Why did RTS games die after being so popular in the 2000s?

Why did RTS games die after being so popular in the 2000s?

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  1. 1 year ago
    Anonymous

    Shit got boring

  2. 1 year ago
    Anonymous

    It ends quick if you’re a container full of dead choldren

  3. 1 year ago
    Anonymous

    Mobas

  4. 1 year ago
    Anonymous

    Metamorphosed into MOBAs which fulfilled what people wanted from them
    teammates so they have other people to blame for their own failures
    no economy/macro so you can focus on EPIC MICRO

    • 1 year ago
      Anonymous

      MOBA have literally nothing in common with rts other than that the first one was a mod made in an RTS game which had RPG elements.

      Rts then: fun single player games with optional multiplayer
      Rts now: sweaty tryhard no fun allowed asiaticclick with barebones singleplayer

      try Skylords Reborn. The devs made sure to prevent asiaticclick mechanics. Sadly the pvp is dead outside from tournaments, but you can compete even without touching keyboard.

  5. 1 year ago
    Anonymous

    Too much focus on Korean APM flowchart spam instead of the campaigns.
    Starcraft was the worst thing that ever happened to RTS despite being one of the best games ever made.

    • 1 year ago
      Anonymous

      Starcraft 1 and 2 have fantastic campaigns though. Replaying them currently. 10/10 campaigns. Middle of heart of the swarm right now - only real complaint is that Kerrigan made the zero one too easy, even on brutal difficulty.

      • 1 year ago
        Anonymous

        I think that's his point. Fantastic campaign, but it's legacy are hyperautistic human machines

      • 1 year ago
        Anonymous

        >Starcraft 1 and 2 have fantastic campaigns though.
        I hope in case of 2 you mean fantastic mechanics-wise because after WoL it's absolute garbage story-wise. Abathur, Stukov and Alarak were not enough to salvage those.

      • 1 year ago
        Anonymous

        yeah, i will never get that criticism. starcraft 2 were three fantastic rts games in one giant awesome package. how the rts fans could get themselves to b***h about that, i'll never know. i am firmly in the camp, where i want more awesome rts campaigns, not less. those fricking morons who don't even play the campaign and just rush straight to the mp portion of the game, can suck my fat fricking taint, the way i see it.

  6. 1 year ago
    Anonymous

    not anime enough

  7. 1 year ago
    Anonymous

    new generation of gamers that are known as impaired to play these games
    they are even bad at mobas

  8. 1 year ago
    Anonymous

    You need to be good at video games to be good at RTS more so than any other genre. As you might expect such niche games don't generate a lot of money compared to safer options. And so early 2000s-style RTS have evaporated, dumbed down to be MOBAs and shit instead.

    • 1 year ago
      Anonymous

      /thread
      There is something called complexity wall and video games that have that can be prohibitively complex. People are not dumb, they can instantly see if a game is too much for them to handle and that can harm profits so if you're a big publisher that wants big returns for your clients because those ferraris and yachts won't buy themselves, you have to dumb down the video game to slop level.

      Complex games are great if you're into them though, see 4x and mmos like eve online. Their level of complexity does a great deal of the heavy lifting of gatekeeping that has to be done in order for a hobby or game genre to continue existing instead of being watered down into a shit paste of meh.

      >1. No genre implicitly requires a skill floor as high as RTS
      [...]
      >You need to be good at video games to be good at RTS more so than any other genre.

      lol nah u just need to take aderall and memorize strategies to muscle memory, that's why korean bugs excel at sc
      basically rtses degenerated into something that is palatable to bugmen

      >i get my ass beat by 16 year olds, better call them bugs, the post

    • 1 year ago
      Anonymous

      Two factors:

      1. No genre implicitly requires a skill floor as high as RTS
      2. No genre is as absolutely punishing when outmatched in skill as RTS

      This dissuaded new players and eventually RTS dried up. The fact is, most people are bad at video games. In MOBAs you can get away with having a literal 20 APM and not knowing how half the mechanics work and get carried by your 4 allies.
      Meanwhile in an RTS if you don't know build orders and base layouts you'll get killed by a good player less than 5 minutes into the game

      These

    • 1 year ago
      Anonymous

      Plus the programming that is necessary for a good RTS is too much for today's lazy devs. You have to try and code in good pathing, resource management, target prioritizing, artificial stupidity for lower difficulty, unit balance, unit counters, tech research, etc etc, all for a miniscule audience. It's far easier for AAA studios just to release another Open World Survival Crafting RPG Lite game or indie devs to drop another 2d side rolling metroidvania platformer.

  9. 1 year ago
    Anonymous

    because the best was made so anything new had to compete against them
    people no longer got games while knowing nothing about them so not much new blood
    and rts are fricking hard competitively and generally 1v1 so people didn't like getting trashed in relatively long games while having nobody to blame but themselves
    also a bunch of moronic, incompetent devs that didn't know nor care why people liked the good rts games

  10. 1 year ago
    Anonymous

    Two factors:

    1. No genre implicitly requires a skill floor as high as RTS
    2. No genre is as absolutely punishing when outmatched in skill as RTS

    This dissuaded new players and eventually RTS dried up. The fact is, most people are bad at video games. In MOBAs you can get away with having a literal 20 APM and not knowing how half the mechanics work and get carried by your 4 allies.
    Meanwhile in an RTS if you don't know build orders and base layouts you'll get killed by a good player less than 5 minutes into the game

    • 1 year ago
      Anonymous

      >1. No genre implicitly requires a skill floor as high as RTS

      You need to be good at video games to be good at RTS more so than any other genre. As you might expect such niche games don't generate a lot of money compared to safer options. And so early 2000s-style RTS have evaporated, dumbed down to be MOBAs and shit instead.

      >You need to be good at video games to be good at RTS more so than any other genre.

      lol nah u just need to take aderall and memorize strategies to muscle memory, that's why korean bugs excel at sc
      basically rtses degenerated into something that is palatable to bugmen

      • 1 year ago
        Anonymous

        that is only palatable*

      • 1 year ago
        Anonymous

        Kind of like what Yugioh turned into. Chaining together cards and decks that win you the game in-between 1-4 turns with 4x the same cards. Everyone just builds the same decks

      • 1 year ago
        Anonymous

        >Muh apm
        >Muh build order
        Is cope of the highest level, I got to the top 0.5% of the ladder with slow apm and not learning a single build order

        The game just require game knowledge, just play and learn from your mistakes, but even that is too hard for most people

        • 1 year ago
          Anonymous

          This, most FAF pros aren't ADHD-riddled bugmen, they just have good game knowledge and can react to strategically disadvantageous situations quickly.

      • 1 year ago
        Anonymous

        No, the average player just needs high apm. Sure you can climb purely with build order memorization and strategy but being fast allows more mistakes.

      • 1 year ago
        Anonymous

        >Memorize 6 pool and get insane micro
        >Enemy builds a turret/bunker
        >Lose
        Wow it's almost like you have to scout and adjust your build order and play macro. You're the same kind of moron that complains that fighting games are just memorizing the instant kill combo.

      • 1 year ago
        Anonymous

        >aderall
        Zoomer drug.

        • 1 year ago
          Anonymous

          Shut the frick up Black person, amphetamine and derivatives have been staple speedhead thing for over ~80 years.

    • 1 year ago
      Anonymous

      >No genre is as absolutely punishing when outmatched in skill as RTS
      Pretty much this, I enjoy my 2 hour games in AoE2 where me and my opponent both kinda suck. But the moment I fight a half decent opponent he just rolls my base before I can every wall up. (And even if I manage to wall he will still frick my shit)
      Problem is the chances of running into a similar skilled player is WAY too low, and most of my games end up with me getting rushed by some 600APM sweatlord.

    • 1 year ago
      Anonymous

      I think fighting games and fps both have a higher skill floor than rts. you can be an absolute drooling moron and still manage to build some guys and move them to your opponent's base. being wood league in rts is way more fun than in a fighting game.

      • 1 year ago
        Anonymous

        that's not really true at all
        Smash Bros is the archetypal example

        Fighting games actually have a MUCH MUCH lower skill floor than RTS. You're only controlling one entity, you've only got limited mobility and inputs. Most of the combat mechanics come down to split second timing on basic inputs, and just a few esoteric mechanics like wavedashing are rewarded above that. Low skill floor, medium skill cap. Meanwhile in an RTS game, you have to independently control dozens of entities, controlling workers, buildings, units, heroes. Even if you take only the skill floor of the minimum necessary inputs to just play the game at a basic level, you've got to learn what different units do, what buildings you need to make, how to independently switch between and control those workers/buildings/units/heroes. That's a far higher skill floor than button mashing in smash bros. Then when it comes to skill cap, you've got the ability to micromanage each unit independently and heavy rewards for dancing units in combat, while microing and macroing at the same time and flickering around your map to view and interpret new information revealed, and payoffs for complicated build order trickery like human stop-cancel power building- which quickly reaches a point where its simply impossible for humans to control everything optimally at the same time, leaving the upper limit of skill cap at player APM.

        If you put a drooling toddler in front of a nintendo and hand them smash bros, they can beat the single player campaign no problem. Just push buttons and attack. If you put that same kid in front of the WC3 campaign and told them to go purge stratholm, they wouldn't have a fricking clue how to build farms to create food and harvest lumber and gold and build barracks and blacksmith and upgrade to tier 2 and research upgrades and so on.

        • 1 year ago
          Anonymous

          smash bros is a party game. fighting games have high skill floors because if you are a scrub you want to hold forward and mash but that's pretty much the worst thing you can do. you land a hit and think "I got him now" and push more buttons, but it doesn't combo because you don't know the frame data so your opponent who is just mashing dp counter hits you and you have no idea what happened. or your opponent is just sitting in the corner spamming fireball and you have no idea how to get in so you just get lamed to death. basically you actually have to actually learn the game to be offensive, while defense is very easy, but you can win just by defending which frustrates the other player.

          in a rts bad players just turtle and have no idea how to actually kill each other so they end up with "epic" games where they max out on one base and one of them manages to finally win.

          • 1 year ago
            Anonymous

            that's not what skill floor means

            a good player is always going to beat a bad player in every game that has any difference in skill floor vs skill cap. If they didn't, then that gap wouldn't exist. A smash pro will beat a smash noob just like an RTS pro will beat an RTS noob. The only games where that aren't true are what, Candyland? Pure luck card games?

            The high skill floor of an RTS is that you need to learn how to perform dozens of different mechanical actions to even function, the bare minimum required to know how to beat a normal difficulty campaign let alone matchup against other players. That means learning how to harvest multiple types of resources, make workers, make buildings, what the tech trees are, how to upgrade, how to select and hotkey units and issue orders, etc etc. You cannot simply hold forward and mash attacks in an RTS, there is no means by which you can try to bullshit your way through the game without knowing how it works.
            In a fighting game you actually CAN play without having a clue what you're doing, and smash bros is proof of that. The only inputs you need to learn are "how to move left/right", "press jump, press attack". Everything else is just gravy on top of that, the skill cap as you learn to block, dodge, grab, use specials, etc. You can beat the smash bros single player campaign by just picking little mac and running up to everything and spamming punches lmao
            Similarly the skill cap on an RTS is far higher than a fighting game because it becomes limited by human APM, you could go up to 1000+ apm and still not be playing optimally. In fighting games its not even possible to go above the 100-200 APM range, because your inputs are buffered and delayed by animations, at some point its simply impossible to exceed

            • 1 year ago
              Anonymous

              I didn't even think about input buffering but that's a great point. RTSes being completely uncapped means their ceiling is at least tenfold a Fighting Game

              • 1 year ago
                Anonymous

                Who's talking about fighting games? He said Smash.

              • 1 year ago
                Anonymous

                >Moving the goalposts because you know you already lost the argument
                lol @ FGCshitters

            • 1 year ago
              Anonymous

              you're missing the point. building units and making them attack doesn't require any special practice. you just have to click on the icons. even if you only have 20 apm, you are still doing it, just in slow motion. in a fighting game you need a certain level of skill just to use your character's attacks. if you lose a fight because you only have 5 dudes and your opponent has 20, it's obvious what went wrong, if not how he got that many.

              in a fighting game if you don't input your commands correctly your moves literally won't work. you will hit one attack but then you have the wrong link timing so the second attack doesn't come out and you're just confused because you were hitting your opponent but then suddenly he could counter hit you. or you try to walk forward and throw a fireball but it comes out as a dp instead. there is significantly more skill required to learn the controls before you can even worry about learning the game.

              that protoss player won't know how to force workers to mine on the axis, pop units over obstacles, trap a probe to group with corsairs, how to block gaps in a wall with zealots or hide them behind minerals or micro back from zerglings to exploit the animation delay, how to kill mines with dragoons without detection or drag them with zealots, or storm drop with shuttles or use them to disjoint projectiles

              you can get out of bronze or whatever without doing any of that

              • 1 year ago
                Anonymous

                You can't get out of bronze without learning how to make units, buildings, research, harvest resources, select units, issue commands, etc. Even an action as basic as "walk up to a shop, select it, buy a new scroll of town portal" in warcraft III required more inputs than a combo in a fighting game. You have to move your camera, drag select the shop with mouse, click the hotkey

                I've seen fighting game players try to play an RTS and fail so hard its disgusting. They cannot even get to the point of training a hero in WC3. Putting 5 peasants on a gold mine? Making an altar? Training more peasants? Harvesting lumber? Making a farm for food? You have to select each individually, issue commands from a tree of actions. Noobs can't even figure out how to play the game in the first place, let alone get good at it.
                Its not exaggeration that a literal toddler pressing random buttons on a controller can play a fighting game and beat it on easy mode. As long as they happen to press the attack button once in a while, they can win. You cannot even start a game in an RTS without knowing how to do 20 different actions

              • 1 year ago
                Anonymous

                >You have to move your camera, drag select the shop with mouse, click the hotkey

                my god. the white man has indeed fallen. sad.

              • 1 year ago
                Anonymous

                >building units and making them attack doesn't require any special practice.
                And you think pressing and mashing goddamn buttons in a fightan game does?
                >bu-but le you can't le win against human opponent
                >*wins by literally mashing buttons in literally every fightan game*

                Here's the thing. 7 year old me already beat fricking Krizalid on a normal day. 7 year old me couldn't even get past the 4th fricking campaign in Warcraft 3 on fricking easy until I was a teenager and even then barely. It's true that in order to have a competitive edge in fightan game, you need to time your move and execute your special correctly but that is still significantly easier to do than juggling the shit out of your unit and workers.

              • 1 year ago
                Anonymous

                *4th fricking human campaign level

              • 1 year ago
                Anonymous

                >building units and making them attack doesn't require any special practice
                In broodwar it does. Have you ever tried attack moving with a group of dragoons or some medic/marines? You can't even A-Move in that game or they units will run all over the place like morons and file in one by one, some might even go to a completely different location just because the pathing is so archaic.

              • 1 year ago
                Anonymous

                >Go to some house party with gf
                >Mouth breathers playing smash Bros on switch
                >Gf never even plays Vidya but give her a controller anyway
                >She doesn't do amazing but is still able to play and have an ok time
                >Even gets a few KOs in

                >Try to show someone SC2 for the first time
                >3 minutes in they still haven't built a military unit because they don't know what the frick they are doing, why can't I build this? Oh I need a green thing? What's the green stuff? I need to make more houses again? I'm being attacked by a giant army what the heck?

                In RTS games you are expected to know what to do, ans to do it fast.

                Like other anons have said in fighting games you can pick up the controller and as long as you know the move and attack button you can play the game. Yes there's a billion combos and nuances but that's the skill ceiling not the floor.

                In an rts you could argue they just need to click attack but if you sat someone down with 0 instructions in Smash bros they could press a few buttons and in seconds know how to move/attack whereas doing the same in SC2 there's a decent chance they won't even find the fricking building option, let alone figure out supply/vespene

                >Inb4 accused of larping because i mentioned gf

              • 1 year ago
                Anonymous

                What you're saying is true, but fighting games these days are also niche as frick. A better example would be a shooter.

              • 1 year ago
                Anonymous

                I'm replying to a guy specifically talking about fighting game lol.

                I mean fps games have an even lower skill floor than fighting games

              • 1 year ago
                Anonymous

                depends on which shooter
                plenty of fighting games where you can literally just press random buttons and get wins against easy opponents, button mashing is an actual thing. Smash they can run off a platform and suicide, but other games have no bounds and automatically face opponents so just hitting the attack key once in a while will get them

                shooters you actually have to learn to move around the map, maybe jump, then learn to aim your gun and click it. Its a low skill floor too, but not as low as a fighting game. Pressing random buttons won't do anything but waste ammo, and the whole concept of ammo that FPS games almost always have and fighting games don't, puts another resource management into play. Then maybe you have friendly fire in team games, or moving walls in battle royales, or so on.
                Pretty sure the only category of games with a skill floor lower than fighting games is games that play themselves, like card games, candyland, etc

              • 1 year ago
                Anonymous

                >be a party
                >girl tries to pick up halo and play
                >winds up falling into ravine and dying multiple times
                >...
                >we play smash instead
                >items are enabled and on high
                >she gets a few kos throughout the game by just spamming projectiles and grabbing OP items like pokeballs once in a while
                I think a game of starcraft would have lasted all of 20 seconds

              • 1 year ago
                Anonymous

                You know that you can play RTS games against the computer right?

              • 1 year ago
                Anonymous

                Yes? Does that make the game suddenly able to be understood within seconds?

              • 1 year ago
                Anonymous

                computers adjust to your skill level. RTS campaigns on easy are dogshit easy, one of the easiest games to play infact

              • 1 year ago
                Anonymous

                >it's not intuitive!
                Which is exactly why every single campaign is a glorified tutorial. Slowly adding complexity each mission.
                It's a high barrier of entry, sure, but if you've played 1 RTS you'll be able to play all RTS.

              • 1 year ago
                Anonymous

                Things not being intuitive and having a high barrier to entry is basically the definition of a skill floor.

              • 1 year ago
                Anonymous

                That's literally every RPG system ever. It's fun to slowly level up and unlock more stuff, it's the easiest way to slowdrop dopamine to any player just for playing the game. Every genre follows that rule.

              • 1 year ago
                Anonymous

                >RTS
                >RPG
                uuuuuuuuuuuuuuuuuuuuuuh

              • 1 year ago
                Anonymous

                His terminology was kinda jank but his point is correct.

              • 1 year ago
                Anonymous

                Whether it's some arbitrary player level or number of missions completed, it's simply a way to reward players based on their play time. Every game tries to be a skinner box to some extent.

              • 1 year ago
                Anonymous

                trying to play Warcraft 3 on a LAN party with a bunch of normies over a decade ago made realize that I fricking hate people. The comments I got from these buttholes of me just trying to explain the absolute very basics just so we can have a fun 4 vs 4 were so insulting that I still seethe today when I just think about it. It was also the last LAN party I've seen since then. The only good thing I can say is that at least they enjoyed UT2004.

              • 1 year ago
                Anonymous

                >fighting game
                >smash
                >anything other than gf
                you need to go back

        • 1 year ago
          Anonymous

          smash bros is a party game. fighting games have high skill floors because if you are a scrub you want to hold forward and mash but that's pretty much the worst thing you can do. you land a hit and think "I got him now" and push more buttons, but it doesn't combo because you don't know the frame data so your opponent who is just mashing dp counter hits you and you have no idea what happened. or your opponent is just sitting in the corner spamming fireball and you have no idea how to get in so you just get lamed to death. basically you actually have to actually learn the game to be offensive, while defense is very easy, but you can win just by defending which frustrates the other player.

          in a rts bad players just turtle and have no idea how to actually kill each other so they end up with "epic" games where they max out on one base and one of them manages to finally win.

          that's not what skill floor means

          a good player is always going to beat a bad player in every game that has any difference in skill floor vs skill cap. If they didn't, then that gap wouldn't exist. A smash pro will beat a smash noob just like an RTS pro will beat an RTS noob. The only games where that aren't true are what, Candyland? Pure luck card games?

          The high skill floor of an RTS is that you need to learn how to perform dozens of different mechanical actions to even function, the bare minimum required to know how to beat a normal difficulty campaign let alone matchup against other players. That means learning how to harvest multiple types of resources, make workers, make buildings, what the tech trees are, how to upgrade, how to select and hotkey units and issue orders, etc etc. You cannot simply hold forward and mash attacks in an RTS, there is no means by which you can try to bullshit your way through the game without knowing how it works.
          In a fighting game you actually CAN play without having a clue what you're doing, and smash bros is proof of that. The only inputs you need to learn are "how to move left/right", "press jump, press attack". Everything else is just gravy on top of that, the skill cap as you learn to block, dodge, grab, use specials, etc. You can beat the smash bros single player campaign by just picking little mac and running up to everything and spamming punches lmao
          Similarly the skill cap on an RTS is far higher than a fighting game because it becomes limited by human APM, you could go up to 1000+ apm and still not be playing optimally. In fighting games its not even possible to go above the 100-200 APM range, because your inputs are buffered and delayed by animations, at some point its simply impossible to exceed

          The real issue is spergs like you guys go on places like this, crap on about skill floors and act like only the elite can play these games and go "frick that why would I want anything to do with this bullshit". Same with AFPS and Shoot-em-Ups, you keep scaring off new players.

          • 1 year ago
            Anonymous

            Sperglords don't scare off new players. New players don't hang out where the sperglords do and hear stuff like this. Everyone in this thread already knows how to play RTS games.
            New players might try one or two, or just see it in action, and realize how complicated it is compared to their fighting game slop

            Its just a fact that RTS is inherently complicated and high skill floor and that's what scares off players and dried up the genre. No amount of autistic screeching could change that for better or worse, it just is

      • 1 year ago
        Anonymous

        FPS games and Fighting Games have comparable skill ceilings but much much lower floors. Look how many more normies play CoD and Smash than even Starcraft at its cultural zenith

      • 1 year ago
        Anonymous

        >1. No genre implicitly requires a skill floor as high as RTS
        >2. No genre is as absolutely punishing when outmatched in skill as RTS
        lmao try fighting games moron

        FGCgays are barely one order of magnitude above TCGgays in terms of skill required to function. I know you're both full of shit because my friend group had an AOE2 stint when DE came out. One of my buddies was a top Paul player in Tekken 7 and he could barely even function and dropped the game a week later out of frustration.

        Meanwhile another friend of mine was top 100 GM in SC2 for a few years, picked up GGXRD, and became one of the top Kums within 4 months.

        • 1 year ago
          Anonymous

          >a top Paul player in Tekken 7
          >kekken
          >fg
          lol
          lmao even

        • 1 year ago
          Anonymous

          You become a top kum player by picking that character, no one plays mecha grandpa

      • 1 year ago
        Anonymous

        It's not so much a skill floor as a macro floor.

      • 1 year ago
        Anonymous

        they used to, now they got casualized with "supers" and other rebalancing bs.

    • 1 year ago
      Anonymous

      >1. No genre implicitly requires a skill floor as high as RTS
      >2. No genre is as absolutely punishing when outmatched in skill as RTS
      lmao try fighting games moron

      • 1 year ago
        Anonymous

        that's not really true at all
        Smash Bros is the archetypal example

        Fighting games actually have a MUCH MUCH lower skill floor than RTS. You're only controlling one entity, you've only got limited mobility and inputs. Most of the combat mechanics come down to split second timing on basic inputs, and just a few esoteric mechanics like wavedashing are rewarded above that. Low skill floor, medium skill cap. Meanwhile in an RTS game, you have to independently control dozens of entities, controlling workers, buildings, units, heroes. Even if you take only the skill floor of the minimum necessary inputs to just play the game at a basic level, you've got to learn what different units do, what buildings you need to make, how to independently switch between and control those workers/buildings/units/heroes. That's a far higher skill floor than button mashing in smash bros. Then when it comes to skill cap, you've got the ability to micromanage each unit independently and heavy rewards for dancing units in combat, while microing and macroing at the same time and flickering around your map to view and interpret new information revealed, and payoffs for complicated build order trickery like human stop-cancel power building- which quickly reaches a point where its simply impossible for humans to control everything optimally at the same time, leaving the upper limit of skill cap at player APM.

        If you put a drooling toddler in front of a nintendo and hand them smash bros, they can beat the single player campaign no problem. Just push buttons and attack. If you put that same kid in front of the WC3 campaign and told them to go purge stratholm, they wouldn't have a fricking clue how to build farms to create food and harvest lumber and gold and build barracks and blacksmith and upgrade to tier 2 and research upgrades and so on.

        Fighting games:
        >Skill floor: 1
        >Skill cap: 7
        RTS:
        >Skill floor: 4
        >Skill cap: 10

    • 1 year ago
      Anonymous

      >Meanwhile in an RTS if you don't know build orders and base layouts you'll get killed by a good player less than 5 minutes into the game

      This is the only real reason why RTS is dead, the playerbase are subhumans who don't know how to have fun and who's stability of their ego is dependent solely on how good they are at an game.

    • 1 year ago
      Anonymous

      >Meanwhile in an RTS if you don't know build orders and base layouts you'll get killed by a good player less than 5 minutes into the game
      Yeah and that is why they are boring. There's no real strategy involved, it's all just flowcharting.

    • 1 year ago
      Anonymous

      >1. No genre implicitly requires a skill floor as high as RTS
      single player RTS games are fricking easy to play, anyone who's used a computer can point and click

    • 1 year ago
      Anonymous

      >1. No genre implicitly requires a skill floor as high as RTS
      this is true but we can go even further and point to the obvious problem-
      under the highest level of play, matches are overwhelmingly decided by who has faster macro
      the play encouraged by these systems is to turbo sweat as hard as possible until the X minute mark, completely ignoring your opponent, until you are ready to a-move at which point you return to macro

      I went from bronze to masters in sc2 without ever paying attention to my opponent by just doing macro. there is an absolutely massive dissonance between playing the game and spectating it

  11. 1 year ago
    Anonymous

    Too complicated and MOBAS became accessible to everyone. Normies flocked into the simpler game and RTS players saw this and moved into this as well because More people=Good. Fast forward a few years and MOBAS makes a shit ton of money now while RTS games got left behind with only a few hardcore players still playing in secret discords and forums, AAA companies are also not interested in making them anymore for the same reason, More People=More Money.

    TL;DR: Too complex to exist in today's standards, lost to MOBAS monetization.

  12. 1 year ago
    Anonymous

    You can't win unless your last name is Kai-Sook or Sing-Duong

  13. 1 year ago
    Anonymous

    We must bring it back

    • 1 year ago
      Anonymous

      those nelf players are moronic

      • 1 year ago
        Anonymous

        as soon as someone picks PotM you know they are moronic

        • 1 year ago
          Anonymous

          That lvl 6 AOE is op though.

          • 1 year ago
            Anonymous

            Until she gets hit by a stun just like that webm.

          • 1 year ago
            Anonymous

            Until she gets hit by a stun just like that webm.

            not even that

            PotM can buy antimagic potion to stop 10 seconds of stun. She can still get stopped by raider ensnare, but that's still not the real issue
            the real issue is that when you cast starfall the enemy team can just walk away lmao

            Starfall deals 33 dps (11.6 to buildings) in 1000 aoe for 45 seconds. Most units have around 270 movespeed, so if they start 500 range from potm they can escape her in about 2 seconds of just walking away. You might deal 100-150 damage total if they just walk away. If a tauren casts shockwave on your army, it deals 200 damage instantly, then 200 damage every 8 seconds after that. T*33 vs 200+T*25. TC isn't stunning himself, he can chase your army and keep spamming shockwaves. Same with carrion swarm, breathe fire, etc.
            just spamming lightning shields from ~6+ shamans means you'll blanket their whole ground army to take 20 DPS on most of them. That's not even a hero unit.

            starfall is actually a truly underwhelming ultimate. Even kotg's tranquility is far better even without the CD/mana cost disparity that existed for years (changed again recently), because kotg and his army can get the full effect of tranquility by standing BEHIND his army and healing it where they can't disrupt him, whereas potm needs to be in front of the enemy army or they just walk away.

            • 1 year ago
              Anonymous

              oh and on top of that the real joke is PotM has 2 skills that boost her own right click DPS but she artificially has gimped stats that put her DPS way lower than other heroes, so she's just making up the difference

              potm at level 1/5/10 has 15/21/27 dps + her skills
              blood mage at level 1/5/10 has 19/30/46 dps
              even if you go a 0/3/2 build on a level 5 potm, and you're spending 8 mana per attack, you get 44 dps.
              so effectively you've got like +50% over what bloodmage gets for free at that level, and that's your peak

              meanwhile the ACTUAL right click menace of the game blademaster has 28/38/49 base dps and then 1.45x from crit and 1.45x from mirror image so at level 10 even without items he's got up to 103+ dps
              potm has to spend her skill points to do what a ranged hero should do by default
              blood mage is out there spamming flame strikes and sucking your balls dry

    • 1 year ago
      Anonymous

      nothing has come close to this magic ever since. What the frick happen? You cant blame the players for not being interested in RTS when there simply havent been released as good RTS as this since

    • 1 year ago
      Anonymous

      >you cant determine who has the upper hand until the fight is nearly over

      • 1 year ago
        Anonymous

        I could determine who had he upper hand the instant the rest of the UD army tp'd in
        the nelves were stupid trying to initiate an even fight with UD on creep from the start anyway

    • 1 year ago
      Anonymous

      >why couldn't my army of shit tier-one archers, 2 anti air units and 3 giant rocks that can't attack the air beat an army entirely made up of air units?!

      • 1 year ago
        Anonymous

        >But bro, I had ult!

      • 1 year ago
        Anonymous

        archers deal 200% to air and take 60% from gryphons / 49% from gargs
        air isn't the problem, its the mountain king and tinker massacring the archers with aoe
        also the NE not focus firing the air units with archers. You need to make sure they aren't wasting shots on heroes, just shift queue attacks on air units or swap between them with right clicks and they just evaporate

  14. 1 year ago
    Anonymous

    RTS peaked quite early. I would also think the prevalence of consoles during the later 00's didn't help, as well as some of the more well-regarded studios making these games eventually got dissolved or went to fresher pastures.

  15. 1 year ago
    Anonymous

    the player base grew up and the newer generations are too busy playing mobas

    • 1 year ago
      Anonymous

      Damn

    • 1 year ago
      Anonymous

      but i thought mobas are dying too?

  16. 1 year ago
    Anonymous

    Because no-one tried to capitalise on the popularity of the genre except Relic and they bungled it with CoH2's dlc commanders and DoW3 not shipping with a skirmish node (but by then it was already over anyway).

  17. 1 year ago
    Anonymous

    they didnt evolve into the supcom role as they should have. Very few people care about autistic things like build order. We want to be able to have fun while seeing huge battles and making strategic decisions. Strategy games should have all taken the phantom mod gameplay path like shooters went for the king of the hill path. Real diplomacy, real strategy can only evolve in a phantom mod and open diplomacy games. Instead RTS games all focus on 1v1, 2v2, 3v3 fixed team sessions. It's boring. I don't play strategy games to forget all strategy and only do battle tactics.
    Think about it this way: Fortnite has the same kind of "diplomacy" built in, in a sense at least. Because you can choose to let people live for a while because they attack someone else.

    Strategy games need to offer actual strategy gaming. Same reason why MMORPGs died: They are not massive, nor multiplayer nor role playing anymore.

    • 1 year ago
      Anonymous

      dont know why RTS games didnt embrace battle royale style ffa combat more. Spawn in a random part of a map, have to build differently depending on where you are, make alliances, huge fights due to the number of players involved. Most of all it's not 1v1 so shitters dont get scared off, can always blame your losses on rng or other people.

      • 1 year ago
        Anonymous

        >make alliances
        this mechanic would need to be thought of properly
        I wonder how an MMO RTS would look like

        • 1 year ago
          Anonymous

          Shattered Galaxy

      • 1 year ago
        Anonymous

        As a spectator FFA games are more interesting to watch than other game modes imo. WC3 has a FFA tournament league thats been around forever, has like 33 seasons or so. Not only would you see players utilize strategies that wouldn't be considered in other modes but players would have to communicate with each other constantly, guessing at each others intentions, resources and form ad hoc alliances that would last until someone would backstab their ally. Occasionally you'd see games were one players base was annihilated early in a game, but would sneak some workers away and slowly rebuild in hiding as the remaining players turned on each other until they were able mount a comeback when the others exhausted themselves. Its more interesting than simple micro/macro gameplay.

      • 1 year ago
        Anonymous

        Can't Nomad-style maps in AoE II kind of fit this bill? You start with no Town Center while the villagers are scattered and need to build one during a grace period (since DE). In an eight-way multiplayer game without locked teams they essentially become diplomatic affairs.

        Ironically, they also added a novelty battle royale game mode with the shrinking land and everything.

      • 1 year ago
        Anonymous

        AoE2 is based for the sole reason that pro players don't piss their pants over not playing on symmetric, perfectly balanced maps.

        I think WorldShift tried to do this, at least they tried to market it as a MMO RTS

    • 1 year ago
      Anonymous

      Here's my moronic phantom game proposal made up in four seconds.
      >One of the players has made a pact with an eldritch god
      >There is the initial stage, where the possessed player(s) are indistinguishable from the rest
      >Then there is the summoning phase, where the player's units and buildings transform into their eldritch counterparts
      >The summoning phase means their units and abilities are stronger, but they can no longer hide
      >Each god has different goals you need to achieve in order to reach the summoning phase
      Basically the same idea as Parasite or Zerg Infestation, where you gradually incubate your civilisation into its final form.

      • 1 year ago
        Anonymous

        Might be doable as Warcraft 3 map, but noone will make an entire new game around it.

  18. 1 year ago
    Anonymous

    I think MOBA's will die soon and make way to something that is easier to play
    just like zoomers couldn't into RTS, gen alpha won't bother with learning MOBA meta

  19. 1 year ago
    Anonymous

    What are some RTS games that allow you to focus more on the comfy building aspect?

    • 1 year ago
      Anonymous

      The stronghold series

    • 1 year ago
      Anonymous

      Single player Sup Com

  20. 1 year ago
    Anonymous

    Rts then: fun single player games with optional multiplayer
    Rts now: sweaty tryhard no fun allowed asiaticclick with barebones singleplayer

    • 1 year ago
      Anonymous

      But the best RTS games did decently at both, anon.

  21. 1 year ago
    Anonymous

    The idea that their map editors might make their next competition like Dota lead them to lock them down and prevent the stream of new content that made them thrive. Starcraft2 was the last not smothered.

  22. 1 year ago
    Anonymous

    No idea, but I played CoH utterely to death online (never got around to playing the single player campaign). Did the same with DoW, until the melee patch fricked the game up entirely.

  23. 1 year ago
    Anonymous

    >Sc2
    >Become NEET so I can spend more time grinding the ladder
    >Every match is a stressful experience, get anxiety thinking about queing again
    >Finally make it to master league
    >Feel dopamine for 0,5seconds
    >No sense of accomplishment
    >Play 3 more games in master league
    >Realize my mistake
    >Quit and uninstall
    I genuinely do not understand why I even got into it

    • 1 year ago
      Anonymous

      I don't get why anyone bothers with 1v1 ranked
      You can't even do fun stuff in 1v1 or have anyone witness it
      In 4v4 you can get into absurd lategame scenarios with mass units and pitched battles
      1v1 is always so fast and efficient you only get to see the same tired builds every game

    • 1 year ago
      Anonymous

      yeh, this is why you need to be an autistic freak in order to get to the top in these games. there's just no way to do it, if you're a normie. you HAVE to be a no-lifer, otherwise you won't stand a chance.

  24. 1 year ago
    Anonymous

    Can't blame anyone but yourself when you lose and zoomers can't handle personal responsibility.

  25. 1 year ago
    Anonymous

    AoE2 DE
    Beyond all Reason

  26. 1 year ago
    Anonymous

    AOE2 still pulls 4-5 digit viewers on tournaments. I'd say that's far from dead compared to genres like Fighting Games.

  27. 1 year ago
    Anonymous

    I'd been getting nostalgic about Dawn of War (the first one before they removed buildings and made it shit) and been thinking about trying some mods. Must be at least 10 years since i played last and the mods were all jank as frick, there was this tyranid race pack which functionally was good but the unit models uad about 7 frames of animation between them

  28. 1 year ago
    Anonymous

    Because they don't work well on con$ole$.

  29. 1 year ago
    Anonymous

    They're boring as frick and most of the autists who played them when they were 12 killed themselves after becoming neets

  30. 1 year ago
    Anonymous

    Every game played on a controller has a low skill cap and an implicit low skill floor
    You can't even play an RTS game on a controller lmao

    basic fricking actions in an RTS are things like
    >selecting and hotkeying and unselecting and specifying units out of a group and issuing them various commands like move, attack, stop, hold position, patrol, build, repair, board, etc
    >select building positions, making units from them, clicking workers on specific resources, buying items from shops,
    that's already multiple clicks, drag selecting areas with a mouse, choosing from so many commands that they have alphabet hotkeys, more commands than a controller has buttons
    meanwhile what do you do in a fighting game
    >a = attack
    >b = special
    >y = jump
    >x = block

    In a typical game of WC3 you're probably going to do 30+ different actions with 50+ different units of 10+ different sets of abilities. And you need to switch between what you're selecting and what commands you are issuing rapidly. In a typical fighting game you're going to do 4+ actions with 1 unit with 1 set of abilities

    • 1 year ago
      Anonymous

      moron

    • 1 year ago
      Anonymous

      in an rts a beginner has full access to everything his race can do without any practice. you can build your guys, you can move them around and make them attack. maybe there are some micro tricks, but you basically have all of your tools without even having to use hotkeys. getting better at the game is just a matter of doing it faster and more than one thing at the same time. in a fighting game a beginner will not even be able to use some characters correctly without significant practice. a zangief player that can't do 360s is like being protoss and not being able to make dragoons.

      • 1 year ago
        Anonymous

        that protoss player won't know how to force workers to mine on the axis, pop units over obstacles, trap a probe to group with corsairs, how to block gaps in a wall with zealots or hide them behind minerals or micro back from zerglings to exploit the animation delay, how to kill mines with dragoons without detection or drag them with zealots, or storm drop with shuttles or use them to disjoint projectiles

        • 1 year ago
          Anonymous

          see

          >1. No genre implicitly requires a skill floor as high as RTS
          this is true but we can go even further and point to the obvious problem-
          under the highest level of play, matches are overwhelmingly decided by who has faster macro
          the play encouraged by these systems is to turbo sweat as hard as possible until the X minute mark, completely ignoring your opponent, until you are ready to a-move at which point you return to macro

          I went from bronze to masters in sc2 without ever paying attention to my opponent by just doing macro. there is an absolutely massive dissonance between playing the game and spectating it

          >I went from bronze to masters in sc2 without ever paying attention to my opponent by just doing macro.

    • 1 year ago
      Anonymous

      >You can't even play an RTS game on a controller lmao
      you can literally play it with a mouse with 2 buttons, fricking smoothbrained moron

      • 1 year ago
        Anonymous

        Yeah and be behind the curve for literally everyone you goddamn smoothbrain moron.

  31. 1 year ago
    Anonymous

    Consoles being a blight on the industry and killing every genre that doesn't specifically pander to morons.

  32. 1 year ago
    Anonymous

    >called "real time strategy games"
    >RTS games where you actually use strategy and not just quickly imput hotkeys for building your base, find the opponent's base then start spamming units that are "meta" to just send them all towards the enemy's base so you can win in 10 minutes are rare as frick, especially today

    • 1 year ago
      Anonymous

      This is one of the most moronic posts I've read in a while.

      • 1 year ago
        Anonymous

        In that case you should be able to easily refute it.

  33. 1 year ago
    Anonymous

    mobas killed it

  34. 1 year ago
    Anonymous

    Star Wars sales shit reminded me that there was an AoE2 reskin for it. Was that any good on the campaign end?

  35. 1 year ago
    Anonymous

    because you are not playing them
    just complaining
    could've joined w3arena

    • 1 year ago
      Anonymous

      damn, i meant w3champions

  36. 1 year ago
    Anonymous

    they dont play well on consoles or phones and they are hard to play.

  37. 1 year ago
    Anonymous

    RTS are being made in abundance every year, but they all suck ass because the devs are talentless hacks and diversity hires. The development costs for a good RTS game are rather high, and it's very difficult to attract investments. Good devs that love the strategy genre are making wargames these days - the audience for such games is miniscule, but very passionate and grateful. Therefore those who want to play RTS games are stuck with the old ones - AoE2, SC2, Brood War.

  38. 1 year ago
    Anonymous

    I am so fricking tired of morons complaining about micro, hotkeys and build orders as if they somehow detract from the strategy part.
    No, learning a build order and hotkeys does not mean you don't have to scout, counter your opponent's build, get good engagement and play macro. This is like someone complaining that you shouldn't need to positioning and game awareness in a shooter because "hurr durr it's called a shooter so all I should be doing is shoot".
    If you want a genre where timing and macro doesn't matter go play turn based strategy games because you obviously got filtered by RTS.

    • 1 year ago
      Anonymous

      >to scout, counter your opponent's build, get good engagement and play macro
      I know you just put "play macro" there as a mistake but all the other things are significanly countered by just being slower than your opponent, your grand strategy doesn't mean shit if your opponent have the resource to out number you and the micro skills to target your weak points.
      A more sensible comparision to a fps is more like you don't know how to aim when playing a high ttk fps game like Apex, or in fighter games, you will get btfo 10/10 times agaisnt someone who is mechanically better than you, time is a very strong resource and being faster beats everything everytime.

      • 1 year ago
        Anonymous

        >being faster beats everything everytime
        Ask me how I know that you've never played an RTS game in multiplayer.

        • 1 year ago
          Anonymous

          >3:14
          so you went 6 pool against an opponent who went hatchery first and won because its just rock paper scissors played blindly.
          yeah if opponent greeds out and you go maximum punish, then sure their 330 APM drones can't stop your 123 APM attack-move zerglings

          • 1 year ago
            Anonymous

            >6 pool
            You start with 12 workers since LotV. 12 pool is a thing, but it's a macro build unable to outright kill anyone above silver. The guy went 13-12 speedling flood, which I out-executed.
            Now try to analyze pic related.
            >sure their 330 APM drones can't stop your 123 APM attack-move zerglings
            So you admit that being faster doesn't actually beat everything everytime. What's even the point of your post then?

    • 1 year ago
      Anonymous

      >morons complaining about micro, hotkeys and build orders as if they somehow detract from the strategy part.
      It's unironically redditards. They always demand welfare in games - "quality of life", hand holding, free wins. They also have extremely fragile ego and think that losing in a strategy game means they're dumb (and they are). This is where the "RTS is not strategy cuz yada-yada" mental gymnastics come from.

      • 1 year ago
        Anonymous

        >"strategy" genre is more about twitch muscle movement and reaction speed
        >There's no real strategy involved
        >RTS is all about execution, not strategy
        >strategy for most RTS games is pretty basic
        <...>
        (me)
        >They also have extremely fragile ego and think that losing in a strategy game means they're dumb (and they are). This is where the "RTS is not strategy cuz yada-yada" mental gymnastics come from.
        It's like pottery, isn't it?

        • 1 year ago
          Anonymous

          >If you don't agree with me y-you... you're REDDIT!
          A desperate gasping cope from a flowchart Black person

          • 1 year ago
            Anonymous

            Who are you quoting?

  39. 1 year ago
    Anonymous

    kys underage c**t troon.

  40. 1 year ago
    Anonymous

    I used to love RTS games. Warcraft, Starcraft, Age of Empires, Command & Conquer (main series, Red Alert and Generals), Age of Mythology, Dawn of War, Homeworld, Rise of Nations, Company of Heroes, Total Annihilation, Earth 21X0, Myth, Dark Colony, Populous, Kingdom Under Fire, Stronghold, Warlords Battlecry, Empire Earth, Spellforce and probably some more.

    The only multiplayer I played was Warcraft 3 and like two games in Starcraft 2.

    • 1 year ago
      Anonymous

      Myth isn't an RTS, it's an RTT you stupid c**t.

  41. 1 year ago
    Anonymous

    or just learn a single gimmick build order and exploit it for free wins
    >starts upgrading necropolis 45 seconds into the game

    • 1 year ago
      Anonymous

      this is the kino rts expereince I miss dearly

      like opponents tears in the rain

      • 1 year ago
        Anonymous

        happens even at the pro level

        >you got out-build-ordered

        • 1 year ago
          Anonymous

          Invisible men strike again

  42. 1 year ago
    Anonymous

    TIME MARCHES ON

  43. 1 year ago
    Anonymous

    it was artificially held alive by blizzard sinking billions into e-sport homosexualry

  44. 1 year ago
    Anonymous

    protoss, mostly

  45. 1 year ago
    Anonymous

    >morons still think APM is the only defining skill of RTSes
    Holy frick, learn just 3 different cheese strats and when to execute them and you can easily get 1400 Elo+ or Platinum or whatever rank equivalent.

  46. 1 year ago
    Anonymous

    >ELOgays
    >Metagays
    >asiatic clickers balanced around 300apm
    >"strategy" genre is more about twitch muscle movement and reaction speed
    >Every map/game/encounter needs to be perfectly balanced around a 50% winrate, meaning no interesting variables to consider or strategize around
    >Monolithic titles swallow up the playerbase, difficult to eek out a profit in an already niche genre with more experimental titles
    >New generation of gamers isn't interested in the streamlined face of the genre anymore and because competitors were squeezed out, nothing else is left
    There were hundreds of absolutely amazing, imaginative, genuinely strategic RTS games being made all the time and they flopped or didn't get the airtime they needed to succeed. Even though I grew up loving games like starcraft and age of empires, part of me really resents just how much the genre bent itself around those two titles and refused to experiment. Basically it's what happens when game development caters exclusively to the autistic 0.0001% of top players that have memorized every inch of the game and never drop below 300apm, nobody else wants to play that shit.

    Of course people with no fricking idea what they're talking about will say they were replaced by MOBA's but anyone comparing a MOBA to an RTS has the IQ of a fricking gnat.

    • 1 year ago
      Anonymous

      Yeah frick those nerds who know how to play the game they like. Stupid devs refuse to make games for us casual folks with families and priorities.

      • 1 year ago
        Anonymous

        That wasn't my point at all anon, and I find it hilarious that any attempt to criticize the inherently non strategic casualized streamlined 300apm game design of RTS immediately gets hit with "C-CASUL!!!".

        • 1 year ago
          Anonymous

          >inherently non strategic
          You clearly have no idea what being "strategic" means.
          >300apm
          Only top 3% of all players in any RTS game can play this fast doing meaningful actions. The rest either play slowly or just frick around and get beaten:

          >being faster beats everything everytime
          Ask me how I know that you've never played an RTS game in multiplayer.

          >6 pool
          You start with 12 workers since LotV. 12 pool is a thing, but it's a macro build unable to outright kill anyone above silver. The guy went 13-12 speedling flood, which I out-executed.
          Now try to analyze pic related.
          >sure their 330 APM drones can't stop your 123 APM attack-move zerglings
          So you admit that being faster doesn't actually beat everything everytime. What's even the point of your post then?

          If you are truly interested in RTS games, you need to get rid of your stupid "my opponents are unbeatable korean aliens" mindset and realize that people who actually play these games are normalhomosexuals just like you, and the difficulty of your matches is directly tied to your MMR. It takes a few losses (you can literally just instaquit a few games) to adjust your MMR, and then you won't encounter any of the "300 apm metagay asiaticclickers" until you become good at the game. And if you do like RTS, even bronze matches will be enjoyable to you.

          • 1 year ago
            Anonymous

            >You clearly have no idea what being "strategic" means.
            RTS is all about execution, not strategy
            It's famously said that you can win at low-level Starcraft just by managing your economy properly

            • 1 year ago
              Anonymous

              >low level
              >meaning people incapable of managing simple shit like worker-production
              I don't think this is the got'cha you're looking for.

              • 1 year ago
                Anonymous

                "Low-level" as in the the lower 99%

              • 1 year ago
                Anonymous

                "People" being moronic does not mean there isn't strategy involved.
                It just means the level of strategic genius boils down to "do I remember making workers this game?".

              • 1 year ago
                Anonymous

                If the vast majority of people playing your game really just have to pay attention to execution and can get by on a strategy they read off a guide, is it really a strategy game?

              • 1 year ago
                Anonymous

                Yeah?
                The users being moronic does not detract from its potential.

              • 1 year ago
                Anonymous

                Being unskilled at the game doesn't mean you're moronic
                If the game is mostly a test of skill and not strategy it doesn't really deserve the title of a strategy game, and it's not like they become very deep once you do become mechanically competent

              • 1 year ago
                Anonymous

                In the same way a toddler has to learn to crawl before it can walk, so too can you not critique a game for a lack of strategy when your example involves "people" who can't even play in the first place.
                What stupidity made you think this was a good angle to begin with?

              • 1 year ago
                Anonymous

                I don't know why you think the experience of players below a certain skill level doesn't matter
                Strategy is about dealing with unknowns, most games involve the most strategic thinking before the meta is figured out and everyone just plays the few dominant strategies that remain

              • 1 year ago
                Anonymous

                >I don't know why you think the experience of players below a certain skill level doesn't matter
                Because if you can't get to tier 3 units before 20 minutes whatever strategy you might have in mind is utterly worthless.
                A certain level of competence is required. Same as any other game.

                Buying 2 flashbangs and going short A doesn't matter if you can't throw the flashbang in the correct direction.

                It doesn't matter that you're camping the omega health if you can't track with +50% accuracy on lightning gun.

                You're moronic.
                It's the best explanation I got. Why else would you think this line of reasoning is sound?

              • 1 year ago
                Anonymous

                >A certain level of competence is required
                Required for what? Strategy? That's certainly not true, there's games that manage to have strategic depth at every level of play
                And this isn't to say RTS games become deep strategy games once you're very good at them, because they don't, they're still mostly about execution

              • 1 year ago
                Anonymous

                >strategy
                >at every level of skill
                Sure. It's just going to be pathetic displays, that are, as you stated, beaten by simply having good macro.
                But you want to take that statement, and extrapolate it into meaning that there is no strategy to begin with.
                So are you now arguing my point or what are we doing here?

              • 1 year ago
                Anonymous

                >beaten by simply having good macro.
                No, it depends on the game, that's what I was complaining about. In Starcraft your ability to execute matters far more than any strategy you might think of, which makes it a shitty strategy game

              • 1 year ago
                Anonymous

                >Starcraft your ability to execute matters far more than any strategy you might think of
                That goes for any and all RTS.
                Complex games require that you actually learn the basics.

              • 1 year ago
                Anonymous

                >That goes for any and all RTS.
                And that's why they're bad, Starcraft is the worst offender though and pretty much the trendsetter for that
                And you're distorting my point from "execution matters far more than strategy" into "you should be able to be good at the game without even knowing the basics"

              • 1 year ago
                Anonymous

                >RTS is bad because I can't play them competently
                Have you considered RTS just isn't for you?

              • 1 year ago
                Anonymous

                Who said anything about me? I used to play RTS games competitively

              • 1 year ago
                Anonymous

                Good for you.
                Then why are you making these moronic points?

              • 1 year ago
                Anonymous

                You haven't actually refuted my "moronic points" and you've just fallen back on trying to insult me
                You only think in black and white, so you think me complaining about the lack of strategy in RTS games mean I must be a complete casual who doesn't like RTS games and wants to win without putting in any effort

              • 1 year ago
                Anonymous

                NTA but what games do you play instead then?

              • 1 year ago
                Anonymous

                Nothing has really filled the gap that RTS games left behind. I enjoyed DOTA but that's different, so I don't play anything "instead"

              • 1 year ago
                Anonymous

                >Nothing has really filled the gap that RTS games left behind.
                I don't get it. You don't play RTS games because you don't think they're "strategic". Which implies that you want an actual "strategic" game. There's an abundance of such games: real-time tactics, wargames, TBS, etc. Seems like you never actually wanted to play a strategy game in the first place.

              • 1 year ago
                Anonymous

                Oh yeah I play all sorts of single-player strategy games but that's different, that's not competitive

              • 1 year ago
                Anonymous

                >single-player
                Beating AI is not strategy, it's just play pretend with toy soldiers.
                >that's not competitive
                There are competitive real-time tactics, wargames and TBS.

              • 1 year ago
                Anonymous

                I agree with what you said
                things like 4x feel a lot more strategic than rts despite their own (arguably worse) problems with snowballing

              • 1 year ago
                Anonymous

                Your points are moronic.
                I've already established this.
                Your tried to re-establish your point here

                >That goes for any and all RTS.
                And that's why they're bad, Starcraft is the worst offender though and pretty much the trendsetter for that
                And you're distorting my point from "execution matters far more than strategy" into "you should be able to be good at the game without even knowing the basics"

                >execution matters far more than strategy
                Which isn't what you've been clamoring about. Rather that strategy is non-existent.

                Meanwhile, I'm telling you that, obviously, you need a level of competence in order to execute a strategy, because again, if you're too fricking stupid to even manage the basics, you don't have any business trying to do a 2-rax proxy into raven harass.

              • 1 year ago
                Anonymous

                >Rather that strategy is non-existent.
                I never said that. Again, stupid black and white thinking, learn to read

              • 1 year ago
                Anonymous

                see

                >You clearly have no idea what being "strategic" means.
                RTS is all about execution, not strategy
                It's famously said that you can win at low-level Starcraft just by managing your economy properly

                >RTS is all about execution, not strategy
                t. (you).

              • 1 year ago
                Anonymous

                well you can read my ten or so other posts where I've said ten times that it doesn't have enough strategy, not that there's no strategy at all, because obviously there's some, just not enough

              • 1 year ago
                Anonymous

                And (you) can read all my replies to those posts wherein I explain to (you) that people being bad at the game does not detract from the strategic potential.
                It's not the game's fault that you're moronic.

              • 1 year ago
                Anonymous

                >people being bad at the game does not detract from the strategic potential.
                that's true, but Starcraft's mechanical focus applies at every level of play

                >single-player
                Beating AI is not strategy, it's just play pretend with toy soldiers.
                >that's not competitive
                There are competitive real-time tactics, wargames and TBS.

                what's a competitive RTT game? Turn-based games are too slow-paced for me

              • 1 year ago
                Anonymous

                >what's a competitive RTT game?
                Wargame Red Dragon is one of the most prominent ones.

              • 1 year ago
                Anonymous

                Never played that game by my experience with milsim themed games is they're made for roleplayers and don't play particularly well

              • 1 year ago
                Anonymous

                it's realistic, not milsim
                the sequel (warno) is also pretty good

              • 1 year ago
                Anonymous

                same shit, they're made for people who jerk off over model numbers of military vehicles

              • 1 year ago
                Anonymous

                >but Starcraft's mechanical focus applies at every level of play
                Obviously.
                It's the same game.

              • 1 year ago
                Anonymous

                I'm not sure what you think strategy means or why you're so upset that the games require a certain level of execution. Starting with a basic strategy (build more dudes than the other guy) and branching out from there is just how you learn strategy in general.

              • 1 year ago
                Anonymous

                >why you're so upset that the games require a certain level of execution
                I'm not. You can't have a strategy game without any execution requirements. Strategy requires complexity which requires depth in how you execute things.

              • 1 year ago
                Anonymous

                Many RTS are way more forgiving on poor execution. Warcraft 3 lets you reliably build towers even when the enemy army is in your base, while in starcraft static d builds too slowly and dies too fast.

              • 1 year ago
                Anonymous

                The frick you talking about lmao
                Fricking human moron thinking everyone got the same mechanics. You try that as undead.

              • 1 year ago
                Anonymous

                games are inherently limited by their rulesets, and therefore their meta will be inherently limited, but people really like to overblow the lack of variety in strategy at the highest level in these types of games
                and at the lower level there's even more variety because you can use less effective strategies successfully because your opponent may be less capable of countering it

              • 1 year ago
                Anonymous

                considering that in real life most military actions are "by the book" and not some avante strategy no one has ever heard of, I'd say yes

            • 1 year ago
              Anonymous

              Having more stuff than the other guy is generally a pretty good strategy.

            • 1 year ago
              Anonymous

              >RTS is all about execution, not strategy
              Strategy is what you execute. It doesn't matter how good your execution is if your strategy sucks.
              Strategy is your plan that you have in mind before even starting a match, with all possible branches and deviations. Your build order is the skeleton of your strategy, the branches and deviations is the flesh. If you have to improvise during a match ("strategize on the fly", as redditards like you love to say), then you never had a good strategy in the first place. If you encounter something new, you spend time after the match analyzing it and figuring out a proper response - even if you managed to win somehow.
              >managing your economy properly
              A part of any strategy.

              • 1 year ago
                Anonymous

                I know what a strategy is, the strategy for most RTS games is pretty basic

          • 1 year ago
            Anonymous

            >you need to get rid of your stupid "my opponents are unbeatable korean aliens"
            The problem isn't losing, it's playing the same 2 matches 50 billion times because everyone just wants to optimize and play meta. You need to understand that the people who play like Koreans don't do it for fun, but to win.
            They are called bugmen for a reason.

    • 1 year ago
      Anonymous

      What are some of those imaginative and genuinely strategic games? Genuinely curious.

    • 1 year ago
      Anonymous

      Most of this post is word vomit, but there was a point hidden in there. Chasing the success of those two games (starcraft, age of empires) did hurt the genre. They're good games, but everyone trying to be the same two good games didn't leave much room for anything else.

  47. 1 year ago
    Anonymous

    Because companies keep focusing on asiaticclick to get that sweet sweet esport instead of improving the genre like supreme commander: forged alliance did.
    To this day there is no better RTS available.

  48. 1 year ago
    Anonymous

    The genre peaked, and then it had nowhere else to grow so it branched out into numerous genres.

  49. 1 year ago
    Anonymous

    Everything RTS did that people liked other games did better.

  50. 1 year ago
    Anonymous

    The same reason that ended arena shooters and fighting games
    >very competitive
    >lots of hours to get good
    >your lack of skill is very evident

    The industry got very good at massaging your dopamine generators so no need to risk it for a difficult market

  51. 1 year ago
    Anonymous

    I will be very hated for this answer but it's the hard to swallow truth.
    RTSes as a genre have completely peaked. Much like how Star Fox 64 killed off the (non-arcade) rail shooter market because it was the apex of what could be done; AOE2 and Starcraft Brood War were the peak of RTSes and staled the entire genre because there was simply nowhere else to go with it.

    And I know SC2 was still a great game but it was an objective downgrade from 1 and only did so well because of the artificial amounts of money Blizzard poured into it to bolster its popularity.

    • 1 year ago
      Anonymous

      You got it all backwards.
      >only did so well because of the artificial amounts of money Blizzard poured into it to bolster its popularity
      That's Brood War.
      >the peak of RTSes
      That's Starcraft 2 and AoE2, which remain the only relevant RTS games..

    • 1 year ago
      Anonymous

      You got it all backwards.
      >only did so well because of the artificial amounts of money Blizzard poured into it to bolster its popularity
      That's Brood War.
      >the peak of RTSes
      That's Starcraft 2 and AoE2, which remain the only relevant RTS games..

      [...]
      [...]
      The real issue is spergs like you guys go on places like this, crap on about skill floors and act like only the elite can play these games and go "frick that why would I want anything to do with this bullshit". Same with AFPS and Shoot-em-Ups, you keep scaring off new players.

      SC and AoE is not a peak of anything.
      It just has a very firm consumer base that won't venture to any other RTS for long or at all.
      Back then you would get new blood because internet culture wasn't so homogenized.
      Now a potential RTS player will play Fortnight or Amogus because this is what is popular.

    • 1 year ago
      Anonymous

      i thought sc2 was fantastic, a 9/10 game, the frick you talking about??

  52. 1 year ago
    Anonymous

    Reminding anons about DORF
    >https://store.steampowered.com/app/2388620/DORF_RealTime_Strategic_Conflict/
    Also apparently the recent Dune one is genuinely good, the devs rebalanced a lot of it and continually add new units and features and modes.

  53. 1 year ago
    Anonymous

    i like to play old RTS against AI with my buddy since there's a lot of mod maps. i dont like playing on the same maps over and over again. i wish more RTS games had a lot of unique maps.

    • 1 year ago
      Anonymous

      games like starcraft it doesn't even matter because there so little difference between maps
      warcraft III has way more map variety due to neutral buildings + creeps/items + destructible trees

      starcraft maps have to use clumsy gimmicks like 10 mineral patches or geysers blocking paths just to have any distinctiveness, and then starcraft II formalized that with the moronic piles of rocks blocking paths/expos

  54. 1 year ago
    Anonymous

    Blizzard RTSs were held up by their custom game scenes, which they promptly decided to slaughter after passing on the rights to DotA 2.

  55. 1 year ago
    Anonymous

    because the genre is dated and stuck on shit stuck in the 90s. i think it took like three fricking decades for Relic to bother adding key rebinds in the options menu, let alone have them reflected on your UI after you rebind them. the cameras in the modern ones basically all suck, the FOV is extremely low and zoom level seems to be more focused on hugging on some unit's ass. the 2d ones, that had adjustable resolutions, had better FOVs for some reason.

    other issues:
    the genre seems hellbent on reducing the fronts you can fight on in exchange for more tactical combat. basically, not a single modern one really utilizes air, sea, and land combat like CnC.
    the SP in all of them is basically dogshit. its either zero challenge like Relic's and Blizzard's games or basically a puzzle like CnC.
    the combat is mostly shit outside of micromanaging blobs. games like Supreme Commander and Total Annihilation had it where elevation and projectiles were physical objects that mattered.

    Supreme Commander is the only modern one that actually tried pushing the genre forward. even though aspects of it, the scalable zoom and large unit count, are some of the most popular mods in modern ones. Devs seem fricking hellbent on being morons instead. which seems to be the case with Relic, the last major one.

  56. 1 year ago
    Anonymous

    every single time

    • 1 year ago
      Anonymous

      >when I ask a question I always get the same answer
      >surely that must mean the real answer is somewhere else, not that everyone is ageeing

      • 1 year ago
        Anonymous
        • 1 year ago
          Anonymous

          >why is something not popular
          >because everyone agrees it's boring
          >there's no way something would be unpopular because everyone agrees it's boring, right?
          What is it like, having no brain?

          • 1 year ago
            Anonymous

            Good RTS are fairly popular. AoE2 is a top 50 game on Steam - and Steam is not the only platform where you can get the game. https://steamcharts.com/app/813780
            Have you considered that you find RTS boring because the genre is not for you? Crazy I know...

            • 1 year ago
              Anonymous

              I play RTS all the time, doesn't prevent me from realizing you're moronic.

  57. 1 year ago
    Anonymous

    Having to put in the time to learn a new genre and all its complexities before it's fun. I think it'd be fun to play/learn RTS, but having to get my ass stomped for hours after I'm done working and having to put more work into it to get better, when I could just instead hop into some shitty FPS and click heads and have fun.

    Also, none of my friends want to play RTS

  58. 1 year ago
    Anonymous

    RTS never died and has been making a comeback in recent years.

    • 1 year ago
      Anonymous

      the only new RTS games are
      >AoE4
      >Krossfire Legion
      >Dune Hispanic Wars
      upcoming
      >Settlers: New Allies
      >Stormgate
      >Tempest Rising
      >Homeworld3

  59. 1 year ago
    Anonymous

    same reason point and click games did
    if you're planning to seethepost in response to this, actually think it through first

    • 1 year ago
      Anonymous

      P&C got killed by MOBA?

  60. 1 year ago
    Anonymous

    the honest to god reason that very few people seem to want to accept is that most people just got tired of rts
    it's not the fault of esports, it's not the fault of "asiaticclick", it's not even the fault of shitty moronic developers that can't make a good game to save their lives
    people just got tired of rts and the inflow of new blood largely dried up, relegating the genre to a relatively small niche
    anyone who says there is or was some silver bullet that could've kept the genre as popular as it ever was lacks a brain
    times change and tastes change, but rts is still alive so what does it matter if it isn't as popular anymore

    • 1 year ago
      Anonymous

      >People got tired of genre
      >Meanwhile people still play the same copy-paste FPS games almost 20 years later.
      Nope, the genre failed to keep moving on with design, stagnated, devolved into asiaticclock and died.

      • 1 year ago
        Anonymous

        which means people didn't get tired of fps moron
        people DID get tired of quakelikes though, which is why they're deader than rts

        • 1 year ago
          Anonymous

          Im sorry your brain is so fricked to the point where you cannot comprehend what others are trying to say, but i can't be bothered to explain it to you.

          • 1 year ago
            Anonymous

            sorry anon I thought you were being genuine instead of just trolling, that's a pretty common mistake that I make these days

  61. 1 year ago
    Anonymous

    Two games I enjoyed was Supreme Commander Forged Alliance and Company of Heroes(1) one is a RTS the other is a RTT both are good and can I suggest Dawn of War if you want to hear some great voice acting.

  62. 1 year ago
    Anonymous

    You could play them on local area network and mess with the map editor to make your own games, there weren't as many cheaters as there are today, to the Chinese, if they can't cheat they won't play your game because it's unfair to them and that mindset has been spreading to other multiplayer games and other people.
    Why practice to become good at something when you can simply cheat?

  63. 1 year ago
    Anonymous

    not enough white kids with too much time on their hands and MOBAs killed it off for good

  64. 1 year ago
    Anonymous

    RTS genre didn't die, AoE 2, Starcraft 1 and 2, Warcraft 3, CoH etc are all evidence that there still is an active playerbase.

    The only thing that changed was the RTS genre didn't see the same amount of growth over the years as shooters, RPGs and MMOs did. RTS market share may be small, but a good RTS will absolutely still sell.

  65. 1 year ago
    Anonymous

    morons played MOBAs instead because they found out they have more teammates to blame.

  66. 1 year ago
    Anonymous

    What happened is youre a casual babb who cant name a single RTS despite the genre being perfectly alive, because you only ever knew 5 games in the genre in the first place.

  67. 1 year ago
    Anonymous

    Why hasn't the genre adapted to the audience and simply created coop RTS? People are tired of getting stomped by sweat lords and dropped it completely.

    • 1 year ago
      Anonymous

      But you can coop in just about any RTS?

    • 1 year ago
      Anonymous

      You mean 2v2/3v3/4v4 matchmaking, or playing together against AI? SC2 has both of those, and the latter is probably the single most popular RTS game mode being played today by a wide margin.

      • 1 year ago
        Anonymous

        Against AI. Casuals like me don't like playing against sweat lords.

        • 1 year ago
          Anonymous

          Try out sc2 co-op then. The first campaign and I think 6 out of 18 total commanders are free to play.

  68. 1 year ago
    Anonymous

    Today I will remind them

    • 1 year ago
      Anonymous

      There were multiple tower defense games on the warcraft 3 custom maps, some people played those all day every day.
      There were "MMOs" within the custom games on wc3 and several other styles of games, most people didn't played competitive play games.

  69. 1 year ago
    Anonymous

    Play AoE2 DE

    • 1 year ago
      Anonymous

      People cheated on lanhouses way back when the game was new, I'm not touching something people can maphack with the current generation of videogame players.

      • 1 year ago
        Anonymous

        >People cheated on lanhouses way back when the game was new
        What lan houses were around in 2019?

        • 1 year ago
          Anonymous

          You understand Age of Empires II "Definite Edition" is a remastered version of a game from 1999, don't you?
          People played the regular one on lanhouses back then.

          • 1 year ago
            Anonymous

            It's been 20 years Anon grab it for 10 bucks on sale and try it again.

            • 1 year ago
              Anonymous

              Some friends that played with me are dead I don't want to remember them, makes me sad.

  70. 1 year ago
    Anonymous

    mobas and a huge fricking focus on esports

    • 1 year ago
      Anonymous

      >mobas
      What? RTS games were far from the most popular genre long before MOBAS became popular. League became mainstream in ~2011. The only AAA RTS release around that time was what - Starcraft 2?

  71. 1 year ago
    Anonymous

    mobas got more popular and were less intimidating to play

  72. 1 year ago
    Anonymous

    Replaced with MOBAs because the average player does not have the mental capacity to command several units at once.

    • 1 year ago
      Anonymous

      People suck at MOBAs, too, every single match has cheaters on the major ones.
      The moderation of those games does nothing because they're busy policing speech, it's the same for every multiplayer game.
      You can cheat to rank 1 but you can't call someone a "homosexual".

  73. 1 year ago
    Anonymous

    People used too much meta. RTS was fun, when people just treated it like a game. I think that is the problem with many old genre games, like fighting games have that problem too.
    People treated every match like competition. Instead of just having fun. With RTS games I remember people started memorizing every single hotkey for buildings, memorized at what exact minute they had to built this specific building, memorize how quick each and every unit is, memorize ALL the counters in the game etc.
    Remember back in the day how we just mocked about or just experimented a lot. Nowadays you have to memorize each and all strategies for every race and just follow that strategy. Until you meet the enemy. If your strategy counters his, you're good. If your strategy gets countered, you immediately switch to one of 3 or 4 different established meta strategies that counter your enemies strategy.
    Its just no fun allowed.

    • 1 year ago
      Anonymous

      >I can only have fun when I have no idea what I'm doing

      • 1 year ago
        Anonymous

        No, its just about the medium not being relaxing entertainment this way. I don't feel like memorizing all that crap, for one video game. I don't plan to be competitive and join competitions or similar. I also memorize some basic things. But I don't feel like looking at the clock back and forth if I'm behind schedule or not for that one building I have to build.

        Why do you act like you're even remotely good enough to play with people like that? You'll be matched based off your casual tier elo/mmr in what respective rts you play and play against other shitters with the same mentality.

        No you don't. Optimally the system matches you with somebody that has a similar elo/mmr but for that there are too few players.
        Meaning some high elo/mmr player will get matched with you. Even if you have a low elo/mmr.

        • 1 year ago
          Anonymous

          You don't need to learn shit to frick around in bronze, building towers and dudes at your own pace and sending the dudes at your equally clueless and slow opponent. Stop pretending that Korean pros you see on youtube is the norm.

        • 1 year ago
          Anonymous

          >Optimally the system matches you with somebody that has a similar elo/mmr but for that there are too few players.
          AoE2 playerbase is 90% under the 1300 elo mark and all the pros are over 2.6k. You will be matched with someone within your elo range in under 3m depending on your timezone for lower elo. I'm sorry your game is dead.

      • 1 year ago
        Anonymous

        Pretty much. A game is a puzzle to be solved. Finding out new things is fun, replaying something you already solved isn't.

    • 1 year ago
      Anonymous

      Why do you act like you're even remotely good enough to play with people like that? You'll be matched based off your casual tier elo/mmr in what respective rts you play and play against other shitters with the same mentality.

  74. 1 year ago
    Anonymous

    They chased competitive gays and forgot to make their games fun.

  75. 1 year ago
    Anonymous

    hard to top established games, whenever a new rts game comes out people just compare them to sc2,wc2 aoe2 cnc etc and they die, which is probably good, compared to another niche genre of games which is fighting games in which no matter what, or how shit games are, a newer generation of fighters would always be more played than older generation of fighters which is not the case in rts, rts players stick to their games for much longer, and competitive gays also get their treat from tourneys too, wc3 still have ton of tourneys, hell no one even mentions wc3 dota 1, but there are ton of dota 1 platforms all of them have more players than an average fighting game,

  76. 1 year ago
    Anonymous

    multiplayer rts is boring and lame and involves similar stratagies or cheese

  77. 1 year ago
    Anonymous

    >muh asiaticclick
    >muh ladder anxiety
    you are part of the problem and the reason RTS is fricking dead
    the instant gratification culture of 2010s and forward killed any sort of brainpower-focused games, nowadays its either full casual braindead or twitchfest for zoomers on ADHD meds.

    • 1 year ago
      Anonymous

      >brain-focused games
      There is work and then there is playing a video game. I don't feel like coming home from work, to work more and analyze the last 10 matches I played. Then try and memorize all the hotkeys like learning a new language.

      • 1 year ago
        Anonymous

        then maybe some types of games aren't for you

        • 1 year ago
          Anonymous

          I had fun playing them when people didn't have that extremely autistic way of playing. I occasionally still play the campaigns, which are very nice in some RTS games. But Multiplayer? With these people? Frick no.

          You don't need to learn shit to frick around in bronze, building towers and dudes at your own pace and sending the dudes at your equally clueless and slow opponent. Stop pretending that Korean pros you see on youtube is the norm.

          But it is the norm. That is why people left RTS because people like you treat it more like work.

          >Optimally the system matches you with somebody that has a similar elo/mmr but for that there are too few players.
          AoE2 playerbase is 90% under the 1300 elo mark and all the pros are over 2.6k. You will be matched with someone within your elo range in under 3m depending on your timezone for lower elo. I'm sorry your game is dead.

          No you won't be. I remember playing AoE 2 and sometimes you would get those insane matches with pro players. That is basically unwinnable from the start. Then there are also smurfs that are a massive issue.

          • 1 year ago
            Anonymous

            Those insane matches happen once in a blue moon, but they're hardly unwinnable in team games. Trust me I've played against enough to know.
            >Smurfs
            The only time I've ever seen actual smurfs is when people complaining about it are in the sub 900 elo category and post a recording where it's pretty obvious.

          • 1 year ago
            Anonymous

            >But it is the norm.
            Upload your replays on catbox and post them here. I'm curious to see what kind of Korean pros you've encountered on ladder.

      • 1 year ago
        Anonymous

        Go play something braindead then.

  78. 1 year ago
    Anonymous

    Haven't played rts in years, but the reason I never got into them was that the decisions I made while playing felt inconsequential on a moment to moment basis.
    Many people mentioned moba overtaking them and I think they deliver on that way better:
    Making a good play in a moba feels really good and it gives you immediate feedback for the most part. Doing the same in an rts doesn't have the same impact.
    (also frick the autistic unit micromanaging in many rts games)

  79. 1 year ago
    Anonymous

    Competitive only for autists. Most non autists moved to moba or grand strategy games.

    • 1 year ago
      Anonymous

      >non autists moved to moba or grand strategy games.
      if only you knew...

  80. 1 year ago
    Anonymous

    ASShomosexualS are a bigger audience and thus more profitable. Companies also mistook micro heavy koreans as the core audience of RTS so the few attempts that were made were aimed at them and subsequently flopped.

  81. 1 year ago
    Anonymous

    hey Ganker - come play BAR
    plenty of lobbies with 8v8 clownfests where its just good fun
    and yes, I am shamelessly shilling for it, I am in love with the game

    • 1 year ago
      Anonymous

      What is BAR?

      Those insane matches happen once in a blue moon, but they're hardly unwinnable in team games. Trust me I've played against enough to know.
      >Smurfs
      The only time I've ever seen actual smurfs is when people complaining about it are in the sub 900 elo category and post a recording where it's pretty obvious.

      >Those insane matches happen once in a blue moon
      Depends how lucky you're. I sometimes were continuously matched with pros. It went so bad that I started intentionally losing my games like 10 times in a row, so I can get easier opponents.

      • 1 year ago
        Anonymous

        >Depends how lucky you're. I sometimes were continuously matched with pros.
        What fricking elo were you and what timezone?

        • 1 year ago
          Anonymous

          Don't remember. I went low as 1k I believe and I still got matched with pros. Germany during the evening I played usually. Around 6pm.

      • 1 year ago
        Anonymous

        BAR=beyond all reason.

        • 1 year ago
          Anonymous

          hey Ganker - come play BAR
          plenty of lobbies with 8v8 clownfests where its just good fun
          and yes, I am shamelessly shilling for it, I am in love with the game

          I've never been much into SupCom style of gameplay, what could I do to get used to it? BAR looks fun but I don't want to ruin matches trying to learn it.

  82. 1 year ago
    Anonymous

    gamers are stupid lazy and can't think 2 steps ahead these days

  83. 1 year ago
    Anonymous

    sugar in the food, fluoride in the water. semites control education and entertainment. A combination of guarenteed moronation.

    • 1 year ago
      Anonymous

      They didn't die. There are more people playing games and more genres to choose these days, so in relative terms the playerbase looks smaller, but people still play them in plentiful numbers.
      You also have more specialised genres now. More RTT games for people who just wanted to micro an attacking force. Citybuilders for people who liked building up cool stuff. MOBA for people that want to micro a single unit, etc etc. In the past, you only really had RTS as a choice. There are more specialised choices now, so the playerbase looks more spread.

      Also, I think people getting upset about build orders are off base. Deciding on and adapting your build order is literally strategy. A lot of the complaints I see sound like you're more interested in the tactics portion; the micromanagement of your army and so on. There are games that focus on that instead of your war economy.

      *guaranteed

      • 1 year ago
        Anonymous

        I don't say an. I say en. You are one of those tards who lets themselves get brainwashed and is too stupid to notice.

  84. 1 year ago
    Anonymous

    RTS games simply require too much effort for the enjoyment compared to MOBAs and other genres. With a MOBA, all you need to do at most is to learn how to use said character decently which is simply learning when to use said skill hotbars correctly at worst, and considering how MOBAs are multiplayer, you can be pretty garbage at it and still do well cause of others.

    In something like an RTS, there is alot more stuff to be focused on and its typically done in 1v1 settings so unless one is willing to put in the time to invest in getting good (which most people don't) then why bother if you'll just get auto-stomped by someone who does know what they're doing. RTS was just never a casual/noob-friendly genre and thats why it died out.

    • 1 year ago
      Anonymous

      MOBA games simply require too much effort for the enjoyment compared to RTS and other genres. With an RTS, all you need to do at most is to learn how to build dudes which is simply learning how to spend resources at worst, and considering how RTSs are multiplayer, you can be pretty garbage at it and still do well cause of others.

      In something like a MOBA, there is alot more stuff to be focused on and its typically done in 5v5 settings so unless one is willing to put in the time to invest in getting good (which most people don't) then why bother if you'll just get auto-stomped by someone who does know what they're doing, and then your team rages on you. MOBA was just never a casual/noob-friendly genre and thats why it died out.

  85. 1 year ago
    Anonymous

    What do you people consider "strategy" in these games?

    • 1 year ago
      Anonymous

      watching youtube videos on how to counter the situations that fricked you last match.

  86. 1 year ago
    Anonymous

    How newbie friendly is AoE2 if I've never touched an RTS ever? Is there a lot of singleplayer stuff to do in it too?

    • 1 year ago
      Anonymous

      There's like 35 campaigns with 5-6 missions each.

      • 1 year ago
        Anonymous

        >How newbie friendly is AoE2 if I've never touched an RTS ever?
        It's one of the most popular RTS games, the other one is Starcraft 2. Both are very noob friendly because of abundance of learning material, and since playerbases are big, there are lots of noobs and casuals to play against.
        >Is there a lot of singleplayer stuff to do in it too?
        Yes, over 100 hours of campaigns.

        Based, might check it out then. Lot of singleplayer stuff interests me so I could learn.

        If moronic kid me could handle it I'm sure you can too.

        You underestimate my moronation

    • 1 year ago
      Anonymous

      If moronic kid me could handle it I'm sure you can too.

    • 1 year ago
      Anonymous

      >How newbie friendly is AoE2 if I've never touched an RTS ever?
      It's one of the most popular RTS games, the other one is Starcraft 2. Both are very noob friendly because of abundance of learning material, and since playerbases are big, there are lots of noobs and casuals to play against.
      >Is there a lot of singleplayer stuff to do in it too?
      Yes, over 100 hours of campaigns.

    • 1 year ago
      Anonymous

      There's a solid amount of singleplayer content and to beat the hardest AI on some maps requires you to be good enough to break 1k elo in multiplayer, at least skillwise.

  87. 1 year ago
    Anonymous

    Biggest reason for the decline of RTS: game development costs drastically increased and PC-only genres that require a lot of content suffered a decline in general because making a big budget PC-only title became a much more risky investment. That doesn't say the genre can't work anymore even just on PC, but big studios became discouraged from trying it.

    the other main reason for the decline is that the genre never had much stability. Too many series had too many drastically different sequels. Devs are still not sure about the appeal of the genre and many assume that you can just do things like throw out a major feature (like base building) in a sequel. Disappointing sequels were very common in the genre and this alienated a lot of people.

    >mobas killed rts
    Mobas are action games with very light rpg elements with mainly just the camera being similar to RTS. They never competed with the appeal of RTS games.

    • 1 year ago
      Anonymous

      >game development costs drastically increased
      This is the biggest fricking lie. Marketing costs increased. Game dev costs have only gone down. All the money all goes to shit other than the game itself.

      • 1 year ago
        Anonymous

        >Marketing costs increased. Game dev costs have only gone down
        that's objectively fasle and the reason you think it's true is likely your biased coping headcanon

        it shouldn't take too much research to find out how many more devs and development time modern games require compared to old ones, but even if you don't want to look into any of that it shouldn't take you a lot of time to realize that a game with let's say SC2's graphical fidelity and launch featuers requires a lot more details to develop than let's say a game with AoM's fidelity and launch features

        • 1 year ago
          Anonymous

          It's objectively correct. It takes a simple glance to see the majority of budget goes first to marketing(upwards of 70% in some cases), then to VA work. And then finally to the cost of actually making a game with whatever pittance is left.

          • 1 year ago
            Anonymous

            don't know where the frick did you pull those numbers up or why do you think VA work of all things gets a bigger budget than game development in general. There is no static number for how much games spend on marketing, a game like Fifa can spend more time on marketing than on actual development, but the average game spends it's budget on 4:1-2 ratio of development:marketing cost, meaning they spend 2 to 4 times more on development.

            new games objectively take multiple times more time to develop and teams require multiple times more developers, with games objectively requiring much more details that actually need to be developed (even to give the same playtime)

            but even regardless of all these things, please try to comprehend that even an increased marketing budget doesn't mean that game development budget somehow can't drastically increase

            • 1 year ago
              Anonymous

              >but the average game spends it's budget on 4:1-2 ratio of development:marketing cost, meaning they spend 2 to 4 times more on development.
              You are on crack. No big ticket games spends anywhere close to amount they use to market on development. They haven't since around FF7. It's been that way longer than you have been alive.

              • 1 year ago
                Anonymous

                >No big ticket games spends anywhere close to amount they use to market on development.
                For Cyberscum 2077, CD Projekt spent 170 mil on development and 142 mil on marketing.

              • 1 year ago
                Anonymous

                >trying to use a game with notoriously big marketing as the "average"
                not even FF7 went over 50% when it comes to development/marketing budget and not even a single other FF game came anywhere close to that ratio

                the shit you are saying is neither the average (even for big games) nor would it contradict what I said about increased development costs even if it wasn't bullshit

    • 1 year ago
      Anonymous

      >Mobas are action games
      So is "real-time strategy", despite the name. You just control more than one unit. Strategy games require you to use your brain, and the Stalker mirror micro trade is the exact opposite of that.

  88. 1 year ago
    Anonymous

    i tried playing SC2 online after watching some matches, a quick guide and doing the campaign when it became free, people would just frick my miners on the first 5 minutes every match then i dropped.

  89. 1 year ago
    Anonymous

    They should make more single-player RTS. When's Majesty getting a reboot?

  90. 1 year ago
    Anonymous

    Curent devs cant program functioning AI in shooters

  91. 1 year ago
    Anonymous

    Its easier to just blame your teammates on a MOBA than getting good at a RTS.

  92. 1 year ago
    Anonymous

    Balanced so heavily around competitive play that they forgot to make it accessible and fun for everyone else.

    Playing StarCraft 2 online and losing 15 times in a row to different kinds of cheese tactics until you know how to specifically look out for those, is shit. The thought process in design is "if there is a counter for this tactic, that's good enough" when it should be "this tactics is easy to pull off, it should be just as easy to defend against".

  93. 1 year ago
    Anonymous

    This entire thread reads like people who thought because they beat a few campaigns on the hardest difficulty they would do well in multiplayer only to get shit stomped by players doing the same strat every time and they were too stupid to figure it out.

  94. 1 year ago
    Anonymous

    MOBAs are more infinitely more chill than 1v1 RTS, that and the monetization/skin systems of mobas are able to obtain a larger audience.

    • 1 year ago
      Anonymous

      Chill is not the word I would use to describe the autist normalgays that play them.

  95. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      saving this image to post next time a stupid zoomer claims RTS didn't die after the 2000s

  96. 1 year ago
    Anonymous

    Casuals are not into them

  97. 1 year ago
    Anonymous

    Regarding Warcraft 3 are there any groups from here that play it i only know mine and well only me and some guy play it sometimes while others arent that active

    [...]

    • 1 year ago
      Anonymous

      nah, Blizzshart raped it so hard that 95% of the existing playerbase has left. The game is dead and nothing will ever bring it back.

  98. 1 year ago
    Anonymous

    RTS and fighting games are the only games left where you are 100% in charge of the result.

    Battle royale got popular cause you control only 28% of it. "Luck", "variables" etc

  99. 1 year ago
    Anonymous

    Because they're impossible to market to normalgays. Its even more niche genre than something like fighting games, at least they had a start in arcades which were social gatherings and a place to have fun, but RTS games are kind of genre where its either stomping or getting stomped. and RTS games generally just gave up on even attempting to have strong SP content so MP is all you have

    Also

    >Impossible for console gays to enjoy

  100. 1 year ago
    Anonymous

    >ITT : Master Strategists™ who never played a single ladder game explains why there is no Strategy™ on the RealTimeStrategy games.
    The usual, never ending cope.

  101. 1 year ago
    Anonymous

    The Warcraft 3 campaigns are fun, but I don't like playing against actual people.

    • 1 year ago
      Anonymous

      if you aren't playing against humans than there's nobody there to witness you doing anything neat

    • 1 year ago
      Anonymous

      yea but i seen that there are also some coop campaigns

      if you aren't playing against humans than there's nobody there to witness you doing anything neat

      Are there really no groups that play the game ?

      • 1 year ago
        Anonymous

        There were until they tried that remaster shit and the fanbase died overnight.

        • 1 year ago
          Anonymous

          yea but i seen that there are also some coop campaigns
          [...]
          Are there really no groups that play the game ?

          you can go onto battle.net and find a 4v4 game in under a minute
          you can go onto w3c and find games in 1v1 or 4v4 in a reasonable time
          its still active
          https://www.w3champions.com/OverallStatistics

          about 1500 4v4 games per day on w3c, about 5000 1v1 games, around 2500 active players. Battle.net might be more or less, I don't know

          • 1 year ago
            Anonymous

            I know mp is still alive but i would rather play with people from Ganker and other boards

    • 1 year ago
      Anonymous

      Congrats, you are the majority of the RTS playerbase, which somehow devs never realized.

  102. 1 year ago
    Anonymous

    RTS is hard
    Lack of good story Campaign
    Lack of good AI
    Lack of Co-Op VS AI

  103. 1 year ago
    Anonymous

    I'm amazing people here aren't more into turn based shit with how much they hate APM

    • 1 year ago
      Anonymous

      Because 90% of the time, it's just an excuse. People that have a legitimate interest in strategy games but do not like the macro part would just gravitate towards something like company of heroes, men of war, wargame, shogun 2, maybe supreme commander.

    • 1 year ago
      Anonymous

      saying that people dislike APM because they don't like how shallow RTS games are is a strawman

      • 1 year ago
        Anonymous

        >Shallow
        And yet time and time again this board proves it's too stupid to understand any deeper mechanics than what they already struggle with.

  104. 1 year ago
    Anonymous

    Anyone keeping an eye on Tempest Rising?

    • 1 year ago
      Anonymous

      it's on my list, but I still have no hope.

    • 1 year ago
      Anonymous

      I want to hope it won't flounder like so many other modern RTS games but who knows

    • 1 year ago
      Anonymous

      >Anyone keeping an eye on Tempest Rising?
      If Genshin was BotW but with "just different enough not to get sued" designs and Unreal engine, no one would play it either.
      Same thing with Tribes Ascend (for all of its endless list of faults) compared to Midair's Tribes 1 but in UE4! Or nuDoom vs Unreal Tournament 4, which was just a scaled down UT1... but in UE4!

  105. 1 year ago
    Anonymous

    rts fps hybrids are the future

    • 1 year ago
      Anonymous

      I loved the mix. Used to play the Empires mod for Half-Life2 and it was nuts. You are probably right on that the future lies in hybrids.

    • 1 year ago
      Anonymous

      Is it multi player? Where 1 guy has to play RTS as the Commander and the rest can play fps as the unit?

      • 1 year ago
        Anonymous

        yes its multiplayer as well

  106. 1 year ago
    Anonymous

    Once normalgays realized they will never beat the Koreans and once moba trash genre became popular.

  107. 1 year ago
    Anonymous

    more normies got PCs

  108. 1 year ago
    Anonymous

    devs are all zoomers who have no clue how a real rts should actually play like. all the people who originally made rts's are all old farts now who don't have it in them to make a new kick-ass rts. just look at how rts's evolved, look at supreme commander, for example. every time those dumb-ass fricking zoomers make an rts now, they always frick up the zoom levels. the max zoom out is still so low that you can see an ants' butthole in pixel perfect clarity. they don't understand that rts games were starting to move away from those shit zoom levels at the end of the golden era of rts's.

  109. 1 year ago
    Anonymous

    Like people here have said, rts didn't really die, it evolved into mobas. The problem is that's pretty much the only thing rts games evolved into. If you look at the shit being made today it's:

    Remakes of TA.
    Remakes of COH.
    Remakes of Red Alert.
    Remakes of Generals.
    Remakes of Warcraft.

    Remakes, spiritual successors, homages, basically a constant stream of developers thinking we need to go back to the roots of rts when we've barely fricking left them. Rts games are complicated and granular, and, on a nuts and bolts level, most would be flat-out better experiences as mobas. The only mechanical difference between a lot of rts games and mobas is that in a moba you're managing the abilities of one (1) unit, and in an rts you're managing the abilities of multiple units. Unless it's a TA-like, then you're so zoomed out you're watching icons appear and disappear on a map.

    Personally, I liked rts games when I was young because I thought big battles were cool, but now I don't really play them because every rts game is either a TA-like builder where you work through flowcharts and watch icons, or a pseudo-moba where you manage each individual unit's heartrate. They're not about big cool battles, or even really strategy, in a way, they're about how well you can manage a hundred shitty little things. Big pro strategy in rts games is basic shit like 'sneak around' or 'flank', the real skill comes from shit like stutter-stepping units, or timing grenade throws, or timing build orders.

    Rts games are just kind of stuck in a rut, I think.

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