your level design bro
I'll take that over being shot off-screen in the mall over and over again until I autistically learned the placement of enemies I couldn't even see.
>over and over again
It's not the game's fault that you're moronic
>Getting shot off screen by shit you can't react to without pre-knowledge is good game design
Yes
yeah because it happens 1-3 times and then you learn to adapt to the situation you actual moron lmao
did you not learn problem solving or spatial awareness skills when you were a kid?
What's the point in making these threads when you can just read what people have already said?
I've barely seen anyone draw comparison between these two controversial sequels that subvert audience expectations while being hyperviolent murder sprees.
HM2 had a better soundtrack than the first one
Terrible taste
>general audiences
only Ganker
TLoU2 was actual dogshit which tried to do the whole LE SUBVERT EXPECTATIONS incredibly poorly and HLM2 was an amazing game with shitty sections which did LE SUBVERT EXPECTATIONS with actual class, it saw the flaws of the first game narratively/gameplay wise and switched it up enough to actually be engaging and memorable, it wasn't just changing shit or doing dumb narrative bullshit for the sake of WOW BETCHA DIDN'T EXPECT THAT ONE EHHHH CHIEF???
Take your meds schizo.
>I have no argument and am absolutely upset by what was said
>better cry like a gay
lmao pathetic
tlou1's trash, cope
agreed, and 2 is embarrassingly bad compared to that, how the frick did you possibly get ANY indication of me saying otherwise you fricking moron
2 was better, just skip cutscenes and turn off sound
even as far as movie games go it still wasn't "better" you're fricking delusional
also the sound design is one of the only highlights of TLoU series next to the graphics
>just skip cutscenes
You'd still have to deal with the walky talky sections though, which is half the game.
>Skip cutscene
>almost 2 minutes of loading
>Turn off sound
>Still have to slowly walk while the characters chat about random shit I don't care about
It's still shit
>general audiences
Funny because "general audiences" bought millions and millions of copies of TLOU2
Show those sales numbers, if not it still has sold 4 million copies
So like i said, millions of copies then
Pretentiousness.
TLOU2 pulled an MGS2 and had similar results. People wanted a new adventure with the old characters they liked. Not a new game with the creators totally awesome perfect new character. HM2 was great, but people had issues with the fact you could get sniped from off screen on almost every map.
Because they're shit.
HLM2 is better than the first in every way Tbh
>rape is... LE BAD
Because the shitch has no games
One is a movie with shit gameplay, the other have good gameplay downed by bad game designs choices (like offscreen snipers). Very good soundtrack, love roller mobster.
People hate HM2? Why tho
Some people just didn't like how the story went
I don't know, but Hotline Miami 2 is severely underrated
>Hotline Miami 2
Was it really hated? I personally loved it.
Hotline Miami 2s levels were incredibly long each one was about 30mins, especially towards the end.
This ruined the pick up and play nature of the game and also took away risky behaviour because the checkpoints were further away.
The Last of Us 2 was pretty much a copy of Last of Us 1 but they focused way to hard on the lesbein story, looked good though
lots of people like HLM2, its just not as consistent as the first
I think LoU2 triggered a shift to move on from movie games. There will be plenty of attempted movie game later on, but the clamoring for them has already peaked and other trends will come along.
>There will be plenty of attempted movie game later on
mainly from a certain company which leads the market sadly, then moron philly spence will try and keep pace which will just lead to absolute dogshit games while nintendo pumps out the most low effort shit out there ever 1/4 of a year
I hope you're right, I think it will be most telling what Naughty Dog's next project will be after Factions 2. I'm just hoping that Druckmann fricks off out of the industry after the HBO show.
People hated Hotline Miami 2 because the level design is way worse and filled with open areas where the CPU can easily see and kill you. This led to a ton of bullshit offscreen deaths and making the player feel less like a quick and dirty killer but a scared little man hiding around corners trying to kite people out.
People hate The Last of Us 2 because they watched the cutscene where Joel dies and never got over that initial hurdle. The game is an improvement on The Last of Us 1 in literally every department except for the story, and 2's story is only worse because it's way less concise.
>People hated Hotline Miami 2
*Tony twinks hated Hotline Miami 2
>This led to a ton of bullshit offscreen deaths and making the player feel less like a quick and dirty killer but a scared little man hiding around corners trying to kite people out.
uhhh DUDE it's LUDONARRATIVE METAPHOR to... uhhhh...
>2's story is only worse because it's way less concise.
That's an understatement, it was a bloated mess that overstayed its welcome.
Was it ever explained how Abby in the TLOU2 was so buff? Like was it confirmed she was a troony or on hormones or what?
>Seattle Seahawks training camp combined with military training regimen
>Tons of protein and shit from food gathered in the surrounding area
>Anabolic steroids
Combine that with the fact that most people out in the world haven't eaten anything but a can of beans and probably spend no time training, along with the backing of whatever her group was named, it's not impossible that she could've gotten that ripped in the post apocalypse.
She has roid acne so she's on steroids, like her model. However, it's kinda weird to imagine that her people have the time to procure and make anabolic steroids for a teenage girl who is mad about her dad.
Yes, badly, with a daily burrito and bi-weekly gym visits, now if only they would explain why nobody else was as buff as her.
Both games were extremely unpleasant deconstructions of themselves. People don't like that, see: The Last Jedi. It really is that simple. However, unlike The Last Jedi, TLOU2 and HM2 actually have redeeming qualities.
>Both games were extremely unpleasant deconstructions of themselves.
yes
>People don't like that, see: The Last Jedi
yes
>However, unlike The Last Jedi, TLOU2 and HM2 actually have redeeming qualities.
and only one of them is good.
Yeah, Hotline Miami 2. TLOU2 actually has fine "gameplay" but there's only a couple of hours of it in total throughout the 20+ hour experience.
HM2 is much harder than HM1 and much more dependent on guns. It feels like half the time you die in HM2, you got shot through a window you weren't paying attention to, and often times it's from enemies that weren't even on screen. I'll admit I thought this was bullshit on my first playthrough but since getting good, the game has been addictive to me and I find HM1 painfully simplistic in comparison. Also people complained that HM2 somehow ruined HM1's oh so mysterious atmosphere by explaining everything but HM1's story just feels half done without the context HM2 provides.
>TLOU2
>Revenge bad! Are you sad yet! We don't use the word fun! Take our movie game seriously!!!
>HM2
>Revenge bad but damn is it fun. Here, have a flamethrower.
Hotline Miami 2 had multiple levels where it felt like you were compelled to use a gun or you'd just get off-screen shot down by enemies.
HL1 was very close quarters, all about chaining melee attacks, finishers and throwing weapons in quick succession, with guns often being rare bonus items. This felt way more satisfying to play.
>tony using beta male detected
you're an absolute pussy, stop kidding yourself
rooms were too big in hotline miami 2. dont mind it being harder but being shot off screen just isnt fun man
Hotline Miami is one of the current peaks of narrative achievement in vidya and uses it's level design, pacing of said levels, a kaleidoscopic lens of characters murdering across decades to build and expand it's narrative to end up at what is the only conclusion that is possible between the constant escalation of violence.
TLOU is a movie that uses it's level design to give a chest high wall shoot out sometimes, it uses it's non-linear timeline for "oh what innocence our leads have lost", it's multiple characters is interesting but neither of them killing the other is insane and makes all the prior murder completely fricking pointless. One might say that was the point but Abby's existence implies any random npc could have a family member go on a revenge quest for them and Ellie did murder hundreds of people for nothing. She doesn't even have a self defence, kill or be killed defence of her actions like Joel, Ellie just walked into a warzone for a conflict she had no connection too, started in discriminately murdering, and spent the game wondering why she was sad.
Hotline Miami is one of the the best vidya storytelling up to this point as it uses what makes the medium unique, TLOU is a shit movie.
can't speak for shitty movie game, but HM2 had a worse campaign than 1 and didn't launch with the level editor to compensate. I think if people could have done custom levels from the start, the shitty campaign would have gotten more of a pass. look at ass games like Skyrim where people don't even care about the have itself because all they do is mod the engine to do dumb shit.