Why did Street Fighter 3 fail?

Why did Street Fighter 3 fail?

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  1. 2 years ago
    Anonymous

    it's amazing how awful that animation is when you look at it up close.

  2. 2 years ago
    Anonymous

    replacing most of the cast
    2d fighter at a time when 3d fighters were all the rage
    came out when arcades were already on their way out
    only originally ported to the fricking dreamcast

  3. 2 years ago
    Anonymous

    Released on obscure Dreamcast before anything relevant
    Sprite-based 2D game in the early 3D era when grafixgayging was really bad
    Fighting game before they had online presence. Basically, if you didn't have a large local scene fighting games were worthless

  4. 2 years ago
    Anonymous

    Arcades and 2D games were out of fashion. Fanboys didn't like it because it had a small roster and not many returning characters, at least until 3S.

    As for the game itself, it's fine. The problems which caused it to fail were cosmetic rather than substantive.

    • 2 years ago
      Anonymous

      SF3NG is a legitimately bad game and 2I isn't anything special. Why would anyone give 3S a chance after a terrible first impression?

  5. 2 years ago
    Anonymous

    Not being as successful as SF2 isn't failure

    • 2 years ago
      Anonymous

      3 didn't just perform worse than 2, it bombed so hard it almost killed the series

      • 2 years ago
        Anonymous

        It did kill the series for about a decade.

    • 2 years ago
      Anonymous

      Darkstalkers sold over 40,000 arcade boards and was still considered a failure. SF3 only sold about 1000.

    • 2 years ago
      Anonymous

      SF3 not pulling in 2's numbers wasn't the only reason it was considered a failure.

  6. 2 years ago
    Anonymous

    I'M JUST A GIGOLO

  7. 2 years ago
    Anonymous

    came out when Tekken was it's competition 3d was kang

  8. 2 years ago
    Anonymous

    No Guile? No Buy-le.

  9. 2 years ago
    Anonymous

    sex

  10. 2 years ago
    Anonymous

    much like Orsen Wells, it was liked better after it died than when it was alive.

  11. 2 years ago
    Anonymous

    rekkas

  12. 2 years ago
    Anonymous

    The characters look pretty shit. Well besides Dudley. Yeah Makoto looks shit, you don't even play anyway

  13. 2 years ago
    Anonymous

    most of the characters are weird, gross or boring.

  14. 2 years ago
    Anonymous

    Dogshit gameplay and no fan favorite characters

  15. 2 years ago
    Anonymous

    Parries
    Literally Who freaks
    Mostly parries

  16. 2 years ago
    Anonymous

    What SF Alpha 3? Did it fail too? I played the shit out of it with my brother and cousins on PS1

    • 2 years ago
      Anonymous

      Alpha was always the budget series and it was reasonably successful for that.

  17. 2 years ago
    Anonymous

    zamn

    • 2 years ago
      Anonymous

      Zoomer meme

  18. 2 years ago
    Anonymous

    It was 2D when it was considered "lame" to be 2D still since the fad was all the new fangled 3D people could do.

  19. 2 years ago
    Anonymous

    It was too slow.

  20. 2 years ago
    Anonymous

    real answer
    2D was something luckluster at the end of 90s and Virtua Fighter 5 perfected fighting games.

  21. 2 years ago
    Anonymous

    The removal of the 95% of the classic cast killed off interest with the more casual audience and parrying turned out to be a bad mechanic that makes matches boring and homogenous long term for the competitive audience.

    • 2 years ago
      Anonymous

      viscant was right. I agreed with him even at the time, parrying was always a dumb idea. Even Akatsuki Blitzkampf did it better

  22. 2 years ago
    Anonymous

    What hipster loser would play this shit when motherfricking Tekken 3 just came out

  23. 2 years ago
    Anonymous

    It was slow, buggy, and felt like shit. New Generation is a clunky mess compared to Third Strike

  24. 2 years ago
    Anonymous

    There's a few things to go over, but first one is a pretty important distinction between SF3s. Most people immediately just picture 3rd Strike as being SF3, but that release was actually when SF3 had finally just started turning around and finally just broke into the profitable range (which is not good for a series that had already been released for two years). No, most of the damage was caused by New generation and 2nd Impact, both releasing in 1997 (only six months apart). To summarize:
    >Gutted the original roster and replaced with a bunch of new faces that fans of the series didn't quite take a shining to, and given the Alpha and EX series were also introducing new characters at the time that people came to like, this wasn't strictly a "old good, new bad" mindset. People took a LONG time to warm up to Oro or Necro or Elena or the rest.
    >At 1997, 3D was still an exciting new frontier that was still seeing limitations getting pushed by games with each passing month, so despite the gorgeously made sprites and animations, SF3 didn't really catch people's attention for its visuals, with many citing it just looked like more of Alpha but with an uglier smaller cast.
    >Gameplay was much slower than other Capcom fighters which usually emphasized frantic high speed combos, so the game failed to find its audience while it was stuck in rare arcade cabinets.
    >CPS3. This was a new system Capcom developed for higher quality 2D games than ever, but shit was expensive as hell to develop for and produce, so unlike Capcom's CPS2 games, which almost every arcade had a few of thanks to the Super SF2 games using it, where all you needed to order was the board for their new games and simply install it, CPS3 needed their own set of hardware ordered, and as mentioned, these motherfrickers were expensive compared to other arcade cabinets at the time. Given the lukewarm to outright negative response fans had, it's not surprising most arcade owners just weren't interested.

    • 2 years ago
      Anonymous

      To add on a little further:
      >We were also approaching an era where games saw much better exposure with their console ports than their arcade outings. Despite the games still seeing fairly good and moderate success in arcades, and arcades being the best versions of many of these games, CPS3 saw to it that not only was SF3 the most expensive and time consuming fighting game that Capcom had ever produced at the time, but also that NO home consoles could have any hope of running the game. Considering that many CPS2 games had to suffer some compromises to make the transition to the PlayStation, this game was utterly doomed to being only available through arcades (which as mentioned in a previous point, many arcade owners were not even willing to make the investment of even having it available).
      >The first console to finally be able to run these games was the Dreamcast, which came a little too late, and by the time the SF3 series was ported to the Dreamcast, the console itself was already floundering with Sega's future looking uncertain. (This also occurred at a time when Capcom execs were starting to lose a lot of faith in their fighting game division and giving them less and less budget to work with, so giving SF3 yet another chance on the PS2 and Xbox had to wait for an Anniversary to justify it.)

  25. 2 years ago
    Anonymous

    Which 2D SF game that isn’t 2 is the best?

    • 2 years ago
      Anonymous

      Alpha 2.

  26. 2 years ago
    Anonymous

    >removing 90% of the characters from the last game is a good idea!
    because crapcum was being born

    • 2 years ago
      Anonymous

      the game did not start as sf.
      Ryu, Ken and Chun were added last minute.

      • 2 years ago
        Anonymous

        Ryu and Ken were. Chun Li was added two games later after Akuma.

  27. 2 years ago
    Anonymous

    >kids crying about being sprites
    do i need to remind you fricks of sf EX? which was also shit for different reasons?

  28. 2 years ago
    Anonymous

    SF3 was too ambitious
    They were ready to make the next generation of "street fighters" by completely replacing the cast with new characters and a new story
    Imagine if Sega got rid of Sonic and friends but tried to release a new "got to go fast" character to replace Sonic 50+ years in the future, it would not fly, thats why lots of people were put off from SF3
    Also parries were toxic asf and pushed away the masses some elitist autists could only dominate
    Once more for the people in the back, parry was a stupid addition that makes the masses not interested

    • 2 years ago
      Anonymous

      > Imagine if Sega got rid of Sonic and friends but tried to release a new "got to go fast" character to replace Sonic 50+ years in the future
      Sounds like a utopia.

    • 2 years ago
      Anonymous

      >Imagine if Sega got rid of Sonic and friends but tried to release a new "got to go fast" character to replace Sonic 50+ years in the future
      They have tried this multiple times which is why the "and friends" part exists. Then there's this frick. Sonic Team are not good at this.

  29. 2 years ago
    Anonymous

    Best girl

    • 2 years ago
      Anonymous

      Imagine her braps

  30. 2 years ago
    Anonymous

    - Competition from a multitude of publishers profiting from fighting games.
    - Competition from within due to Capcom creating a multitude of fighting games and splintering it's own player base.
    - Consumers falling for the polygons fighters are better meme.
    - Arcade market outside of Japan, and American coasts, on it's last legs.
    - Arcades refusing to carry cabinets that did not generate big profits.
    - CPS-3 hardware, the lack of popular CPS-3 games meant fewer cabinets that could be repurposed for other games.
    - Small roster at launch due to new sprites.
    - Home version only available on dead Sega console.
    - Viable home version (on consoles that sold to consumers) not released until 2004.

    It was an unfortunate sequence of events that lead to the demise of Street Fighter 3.

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