Connor was a quiet, reserved protagonist who had scenes that were supposed to flesh him out either optional and hidden away or cut entirely. It didn't help that the game starts with you playing as an Ezio type character.
Honestly, only Arno is blander than Connor because he's SUPPOSED to be the relatable and kinda emotional dude who makes mistakes, but it falls completely flat because there's like five hours of story in Unity. Connor is more reserved with autistic flare outs.
I was 14 when the trailer came out. We were all so excited to see crazy assassinations by a red indian but it turned out that Ratonhaketon's dad was infonitely more interesting than the former himself. Not to mention free running through Boston was really fricking boring. And the obsession with Charle's lee. I also saw some cut content of the MC lamenting what happened at the end, which would have hiven him some much needed characterisation.
This was the last AssCreed I played unfortunately. I remember they changed the control scheme from what it'd been for every of the 4 games up until then. The changes screwed me up and when I was chasing papers for Ben Franklin cross town rooftops I'd had enough.
>giving this a go >apparently playing a based as frick protag >he's actually a templar this time, what a tweest >suddenly you're some cringe ass preudo deep injun
dropped it soon after
Meanwhile AC Rogue does the opposite >start the game as an assassin >get betrayed by your fellow assassins >nursed back to health by templars >"frick it, I'll become a templar as well" >get a rifle with all sorts of ammo
Pretty fun game.
I think Rogue would've genuinely worked out much better if they A) kept the twist under the wraps and actually fleshed out how playing as a Templar would've changed the game.
Right wingers jumped ship on the series the moment they realized they had to play as a Native American and the Bongs didn't get portrayed nearly as evil as they hoped they would be.
Whole game sort of ends with "oh well, America is fricked either way" at the birth of the nation.
meanwhile you pretend to be them. americans love flaunting their presumed native-american heritage to try and be anything other than the mystery meat mutts they are
I hated it because it takes 7 hours to get to the actual meat of the game, the main character was an idiot while the concept of him sounded awesome, the game ran like shit when it first released and was a buggy mess, the city maps were boring, the homestead system was awful, the story sucked, the character interactions were awkwardly written, the resolution of the modern day stuff sucked.
They literally had everything going for them with this game, but, of course, it's Ubisoft. Ubisoft gets some of the best game ideas, and always fricks them up. >Staying with the Native storyline, rather than making Connor flatter than a board, make him an angry, sad, teen/adult that his mixed emotions about the world around him, actually fleshing out his character into a mature, reserved badass that they tried to do but failed. >Or just make George Washington an assassin, cause that'd be fricking cool
Ubishit ruins every good game idea, Watch Dogs, For Honor, Tom Clancy, the list goes on.
It was the eagerly-awaited sequel of AC2 and obviously failed to top it, while it was plagued with significant technical issues and poor optimization at launch. I still don't know if Ubisoft Kiev were responsible for the almost constant swapping in Boston or the parent company (Anvil engine) but they couldn't fix it to save their lives. Your best bet was getting the latest i5 (newly launched Ivy or at least a Sandy) to brute-force your way through the bottlenecks due to their superior single-thread performance. Because the game (despite the promises) didn't utilize quad-core CPUs well at all, so the issue was never the lack of 2 cores / threads (compared to 2C2T models) but Ubi's incompetence.
They got their shit together to Black Flag, but fell into the same pits again with at least two of the Rogue / Unity / Syndicate trio. Despite all that I really liked AC3, though the setting and the environment played a significant part in that. It wasn't a bad game by any means even back then, just not extraordinary in any area - especially after AC2, Brotherhood and Revelations. With Black Flag turning out so surprisingly great, I feel AC3 found itself sandwiched between two better titles and thus his reputation took a bigger hit than it deserved. Even if it failed to be the next big thing and a worthy sequel, it's still perfectly fine for a playthrough.
>Rogue
Basically a reskin of BF and obviously a last-gen effort meant to tease Unity.
>Unity
First next-gen AC that was way, way too bloated for its own good and underbaked in almost all aspects.
>Syndicate
It had its problems, but I think a lot of negative feedback came from Unity's reception and franchise saturation reaching an all time high. People were just fed up with AC.
Connor was shit especially after have you play as Haytham, game would have been better if you played as Haytham. The modern day segment "ending" but not ending and keep bringing it back. Would have rather had a shit ending where everyone just fricking dies and no more games but no they had to milk it.
Connor had no personality and exploring jut entailed kicking over another rock.
The combat always felt off.
The story was shit since it followed a shit protagonist, but shit like this happens throughout the game and it just rips you out of any immersion you might have had. Its like the original press F to pay respects shit
Nah, I remember our glory every day I look in the mirror and see my white face. Just look at the histories of India and China from the last couple centuries and it's clear that white men should always kill as much of the locals as possible until they have a majority when they colonize.
>story rushes through Connor becoming an Assassin, losing a lot of the internal conflict that existed in the early parts of AC2 >the low-roof towns completely wasted the improvements to the parkour engine, of which there were many >side content was clearly rushed
that aside, it's my top 3 AC along with 2 and ACB
It has more Assassin brotherhood shit in it than 3. It also plays much better.
4 has too many shitty eavesdrop and tail missions. 3 had some but they didn't oversaturate the game to the extent of 4. I can't physically bring myself to replay 4's story but I can with 3
Recently pirated and finished the remastered version. Game was as buggy as the original one. What was the point then?
At least it included all the dlc and bonus items.
Also it came with AC3 Liberation. Is it any decent? I have my doubts of touching it becase: >f*male protagonist.
Connor was a quiet, reserved protagonist who had scenes that were supposed to flesh him out either optional and hidden away or cut entirely. It didn't help that the game starts with you playing as an Ezio type character.
And Connor was a literal braindead moron who did everything wrong and was morally inferior to everyone he killed
Honestly, only Arno is blander than Connor because he's SUPPOSED to be the relatable and kinda emotional dude who makes mistakes, but it falls completely flat because there's like five hours of story in Unity. Connor is more reserved with autistic flare outs.
I was 14 when the trailer came out. We were all so excited to see crazy assassinations by a red indian but it turned out that Ratonhaketon's dad was infonitely more interesting than the former himself. Not to mention free running through Boston was really fricking boring. And the obsession with Charle's lee. I also saw some cut content of the MC lamenting what happened at the end, which would have hiven him some much needed characterisation.
This was the last AssCreed I played unfortunately. I remember they changed the control scheme from what it'd been for every of the 4 games up until then. The changes screwed me up and when I was chasing papers for Ben Franklin cross town rooftops I'd had enough.
I really liked it. My only problem was with Desmond dying and the games still getting sequels.
Connor sucked, the future storyline ending was shit tier, and the game was broken and bug riddled compared to the previous ones
>giving this a go
>apparently playing a based as frick protag
>he's actually a templar this time, what a tweest
>suddenly you're some cringe ass preudo deep injun
dropped it soon after
Meanwhile AC Rogue does the opposite
>start the game as an assassin
>get betrayed by your fellow assassins
>nursed back to health by templars
>"frick it, I'll become a templar as well"
>get a rifle with all sorts of ammo
Pretty fun game.
I think Rogue would've genuinely worked out much better if they A) kept the twist under the wraps and actually fleshed out how playing as a Templar would've changed the game.
WHERE'S CHARLES LEE
He isn't epic marvel quipping char like Reddetzio
Right wingers jumped ship on the series the moment they realized they had to play as a Native American and the Bongs didn't get portrayed nearly as evil as they hoped they would be.
Whole game sort of ends with "oh well, America is fricked either way" at the birth of the nation.
Native Americans are honorary Aryans. Would rather play one than a mutt.
t. European right winger
>Native Americans are honorary Aryans.
>t. European right winger
You guys sure love your shitskins
meanwhile you pretend to be them. americans love flaunting their presumed native-american heritage to try and be anything other than the mystery meat mutts they are
Fricking americans
I don't remember if you could skip cutscenes but the ones with the native elder speaking were so fricking slow and boring.
It's because people expected something more than trees and tiny houses after renaissance Italy.
I hated it because it takes 7 hours to get to the actual meat of the game, the main character was an idiot while the concept of him sounded awesome, the game ran like shit when it first released and was a buggy mess, the city maps were boring, the homestead system was awful, the story sucked, the character interactions were awkwardly written, the resolution of the modern day stuff sucked.
They literally had everything going for them with this game, but, of course, it's Ubisoft. Ubisoft gets some of the best game ideas, and always fricks them up.
>Staying with the Native storyline, rather than making Connor flatter than a board, make him an angry, sad, teen/adult that his mixed emotions about the world around him, actually fleshing out his character into a mature, reserved badass that they tried to do but failed.
>Or just make George Washington an assassin, cause that'd be fricking cool
Ubishit ruins every good game idea, Watch Dogs, For Honor, Tom Clancy, the list goes on.
HOW MANY FOOLS CAN I KILL TODAY?
i remember little about it other than some homestead management and the templar guy. boring mc in a boring setting(early usa)
>boring setting(early usa)
It was basically the only time USA ever was interesting
It was the eagerly-awaited sequel of AC2 and obviously failed to top it, while it was plagued with significant technical issues and poor optimization at launch. I still don't know if Ubisoft Kiev were responsible for the almost constant swapping in Boston or the parent company (Anvil engine) but they couldn't fix it to save their lives. Your best bet was getting the latest i5 (newly launched Ivy or at least a Sandy) to brute-force your way through the bottlenecks due to their superior single-thread performance. Because the game (despite the promises) didn't utilize quad-core CPUs well at all, so the issue was never the lack of 2 cores / threads (compared to 2C2T models) but Ubi's incompetence.
They got their shit together to Black Flag, but fell into the same pits again with at least two of the Rogue / Unity / Syndicate trio. Despite all that I really liked AC3, though the setting and the environment played a significant part in that. It wasn't a bad game by any means even back then, just not extraordinary in any area - especially after AC2, Brotherhood and Revelations. With Black Flag turning out so surprisingly great, I feel AC3 found itself sandwiched between two better titles and thus his reputation took a bigger hit than it deserved. Even if it failed to be the next big thing and a worthy sequel, it's still perfectly fine for a playthrough.
>Rogue
Basically a reskin of BF and obviously a last-gen effort meant to tease Unity.
>Unity
First next-gen AC that was way, way too bloated for its own good and underbaked in almost all aspects.
>Syndicate
It had its problems, but I think a lot of negative feedback came from Unity's reception and franchise saturation reaching an all time high. People were just fed up with AC.
Connor was shit especially after have you play as Haytham, game would have been better if you played as Haytham. The modern day segment "ending" but not ending and keep bringing it back. Would have rather had a shit ending where everyone just fricking dies and no more games but no they had to milk it.
Connor had no personality and exploring jut entailed kicking over another rock.
The combat always felt off.
The story was shit since it followed a shit protagonist, but shit like this happens throughout the game and it just rips you out of any immersion you might have had. Its like the original press F to pay respects shit
So what the frick was the point of the crafting system? It felt like it was meant for an online feature that is no longer accessible
4 did everything better.
4 is not an AC game.
It has more Assassin brotherhood shit in it than 3. It also plays much better.
it reminded Americ**ts of their dark history of invading Americas, betraying the natives, and massacring them to build their United israelites Empires
Nah, I remember our glory every day I look in the mirror and see my white face. Just look at the histories of India and China from the last couple centuries and it's clear that white men should always kill as much of the locals as possible until they have a majority when they colonize.
The protagonist wasn't a white, constantly quipping, sex having, charismatic badass.
Are you implying Ezio was white? Because he wasn't.
What does white mean to you
>mfw Kanien'keha language
Was it supposed to be monotone all the time or could they simply not find better native speakers?
There supposed to be almost 4k native speakers, so I guess the former.
>story rushes through Connor becoming an Assassin, losing a lot of the internal conflict that existed in the early parts of AC2
>the low-roof towns completely wasted the improvements to the parkour engine, of which there were many
>side content was clearly rushed
that aside, it's my top 3 AC along with 2 and ACB
4 has too many shitty eavesdrop and tail missions. 3 had some but they didn't oversaturate the game to the extent of 4. I can't physically bring myself to replay 4's story but I can with 3
Recently pirated and finished the remastered version. Game was as buggy as the original one. What was the point then?
At least it included all the dlc and bonus items.
Also it came with AC3 Liberation. Is it any decent? I have my doubts of touching it becase:
>f*male protagonist.